minerender 2.1.0-alpha.114 → 2.1.0-alpha.116

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
1
1
  import * as three from 'three';
2
- import { Vector3, PixelFormat, BoxGeometry, Material, ColorRepresentation, MeshBasicMaterial, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Box2, Scene, Object3DEventMap, ShaderMaterial, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, Group, DataTexture, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
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+ import { Vector3, PixelFormat, BoxGeometry, Material, ColorRepresentation, MeshBasicMaterial, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Box2, Scene, Object3DEventMap, ShaderMaterial, Texture, Camera, MOUSE, TOUCH, Controls, WebGLRenderer, EventDispatcher, Raycaster, Intersection, Group, DataTexture, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
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  import * as nodeCanvas from 'canvas';
4
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  import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
5
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  import { Buffer } from 'buffer';
@@ -1069,6 +1069,24 @@ declare class Assets {
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  static getBlockState(key: AssetKey): Promise<Maybe<BlockState>>;
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  }
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+ type BiomeColorKind = "grass" | "foliage" | "dry_foliage" | "water";
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+ /** Climate and color fields from a biome registry entry. Other registry fields are ignored. */
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+ interface Biome extends MinecraftAsset {
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+ temperature: number;
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+ downfall: number;
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+ effects: Partial<Record<`${BiomeColorKind}_color`, number | string>> & {
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+ grass_color_modifier?: "none" | "dark_forest" | "swamp";
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+ };
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+ }
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+ /** Resolves biome colors through the selected version's registry and resource-pack colormaps. */
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+ declare class Biomes {
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+ /** Loads a biome registry entry, or returns `undefined` when no source provides it. */
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+ static get(id: string, origin?: AssetKey): Promise<Biome | undefined>;
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+ /** Returns packed sRGB, or `undefined` when the biome or requested water color is missing. */
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+ static getColor(id: string, kind: BiomeColorKind, origin?: AssetKey, x?: number, z?: number): Promise<number | undefined>;
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+ private static parseColor;
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+ }
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+
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  type BlockStatePropertyValue = string | boolean | number;
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  /** A vanilla block property's default and allowed values, loaded through {@link BlockStates.getDefaultState}. */
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  interface BlockStateProperty {
@@ -1292,6 +1310,7 @@ interface MineRenderDatasets {
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  source: "grass" | "stem" | "redstone";
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  }) & {
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  untinted?: number[];
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+ biome?: BiomeColorKind;
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  }>;
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  fluids: Record<string, {
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  kind: "water" | "lava";
@@ -1637,6 +1656,8 @@ declare class BlockObject extends SceneObject {
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  private _fluidKey?;
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  private _fluidRules;
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  private _fluidSampler?;
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+ private readonly biomePosition?;
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+ private waterTint?;
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  private _fluidModel?;
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  private _entities;
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  private _entityPlacement;
@@ -1703,6 +1724,10 @@ interface BlockObjectOptions extends ModelObjectOptions {
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  initialState?: BlockStateProperties;
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  /** Absolute block coordinates for repeatable variants, copied at construction. Omit for random previews. */
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  variantPosition?: TripleArray;
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+ /** Saved biome ID used for automatic grass, foliage, and water colors. */
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+ biome?: string;
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+ /** World block coordinates used by biome grass modifiers. Copied at construction; defaults to the origin. */
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+ biomePosition?: TripleArray;
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  }
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  declare function isBlockObject(obj: any): obj is BlockObject;
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@@ -2190,10 +2215,14 @@ declare class BlockStateResolver {
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  static rotation(variant: BlockStateVariant): Euler;
2191
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  }
2192
2217
 
2193
- /** Supplies block-preview tint colors from block properties and the active resource pack. */
2218
+ /** Supplies block tint colors from versioned rendering rules and the active resource pack. */
2194
2219
  declare class BlockTints {
2195
- /** Resolves block preview colors without biome context; explicit tints take precedence. */
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- static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
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+ /** Returns a block's versioned biome color source, leaving fixed-color blocks unchanged. */
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+ static biomeSource(key?: AssetKey): Promise<BiomeColorKind | undefined>;
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+ /** Resolves one block's biome tint at world block coordinates, without biome blending. */
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+ static getBiomeColor(key?: AssetKey, biome?: string, position?: Readonly<TripleArray>): Promise<number | undefined>;
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+ /** Resolves used tint indices from biome or preview colors; explicit tints take precedence. */
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+ static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>, biomeColor?: number | (() => Promise<number | undefined>)): Promise<Record<number, number> | undefined>;
2197
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  }
2198
2227
 
2199
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  /** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
@@ -2603,6 +2632,7 @@ declare class Caching {
2603
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  static readonly bannerPatternCache: AsyncLoadingCache<CacheKey, BannerPattern>;
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  static readonly mineRenderDataCache: AsyncLoadingCache<CacheKey, unknown>;
2605
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  static readonly usernameUuidCache: AsyncLoadingCache<CacheKey, string>;
2635
+ static readonly biomeCache: AsyncLoadingCache<CacheKey, Biome>;
2606
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  private static createAssetCache;
2607
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  /** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
2608
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  private static get all();
@@ -2881,6 +2911,112 @@ declare class MapControls extends OrbitControls {
2881
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  constructor(object: Camera, domElement?: HTMLElement);
2882
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  }
2883
2913
 
2914
+ /** Events dispatched by {@link FlyControls}. */
2915
+ interface FlyControlsEventMap {
2916
+ /** The camera moved or turned. */
2917
+ change: {};
2918
+ /** Mouse look captured the pointer. */
2919
+ lock: {};
2920
+ /** Mouse look released the pointer. */
2921
+ unlock: {};
2922
+ }
2923
+ /** Movement actions that {@link FlyControls.keys} binds to `KeyboardEvent.code` values. */
2924
+ type FlyAction = "forward" | "back" | "left" | "right" | "up" | "down" | "sprint";
2925
+ /**
2926
+ * Creative-flight camera controls: WASD moves horizontally along the view direction, space and shift
2927
+ * move up and down, control sprints, and the mouse turns the camera (pointer lock, or drag).
2928
+ *
2929
+ * Call {@link FlyControls.update} with the elapsed seconds once per frame; the `change` event marks the
2930
+ * renderer dirty while keys are held. Speeds use scene units (16 per block). The element becomes focusable
2931
+ * and keys apply while it has focus or the pointer is locked. The wheel changes the speed, as in vanilla
2932
+ * spectator mode. Touch input uses the left half of the element as a joystick and the right half for looking.
2933
+ */
2934
+ declare class FlyControls extends Controls<FlyControlsEventMap, Camera> {
2935
+ readonly isFlyControls: true;
2936
+ /** Horizontal and vertical speed in scene units per second; vanilla creative flight by default. */
2937
+ movementSpeed: number;
2938
+ /** Speed multiplier while the sprint key is held. */
2939
+ sprintMultiplier: number;
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+ /** Radians per pixel of pointer movement. */
2941
+ lookSpeed: number;
2942
+ /** Smooth acceleration and deceleration, approximating vanilla flight momentum. */
2943
+ enableDamping: boolean;
2944
+ /** Portion of the remaining velocity change applied per 60 Hz frame (0–1) when damping is enabled. */
2945
+ dampingFactor: number;
2946
+ /** Capture the pointer on click so the mouse turns the camera without dragging; dragging works regardless. */
2947
+ pointerLock: boolean;
2948
+ /** Scroll the wheel to change `movementSpeed` within `speedRange`. */
2949
+ enableWheelSpeed: boolean;
2950
+ /** Minimum and maximum `movementSpeed` reachable with the wheel. */
2951
+ speedRange: [number, number];
2952
+ /** Touch joystick travel in CSS pixels for full speed. */
2953
+ joystickRadius: number;
2954
+ /** Key bindings by `KeyboardEvent.code`. */
2955
+ keys: Record<FlyAction, string[]>;
2956
+ private readonly _pressed;
2957
+ private readonly _velocity;
2958
+ private readonly _lastPosition;
2959
+ private readonly _lastQuaternion;
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+ private _position0;
2961
+ private _quaternion0;
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+ private _dragPointer?;
2963
+ private _dragMoved;
2964
+ private _joystick?;
2965
+ private _locked;
2966
+ private _lastTime?;
2967
+ private readonly _onKeyDown;
2968
+ private readonly _onKeyUp;
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+ private readonly _onPointerDown;
2970
+ private readonly _onPointerMove;
2971
+ private readonly _onPointerUp;
2972
+ private readonly _onPointerLockChange;
2973
+ private readonly _onContextMenu;
2974
+ private readonly _onWheel;
2975
+ private readonly _onBlur;
2976
+ constructor(camera: Camera, domElement?: HTMLElement | null);
2977
+ connect(element: HTMLElement): void;
2978
+ disconnect(): void;
2979
+ dispose(): void;
2980
+ /** Whether mouse look currently owns the pointer. */
2981
+ get locked(): boolean;
2982
+ /** Requests pointer capture; browsers only allow this from a user gesture. */
2983
+ lock(): void;
2984
+ /** Releases a captured pointer. */
2985
+ unlock(): void;
2986
+ /** Stores the camera pose that {@link reset} restores. */
2987
+ saveState(): void;
2988
+ /** Restores the saved camera pose and stops movement. */
2989
+ reset(): void;
2990
+ /** Horizontal yaw in radians, where zero looks toward -Z. */
2991
+ get yaw(): number;
2992
+ /** Vertical pitch in radians, positive looking up. */
2993
+ get pitch(): number;
2994
+ /** Turns the camera; pitch is clamped to straight up and down. */
2995
+ setRotation(yaw: number, pitch: number): void;
2996
+ /** Points the camera at a position without rolling it. */
2997
+ lookAt(target: Vector3): void;
2998
+ /** Whether an action's key is held. */
2999
+ isPressed(action: FlyAction): boolean;
3000
+ /**
3001
+ * Advances movement by `delta` seconds (measured since the previous call when omitted)
3002
+ * and dispatches `change` when the camera moved.
3003
+ */
3004
+ update(delta?: number): void;
3005
+ private move;
3006
+ private notifyChange;
3007
+ private releaseKeys;
3008
+ private handleKey;
3009
+ private actionFor;
3010
+ private handlePointerDown;
3011
+ private onJoystickSide;
3012
+ private handlePointerMove;
3013
+ private handlePointerUp;
3014
+ private handleWheel;
3015
+ private handlePointerLockChange;
3016
+ private turn;
3017
+ }
3018
+ declare function isFlyControls(obj: any): obj is FlyControls;
3019
+
2884
3020
  /**
2885
3021
  * Renders a Minecraft scene with a camera and an optional effects composer.
2886
3022
  * Uses a browser canvas by default, or a caller-supplied {@link RendererSurface}.
@@ -2897,7 +3033,9 @@ declare class Renderer implements Disposable {
2897
3033
  protected _camera: Camera;
2898
3034
  protected _renderer: WebGLRenderer;
2899
3035
  protected _composer?: EffectComposer;
2900
- protected _controls?: OrbitControls;
3036
+ protected _controls?: RendererControls;
3037
+ private _controlsTime?;
3038
+ private _orbitDistance?;
2901
3039
  protected _stats?: Stats;
2902
3040
  protected _dirty: boolean;
2903
3041
  protected _animationLoop: any;
@@ -2917,7 +3055,18 @@ declare class Renderer implements Disposable {
2917
3055
  protected createCamera(): Camera;
2918
3056
  protected createRenderer(): WebGLRenderer;
2919
3057
  protected createComposer(): Maybe<EffectComposer>;
2920
- protected createControls(): Maybe<OrbitControls>;
3058
+ protected createControls(): Maybe<RendererControls>;
3059
+ private initialTarget;
3060
+ private createControlsFor;
3061
+ /**
3062
+ * Replaces renderer-owned controls with the selected mode, keeping the camera where it is.
3063
+ * Switching to orbit controls targets the point the camera looks at, at the previous orbit distance.
3064
+ * Returns the new controls, or undefined when controls were disabled at construction or after disposal.
3065
+ */
3066
+ setControlsMode(mode: ControlsMode): Maybe<RendererControls>;
3067
+ private disposeControls;
3068
+ /** Advances owned controls; without a frame time, flight movement does not progress. */
3069
+ private updateControls;
2921
3070
  init(): void;
2922
3071
  get element(): Maybe<HTMLElement>;
2923
3072
  /** Attaches the canvas to an element and sizes it to that element's dimensions. */
@@ -2927,6 +3076,7 @@ declare class Renderer implements Disposable {
2927
3076
  * The renderer removes its listener on disposal; the caller retains ownership of the dispatcher.
2928
3077
  */
2929
3078
  registerEventDispatcher(dispatcher: EventDispatcher<any>, changeEvent?: string): void;
3079
+ private unregisterEventDispatcher;
2930
3080
  /** Updates the camera and canvas size. Width and height are in CSS pixels. */
2931
3081
  resize(width: number, height: number): void;
2932
3082
  private validateSurfaceSize;
@@ -2980,7 +3130,13 @@ declare class Renderer implements Disposable {
2980
3130
  get renderer(): WebGLRenderer;
2981
3131
  get composer(): Maybe<EffectComposer>;
2982
3132
  /** Renderer-owned controls, or undefined when disabled at construction or after disposal. */
2983
- get controls(): Maybe<OrbitControls>;
3133
+ get controls(): Maybe<RendererControls>;
3134
+ /** Renderer-owned OrbitControls, or undefined in fly mode or without controls. */
3135
+ get orbitControls(): Maybe<OrbitControls>;
3136
+ /** Renderer-owned {@link FlyControls}, or undefined in orbit mode or without controls. */
3137
+ get flyControls(): Maybe<FlyControls>;
3138
+ /** The active renderer-owned controls mode, or undefined without controls. */
3139
+ get controlsMode(): Maybe<ControlsMode>;
2984
3140
  }
2985
3141
  /** Caller-owned canvas and WebGL 2 context for rendering without a browser DOM. */
2986
3142
  interface RendererSurface {
@@ -3046,9 +3202,15 @@ interface RenderOptions {
3046
3202
  interface ComposerOptions {
3047
3203
  enabled: boolean;
3048
3204
  }
3049
- /** Set `controls: { enabled: true }` in the Renderer constructor to create owned OrbitControls. */
3205
+ /** Renderer-owned camera controls: orbiting around a target, or creative-style flight. */
3206
+ type ControlsMode = "orbit" | "fly";
3207
+ /** Controls created through `controls.enabled`; narrow with `isFlyControls` or {@link Renderer.controlsMode}. */
3208
+ type RendererControls = OrbitControls | FlyControls;
3209
+ /** Set `controls: { enabled: true }` in the Renderer constructor to create owned controls. */
3050
3210
  interface ControlsOptions {
3051
3211
  enabled: boolean;
3212
+ /** `orbit` (default) creates OrbitControls; `fly` creates {@link FlyControls}. */
3213
+ mode?: ControlsMode;
3052
3214
  }
3053
3215
  /** Scene helpers enabled through `debug` in the Renderer constructor options. */
3054
3216
  interface DebugOptions {
@@ -3329,6 +3491,8 @@ declare class Skins {
3329
3491
  declare class Colormaps {
3330
3492
  /** Samples the selected resource pack's grass colormap using Minecraft's climate coordinates. */
3331
3493
  static grassColor(origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
3494
+ /** Samples a resource-pack colormap at the supplied climate coordinates. */
3495
+ static getColor(kind: "grass" | "foliage" | "dry_foliage", origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
3332
3496
  }
3333
3497
 
3334
3498
  /** Creates sRGB textures immediately and fills their pixels after asynchronous image loading. */
@@ -3551,6 +3715,8 @@ interface SectionMeshEntry {
3551
3715
  /** Fluid cells for one section and the shared atlases of the kinds present. */
3552
3716
  interface SectionFluids {
3553
3717
  cells: Uint8Array;
3718
+ /** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. */
3719
+ waterTints?: Float32Array;
3554
3720
  water?: TextureAtlas;
3555
3721
  lava?: TextureAtlas;
3556
3722
  }
@@ -3574,14 +3740,16 @@ declare class SectionModels {
3574
3740
  private readonly fluidAtlases;
3575
3741
  constructor(maxAtlasSize?: number);
3576
3742
  /** Returns templates for the matched parts, or `undefined` when the block needs an individual render object. */
3577
- get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>): Promise<SectionMeshTemplate[] | undefined>;
3578
- /** Resolves section templates once, with a synchronous weighted choice for each cell. */
3579
- prepareState(blockState: BlockState, properties?: BlockStateProperties): Promise<{
3743
+ get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>, biome?: string): Promise<SectionMeshTemplate[] | undefined>;
3744
+ /** Resolves section templates for one tint palette, with a synchronous weighted choice for each cell. */
3745
+ prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>)): Promise<{
3580
3746
  pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
3581
3747
  } | undefined>;
3748
+ private state;
3582
3749
  /** Returns the shared still/flow atlas used by per-block fluid objects. */
3583
3750
  fluidAtlas(kind: FluidKind, root?: string): Promise<TextureAtlas>;
3584
3751
  private prepare;
3752
+ private template;
3585
3753
  /** Disposes prepared geometry and clears this world's template caches. */
3586
3754
  clear(): void;
3587
3755
  }
@@ -3595,6 +3763,8 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3595
3763
  private readonly onBlocksChanged?;
3596
3764
  private readonly sectionModels?;
3597
3765
  private readonly neighborCell?;
3766
+ private readonly biomeAt?;
3767
+ private readonly onBiomesChanged?;
3598
3768
  readonly scene: MineRenderScene;
3599
3769
  readonly x: number;
3600
3770
  readonly y: number;
@@ -3605,13 +3775,23 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3605
3775
  private readonly hiddenBlocks;
3606
3776
  private readonly fluidCells;
3607
3777
  private readonly blockPosition;
3778
+ private waterTints?;
3779
+ private biomes?;
3608
3780
  private sectionMesh?;
3609
3781
  private meshDirty;
3610
3782
  private meshGeneration;
3611
- constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined);
3783
+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined);
3612
3784
  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
3613
3785
  getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
3614
3786
  getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
3787
+ /** Returns the saved 4-block biome sample at integer world block coordinates, or `undefined` if absent. */
3788
+ getBiomeAt(x: number, y: number, z: number): Maybe<string>;
3789
+ getBiomeAt(pos: Vector3): Maybe<string>;
3790
+ getBiomeAt(pos: TripleArray): Maybe<string>;
3791
+ /** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
3792
+ setBiomes(biomes?: readonly string[]): Promise<void>;
3793
+ /** Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects. */
3794
+ refreshBiomes(): Promise<void>;
3615
3795
  /**
3616
3796
  * Places a block at integer world block coordinates. Pass `undefined` to remove it.
3617
3797
  */
@@ -3629,6 +3809,10 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3629
3809
  }[]): Promise<Vector3[]>;
3630
3810
  /** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
3631
3811
  placeSection(data: ChunkData): Promise<void>;
3812
+ private positionAt;
3813
+ private biomePosition;
3814
+ private resolveState;
3815
+ private setWaterTint;
3632
3816
  /** Changes visibility at world block coordinates while preserving the block's data. */
3633
3817
  setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
3634
3818
  isBlockVisibleAt(pos: Vector3): boolean;
@@ -3767,6 +3951,8 @@ interface SectionFluidKind {
3767
3951
  interface SectionFluidInput {
3768
3952
  /** Bit 128 marks a surface rendered elsewhere; the cell still supplies neighbor fluid samples. */
3769
3953
  cells: Uint8Array;
3954
+ /** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. Omission uses the water kind's tint. */
3955
+ waterTints?: Float32Array;
3770
3956
  water?: SectionFluidKind;
3771
3957
  lava?: SectionFluidKind;
3772
3958
  }
@@ -3960,4 +4146,4 @@ declare class NodeRenderer extends Renderer {
3960
4146
  dispose(): void;
3961
4147
  }
3962
4148
 
3963
- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };