minerender 2.1.0-alpha.120 → 2.1.0-alpha.122
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +49 -3
- package/dist/browser/index.d.ts +49 -3
- package/dist/browser/index.js +236 -15
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +237 -16
- package/dist/browser/index.mjs.map +1 -1
- package/dist/browser/section.worker.js +60 -6
- package/dist/browser/section.worker.js.map +1 -1
- package/dist/browser/section.worker.mjs +60 -6
- package/dist/browser/section.worker.mjs.map +1 -1
- package/dist/bundle.js +244 -15
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +49 -3
- package/dist/node/index.d.ts +49 -3
- package/dist/node/index.js +236 -15
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +237 -16
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/node/index.d.mts
CHANGED
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@@ -1672,6 +1672,8 @@ declare class BlockObject extends SceneObject {
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private removeEntities;
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/** Entity models drawn for this block instead of its block model; they are scene children, unlike the block. */
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get blockEntities(): readonly EntityObject[];
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/** Model placements drawn for this block, including its fluid surface. */
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get models(): readonly (ModelObject | InstanceReference<ModelObject>)[];
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/** Sets visibility for this block's model instances and block entities. */
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setVisible(visible: boolean): void;
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/**
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@@ -3748,6 +3750,7 @@ interface SectionTemplateData {
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cullFaces: Uint8Array;
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atlas: number;
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layer: number;
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ambientOcclusion?: boolean;
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}
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/** The pixel dimensions and animation state of a source atlas. */
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interface SectionAtlasSize {
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@@ -3785,6 +3788,8 @@ interface SectionGeometryInput {
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light?: Uint8Array;
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/** Minimum brightness for known light levels, from 0 to 1. */
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ambientLight?: number;
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/** Opaque full cubes in an 18×18×18 neighborhood, stored as zero or one. */
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ambientOcclusion?: Uint8Array;
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}
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/** Merged quads and source-atlas placements for one atlas page. */
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interface SectionGeometryPage {
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@@ -3802,6 +3807,8 @@ interface SectionGeometryPage {
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uvBounds: Float32Array;
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colors: Float32Array;
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indices: Uint32Array;
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/** Owning section cell for each quad; each quad contributes two consecutive triangles. */
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blockIndices: Uint16Array;
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}
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/** Builds section-local geometry from visible quads, with bounded atlas pages per layer. */
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declare function buildSectionGeometry(input: SectionGeometryInput): SectionGeometryPage[];
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@@ -3814,6 +3821,8 @@ interface SectionMeshTemplate {
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atlas: TextureAtlas;
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cullFaces: Uint8Array;
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occludes: boolean;
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/** Whether the model permits corner shading from neighboring full cubes. */
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ambientOcclusion?: boolean;
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layer: 0 | 1;
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}
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/** One block placement in a section, with its storage index and hidden-face mask. */
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@@ -3833,10 +3842,13 @@ interface SectionFluids {
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/** Merged terrain geometry and atlas pages for one 16×16×16 section. Owns its generated render resources. */
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declare class SectionMesh extends Group {
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private readonly ownedMeshes;
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private readonly blockIndices;
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/** Returns the owning section cell for a triangle hit on this mesh's merged geometry. */
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getBlockIndex(hit: Intersection): number | undefined;
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/** Builds section-local meshes from visible quads. `maxAtlasSize` limits each atlas dimension in pixels. */
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-
static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number, fluids?: SectionFluids, lighting?: Pick<SectionGeometryInput, "light" | "ambientLight">): SectionMesh;
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static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number, fluids?: SectionFluids, lighting?: Pick<SectionGeometryInput, "light" | "ambientLight" | "ambientOcclusion">): SectionMesh;
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/** Builds section-local meshes in a browser worker when available, with synchronous fallback. */
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-
static buildAsync(entries: readonly SectionMeshEntry[], maxAtlasSize?: number, fluids?: SectionFluids, lighting?: Pick<SectionGeometryInput, "light" | "ambientLight">): Promise<SectionMesh>;
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static buildAsync(entries: readonly SectionMeshEntry[], maxAtlasSize?: number, fluids?: SectionFluids, lighting?: Pick<SectionGeometryInput, "light" | "ambientLight" | "ambientOcclusion">): Promise<SectionMesh>;
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private static fromPages;
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dispose(): void;
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}
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@@ -3864,6 +3876,20 @@ declare class SectionModels {
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clear(): void;
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}
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/** The nearest rendered block triangle hit by a world raycast. */
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interface WorldBlockIntersection {
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/** Integer world block coordinates of the geometry's owner. */
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position: Vector3;
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/** Detached block data; use world setters to change the block. */
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block: Block;
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/** Hit position in scene units. */
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point: Vector3;
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/** Unit face normal in scene space. Sloped and rotated faces retain their geometric normal. */
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normal: Vector3;
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/** Distance from the ray origin, in scene units. */
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distance: number;
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}
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/**
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* A 16×16×16 block section and its render objects.
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* Constructor coordinates identify the section. Block accessors use world block coordinates
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@@ -3884,6 +3910,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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readonly z: number;
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private readonly data;
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private readonly renderedBlocks;
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private readonly objectBlocks;
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private readonly sectionBlocks;
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private readonly hiddenBlocks;
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private readonly fluidCells;
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@@ -3893,7 +3920,10 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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private sectionMesh?;
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private meshDirty;
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private meshGeneration;
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private ambientOcclusionCells?;
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constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number);
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/** Finds the nearest owned block hit across sections, testing each shared mesh once. */
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static raycast<SectionMeshing extends boolean>(chunks: Iterable<Chunk<SectionMeshing>>, raycaster: Raycaster): WorldBlockIntersection | undefined;
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getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
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getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
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getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
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@@ -3925,6 +3955,9 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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private positionAt;
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/** Refreshes saved lighting after adjacent columns load or unload, including columns with only light data. */
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refreshLight(indices?: Iterable<number>): Promise<void>;
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/** Refreshes baked corner shading after edits or a world setting change. Disabled chunks keep no AO neighborhood. */
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refreshAmbientOcclusion(enabled: boolean): void;
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private buildAmbientOcclusionCells;
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private biomePosition;
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private resolveState;
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private setWaterTint;
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@@ -3971,11 +4004,22 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
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private readonly highestSkySection;
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private readonly savedLighting;
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private readonly ambientLight;
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private _ambientOcclusion;
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private ambientOcclusionPending;
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private readonly sectionModels?;
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private readonly entities?;
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private readonly pendingCulling;
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private culling?;
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constructor(scene: MineRenderScene, options?: MineRenderWorldOptions<SectionMeshing>);
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/**
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* Returns the nearest visible block geometry hit, respecting the raycaster's layers and near/far range.
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* Includes fluids and block entities; texture alpha does not change triangle intersections.
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*/
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raycast(raycaster: Raycaster): WorldBlockIntersection | undefined;
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/** Whether neighboring opaque cubes shade block-face corners. Defaults to false. */
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get ambientOcclusion(): boolean;
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/** Rebuilds loaded blocks with or without corner shading. Block data and saved lighting are preserved. */
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setAmbientOcclusion(enabled: boolean): Promise<void>;
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/** Returns a placed block at world block coordinates, or `undefined` for an empty position. */
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getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
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getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
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@@ -4049,6 +4093,8 @@ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
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savedLighting?: boolean;
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/** Minimum brightness for saved lighting, from 0 to 1, like a dimension type's `ambient_light`. Defaults to 0. */
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ambientLight?: number;
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/** Bake corner shading from neighboring opaque full cubes. Defaults to false; no per-frame shading pass is added. Requires `sectionMeshing`. */
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ambientOcclusion?: boolean;
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/** Maximum width and height of each section atlas page, in pixels. */
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maxAtlasSize?: number;
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}
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@@ -4210,4 +4256,4 @@ declare class NodeRenderer extends Renderer {
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dispose(): void;
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}
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-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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package/dist/node/index.d.ts
CHANGED
|
@@ -1672,6 +1672,8 @@ declare class BlockObject extends SceneObject {
|
|
|
1672
1672
|
private removeEntities;
|
|
1673
1673
|
/** Entity models drawn for this block instead of its block model; they are scene children, unlike the block. */
|
|
1674
1674
|
get blockEntities(): readonly EntityObject[];
|
|
1675
|
+
/** Model placements drawn for this block, including its fluid surface. */
|
|
1676
|
+
get models(): readonly (ModelObject | InstanceReference<ModelObject>)[];
|
|
1675
1677
|
/** Sets visibility for this block's model instances and block entities. */
|
|
1676
1678
|
setVisible(visible: boolean): void;
|
|
1677
1679
|
/**
|
|
@@ -3748,6 +3750,7 @@ interface SectionTemplateData {
|
|
|
3748
3750
|
cullFaces: Uint8Array;
|
|
3749
3751
|
atlas: number;
|
|
3750
3752
|
layer: number;
|
|
3753
|
+
ambientOcclusion?: boolean;
|
|
3751
3754
|
}
|
|
3752
3755
|
/** The pixel dimensions and animation state of a source atlas. */
|
|
3753
3756
|
interface SectionAtlasSize {
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|
@@ -3785,6 +3788,8 @@ interface SectionGeometryInput {
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|
|
3785
3788
|
light?: Uint8Array;
|
|
3786
3789
|
/** Minimum brightness for known light levels, from 0 to 1. */
|
|
3787
3790
|
ambientLight?: number;
|
|
3791
|
+
/** Opaque full cubes in an 18×18×18 neighborhood, stored as zero or one. */
|
|
3792
|
+
ambientOcclusion?: Uint8Array;
|
|
3788
3793
|
}
|
|
3789
3794
|
/** Merged quads and source-atlas placements for one atlas page. */
|
|
3790
3795
|
interface SectionGeometryPage {
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|
@@ -3802,6 +3807,8 @@ interface SectionGeometryPage {
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|
|
3802
3807
|
uvBounds: Float32Array;
|
|
3803
3808
|
colors: Float32Array;
|
|
3804
3809
|
indices: Uint32Array;
|
|
3810
|
+
/** Owning section cell for each quad; each quad contributes two consecutive triangles. */
|
|
3811
|
+
blockIndices: Uint16Array;
|
|
3805
3812
|
}
|
|
3806
3813
|
/** Builds section-local geometry from visible quads, with bounded atlas pages per layer. */
|
|
3807
3814
|
declare function buildSectionGeometry(input: SectionGeometryInput): SectionGeometryPage[];
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|
@@ -3814,6 +3821,8 @@ interface SectionMeshTemplate {
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|
|
3814
3821
|
atlas: TextureAtlas;
|
|
3815
3822
|
cullFaces: Uint8Array;
|
|
3816
3823
|
occludes: boolean;
|
|
3824
|
+
/** Whether the model permits corner shading from neighboring full cubes. */
|
|
3825
|
+
ambientOcclusion?: boolean;
|
|
3817
3826
|
layer: 0 | 1;
|
|
3818
3827
|
}
|
|
3819
3828
|
/** One block placement in a section, with its storage index and hidden-face mask. */
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|
@@ -3833,10 +3842,13 @@ interface SectionFluids {
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|
|
3833
3842
|
/** Merged terrain geometry and atlas pages for one 16×16×16 section. Owns its generated render resources. */
|
|
3834
3843
|
declare class SectionMesh extends Group {
|
|
3835
3844
|
private readonly ownedMeshes;
|
|
3845
|
+
private readonly blockIndices;
|
|
3846
|
+
/** Returns the owning section cell for a triangle hit on this mesh's merged geometry. */
|
|
3847
|
+
getBlockIndex(hit: Intersection): number | undefined;
|
|
3836
3848
|
/** Builds section-local meshes from visible quads. `maxAtlasSize` limits each atlas dimension in pixels. */
|
|
3837
|
-
static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number, fluids?: SectionFluids, lighting?: Pick<SectionGeometryInput, "light" | "ambientLight">): SectionMesh;
|
|
3849
|
+
static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number, fluids?: SectionFluids, lighting?: Pick<SectionGeometryInput, "light" | "ambientLight" | "ambientOcclusion">): SectionMesh;
|
|
3838
3850
|
/** Builds section-local meshes in a browser worker when available, with synchronous fallback. */
|
|
3839
|
-
static buildAsync(entries: readonly SectionMeshEntry[], maxAtlasSize?: number, fluids?: SectionFluids, lighting?: Pick<SectionGeometryInput, "light" | "ambientLight">): Promise<SectionMesh>;
|
|
3851
|
+
static buildAsync(entries: readonly SectionMeshEntry[], maxAtlasSize?: number, fluids?: SectionFluids, lighting?: Pick<SectionGeometryInput, "light" | "ambientLight" | "ambientOcclusion">): Promise<SectionMesh>;
|
|
3840
3852
|
private static fromPages;
|
|
3841
3853
|
dispose(): void;
|
|
3842
3854
|
}
|
|
@@ -3864,6 +3876,20 @@ declare class SectionModels {
|
|
|
3864
3876
|
clear(): void;
|
|
3865
3877
|
}
|
|
3866
3878
|
|
|
3879
|
+
/** The nearest rendered block triangle hit by a world raycast. */
|
|
3880
|
+
interface WorldBlockIntersection {
|
|
3881
|
+
/** Integer world block coordinates of the geometry's owner. */
|
|
3882
|
+
position: Vector3;
|
|
3883
|
+
/** Detached block data; use world setters to change the block. */
|
|
3884
|
+
block: Block;
|
|
3885
|
+
/** Hit position in scene units. */
|
|
3886
|
+
point: Vector3;
|
|
3887
|
+
/** Unit face normal in scene space. Sloped and rotated faces retain their geometric normal. */
|
|
3888
|
+
normal: Vector3;
|
|
3889
|
+
/** Distance from the ray origin, in scene units. */
|
|
3890
|
+
distance: number;
|
|
3891
|
+
}
|
|
3892
|
+
|
|
3867
3893
|
/**
|
|
3868
3894
|
* A 16×16×16 block section and its render objects.
|
|
3869
3895
|
* Constructor coordinates identify the section. Block accessors use world block coordinates
|
|
@@ -3884,6 +3910,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3884
3910
|
readonly z: number;
|
|
3885
3911
|
private readonly data;
|
|
3886
3912
|
private readonly renderedBlocks;
|
|
3913
|
+
private readonly objectBlocks;
|
|
3887
3914
|
private readonly sectionBlocks;
|
|
3888
3915
|
private readonly hiddenBlocks;
|
|
3889
3916
|
private readonly fluidCells;
|
|
@@ -3893,7 +3920,10 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3893
3920
|
private sectionMesh?;
|
|
3894
3921
|
private meshDirty;
|
|
3895
3922
|
private meshGeneration;
|
|
3923
|
+
private ambientOcclusionCells?;
|
|
3896
3924
|
constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number);
|
|
3925
|
+
/** Finds the nearest owned block hit across sections, testing each shared mesh once. */
|
|
3926
|
+
static raycast<SectionMeshing extends boolean>(chunks: Iterable<Chunk<SectionMeshing>>, raycaster: Raycaster): WorldBlockIntersection | undefined;
|
|
3897
3927
|
getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
|
|
3898
3928
|
getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
|
|
3899
3929
|
getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
|
|
@@ -3925,6 +3955,9 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3925
3955
|
private positionAt;
|
|
3926
3956
|
/** Refreshes saved lighting after adjacent columns load or unload, including columns with only light data. */
|
|
3927
3957
|
refreshLight(indices?: Iterable<number>): Promise<void>;
|
|
3958
|
+
/** Refreshes baked corner shading after edits or a world setting change. Disabled chunks keep no AO neighborhood. */
|
|
3959
|
+
refreshAmbientOcclusion(enabled: boolean): void;
|
|
3960
|
+
private buildAmbientOcclusionCells;
|
|
3928
3961
|
private biomePosition;
|
|
3929
3962
|
private resolveState;
|
|
3930
3963
|
private setWaterTint;
|
|
@@ -3971,11 +4004,22 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
|
|
|
3971
4004
|
private readonly highestSkySection;
|
|
3972
4005
|
private readonly savedLighting;
|
|
3973
4006
|
private readonly ambientLight;
|
|
4007
|
+
private _ambientOcclusion;
|
|
4008
|
+
private ambientOcclusionPending;
|
|
3974
4009
|
private readonly sectionModels?;
|
|
3975
4010
|
private readonly entities?;
|
|
3976
4011
|
private readonly pendingCulling;
|
|
3977
4012
|
private culling?;
|
|
3978
4013
|
constructor(scene: MineRenderScene, options?: MineRenderWorldOptions<SectionMeshing>);
|
|
4014
|
+
/**
|
|
4015
|
+
* Returns the nearest visible block geometry hit, respecting the raycaster's layers and near/far range.
|
|
4016
|
+
* Includes fluids and block entities; texture alpha does not change triangle intersections.
|
|
4017
|
+
*/
|
|
4018
|
+
raycast(raycaster: Raycaster): WorldBlockIntersection | undefined;
|
|
4019
|
+
/** Whether neighboring opaque cubes shade block-face corners. Defaults to false. */
|
|
4020
|
+
get ambientOcclusion(): boolean;
|
|
4021
|
+
/** Rebuilds loaded blocks with or without corner shading. Block data and saved lighting are preserved. */
|
|
4022
|
+
setAmbientOcclusion(enabled: boolean): Promise<void>;
|
|
3979
4023
|
/** Returns a placed block at world block coordinates, or `undefined` for an empty position. */
|
|
3980
4024
|
getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
|
|
3981
4025
|
getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
|
|
@@ -4049,6 +4093,8 @@ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
|
|
|
4049
4093
|
savedLighting?: boolean;
|
|
4050
4094
|
/** Minimum brightness for saved lighting, from 0 to 1, like a dimension type's `ambient_light`. Defaults to 0. */
|
|
4051
4095
|
ambientLight?: number;
|
|
4096
|
+
/** Bake corner shading from neighboring opaque full cubes. Defaults to false; no per-frame shading pass is added. Requires `sectionMeshing`. */
|
|
4097
|
+
ambientOcclusion?: boolean;
|
|
4052
4098
|
/** Maximum width and height of each section atlas page, in pixels. */
|
|
4053
4099
|
maxAtlasSize?: number;
|
|
4054
4100
|
}
|
|
@@ -4210,4 +4256,4 @@ declare class NodeRenderer extends Renderer {
|
|
|
4210
4256
|
dispose(): void;
|
|
4211
4257
|
}
|
|
4212
4258
|
|
|
4213
|
-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
|
|
4259
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export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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