minerender 2.1.0-alpha.1 → 2.1.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,14 +1,11 @@
1
1
  import * as three from 'three';
2
- import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Texture, Camera, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, BufferGeometry as BufferGeometry$1, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, MOUSE, TOUCH } from 'three';
2
+ import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
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  import * as nodeCanvas from 'canvas';
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  import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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- import { AxiosResponse, AxiosRequestConfig } from 'axios';
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  import { Buffer as Buffer$1 } from 'buffer';
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  import { NBT } from 'prismarine-nbt';
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  import { ZipReader } from '@zip.js/zip.js';
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  import { AsyncLoadingCache, SimpleCache } from '@inventivetalent/loading-cache';
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- import { BufferGeometry } from 'three/src/core/BufferGeometry';
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- import { Material as Material$1 } from 'three/src/materials/Material';
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  import Stats from 'stats.js';
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  import { EffectComposer } from 'postprocessing';
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  import { LocalStorage } from 'node-persist';
@@ -63,10 +60,11 @@ declare function createCanvas(width: number, height: number): CompatCanvas;
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  declare abstract class PersistentCache<B = unknown> {
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  readonly backing: B;
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  /** Bump to invalidate every persisted entry. */
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- static readonly VERSION = 1;
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+ static readonly VERSION = 2;
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  static open(name: string): PersistentCache;
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  protected constructor(backing: B);
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  abstract get<T>(key: string): Promise<T>;
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+ /** Loads a missing entry and stores only non-nullish results. */
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  getOrLoad<T>(key: string, loader: (key: string) => Promise<T>): Promise<T>;
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  abstract put<T>(key: string, value: T): Promise<T>;
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  abstract delete<T>(key: string): Promise<void>;
@@ -257,6 +255,46 @@ declare enum GuiLight {
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  SIDE = "side"
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  }
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257
 
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+ interface RequestConfig extends RequestInit {
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+ url: string;
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+ /** Prepended to relative URLs, preserving any path in the base URL. */
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+ baseURL?: string;
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+ /** Timeout per attempt in milliseconds, including body reading. Defaults to 5000; 0 disables it. */
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+ timeout?: number;
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+ responseType?: "json" | "arraybuffer";
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+ }
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+ interface RequestResponse<T = any> {
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+ data: T;
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+ status: number;
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+ statusText: string;
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+ headers: Headers;
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+ /** Final URL after redirects. */
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+ url: string;
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+ }
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+ declare class RequestError extends Error {
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+ readonly response?: RequestResponse<undefined> | undefined;
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+ readonly cause?: unknown;
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+ constructor(message: string, response?: RequestResponse<undefined> | undefined, cause?: unknown);
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+ }
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+ declare class Requests {
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+ private static genericQueue;
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+ private static mcAssetRequestQueue;
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+ static genericRequest(request: RequestConfig): Promise<RequestResponse>;
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+ static mcAssetRequest(request: RequestConfig): Promise<RequestResponse>;
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+ static setMcAssetRoot(root: string): void;
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+ /** Counts unsettled calls, including retry delays and requests still running after shutdown. */
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+ static get queueSizes(): {
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+ generic: number;
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+ mcAsset: number;
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+ };
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+ /**
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+ * Permanently stops both queues and rejects waiting, retrying, and future requests.
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+ * Requests already running can finish. Idle queues hold no timer, so Node can exit without
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+ * this cleanup. See {@link shutdown}.
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+ */
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+ static end(): void;
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+ }
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+
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  declare class WrappedImage {
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  readonly dta: ExtractableImageData;
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  constructor(dta: ExtractableImageData);
@@ -292,7 +330,7 @@ declare class ImageLoader {
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  static infoToData(info: ImageInfo): Promise<ImageData>;
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  static getData(src: string): Promise<ImageData>;
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  static getCanvasData(src: string): Promise<ExtractableImageData>;
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- static processResponse(response: Partial<AxiosResponse>): Promise<ImageInfo>;
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+ static processResponse(response: Pick<RequestResponse<ArrayBuffer>, "data" | "url">): Promise<ImageInfo>;
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  static loadInfo(src: string): Promise<ImageInfo>;
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  static getInfo(src: string): Promise<ImageInfo>;
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  static loadWrapped(src: string): Promise<WrappedImage>;
@@ -432,7 +470,7 @@ interface Transformable {
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  declare function isTransformable(obj: any): obj is Transformable;
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  declare const changeEvent: {
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- type: string;
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+ type: "change";
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  };
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  type Maybe<T> = T | undefined;
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  declare function md5(str: string): string;
@@ -537,14 +575,13 @@ declare class MinecraftFaceUV {
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  }
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539
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  /**
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- * Releases every long-lived timer MineRender holds, so a Node process can exit.
578
+ * Stops the shared Ticker and request queues, and clears the in-memory caches.
541
579
  *
542
- * Both `@inventivetalent/loading-cache` (cache expiry) and `jobqu` (request queue draining) use
543
- * self-rescheduling timers that are not unref'd, which keeps the event loop alive for as long as
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- * the library is loaded. Browsers don't care, but anything headless - a render server, a CLI, a
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- * test run - has to call this when it's done.
580
+ * Idle Node processes can exit without calling this: cache and Ticker timers are unref'd,
581
+ * and idle request queues hold no timer. Pending requests keep their normal timer references.
546
582
  *
547
- * The library stays usable afterwards; the caches and queues simply start over.
583
+ * Call this only when finished with MineRender. Queued, retrying, and future requests reject;
584
+ * HTTP requests already running can finish. Queue shutdown is permanent, and cache expiry timers do not restart.
548
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  */
549
586
  declare function shutdown(): void;
550
587
 
@@ -624,6 +661,7 @@ declare class AssetLoader {
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  static addSource(key: string, source: AssetSource, override?: boolean): void;
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  static removeSource(key: string): Maybe<AssetSource>;
626
663
  static getAll<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<T[]>;
664
+ /** Returns the first defined result in source-priority order, without merging assets. */
627
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  static get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
628
666
  }
629
667
 
@@ -855,6 +893,7 @@ declare class EntityObject extends SceneObject {
855
893
  constructor(entity: EntityModel, options?: Partial<EntityObjectOptions>);
856
894
  init(): Promise<void>;
857
895
  dispose(): void;
896
+ private get textureKey();
858
897
  protected loadTextures(): Promise<void>;
859
898
  protected createMeshes(force?: boolean): void;
860
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  protected applyTextures(): Promise<void>;
@@ -870,9 +909,12 @@ declare class MineRenderScene extends Scene {
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  readonly stats: SceneStats;
871
910
  protected readonly instanceManager: InstanceManager;
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  dirty: boolean;
912
+ private readonly observedObjects;
913
+ private readonly onObjectChange;
873
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  constructor(options?: DeepPartial<MineRenderSceneOptions>);
874
- add(...object: any[]): this;
875
- remove(...object: any[]): this;
915
+ add(...objects: Object3D[]): this;
916
+ remove(...objects: Object3D[]): this;
917
+ private updateObjectRegistration;
876
918
  initAndAdd(...object: SceneObject[]): Promise<this>;
877
919
  addSceneObject<A extends BasicMinecraftAsset, T extends SceneObject, O extends SceneObjectOptions>(asset: A, objectSupplier: () => T | Promise<T>, _options?: Partial<O>, parent?: Object3D): Promise<T | InstanceReference<T>>;
878
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  addModel(model: Model, options?: Partial<ModelObjectOptions>, parent?: Object3D): Promise<ModelObject | InstanceReference<ModelObject>>;
@@ -884,7 +926,9 @@ interface MineRenderSceneOptions {
884
926
  }
885
927
  declare function isMineRenderScene(obj: any): obj is MineRenderScene;
886
928
 
887
- declare class SceneObject extends Object3D implements Disposable, Instanceable, Transformable {
929
+ declare class SceneObject extends Object3D<Object3DEventMap & {
930
+ change: {};
931
+ }> implements Disposable, Instanceable, Transformable {
888
932
  readonly isSceneObject: true;
889
933
  static readonly DEFAULT_OPTIONS: SceneObjectOptions;
890
934
  readonly options: SceneObjectOptions;
@@ -910,9 +954,9 @@ declare class SceneObject extends Object3D implements Disposable, Instanceable,
910
954
  */
911
955
  toggleGroupVisibility(name: string, visible?: boolean): boolean;
912
956
  protected addOrReplaceMesh(mesh: Mesh, parent: Object3D, name?: string): void;
913
- protected createAndAddMesh(name?: string, group?: Object3D, geometry?: BufferGeometry, material?: Material$1 | Material$1[], offsetAxis?: Axis, offset?: number): Mesh;
914
- protected createMesh(name?: string, geometry?: BufferGeometry, material?: Material$1 | Material$1[], offsetAxis?: Axis, offset?: number): Mesh;
915
- protected createInstancedMesh(name: Maybe<string>, geometry: BufferGeometry, material: Material$1 | Material$1[], count: number): InstancedMesh;
957
+ protected createAndAddMesh(name?: string, group?: Object3D, geometry?: BufferGeometry, material?: Material | Material[], offsetAxis?: Axis, offset?: number): Mesh;
958
+ protected createMesh(name?: string, geometry?: BufferGeometry, material?: Material | Material[], offsetAxis?: Axis, offset?: number): Mesh;
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+ protected createInstancedMesh(name: Maybe<string>, geometry: BufferGeometry, material: Material | Material[], count: number): InstancedMesh;
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960
  /**
917
961
  * Get a mesh by its name
918
962
  */
@@ -1081,8 +1125,8 @@ interface NBTAsset extends MinecraftAsset, NBT {
1081
1125
  }
1082
1126
 
1083
1127
  interface ResponseParser<T extends MinecraftAsset> {
1084
- config(request: AxiosRequestConfig): any;
1085
- parse(response: AxiosResponse): Maybe<T> | Promise<Maybe<T>>;
1128
+ config(request: RequestConfig): any;
1129
+ parse(response: RequestResponse): Maybe<T> | Promise<Maybe<T>>;
1086
1130
  }
1087
1131
 
1088
1132
  declare class HostedAssetSource extends AssetSource {
@@ -1210,14 +1254,18 @@ declare class Caching {
1210
1254
  static readonly mergedModelCache: AsyncLoadingCache<CacheKey, Model>;
1211
1255
  static readonly modelTextureAtlasCache: AsyncLoadingCache<CacheKey, TextureAtlas>;
1212
1256
  static readonly blockStateCache: AsyncLoadingCache<CacheKey, BlockState>;
1257
+ static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
1258
+ static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
1259
+ static readonly entityModelsCache: AsyncLoadingCache<CacheKey, EntityModels>;
1260
+ private static createAssetCache;
1213
1261
  /** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
1214
1262
  private static get all();
1215
1263
  static clear(): void;
1216
1264
  /**
1217
1265
  * Clears every cache and stops its expiry timer.
1218
1266
  *
1219
- * loading-cache reschedules that timer indefinitely, so a Node process will not exit until
1220
- * this is called - see {@link shutdown}.
1267
+ * Expiry timers are unref'd in Node, so idle processes can exit without this cleanup.
1268
+ * Use {@link shutdown} to also stop requests and the shared Ticker.
1221
1269
  */
1222
1270
  static end(): void;
1223
1271
  static get cacheSizes(): {};
@@ -1233,38 +1281,127 @@ declare class GuiObject extends SceneObject {
1233
1281
  interface GuiObjectOptions extends SceneObjectOptions {
1234
1282
  }
1235
1283
 
1236
- declare class Renderer {
1284
+ declare class OrbitControls {
1285
+ constructor(object: Camera, domElement?: HTMLElement);
1286
+
1287
+ object: Camera;
1288
+ domElement: HTMLElement | HTMLDocument;
1289
+
1290
+ // API
1291
+ enabled: boolean;
1292
+ target: Vector3;
1293
+
1294
+ // deprecated
1295
+ center: Vector3;
1296
+
1297
+ minDistance: number;
1298
+ maxDistance: number;
1299
+
1300
+ minZoom: number;
1301
+ maxZoom: number;
1302
+
1303
+ minPolarAngle: number;
1304
+ maxPolarAngle: number;
1305
+
1306
+ minAzimuthAngle: number;
1307
+ maxAzimuthAngle: number;
1308
+
1309
+ enableDamping: boolean;
1310
+ dampingFactor: number;
1311
+
1312
+ enableZoom: boolean;
1313
+ zoomSpeed: number;
1314
+
1315
+ enableRotate: boolean;
1316
+ rotateSpeed: number;
1317
+
1318
+ enablePan: boolean;
1319
+ panSpeed: number;
1320
+ screenSpacePanning: boolean;
1321
+ keyPanSpeed: number;
1322
+
1323
+ autoRotate: boolean;
1324
+ autoRotateSpeed: number;
1325
+
1326
+ enableKeys: boolean;
1327
+ keys: { LEFT: string; UP: string; RIGHT: string; BOTTOM: string };
1328
+ mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE };
1329
+ touches: { ONE: TOUCH; TWO: TOUCH };
1330
+
1331
+ update(): boolean;
1332
+
1333
+ listenToKeyEvents(domElement: HTMLElement): void;
1334
+
1335
+ saveState(): void;
1336
+
1337
+ reset(): void;
1338
+
1339
+ dispose(): void;
1340
+
1341
+ getPolarAngle(): number;
1342
+
1343
+ getAzimuthalAngle(): number;
1344
+
1345
+ getDistance(): number;
1346
+
1347
+ // EventDispatcher mixins
1348
+ addEventListener(type: string, listener: (event: any) => void): void;
1349
+
1350
+ hasEventListener(type: string, listener: (event: any) => void): boolean;
1351
+
1352
+ removeEventListener(type: string, listener: (event: any) => void): void;
1353
+
1354
+ dispatchEvent(event: { type: string; target: any }): void;
1355
+ }
1356
+
1357
+ declare class MapControls extends OrbitControls {
1358
+ constructor(object: Camera, domElement?: HTMLElement);
1359
+ }
1360
+
1361
+ declare class Renderer implements Disposable {
1237
1362
  static readonly DEFAULT_OPTIONS: RendererOptions;
1238
1363
  readonly options: RendererOptions;
1239
1364
  protected _element?: HTMLElement;
1240
1365
  protected _scene: MineRenderScene;
1241
1366
  protected _camera: Camera;
1242
1367
  protected _renderer: WebGLRenderer;
1243
- protected _composer: EffectComposer;
1368
+ protected _composer?: EffectComposer;
1369
+ protected _controls?: OrbitControls;
1244
1370
  protected _stats?: Stats;
1245
1371
  protected _dirty: boolean;
1246
1372
  protected _animationLoop: any;
1247
- protected _fpsTimer: any;
1248
- protected _animationTimer?: NodeJS.Timeout;
1249
- protected _animationFrame?: number;
1373
+ protected _frameInterval?: number;
1250
1374
  protected _resizeListener?: () => void;
1375
+ private _nextFrameTime?;
1376
+ private _disposed;
1377
+ private readonly _debugHelpers;
1378
+ private readonly _eventDispatchers;
1379
+ private readonly _changeListener;
1251
1380
  constructor(options?: DeepPartial<RendererOptions>);
1252
1381
  protected createScene(): MineRenderScene;
1253
1382
  protected createCamera(): Camera;
1254
1383
  protected createRenderer(): WebGLRenderer;
1255
- protected createComposer(): EffectComposer;
1384
+ protected createComposer(): Maybe<EffectComposer>;
1385
+ protected createControls(): Maybe<OrbitControls>;
1256
1386
  init(): void;
1257
1387
  get element(): Maybe<HTMLElement>;
1258
1388
  appendTo(element: HTMLElement): void;
1259
1389
  /**
1260
- * Register an EventDispatcher which may update the scene or renderer in order to redraw the scene
1390
+ * Redraws when the dispatcher emits the selected event. Registering the same pair twice has no effect.
1391
+ * The renderer removes its listener on disposal; the caller retains ownership of the dispatcher.
1261
1392
  */
1262
- registerEventDispatcher(dispatcher: EventDispatcher, changeEvent?: string): void;
1393
+ registerEventDispatcher(dispatcher: EventDispatcher<any>, changeEvent?: string): void;
1263
1394
  resize(width: number, height: number): void;
1264
1395
  get dirty(): boolean;
1265
1396
  set dirty(dirty: boolean);
1266
1397
  start(): void;
1267
1398
  stop(): void;
1399
+ /**
1400
+ * Stops rendering and releases owned resources. Repeated calls have no effect, and a disposed
1401
+ * renderer cannot be restarted. Scene objects are detached; shared assets and caller-owned
1402
+ * controls must be managed by their owners.
1403
+ */
1404
+ dispose(): void;
1268
1405
  private animate;
1269
1406
  toImage(): string;
1270
1407
  protected get attachedToBody(): boolean;
@@ -1273,12 +1410,15 @@ declare class Renderer {
1273
1410
  get scene(): MineRenderScene;
1274
1411
  get camera(): Camera;
1275
1412
  get renderer(): WebGLRenderer;
1276
- get composer(): EffectComposer;
1413
+ get composer(): Maybe<EffectComposer>;
1414
+ /** Renderer-owned controls, or undefined when disabled at construction or after disposal. */
1415
+ get controls(): Maybe<OrbitControls>;
1277
1416
  }
1278
1417
  interface RendererOptions {
1279
1418
  camera: CameraOptions;
1280
1419
  render: RenderOptions;
1281
1420
  composer: ComposerOptions;
1421
+ controls?: ControlsOptions;
1282
1422
  debug: DebugOptions;
1283
1423
  }
1284
1424
  interface CameraOptions {
@@ -1299,6 +1439,7 @@ interface CameraOptions {
1299
1439
  lookingAt: Vector3 | TripleArray;
1300
1440
  }
1301
1441
  interface RenderOptions {
1442
+ /** Maximum draw rate (60 by default); zero or a negative value disables the limit. */
1302
1443
  fpsLimit: number;
1303
1444
  stats: boolean;
1304
1445
  antialias: boolean;
@@ -1309,6 +1450,9 @@ interface RenderOptions {
1309
1450
  interface ComposerOptions {
1310
1451
  enabled: boolean;
1311
1452
  }
1453
+ interface ControlsOptions {
1454
+ enabled: boolean;
1455
+ }
1312
1456
  interface DebugOptions {
1313
1457
  grid: boolean;
1314
1458
  axes: boolean;
@@ -1323,7 +1467,7 @@ declare class SceneInspector {
1323
1467
  private selectedObject?;
1324
1468
  constructor(renderer: Renderer);
1325
1469
  protected init(): void;
1326
- findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry, three.Material | three.Material[]>[];
1470
+ findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes>, three.Material | three.Material[], three.Object3DEventMap>[];
1327
1471
  onClick(event: any): void;
1328
1472
  appendTo(el: HTMLElement): void;
1329
1473
  protected handleRaycasterObjects(intersections: Intersection[]): void;
@@ -1360,26 +1504,6 @@ declare class StatLine {
1360
1504
  update(): void;
1361
1505
  }
1362
1506
 
1363
- declare class Requests {
1364
- private static axiosInstance;
1365
- private static mcAssetInstance;
1366
- private static genericQueue;
1367
- private static mcAssetRequestQueue;
1368
- static genericRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1369
- static mcAssetRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1370
- private static shouldRetry;
1371
- static setMcAssetRoot(root: string): void;
1372
- static get queueSizes(): {
1373
- generic: number;
1374
- mcAsset: number;
1375
- };
1376
- /**
1377
- * Stops both queue timers. jobqu reschedules itself indefinitely, so a Node process will not
1378
- * exit until this is called - see {@link shutdown}.
1379
- */
1380
- static end(): void;
1381
- }
1382
-
1383
1507
  type SkinGeometries = Record<SkinPart, TripleArray>;
1384
1508
  declare const classicSkinGeometries: SkinGeometries;
1385
1509
  declare const slimSkinGeometries: SkinGeometries;
@@ -1412,6 +1536,9 @@ declare class Skins {
1412
1536
  }
1413
1537
 
1414
1538
  declare class TextureLoader {
1539
+ private static readonly failedTextures;
1540
+ /** Reports whether image loading failed, so cached textures can be retried. */
1541
+ static hasFailed(texture: Texture): boolean;
1415
1542
  protected static createTexture(): Texture;
1416
1543
  static loadInBackground(src: string, format?: PixelFormat, rotation?: number): Texture;
1417
1544
  static load(src: string, format?: PixelFormat, rotation?: number): Texture;
@@ -1425,91 +1552,14 @@ declare class Textures {
1425
1552
  static getImage(key: TextureKey): Texture;
1426
1553
  }
1427
1554
 
1428
- declare function mergeBufferGeometries(geometries: BufferGeometry$1[], useGroups?: boolean): BufferGeometry$1;
1555
+ declare function mergeBufferGeometries(geometries: BufferGeometry[], useGroups?: boolean): BufferGeometry;
1429
1556
  declare function mergeBufferAttributes(attributes: BufferAttribute[]): BufferAttribute;
1430
1557
  declare function interleaveAttributes(attributes: BufferAttribute[]): InterleavedBufferAttribute;
1431
- declare function estimateBytesUsed(geometry: BufferGeometry$1): number;
1432
- declare function mergeVertices(geometry: BufferGeometry$1, tolerance?: number): BufferGeometry$1;
1433
- declare function toTrianglesDrawMode(geometry: BufferGeometry$1, drawMode: TrianglesDrawModes): BufferGeometry$1;
1558
+ declare function estimateBytesUsed(geometry: BufferGeometry): number;
1559
+ declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
1560
+ declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: TrianglesDrawModes): BufferGeometry;
1434
1561
  declare function computeMorphedAttributes(object: Mesh | Line | Points): object;
1435
1562
 
1436
- declare class OrbitControls {
1437
- constructor(object: Camera, domElement?: HTMLElement);
1438
-
1439
- object: Camera;
1440
- domElement: HTMLElement | HTMLDocument;
1441
-
1442
- // API
1443
- enabled: boolean;
1444
- target: Vector3;
1445
-
1446
- // deprecated
1447
- center: Vector3;
1448
-
1449
- minDistance: number;
1450
- maxDistance: number;
1451
-
1452
- minZoom: number;
1453
- maxZoom: number;
1454
-
1455
- minPolarAngle: number;
1456
- maxPolarAngle: number;
1457
-
1458
- minAzimuthAngle: number;
1459
- maxAzimuthAngle: number;
1460
-
1461
- enableDamping: boolean;
1462
- dampingFactor: number;
1463
-
1464
- enableZoom: boolean;
1465
- zoomSpeed: number;
1466
-
1467
- enableRotate: boolean;
1468
- rotateSpeed: number;
1469
-
1470
- enablePan: boolean;
1471
- panSpeed: number;
1472
- screenSpacePanning: boolean;
1473
- keyPanSpeed: number;
1474
-
1475
- autoRotate: boolean;
1476
- autoRotateSpeed: number;
1477
-
1478
- enableKeys: boolean;
1479
- keys: { LEFT: string; UP: string; RIGHT: string; BOTTOM: string };
1480
- mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE };
1481
- touches: { ONE: TOUCH; TWO: TOUCH };
1482
-
1483
- update(): boolean;
1484
-
1485
- listenToKeyEvents(domElement: HTMLElement): void;
1486
-
1487
- saveState(): void;
1488
-
1489
- reset(): void;
1490
-
1491
- dispose(): void;
1492
-
1493
- getPolarAngle(): number;
1494
-
1495
- getAzimuthalAngle(): number;
1496
-
1497
- getDistance(): number;
1498
-
1499
- // EventDispatcher mixins
1500
- addEventListener(type: string, listener: (event: any) => void): void;
1501
-
1502
- hasEventListener(type: string, listener: (event: any) => void): boolean;
1503
-
1504
- removeEventListener(type: string, listener: (event: any) => void): void;
1505
-
1506
- dispatchEvent(event: { type: string; target: any }): void;
1507
- }
1508
-
1509
- declare class MapControls extends OrbitControls {
1510
- constructor(object: Camera, domElement?: HTMLElement);
1511
- }
1512
-
1513
1563
  interface BlockInfo {
1514
1564
  block: Block;
1515
1565
  object: BlockObject;
@@ -1604,4 +1654,4 @@ declare class NodeCache extends PersistentCache<LocalStorage> {
1604
1654
  forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
1605
1655
  }
1606
1656
 
1607
- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, BlockEntityModels, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, type CacheKey, Caching, type CameraOptions, CanvasImage, Chunk, type CompatCanvas, type CompatImage, type ComposerOptions, type Cube, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityModel, EntityModels, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, type ModelPart, ModelTextures, Models, type MultiBlockBlock, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinObject, type SkinObjectOptions, SkinPart, type SkinTextureCoordinates, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, applyModelPartRotation, axisToVec3, base64decode, base64encode, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
1657
+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, BlockEntityModels, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, type CacheKey, Caching, type CameraOptions, CanvasImage, Chunk, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, type Cube, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityModel, EntityModels, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, type ModelPart, ModelTextures, Models, type MultiBlockBlock, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinObject, type SkinObjectOptions, SkinPart, type SkinTextureCoordinates, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, applyModelPartRotation, axisToVec3, base64decode, base64encode, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };