minerender 2.1.0-alpha.121 → 2.1.0-alpha.123
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +52 -1
- package/dist/browser/index.d.ts +52 -1
- package/dist/browser/index.js +219 -53
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +206 -40
- package/dist/browser/index.mjs.map +1 -1
- package/dist/browser/section.worker.js +5 -2
- package/dist/browser/section.worker.js.map +1 -1
- package/dist/browser/section.worker.mjs +5 -2
- package/dist/browser/section.worker.mjs.map +1 -1
- package/dist/bundle.js +184 -5
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +52 -1
- package/dist/node/index.d.ts +52 -1
- package/dist/node/index.js +219 -53
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +206 -40
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/node/index.d.mts
CHANGED
|
@@ -1672,6 +1672,8 @@ declare class BlockObject extends SceneObject {
|
|
|
1672
1672
|
private removeEntities;
|
|
1673
1673
|
/** Entity models drawn for this block instead of its block model; they are scene children, unlike the block. */
|
|
1674
1674
|
get blockEntities(): readonly EntityObject[];
|
|
1675
|
+
/** Model placements drawn for this block, including its fluid surface. */
|
|
1676
|
+
get models(): readonly (ModelObject | InstanceReference<ModelObject>)[];
|
|
1675
1677
|
/** Sets visibility for this block's model instances and block entities. */
|
|
1676
1678
|
setVisible(visible: boolean): void;
|
|
1677
1679
|
/**
|
|
@@ -3805,6 +3807,8 @@ interface SectionGeometryPage {
|
|
|
3805
3807
|
uvBounds: Float32Array;
|
|
3806
3808
|
colors: Float32Array;
|
|
3807
3809
|
indices: Uint32Array;
|
|
3810
|
+
/** Owning section cell for each quad; each quad contributes two consecutive triangles. */
|
|
3811
|
+
blockIndices: Uint16Array;
|
|
3808
3812
|
}
|
|
3809
3813
|
/** Builds section-local geometry from visible quads, with bounded atlas pages per layer. */
|
|
3810
3814
|
declare function buildSectionGeometry(input: SectionGeometryInput): SectionGeometryPage[];
|
|
@@ -3838,6 +3842,9 @@ interface SectionFluids {
|
|
|
3838
3842
|
/** Merged terrain geometry and atlas pages for one 16×16×16 section. Owns its generated render resources. */
|
|
3839
3843
|
declare class SectionMesh extends Group {
|
|
3840
3844
|
private readonly ownedMeshes;
|
|
3845
|
+
private readonly blockIndices;
|
|
3846
|
+
/** Returns the owning section cell for a triangle hit on this mesh's merged geometry. */
|
|
3847
|
+
getBlockIndex(hit: Intersection): number | undefined;
|
|
3841
3848
|
/** Builds section-local meshes from visible quads. `maxAtlasSize` limits each atlas dimension in pixels. */
|
|
3842
3849
|
static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number, fluids?: SectionFluids, lighting?: Pick<SectionGeometryInput, "light" | "ambientLight" | "ambientOcclusion">): SectionMesh;
|
|
3843
3850
|
/** Builds section-local meshes in a browser worker when available, with synchronous fallback. */
|
|
@@ -3869,6 +3876,20 @@ declare class SectionModels {
|
|
|
3869
3876
|
clear(): void;
|
|
3870
3877
|
}
|
|
3871
3878
|
|
|
3879
|
+
/** The nearest rendered block triangle hit by a world raycast. */
|
|
3880
|
+
interface WorldBlockIntersection {
|
|
3881
|
+
/** Integer world block coordinates of the geometry's owner. */
|
|
3882
|
+
position: Vector3;
|
|
3883
|
+
/** Detached block data; use world setters to change the block. */
|
|
3884
|
+
block: Block;
|
|
3885
|
+
/** Hit position in scene units. */
|
|
3886
|
+
point: Vector3;
|
|
3887
|
+
/** Unit face normal in scene space. Sloped and rotated faces retain their geometric normal. */
|
|
3888
|
+
normal: Vector3;
|
|
3889
|
+
/** Distance from the ray origin, in scene units. */
|
|
3890
|
+
distance: number;
|
|
3891
|
+
}
|
|
3892
|
+
|
|
3872
3893
|
/**
|
|
3873
3894
|
* A 16×16×16 block section and its render objects.
|
|
3874
3895
|
* Constructor coordinates identify the section. Block accessors use world block coordinates
|
|
@@ -3889,6 +3910,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3889
3910
|
readonly z: number;
|
|
3890
3911
|
private readonly data;
|
|
3891
3912
|
private readonly renderedBlocks;
|
|
3913
|
+
private readonly objectBlocks;
|
|
3892
3914
|
private readonly sectionBlocks;
|
|
3893
3915
|
private readonly hiddenBlocks;
|
|
3894
3916
|
private readonly fluidCells;
|
|
@@ -3900,6 +3922,8 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3900
3922
|
private meshGeneration;
|
|
3901
3923
|
private ambientOcclusionCells?;
|
|
3902
3924
|
constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number);
|
|
3925
|
+
/** Finds the nearest owned block hit across sections, testing each shared mesh once. */
|
|
3926
|
+
static raycast<SectionMeshing extends boolean>(chunks: Iterable<Chunk<SectionMeshing>>, raycaster: Raycaster): WorldBlockIntersection | undefined;
|
|
3903
3927
|
getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
|
|
3904
3928
|
getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
|
|
3905
3929
|
getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
|
|
@@ -3966,6 +3990,22 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3966
3990
|
chunkPosToWorldPos(pos: Vector3): Vector3;
|
|
3967
3991
|
}
|
|
3968
3992
|
|
|
3993
|
+
/** The nearest rendered mob triangle hit by a world entity raycast. */
|
|
3994
|
+
interface WorldEntityIntersection {
|
|
3995
|
+
/** Minecraft entity ID, such as minecraft:pig. */
|
|
3996
|
+
type: string;
|
|
3997
|
+
/** Copied saved position in Minecraft block units, including fractional coordinates. */
|
|
3998
|
+
position: Vector3;
|
|
3999
|
+
/** Live rendered root, removed and disposed when its column unloads or the world clears. */
|
|
4000
|
+
object: EntityObject;
|
|
4001
|
+
/** Hit position in scene units. */
|
|
4002
|
+
point: Vector3;
|
|
4003
|
+
/** Unit face normal in scene space. */
|
|
4004
|
+
normal: Vector3;
|
|
4005
|
+
/** Distance from the ray origin, in scene units. */
|
|
4006
|
+
distance: number;
|
|
4007
|
+
}
|
|
4008
|
+
|
|
3969
4009
|
/**
|
|
3970
4010
|
* Stores and renders blocks in sparse 16×16×16 chunks.
|
|
3971
4011
|
* Positions use integer block coordinates, including negatives. One block is 16 scene units.
|
|
@@ -3987,6 +4027,17 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
|
|
|
3987
4027
|
private readonly pendingCulling;
|
|
3988
4028
|
private culling?;
|
|
3989
4029
|
constructor(scene: MineRenderScene, options?: MineRenderWorldOptions<SectionMeshing>);
|
|
4030
|
+
/**
|
|
4031
|
+
* Returns the nearest visible block geometry hit, respecting the raycaster's layers and near/far range.
|
|
4032
|
+
* Includes fluids and block entities; texture alpha does not change triangle intersections.
|
|
4033
|
+
*/
|
|
4034
|
+
raycast(raycaster: Raycaster): WorldBlockIntersection | undefined;
|
|
4035
|
+
/**
|
|
4036
|
+
* Returns the nearest visible mob geometry hit when renderEntities is enabled.
|
|
4037
|
+
* Respects layers and near/far; compare its distance with raycast() to account for blocks.
|
|
4038
|
+
* Texture alpha does not change triangle intersections.
|
|
4039
|
+
*/
|
|
4040
|
+
raycastEntities(raycaster: Raycaster): WorldEntityIntersection | undefined;
|
|
3990
4041
|
/** Whether neighboring opaque cubes shade block-face corners. Defaults to false. */
|
|
3991
4042
|
get ambientOcclusion(): boolean;
|
|
3992
4043
|
/** Rebuilds loaded blocks with or without corner shading. Block data and saved lighting are preserved. */
|
|
@@ -4227,4 +4278,4 @@ declare class NodeRenderer extends Renderer {
|
|
|
4227
4278
|
dispose(): void;
|
|
4228
4279
|
}
|
|
4229
4280
|
|
|
4230
|
-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
|
|
4281
|
+
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
|
package/dist/node/index.d.ts
CHANGED
|
@@ -1672,6 +1672,8 @@ declare class BlockObject extends SceneObject {
|
|
|
1672
1672
|
private removeEntities;
|
|
1673
1673
|
/** Entity models drawn for this block instead of its block model; they are scene children, unlike the block. */
|
|
1674
1674
|
get blockEntities(): readonly EntityObject[];
|
|
1675
|
+
/** Model placements drawn for this block, including its fluid surface. */
|
|
1676
|
+
get models(): readonly (ModelObject | InstanceReference<ModelObject>)[];
|
|
1675
1677
|
/** Sets visibility for this block's model instances and block entities. */
|
|
1676
1678
|
setVisible(visible: boolean): void;
|
|
1677
1679
|
/**
|
|
@@ -3805,6 +3807,8 @@ interface SectionGeometryPage {
|
|
|
3805
3807
|
uvBounds: Float32Array;
|
|
3806
3808
|
colors: Float32Array;
|
|
3807
3809
|
indices: Uint32Array;
|
|
3810
|
+
/** Owning section cell for each quad; each quad contributes two consecutive triangles. */
|
|
3811
|
+
blockIndices: Uint16Array;
|
|
3808
3812
|
}
|
|
3809
3813
|
/** Builds section-local geometry from visible quads, with bounded atlas pages per layer. */
|
|
3810
3814
|
declare function buildSectionGeometry(input: SectionGeometryInput): SectionGeometryPage[];
|
|
@@ -3838,6 +3842,9 @@ interface SectionFluids {
|
|
|
3838
3842
|
/** Merged terrain geometry and atlas pages for one 16×16×16 section. Owns its generated render resources. */
|
|
3839
3843
|
declare class SectionMesh extends Group {
|
|
3840
3844
|
private readonly ownedMeshes;
|
|
3845
|
+
private readonly blockIndices;
|
|
3846
|
+
/** Returns the owning section cell for a triangle hit on this mesh's merged geometry. */
|
|
3847
|
+
getBlockIndex(hit: Intersection): number | undefined;
|
|
3841
3848
|
/** Builds section-local meshes from visible quads. `maxAtlasSize` limits each atlas dimension in pixels. */
|
|
3842
3849
|
static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number, fluids?: SectionFluids, lighting?: Pick<SectionGeometryInput, "light" | "ambientLight" | "ambientOcclusion">): SectionMesh;
|
|
3843
3850
|
/** Builds section-local meshes in a browser worker when available, with synchronous fallback. */
|
|
@@ -3869,6 +3876,20 @@ declare class SectionModels {
|
|
|
3869
3876
|
clear(): void;
|
|
3870
3877
|
}
|
|
3871
3878
|
|
|
3879
|
+
/** The nearest rendered block triangle hit by a world raycast. */
|
|
3880
|
+
interface WorldBlockIntersection {
|
|
3881
|
+
/** Integer world block coordinates of the geometry's owner. */
|
|
3882
|
+
position: Vector3;
|
|
3883
|
+
/** Detached block data; use world setters to change the block. */
|
|
3884
|
+
block: Block;
|
|
3885
|
+
/** Hit position in scene units. */
|
|
3886
|
+
point: Vector3;
|
|
3887
|
+
/** Unit face normal in scene space. Sloped and rotated faces retain their geometric normal. */
|
|
3888
|
+
normal: Vector3;
|
|
3889
|
+
/** Distance from the ray origin, in scene units. */
|
|
3890
|
+
distance: number;
|
|
3891
|
+
}
|
|
3892
|
+
|
|
3872
3893
|
/**
|
|
3873
3894
|
* A 16×16×16 block section and its render objects.
|
|
3874
3895
|
* Constructor coordinates identify the section. Block accessors use world block coordinates
|
|
@@ -3889,6 +3910,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3889
3910
|
readonly z: number;
|
|
3890
3911
|
private readonly data;
|
|
3891
3912
|
private readonly renderedBlocks;
|
|
3913
|
+
private readonly objectBlocks;
|
|
3892
3914
|
private readonly sectionBlocks;
|
|
3893
3915
|
private readonly hiddenBlocks;
|
|
3894
3916
|
private readonly fluidCells;
|
|
@@ -3900,6 +3922,8 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3900
3922
|
private meshGeneration;
|
|
3901
3923
|
private ambientOcclusionCells?;
|
|
3902
3924
|
constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number);
|
|
3925
|
+
/** Finds the nearest owned block hit across sections, testing each shared mesh once. */
|
|
3926
|
+
static raycast<SectionMeshing extends boolean>(chunks: Iterable<Chunk<SectionMeshing>>, raycaster: Raycaster): WorldBlockIntersection | undefined;
|
|
3903
3927
|
getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
|
|
3904
3928
|
getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
|
|
3905
3929
|
getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
|
|
@@ -3966,6 +3990,22 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3966
3990
|
chunkPosToWorldPos(pos: Vector3): Vector3;
|
|
3967
3991
|
}
|
|
3968
3992
|
|
|
3993
|
+
/** The nearest rendered mob triangle hit by a world entity raycast. */
|
|
3994
|
+
interface WorldEntityIntersection {
|
|
3995
|
+
/** Minecraft entity ID, such as minecraft:pig. */
|
|
3996
|
+
type: string;
|
|
3997
|
+
/** Copied saved position in Minecraft block units, including fractional coordinates. */
|
|
3998
|
+
position: Vector3;
|
|
3999
|
+
/** Live rendered root, removed and disposed when its column unloads or the world clears. */
|
|
4000
|
+
object: EntityObject;
|
|
4001
|
+
/** Hit position in scene units. */
|
|
4002
|
+
point: Vector3;
|
|
4003
|
+
/** Unit face normal in scene space. */
|
|
4004
|
+
normal: Vector3;
|
|
4005
|
+
/** Distance from the ray origin, in scene units. */
|
|
4006
|
+
distance: number;
|
|
4007
|
+
}
|
|
4008
|
+
|
|
3969
4009
|
/**
|
|
3970
4010
|
* Stores and renders blocks in sparse 16×16×16 chunks.
|
|
3971
4011
|
* Positions use integer block coordinates, including negatives. One block is 16 scene units.
|
|
@@ -3987,6 +4027,17 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
|
|
|
3987
4027
|
private readonly pendingCulling;
|
|
3988
4028
|
private culling?;
|
|
3989
4029
|
constructor(scene: MineRenderScene, options?: MineRenderWorldOptions<SectionMeshing>);
|
|
4030
|
+
/**
|
|
4031
|
+
* Returns the nearest visible block geometry hit, respecting the raycaster's layers and near/far range.
|
|
4032
|
+
* Includes fluids and block entities; texture alpha does not change triangle intersections.
|
|
4033
|
+
*/
|
|
4034
|
+
raycast(raycaster: Raycaster): WorldBlockIntersection | undefined;
|
|
4035
|
+
/**
|
|
4036
|
+
* Returns the nearest visible mob geometry hit when renderEntities is enabled.
|
|
4037
|
+
* Respects layers and near/far; compare its distance with raycast() to account for blocks.
|
|
4038
|
+
* Texture alpha does not change triangle intersections.
|
|
4039
|
+
*/
|
|
4040
|
+
raycastEntities(raycaster: Raycaster): WorldEntityIntersection | undefined;
|
|
3990
4041
|
/** Whether neighboring opaque cubes shade block-face corners. Defaults to false. */
|
|
3991
4042
|
get ambientOcclusion(): boolean;
|
|
3992
4043
|
/** Rebuilds loaded blocks with or without corner shading. Block data and saved lighting are preserved. */
|
|
@@ -4227,4 +4278,4 @@ declare class NodeRenderer extends Renderer {
|
|
|
4227
4278
|
dispose(): void;
|
|
4228
4279
|
}
|
|
4229
4280
|
|
|
4230
|
-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
|
|
4281
|
+
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
|