minerender 2.1.0-alpha.115 → 2.1.0-alpha.117

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1067,6 +1067,24 @@ declare class Assets {
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  static getBlockState(key: AssetKey): Promise<Maybe<BlockState>>;
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  }
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+ type BiomeColorKind = "grass" | "foliage" | "dry_foliage" | "water";
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+ /** Climate and color fields from a biome registry entry. Other registry fields are ignored. */
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+ interface Biome extends MinecraftAsset {
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+ temperature: number;
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+ downfall: number;
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+ effects: Partial<Record<`${BiomeColorKind}_color`, number | string>> & {
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+ grass_color_modifier?: "none" | "dark_forest" | "swamp";
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+ };
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+ }
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+ /** Resolves biome colors through the selected version's registry and resource-pack colormaps. */
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+ declare class Biomes {
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+ /** Loads a biome registry entry, or returns `undefined` when no source provides it. */
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+ static get(id: string, origin?: AssetKey): Promise<Biome | undefined>;
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+ /** Returns packed sRGB, or `undefined` when the biome or requested water color is missing. */
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+ static getColor(id: string, kind: BiomeColorKind, origin?: AssetKey, x?: number, z?: number): Promise<number | undefined>;
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+ private static parseColor;
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+ }
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+
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  type BlockStatePropertyValue = string | boolean | number;
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  /** A vanilla block property's default and allowed values, loaded through {@link BlockStates.getDefaultState}. */
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  interface BlockStateProperty {
@@ -1290,6 +1308,7 @@ interface MineRenderDatasets {
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  source: "grass" | "stem" | "redstone";
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  }) & {
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  untinted?: number[];
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+ biome?: BiomeColorKind;
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  }>;
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  fluids: Record<string, {
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  kind: "water" | "lava";
@@ -1327,6 +1346,7 @@ interface MineRenderDataManifest {
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  interface ResolvedMineRenderData {
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  requestedVersion: string;
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  version: string;
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+ /** Registry lookup root. Rootless requests still allow registered sources to override this URL. */
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  root: string;
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  manifest: MineRenderDataManifest;
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  }
@@ -1336,7 +1356,8 @@ declare class MineRenderData {
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  static get<K extends keyof MineRenderDatasets>(dataset: K, root?: string): Promise<MineRenderDatasets[K]>;
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  /**
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  * Uses the exact version when published. Otherwise, selects the nearest patch in the same
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- * release line (older on ties), then the latest earlier release. Unpublished snapshots reject.
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+ * release line (older on ties), then the latest earlier release or the oldest published release.
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+ * Unpublished snapshots reject.
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  */
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  static resolve(root?: string): Promise<ResolvedMineRenderData>;
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  private static manifest;
@@ -1373,7 +1394,6 @@ declare class Models {
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  static componentValue(components: Record<string, unknown>, id: string): unknown;
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  private static snapshotContext;
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  private static applyDefaults;
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- private static sourceCheck;
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  private static contextKey;
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  private static snapshotJson;
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  private static propertyValue;
@@ -1635,6 +1655,8 @@ declare class BlockObject extends SceneObject {
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  private _fluidKey?;
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  private _fluidRules;
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  private _fluidSampler?;
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+ private readonly biomePosition?;
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+ private waterTint?;
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  private _fluidModel?;
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  private _entities;
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  private _entityPlacement;
@@ -1701,6 +1723,10 @@ interface BlockObjectOptions extends ModelObjectOptions {
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  initialState?: BlockStateProperties;
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  /** Absolute block coordinates for repeatable variants, copied at construction. Omit for random previews. */
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  variantPosition?: TripleArray;
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+ /** Saved biome ID used for automatic grass, foliage, and water colors. */
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+ biome?: string;
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+ /** World block coordinates used by biome grass modifiers. Copied at construction; defaults to the origin. */
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+ biomePosition?: TripleArray;
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  }
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  declare function isBlockObject(obj: any): obj is BlockObject;
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@@ -2188,10 +2214,14 @@ declare class BlockStateResolver {
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  static rotation(variant: BlockStateVariant): Euler;
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  }
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- /** Supplies block-preview tint colors from block properties and the active resource pack. */
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+ /** Supplies block tint colors from versioned rendering rules and the active resource pack. */
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  declare class BlockTints {
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- /** Resolves block preview colors without biome context; explicit tints take precedence. */
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- static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
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+ /** Returns a block's versioned biome color source, leaving fixed-color blocks unchanged. */
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+ static biomeSource(key?: AssetKey): Promise<BiomeColorKind | undefined>;
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+ /** Resolves one block's biome tint at world block coordinates, without biome blending. */
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+ static getBiomeColor(key?: AssetKey, biome?: string, position?: Readonly<TripleArray>): Promise<number | undefined>;
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+ /** Resolves used tint indices from biome or preview colors; explicit tints take precedence. */
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+ static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>, biomeColor?: number | (() => Promise<number | undefined>)): Promise<Record<number, number> | undefined>;
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  }
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  /** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
@@ -2601,6 +2631,7 @@ declare class Caching {
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  static readonly bannerPatternCache: AsyncLoadingCache<CacheKey, BannerPattern>;
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  static readonly mineRenderDataCache: AsyncLoadingCache<CacheKey, unknown>;
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  static readonly usernameUuidCache: AsyncLoadingCache<CacheKey, string>;
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+ static readonly biomeCache: AsyncLoadingCache<CacheKey, Biome>;
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  private static createAssetCache;
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  /** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
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  private static get all();
@@ -3459,6 +3490,8 @@ declare class Skins {
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  declare class Colormaps {
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  /** Samples the selected resource pack's grass colormap using Minecraft's climate coordinates. */
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  static grassColor(origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
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+ /** Samples a resource-pack colormap at the supplied climate coordinates. */
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+ static getColor(kind: "grass" | "foliage" | "dry_foliage", origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
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  }
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  /** Creates sRGB textures immediately and fills their pixels after asynchronous image loading. */
@@ -3590,7 +3623,6 @@ declare class AnvilParser {
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  * @returns The chunk with absolute coordinates, or `undefined` if the region has no chunk there.
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  */
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  static parseChunk(data: RegionInput, localX: number, localZ: number, options?: AnvilParseOptions): Promise<AnvilChunk | undefined>;
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- private static assetGuard;
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  /**
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  * Decodes one chunk from an `entities/r.x.z.mca` file without migrating its NBT.
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  * @param localX - Chunk x within the region, from 0 to 31.
@@ -3681,6 +3713,8 @@ interface SectionMeshEntry {
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  /** Fluid cells for one section and the shared atlases of the kinds present. */
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  interface SectionFluids {
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  cells: Uint8Array;
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+ /** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. */
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+ waterTints?: Float32Array;
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  water?: TextureAtlas;
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  lava?: TextureAtlas;
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  }
@@ -3704,14 +3738,16 @@ declare class SectionModels {
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  private readonly fluidAtlases;
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  constructor(maxAtlasSize?: number);
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  /** Returns templates for the matched parts, or `undefined` when the block needs an individual render object. */
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- get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>): Promise<SectionMeshTemplate[] | undefined>;
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- /** Resolves section templates once, with a synchronous weighted choice for each cell. */
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- prepareState(blockState: BlockState, properties?: BlockStateProperties): Promise<{
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+ get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>, biome?: string): Promise<SectionMeshTemplate[] | undefined>;
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+ /** Resolves section templates for one tint palette, with a synchronous weighted choice for each cell. */
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+ prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>)): Promise<{
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  pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
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  } | undefined>;
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+ private state;
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  /** Returns the shared still/flow atlas used by per-block fluid objects. */
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  fluidAtlas(kind: FluidKind, root?: string): Promise<TextureAtlas>;
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  private prepare;
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+ private template;
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  /** Disposes prepared geometry and clears this world's template caches. */
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  clear(): void;
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  }
@@ -3725,6 +3761,8 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  private readonly onBlocksChanged?;
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  private readonly sectionModels?;
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  private readonly neighborCell?;
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+ private readonly biomeAt?;
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+ private readonly onBiomesChanged?;
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  readonly scene: MineRenderScene;
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  readonly x: number;
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  readonly y: number;
@@ -3735,13 +3773,23 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  private readonly hiddenBlocks;
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  private readonly fluidCells;
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  private readonly blockPosition;
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+ private waterTints?;
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+ private biomes?;
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  private sectionMesh?;
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  private meshDirty;
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  private meshGeneration;
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- constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined);
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+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined);
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  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
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  getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
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  getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
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+ /** Returns the saved 4-block biome sample at integer world block coordinates, or `undefined` if absent. */
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+ getBiomeAt(x: number, y: number, z: number): Maybe<string>;
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+ getBiomeAt(pos: Vector3): Maybe<string>;
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+ getBiomeAt(pos: TripleArray): Maybe<string>;
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+ /** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
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+ setBiomes(biomes?: readonly string[]): Promise<void>;
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+ /** Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects. */
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+ refreshBiomes(): Promise<void>;
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  /**
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  * Places a block at integer world block coordinates. Pass `undefined` to remove it.
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  */
@@ -3759,6 +3807,10 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  }[]): Promise<Vector3[]>;
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  /** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
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  placeSection(data: ChunkData): Promise<void>;
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+ private positionAt;
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+ private biomePosition;
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+ private resolveState;
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+ private setWaterTint;
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  /** Changes visibility at world block coordinates while preserving the block's data. */
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  setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
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  isBlockVisibleAt(pos: Vector3): boolean;
@@ -3897,6 +3949,8 @@ interface SectionFluidKind {
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  interface SectionFluidInput {
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  /** Bit 128 marks a surface rendered elsewhere; the cell still supplies neighbor fluid samples. */
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  cells: Uint8Array;
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+ /** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. Omission uses the water kind's tint. */
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+ waterTints?: Float32Array;
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  water?: SectionFluidKind;
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  lava?: SectionFluidKind;
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  }
@@ -4055,4 +4109,4 @@ declare class BrowserCache extends PersistentCache<LocalForage> {
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  */
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  declare function probeImageSize(data: Uint8Array): ImageSizeInfo;
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- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
4112
+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
@@ -1067,6 +1067,24 @@ declare class Assets {
1067
1067
  static getBlockState(key: AssetKey): Promise<Maybe<BlockState>>;
1068
1068
  }
1069
1069
 
1070
+ type BiomeColorKind = "grass" | "foliage" | "dry_foliage" | "water";
1071
+ /** Climate and color fields from a biome registry entry. Other registry fields are ignored. */
1072
+ interface Biome extends MinecraftAsset {
1073
+ temperature: number;
1074
+ downfall: number;
1075
+ effects: Partial<Record<`${BiomeColorKind}_color`, number | string>> & {
1076
+ grass_color_modifier?: "none" | "dark_forest" | "swamp";
1077
+ };
1078
+ }
1079
+ /** Resolves biome colors through the selected version's registry and resource-pack colormaps. */
1080
+ declare class Biomes {
1081
+ /** Loads a biome registry entry, or returns `undefined` when no source provides it. */
1082
+ static get(id: string, origin?: AssetKey): Promise<Biome | undefined>;
1083
+ /** Returns packed sRGB, or `undefined` when the biome or requested water color is missing. */
1084
+ static getColor(id: string, kind: BiomeColorKind, origin?: AssetKey, x?: number, z?: number): Promise<number | undefined>;
1085
+ private static parseColor;
1086
+ }
1087
+
1070
1088
  type BlockStatePropertyValue = string | boolean | number;
1071
1089
  /** A vanilla block property's default and allowed values, loaded through {@link BlockStates.getDefaultState}. */
1072
1090
  interface BlockStateProperty {
@@ -1290,6 +1308,7 @@ interface MineRenderDatasets {
1290
1308
  source: "grass" | "stem" | "redstone";
1291
1309
  }) & {
1292
1310
  untinted?: number[];
1311
+ biome?: BiomeColorKind;
1293
1312
  }>;
1294
1313
  fluids: Record<string, {
1295
1314
  kind: "water" | "lava";
@@ -1327,6 +1346,7 @@ interface MineRenderDataManifest {
1327
1346
  interface ResolvedMineRenderData {
1328
1347
  requestedVersion: string;
1329
1348
  version: string;
1349
+ /** Registry lookup root. Rootless requests still allow registered sources to override this URL. */
1330
1350
  root: string;
1331
1351
  manifest: MineRenderDataManifest;
1332
1352
  }
@@ -1336,7 +1356,8 @@ declare class MineRenderData {
1336
1356
  static get<K extends keyof MineRenderDatasets>(dataset: K, root?: string): Promise<MineRenderDatasets[K]>;
1337
1357
  /**
1338
1358
  * Uses the exact version when published. Otherwise, selects the nearest patch in the same
1339
- * release line (older on ties), then the latest earlier release. Unpublished snapshots reject.
1359
+ * release line (older on ties), then the latest earlier release or the oldest published release.
1360
+ * Unpublished snapshots reject.
1340
1361
  */
1341
1362
  static resolve(root?: string): Promise<ResolvedMineRenderData>;
1342
1363
  private static manifest;
@@ -1373,7 +1394,6 @@ declare class Models {
1373
1394
  static componentValue(components: Record<string, unknown>, id: string): unknown;
1374
1395
  private static snapshotContext;
1375
1396
  private static applyDefaults;
1376
- private static sourceCheck;
1377
1397
  private static contextKey;
1378
1398
  private static snapshotJson;
1379
1399
  private static propertyValue;
@@ -1635,6 +1655,8 @@ declare class BlockObject extends SceneObject {
1635
1655
  private _fluidKey?;
1636
1656
  private _fluidRules;
1637
1657
  private _fluidSampler?;
1658
+ private readonly biomePosition?;
1659
+ private waterTint?;
1638
1660
  private _fluidModel?;
1639
1661
  private _entities;
1640
1662
  private _entityPlacement;
@@ -1701,6 +1723,10 @@ interface BlockObjectOptions extends ModelObjectOptions {
1701
1723
  initialState?: BlockStateProperties;
1702
1724
  /** Absolute block coordinates for repeatable variants, copied at construction. Omit for random previews. */
1703
1725
  variantPosition?: TripleArray;
1726
+ /** Saved biome ID used for automatic grass, foliage, and water colors. */
1727
+ biome?: string;
1728
+ /** World block coordinates used by biome grass modifiers. Copied at construction; defaults to the origin. */
1729
+ biomePosition?: TripleArray;
1704
1730
  }
1705
1731
  declare function isBlockObject(obj: any): obj is BlockObject;
1706
1732
 
@@ -2188,10 +2214,14 @@ declare class BlockStateResolver {
2188
2214
  static rotation(variant: BlockStateVariant): Euler;
2189
2215
  }
2190
2216
 
2191
- /** Supplies block-preview tint colors from block properties and the active resource pack. */
2217
+ /** Supplies block tint colors from versioned rendering rules and the active resource pack. */
2192
2218
  declare class BlockTints {
2193
- /** Resolves block preview colors without biome context; explicit tints take precedence. */
2194
- static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
2219
+ /** Returns a block's versioned biome color source, leaving fixed-color blocks unchanged. */
2220
+ static biomeSource(key?: AssetKey): Promise<BiomeColorKind | undefined>;
2221
+ /** Resolves one block's biome tint at world block coordinates, without biome blending. */
2222
+ static getBiomeColor(key?: AssetKey, biome?: string, position?: Readonly<TripleArray>): Promise<number | undefined>;
2223
+ /** Resolves used tint indices from biome or preview colors; explicit tints take precedence. */
2224
+ static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>, biomeColor?: number | (() => Promise<number | undefined>)): Promise<Record<number, number> | undefined>;
2195
2225
  }
2196
2226
 
2197
2227
  /** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
@@ -2601,6 +2631,7 @@ declare class Caching {
2601
2631
  static readonly bannerPatternCache: AsyncLoadingCache<CacheKey, BannerPattern>;
2602
2632
  static readonly mineRenderDataCache: AsyncLoadingCache<CacheKey, unknown>;
2603
2633
  static readonly usernameUuidCache: AsyncLoadingCache<CacheKey, string>;
2634
+ static readonly biomeCache: AsyncLoadingCache<CacheKey, Biome>;
2604
2635
  private static createAssetCache;
2605
2636
  /** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
2606
2637
  private static get all();
@@ -3459,6 +3490,8 @@ declare class Skins {
3459
3490
  declare class Colormaps {
3460
3491
  /** Samples the selected resource pack's grass colormap using Minecraft's climate coordinates. */
3461
3492
  static grassColor(origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
3493
+ /** Samples a resource-pack colormap at the supplied climate coordinates. */
3494
+ static getColor(kind: "grass" | "foliage" | "dry_foliage", origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
3462
3495
  }
3463
3496
 
3464
3497
  /** Creates sRGB textures immediately and fills their pixels after asynchronous image loading. */
@@ -3590,7 +3623,6 @@ declare class AnvilParser {
3590
3623
  * @returns The chunk with absolute coordinates, or `undefined` if the region has no chunk there.
3591
3624
  */
3592
3625
  static parseChunk(data: RegionInput, localX: number, localZ: number, options?: AnvilParseOptions): Promise<AnvilChunk | undefined>;
3593
- private static assetGuard;
3594
3626
  /**
3595
3627
  * Decodes one chunk from an `entities/r.x.z.mca` file without migrating its NBT.
3596
3628
  * @param localX - Chunk x within the region, from 0 to 31.
@@ -3681,6 +3713,8 @@ interface SectionMeshEntry {
3681
3713
  /** Fluid cells for one section and the shared atlases of the kinds present. */
3682
3714
  interface SectionFluids {
3683
3715
  cells: Uint8Array;
3716
+ /** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. */
3717
+ waterTints?: Float32Array;
3684
3718
  water?: TextureAtlas;
3685
3719
  lava?: TextureAtlas;
3686
3720
  }
@@ -3704,14 +3738,16 @@ declare class SectionModels {
3704
3738
  private readonly fluidAtlases;
3705
3739
  constructor(maxAtlasSize?: number);
3706
3740
  /** Returns templates for the matched parts, or `undefined` when the block needs an individual render object. */
3707
- get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>): Promise<SectionMeshTemplate[] | undefined>;
3708
- /** Resolves section templates once, with a synchronous weighted choice for each cell. */
3709
- prepareState(blockState: BlockState, properties?: BlockStateProperties): Promise<{
3741
+ get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>, biome?: string): Promise<SectionMeshTemplate[] | undefined>;
3742
+ /** Resolves section templates for one tint palette, with a synchronous weighted choice for each cell. */
3743
+ prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>)): Promise<{
3710
3744
  pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
3711
3745
  } | undefined>;
3746
+ private state;
3712
3747
  /** Returns the shared still/flow atlas used by per-block fluid objects. */
3713
3748
  fluidAtlas(kind: FluidKind, root?: string): Promise<TextureAtlas>;
3714
3749
  private prepare;
3750
+ private template;
3715
3751
  /** Disposes prepared geometry and clears this world's template caches. */
3716
3752
  clear(): void;
3717
3753
  }
@@ -3725,6 +3761,8 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3725
3761
  private readonly onBlocksChanged?;
3726
3762
  private readonly sectionModels?;
3727
3763
  private readonly neighborCell?;
3764
+ private readonly biomeAt?;
3765
+ private readonly onBiomesChanged?;
3728
3766
  readonly scene: MineRenderScene;
3729
3767
  readonly x: number;
3730
3768
  readonly y: number;
@@ -3735,13 +3773,23 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3735
3773
  private readonly hiddenBlocks;
3736
3774
  private readonly fluidCells;
3737
3775
  private readonly blockPosition;
3776
+ private waterTints?;
3777
+ private biomes?;
3738
3778
  private sectionMesh?;
3739
3779
  private meshDirty;
3740
3780
  private meshGeneration;
3741
- constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined);
3781
+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined);
3742
3782
  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
3743
3783
  getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
3744
3784
  getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
3785
+ /** Returns the saved 4-block biome sample at integer world block coordinates, or `undefined` if absent. */
3786
+ getBiomeAt(x: number, y: number, z: number): Maybe<string>;
3787
+ getBiomeAt(pos: Vector3): Maybe<string>;
3788
+ getBiomeAt(pos: TripleArray): Maybe<string>;
3789
+ /** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
3790
+ setBiomes(biomes?: readonly string[]): Promise<void>;
3791
+ /** Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects. */
3792
+ refreshBiomes(): Promise<void>;
3745
3793
  /**
3746
3794
  * Places a block at integer world block coordinates. Pass `undefined` to remove it.
3747
3795
  */
@@ -3759,6 +3807,10 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3759
3807
  }[]): Promise<Vector3[]>;
3760
3808
  /** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
3761
3809
  placeSection(data: ChunkData): Promise<void>;
3810
+ private positionAt;
3811
+ private biomePosition;
3812
+ private resolveState;
3813
+ private setWaterTint;
3762
3814
  /** Changes visibility at world block coordinates while preserving the block's data. */
3763
3815
  setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
3764
3816
  isBlockVisibleAt(pos: Vector3): boolean;
@@ -3897,6 +3949,8 @@ interface SectionFluidKind {
3897
3949
  interface SectionFluidInput {
3898
3950
  /** Bit 128 marks a surface rendered elsewhere; the cell still supplies neighbor fluid samples. */
3899
3951
  cells: Uint8Array;
3952
+ /** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. Omission uses the water kind's tint. */
3953
+ waterTints?: Float32Array;
3900
3954
  water?: SectionFluidKind;
3901
3955
  lava?: SectionFluidKind;
3902
3956
  }
@@ -4055,4 +4109,4 @@ declare class BrowserCache extends PersistentCache<LocalForage> {
4055
4109
  */
4056
4110
  declare function probeImageSize(data: Uint8Array): ImageSizeInfo;
4057
4111
 
4058
- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
4112
+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };