minerender 2.0.0-alpha.0 → 2.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1068) hide show
  1. package/.esdoc.json +0 -0
  2. package/.github/FUNDING.yml +0 -0
  3. package/.github/stale.yml +0 -0
  4. package/.github/workflows/nodejs.yml +0 -0
  5. package/.travis.yml +0 -0
  6. package/CNAME +0 -0
  7. package/LICENSE +0 -0
  8. package/README.md +0 -0
  9. package/build.mjs +20 -0
  10. package/demo/model/index.html +0 -0
  11. package/demo/skin/index.html +0 -0
  12. package/dist/bundle.js +98564 -139038
  13. package/dist/cjs/AnimatorFunction.d.ts +3 -3
  14. package/dist/cjs/AnimatorFunction.js +2 -2
  15. package/dist/cjs/AnimatorFunction.js.map +0 -0
  16. package/dist/cjs/Axis.d.ts +8 -8
  17. package/dist/cjs/Axis.js +22 -22
  18. package/dist/cjs/Axis.js.map +0 -0
  19. package/dist/cjs/CubeFace.d.ts +17 -17
  20. package/dist/cjs/CubeFace.js +22 -22
  21. package/dist/cjs/CubeFace.js.map +0 -0
  22. package/dist/cjs/Disposable.d.ts +4 -4
  23. package/dist/cjs/Disposable.js +7 -7
  24. package/dist/cjs/Disposable.js.map +0 -0
  25. package/dist/cjs/Env.d.ts +2 -2
  26. package/dist/cjs/Env.js +6 -6
  27. package/dist/cjs/Env.js.map +0 -0
  28. package/dist/cjs/ExtractableImageData.d.ts +5 -5
  29. package/dist/cjs/ExtractableImageData.js +2 -2
  30. package/dist/cjs/ExtractableImageData.js.map +0 -0
  31. package/dist/cjs/Geometries.d.ts +6 -6
  32. package/dist/cjs/Geometries.js +91 -91
  33. package/dist/cjs/Geometries.js.map +0 -0
  34. package/dist/cjs/ListAsset.d.ts +5 -5
  35. package/dist/cjs/ListAsset.js +2 -2
  36. package/dist/cjs/ListAsset.js.map +0 -0
  37. package/dist/cjs/Materials.d.ts +9 -9
  38. package/dist/cjs/Materials.js +76 -76
  39. package/dist/cjs/Materials.js.map +0 -0
  40. package/dist/cjs/Meshes.d.ts +6 -6
  41. package/dist/cjs/Meshes.js +20 -20
  42. package/dist/cjs/Meshes.js.map +0 -0
  43. package/dist/cjs/MinecraftAsset.d.ts +7 -7
  44. package/dist/cjs/MinecraftAsset.js +2 -2
  45. package/dist/cjs/MinecraftAsset.js.map +0 -0
  46. package/dist/cjs/MinecraftCubeTexture.d.ts +26 -26
  47. package/dist/cjs/MinecraftCubeTexture.js +103 -103
  48. package/dist/cjs/MinecraftCubeTexture.js.map +0 -0
  49. package/dist/cjs/MinecraftTextureMeta.d.ts +15 -15
  50. package/dist/cjs/MinecraftTextureMeta.js +2 -2
  51. package/dist/cjs/MinecraftTextureMeta.js.map +0 -0
  52. package/dist/cjs/SceneStats.d.ts +5 -5
  53. package/dist/cjs/SceneStats.js +11 -11
  54. package/dist/cjs/SceneStats.js.map +0 -0
  55. package/dist/cjs/Serializable.d.ts +3 -3
  56. package/dist/cjs/Serializable.js +2 -2
  57. package/dist/cjs/Serializable.js.map +0 -0
  58. package/dist/cjs/Ticker.d.ts +20 -20
  59. package/dist/cjs/Ticker.js +54 -54
  60. package/dist/cjs/Ticker.js.map +0 -0
  61. package/dist/cjs/TintColors.d.ts +1 -1
  62. package/dist/cjs/TintColors.js +4 -4
  63. package/dist/cjs/TintColors.js.map +0 -0
  64. package/dist/cjs/Transformable.d.ts +11 -11
  65. package/dist/cjs/Transformable.js +7 -7
  66. package/dist/cjs/Transformable.js.map +0 -0
  67. package/dist/cjs/UVMapper.d.ts +40 -40
  68. package/dist/cjs/UVMapper.js +433 -429
  69. package/dist/cjs/UVMapper.js.map +1 -1
  70. package/dist/cjs/WrappedImage.d.ts +17 -17
  71. package/dist/cjs/WrappedImage.js +49 -49
  72. package/dist/cjs/WrappedImage.js.map +0 -0
  73. package/dist/cjs/_model/Cube.d.ts +10 -10
  74. package/dist/cjs/_model/Cube.js +2 -2
  75. package/dist/cjs/_model/Cube.js.map +0 -0
  76. package/dist/cjs/_model/Element.d.ts +9 -9
  77. package/dist/cjs/_model/Element.js +2 -2
  78. package/dist/cjs/_model/Element.js.map +0 -0
  79. package/dist/cjs/_model/Face.d.ts +6 -6
  80. package/dist/cjs/_model/Face.js +2 -2
  81. package/dist/cjs/_model/Face.js.map +0 -0
  82. package/dist/cjs/_model/Model.d.ts +4 -4
  83. package/dist/cjs/_model/Model.js +2 -2
  84. package/dist/cjs/_model/Model.js.map +0 -0
  85. package/dist/cjs/assets/AssetKey.d.ts +26 -26
  86. package/dist/cjs/assets/AssetKey.js +82 -82
  87. package/dist/cjs/assets/AssetKey.js.map +0 -0
  88. package/dist/cjs/assets/AssetLoader.d.ts +26 -26
  89. package/dist/cjs/assets/AssetLoader.js +152 -152
  90. package/dist/cjs/assets/AssetLoader.js.map +0 -0
  91. package/dist/cjs/assets/Assets.d.ts +14 -14
  92. package/dist/cjs/assets/Assets.js +36 -36
  93. package/dist/cjs/assets/Assets.js.map +0 -0
  94. package/dist/cjs/assets/BlockStates.d.ts +11 -11
  95. package/dist/cjs/assets/BlockStates.js +74 -74
  96. package/dist/cjs/assets/BlockStates.js.map +0 -0
  97. package/dist/cjs/assets/Entities.d.ts +8 -8
  98. package/dist/cjs/assets/Entities.js +56 -56
  99. package/dist/cjs/assets/Entities.js.map +0 -0
  100. package/dist/cjs/assets/ModelTextures.d.ts +12 -12
  101. package/dist/cjs/assets/ModelTextures.js +65 -65
  102. package/dist/cjs/assets/ModelTextures.js.map +0 -0
  103. package/dist/cjs/assets/Models.d.ts +12 -12
  104. package/dist/cjs/assets/Models.js +94 -94
  105. package/dist/cjs/assets/Models.js.map +0 -0
  106. package/dist/cjs/bedrock/BedrockEntityDescription.d.ts +19 -19
  107. package/dist/cjs/bedrock/BedrockEntityDescription.js +2 -2
  108. package/dist/cjs/bedrock/BedrockEntityDescription.js.map +0 -0
  109. package/dist/cjs/bedrock/BedrockEntityFile.d.ts +7 -7
  110. package/dist/cjs/bedrock/BedrockEntityFile.js +2 -2
  111. package/dist/cjs/bedrock/BedrockEntityFile.js.map +0 -0
  112. package/dist/cjs/bedrock/BedrockGeometry.d.ts +27 -27
  113. package/dist/cjs/bedrock/BedrockGeometry.js +2 -2
  114. package/dist/cjs/bedrock/BedrockGeometry.js.map +0 -0
  115. package/dist/cjs/bedrock/BedrockGeometryFile.d.ts +5 -5
  116. package/dist/cjs/bedrock/BedrockGeometryFile.js +2 -2
  117. package/dist/cjs/bedrock/BedrockGeometryFile.js.map +0 -0
  118. package/dist/cjs/cache/CacheKey.d.ts +28 -28
  119. package/dist/cjs/cache/CacheKey.js +26 -26
  120. package/dist/cjs/cache/CacheKey.js.map +0 -0
  121. package/dist/cjs/cache/Caching.d.ts +29 -29
  122. package/dist/cjs/cache/Caching.js +92 -92
  123. package/dist/cjs/cache/Caching.js.map +0 -0
  124. package/dist/cjs/cache/PersistentCache.d.ts +15 -15
  125. package/dist/cjs/cache/PersistentCache.js +111 -111
  126. package/dist/cjs/cache/PersistentCache.js.map +0 -0
  127. package/dist/cjs/canvas/CanvasCompat.d.ts +5 -5
  128. package/dist/cjs/canvas/CanvasCompat.js +52 -52
  129. package/dist/cjs/canvas/CanvasCompat.js.map +0 -0
  130. package/dist/cjs/canvas/CanvasImage.d.ts +18 -18
  131. package/dist/cjs/canvas/CanvasImage.js +44 -44
  132. package/dist/cjs/canvas/CanvasImage.js.map +0 -0
  133. package/dist/cjs/entity/EntityModel.d.ts +7 -7
  134. package/dist/cjs/entity/EntityModel.js +2 -2
  135. package/dist/cjs/entity/EntityModel.js.map +0 -0
  136. package/dist/cjs/entity/blockEntityModels.json +1401 -1401
  137. package/dist/cjs/entity/entityModels.json +20623 -20623
  138. package/dist/cjs/entity/scene/EntityObject.d.ts +20 -20
  139. package/dist/cjs/entity/scene/EntityObject.js +130 -130
  140. package/dist/cjs/entity/scene/EntityObject.js.map +0 -0
  141. package/dist/cjs/error/MineRenderError.d.ts +4 -4
  142. package/dist/cjs/error/MineRenderError.js +14 -14
  143. package/dist/cjs/error/MineRenderError.js.map +0 -0
  144. package/dist/cjs/gui/scene/GuiObject.d.ts +6 -6
  145. package/dist/cjs/gui/scene/GuiObject.js +7 -7
  146. package/dist/cjs/gui/scene/GuiObject.js.map +0 -0
  147. package/dist/cjs/image/ImageLoader.d.ts +28 -28
  148. package/dist/cjs/image/ImageLoader.js +165 -165
  149. package/dist/cjs/image/ImageLoader.js.map +0 -0
  150. package/dist/cjs/index.d.ts +28 -28
  151. package/dist/cjs/index.js +42 -42
  152. package/dist/cjs/index.js.map +0 -0
  153. package/dist/cjs/inspector/SceneInspector.d.ts +27 -27
  154. package/dist/cjs/inspector/SceneInspector.js +365 -365
  155. package/dist/cjs/inspector/SceneInspector.js.map +0 -0
  156. package/dist/cjs/inspector/SceneStats.d.ts +22 -22
  157. package/dist/cjs/inspector/SceneStats.js +52 -52
  158. package/dist/cjs/inspector/SceneStats.js.map +0 -0
  159. package/dist/cjs/instance/InstanceManager.d.ts +14 -14
  160. package/dist/cjs/instance/InstanceManager.js +57 -57
  161. package/dist/cjs/instance/InstanceManager.js.map +0 -0
  162. package/dist/cjs/instance/InstanceReference.d.ts +21 -21
  163. package/dist/cjs/instance/InstanceReference.js +48 -48
  164. package/dist/cjs/instance/InstanceReference.js.map +0 -0
  165. package/dist/cjs/instance/Instanceable.d.ts +16 -16
  166. package/dist/cjs/instance/Instanceable.js +7 -7
  167. package/dist/cjs/instance/Instanceable.js.map +0 -0
  168. package/dist/cjs/lib/OrbitControls.d.ts +64 -0
  169. package/dist/cjs/lib/OrbitControls.js +658 -0
  170. package/dist/cjs/lib/OrbitControls.js.map +1 -0
  171. package/dist/cjs/model/DisplayPosition.d.ts +11 -11
  172. package/dist/cjs/model/DisplayPosition.js +15 -15
  173. package/dist/cjs/model/DisplayPosition.js.map +0 -0
  174. package/dist/cjs/model/ElementFace.d.ts +9 -9
  175. package/dist/cjs/model/ElementFace.js +2 -2
  176. package/dist/cjs/model/ElementFace.js.map +0 -0
  177. package/dist/cjs/model/GuiLight.d.ts +4 -4
  178. package/dist/cjs/model/GuiLight.js +8 -8
  179. package/dist/cjs/model/GuiLight.js.map +0 -0
  180. package/dist/cjs/model/Model.d.ts +46 -46
  181. package/dist/cjs/model/Model.js +19 -19
  182. package/dist/cjs/model/Model.js.map +0 -0
  183. package/dist/cjs/model/ModelElement.d.ts +21 -21
  184. package/dist/cjs/model/ModelElement.js +2 -2
  185. package/dist/cjs/model/ModelElement.js.map +0 -0
  186. package/dist/cjs/model/ModelGenerator.d.ts +6 -6
  187. package/dist/cjs/model/ModelGenerator.js +26 -26
  188. package/dist/cjs/model/ModelGenerator.js.map +0 -0
  189. package/dist/cjs/model/ModelMerger.d.ts +5 -5
  190. package/dist/cjs/model/ModelMerger.js +50 -50
  191. package/dist/cjs/model/ModelMerger.js.map +0 -0
  192. package/dist/cjs/model/ModelPart.d.ts +23 -23
  193. package/dist/cjs/model/ModelPart.js +2 -2
  194. package/dist/cjs/model/ModelPart.js.map +0 -0
  195. package/dist/cjs/model/block/Block.d.ts +6 -6
  196. package/dist/cjs/model/block/Block.js +2 -2
  197. package/dist/cjs/model/block/Block.js.map +0 -0
  198. package/dist/cjs/model/block/BlockState.d.ts +23 -23
  199. package/dist/cjs/model/block/BlockState.js +2 -2
  200. package/dist/cjs/model/block/BlockState.js.map +0 -0
  201. package/dist/cjs/model/block/BlockStateProperties.d.ts +13 -13
  202. package/dist/cjs/model/block/BlockStateProperties.js +2 -2
  203. package/dist/cjs/model/block/BlockStateProperties.js.map +0 -0
  204. package/dist/cjs/model/block/scene/BlockObject.d.ts +46 -46
  205. package/dist/cjs/model/block/scene/BlockObject.js +467 -467
  206. package/dist/cjs/model/block/scene/BlockObject.js.map +0 -0
  207. package/dist/cjs/model/defaultBlockStates.json +12337 -12337
  208. package/dist/cjs/model/multiblock/MultiBlockStructure.d.ts +9 -9
  209. package/dist/cjs/model/multiblock/MultiBlockStructure.js +2 -2
  210. package/dist/cjs/model/multiblock/MultiBlockStructure.js.map +0 -0
  211. package/dist/cjs/model/multiblock/SchematicParser.d.ts +4 -4
  212. package/dist/cjs/model/multiblock/SchematicParser.js +22 -22
  213. package/dist/cjs/model/multiblock/SchematicParser.js.map +0 -0
  214. package/dist/cjs/model/multiblock/StructureParser.d.ts +70 -70
  215. package/dist/cjs/model/multiblock/StructureParser.js +51 -51
  216. package/dist/cjs/model/multiblock/StructureParser.js.map +0 -0
  217. package/dist/cjs/model/scene/ModelObject.d.ts +25 -25
  218. package/dist/cjs/model/scene/ModelObject.js +162 -162
  219. package/dist/cjs/model/scene/ModelObject.js.map +0 -0
  220. package/dist/cjs/nbt/NBTHelper.d.ts +8 -8
  221. package/dist/cjs/nbt/NBTHelper.js +41 -41
  222. package/dist/cjs/nbt/NBTHelper.js.map +0 -0
  223. package/dist/cjs/renderer/MineRenderScene.d.ts +35 -35
  224. package/dist/cjs/renderer/MineRenderScene.js +131 -131
  225. package/dist/cjs/renderer/MineRenderScene.js.map +0 -0
  226. package/dist/cjs/renderer/Renderer.d.ts +83 -78
  227. package/dist/cjs/renderer/Renderer.js +266 -258
  228. package/dist/cjs/renderer/Renderer.js.map +1 -1
  229. package/dist/cjs/renderer/SceneObject.d.ts +81 -81
  230. package/dist/cjs/renderer/SceneObject.js +399 -399
  231. package/dist/cjs/renderer/SceneObject.js.map +0 -0
  232. package/dist/cjs/renderer/SceneObjectOptions.d.ts +6 -6
  233. package/dist/cjs/renderer/SceneObjectOptions.js +2 -2
  234. package/dist/cjs/renderer/SceneObjectOptions.js.map +0 -0
  235. package/dist/cjs/request/Requests.d.ts +12 -12
  236. package/dist/cjs/request/Requests.js +38 -38
  237. package/dist/cjs/request/Requests.js.map +0 -0
  238. package/dist/cjs/skin/SkinGeometries.d.ts +5 -5
  239. package/dist/cjs/skin/SkinGeometries.js +38 -38
  240. package/dist/cjs/skin/SkinGeometries.js.map +0 -0
  241. package/dist/cjs/skin/SkinPart.d.ts +16 -16
  242. package/dist/cjs/skin/SkinPart.js +20 -20
  243. package/dist/cjs/skin/SkinPart.js.map +0 -0
  244. package/dist/cjs/skin/SkinTextureCoordinates.d.ts +5 -5
  245. package/dist/cjs/skin/SkinTextureCoordinates.js +750 -750
  246. package/dist/cjs/skin/SkinTextureCoordinates.js.map +0 -0
  247. package/dist/cjs/skin/Skins.d.ts +17 -17
  248. package/dist/cjs/skin/Skins.js +167 -167
  249. package/dist/cjs/skin/Skins.js.map +0 -0
  250. package/dist/cjs/skin/scene/SkinObject.d.ts +21 -21
  251. package/dist/cjs/skin/scene/SkinObject.js +118 -118
  252. package/dist/cjs/skin/scene/SkinObject.js.map +0 -0
  253. package/dist/cjs/texture/TextureAtlas.d.ts +29 -29
  254. package/dist/cjs/texture/TextureAtlas.js +25 -25
  255. package/dist/cjs/texture/TextureAtlas.js.map +0 -0
  256. package/dist/cjs/texture/TextureLoader.d.ts +6 -6
  257. package/dist/cjs/texture/TextureLoader.js +33 -33
  258. package/dist/cjs/texture/TextureLoader.js.map +0 -0
  259. package/dist/cjs/texture/Textures.d.ts +10 -10
  260. package/dist/cjs/texture/Textures.js +51 -51
  261. package/dist/cjs/texture/Textures.js.map +0 -0
  262. package/dist/cjs/three/BufferGeometryUtils.d.ts +44 -0
  263. package/dist/cjs/three/BufferGeometryUtils.js +554 -0
  264. package/dist/cjs/three/BufferGeometryUtils.js.map +1 -0
  265. package/dist/cjs/three/OrbitControls.d.ts +59 -0
  266. package/dist/cjs/three/OrbitControls.js +790 -0
  267. package/dist/cjs/three/OrbitControls.js.map +1 -0
  268. package/dist/cjs/util/BatchedExecutor.d.ts +12 -12
  269. package/dist/cjs/util/BatchedExecutor.js +25 -25
  270. package/dist/cjs/util/BatchedExecutor.js.map +0 -0
  271. package/dist/cjs/util/log.d.ts +1 -1
  272. package/dist/cjs/util/log.js +31 -31
  273. package/dist/cjs/util/log.js.map +0 -0
  274. package/dist/cjs/util/model.d.ts +11 -11
  275. package/dist/cjs/util/model.js +181 -181
  276. package/dist/cjs/util/model.js.map +0 -0
  277. package/dist/cjs/util/performance.d.ts +3 -3
  278. package/dist/cjs/util/performance.js +18 -18
  279. package/dist/cjs/util/performance.js.map +0 -0
  280. package/dist/cjs/util/three.d.ts +8 -8
  281. package/dist/cjs/util/three.js +27 -27
  282. package/dist/cjs/util/three.js.map +0 -0
  283. package/dist/cjs/util/util.d.ts +19 -19
  284. package/dist/cjs/util/util.js +142 -142
  285. package/dist/cjs/util/util.js.map +0 -0
  286. package/dist/cjs/world/BlockInfo.d.ts +6 -6
  287. package/dist/cjs/world/BlockInfo.js +2 -2
  288. package/dist/cjs/world/BlockInfo.js.map +0 -0
  289. package/dist/cjs/world/Chunk.d.ts +33 -33
  290. package/dist/cjs/world/Chunk.js +131 -131
  291. package/dist/cjs/world/Chunk.js.map +1 -1
  292. package/dist/cjs/world/MineRenderWorld.d.ts +31 -31
  293. package/dist/cjs/world/MineRenderWorld.js +132 -132
  294. package/dist/cjs/world/MineRenderWorld.js.map +0 -0
  295. package/dist/esm/AnimatorFunction.d.ts +3 -3
  296. package/dist/esm/AnimatorFunction.js +1 -1
  297. package/dist/esm/AnimatorFunction.js.map +0 -0
  298. package/dist/esm/Axis.d.ts +8 -8
  299. package/dist/esm/Axis.js +18 -18
  300. package/dist/esm/Axis.js.map +0 -0
  301. package/dist/esm/CubeFace.d.ts +17 -17
  302. package/dist/esm/CubeFace.js +19 -19
  303. package/dist/esm/CubeFace.js.map +0 -0
  304. package/dist/esm/Disposable.d.ts +4 -4
  305. package/dist/esm/Disposable.js +3 -3
  306. package/dist/esm/Disposable.js.map +0 -0
  307. package/dist/esm/Env.d.ts +2 -2
  308. package/dist/esm/Env.js +2 -2
  309. package/dist/esm/Env.js.map +0 -0
  310. package/dist/esm/ExtractableImageData.d.ts +5 -5
  311. package/dist/esm/ExtractableImageData.js +1 -1
  312. package/dist/esm/ExtractableImageData.js.map +0 -0
  313. package/dist/esm/Geometries.d.ts +6 -6
  314. package/dist/esm/Geometries.js +87 -87
  315. package/dist/esm/Geometries.js.map +0 -0
  316. package/dist/esm/ListAsset.d.ts +5 -5
  317. package/dist/esm/ListAsset.js +1 -1
  318. package/dist/esm/ListAsset.js.map +0 -0
  319. package/dist/esm/Materials.d.ts +9 -9
  320. package/dist/esm/Materials.js +72 -72
  321. package/dist/esm/Materials.js.map +0 -0
  322. package/dist/esm/Meshes.d.ts +6 -6
  323. package/dist/esm/Meshes.js +16 -16
  324. package/dist/esm/Meshes.js.map +0 -0
  325. package/dist/esm/MinecraftAsset.d.ts +7 -7
  326. package/dist/esm/MinecraftAsset.js +1 -1
  327. package/dist/esm/MinecraftAsset.js.map +0 -0
  328. package/dist/esm/MinecraftCubeTexture.d.ts +26 -26
  329. package/dist/esm/MinecraftCubeTexture.js +99 -99
  330. package/dist/esm/MinecraftCubeTexture.js.map +0 -0
  331. package/dist/esm/MinecraftTextureMeta.d.ts +15 -15
  332. package/dist/esm/MinecraftTextureMeta.js +1 -1
  333. package/dist/esm/MinecraftTextureMeta.js.map +0 -0
  334. package/dist/esm/SceneStats.d.ts +5 -5
  335. package/dist/esm/SceneStats.js +7 -7
  336. package/dist/esm/SceneStats.js.map +0 -0
  337. package/dist/esm/Serializable.d.ts +3 -3
  338. package/dist/esm/Serializable.js +1 -1
  339. package/dist/esm/Serializable.js.map +0 -0
  340. package/dist/esm/Ticker.d.ts +20 -20
  341. package/dist/esm/Ticker.js +50 -50
  342. package/dist/esm/Ticker.js.map +0 -0
  343. package/dist/esm/TintColors.d.ts +1 -1
  344. package/dist/esm/TintColors.js +1 -1
  345. package/dist/esm/TintColors.js.map +0 -0
  346. package/dist/esm/Transformable.d.ts +11 -11
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- };
10
- import { SceneObject } from "../../../renderer/SceneObject";
11
- import { isModelObject, ModelObject } from "../../scene/ModelObject";
12
- import { Models } from "../../../assets/Models";
13
- import merge from "ts-deepmerge";
14
- import { Euler, Matrix4, Vector3 } from "three";
15
- import { clampRotationDegrees, toRadians } from "../../../util/util";
16
- import { MineRenderError } from "../../../error/MineRenderError";
17
- import { BlockStates } from "../../../assets/BlockStates";
18
- import { isInstanceReference } from "../../../instance/InstanceReference";
19
- import { AssetKey } from "../../../assets/AssetKey";
20
- import { prefix } from "../../../util/log";
21
- const p = prefix("BlockObject");
22
- export class BlockObject extends SceneObject {
23
- constructor(blockState, options) {
24
- super();
25
- this.blockState = blockState;
26
- this.isBlockObject = true;
27
- this._previousState = {};
28
- this._state = {};
29
- this._variant = undefined;
30
- this._instanceState = [];
31
- this._instanceVariant = [];
32
- this._instanceModel = [];
33
- this._variants = [];
34
- this._models = [];
35
- this.options = merge({}, BlockObject.DEFAULT_OPTIONS, options !== null && options !== void 0 ? options : {});
36
- //TODO
37
- }
38
- init() {
39
- return __awaiter(this, void 0, void 0, function* () {
40
- if (this.options.applyDefaultState) {
41
- const defaultState = this.blockState.key ? BlockStates.getDefaultState(this.blockState.key) : undefined;
42
- if (defaultState && Object.keys(defaultState).length > 0) { // use defined state
43
- const state = {};
44
- for (let k in defaultState) {
45
- state[k] = defaultState[k].default;
46
- }
47
- yield this.setState(state);
48
- }
49
- else { // fallback to guessing from blockState definition
50
- if (this.blockState.variants) {
51
- yield this.setState(Object.keys(this.blockState.variants)[0]);
52
- }
53
- else if (this.blockState.multipart) {
54
- for (let part of this.blockState.multipart) {
55
- if (part.when && !("OR" in part.when)) {
56
- const k = Object.keys(part.when)[0];
57
- if (k) {
58
- yield this.setState(k, part.when[k].split("|")[0]);
59
- break;
60
- }
61
- }
62
- }
63
- }
64
- }
65
- }
66
- else {
67
- yield this.recreateModels();
68
- }
69
- //TODO
70
- });
71
- }
72
- dispose() {
73
- super.dispose();
74
- }
75
- removeFromScene() {
76
- for (let model of this._models) {
77
- if (isModelObject(model)) {
78
- model.removeFromScene();
79
- }
80
- else if (isInstanceReference(model)) {
81
- model.setScale(new Vector3(0, 0, 0));
82
- }
83
- }
84
- super.removeFromScene();
85
- }
86
- get state() {
87
- return this._state;
88
- }
89
- nextInstance() {
90
- const ref = super.nextInstance();
91
- for (let child of this.children) {
92
- if (isModelObject(child)) {
93
- child._instanceCounter = this.instanceCounter;
94
- }
95
- }
96
- return ref;
97
- }
98
- mapStateToVariant(state) {
99
- return __awaiter(this, void 0, void 0, function* () {
100
- const out = [];
101
- if (this.blockState.variants) {
102
- if (Object.keys(this.blockState.variants).length === 1 && "" in this.blockState.variants) { // default variant
103
- out.push(this.getSingleVariant(this.blockState.variants[""]));
104
- }
105
- else {
106
- for (let variantKey in this.blockState.variants) {
107
- const split = variantKey.split(",");
108
- let matches = true;
109
- for (let s of split) {
110
- const [k, v] = s.split("=");
111
- if (`${state[k]}` !== `${v}`) {
112
- matches = false;
113
- break;
114
- }
115
- }
116
- if (matches) {
117
- const variants = this.blockState.variants[variantKey];
118
- out.push(this.getSingleVariant(variants));
119
- }
120
- }
121
- }
122
- }
123
- else if (this.blockState.multipart) {
124
- for (let part of this.blockState.multipart) {
125
- if (!part.apply) {
126
- console.debug(p, "Missing apply for blockState part", part);
127
- continue;
128
- }
129
- if (!part.when) { // no condition -> always apply
130
- out.push(this.getSingleVariant(part.apply));
131
- }
132
- else {
133
- let matches = true;
134
- // TODO: apparently AND is a thing too (https://yeleha.co/31Jec6P)
135
- if ("OR" in part.when) {
136
- const or = part.when.OR;
137
- let anyMatch = false;
138
- for (let o of or) {
139
- for (let k in o) {
140
- const split = o[k].split("|");
141
- let m = false;
142
- for (let s of split) {
143
- if (`${state[k]}` === `${s}`) {
144
- m = true;
145
- break;
146
- }
147
- }
148
- if (m) {
149
- anyMatch = true;
150
- break;
151
- }
152
- }
153
- }
154
- if (!anyMatch) {
155
- matches = false;
156
- }
157
- }
158
- else {
159
- for (let k in part.when) {
160
- const split = part.when[k].split("|");
161
- let m = false;
162
- for (let s of split) {
163
- if (`${state[k]}` === `${s}`) {
164
- m = true;
165
- break;
166
- }
167
- }
168
- if (!m) { // none of the possible values match
169
- matches = false;
170
- break;
171
- }
172
- }
173
- }
174
- if (matches) {
175
- const variants = part.apply;
176
- out.push(this.getSingleVariant(variants));
177
- }
178
- }
179
- }
180
- }
181
- return out;
182
- });
183
- }
184
- recreateModels() {
185
- return __awaiter(this, void 0, void 0, function* () {
186
- //TODO: change this to create models once, and then modify rotations when updating the state
187
- // Copy current instance info
188
- const instanceInfo = [];
189
- if (this.isInstanced) {
190
- for (let i = 0; i < this.instanceCounter; i++) {
191
- instanceInfo[i] = this.getMatrixAt(i);
192
- }
193
- }
194
- // Remove all children
195
- // this.disposeAndRemoveAllChildren(); //TODO: just removes all children of all instances atm...
196
- // TODO: try to reuse models instead of just removing them and creating new ones
197
- for (let model of this._models) {
198
- if (isInstanceReference(model)) {
199
- model.setScale(new Vector3(0, 0, 0)); //TODO
200
- }
201
- else {
202
- model.dispose();
203
- }
204
- }
205
- while (this._models.length > 0) {
206
- this._models.shift();
207
- }
208
- //TODO: might want to preload all possible states & cache their data
209
- //TODO: make sure to only instance stuff with different rotations together; i.e. not those with different multipart settings, or different models
210
- /*
211
- if (this.isInstanced) {
212
- //TODO: only map once per state
213
- for (let i = 0; i < this.instanceCounter; i++) {
214
- this._instanceVariant[i] = await this.mapStateToVariant(this._instanceState[i]);
215
- for (let variant of this._instanceVariant[i]) {
216
- this._instanceModel[i] = await this.createVariant(variant);
217
- }
218
- }
219
- //TODO: actually create
220
- //TODO: group by model
221
- this._isInstanced = true;
222
- } else {
223
- */
224
- const variantsToCreate = yield this.mapStateToVariant(this.state);
225
- this._variants = variantsToCreate;
226
- for (let blockStateVariant of variantsToCreate) {
227
- this._models.push(yield this.createVariant(blockStateVariant));
228
- }
229
- /*
230
- }
231
-
232
- */
233
- // console.log(instanceInfo);
234
- // // Re-apply instances
235
- // if (instanceInfo.length>0) {
236
- // for (let i = 0; i < instanceInfo.length; i++) {
237
- // this.setMatrixAt(i, instanceInfo[i]);
238
- // }
239
- // }
240
- });
241
- }
242
- getSingleVariant(variants) {
243
- if (Array.isArray(variants)) {
244
- //TODO: randomizer option / weights
245
- return variants[0];
246
- }
247
- else {
248
- return variants;
249
- }
250
- }
251
- // @deprecated
252
- createAVariant(variants, instanceInfo) {
253
- return __awaiter(this, void 0, void 0, function* () {
254
- const variant = this.getSingleVariant(variants);
255
- yield this.createVariant(variant);
256
- });
257
- }
258
- createVariant(variant) {
259
- return __awaiter(this, void 0, void 0, function* () {
260
- //TODO: uvlock
261
- //TODO: default state?
262
- const model = yield Models.getMerged(AssetKey.parse("models", variant.model));
263
- const obj = yield this.scene.addModel(model, this.options);
264
- /*
265
- const obj = new ModelObject(model!, this.options);
266
- await obj.init();
267
- */
268
- if (isInstanceReference(obj) || obj.isInstanced) {
269
- this._isInstanced = true;
270
- this._instanceCounter = 1; //TODO: BlockObject itself isn't technically instanced, but needs the id for the get/setMatrix calls to work properly
271
- /*
272
- if (isInstanceReference(obj)) {
273
- this._instanceCounter = obj.index;
274
- } else {
275
- this._instanceCounter = (<ModelObject>obj).instanceCounter;
276
- }
277
- */
278
- }
279
- /*
280
- // Re-apply instance info as a base
281
- if (instanceInfo.length > 0) {
282
- for (let i = 0; i < instanceInfo.length; i++) {
283
- obj.setMatrixAt(i, instanceInfo[i]);
284
- }
285
- }
286
- */
287
- let rotation = new Euler(0, 0, 0);
288
- if (typeof variant.x !== "undefined") {
289
- // obj.rotation.x = toRadians(variant.x);
290
- // obj.rotation.set(obj.rotation.x + toRadians(variant.x), obj.rotation.y, obj.rotation.z);
291
- // for (let child of obj.children) {
292
- // // applyGenericRotation(Axis.X, variant.x, child);
293
- // child.rotation.x = toRadians(variant.x);
294
- // }
295
- // this.setRotationAt(0, new Euler(variant.x, 0, 0));
296
- rotation.x = toRadians(clampRotationDegrees(variant.x));
297
- }
298
- if (typeof variant.y !== "undefined") {
299
- // obj.rotation.y = toRadians(variant.y);
300
- // obj.rotation.set(obj.rotation.x, obj.rotation.y + toRadians(variant.y), obj.rotation.z);
301
- // for (let child of obj.children) {
302
- // // applyGenericRotation(Axis.Y, variant.y, child);
303
- // child.rotation.y = toRadians(variant.y);
304
- // }
305
- // this.setRotationAt(0, new Euler(0, variant.y, 0));
306
- // Y-Rotations are weird...
307
- if (typeof variant.x !== "undefined") {
308
- rotation.y = toRadians(clampRotationDegrees(variant.y));
309
- }
310
- else {
311
- rotation.y = toRadians(clampRotationDegrees(360 - variant.y));
312
- }
313
- }
314
- // console.log(obj.isInstanced);
315
- obj.setRotation(rotation);
316
- setTimeout(() => {
317
- obj.setRotation(rotation);
318
- }, 150); //TODO
319
- console.log(obj);
320
- /*
321
- this.add(obj);
322
-
323
- if (this.options.wireframe) {
324
- addWireframeToObject(this, 0xff0000, 2)
325
- }
326
- */
327
- return obj;
328
- });
329
- }
330
- resetState() {
331
- return __awaiter(this, void 0, void 0, function* () {
332
- this._previousState = this._state;
333
- this._state = {};
334
- yield this.recreateModels();
335
- });
336
- }
337
- setState(stringOrKeyOrState, value) {
338
- return __awaiter(this, void 0, void 0, function* () {
339
- this._setState(stringOrKeyOrState, value);
340
- yield this.recreateModels();
341
- });
342
- }
343
- _setState(stringOrKeyOrState, value) {
344
- this._previousState = this._state;
345
- if (typeof value === "undefined") { // a=b,c=d,... or state object
346
- if (typeof stringOrKeyOrState === "string") {
347
- if (stringOrKeyOrState === "")
348
- return;
349
- const split = stringOrKeyOrState.split(",");
350
- for (let s of split) {
351
- let [k, v] = s.split("=");
352
- this._setState(k, v);
353
- }
354
- }
355
- else if (typeof stringOrKeyOrState === "object") {
356
- for (let k in stringOrKeyOrState) {
357
- this._state[k] = stringOrKeyOrState[k];
358
- }
359
- }
360
- }
361
- else {
362
- this._state[stringOrKeyOrState] = value;
363
- }
364
- }
365
- /*
366
- public async setStateAt(index: number, string: string);
367
- public async setStateAt(index: number, state: BlockStateProperties);
368
- public async setStateAt(index: number, key: string, value: string);
369
- public async setStateAt(index: number, stringOrKeyOrState: string | BlockStateProperties, value?: string);
370
- public async setStateAt(index: number, stringOrKeyOrState: string | BlockStateProperties, value?: string) {
371
- this._setStateAt(index, stringOrKeyOrState, value);
372
- await this.recreateModels();
373
- }
374
-
375
- protected _setStateAt(index: number, stringOrKeyOrState: string | BlockStateProperties, value?: string): void {
376
- if (!this._instanceState[index]) this._instanceState[index] = {};
377
- if (typeof value === "undefined") { // a=b,c=d,... or state object
378
- if (typeof stringOrKeyOrState === "string") {
379
- if (stringOrKeyOrState === "") return;
380
- const split = stringOrKeyOrState.split(",");
381
- for (let s of split) {
382
- let [k, v] = s.split("=");
383
- this._setStateAt(index, k, v);
384
- }
385
- } else if (typeof stringOrKeyOrState === "object") {
386
- for (let k in stringOrKeyOrState) {
387
- this._instanceState[index][k] = stringOrKeyOrState[k];
388
- }
389
- }
390
- } else {
391
- this._instanceState[index][stringOrKeyOrState as string] = value;
392
- }
393
- }
394
-
395
- _getStateAt(index: number): BlockStateProperties {
396
- return this._instanceState[index];
397
- }
398
-
399
- */
400
- setPositionRotationScaleAt(index, position, rotation, scale) {
401
- super.setPositionRotationScaleAt(index, position, rotation, scale);
402
- }
403
- getMatrixAt(index, matrix = new Matrix4()) {
404
- if (!this.isInstanced)
405
- throw new MineRenderError("Object is not instanced");
406
- const child = this._models[0];
407
- if (child && isModelObject(child)) {
408
- child.getMatrixAt(index, matrix);
409
- }
410
- else if (child && isInstanceReference(child)) {
411
- child.getMatrix(matrix);
412
- }
413
- /*
414
- console.log(this.children)
415
- const child = this.children[0];
416
- if (child && isModelObject(child)) {
417
- if (!child.isInstanced) throw new MineRenderError("Object is not instanced");
418
- child.getMatrixAt(index, matrix);
419
- }
420
- return matrix;
421
- */
422
- // return super.getMatrixAt(0, matrix);
423
- return matrix;
424
- }
425
- setMatrixAt(index, matrix) {
426
- if (!this.isInstanced)
427
- throw new MineRenderError("Object is not instanced");
428
- // const child = this._models[0];
429
- for (let child of this._models) {
430
- if (child && isModelObject(child)) {
431
- child.setMatrixAt(index, matrix);
432
- }
433
- else if (child && isInstanceReference(child)) {
434
- child.setMatrix(matrix);
435
- }
436
- }
437
- /*
438
- console.log(this.children)
439
- for (let child of this.children) {
440
- if (isModelObject(child)) {
441
- if (!child.isInstanced) throw new MineRenderError("Object is not instanced");
442
- child.setMatrixAt(index, matrix);
443
- }
444
- }
445
- */
446
- }
447
- setPosition(position) {
448
- super.setPosition(position);
449
- for (let model of this._models) {
450
- model.setPosition(position);
451
- }
452
- }
453
- }
454
- BlockObject.DEFAULT_OPTIONS = merge({}, ModelObject.DEFAULT_OPTIONS, {
455
- applyDefaultState: true
456
- });
457
- export function isBlockObject(obj) {
458
- return obj.isBlockObject;
459
- }
1
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
2
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
3
+ return new (P || (P = Promise))(function (resolve, reject) {
4
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
5
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
6
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
7
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
8
+ });
9
+ };
10
+ import { SceneObject } from "../../../renderer/SceneObject";
11
+ import { isModelObject, ModelObject } from "../../scene/ModelObject";
12
+ import { Models } from "../../../assets/Models";
13
+ import merge from "ts-deepmerge";
14
+ import { Euler, Matrix4, Vector3 } from "three";
15
+ import { clampRotationDegrees, toRadians } from "../../../util/util";
16
+ import { MineRenderError } from "../../../error/MineRenderError";
17
+ import { BlockStates } from "../../../assets/BlockStates";
18
+ import { isInstanceReference } from "../../../instance/InstanceReference";
19
+ import { AssetKey } from "../../../assets/AssetKey";
20
+ import { prefix } from "../../../util/log";
21
+ const p = prefix("BlockObject");
22
+ export class BlockObject extends SceneObject {
23
+ constructor(blockState, options) {
24
+ super();
25
+ this.blockState = blockState;
26
+ this.isBlockObject = true;
27
+ this._previousState = {};
28
+ this._state = {};
29
+ this._variant = undefined;
30
+ this._instanceState = [];
31
+ this._instanceVariant = [];
32
+ this._instanceModel = [];
33
+ this._variants = [];
34
+ this._models = [];
35
+ this.options = merge({}, BlockObject.DEFAULT_OPTIONS, options !== null && options !== void 0 ? options : {});
36
+ //TODO
37
+ }
38
+ init() {
39
+ return __awaiter(this, void 0, void 0, function* () {
40
+ if (this.options.applyDefaultState) {
41
+ const defaultState = this.blockState.key ? BlockStates.getDefaultState(this.blockState.key) : undefined;
42
+ if (defaultState && Object.keys(defaultState).length > 0) { // use defined state
43
+ const state = {};
44
+ for (let k in defaultState) {
45
+ state[k] = defaultState[k].default;
46
+ }
47
+ yield this.setState(state);
48
+ }
49
+ else { // fallback to guessing from blockState definition
50
+ if (this.blockState.variants) {
51
+ yield this.setState(Object.keys(this.blockState.variants)[0]);
52
+ }
53
+ else if (this.blockState.multipart) {
54
+ for (let part of this.blockState.multipart) {
55
+ if (part.when && !("OR" in part.when)) {
56
+ const k = Object.keys(part.when)[0];
57
+ if (k) {
58
+ yield this.setState(k, part.when[k].split("|")[0]);
59
+ break;
60
+ }
61
+ }
62
+ }
63
+ }
64
+ }
65
+ }
66
+ else {
67
+ yield this.recreateModels();
68
+ }
69
+ //TODO
70
+ });
71
+ }
72
+ dispose() {
73
+ super.dispose();
74
+ }
75
+ removeFromScene() {
76
+ for (let model of this._models) {
77
+ if (isModelObject(model)) {
78
+ model.removeFromScene();
79
+ }
80
+ else if (isInstanceReference(model)) {
81
+ model.setScale(new Vector3(0, 0, 0));
82
+ }
83
+ }
84
+ super.removeFromScene();
85
+ }
86
+ get state() {
87
+ return this._state;
88
+ }
89
+ nextInstance() {
90
+ const ref = super.nextInstance();
91
+ for (let child of this.children) {
92
+ if (isModelObject(child)) {
93
+ child._instanceCounter = this.instanceCounter;
94
+ }
95
+ }
96
+ return ref;
97
+ }
98
+ mapStateToVariant(state) {
99
+ return __awaiter(this, void 0, void 0, function* () {
100
+ const out = [];
101
+ if (this.blockState.variants) {
102
+ if (Object.keys(this.blockState.variants).length === 1 && "" in this.blockState.variants) { // default variant
103
+ out.push(this.getSingleVariant(this.blockState.variants[""]));
104
+ }
105
+ else {
106
+ for (let variantKey in this.blockState.variants) {
107
+ const split = variantKey.split(",");
108
+ let matches = true;
109
+ for (let s of split) {
110
+ const [k, v] = s.split("=");
111
+ if (`${state[k]}` !== `${v}`) {
112
+ matches = false;
113
+ break;
114
+ }
115
+ }
116
+ if (matches) {
117
+ const variants = this.blockState.variants[variantKey];
118
+ out.push(this.getSingleVariant(variants));
119
+ }
120
+ }
121
+ }
122
+ }
123
+ else if (this.blockState.multipart) {
124
+ for (let part of this.blockState.multipart) {
125
+ if (!part.apply) {
126
+ console.debug(p, "Missing apply for blockState part", part);
127
+ continue;
128
+ }
129
+ if (!part.when) { // no condition -> always apply
130
+ out.push(this.getSingleVariant(part.apply));
131
+ }
132
+ else {
133
+ let matches = true;
134
+ // TODO: apparently AND is a thing too (https://yeleha.co/31Jec6P)
135
+ if ("OR" in part.when) {
136
+ const or = part.when.OR;
137
+ let anyMatch = false;
138
+ for (let o of or) {
139
+ for (let k in o) {
140
+ const split = o[k].split("|");
141
+ let m = false;
142
+ for (let s of split) {
143
+ if (`${state[k]}` === `${s}`) {
144
+ m = true;
145
+ break;
146
+ }
147
+ }
148
+ if (m) {
149
+ anyMatch = true;
150
+ break;
151
+ }
152
+ }
153
+ }
154
+ if (!anyMatch) {
155
+ matches = false;
156
+ }
157
+ }
158
+ else {
159
+ for (let k in part.when) {
160
+ const split = part.when[k].split("|");
161
+ let m = false;
162
+ for (let s of split) {
163
+ if (`${state[k]}` === `${s}`) {
164
+ m = true;
165
+ break;
166
+ }
167
+ }
168
+ if (!m) { // none of the possible values match
169
+ matches = false;
170
+ break;
171
+ }
172
+ }
173
+ }
174
+ if (matches) {
175
+ const variants = part.apply;
176
+ out.push(this.getSingleVariant(variants));
177
+ }
178
+ }
179
+ }
180
+ }
181
+ return out;
182
+ });
183
+ }
184
+ recreateModels() {
185
+ return __awaiter(this, void 0, void 0, function* () {
186
+ //TODO: change this to create models once, and then modify rotations when updating the state
187
+ // Copy current instance info
188
+ const instanceInfo = [];
189
+ if (this.isInstanced) {
190
+ for (let i = 0; i < this.instanceCounter; i++) {
191
+ instanceInfo[i] = this.getMatrixAt(i);
192
+ }
193
+ }
194
+ // Remove all children
195
+ // this.disposeAndRemoveAllChildren(); //TODO: just removes all children of all instances atm...
196
+ // TODO: try to reuse models instead of just removing them and creating new ones
197
+ for (let model of this._models) {
198
+ if (isInstanceReference(model)) {
199
+ model.setScale(new Vector3(0, 0, 0)); //TODO
200
+ }
201
+ else {
202
+ model.dispose();
203
+ }
204
+ }
205
+ while (this._models.length > 0) {
206
+ this._models.shift();
207
+ }
208
+ //TODO: might want to preload all possible states & cache their data
209
+ //TODO: make sure to only instance stuff with different rotations together; i.e. not those with different multipart settings, or different models
210
+ /*
211
+ if (this.isInstanced) {
212
+ //TODO: only map once per state
213
+ for (let i = 0; i < this.instanceCounter; i++) {
214
+ this._instanceVariant[i] = await this.mapStateToVariant(this._instanceState[i]);
215
+ for (let variant of this._instanceVariant[i]) {
216
+ this._instanceModel[i] = await this.createVariant(variant);
217
+ }
218
+ }
219
+ //TODO: actually create
220
+ //TODO: group by model
221
+ this._isInstanced = true;
222
+ } else {
223
+ */
224
+ const variantsToCreate = yield this.mapStateToVariant(this.state);
225
+ this._variants = variantsToCreate;
226
+ for (let blockStateVariant of variantsToCreate) {
227
+ this._models.push(yield this.createVariant(blockStateVariant));
228
+ }
229
+ /*
230
+ }
231
+
232
+ */
233
+ // console.log(instanceInfo);
234
+ // // Re-apply instances
235
+ // if (instanceInfo.length>0) {
236
+ // for (let i = 0; i < instanceInfo.length; i++) {
237
+ // this.setMatrixAt(i, instanceInfo[i]);
238
+ // }
239
+ // }
240
+ });
241
+ }
242
+ getSingleVariant(variants) {
243
+ if (Array.isArray(variants)) {
244
+ //TODO: randomizer option / weights
245
+ return variants[0];
246
+ }
247
+ else {
248
+ return variants;
249
+ }
250
+ }
251
+ // @deprecated
252
+ createAVariant(variants, instanceInfo) {
253
+ return __awaiter(this, void 0, void 0, function* () {
254
+ const variant = this.getSingleVariant(variants);
255
+ yield this.createVariant(variant);
256
+ });
257
+ }
258
+ createVariant(variant) {
259
+ return __awaiter(this, void 0, void 0, function* () {
260
+ //TODO: uvlock
261
+ //TODO: default state?
262
+ const model = yield Models.getMerged(AssetKey.parse("models", variant.model));
263
+ const obj = yield this.scene.addModel(model, this.options);
264
+ /*
265
+ const obj = new ModelObject(model!, this.options);
266
+ await obj.init();
267
+ */
268
+ if (isInstanceReference(obj) || obj.isInstanced) {
269
+ this._isInstanced = true;
270
+ this._instanceCounter = 1; //TODO: BlockObject itself isn't technically instanced, but needs the id for the get/setMatrix calls to work properly
271
+ /*
272
+ if (isInstanceReference(obj)) {
273
+ this._instanceCounter = obj.index;
274
+ } else {
275
+ this._instanceCounter = (<ModelObject>obj).instanceCounter;
276
+ }
277
+ */
278
+ }
279
+ /*
280
+ // Re-apply instance info as a base
281
+ if (instanceInfo.length > 0) {
282
+ for (let i = 0; i < instanceInfo.length; i++) {
283
+ obj.setMatrixAt(i, instanceInfo[i]);
284
+ }
285
+ }
286
+ */
287
+ let rotation = new Euler(0, 0, 0);
288
+ if (typeof variant.x !== "undefined") {
289
+ // obj.rotation.x = toRadians(variant.x);
290
+ // obj.rotation.set(obj.rotation.x + toRadians(variant.x), obj.rotation.y, obj.rotation.z);
291
+ // for (let child of obj.children) {
292
+ // // applyGenericRotation(Axis.X, variant.x, child);
293
+ // child.rotation.x = toRadians(variant.x);
294
+ // }
295
+ // this.setRotationAt(0, new Euler(variant.x, 0, 0));
296
+ rotation.x = toRadians(clampRotationDegrees(variant.x));
297
+ }
298
+ if (typeof variant.y !== "undefined") {
299
+ // obj.rotation.y = toRadians(variant.y);
300
+ // obj.rotation.set(obj.rotation.x, obj.rotation.y + toRadians(variant.y), obj.rotation.z);
301
+ // for (let child of obj.children) {
302
+ // // applyGenericRotation(Axis.Y, variant.y, child);
303
+ // child.rotation.y = toRadians(variant.y);
304
+ // }
305
+ // this.setRotationAt(0, new Euler(0, variant.y, 0));
306
+ // Y-Rotations are weird...
307
+ if (typeof variant.x !== "undefined") {
308
+ rotation.y = toRadians(clampRotationDegrees(variant.y));
309
+ }
310
+ else {
311
+ rotation.y = toRadians(clampRotationDegrees(360 - variant.y));
312
+ }
313
+ }
314
+ // console.log(obj.isInstanced);
315
+ obj.setRotation(rotation);
316
+ setTimeout(() => {
317
+ obj.setRotation(rotation);
318
+ }, 150); //TODO
319
+ console.log(obj);
320
+ /*
321
+ this.add(obj);
322
+
323
+ if (this.options.wireframe) {
324
+ addWireframeToObject(this, 0xff0000, 2)
325
+ }
326
+ */
327
+ return obj;
328
+ });
329
+ }
330
+ resetState() {
331
+ return __awaiter(this, void 0, void 0, function* () {
332
+ this._previousState = this._state;
333
+ this._state = {};
334
+ yield this.recreateModels();
335
+ });
336
+ }
337
+ setState(stringOrKeyOrState, value) {
338
+ return __awaiter(this, void 0, void 0, function* () {
339
+ this._setState(stringOrKeyOrState, value);
340
+ yield this.recreateModels();
341
+ });
342
+ }
343
+ _setState(stringOrKeyOrState, value) {
344
+ this._previousState = this._state;
345
+ if (typeof value === "undefined") { // a=b,c=d,... or state object
346
+ if (typeof stringOrKeyOrState === "string") {
347
+ if (stringOrKeyOrState === "")
348
+ return;
349
+ const split = stringOrKeyOrState.split(",");
350
+ for (let s of split) {
351
+ let [k, v] = s.split("=");
352
+ this._setState(k, v);
353
+ }
354
+ }
355
+ else if (typeof stringOrKeyOrState === "object") {
356
+ for (let k in stringOrKeyOrState) {
357
+ this._state[k] = stringOrKeyOrState[k];
358
+ }
359
+ }
360
+ }
361
+ else {
362
+ this._state[stringOrKeyOrState] = value;
363
+ }
364
+ }
365
+ /*
366
+ public async setStateAt(index: number, string: string);
367
+ public async setStateAt(index: number, state: BlockStateProperties);
368
+ public async setStateAt(index: number, key: string, value: string);
369
+ public async setStateAt(index: number, stringOrKeyOrState: string | BlockStateProperties, value?: string);
370
+ public async setStateAt(index: number, stringOrKeyOrState: string | BlockStateProperties, value?: string) {
371
+ this._setStateAt(index, stringOrKeyOrState, value);
372
+ await this.recreateModels();
373
+ }
374
+
375
+ protected _setStateAt(index: number, stringOrKeyOrState: string | BlockStateProperties, value?: string): void {
376
+ if (!this._instanceState[index]) this._instanceState[index] = {};
377
+ if (typeof value === "undefined") { // a=b,c=d,... or state object
378
+ if (typeof stringOrKeyOrState === "string") {
379
+ if (stringOrKeyOrState === "") return;
380
+ const split = stringOrKeyOrState.split(",");
381
+ for (let s of split) {
382
+ let [k, v] = s.split("=");
383
+ this._setStateAt(index, k, v);
384
+ }
385
+ } else if (typeof stringOrKeyOrState === "object") {
386
+ for (let k in stringOrKeyOrState) {
387
+ this._instanceState[index][k] = stringOrKeyOrState[k];
388
+ }
389
+ }
390
+ } else {
391
+ this._instanceState[index][stringOrKeyOrState as string] = value;
392
+ }
393
+ }
394
+
395
+ _getStateAt(index: number): BlockStateProperties {
396
+ return this._instanceState[index];
397
+ }
398
+
399
+ */
400
+ setPositionRotationScaleAt(index, position, rotation, scale) {
401
+ super.setPositionRotationScaleAt(index, position, rotation, scale);
402
+ }
403
+ getMatrixAt(index, matrix = new Matrix4()) {
404
+ if (!this.isInstanced)
405
+ throw new MineRenderError("Object is not instanced");
406
+ const child = this._models[0];
407
+ if (child && isModelObject(child)) {
408
+ child.getMatrixAt(index, matrix);
409
+ }
410
+ else if (child && isInstanceReference(child)) {
411
+ child.getMatrix(matrix);
412
+ }
413
+ /*
414
+ console.log(this.children)
415
+ const child = this.children[0];
416
+ if (child && isModelObject(child)) {
417
+ if (!child.isInstanced) throw new MineRenderError("Object is not instanced");
418
+ child.getMatrixAt(index, matrix);
419
+ }
420
+ return matrix;
421
+ */
422
+ // return super.getMatrixAt(0, matrix);
423
+ return matrix;
424
+ }
425
+ setMatrixAt(index, matrix) {
426
+ if (!this.isInstanced)
427
+ throw new MineRenderError("Object is not instanced");
428
+ // const child = this._models[0];
429
+ for (let child of this._models) {
430
+ if (child && isModelObject(child)) {
431
+ child.setMatrixAt(index, matrix);
432
+ }
433
+ else if (child && isInstanceReference(child)) {
434
+ child.setMatrix(matrix);
435
+ }
436
+ }
437
+ /*
438
+ console.log(this.children)
439
+ for (let child of this.children) {
440
+ if (isModelObject(child)) {
441
+ if (!child.isInstanced) throw new MineRenderError("Object is not instanced");
442
+ child.setMatrixAt(index, matrix);
443
+ }
444
+ }
445
+ */
446
+ }
447
+ setPosition(position) {
448
+ super.setPosition(position);
449
+ for (let model of this._models) {
450
+ model.setPosition(position);
451
+ }
452
+ }
453
+ }
454
+ BlockObject.DEFAULT_OPTIONS = merge({}, ModelObject.DEFAULT_OPTIONS, {
455
+ applyDefaultState: true
456
+ });
457
+ export function isBlockObject(obj) {
458
+ return obj.isBlockObject;
459
+ }
460
460
  //# sourceMappingURL=BlockObject.js.map