minecraft-renderer 0.1.93 → 0.1.95

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Files changed (42) hide show
  1. package/dist/minecraft-renderer.js +64 -64
  2. package/dist/minecraft-renderer.js.meta.json +1 -1
  3. package/dist/threeWorker.js +522 -522
  4. package/package.json +1 -1
  5. package/src/graphicsBackend/appViewer.ts +4 -3
  6. package/src/graphicsBackend/types.ts +4 -1
  7. package/src/lib/worldrendererCommon.ts +2 -2
  8. package/src/three/entities.ts +303 -33
  9. package/src/three/entity/EntityMesh.ts +8 -3
  10. package/src/three/entity/animations.js +37 -25
  11. package/src/three/entity/animations.test.ts +249 -0
  12. package/src/three/entity/boatModelRotation.test.ts +29 -0
  13. package/src/three/entity/boatModelRotation.ts +14 -0
  14. package/src/three/entity/boatPaddleAnimation.test.ts +108 -0
  15. package/src/three/entity/boatPaddleAnimation.ts +104 -0
  16. package/src/three/entity/boatPassengerRendering.ts +20 -0
  17. package/src/three/entity/boatPassengerRotation.test.ts +166 -0
  18. package/src/three/entity/boatPassengerRotation.ts +71 -0
  19. package/src/three/entity/boatRenderSetup.test.ts +236 -0
  20. package/src/three/entity/boatRenderSetup.ts +214 -0
  21. package/src/three/entity/entityHeadPose.test.ts +15 -0
  22. package/src/three/entity/entityHeadPose.ts +22 -0
  23. package/src/three/entity/horseEntityScale.test.ts +11 -0
  24. package/src/three/entity/horseEntityScale.ts +9 -0
  25. package/src/three/entity/horseHeadAnimation.test.ts +159 -0
  26. package/src/three/entity/horseHeadAnimation.ts +151 -0
  27. package/src/three/entity/horsePassengerRendering.test.ts +77 -0
  28. package/src/three/entity/interpolationPolicy.test.ts +281 -0
  29. package/src/three/entity/interpolationPolicy.ts +242 -0
  30. package/src/three/entity/localHorseCameraYawLock.test.ts +72 -0
  31. package/src/three/entity/localVehicleRendering.integration.test.ts +267 -0
  32. package/src/three/entity/minecartLocalPassengerRendering.test.ts +210 -0
  33. package/src/three/entity/networkHeadPitchRendering.test.ts +102 -0
  34. package/src/three/entity/networkHeadPitchRendering.ts +44 -0
  35. package/src/three/entity/remoteBoatPassengerRotation.integration.test.ts +229 -0
  36. package/src/three/entity/remoteBoatPassengerRotation.ts +128 -0
  37. package/src/three/entity/vehiclePassengerProduction.test.ts +229 -0
  38. package/src/three/entity/vehiclePassengerRendering.ts +56 -0
  39. package/src/three/entity/vehiclePassengerUpdate.ts +91 -0
  40. package/src/three/graphicsBackendBase.ts +5 -5
  41. package/src/three/graphicsBackendOffThread.ts +2 -2
  42. package/src/three/worldRendererThree.ts +48 -22
@@ -0,0 +1,242 @@
1
+ //@ts-nocheck
2
+ import { versionToNumber } from '../../lib/utils'
3
+
4
+ export const LOCAL_MOVEMENT_TWEEN_DURATION_MS = 50
5
+ export const ENTITY_TWEEN_DURATION_MS = 120
6
+ export const SPECTATING_CAMERA_TWEEN_DURATION_MS = 150
7
+ export const CAMERA_POSITION_EPSILON = 1e-4
8
+
9
+ export type CameraMovementMode = 'local-player' | 'server-vehicle' | 'spectating'
10
+
11
+ export type UpdateCameraOptions = {
12
+ movementMode?: CameraMovementMode
13
+ instant?: boolean
14
+ }
15
+
16
+ export type Vec3Like = { x: number; y: number; z: number }
17
+
18
+ export type EntityRenderHints = {
19
+ localVehicle?: boolean
20
+ localVehicleVerticalCameraLock?: 'horse'
21
+ /** Render-only: lock locally controlled horse yaw to camera each frame. */
22
+ localVehicleYawLock?: 'horse'
23
+ boatWaterPatchVisible?: boolean
24
+ boatPaddleLeft?: boolean
25
+ boatPaddleRight?: boolean
26
+ passengerIds?: number[]
27
+ passengerLayout?: 'boat' | 'minecart' | 'horse'
28
+ /** @deprecated Use passengerIds */
29
+ boatPassengerIds?: number[]
30
+ }
31
+
32
+ export type EntityWithRenderHints = {
33
+ renderHints?: EntityRenderHints
34
+ }
35
+
36
+ export function usesCameraSyncedVehiclePosition(entity: EntityWithRenderHints | undefined): boolean {
37
+ return !!entity?.renderHints?.localVehicle
38
+ }
39
+
40
+ export function shouldApplyLocalHorseCameraYawLock(renderHints: EntityRenderHints | undefined): boolean {
41
+ return renderHints?.localVehicleYawLock === 'horse'
42
+ }
43
+
44
+ /** Visual-only: align local horse model yaw with camera before head pose and passengers. */
45
+ export function applyLocalHorseCameraYawLock(sceneEntity: { rotation: { y: number }; userData: Record<string, unknown> }, cameraYaw: number): boolean {
46
+ if (!Number.isFinite(cameraYaw)) return false
47
+ sceneEntity.rotation.y = cameraYaw
48
+ sceneEntity.userData._horseBodyYaw = cameraYaw
49
+ sceneEntity.userData._horseHeadYaw = cameraYaw
50
+ return true
51
+ }
52
+
53
+ export function getEntityTweenDurationMs(entity: EntityWithRenderHints | undefined, justAdded: boolean): number {
54
+ if (justAdded) return 0
55
+ if (usesCameraSyncedVehiclePosition(entity)) return 0
56
+ return ENTITY_TWEEN_DURATION_MS
57
+ }
58
+
59
+ /** Rotation follows the same instant-vs-remote policy as entity position. */
60
+ export function getEntityRotationTweenDurationMs(entity: EntityWithRenderHints | undefined, justAdded: boolean): number {
61
+ return getEntityTweenDurationMs(entity, justAdded)
62
+ }
63
+
64
+ export function samePosition(a: Vec3Like, b: Vec3Like, epsilon = CAMERA_POSITION_EPSILON): boolean {
65
+ return Math.abs(a.x - b.x) < epsilon && Math.abs(a.y - b.y) < epsilon && Math.abs(a.z - b.z) < epsilon
66
+ }
67
+
68
+ export function getCameraMovementTweenDurationMs(mode: CameraMovementMode, instant = false): number {
69
+ if (instant) return 0
70
+ switch (mode) {
71
+ case 'spectating':
72
+ return SPECTATING_CAMERA_TWEEN_DURATION_MS
73
+ case 'server-vehicle':
74
+ return ENTITY_TWEEN_DURATION_MS
75
+ case 'local-player':
76
+ default:
77
+ return LOCAL_MOVEMENT_TWEEN_DURATION_MS
78
+ }
79
+ }
80
+
81
+ export function shouldRestartCameraPositionTween(args: {
82
+ target: Vec3Like
83
+ currentTarget: Vec3Like | null
84
+ movementMode: CameraMovementMode
85
+ previousMovementMode: CameraMovementMode | null
86
+ instant: boolean
87
+ }): boolean {
88
+ if (args.instant) return true
89
+ if (args.currentTarget == null) return true
90
+ if (args.movementMode !== args.previousMovementMode) return true
91
+ return !samePosition(args.target, args.currentTarget)
92
+ }
93
+
94
+ /** Locally ridden vehicle X/Z follow camera tween; Y uses latest server vehicle height. */
95
+ export function getLocalVehicleWorldPosition(cameraWorldPos: Vec3Like, vehicleY: number): Vec3Like {
96
+ return {
97
+ x: cameraWorldPos.x,
98
+ y: vehicleY,
99
+ z: cameraWorldPos.z
100
+ }
101
+ }
102
+
103
+ export function resolveLocalVehicleWorldPosition(args: {
104
+ cameraWorldPos: Vec3Like
105
+ rawVehicleY: number
106
+ eyeHeight: number
107
+ vehicleName: string | undefined
108
+ vehicleHeight: number
109
+ verticalCameraLock?: 'horse'
110
+ }): Vec3Like {
111
+ const { cameraWorldPos, rawVehicleY, eyeHeight, vehicleName, vehicleHeight, verticalCameraLock } = args
112
+ if (verticalCameraLock === 'horse') {
113
+ const y = cameraWorldPos.y - eyeHeight - getHorsePassengerFeetOffsetY(vehicleName, vehicleHeight)
114
+ if (Number.isFinite(y)) {
115
+ return { x: cameraWorldPos.x, y, z: cameraWorldPos.z }
116
+ }
117
+ }
118
+ return getLocalVehicleWorldPosition(cameraWorldPos, rawVehicleY)
119
+ }
120
+
121
+ const RIDEABLE_MINECART_ENTITY_NAMES = new Set([
122
+ 'minecart',
123
+ 'chest_minecart',
124
+ 'furnace_minecart',
125
+ 'hopper_minecart',
126
+ 'tnt_minecart',
127
+ 'spawner_minecart',
128
+ 'command_block_minecart'
129
+ ])
130
+
131
+ const RIDEABLE_HORSE_ENTITY_NAMES = new Set(['horse', 'donkey', 'mule', 'skeleton_horse', 'zombie_horse'])
132
+
133
+ export function isRideableHorseEntityName(name?: string): boolean {
134
+ if (!name) return false
135
+ return RIDEABLE_HORSE_ENTITY_NAMES.has(name)
136
+ }
137
+
138
+ export function isRideableMinecartEntityName(name?: string): boolean {
139
+ if (!name) return false
140
+ return RIDEABLE_MINECART_ENTITY_NAMES.has(name)
141
+ }
142
+
143
+ export function getBoatPassengerSeatOffset(passengerIndex: number, passengerCount: number): number {
144
+ if (passengerCount <= 1) return 0
145
+ return passengerIndex === 0 ? 0.2 : -0.6
146
+ }
147
+
148
+ const DEFAULT_BOAT_HEIGHT = 0.5625
149
+ const DEFAULT_MINECART_HEIGHT = 0.7
150
+
151
+ // <= 1.20.1: Entity#positionRider = y + vehicle.getPassengersRidingOffset() + passenger.getMyRidingOffset()
152
+ // Vanilla 1.17.1 sources: vehicle/Boat#getPassengersRidingOffset() = -0.1,
153
+ // vehicle/AbstractMinecart#getPassengersRidingOffset() = 0, player/Player#getMyRidingOffset() = -0.35.
154
+ const LEGACY_PLAYER_RIDING_OFFSET_Y = -0.35 // Player#getMyRidingOffset(), <= 1.20.1
155
+ const LEGACY_BOAT_RIDING_OFFSET_Y = -0.1 // Boat#getPassengersRidingOffset(), <= 1.20.1
156
+ const LEGACY_MINECART_RIDING_OFFSET_Y = 0 // AbstractMinecart#getPassengersRidingOffset(), <= 1.20.1
157
+
158
+ // >= 1.20.2: y is based on the vehicle's PASSENGER attachment point.
159
+ // The player's contribution is numerically the same, but the mechanism changed:
160
+ // 1.20.2-1.20.4: PASSENGER.y + Player#ridingOffset() (-0.6)
161
+ // >= 1.20.5: PASSENGER.y - Player.DEFAULT_VEHICLE_ATTACHMENT.y (0.6)
162
+ // Vanilla sources: Entity#positionRider, Boat#getPassengerAttachmentPoint,
163
+ // EntityType.*_MINECART#passengerAttachments and Player#ridingOffset / DEFAULT_VEHICLE_ATTACHMENT.
164
+ const MODERN_PLAYER_RIDING_OFFSET_Y = -0.6
165
+ const MODERN_MINECART_PASSENGER_ATTACHMENT_Y = 0.1875 // EntityType.*_MINECART.passengerAttachments()
166
+ const MODERN_BOAT_RIDE_HEIGHT_FACTOR = 1 / 3 // (Abstract)Boat#rideHeight(), >= 1.20.2
167
+ const MODERN_RAFT_RIDE_HEIGHT_FACTOR = 0.8888889 // Raft#rideHeight(), >= 1.21.2
168
+
169
+ /**
170
+ * Vanilla seat offset for a player passenger in a boat or minecart.
171
+ * Rafts before 1.21.2 are intentionally treated as boats because their entity
172
+ * name is 'boat' and their metadata variant is not read by this project.
173
+ */
174
+ export function getVehiclePassengerFeetOffsetY(
175
+ layout: 'boat' | 'minecart',
176
+ version: string,
177
+ vehicleName: string | undefined,
178
+ vehicleHeight: number | undefined
179
+ ): number {
180
+ const height = Number.isFinite(vehicleHeight) ? vehicleHeight! : layout === 'boat' ? DEFAULT_BOAT_HEIGHT : DEFAULT_MINECART_HEIGHT
181
+
182
+ if (versionToNumber(version) >= versionToNumber('1.20.2')) {
183
+ const isRaft = typeof vehicleName === 'string' && vehicleName.toLowerCase().endsWith('_raft')
184
+ const passengerAttachmentY =
185
+ layout === 'boat' ? height * (isRaft ? MODERN_RAFT_RIDE_HEIGHT_FACTOR : MODERN_BOAT_RIDE_HEIGHT_FACTOR) : MODERN_MINECART_PASSENGER_ATTACHMENT_Y
186
+ return passengerAttachmentY + MODERN_PLAYER_RIDING_OFFSET_Y
187
+ }
188
+
189
+ const vehicleRidingOffset = layout === 'boat' ? LEGACY_BOAT_RIDING_OFFSET_Y : LEGACY_MINECART_RIDING_OFFSET_Y
190
+ return vehicleRidingOffset + LEGACY_PLAYER_RIDING_OFFSET_Y
191
+ }
192
+
193
+ /** Vanilla Boat#positionRider position, without applying the passenger pose. */
194
+ export function getBoatPassengerWorldPosition(
195
+ boatWorldPos: Vec3Like,
196
+ boatYaw: number,
197
+ passengerIndex: number,
198
+ passengerCount: number,
199
+ version: string,
200
+ vehicleName: string | undefined,
201
+ vehicleHeight: number | undefined
202
+ ): Vec3Like {
203
+ const seatOffset = getBoatPassengerSeatOffset(passengerIndex, passengerCount)
204
+ return {
205
+ x: boatWorldPos.x - Math.sin(boatYaw) * seatOffset,
206
+ y: boatWorldPos.y + getVehiclePassengerFeetOffsetY('boat', version, vehicleName, vehicleHeight),
207
+ z: boatWorldPos.z + Math.cos(boatYaw) * seatOffset
208
+ }
209
+ }
210
+
211
+ /** Vanilla minecart positionRider for a centered player passenger. */
212
+ export function getMinecartPassengerWorldPosition(
213
+ minecartWorldPos: Vec3Like,
214
+ version: string,
215
+ vehicleName: string | undefined,
216
+ vehicleHeight: number | undefined
217
+ ): Vec3Like {
218
+ return {
219
+ x: minecartWorldPos.x,
220
+ y: minecartWorldPos.y + getVehiclePassengerFeetOffsetY('minecart', version, vehicleName, vehicleHeight),
221
+ z: minecartWorldPos.z
222
+ }
223
+ }
224
+
225
+ function getHorsePassengerFeetOffsetY(name: string | undefined, height: number): number {
226
+ let variantOffset = 0
227
+ if (name === 'donkey' || name === 'mule') {
228
+ variantOffset = 0.25
229
+ } else if (name === 'skeleton_horse') {
230
+ variantOffset = 0.1875
231
+ }
232
+ return height * 0.75 - variantOffset - 0.35
233
+ }
234
+
235
+ /** Vanilla 1.17.1 AbstractHorse positionRider feet Y for a centered player passenger. */
236
+ export function getHorsePassengerWorldPosition(vehicleWorldPos: Vec3Like, name: string | undefined, height = 1.6): Vec3Like {
237
+ return {
238
+ x: vehicleWorldPos.x,
239
+ y: vehicleWorldPos.y + getHorsePassengerFeetOffsetY(name, height),
240
+ z: vehicleWorldPos.z
241
+ }
242
+ }
@@ -0,0 +1,72 @@
1
+ //@ts-nocheck
2
+ import * as THREE from 'three'
3
+ import { expect, test } from 'vitest'
4
+ import { applyLocalHorseCameraYawLock, shouldApplyLocalHorseCameraYawLock, type EntityRenderHints } from './interpolationPolicy'
5
+
6
+ function makeHorseSceneEntity(initialYaw = 0) {
7
+ const entity = new THREE.Group()
8
+ entity.rotation.y = initialYaw
9
+ entity.userData = {
10
+ _horseBodyYaw: initialYaw,
11
+ _horseHeadYaw: initialYaw
12
+ }
13
+ return entity
14
+ }
15
+
16
+ test('local controlled horse yaw equals camera yaw without entityMoved', () => {
17
+ const entity = makeHorseSceneEntity(1.2)
18
+ const cameraYaw = 2.5
19
+
20
+ expect(applyLocalHorseCameraYawLock(entity, cameraYaw)).toBe(true)
21
+ expect(entity.rotation.y).toBe(cameraYaw)
22
+ expect(entity.userData._horseBodyYaw).toBe(cameraYaw)
23
+ expect(entity.userData._horseHeadYaw).toBe(cameraYaw)
24
+ })
25
+
26
+ test('two sequential camera yaw changes immediately update the model', () => {
27
+ const entity = makeHorseSceneEntity(0)
28
+
29
+ applyLocalHorseCameraYawLock(entity, 1.0)
30
+ expect(entity.rotation.y).toBe(1.0)
31
+
32
+ applyLocalHorseCameraYawLock(entity, 1.5)
33
+ expect(entity.rotation.y).toBe(1.5)
34
+ expect(entity.userData._horseBodyYaw).toBe(1.5)
35
+ expect(entity.userData._horseHeadYaw).toBe(1.5)
36
+ })
37
+
38
+ test('wrap ±π assigns camera yaw directly without shortest-path adjustment', () => {
39
+ const entity = makeHorseSceneEntity(Math.PI - 0.01)
40
+ const cameraYaw = -Math.PI + 0.01
41
+
42
+ applyLocalHorseCameraYawLock(entity, cameraYaw)
43
+
44
+ expect(entity.rotation.y).toBeCloseTo(cameraYaw, 5)
45
+ expect(entity.userData._horseBodyYaw).toBeCloseTo(cameraYaw, 5)
46
+ expect(entity.userData._horseHeadYaw).toBeCloseTo(cameraYaw, 5)
47
+ })
48
+
49
+ test('non-finite camera yaw is ignored', () => {
50
+ const entity = makeHorseSceneEntity(1.25)
51
+
52
+ expect(applyLocalHorseCameraYawLock(entity, Number.NaN)).toBe(false)
53
+ expect(applyLocalHorseCameraYawLock(entity, Number.POSITIVE_INFINITY)).toBe(false)
54
+ expect(entity.rotation.y).toBe(1.25)
55
+ expect(entity.userData._horseBodyYaw).toBe(1.25)
56
+ expect(entity.userData._horseHeadYaw).toBe(1.25)
57
+ })
58
+
59
+ test('shouldApplyLocalHorseCameraYawLock is true only for local horse yaw lock hint', () => {
60
+ expect(shouldApplyLocalHorseCameraYawLock({ localVehicleYawLock: 'horse' })).toBe(true)
61
+ expect(shouldApplyLocalHorseCameraYawLock({ localVehicle: true, passengerLayout: 'horse' })).toBe(false)
62
+ expect(shouldApplyLocalHorseCameraYawLock({ localVehicle: true, localVehicleVerticalCameraLock: 'horse' })).toBe(false)
63
+ expect(shouldApplyLocalHorseCameraYawLock(undefined)).toBe(false)
64
+ })
65
+
66
+ test.each([
67
+ ['remote horse', { passengerLayout: 'horse' } satisfies EntityRenderHints],
68
+ ['local boat', { localVehicle: true, passengerLayout: 'boat' } satisfies EntityRenderHints],
69
+ ['local minecart', { localVehicle: true, passengerLayout: 'minecart' } satisfies EntityRenderHints]
70
+ ])('%s does not receive yaw lock', (_label, renderHints) => {
71
+ expect(shouldApplyLocalHorseCameraYawLock(renderHints)).toBe(false)
72
+ })
@@ -0,0 +1,267 @@
1
+ //@ts-nocheck
2
+ import * as THREE from 'three'
3
+ import { expect, test, vi } from 'vitest'
4
+ import { SceneOrigin } from '../sceneOrigin'
5
+ import { anchorVehiclePassengerPosition, releaseVehiclePassengerPosition } from './vehiclePassengerRendering'
6
+ import {
7
+ ENTITY_TWEEN_DURATION_MS,
8
+ getBoatPassengerWorldPosition,
9
+ getEntityTweenDurationMs,
10
+ getLocalVehicleWorldPosition,
11
+ getMinecartPassengerWorldPosition,
12
+ usesCameraSyncedVehiclePosition
13
+ } from './interpolationPolicy'
14
+
15
+ type Vec3 = { x: number; y: number; z: number }
16
+
17
+ const TEST_VERSION = '1.17.1'
18
+ const BOAT_HEIGHT = 0.5625
19
+ const MINECART_HEIGHT = 0.7
20
+
21
+ function staleOffsetVehiclePosition(cameraWorldPos: Vec3, vehiclePosition: Vec3, stalePassengerPosition: Vec3): Vec3 {
22
+ return {
23
+ x: cameraWorldPos.x + (vehiclePosition.x - stalePassengerPosition.x),
24
+ y: cameraWorldPos.y + (vehiclePosition.y - stalePassengerPosition.y),
25
+ z: cameraWorldPos.z + (vehiclePosition.z - stalePassengerPosition.z)
26
+ }
27
+ }
28
+
29
+ test('stale passenger snapshot does not shift rendered locally ridden vehicle X/Z relative to camera', () => {
30
+ const stalePassenger = { x: 0, y: 63, z: 0 }
31
+ const newVehicle = { x: 1, y: 63.2, z: 2 }
32
+ const cameraWorldPos = { x: 0.4, y: 63.5, z: 0.8 }
33
+
34
+ // 1. Vehicle position updates before passenger sync.
35
+ // 2. Renderer receives vehicle snapshot while passenger is still stale.
36
+ const broken = staleOffsetVehiclePosition(cameraWorldPos, newVehicle, stalePassenger)
37
+ const rendered = getLocalVehicleWorldPosition(cameraWorldPos, newVehicle.y)
38
+
39
+ expect(rendered.x).toBe(cameraWorldPos.x)
40
+ expect(rendered.z).toBe(cameraWorldPos.z)
41
+ expect(rendered.y).toBe(newVehicle.y)
42
+ expect(broken.x).not.toBe(cameraWorldPos.x)
43
+ expect(broken.z).not.toBe(cameraWorldPos.z)
44
+
45
+ // 3. Passenger synchronizes to vehicle.
46
+ const syncedPassenger = { ...newVehicle, y: 63 }
47
+ const syncedCamera = { x: 0.8, y: 63.5, z: 1.6 }
48
+
49
+ // 4. Boat X/Z remain fixed relative to the player/camera on intermediate frames.
50
+ const afterSync = getLocalVehicleWorldPosition(syncedCamera, newVehicle.y)
51
+ expect(afterSync.x - syncedCamera.x).toBe(0)
52
+ expect(afterSync.z - syncedCamera.z).toBe(0)
53
+ expect(afterSync.y).toBe(newVehicle.y)
54
+ expect(syncedPassenger.x).toBe(newVehicle.x)
55
+ expect(syncedPassenger.z).toBe(newVehicle.z)
56
+ })
57
+
58
+ test('render frames between press and release keep zero horizontal delta to camera for local boat', () => {
59
+ const vehicleY = 62.75
60
+ const frames = [
61
+ { x: 0, y: 63.4, z: 0 },
62
+ { x: 0.2, y: 63.4, z: 0 },
63
+ { x: 0.45, y: 63.4, z: 0 },
64
+ { x: 0.7, y: 63.4, z: 0 },
65
+ { x: 0.7, y: 63.4, z: 0 },
66
+ { x: 0.55, y: 63.4, z: 0 }
67
+ ]
68
+
69
+ for (const camera of frames) {
70
+ const boat = getLocalVehicleWorldPosition(camera, vehicleY)
71
+ expect(boat.x - camera.x).toBe(0)
72
+ expect(boat.z - camera.z).toBe(0)
73
+ expect(boat.y).toBe(vehicleY)
74
+ expect(boat.y).not.toBe(camera.y)
75
+ }
76
+ })
77
+
78
+ test('boat passenger positions use vanilla 1.17.1 riding and seat offsets', () => {
79
+ const boat = { x: 10, y: 64, z: 20 }
80
+
81
+ expect(getBoatPassengerWorldPosition(boat, 0, 0, 1, TEST_VERSION, 'oak_boat', BOAT_HEIGHT)).toEqual({
82
+ x: 10,
83
+ y: 63.55,
84
+ z: 20
85
+ })
86
+ expect(getBoatPassengerWorldPosition(boat, 0, 0, 2, TEST_VERSION, 'oak_boat', BOAT_HEIGHT)).toEqual({
87
+ x: 10,
88
+ y: 63.55,
89
+ z: 20.2
90
+ })
91
+ expect(getBoatPassengerWorldPosition(boat, 0, 1, 2, TEST_VERSION, 'oak_boat', BOAT_HEIGHT)).toEqual({
92
+ x: 10,
93
+ y: 63.55,
94
+ z: 19.4
95
+ })
96
+
97
+ const rotated = getBoatPassengerWorldPosition(boat, Math.PI / 2, 0, 2, TEST_VERSION, 'oak_boat', BOAT_HEIGHT)
98
+ expect(rotated.x).toBeCloseTo(9.8)
99
+ expect(rotated.y).toBe(63.55)
100
+ expect(rotated.z).toBeCloseTo(20)
101
+ })
102
+
103
+ test('remote player follows the tracked boat each frame and releases from an empty passenger list', () => {
104
+ const sceneOrigin = new SceneOrigin(new THREE.Scene())
105
+ sceneOrigin.update(96, 60, 192)
106
+
107
+ const boat = new THREE.Group()
108
+ sceneOrigin.track(boat)
109
+ boat.position.set(100, 64, 200)
110
+
111
+ const passenger = new THREE.Group()
112
+ const stopPositionTween = vi.fn()
113
+ passenger.userData._posTween = { stop: stopPositionTween }
114
+ sceneOrigin.track(passenger)
115
+ passenger.position.set(90, 64, 190)
116
+
117
+ const firstPassengerPosition = getBoatPassengerWorldPosition(
118
+ sceneOrigin.getWorldPosition(boat)!,
119
+ boat.rotation.y,
120
+ 0,
121
+ 1,
122
+ TEST_VERSION,
123
+ 'oak_boat',
124
+ BOAT_HEIGHT
125
+ )
126
+ anchorVehiclePassengerPosition(passenger, firstPassengerPosition, '10')
127
+
128
+ expect(stopPositionTween).toHaveBeenCalledOnce()
129
+ expect(sceneOrigin.getWorldPosition(passenger)).toEqual({ x: 100, y: 63.55, z: 200 })
130
+ expect(passenger.userData._tweenTarget).toEqual({ x: 100, y: 63.55, z: 200 })
131
+
132
+ boat.position.set(102, 64.2, 203)
133
+ boat.rotation.y = Math.PI / 2
134
+ const movedPassengerPosition = getBoatPassengerWorldPosition(
135
+ sceneOrigin.getWorldPosition(boat)!,
136
+ boat.rotation.y,
137
+ 0,
138
+ 1,
139
+ TEST_VERSION,
140
+ 'oak_boat',
141
+ BOAT_HEIGHT
142
+ )
143
+ anchorVehiclePassengerPosition(passenger, movedPassengerPosition, '10')
144
+ expect(sceneOrigin.getWorldPosition(passenger)?.x).toBe(102)
145
+ expect(sceneOrigin.getWorldPosition(passenger)?.y).toBeCloseTo(63.75)
146
+ expect(sceneOrigin.getWorldPosition(passenger)?.z).toBe(203)
147
+
148
+ sceneOrigin.update(112, 70, 208)
149
+ expect(sceneOrigin.getWorldPosition(passenger)?.x).toBe(102)
150
+ expect(sceneOrigin.getWorldPosition(passenger)?.y).toBeCloseTo(63.75)
151
+ expect(sceneOrigin.getWorldPosition(passenger)?.z).toBe(203)
152
+
153
+ const detachedWorldPosition = sceneOrigin.getWorldPosition(passenger)
154
+ expect(releaseVehiclePassengerPosition(passenger, '10', detachedWorldPosition)).toBe(true)
155
+ expect(passenger.userData._passengerVehicleId).toBeUndefined()
156
+ expect(passenger.userData._boatPassengerVehicleId).toBeUndefined()
157
+ expect(passenger.userData._tweenTarget).toEqual(detachedWorldPosition)
158
+
159
+ boat.position.set(110, 65, 210)
160
+ expect(sceneOrigin.getWorldPosition(passenger)).toEqual(detachedWorldPosition)
161
+ })
162
+
163
+ test('minecart passenger uses vanilla 1.17.1 riding Y offset', () => {
164
+ const minecart = { x: 10, y: 64, z: 20 }
165
+ expect(getMinecartPassengerWorldPosition(minecart, TEST_VERSION, 'minecart', MINECART_HEIGHT)).toEqual({
166
+ x: 10,
167
+ y: 63.65,
168
+ z: 20
169
+ })
170
+ })
171
+
172
+ test('minecart passenger anchor follows vehicle world position without inheriting vehicle yaw', () => {
173
+ const sceneOrigin = new SceneOrigin(new THREE.Scene())
174
+ sceneOrigin.update(96, 60, 192)
175
+
176
+ const minecart = new THREE.Group()
177
+ sceneOrigin.track(minecart)
178
+ minecart.position.set(100, 64, 200)
179
+ minecart.rotation.y = Math.PI / 2
180
+
181
+ const passenger = new THREE.Group()
182
+ passenger.rotation.y = 1.25
183
+ sceneOrigin.track(passenger)
184
+ passenger.position.set(90, 64, 190)
185
+
186
+ const firstPosition = getMinecartPassengerWorldPosition(sceneOrigin.getWorldPosition(minecart)!, TEST_VERSION, 'minecart', MINECART_HEIGHT)
187
+ anchorVehiclePassengerPosition(passenger, firstPosition, '42')
188
+ const anchoredYaw = passenger.rotation.y
189
+
190
+ minecart.position.set(103, 64.5, 205)
191
+ minecart.rotation.y = Math.PI
192
+ const movedPosition = getMinecartPassengerWorldPosition(sceneOrigin.getWorldPosition(minecart)!, TEST_VERSION, 'minecart', MINECART_HEIGHT)
193
+ anchorVehiclePassengerPosition(passenger, movedPosition, '42')
194
+
195
+ expect(sceneOrigin.getWorldPosition(passenger)).toEqual({
196
+ x: 103,
197
+ y: 64.15,
198
+ z: 205
199
+ })
200
+ expect(passenger.rotation.y).toBe(anchoredYaw)
201
+
202
+ const detachedWorldPosition = sceneOrigin.getWorldPosition(passenger)
203
+ expect(releaseVehiclePassengerPosition(passenger, '42', detachedWorldPosition)).toBe(true)
204
+ expect(sceneOrigin.getWorldPosition(passenger)).toEqual(detachedWorldPosition)
205
+
206
+ minecart.position.set(120, 66, 220)
207
+ expect(sceneOrigin.getWorldPosition(passenger)).toEqual(detachedWorldPosition)
208
+ })
209
+
210
+ test('local minecart with localVehicle uses camera-synced positioning', () => {
211
+ expect(usesCameraSyncedVehiclePosition({ renderHints: { localVehicle: true, passengerLayout: 'minecart' } })).toBe(true)
212
+ expect(getEntityTweenDurationMs({ renderHints: { localVehicle: true, passengerLayout: 'minecart' } }, false)).toBe(0)
213
+ })
214
+
215
+ test('remote minecart keeps ordinary entity interpolation', () => {
216
+ expect(usesCameraSyncedVehiclePosition({ renderHints: { passengerLayout: 'minecart' } })).toBe(false)
217
+ expect(getEntityTweenDurationMs({ renderHints: { passengerLayout: 'minecart' } }, false)).toBe(ENTITY_TWEEN_DURATION_MS)
218
+ })
219
+
220
+ test('local minecart X/Z stay aligned with camera on intermediate frames between server targets', () => {
221
+ const vehicleY = 63.7
222
+ const cameraFrames = [
223
+ { x: 0, y: 64.3, z: 0 },
224
+ { x: 1.2, y: 64.3, z: 0.6 },
225
+ { x: 5, y: 64.3, z: 3 },
226
+ { x: 4.1, y: 64.3, z: 2.5 }
227
+ ]
228
+
229
+ for (const camera of cameraFrames) {
230
+ const minecart = getLocalVehicleWorldPosition(camera, vehicleY)
231
+ expect(minecart.x - camera.x).toBeCloseTo(0, 5)
232
+ expect(minecart.z - camera.z).toBeCloseTo(0, 5)
233
+ expect(minecart.y).toBe(vehicleY)
234
+ }
235
+ })
236
+
237
+ test('local minecart passenger anchors to camera-synced vehicle position', () => {
238
+ const sceneOrigin = new SceneOrigin(new THREE.Scene())
239
+ sceneOrigin.update(96, 60, 192)
240
+
241
+ const minecart = new THREE.Group()
242
+ sceneOrigin.track(minecart)
243
+
244
+ const passenger = new THREE.Group()
245
+ sceneOrigin.track(passenger)
246
+
247
+ const vehicleY = 64
248
+ const cameraFrames = [
249
+ { x: 100, y: 64.7, z: 200 },
250
+ { x: 101.4, y: 64.7, z: 200.8 },
251
+ { x: 103, y: 64.7, z: 202 }
252
+ ]
253
+
254
+ for (const camera of cameraFrames) {
255
+ const syncedMinecart = getLocalVehicleWorldPosition(camera, vehicleY)
256
+ minecart.position.set(syncedMinecart.x, syncedMinecart.y, syncedMinecart.z)
257
+ const seatPosition = getMinecartPassengerWorldPosition(syncedMinecart, TEST_VERSION, 'minecart', MINECART_HEIGHT)
258
+ anchorVehiclePassengerPosition(passenger, seatPosition, '42')
259
+ const passengerWorld = sceneOrigin.getWorldPosition(passenger)!
260
+
261
+ expect(syncedMinecart.x - camera.x).toBeCloseTo(0, 5)
262
+ expect(syncedMinecart.z - camera.z).toBeCloseTo(0, 5)
263
+ expect(passengerWorld.x).toBe(syncedMinecart.x)
264
+ expect(passengerWorld.z).toBe(syncedMinecart.z)
265
+ expect(passengerWorld.y).toBeCloseTo(63.65)
266
+ }
267
+ })