minecraft-renderer 0.1.93 → 0.1.94

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Files changed (42) hide show
  1. package/dist/minecraft-renderer.js +64 -64
  2. package/dist/minecraft-renderer.js.meta.json +1 -1
  3. package/dist/threeWorker.js +522 -522
  4. package/package.json +1 -1
  5. package/src/graphicsBackend/appViewer.ts +4 -3
  6. package/src/graphicsBackend/types.ts +4 -1
  7. package/src/lib/worldrendererCommon.ts +2 -2
  8. package/src/three/entities.ts +302 -33
  9. package/src/three/entity/EntityMesh.ts +8 -3
  10. package/src/three/entity/animations.js +37 -25
  11. package/src/three/entity/animations.test.ts +249 -0
  12. package/src/three/entity/boatModelRotation.test.ts +29 -0
  13. package/src/three/entity/boatModelRotation.ts +14 -0
  14. package/src/three/entity/boatPaddleAnimation.test.ts +108 -0
  15. package/src/three/entity/boatPaddleAnimation.ts +104 -0
  16. package/src/three/entity/boatPassengerRendering.ts +20 -0
  17. package/src/three/entity/boatPassengerRotation.test.ts +166 -0
  18. package/src/three/entity/boatPassengerRotation.ts +71 -0
  19. package/src/three/entity/boatRenderSetup.test.ts +236 -0
  20. package/src/three/entity/boatRenderSetup.ts +214 -0
  21. package/src/three/entity/entityHeadPose.test.ts +15 -0
  22. package/src/three/entity/entityHeadPose.ts +22 -0
  23. package/src/three/entity/horseEntityScale.test.ts +11 -0
  24. package/src/three/entity/horseEntityScale.ts +9 -0
  25. package/src/three/entity/horseHeadAnimation.test.ts +159 -0
  26. package/src/three/entity/horseHeadAnimation.ts +151 -0
  27. package/src/three/entity/horsePassengerRendering.test.ts +77 -0
  28. package/src/three/entity/interpolationPolicy.test.ts +259 -0
  29. package/src/three/entity/interpolationPolicy.ts +187 -0
  30. package/src/three/entity/localHorseCameraYawLock.test.ts +72 -0
  31. package/src/three/entity/localVehicleRendering.integration.test.ts +247 -0
  32. package/src/three/entity/minecartLocalPassengerRendering.test.ts +208 -0
  33. package/src/three/entity/networkHeadPitchRendering.test.ts +102 -0
  34. package/src/three/entity/networkHeadPitchRendering.ts +44 -0
  35. package/src/three/entity/remoteBoatPassengerRotation.integration.test.ts +227 -0
  36. package/src/three/entity/remoteBoatPassengerRotation.ts +128 -0
  37. package/src/three/entity/vehiclePassengerProduction.test.ts +214 -0
  38. package/src/three/entity/vehiclePassengerRendering.ts +56 -0
  39. package/src/three/entity/vehiclePassengerUpdate.ts +82 -0
  40. package/src/three/graphicsBackendBase.ts +5 -5
  41. package/src/three/graphicsBackendOffThread.ts +2 -2
  42. package/src/three/worldRendererThree.ts +48 -22
@@ -0,0 +1,187 @@
1
+ //@ts-nocheck
2
+ export const LOCAL_MOVEMENT_TWEEN_DURATION_MS = 50
3
+ export const ENTITY_TWEEN_DURATION_MS = 120
4
+ export const SPECTATING_CAMERA_TWEEN_DURATION_MS = 150
5
+ export const CAMERA_POSITION_EPSILON = 1e-4
6
+
7
+ export type CameraMovementMode = 'local-player' | 'server-vehicle' | 'spectating'
8
+
9
+ export type UpdateCameraOptions = {
10
+ movementMode?: CameraMovementMode
11
+ instant?: boolean
12
+ }
13
+
14
+ export type Vec3Like = { x: number; y: number; z: number }
15
+
16
+ export type EntityRenderHints = {
17
+ localVehicle?: boolean
18
+ localVehicleVerticalCameraLock?: 'horse'
19
+ /** Render-only: lock locally controlled horse yaw to camera each frame. */
20
+ localVehicleYawLock?: 'horse'
21
+ boatWaterPatchVisible?: boolean
22
+ boatPaddleLeft?: boolean
23
+ boatPaddleRight?: boolean
24
+ passengerIds?: number[]
25
+ passengerLayout?: 'boat' | 'minecart' | 'horse'
26
+ /** @deprecated Use passengerIds */
27
+ boatPassengerIds?: number[]
28
+ }
29
+
30
+ export type EntityWithRenderHints = {
31
+ renderHints?: EntityRenderHints
32
+ }
33
+
34
+ export function usesCameraSyncedVehiclePosition(entity: EntityWithRenderHints | undefined): boolean {
35
+ return !!entity?.renderHints?.localVehicle
36
+ }
37
+
38
+ export function shouldApplyLocalHorseCameraYawLock(renderHints: EntityRenderHints | undefined): boolean {
39
+ return renderHints?.localVehicleYawLock === 'horse'
40
+ }
41
+
42
+ /** Visual-only: align local horse model yaw with camera before head pose and passengers. */
43
+ export function applyLocalHorseCameraYawLock(sceneEntity: { rotation: { y: number }; userData: Record<string, unknown> }, cameraYaw: number): boolean {
44
+ if (!Number.isFinite(cameraYaw)) return false
45
+ sceneEntity.rotation.y = cameraYaw
46
+ sceneEntity.userData._horseBodyYaw = cameraYaw
47
+ sceneEntity.userData._horseHeadYaw = cameraYaw
48
+ return true
49
+ }
50
+
51
+ export function getEntityTweenDurationMs(entity: EntityWithRenderHints | undefined, justAdded: boolean): number {
52
+ if (justAdded) return 0
53
+ if (usesCameraSyncedVehiclePosition(entity)) return 0
54
+ return ENTITY_TWEEN_DURATION_MS
55
+ }
56
+
57
+ /** Rotation follows the same instant-vs-remote policy as entity position. */
58
+ export function getEntityRotationTweenDurationMs(entity: EntityWithRenderHints | undefined, justAdded: boolean): number {
59
+ return getEntityTweenDurationMs(entity, justAdded)
60
+ }
61
+
62
+ export function samePosition(a: Vec3Like, b: Vec3Like, epsilon = CAMERA_POSITION_EPSILON): boolean {
63
+ return Math.abs(a.x - b.x) < epsilon && Math.abs(a.y - b.y) < epsilon && Math.abs(a.z - b.z) < epsilon
64
+ }
65
+
66
+ export function getCameraMovementTweenDurationMs(mode: CameraMovementMode, instant = false): number {
67
+ if (instant) return 0
68
+ switch (mode) {
69
+ case 'spectating':
70
+ return SPECTATING_CAMERA_TWEEN_DURATION_MS
71
+ case 'server-vehicle':
72
+ return ENTITY_TWEEN_DURATION_MS
73
+ case 'local-player':
74
+ default:
75
+ return LOCAL_MOVEMENT_TWEEN_DURATION_MS
76
+ }
77
+ }
78
+
79
+ export function shouldRestartCameraPositionTween(args: {
80
+ target: Vec3Like
81
+ currentTarget: Vec3Like | null
82
+ movementMode: CameraMovementMode
83
+ previousMovementMode: CameraMovementMode | null
84
+ instant: boolean
85
+ }): boolean {
86
+ if (args.instant) return true
87
+ if (args.currentTarget == null) return true
88
+ if (args.movementMode !== args.previousMovementMode) return true
89
+ return !samePosition(args.target, args.currentTarget)
90
+ }
91
+
92
+ /** Locally ridden vehicle X/Z follow camera tween; Y uses latest server vehicle height. */
93
+ export function getLocalVehicleWorldPosition(cameraWorldPos: Vec3Like, vehicleY: number): Vec3Like {
94
+ return {
95
+ x: cameraWorldPos.x,
96
+ y: vehicleY,
97
+ z: cameraWorldPos.z
98
+ }
99
+ }
100
+
101
+ export function resolveLocalVehicleWorldPosition(args: {
102
+ cameraWorldPos: Vec3Like
103
+ rawVehicleY: number
104
+ eyeHeight: number
105
+ vehicleName: string | undefined
106
+ vehicleHeight: number
107
+ verticalCameraLock?: 'horse'
108
+ }): Vec3Like {
109
+ const { cameraWorldPos, rawVehicleY, eyeHeight, vehicleName, vehicleHeight, verticalCameraLock } = args
110
+ if (verticalCameraLock === 'horse') {
111
+ const y = cameraWorldPos.y - eyeHeight - getHorsePassengerFeetOffsetY(vehicleName, vehicleHeight)
112
+ if (Number.isFinite(y)) {
113
+ return { x: cameraWorldPos.x, y, z: cameraWorldPos.z }
114
+ }
115
+ }
116
+ return getLocalVehicleWorldPosition(cameraWorldPos, rawVehicleY)
117
+ }
118
+
119
+ const BOAT_PASSENGER_RIDING_OFFSET_Y = -0.1
120
+ const PLAYER_RIDING_OFFSET_Y = -0.35
121
+ /** Vanilla 1.17.1 AbstractMinecart#getPassengersRidingOffset() */
122
+ const MINECART_PASSENGER_RIDING_OFFSET_Y = 0
123
+
124
+ const RIDEABLE_MINECART_ENTITY_NAMES = new Set([
125
+ 'minecart',
126
+ 'chest_minecart',
127
+ 'furnace_minecart',
128
+ 'hopper_minecart',
129
+ 'tnt_minecart',
130
+ 'spawner_minecart',
131
+ 'command_block_minecart'
132
+ ])
133
+
134
+ const RIDEABLE_HORSE_ENTITY_NAMES = new Set(['horse', 'donkey', 'mule', 'skeleton_horse', 'zombie_horse'])
135
+
136
+ export function isRideableHorseEntityName(name?: string): boolean {
137
+ if (!name) return false
138
+ return RIDEABLE_HORSE_ENTITY_NAMES.has(name)
139
+ }
140
+
141
+ export function isRideableMinecartEntityName(name?: string): boolean {
142
+ if (!name) return false
143
+ return RIDEABLE_MINECART_ENTITY_NAMES.has(name)
144
+ }
145
+
146
+ export function getBoatPassengerSeatOffset(passengerIndex: number, passengerCount: number): number {
147
+ if (passengerCount <= 1) return 0
148
+ return passengerIndex === 0 ? 0.2 : -0.6
149
+ }
150
+
151
+ /** Vanilla 1.17.1 Boat#positionRider position, without applying the passenger pose. */
152
+ export function getBoatPassengerWorldPosition(boatWorldPos: Vec3Like, boatYaw: number, passengerIndex: number, passengerCount: number): Vec3Like {
153
+ const seatOffset = getBoatPassengerSeatOffset(passengerIndex, passengerCount)
154
+ return {
155
+ x: boatWorldPos.x - Math.sin(boatYaw) * seatOffset,
156
+ y: boatWorldPos.y + BOAT_PASSENGER_RIDING_OFFSET_Y + PLAYER_RIDING_OFFSET_Y,
157
+ z: boatWorldPos.z + Math.cos(boatYaw) * seatOffset
158
+ }
159
+ }
160
+
161
+ /** Vanilla 1.17.1 minecart positionRider for a centered player passenger. */
162
+ export function getMinecartPassengerWorldPosition(minecartWorldPos: Vec3Like): Vec3Like {
163
+ return {
164
+ x: minecartWorldPos.x,
165
+ y: minecartWorldPos.y + MINECART_PASSENGER_RIDING_OFFSET_Y + PLAYER_RIDING_OFFSET_Y,
166
+ z: minecartWorldPos.z
167
+ }
168
+ }
169
+
170
+ function getHorsePassengerFeetOffsetY(name: string | undefined, height: number): number {
171
+ let variantOffset = 0
172
+ if (name === 'donkey' || name === 'mule') {
173
+ variantOffset = 0.25
174
+ } else if (name === 'skeleton_horse') {
175
+ variantOffset = 0.1875
176
+ }
177
+ return height * 0.75 - variantOffset - 0.35
178
+ }
179
+
180
+ /** Vanilla 1.17.1 AbstractHorse positionRider feet Y for a centered player passenger. */
181
+ export function getHorsePassengerWorldPosition(vehicleWorldPos: Vec3Like, name: string | undefined, height = 1.6): Vec3Like {
182
+ return {
183
+ x: vehicleWorldPos.x,
184
+ y: vehicleWorldPos.y + getHorsePassengerFeetOffsetY(name, height),
185
+ z: vehicleWorldPos.z
186
+ }
187
+ }
@@ -0,0 +1,72 @@
1
+ //@ts-nocheck
2
+ import * as THREE from 'three'
3
+ import { expect, test } from 'vitest'
4
+ import { applyLocalHorseCameraYawLock, shouldApplyLocalHorseCameraYawLock, type EntityRenderHints } from './interpolationPolicy'
5
+
6
+ function makeHorseSceneEntity(initialYaw = 0) {
7
+ const entity = new THREE.Group()
8
+ entity.rotation.y = initialYaw
9
+ entity.userData = {
10
+ _horseBodyYaw: initialYaw,
11
+ _horseHeadYaw: initialYaw
12
+ }
13
+ return entity
14
+ }
15
+
16
+ test('local controlled horse yaw equals camera yaw without entityMoved', () => {
17
+ const entity = makeHorseSceneEntity(1.2)
18
+ const cameraYaw = 2.5
19
+
20
+ expect(applyLocalHorseCameraYawLock(entity, cameraYaw)).toBe(true)
21
+ expect(entity.rotation.y).toBe(cameraYaw)
22
+ expect(entity.userData._horseBodyYaw).toBe(cameraYaw)
23
+ expect(entity.userData._horseHeadYaw).toBe(cameraYaw)
24
+ })
25
+
26
+ test('two sequential camera yaw changes immediately update the model', () => {
27
+ const entity = makeHorseSceneEntity(0)
28
+
29
+ applyLocalHorseCameraYawLock(entity, 1.0)
30
+ expect(entity.rotation.y).toBe(1.0)
31
+
32
+ applyLocalHorseCameraYawLock(entity, 1.5)
33
+ expect(entity.rotation.y).toBe(1.5)
34
+ expect(entity.userData._horseBodyYaw).toBe(1.5)
35
+ expect(entity.userData._horseHeadYaw).toBe(1.5)
36
+ })
37
+
38
+ test('wrap ±π assigns camera yaw directly without shortest-path adjustment', () => {
39
+ const entity = makeHorseSceneEntity(Math.PI - 0.01)
40
+ const cameraYaw = -Math.PI + 0.01
41
+
42
+ applyLocalHorseCameraYawLock(entity, cameraYaw)
43
+
44
+ expect(entity.rotation.y).toBeCloseTo(cameraYaw, 5)
45
+ expect(entity.userData._horseBodyYaw).toBeCloseTo(cameraYaw, 5)
46
+ expect(entity.userData._horseHeadYaw).toBeCloseTo(cameraYaw, 5)
47
+ })
48
+
49
+ test('non-finite camera yaw is ignored', () => {
50
+ const entity = makeHorseSceneEntity(1.25)
51
+
52
+ expect(applyLocalHorseCameraYawLock(entity, Number.NaN)).toBe(false)
53
+ expect(applyLocalHorseCameraYawLock(entity, Number.POSITIVE_INFINITY)).toBe(false)
54
+ expect(entity.rotation.y).toBe(1.25)
55
+ expect(entity.userData._horseBodyYaw).toBe(1.25)
56
+ expect(entity.userData._horseHeadYaw).toBe(1.25)
57
+ })
58
+
59
+ test('shouldApplyLocalHorseCameraYawLock is true only for local horse yaw lock hint', () => {
60
+ expect(shouldApplyLocalHorseCameraYawLock({ localVehicleYawLock: 'horse' })).toBe(true)
61
+ expect(shouldApplyLocalHorseCameraYawLock({ localVehicle: true, passengerLayout: 'horse' })).toBe(false)
62
+ expect(shouldApplyLocalHorseCameraYawLock({ localVehicle: true, localVehicleVerticalCameraLock: 'horse' })).toBe(false)
63
+ expect(shouldApplyLocalHorseCameraYawLock(undefined)).toBe(false)
64
+ })
65
+
66
+ test.each([
67
+ ['remote horse', { passengerLayout: 'horse' } satisfies EntityRenderHints],
68
+ ['local boat', { localVehicle: true, passengerLayout: 'boat' } satisfies EntityRenderHints],
69
+ ['local minecart', { localVehicle: true, passengerLayout: 'minecart' } satisfies EntityRenderHints]
70
+ ])('%s does not receive yaw lock', (_label, renderHints) => {
71
+ expect(shouldApplyLocalHorseCameraYawLock(renderHints)).toBe(false)
72
+ })
@@ -0,0 +1,247 @@
1
+ //@ts-nocheck
2
+ import * as THREE from 'three'
3
+ import { expect, test, vi } from 'vitest'
4
+ import { SceneOrigin } from '../sceneOrigin'
5
+ import { anchorVehiclePassengerPosition, releaseVehiclePassengerPosition } from './vehiclePassengerRendering'
6
+ import {
7
+ ENTITY_TWEEN_DURATION_MS,
8
+ getBoatPassengerWorldPosition,
9
+ getEntityTweenDurationMs,
10
+ getLocalVehicleWorldPosition,
11
+ getMinecartPassengerWorldPosition,
12
+ usesCameraSyncedVehiclePosition
13
+ } from './interpolationPolicy'
14
+
15
+ type Vec3 = { x: number; y: number; z: number }
16
+
17
+ function staleOffsetVehiclePosition(cameraWorldPos: Vec3, vehiclePosition: Vec3, stalePassengerPosition: Vec3): Vec3 {
18
+ return {
19
+ x: cameraWorldPos.x + (vehiclePosition.x - stalePassengerPosition.x),
20
+ y: cameraWorldPos.y + (vehiclePosition.y - stalePassengerPosition.y),
21
+ z: cameraWorldPos.z + (vehiclePosition.z - stalePassengerPosition.z)
22
+ }
23
+ }
24
+
25
+ test('stale passenger snapshot does not shift rendered locally ridden vehicle X/Z relative to camera', () => {
26
+ const stalePassenger = { x: 0, y: 63, z: 0 }
27
+ const newVehicle = { x: 1, y: 63.2, z: 2 }
28
+ const cameraWorldPos = { x: 0.4, y: 63.5, z: 0.8 }
29
+
30
+ // 1. Vehicle position updates before passenger sync.
31
+ // 2. Renderer receives vehicle snapshot while passenger is still stale.
32
+ const broken = staleOffsetVehiclePosition(cameraWorldPos, newVehicle, stalePassenger)
33
+ const rendered = getLocalVehicleWorldPosition(cameraWorldPos, newVehicle.y)
34
+
35
+ expect(rendered.x).toBe(cameraWorldPos.x)
36
+ expect(rendered.z).toBe(cameraWorldPos.z)
37
+ expect(rendered.y).toBe(newVehicle.y)
38
+ expect(broken.x).not.toBe(cameraWorldPos.x)
39
+ expect(broken.z).not.toBe(cameraWorldPos.z)
40
+
41
+ // 3. Passenger synchronizes to vehicle.
42
+ const syncedPassenger = { ...newVehicle, y: 63 }
43
+ const syncedCamera = { x: 0.8, y: 63.5, z: 1.6 }
44
+
45
+ // 4. Boat X/Z remain fixed relative to the player/camera on intermediate frames.
46
+ const afterSync = getLocalVehicleWorldPosition(syncedCamera, newVehicle.y)
47
+ expect(afterSync.x - syncedCamera.x).toBe(0)
48
+ expect(afterSync.z - syncedCamera.z).toBe(0)
49
+ expect(afterSync.y).toBe(newVehicle.y)
50
+ expect(syncedPassenger.x).toBe(newVehicle.x)
51
+ expect(syncedPassenger.z).toBe(newVehicle.z)
52
+ })
53
+
54
+ test('render frames between press and release keep zero horizontal delta to camera for local boat', () => {
55
+ const vehicleY = 62.75
56
+ const frames = [
57
+ { x: 0, y: 63.4, z: 0 },
58
+ { x: 0.2, y: 63.4, z: 0 },
59
+ { x: 0.45, y: 63.4, z: 0 },
60
+ { x: 0.7, y: 63.4, z: 0 },
61
+ { x: 0.7, y: 63.4, z: 0 },
62
+ { x: 0.55, y: 63.4, z: 0 }
63
+ ]
64
+
65
+ for (const camera of frames) {
66
+ const boat = getLocalVehicleWorldPosition(camera, vehicleY)
67
+ expect(boat.x - camera.x).toBe(0)
68
+ expect(boat.z - camera.z).toBe(0)
69
+ expect(boat.y).toBe(vehicleY)
70
+ expect(boat.y).not.toBe(camera.y)
71
+ }
72
+ })
73
+
74
+ test('boat passenger positions use vanilla 1.17.1 riding and seat offsets', () => {
75
+ const boat = { x: 10, y: 64, z: 20 }
76
+
77
+ expect(getBoatPassengerWorldPosition(boat, 0, 0, 1)).toEqual({
78
+ x: 10,
79
+ y: 63.55,
80
+ z: 20
81
+ })
82
+ expect(getBoatPassengerWorldPosition(boat, 0, 0, 2)).toEqual({
83
+ x: 10,
84
+ y: 63.55,
85
+ z: 20.2
86
+ })
87
+ expect(getBoatPassengerWorldPosition(boat, 0, 1, 2)).toEqual({
88
+ x: 10,
89
+ y: 63.55,
90
+ z: 19.4
91
+ })
92
+
93
+ const rotated = getBoatPassengerWorldPosition(boat, Math.PI / 2, 0, 2)
94
+ expect(rotated.x).toBeCloseTo(9.8)
95
+ expect(rotated.y).toBe(63.55)
96
+ expect(rotated.z).toBeCloseTo(20)
97
+ })
98
+
99
+ test('remote player follows the tracked boat each frame and releases from an empty passenger list', () => {
100
+ const sceneOrigin = new SceneOrigin(new THREE.Scene())
101
+ sceneOrigin.update(96, 60, 192)
102
+
103
+ const boat = new THREE.Group()
104
+ sceneOrigin.track(boat)
105
+ boat.position.set(100, 64, 200)
106
+
107
+ const passenger = new THREE.Group()
108
+ const stopPositionTween = vi.fn()
109
+ passenger.userData._posTween = { stop: stopPositionTween }
110
+ sceneOrigin.track(passenger)
111
+ passenger.position.set(90, 64, 190)
112
+
113
+ const firstPassengerPosition = getBoatPassengerWorldPosition(sceneOrigin.getWorldPosition(boat)!, boat.rotation.y, 0, 1)
114
+ anchorVehiclePassengerPosition(passenger, firstPassengerPosition, '10')
115
+
116
+ expect(stopPositionTween).toHaveBeenCalledOnce()
117
+ expect(sceneOrigin.getWorldPosition(passenger)).toEqual({ x: 100, y: 63.55, z: 200 })
118
+ expect(passenger.userData._tweenTarget).toEqual({ x: 100, y: 63.55, z: 200 })
119
+
120
+ boat.position.set(102, 64.2, 203)
121
+ boat.rotation.y = Math.PI / 2
122
+ const movedPassengerPosition = getBoatPassengerWorldPosition(sceneOrigin.getWorldPosition(boat)!, boat.rotation.y, 0, 1)
123
+ anchorVehiclePassengerPosition(passenger, movedPassengerPosition, '10')
124
+ expect(sceneOrigin.getWorldPosition(passenger)?.x).toBe(102)
125
+ expect(sceneOrigin.getWorldPosition(passenger)?.y).toBeCloseTo(63.75)
126
+ expect(sceneOrigin.getWorldPosition(passenger)?.z).toBe(203)
127
+
128
+ sceneOrigin.update(112, 70, 208)
129
+ expect(sceneOrigin.getWorldPosition(passenger)?.x).toBe(102)
130
+ expect(sceneOrigin.getWorldPosition(passenger)?.y).toBeCloseTo(63.75)
131
+ expect(sceneOrigin.getWorldPosition(passenger)?.z).toBe(203)
132
+
133
+ const detachedWorldPosition = sceneOrigin.getWorldPosition(passenger)
134
+ expect(releaseVehiclePassengerPosition(passenger, '10', detachedWorldPosition)).toBe(true)
135
+ expect(passenger.userData._passengerVehicleId).toBeUndefined()
136
+ expect(passenger.userData._boatPassengerVehicleId).toBeUndefined()
137
+ expect(passenger.userData._tweenTarget).toEqual(detachedWorldPosition)
138
+
139
+ boat.position.set(110, 65, 210)
140
+ expect(sceneOrigin.getWorldPosition(passenger)).toEqual(detachedWorldPosition)
141
+ })
142
+
143
+ test('minecart passenger uses vanilla 1.17.1 riding Y offset', () => {
144
+ const minecart = { x: 10, y: 64, z: 20 }
145
+ expect(getMinecartPassengerWorldPosition(minecart)).toEqual({
146
+ x: 10,
147
+ y: 63.65,
148
+ z: 20
149
+ })
150
+ })
151
+
152
+ test('minecart passenger anchor follows vehicle world position without inheriting vehicle yaw', () => {
153
+ const sceneOrigin = new SceneOrigin(new THREE.Scene())
154
+ sceneOrigin.update(96, 60, 192)
155
+
156
+ const minecart = new THREE.Group()
157
+ sceneOrigin.track(minecart)
158
+ minecart.position.set(100, 64, 200)
159
+ minecart.rotation.y = Math.PI / 2
160
+
161
+ const passenger = new THREE.Group()
162
+ passenger.rotation.y = 1.25
163
+ sceneOrigin.track(passenger)
164
+ passenger.position.set(90, 64, 190)
165
+
166
+ const firstPosition = getMinecartPassengerWorldPosition(sceneOrigin.getWorldPosition(minecart)!)
167
+ anchorVehiclePassengerPosition(passenger, firstPosition, '42')
168
+ const anchoredYaw = passenger.rotation.y
169
+
170
+ minecart.position.set(103, 64.5, 205)
171
+ minecart.rotation.y = Math.PI
172
+ const movedPosition = getMinecartPassengerWorldPosition(sceneOrigin.getWorldPosition(minecart)!)
173
+ anchorVehiclePassengerPosition(passenger, movedPosition, '42')
174
+
175
+ expect(sceneOrigin.getWorldPosition(passenger)).toEqual({
176
+ x: 103,
177
+ y: 64.15,
178
+ z: 205
179
+ })
180
+ expect(passenger.rotation.y).toBe(anchoredYaw)
181
+
182
+ const detachedWorldPosition = sceneOrigin.getWorldPosition(passenger)
183
+ expect(releaseVehiclePassengerPosition(passenger, '42', detachedWorldPosition)).toBe(true)
184
+ expect(sceneOrigin.getWorldPosition(passenger)).toEqual(detachedWorldPosition)
185
+
186
+ minecart.position.set(120, 66, 220)
187
+ expect(sceneOrigin.getWorldPosition(passenger)).toEqual(detachedWorldPosition)
188
+ })
189
+
190
+ test('local minecart with localVehicle uses camera-synced positioning', () => {
191
+ expect(usesCameraSyncedVehiclePosition({ renderHints: { localVehicle: true, passengerLayout: 'minecart' } })).toBe(true)
192
+ expect(getEntityTweenDurationMs({ renderHints: { localVehicle: true, passengerLayout: 'minecart' } }, false)).toBe(0)
193
+ })
194
+
195
+ test('remote minecart keeps ordinary entity interpolation', () => {
196
+ expect(usesCameraSyncedVehiclePosition({ renderHints: { passengerLayout: 'minecart' } })).toBe(false)
197
+ expect(getEntityTweenDurationMs({ renderHints: { passengerLayout: 'minecart' } }, false)).toBe(ENTITY_TWEEN_DURATION_MS)
198
+ })
199
+
200
+ test('local minecart X/Z stay aligned with camera on intermediate frames between server targets', () => {
201
+ const vehicleY = 63.7
202
+ const cameraFrames = [
203
+ { x: 0, y: 64.3, z: 0 },
204
+ { x: 1.2, y: 64.3, z: 0.6 },
205
+ { x: 5, y: 64.3, z: 3 },
206
+ { x: 4.1, y: 64.3, z: 2.5 }
207
+ ]
208
+
209
+ for (const camera of cameraFrames) {
210
+ const minecart = getLocalVehicleWorldPosition(camera, vehicleY)
211
+ expect(minecart.x - camera.x).toBeCloseTo(0, 5)
212
+ expect(minecart.z - camera.z).toBeCloseTo(0, 5)
213
+ expect(minecart.y).toBe(vehicleY)
214
+ }
215
+ })
216
+
217
+ test('local minecart passenger anchors to camera-synced vehicle position', () => {
218
+ const sceneOrigin = new SceneOrigin(new THREE.Scene())
219
+ sceneOrigin.update(96, 60, 192)
220
+
221
+ const minecart = new THREE.Group()
222
+ sceneOrigin.track(minecart)
223
+
224
+ const passenger = new THREE.Group()
225
+ sceneOrigin.track(passenger)
226
+
227
+ const vehicleY = 64
228
+ const cameraFrames = [
229
+ { x: 100, y: 64.7, z: 200 },
230
+ { x: 101.4, y: 64.7, z: 200.8 },
231
+ { x: 103, y: 64.7, z: 202 }
232
+ ]
233
+
234
+ for (const camera of cameraFrames) {
235
+ const syncedMinecart = getLocalVehicleWorldPosition(camera, vehicleY)
236
+ minecart.position.set(syncedMinecart.x, syncedMinecart.y, syncedMinecart.z)
237
+ const seatPosition = getMinecartPassengerWorldPosition(syncedMinecart)
238
+ anchorVehiclePassengerPosition(passenger, seatPosition, '42')
239
+ const passengerWorld = sceneOrigin.getWorldPosition(passenger)!
240
+
241
+ expect(syncedMinecart.x - camera.x).toBeCloseTo(0, 5)
242
+ expect(syncedMinecart.z - camera.z).toBeCloseTo(0, 5)
243
+ expect(passengerWorld.x).toBe(syncedMinecart.x)
244
+ expect(passengerWorld.z).toBe(syncedMinecart.z)
245
+ expect(passengerWorld.y).toBeCloseTo(63.65)
246
+ }
247
+ })