mineflayer 3.11.0 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/FUNDING.yml +0 -2
- package/README.md +16 -15
- package/docs/README.md +16 -15
- package/docs/api.md +25 -16
- package/docs/es/README_ES.md +1 -1
- package/docs/es/api_es.md +34 -18
- package/docs/fr/README_FR.md +1 -1
- package/docs/history.md +29 -0
- package/docs/ru/README_RU.md +1 -1
- package/docs/ru/api_ru.md +1 -1
- package/docs/tr/README_TR.md +1 -1
- package/docs/zh/README_ZH_CN.md +1 -1
- package/examples/chatterbox.js +1 -1
- package/examples/discord.js +15 -5
- package/examples/python/basic.py +2 -2
- package/examples/python/chatterbox.py +1 -1
- package/examples/screenshot-with-node-canvas-webgl/screenshot.js +2 -2
- package/index.d.ts +99 -97
- package/lib/conversions.js +1 -1
- package/lib/loader.js +4 -4
- package/lib/plugins/bed.js +1 -1
- package/lib/plugins/block_actions.js +1 -1
- package/lib/plugins/blocks.js +18 -4
- package/lib/plugins/chat.js +2 -0
- package/lib/plugins/command_block.js +1 -1
- package/lib/plugins/creative.js +1 -1
- package/lib/plugins/digging.js +2 -17
- package/lib/plugins/entities.js +13 -9
- package/lib/plugins/explosion.js +3 -1
- package/lib/plugins/game.js +7 -0
- package/lib/plugins/generic_place.js +5 -10
- package/lib/plugins/inventory.js +17 -9
- package/lib/plugins/physics.js +16 -5
- package/lib/plugins/place_block.js +1 -1
- package/lib/plugins/place_entity.js +11 -5
- package/lib/plugins/ray_trace.js +10 -0
- package/lib/plugins/scoreboard.js +2 -9
- package/lib/plugins/sound.js +1 -1
- package/lib/plugins/spawn_point.js +1 -1
- package/lib/plugins/villager.js +2 -3
- package/lib/scoreboard.js +48 -35
- package/lib/version.js +1 -1
- package/package.json +23 -22
package/.github/FUNDING.yml
CHANGED
package/README.md
CHANGED
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[](http://badge.fury.io/js/mineflayer)
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[](https://github.com/PrismarineJS/mineflayer/actions?query=workflow%3A%22CI%22)
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[](https://discord.gg/GsEFRM8)
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[](https://gitter.im/PrismarineJS/general)
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[](https://irc.gitter.im/)
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[](https://issuehunt.io/r/PrismarineJS/mineflayer)
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[](https://gitpod.io/#https://github.com/PrismarineJS/mineflayer)
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[](https://colab.research.google.com/github/PrismarineJS/mineflayer/blob/master/docs/mineflayer.ipynb)
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| <sub>EN</sub> [English](README.md) | <sub>RU</sub> [русский](ru/README_RU.md) | <sub>ES</sub> [Español](es/README_ES.md) | <sub>FR</sub> [Français](fr/README_FR.md) | <sub>TR</sub> [Türkçe](tr/README_TR.md) | <sub>ZH</sub> [中文](zh/README_ZH_CN.md) |
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|-------------------------|----------------------------|----------------------------|----------------------------|----------------------------|----------------------------|
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Create Minecraft bots with a powerful, stable, and high level JavaScript [API](api.md), also usable from Python.
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First time using
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First time using Node.js? You may want to start with the [tutorial](tutorial.md). Know Python? Checkout some [Python examples](https://github.com/PrismarineJS/mineflayer/tree/master/examples/python) and try out [Mineflayer on Google Colab](https://colab.research.google.com/github/PrismarineJS/mineflayer/blob/master/docs/mineflayer.ipynb).
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## Features
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* Supports Minecraft 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15 and 1.
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* Supports Minecraft 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15, 1.16 and 1.17.
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* Entity knowledge and tracking.
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* Block knowledge. You can query the world around you. Milliseconds to find any block.
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* Physics and movement - handle all bounding boxes
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### Roadmap
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Checkout this page
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Checkout [this page](https://github.com/PrismarineJS/mineflayer/wiki/Big-Prismarine-projects) to see what our current projects are.
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## Installation
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First install
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First install Node.js >= 14 from [nodejs.org](https://nodejs.org/) then:
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`npm install mineflayer`
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| link | description |
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|---|---|
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|[tutorial](tutorial.md) | Begin with Node.js and mineflayer |
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| [FAQ.md](FAQ.md) | Got a question ? go there first |
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| [api.md](api.md) [unstable_api.md](unstable_api.md) | The full API reference |
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| [history.md](history.md) | The changelog for mineflayer |
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**Getting Started**
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Without version specified, the version of the server will be guessed automatically.
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Without a version specified, the version of the server will be guessed automatically.
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Without auth specified, the mojang auth style will be guessed.
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### Echo Example
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### See what your bot is doing
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Thanks to [prismarine-viewer](https://github.com/PrismarineJS/prismarine-viewer) project, it's possible to display in a browser window what your bot is doing.
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Thanks to the [prismarine-viewer](https://github.com/PrismarineJS/prismarine-viewer) project, it's possible to display in a browser window what your bot is doing.
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Just run `npm install prismarine-viewer` and add this to your bot:
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```js
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const { mineflayer: mineflayerViewer } = require('prismarine-viewer')
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|[viewer](https://github.com/PrismarineJS/mineflayer/tree/master/examples/viewer) | Display your bot world view in the browser |
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|[pathfinder](https://github.com/PrismarineJS/mineflayer/tree/master/examples/pathfinder) | Make your bot go to any location automatically |
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|[chest](https://github.com/PrismarineJS/mineflayer/blob/master/examples/chest.js) | Use chests, furnaces, dispensers, enchantment tables |
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|[digger](https://github.com/PrismarineJS/mineflayer/blob/master/examples/digger.js) | Learn how to create a simple bot that is capable of digging
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|[digger](https://github.com/PrismarineJS/mineflayer/blob/master/examples/digger.js) | Learn how to create a simple bot that is capable of digging blocks |
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|[discord](https://github.com/PrismarineJS/mineflayer/blob/master/examples/discord.js) | Connect a discord bot with a mineflayer bot |
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|[jumper](https://github.com/PrismarineJS/mineflayer/blob/master/examples/jumper.js) | Learn how to move, jump, ride vehicles, attack nearby entities |
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|[ansi](https://github.com/PrismarineJS/mineflayer/blob/master/examples/ansi.js) | Display your bot's chat with all of the chat colors shown in your terminal |
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* [pathfinder](https://github.com/Karang/mineflayer-pathfinder) - advanced A* pathfinding with a lot of configurable features
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* [prismarine-viewer](https://github.com/PrismarineJS/prismarine-viewer) - simple web chunk viewer
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* [web-inventory](https://github.com/ImHarvol/mineflayer-web-inventory) - web based inventory viewer
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* [statemachine](https://github.com/TheDudeFromCI/mineflayer-statemachine) - A state machine API for more complex bot
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* [Armor Manager](https://github.com/G07cha/MineflayerArmorManager) - automatic armor
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* [statemachine](https://github.com/TheDudeFromCI/mineflayer-statemachine) - A state machine API for more complex bot behaviors
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* [Armor Manager](https://github.com/G07cha/MineflayerArmorManager) - automatic armor management
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* [Collect Block](https://github.com/TheDudeFromCI/mineflayer-collectblock) - Quick and simple block collection API.
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* [Dashboard](https://github.com/wvffle/mineflayer-dashboard) - Frontend dashboard for mineflayer bot
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* [PVP](https://github.com/TheDudeFromCI/mineflayer-pvp) - Easy API for basic PVP and PVE.
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* [
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* [Auto Eat](https://github.com/link-discord/mineflayer-auto-eat) - Automatic eating of food.
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* [Auto Crystal](https://github.com/link-discord/mineflayer-autocrystal) - Automatic placing & breaking of end crystals.
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* [Tool](https://github.com/TheDudeFromCI/mineflayer-tool) - A utility for automatic tool/weapon selection with a high level API.
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* [Hawkeye](https://github.com/sefirosweb/minecraftHawkEye) - A utility for using auto-aim with bows.
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* [GUI](https://github.com/firejoust/mineflayer-GUI) - Eased navigation & management of nested chest-GUI windows
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* [Projectile](https://github.com/firejoust/mineflayer-projectile) - Configurable tool for projectile based combat
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But also check out :
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* [Bloodhound](https://github.com/Nixes/mineflayer-bloodhound) - determine who and what is responsible for damage to another entity
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* [tps](https://github.com/SiebeDW/mineflayer-tps) - get the current tps (processed tps)
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* [panorama](https://github.com/IceTank/mineflayer-panorama) - take Panorama Images of your world
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* [player-death-event](https://github.com/tuanzisama/mineflayer-death-event) - emit player death event in Mineflayer.
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## Projects Using Mineflayer
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package/docs/README.md
CHANGED
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[](http://badge.fury.io/js/mineflayer)
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[](https://github.com/PrismarineJS/mineflayer/actions?query=workflow%3A%22CI%22)
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[](https://discord.gg/GsEFRM8)
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[](https://gitter.im/PrismarineJS/general)
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[](https://irc.gitter.im/)
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[](https://issuehunt.io/r/PrismarineJS/mineflayer)
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[](https://gitpod.io/#https://github.com/PrismarineJS/mineflayer)
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[](https://colab.research.google.com/github/PrismarineJS/mineflayer/blob/master/docs/mineflayer.ipynb)
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| <sub>EN</sub> [English](README.md) | <sub>RU</sub> [русский](ru/README_RU.md) | <sub>ES</sub> [Español](es/README_ES.md) | <sub>FR</sub> [Français](fr/README_FR.md) | <sub>TR</sub> [Türkçe](tr/README_TR.md) | <sub>ZH</sub> [中文](zh/README_ZH_CN.md) |
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14
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|-------------------------|----------------------------|----------------------------|----------------------------|----------------------------|----------------------------|
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Create Minecraft bots with a powerful, stable, and high level JavaScript [API](api.md), also usable from Python.
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14
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-
First time using
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First time using Node.js? You may want to start with the [tutorial](tutorial.md). Know Python? Checkout some [Python examples](https://github.com/PrismarineJS/mineflayer/tree/master/examples/python) and try out [Mineflayer on Google Colab](https://colab.research.google.com/github/PrismarineJS/mineflayer/blob/master/docs/mineflayer.ipynb).
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## Features
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* Supports Minecraft 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15 and 1.
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* Supports Minecraft 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15, 1.16 and 1.17.
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20
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* Entity knowledge and tracking.
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24
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* Block knowledge. You can query the world around you. Milliseconds to find any block.
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25
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* Physics and movement - handle all bounding boxes
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@@ -33,11 +30,11 @@ First time using node.js ? You may want to start with the [tutorial](tutorial.md
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### Roadmap
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Checkout this page
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Checkout [this page](https://github.com/PrismarineJS/mineflayer/wiki/Big-Prismarine-projects) to see what our current projects are.
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## Installation
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-
First install
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First install Node.js >= 14 from [nodejs.org](https://nodejs.org/) then:
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`npm install mineflayer`
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| link | description |
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|---|---|
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|[tutorial](tutorial.md) | Begin with
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|[tutorial](tutorial.md) | Begin with Node.js and mineflayer |
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| [FAQ.md](FAQ.md) | Got a question ? go there first |
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| [api.md](api.md) [unstable_api.md](unstable_api.md) | The full API reference |
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| [history.md](history.md) | The changelog for mineflayer |
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**Getting Started**
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-
Without version specified, the version of the server will be guessed automatically.
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Without a version specified, the version of the server will be guessed automatically.
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75
72
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Without auth specified, the mojang auth style will be guessed.
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74
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### Echo Example
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@@ -99,7 +96,7 @@ bot.on('error', console.log)
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99
96
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100
97
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### See what your bot is doing
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101
98
|
|
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102
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-
Thanks to [prismarine-viewer](https://github.com/PrismarineJS/prismarine-viewer) project, it's possible to display in a browser window what your bot is doing.
|
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99
|
+
Thanks to the [prismarine-viewer](https://github.com/PrismarineJS/prismarine-viewer) project, it's possible to display in a browser window what your bot is doing.
|
|
103
100
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Just run `npm install prismarine-viewer` and add this to your bot:
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104
101
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```js
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105
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const { mineflayer: mineflayerViewer } = require('prismarine-viewer')
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@@ -118,7 +115,7 @@ And you'll get a *live* view looking like this:
|
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118
115
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|[viewer](https://github.com/PrismarineJS/mineflayer/tree/master/examples/viewer) | Display your bot world view in the browser |
|
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119
116
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|[pathfinder](https://github.com/PrismarineJS/mineflayer/tree/master/examples/pathfinder) | Make your bot go to any location automatically |
|
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120
117
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|[chest](https://github.com/PrismarineJS/mineflayer/blob/master/examples/chest.js) | Use chests, furnaces, dispensers, enchantment tables |
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|[digger](https://github.com/PrismarineJS/mineflayer/blob/master/examples/digger.js) | Learn how to create a simple bot that is capable of digging
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|[digger](https://github.com/PrismarineJS/mineflayer/blob/master/examples/digger.js) | Learn how to create a simple bot that is capable of digging blocks |
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|[discord](https://github.com/PrismarineJS/mineflayer/blob/master/examples/discord.js) | Connect a discord bot with a mineflayer bot |
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|[jumper](https://github.com/PrismarineJS/mineflayer/blob/master/examples/jumper.js) | Learn how to move, jump, ride vehicles, attack nearby entities |
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|[ansi](https://github.com/PrismarineJS/mineflayer/blob/master/examples/ansi.js) | Display your bot's chat with all of the chat colors shown in your terminal |
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@@ -182,14 +179,17 @@ The most updated and useful are :
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* [pathfinder](https://github.com/Karang/mineflayer-pathfinder) - advanced A* pathfinding with a lot of configurable features
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* [prismarine-viewer](https://github.com/PrismarineJS/prismarine-viewer) - simple web chunk viewer
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* [web-inventory](https://github.com/ImHarvol/mineflayer-web-inventory) - web based inventory viewer
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* [statemachine](https://github.com/TheDudeFromCI/mineflayer-statemachine) - A state machine API for more complex bot
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* [Armor Manager](https://github.com/G07cha/MineflayerArmorManager) - automatic armor
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* [statemachine](https://github.com/TheDudeFromCI/mineflayer-statemachine) - A state machine API for more complex bot behaviors
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* [Armor Manager](https://github.com/G07cha/MineflayerArmorManager) - automatic armor management
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* [Collect Block](https://github.com/TheDudeFromCI/mineflayer-collectblock) - Quick and simple block collection API.
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* [Dashboard](https://github.com/wvffle/mineflayer-dashboard) - Frontend dashboard for mineflayer bot
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* [PVP](https://github.com/TheDudeFromCI/mineflayer-pvp) - Easy API for basic PVP and PVE.
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* [
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* [Auto Eat](https://github.com/link-discord/mineflayer-auto-eat) - Automatic eating of food.
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* [Auto Crystal](https://github.com/link-discord/mineflayer-autocrystal) - Automatic placing & breaking of end crystals.
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* [Tool](https://github.com/TheDudeFromCI/mineflayer-tool) - A utility for automatic tool/weapon selection with a high level API.
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* [Hawkeye](https://github.com/sefirosweb/minecraftHawkEye) - A utility for using auto-aim with bows.
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+
* [GUI](https://github.com/firejoust/mineflayer-GUI) - Eased navigation & management of nested chest-GUI windows
|
|
192
|
+
* [Projectile](https://github.com/firejoust/mineflayer-projectile) - Configurable tool for projectile based combat
|
|
193
193
|
|
|
194
194
|
|
|
195
195
|
But also check out :
|
|
@@ -204,6 +204,7 @@ The most updated and useful are :
|
|
|
204
204
|
* [Bloodhound](https://github.com/Nixes/mineflayer-bloodhound) - determine who and what is responsible for damage to another entity
|
|
205
205
|
* [tps](https://github.com/SiebeDW/mineflayer-tps) - get the current tps (processed tps)
|
|
206
206
|
* [panorama](https://github.com/IceTank/mineflayer-panorama) - take Panorama Images of your world
|
|
207
|
+
* [player-death-event](https://github.com/tuanzisama/mineflayer-death-event) - emit player death event in Mineflayer.
|
|
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208
|
|
|
208
209
|
## Projects Using Mineflayer
|
|
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210
|
|
package/docs/api.md
CHANGED
|
@@ -158,7 +158,7 @@
|
|
|
158
158
|
- ["weatherUpdate"](#weatherupdate)
|
|
159
159
|
- ["time"](#time)
|
|
160
160
|
- ["kicked" (reason, loggedIn)](#kicked-reason-loggedin)
|
|
161
|
-
- ["end"](#end)
|
|
161
|
+
- ["end" (reason)](#end-reason)
|
|
162
162
|
- ["error" (err)](#error-err)
|
|
163
163
|
- ["spawnReset"](#spawnreset)
|
|
164
164
|
- ["death"](#death)
|
|
@@ -238,6 +238,7 @@
|
|
|
238
238
|
- [bot.waitForChunksToLoad(cb)](#botwaitforchunkstoloadcb)
|
|
239
239
|
- [bot.blockInSight(maxSteps, vectorLength)](#botblockinsightmaxsteps-vectorlength)
|
|
240
240
|
- [bot.blockAtCursor(maxDistance=256)](#botblockatcursormaxdistance256)
|
|
241
|
+
- [bot.blockAtEntityCursor(entity=bot.entity, maxDistance=256)](#botblockatentitycursorentitybotentity-maxdistance256)
|
|
241
242
|
- [bot.canSeeBlock(block)](#botcanseeblockblock)
|
|
242
243
|
- [bot.findBlocks(options)](#botfindblocksoptions)
|
|
243
244
|
- [bot.findBlock(options)](#botfindblockoptions)
|
|
@@ -246,7 +247,7 @@
|
|
|
246
247
|
- [bot.recipesAll(itemType, metadata, craftingTable)](#botrecipesallitemtype-metadata-craftingtable)
|
|
247
248
|
- [bot.nearestEntity(match = (entity) => { return true })](#botnearestentitymatch--entity---return-true-)
|
|
248
249
|
- [Methods](#methods)
|
|
249
|
-
- [bot.end()](#
|
|
250
|
+
- [bot.end(reason)](#botendreason)
|
|
250
251
|
- [bot.quit(reason)](#botquitreason)
|
|
251
252
|
- [bot.tabComplete(str, cb, [assumeCommand], [sendBlockInSight])](#bottabcompletestr-cb-assumecommand-sendblockinsight)
|
|
252
253
|
- [bot.chat(message)](#botchatmessage)
|
|
@@ -289,7 +290,7 @@
|
|
|
289
290
|
- [bot.activateItem(offHand=false)](#botactivateitemoffhandfalse)
|
|
290
291
|
- [bot.deactivateItem()](#botdeactivateitem)
|
|
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292
|
- [bot.useOn(targetEntity)](#botuseontargetentity)
|
|
292
|
-
- [bot.attack(entity)](#botattackentity)
|
|
293
|
+
- [bot.attack(entity, swing = true)](#botattackentity-swing--true)
|
|
293
294
|
- [bot.swingArm([hand], showHand)](#botswingarmhand-showhand)
|
|
294
295
|
- [bot.mount(entity)](#botmountentity)
|
|
295
296
|
- [bot.dismount()](#botdismount)
|
|
@@ -310,8 +311,8 @@
|
|
|
310
311
|
- [bot.waitForTicks(ticks)](#botwaitforticksticks)
|
|
311
312
|
- [Lower level inventory methods](#lower-level-inventory-methods)
|
|
312
313
|
- [bot.clickWindow(slot, mouseButton, mode, cb)](#botclickwindowslot-mousebutton-mode-cb)
|
|
313
|
-
- [bot.putSelectedItemRange(start, end, window, slot
|
|
314
|
-
- [bot.putAway(slot
|
|
314
|
+
- [bot.putSelectedItemRange(start, end, window, slot)](#botputselecteditemrangestart-end-window-slot)
|
|
315
|
+
- [bot.putAway(slot)](#botputawayslot)
|
|
315
316
|
- [bot.closeWindow(window)](#botclosewindowwindow)
|
|
316
317
|
- [bot.transfer(options, cb)](#bottransferoptions-cb)
|
|
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318
|
- [bot.openBlock(block)](#botopenblockblock)
|
|
@@ -756,6 +757,7 @@ Create and return an instance of the class bot.
|
|
|
756
757
|
* [difficulty](#bot.settings.difficulty)
|
|
757
758
|
* [skinParts](#bot.settings.skinParts)
|
|
758
759
|
* chatLengthLimit : the maximum amount of characters that can be sent in a single message. If this is not set, it will be 100 in < 1.11 and 256 in >= 1.11.
|
|
760
|
+
* defaultChatPatterns: defaults to true, set to false to not add the patterns such as chat and whisper
|
|
759
761
|
|
|
760
762
|
### Properties
|
|
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763
|
|
|
@@ -1154,9 +1156,10 @@ is a chat message explaining why you were kicked. `loggedIn`
|
|
|
1154
1156
|
is `true` if the client was kicked after successfully logging in,
|
|
1155
1157
|
or `false` if the kick occurred in the login phase.
|
|
1156
1158
|
|
|
1157
|
-
#### "end"
|
|
1159
|
+
#### "end" (reason)
|
|
1158
1160
|
|
|
1159
1161
|
Emitted when you are no longer connected to the server.
|
|
1162
|
+
`reason` is a string explaining why the client was disconnected. (defaults to 'socketClosed')
|
|
1160
1163
|
|
|
1161
1164
|
#### "error" (err)
|
|
1162
1165
|
|
|
@@ -1448,6 +1451,12 @@ Returns the block at which bot is looking at or `null`
|
|
|
1448
1451
|
Returns the block at which bot is looking at or `null`
|
|
1449
1452
|
* `maxDistance` - The maximum distance the block can be from the eye, defaults to 256.
|
|
1450
1453
|
|
|
1454
|
+
#### bot.blockAtEntityCursor(entity=bot.entity, maxDistance=256)
|
|
1455
|
+
|
|
1456
|
+
Returns the block at which specific entity is looking at or `null`
|
|
1457
|
+
* `entity` - Entity data as `Object`
|
|
1458
|
+
* `maxDistance` - The maximum distance the block can be from the eye, defaults to 256.
|
|
1459
|
+
|
|
1451
1460
|
#### bot.canSeeBlock(block)
|
|
1452
1461
|
|
|
1453
1462
|
Returns true or false depending on whether the bot can see the specified `block`.
|
|
@@ -1503,9 +1512,10 @@ const cow = bot.nearestEntity(entity => entity.name.toLowerCase() === 'cow') //
|
|
|
1503
1512
|
|
|
1504
1513
|
### Methods
|
|
1505
1514
|
|
|
1506
|
-
#### bot.end()
|
|
1515
|
+
#### bot.end(reason)
|
|
1507
1516
|
|
|
1508
1517
|
End the connection with the server.
|
|
1518
|
+
* `reason` - Optional string that states the reason of the end.
|
|
1509
1519
|
|
|
1510
1520
|
#### bot.quit(reason)
|
|
1511
1521
|
|
|
@@ -1664,6 +1674,7 @@ Sets all controls to off.
|
|
|
1664
1674
|
#### bot.getExplosionDamages(entity, position, radius, [rawDamages])
|
|
1665
1675
|
|
|
1666
1676
|
Returns how much damage will be done to the entity in a radius around the position of the explosion.
|
|
1677
|
+
It will return `null` if the entity has no armor and rawDamages is not set to true, since the function can't calculate the damage with armor if there is no armor.
|
|
1667
1678
|
|
|
1668
1679
|
* `entity` - Entity instance
|
|
1669
1680
|
* `position` - [Vec3](https://github.com/andrewrk/node-vec3) instance
|
|
@@ -1756,7 +1767,7 @@ dig any other blocks until the block has been broken, or you call
|
|
|
1756
1767
|
of the face the bot should be looking at when digging the block. For example: ```vec3(0, 1, 0)``` when mining the top. Can also be 'raycast' raycast checks if there is a face visible by the bot and mines that face. Useful for servers with anti cheat.
|
|
1757
1768
|
* `callback(err)` - (optional) called when the block is broken or you
|
|
1758
1769
|
are interrupted.
|
|
1759
|
-
|
|
1770
|
+
|
|
1760
1771
|
If you call bot.dig twice before the first dig is finished, you will get a fatal 'diggingAborted' error.
|
|
1761
1772
|
|
|
1762
1773
|
#### bot.stopDigging()
|
|
@@ -1852,10 +1863,13 @@ Deactivates the currently held item. This is how you release an arrow, stop eati
|
|
|
1852
1863
|
Use the currently held item on an `Entity` instance. This is how you apply a saddle and
|
|
1853
1864
|
use shears.
|
|
1854
1865
|
|
|
1855
|
-
#### bot.attack(entity)
|
|
1866
|
+
#### bot.attack(entity, swing = true)
|
|
1856
1867
|
|
|
1857
1868
|
Attack a player or a mob.
|
|
1858
1869
|
|
|
1870
|
+
* `entity` is a type of entity. To get a specific entity use [bot.nearestEntity()](#botnearestentitymatch--entity---return-true-) or [bot.entities](#botentities).
|
|
1871
|
+
* `swing` Default `true`. If false the bot does not swing is arm when attacking.
|
|
1872
|
+
|
|
1859
1873
|
#### bot.swingArm([hand], showHand)
|
|
1860
1874
|
|
|
1861
1875
|
Play an arm swing animation.
|
|
@@ -1977,20 +1991,15 @@ This function also returns a `Promise`, with `void` as its argument upon complet
|
|
|
1977
1991
|
|
|
1978
1992
|
Click on the current window. See details at https://wiki.vg/Protocol#Click_Window
|
|
1979
1993
|
|
|
1980
|
-
#### bot.putSelectedItemRange(start, end, window, slot
|
|
1994
|
+
#### bot.putSelectedItemRange(start, end, window, slot)
|
|
1981
1995
|
|
|
1982
1996
|
This function also returns a `Promise`, with `void` as its argument upon completion.
|
|
1983
1997
|
|
|
1984
1998
|
Put the item at `slot` in the specified range.
|
|
1985
1999
|
|
|
1986
|
-
|
|
1987
|
-
Can be useful in case the client is supposed to simulate without feedback from the server.
|
|
1988
|
-
|
|
1989
|
-
#### bot.putAway(slot, noWaiting)
|
|
2000
|
+
#### bot.putAway(slot)
|
|
1990
2001
|
|
|
1991
2002
|
This function also returns a `Promise`, with `void` as its argument upon completion.
|
|
1992
|
-
`noWaiting` calls putSelectedItemRange with `noWaiting` option: it will not wait for items to be moved.
|
|
1993
|
-
Can be useful in case the client is supposed to simulate without feedback from the server.
|
|
1994
2003
|
|
|
1995
2004
|
Put the item at `slot` in the inventory.
|
|
1996
2005
|
|
package/docs/es/README_ES.md
CHANGED
|
@@ -8,7 +8,7 @@
|
|
|
8
8
|
|
|
9
9
|
[](https://gitpod.io/#https://github.com/PrismarineJS/mineflayer)
|
|
10
10
|
|
|
11
|
-
|
|
|
11
|
+
| <sub>EN</sub> [English](../README.md) | <sub>RU</sub> [русский](../ru/README_RU.md) | <sub>ES</sub> [Español](../es/README_ES.md) | <sub>FR</sub> [Français](../fr/README_FR.md) | <sub>TR</sub> [Türkçe](../tr/README_TR.md) |
|
|
12
12
|
|-------------------------|----------------------------|----------------------------|----------------------------|----------------------------|
|
|
13
13
|
|
|
14
14
|
Crea bots para Minecraft con una API de JavaScript potente, estable y de alto nivel.
|
package/docs/es/api_es.md
CHANGED
|
@@ -2,8 +2,6 @@
|
|
|
2
2
|
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
|
|
3
3
|
**Tabla de contenidos** *generado con [DocToc](https://github.com/thlorenz/doctoc)*
|
|
4
4
|
|
|
5
|
-
Esta documentación no está mantenida oficialmente, si quiere ver las últimas novedades, por favor dirijase a la documentación original: [api](api.md)
|
|
6
|
-
|
|
7
5
|
- [API](#api)
|
|
8
6
|
- [Enums](#enums)
|
|
9
7
|
- [minecraft-data](#minecraft-data)
|
|
@@ -14,7 +12,7 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
14
12
|
- [mcdata.instruments](#mcdatainstruments)
|
|
15
13
|
- [mcdata.biomes](#mcdatabiomes)
|
|
16
14
|
- [mcdata.entities](#mcdataentities)
|
|
17
|
-
- [
|
|
15
|
+
- [Clases](#clases)
|
|
18
16
|
- [vec3](#vec3)
|
|
19
17
|
- [mineflayer.Location](#mineflayerlocation)
|
|
20
18
|
- [Entity](#entity)
|
|
@@ -47,7 +45,10 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
47
45
|
- [enchantmentTable.enchant(choice, [callback])](#enchantmenttableenchantchoice-callback)
|
|
48
46
|
- [enchantmentTable.takeTargetItem([callback])](#enchantmenttabletaketargetitemcallback)
|
|
49
47
|
- [enchantmentTable.putTargetItem(item, [callback])](#enchantmenttableputtargetitemitem-callback)
|
|
50
|
-
|
|
48
|
+
- [enchantmentTable.putLapis(item, [callback])](#enchantmenttableputlapisitem-callback)
|
|
49
|
+
- [mineflayer.anvil](#mineflayeranvil)
|
|
50
|
+
- [anvil.combine(itemOne, itemTwo[, name, callback])](#anvilcombineitemone-itemtwo-name-callback)
|
|
51
|
+
- [anvil.combine(item[, name, callback])](#anvilcombineitem-name-callback)
|
|
51
52
|
- [villager "ready"](#villager-ready)
|
|
52
53
|
- [villager.trades](#villagertrades)
|
|
53
54
|
- [villager.trade(tradeIndex, [times], [cb])](#villagertradetradeindex-times-cb)
|
|
@@ -83,7 +84,7 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
83
84
|
- [bot.game.hardcore](#botgamehardcore)
|
|
84
85
|
- [bot.game.maxPlayers](#botgamemaxplayers)
|
|
85
86
|
- [bot.game.serverBrand](#botgameserverbrand)
|
|
86
|
-
- [bot.
|
|
87
|
+
- [bot.physicsEnabled](#botphysicsenabled)
|
|
87
88
|
- [bot.player](#botplayer)
|
|
88
89
|
- [bot.players](#botplayers)
|
|
89
90
|
- [bot.isRaining](#botisraining)
|
|
@@ -110,6 +111,8 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
110
111
|
- [bot.foodSaturation](#botfoodsaturation)
|
|
111
112
|
- [bot.oxygenLevel](#botoxygenlevel)
|
|
112
113
|
- [bot.physics](#botphysics)
|
|
114
|
+
- [bot.simpleClick.leftMouse (slot)](#botsimpleclickleftmouse-slot)
|
|
115
|
+
- [bot.simpleClick.rightMouse (slot)](#botsimpleclickrightmouse-slot)
|
|
113
116
|
- [bot.time.doDaylightCycle](#bottimedodaylightcycle)
|
|
114
117
|
- [bot.time.bigTime](#bottimebigtime)
|
|
115
118
|
- [bot.time.time](#bottimetime)
|
|
@@ -131,6 +134,8 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
131
134
|
- ["whisper" (username, message, translate, jsonMsg, matches)](#whisper-username-message-translate-jsonmsg-matches)
|
|
132
135
|
- ["actionBar" (jsonMsg)](#actionbar-jsonmsg)
|
|
133
136
|
- ["message" (jsonMsg, position)](#message-jsonmsg-position)
|
|
137
|
+
- ["messagestr" (message, messagePosition, jsonMsg)](#messagestr-message-messageposition-jsonmsg)
|
|
138
|
+
- ["inject_allowed"](#inject_allowed)
|
|
134
139
|
- ["login"](#login)
|
|
135
140
|
- ["spawn"](#spawn)
|
|
136
141
|
- ["respawn"](#respawn)
|
|
@@ -138,7 +143,7 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
138
143
|
- ["resourcePack" (url, hash)](#resourcepack-url-hash)
|
|
139
144
|
- ["title"](#title)
|
|
140
145
|
- ["rain"](#rain)
|
|
141
|
-
- ["weatherUpdate"](#
|
|
146
|
+
- ["weatherUpdate"](#weatherupdate)
|
|
142
147
|
- ["time"](#time)
|
|
143
148
|
- ["kicked" (reason, loggedIn)](#kicked-reason-loggedin)
|
|
144
149
|
- ["end"](#end)
|
|
@@ -149,8 +154,15 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
149
154
|
- ["breath"](#breath)
|
|
150
155
|
- ["entitySwingArm" (entity)](#entityswingarm-entity)
|
|
151
156
|
- ["entityHurt" (entity)](#entityhurt-entity)
|
|
157
|
+
- ["entityDead" (entity)](#entitydead-entity)
|
|
158
|
+
- ["entityTaming" (entity)](#entitytaming-entity)
|
|
159
|
+
- ["entityTamed" (entity)](#entitytamed-entity)
|
|
160
|
+
- ["entityShakingOffWater" (entity)](#entityshakingoffwater-entity)
|
|
161
|
+
- ["entityEatingGrass" (entity)](#entityeatinggrass-entity)
|
|
152
162
|
- ["entityWake" (entity)](#entitywake-entity)
|
|
153
163
|
- ["entityEat" (entity)](#entityeat-entity)
|
|
164
|
+
- ["entityCriticalEffect" (entity)](#entitycriticaleffect-entity)
|
|
165
|
+
- ["entityMagicCriticalEffect" (entity)](#entitymagiccriticaleffect-entity)
|
|
154
166
|
- ["entityCrouch" (entity)](#entitycrouch-entity)
|
|
155
167
|
- ["entityUncrouch" (entity)](#entityuncrouch-entity)
|
|
156
168
|
- ["entityEquip" (entity)](#entityequip-entity)
|
|
@@ -166,6 +178,7 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
166
178
|
- ["entityEffect" (entity, effect)](#entityeffect-entity-effect)
|
|
167
179
|
- ["entityEffectEnd" (entity, effect)](#entityeffectend-entity-effect)
|
|
168
180
|
- ["playerJoined" (player)](#playerjoined-player)
|
|
181
|
+
- ["playerUpdated" (player)](#playerupdated-player)
|
|
169
182
|
- ["playerLeft" (player)](#playerleft-player)
|
|
170
183
|
- ["blockUpdate" (oldBlock, newBlock)](#blockupdate-oldblock-newblock)
|
|
171
184
|
- ["blockUpdate:(x, y, z)" (oldBlock, newBlock)](#blockupdatex-y-z-oldblock-newblock)
|
|
@@ -200,6 +213,8 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
200
213
|
- ["bossBarDeleted" (bossBar)](#bossbardeleted-bossbar)
|
|
201
214
|
- ["bossBarUpdated" (bossBar)](#bossbarupdated-bossbar)
|
|
202
215
|
- ["heldItemChanged" (heldItem)](#helditemchanged-helditem)
|
|
216
|
+
- ["physicsTick" ()](#physicstick-)
|
|
217
|
+
- ["chat:name" (matches)](#chatname-matches)
|
|
203
218
|
- [Functions](#functions)
|
|
204
219
|
- [bot.blockAt(point, extraInfos=true)](#botblockatpoint-extrainfostrue)
|
|
205
220
|
- [bot.waitForChunksToLoad(cb)](#botwaitforchunkstoloadcb)
|
|
@@ -219,6 +234,10 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
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|
219
234
|
- [bot.chat(message)](#botchatmessage)
|
|
220
235
|
- [bot.whisper(username, message)](#botwhisperusername-message)
|
|
221
236
|
- [bot.chatAddPattern(pattern, chatType, description)](#botchataddpatternpattern-chattype-description)
|
|
237
|
+
- [bot.addChatPattern(name, pattern, chatPatternOptions)](#botaddchatpatternname-pattern-chatpatternoptions)
|
|
238
|
+
- [bot.addChatPatternSet(name, patterns, chatPatternOptions)](#botaddchatpatternsetname-patterns-chatpatternoptions)
|
|
239
|
+
- [bot.removeChatPattern(name)](#botremovechatpatternname)
|
|
240
|
+
- [bot.awaitMessage(...args)](#botawaitmessageargs)
|
|
222
241
|
- [bot.setSettings(options)](#botsetsettingsoptions)
|
|
223
242
|
- [bot.loadPlugin(plugin)](#botloadpluginplugin)
|
|
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243
|
- [bot.loadPlugins(plugins)](#botloadpluginsplugins)
|
|
@@ -227,7 +246,7 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
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|
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|
- [bot.isABed(bedBlock)](#botisabedbedblock)
|
|
228
247
|
- [bot.wake([cb])](#botwakecb)
|
|
229
248
|
- [bot.setControlState(control, state)](#botsetcontrolstatecontrol-state)
|
|
230
|
-
- [bot.getControlState(control)](#botgetcontrolstatecontrol
|
|
249
|
+
- [bot.getControlState(control)](#botgetcontrolstatecontrol)
|
|
231
250
|
- [bot.clearControlStates()](#botclearcontrolstates)
|
|
232
251
|
- [bot.lookAt(point, [force], [callback])](#botlookatpoint-force-callback)
|
|
233
252
|
- [bot.look(yaw, pitch, [force], [callback])](#botlookyaw-pitch-force-callback)
|
|
@@ -242,6 +261,7 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
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|
- [bot.acceptResourcePack()](#botacceptresourcepack)
|
|
243
262
|
- [bot.denyResourcePack()](#botdenyresourcepack)
|
|
244
263
|
- [bot.placeBlock(referenceBlock, faceVector, cb)](#botplaceblockreferenceblock-facevector-cb)
|
|
264
|
+
- [bot.placeEntity(referenceBlock, faceVector)](#botplaceentityreferenceblock-facevector)
|
|
245
265
|
- [bot.activateBlock(block, [callback])](#botactivateblockblock-callback)
|
|
246
266
|
- [bot.activateEntity(entity, [callback])](#botactivateentityentity-callback)
|
|
247
267
|
- [bot.activateEntityAt(entity, position, [callback])](#botactivateentityatentity-position-callback)
|
|
@@ -251,7 +271,7 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
251
271
|
- [bot.deactivateItem()](#botdeactivateitem)
|
|
252
272
|
- [bot.useOn(targetEntity)](#botuseontargetentity)
|
|
253
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|
- [bot.attack(entity)](#botattackentity)
|
|
254
|
-
- [bot.swingArm([hand])](#botswingarmhand)
|
|
274
|
+
- [bot.swingArm([hand], showHand)](#botswingarmhand-showhand)
|
|
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|
- [bot.mount(entity)](#botmountentity)
|
|
256
276
|
- [bot.dismount()](#botdismount)
|
|
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- [bot.moveVehicle(left,forward)](#botmovevehicleleftforward)
|
|
@@ -263,6 +283,7 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
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|
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|
- [bot.openFurnace(furnaceBlock)](#botopenfurnacefurnaceblock)
|
|
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284
|
- [bot.openDispenser(dispenserBlock)](#botopendispenserdispenserblock)
|
|
265
285
|
- [bot.openEnchantmentTable(enchantmentTableBlock)](#botopenenchantmenttableenchantmenttableblock)
|
|
286
|
+
- [bot.openAnvil(anvilBlock)](#botopenanvilanvilblock)
|
|
266
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|
- [bot.openVillager(villagerEntity)](#botopenvillagervillagerentity)
|
|
267
288
|
- [bot.trade(villagerInstance, tradeIndex, [times], [cb])](#bottradevillagerinstance-tradeindex-times-cb)
|
|
268
289
|
- [bot.setCommandBlock(pos, command, [options])](#botsetcommandblockpos-command-options)
|
|
@@ -270,8 +291,8 @@ Esta documentación no está mantenida oficialmente, si quiere ver las últimas
|
|
|
270
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|
- [bot.waitForTicks(ticks)](#botwaitforticksticks)
|
|
271
292
|
- [Lower level inventory methods](#lower-level-inventory-methods)
|
|
272
293
|
- [bot.clickWindow(slot, mouseButton, mode, cb)](#botclickwindowslot-mousebutton-mode-cb)
|
|
273
|
-
- [bot.putSelectedItemRange(start, end, window, slot
|
|
274
|
-
- [bot.putAway(slot
|
|
294
|
+
- [bot.putSelectedItemRange(start, end, window, slot)](#botputselecteditemrangestart-end-window-slot)
|
|
295
|
+
- [bot.putAway(slot)](#botputawayslot)
|
|
275
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|
- [bot.closeWindow(window)](#botclosewindowwindow)
|
|
276
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|
- [bot.transfer(options, cb)](#bottransferoptions-cb)
|
|
277
298
|
- [bot.openBlock(block)](#botopenblockblock)
|
|
@@ -671,7 +692,7 @@ Crea y devuelve una instancia de la clase Bot.
|
|
|
671
692
|
* client : una instancia de node-minecraft-protocol, si no se especifíca, mineflayer creará su propio cliente. Esto sirve para usar mineflayer a través de un proxy de muchos clientes o para un cliente vanilla y un cliente mineflayer.
|
|
672
693
|
* plugins : object : el valor predeterminado es {}
|
|
673
694
|
- pluginName : false : no cargar el plugin interno con ese nombre ej. `pluginName`
|
|
674
|
-
- pluginName : true : carga el plugin interno con ese nombre ej. `pluginName` incluso si loadInternalPlugins está en false
|
|
695
|
+
- pluginName : true : carga el plugin interno con ese nombre ej. `pluginName` incluso si loadInternalPlugins está en false
|
|
675
696
|
- pluginName : función para introducir : carga un plugin de terceros (externo), anula el plugin interno con el mismo nombre ej. `pluginName`
|
|
676
697
|
* physicsEnabled : el valor predeterminado es true, si el bot debería ser afectado por las físicas, puede modificarse mediante bot.physicsEnabled
|
|
677
698
|
* [chat](#bot.settings.chat)
|
|
@@ -1914,20 +1935,15 @@ Hacer click en la ventana/interfaz actual, los detalles están en https://wiki.v
|
|
|
1914
1935
|
* mouseButton - 0 para click izquierdo, y 1 para click derecho
|
|
1915
1936
|
* mode - mineflayer solo tiene disponible el modo 0
|
|
1916
1937
|
|
|
1917
|
-
#### bot.putSelectedItemRange(start, end, window, slot
|
|
1938
|
+
#### bot.putSelectedItemRange(start, end, window, slot)
|
|
1918
1939
|
|
|
1919
1940
|
Esta función también devueve un `Promise`, con `void` como argumento al finalizar.
|
|
1920
1941
|
|
|
1921
1942
|
Mover el item en la casilla `slot` en un rango especificado
|
|
1922
1943
|
|
|
1923
|
-
|
|
1924
|
-
Puede ser útil en caso que el cliente tiene que simular la acción sin una respuesta del servidor.
|
|
1925
|
-
|
|
1926
|
-
#### bot.putAway(slot, noWaiting)
|
|
1944
|
+
#### bot.putAway(slot)
|
|
1927
1945
|
|
|
1928
1946
|
Esta función también devueve un `Promise`, con `void` como argumento al finalizar.
|
|
1929
|
-
`noWaiting` ejecuta putSelectedItemRanger con `noWaiting` en true.
|
|
1930
|
-
Puede ser útil en caso que el cliente tiene que simular la acción sin una respuesta del servidor.
|
|
1931
1947
|
|
|
1932
1948
|
Mover el item a la casilla `slot` en el inventario.
|
|
1933
1949
|
|
package/docs/fr/README_FR.md
CHANGED
|
@@ -9,7 +9,7 @@
|
|
|
9
9
|
|
|
10
10
|
[](https://gitpod.io/#https://github.com/PrismarineJS/mineflayer)
|
|
11
11
|
|
|
12
|
-
|
|
|
12
|
+
| <sub>EN</sub> [Anglais](../README.md) | <sub>RU</sub> [Russe](../ru/README_RU.md) | <sub>ES</sub> [Espagnol](../es/README_ES.md) | <sub>FR</sub> [Français](README_FR.md) | <sub>TR</sub> [Türkçe](../tr/README_TR.md) | <sub>ZH</sub> [Chinois](../zh/README_ZH_CN.md) |
|
|
13
13
|
|-------------------------|----------------------------|----------------------------|----------------------------|----------------------------|----------------------------|
|
|
14
14
|
|
|
15
15
|
Créé des robots Minecraft avec API stable, puissante et facilement maniable, [API](api.md).
|
package/docs/history.md
CHANGED
|
@@ -1,3 +1,32 @@
|
|
|
1
|
+
## 3.13.0
|
|
2
|
+
|
|
3
|
+
* compute scoreboard displayName dynamically (@U9G)
|
|
4
|
+
* SkinsRestorer fix (@U5B)
|
|
5
|
+
* Fix bot not swinging arm on block place (@IceTank)
|
|
6
|
+
|
|
7
|
+
## 3.12.0
|
|
8
|
+
|
|
9
|
+
* Bypass anticheats that detect sensitivity (@mat-1)
|
|
10
|
+
* Fix removing many players at once from tab list (@mat-1)
|
|
11
|
+
* Added blockAtEntityCursor function (@DatArnoGuy)
|
|
12
|
+
* add option to disable default chat patterns (@U5B)
|
|
13
|
+
* Fixed wrong arm swinging (@IceTank)
|
|
14
|
+
* Add pitch speed to look (@IceTank)
|
|
15
|
+
* Console spam fix (@IceTank)
|
|
16
|
+
* Update openVillager function to return a promise (@amoraschi)
|
|
17
|
+
* Send arm_animation before use_entity (@aesthetic0001)
|
|
18
|
+
* Add reason for the end of a mineflayer bot (@U5B)
|
|
19
|
+
* added rejection of invalid transaction packets (anticheat fix) (@U5B)
|
|
20
|
+
|
|
21
|
+
## 3.11.2
|
|
22
|
+
* Remove unnecessary and buggy inventory check in place block (@Karang)
|
|
23
|
+
* Make all events allow async cb typings (@u9g)
|
|
24
|
+
|
|
25
|
+
## 3.11.1
|
|
26
|
+
* Get rid of nowaiting (@nickelpro)
|
|
27
|
+
* update readme (@inthmafr)
|
|
28
|
+
* Fix Typings (@link-discord, @IceTank, @u9g)
|
|
29
|
+
|
|
1
30
|
## 3.11.0
|
|
2
31
|
* better chat, equipping and consuming errors (@u9g)
|
|
3
32
|
* add bot.usingHeldItem (@mat1)
|
package/docs/ru/README_RU.md
CHANGED
|
@@ -9,7 +9,7 @@
|
|
|
9
9
|
|
|
10
10
|
[](https://gitpod.io/#https://github.com/PrismarineJS/mineflayer)
|
|
11
11
|
|
|
12
|
-
|
|
|
12
|
+
| <sub>EN</sub> [English](../README.md) | <sub>RU</sub> [русский](../ru/README_RU.md) | <sub>ES</sub> [Español](../es/README_ES.md) | <sub>FR</sub> [Français](../fr/README_FR.md) | <sub>TR</sub> [Türkçe](../tr/README_TR.md) | <sub>ZH</sub> [中文](../zh/README_ZH_CN.md) |
|
|
13
13
|
|-------------------------|----------------------------|----------------------------|----------------------------|----------------------------|----------------------------|
|
|
14
14
|
|
|
15
15
|
Создавайте ботов Minecraft с помощью мощного, стабильного и высокоуровневого JavaScript [API](api.md).
|
package/docs/ru/api_ru.md
CHANGED
|
@@ -1292,7 +1292,7 @@ function somePlugin (bot, options) {
|
|
|
1292
1292
|
bot.someFunction = someFunction
|
|
1293
1293
|
}
|
|
1294
1294
|
|
|
1295
|
-
|
|
1295
|
+
const bot = mineflayer.createBot({})
|
|
1296
1296
|
bot.loadPlugin(somePlugin)
|
|
1297
1297
|
bot.once('login', () => {
|
|
1298
1298
|
bot.someFunction() // Yay!
|
package/docs/tr/README_TR.md
CHANGED
|
@@ -9,7 +9,7 @@
|
|
|
9
9
|
|
|
10
10
|
[](https://gitpod.io/#https://github.com/PrismarineJS/mineflayer)
|
|
11
11
|
|
|
12
|
-
|
|
|
12
|
+
| <sub>EN</sub> [English](../README.md) | <sub>RU</sub> [русский](../ru/README_RU.md) | <sub>ES</sub> [Español](../es/README_ES.md) | <sub>FR</sub> [Français](../fr/README_FR.md) | <sub>TR</sub> [Türkçe](../tr/README_TR.md) | <sub>ZH</sub> [中文](../zh/README_ZH_CN.md) |
|
|
13
13
|
|-------------------------|----------------------------|----------------------------|----------------------------|----------------------------|----------------------------|
|
|
14
14
|
|
|
15
15
|
JavaScript ile güçlü, stabil ve üst seviye Minecraft botları oluşturabileceğiniz bir [API](api.md).
|