minerender 2.1.0-alpha.124 → 2.1.0-alpha.125
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +4 -3
- package/dist/browser/index.d.ts +4 -3
- package/dist/browser/index.js +16 -11
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +59 -54
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +17 -12
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +4 -3
- package/dist/node/index.d.ts +4 -3
- package/dist/node/index.js +16 -11
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +59 -54
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/bundle.js
CHANGED
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@@ -90271,13 +90271,14 @@ ${key}` : key;
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}
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/**
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* Plays a clip from {@link Entities.getAnimations}, replacing all active clips.
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-
* Offsets apply to the baked pose in the clip's layer (`main` by default)
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* Offsets apply to the baked pose in the clip's layer (`main` by default) and its repeated draws.
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* A `main` clip also poses every selected layer without a clip of its own.
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* The object owns no clock: call {@link advanceAnimation} per frame, or {@link setAnimationTime}.
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*/
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playAnimation(animation, options) {
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this.playAnimations([animation], options);
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}
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-
/** Plays
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+
/** Plays clips with a shared clock and no blending. Selected layers without their own clip follow `main`. */
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playAnimations(animations, options) {
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const targets = /* @__PURE__ */ new Set();
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const selections = animations.map((animation) => {
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@@ -90288,6 +90289,8 @@ ${key}` : key;
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if (!names.length) throw new Error(`Entity ${this.entity.id} has no selected animation layer "${layer}"`);
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return { animation, names };
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});
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+
const main = selections.find(({ animation }) => (animation.layer ?? "main") === "main");
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if (main) main.names.push(...Object.keys(this.entityLayers).filter((name2) => !targets.has(name2.split("#")[0])));
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this.createMeshes();
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this.stopAnimation();
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for (const { animation, names } of selections) {
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@@ -90347,24 +90350,26 @@ ${key}` : key;
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createMeshes(force = false) {
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if (this.meshesCreated && !force) return;
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const modelRoot = new Object3D();
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+
let transformNode = modelRoot;
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const transform = this.options.flip === void 0 ? this.entity.transform : void 0;
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if (transform) {
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-
for (const op of transform) {
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-
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-
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-
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-
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-
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-
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-
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-
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+
for (const [index, op] of transform.entries()) {
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if (index > 0) {
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const child = new Object3D();
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transformNode.add(child);
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transformNode = child;
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}
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if ("scale" in op) transformNode.scale.set(...op.scale);
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else if ("translate" in op) transformNode.position.set(...op.translate);
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else transformNode.rotation.set(...op.rotate, "ZYX");
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}
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} else if (this.options.flip ?? true) {
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modelRoot.scale.set(-1, -1, 1);
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}
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this.add(modelRoot);
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Object.entries(this.entityLayers).forEach(([name2, layer], index) => {
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const group = this.createGroup(`layer:${name2}`);
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-
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+
transformNode.add(group);
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const inward = !Materials.entityModeCulls(layer.render ?? layer.layer.render);
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this.createPart("root", layer.layer.root, group, layer.layer.texture, Materials.MISSING_TEXTURE, index, inward, this.options.faces?.[name2]);
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});
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