minecraft-renderer 0.1.92 → 0.1.94

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Files changed (43) hide show
  1. package/dist/minecraft-renderer.js +68 -68
  2. package/dist/minecraft-renderer.js.meta.json +1 -1
  3. package/dist/threeWorker.js +522 -522
  4. package/package.json +1 -1
  5. package/src/graphicsBackend/appViewer.ts +4 -3
  6. package/src/graphicsBackend/config.ts +1 -1
  7. package/src/graphicsBackend/types.ts +4 -1
  8. package/src/lib/worldrendererCommon.ts +3 -3
  9. package/src/three/entities.ts +329 -43
  10. package/src/three/entity/EntityMesh.ts +8 -3
  11. package/src/three/entity/animations.js +37 -25
  12. package/src/three/entity/animations.test.ts +249 -0
  13. package/src/three/entity/boatModelRotation.test.ts +29 -0
  14. package/src/three/entity/boatModelRotation.ts +14 -0
  15. package/src/three/entity/boatPaddleAnimation.test.ts +108 -0
  16. package/src/three/entity/boatPaddleAnimation.ts +104 -0
  17. package/src/three/entity/boatPassengerRendering.ts +20 -0
  18. package/src/three/entity/boatPassengerRotation.test.ts +166 -0
  19. package/src/three/entity/boatPassengerRotation.ts +71 -0
  20. package/src/three/entity/boatRenderSetup.test.ts +236 -0
  21. package/src/three/entity/boatRenderSetup.ts +214 -0
  22. package/src/three/entity/entityHeadPose.test.ts +15 -0
  23. package/src/three/entity/entityHeadPose.ts +22 -0
  24. package/src/three/entity/horseEntityScale.test.ts +11 -0
  25. package/src/three/entity/horseEntityScale.ts +9 -0
  26. package/src/three/entity/horseHeadAnimation.test.ts +159 -0
  27. package/src/three/entity/horseHeadAnimation.ts +151 -0
  28. package/src/three/entity/horsePassengerRendering.test.ts +77 -0
  29. package/src/three/entity/interpolationPolicy.test.ts +259 -0
  30. package/src/three/entity/interpolationPolicy.ts +187 -0
  31. package/src/three/entity/localHorseCameraYawLock.test.ts +72 -0
  32. package/src/three/entity/localVehicleRendering.integration.test.ts +247 -0
  33. package/src/three/entity/minecartLocalPassengerRendering.test.ts +208 -0
  34. package/src/three/entity/networkHeadPitchRendering.test.ts +102 -0
  35. package/src/three/entity/networkHeadPitchRendering.ts +44 -0
  36. package/src/three/entity/remoteBoatPassengerRotation.integration.test.ts +227 -0
  37. package/src/three/entity/remoteBoatPassengerRotation.ts +128 -0
  38. package/src/three/entity/vehiclePassengerProduction.test.ts +214 -0
  39. package/src/three/entity/vehiclePassengerRendering.ts +56 -0
  40. package/src/three/entity/vehiclePassengerUpdate.ts +82 -0
  41. package/src/three/graphicsBackendBase.ts +5 -5
  42. package/src/three/graphicsBackendOffThread.ts +2 -2
  43. package/src/three/worldRendererThree.ts +54 -27
@@ -0,0 +1,259 @@
1
+ //@ts-nocheck
2
+ import { expect, test } from 'vitest'
3
+ import {
4
+ ENTITY_TWEEN_DURATION_MS,
5
+ LOCAL_MOVEMENT_TWEEN_DURATION_MS,
6
+ SPECTATING_CAMERA_TWEEN_DURATION_MS,
7
+ getCameraMovementTweenDurationMs,
8
+ getEntityRotationTweenDurationMs,
9
+ getEntityTweenDurationMs,
10
+ getHorsePassengerWorldPosition,
11
+ getLocalVehicleWorldPosition,
12
+ getMinecartPassengerWorldPosition,
13
+ resolveLocalVehicleWorldPosition,
14
+ samePosition,
15
+ shouldRestartCameraPositionTween,
16
+ usesCameraSyncedVehiclePosition
17
+ } from './interpolationPolicy'
18
+
19
+ test('local movement tween matches camera tween duration', () => {
20
+ expect(LOCAL_MOVEMENT_TWEEN_DURATION_MS).toBe(50)
21
+ })
22
+
23
+ test('ordinary entity tween stays at 120 ms', () => {
24
+ expect(ENTITY_TWEEN_DURATION_MS).toBe(120)
25
+ })
26
+
27
+ test('server-vehicle camera uses entity tween duration', () => {
28
+ expect(getCameraMovementTweenDurationMs('server-vehicle')).toBe(120)
29
+ expect(getCameraMovementTweenDurationMs('local-player')).toBe(50)
30
+ expect(getCameraMovementTweenDurationMs('spectating')).toBe(SPECTATING_CAMERA_TWEEN_DURATION_MS)
31
+ })
32
+
33
+ test('forced teleport camera update is instant', () => {
34
+ expect(getCameraMovementTweenDurationMs('server-vehicle', true)).toBe(0)
35
+ expect(getCameraMovementTweenDurationMs('local-player', true)).toBe(0)
36
+ })
37
+
38
+ test('same target does not restart camera tween', () => {
39
+ const target = { x: 1, y: 63.7, z: 2 }
40
+ expect(
41
+ shouldRestartCameraPositionTween({
42
+ target,
43
+ currentTarget: { ...target },
44
+ movementMode: 'server-vehicle',
45
+ previousMovementMode: 'server-vehicle',
46
+ instant: false
47
+ })
48
+ ).toBe(false)
49
+ })
50
+
51
+ test('dismount switches camera tween mode back to local-player', () => {
52
+ const target = { x: 1, y: 63.7, z: 2 }
53
+ expect(
54
+ shouldRestartCameraPositionTween({
55
+ target,
56
+ currentTarget: { ...target },
57
+ movementMode: 'local-player',
58
+ previousMovementMode: 'server-vehicle',
59
+ instant: false
60
+ })
61
+ ).toBe(true)
62
+ expect(getCameraMovementTweenDurationMs('local-player')).toBe(50)
63
+ })
64
+
65
+ test('sequential minecart targets restart tween only when position changes', () => {
66
+ const first = { x: 0, y: 63.7, z: 0 }
67
+ const second = { x: 1, y: 63.7, z: 0 }
68
+ expect(
69
+ shouldRestartCameraPositionTween({
70
+ target: first,
71
+ currentTarget: null,
72
+ movementMode: 'server-vehicle',
73
+ previousMovementMode: null,
74
+ instant: false
75
+ })
76
+ ).toBe(true)
77
+ expect(
78
+ shouldRestartCameraPositionTween({
79
+ target: first,
80
+ currentTarget: first,
81
+ movementMode: 'server-vehicle',
82
+ previousMovementMode: 'server-vehicle',
83
+ instant: false
84
+ })
85
+ ).toBe(false)
86
+ expect(
87
+ shouldRestartCameraPositionTween({
88
+ target: second,
89
+ currentTarget: first,
90
+ movementMode: 'server-vehicle',
91
+ previousMovementMode: 'server-vehicle',
92
+ instant: false
93
+ })
94
+ ).toBe(true)
95
+ expect(second.x).toBeGreaterThan(first.x)
96
+ })
97
+
98
+ test('samePosition uses epsilon comparison', () => {
99
+ expect(samePosition({ x: 1, y: 2, z: 3 }, { x: 1.00001, y: 2.00001, z: 3.00001 })).toBe(true)
100
+ expect(samePosition({ x: 1, y: 2, z: 3 }, { x: 1.01, y: 2, z: 3 })).toBe(false)
101
+ })
102
+
103
+ test('local vehicle skips position tween', () => {
104
+ expect(usesCameraSyncedVehiclePosition({ renderHints: { localVehicle: true } })).toBe(true)
105
+ expect(getEntityTweenDurationMs({ renderHints: { localVehicle: true } }, false)).toBe(0)
106
+ expect(getEntityTweenDurationMs({ renderHints: { localVehicle: true } }, true)).toBe(0)
107
+ })
108
+
109
+ test('local vehicle skips rotation tween while remote vehicles keep it', () => {
110
+ expect(getEntityRotationTweenDurationMs({ renderHints: { localVehicle: true } }, false)).toBe(0)
111
+ expect(getEntityRotationTweenDurationMs({ renderHints: { localVehicle: false } }, false)).toBe(ENTITY_TWEEN_DURATION_MS)
112
+ expect(getEntityRotationTweenDurationMs(undefined, true)).toBe(0)
113
+ })
114
+
115
+ test('locally ridden vehicle camera-sync policy stays separate from server-vehicle mode', () => {
116
+ expect(usesCameraSyncedVehiclePosition({ renderHints: { localVehicle: true } })).toBe(true)
117
+ expect(usesCameraSyncedVehiclePosition({ renderHints: { localVehicle: true, passengerLayout: 'minecart' } })).toBe(true)
118
+ expect(usesCameraSyncedVehiclePosition({ renderHints: { passengerLayout: 'minecart' } })).toBe(false)
119
+ expect(getCameraMovementTweenDurationMs('local-player')).toBe(50)
120
+ })
121
+
122
+ test('remote entities keep ordinary tween duration', () => {
123
+ expect(usesCameraSyncedVehiclePosition({ renderHints: { localVehicle: false } })).toBe(false)
124
+ expect(getEntityTweenDurationMs({ renderHints: { localVehicle: false } }, false)).toBe(120)
125
+ expect(getEntityTweenDurationMs({}, false)).toBe(120)
126
+ expect(getEntityTweenDurationMs(undefined, false)).toBe(120)
127
+ })
128
+
129
+ test('local vehicle world position uses camera X/Z and vehicle Y', () => {
130
+ const camera = { x: 10, y: 64.5, z: -3 }
131
+ expect(getLocalVehicleWorldPosition(camera, 63.2)).toEqual({
132
+ x: 10,
133
+ y: 63.2,
134
+ z: -3
135
+ })
136
+ })
137
+
138
+ test('intermediate camera frames keep boat X/Z aligned with player', () => {
139
+ const vehicleY = 63.2
140
+ const start = getLocalVehicleWorldPosition({ x: 0, y: 64, z: 0 }, vehicleY)
141
+ const mid = getLocalVehicleWorldPosition({ x: 0.5, y: 64, z: 0 }, vehicleY)
142
+ const end = getLocalVehicleWorldPosition({ x: 1, y: 64, z: 0 }, vehicleY)
143
+
144
+ expect(start.x).toBe(0)
145
+ expect(mid.x).toBe(0.5)
146
+ expect(end.x).toBe(1)
147
+ expect(start.z).toBe(mid.z)
148
+ expect(mid.z).toBe(end.z)
149
+ expect(start.y).toBe(vehicleY)
150
+ expect(mid.y).toBe(vehicleY)
151
+ expect(end.y).toBe(vehicleY)
152
+ })
153
+
154
+ test('horse vertical camera lock keeps constant offset from camera across tween progress', () => {
155
+ const eyeHeight = 1.62
156
+ const feetOffset = 0.85
157
+ const expectedGap = -(eyeHeight + feetOffset)
158
+ const rawVehicleY = 64
159
+ const cameraStartY = rawVehicleY + feetOffset + eyeHeight
160
+ const tweenProgress = [0, 0.25, 0.5, 0.75, 1]
161
+
162
+ for (const progress of tweenProgress) {
163
+ const cameraY = cameraStartY + progress * 0.8
164
+ const resolved = resolveLocalVehicleWorldPosition({
165
+ cameraWorldPos: { x: 1 + progress, y: cameraY, z: 2 },
166
+ rawVehicleY,
167
+ eyeHeight,
168
+ vehicleName: 'horse',
169
+ vehicleHeight: 1.6,
170
+ verticalCameraLock: 'horse'
171
+ })
172
+ expect(resolved.y - cameraY).toBeCloseTo(expectedGap, 5)
173
+ expect(resolved.x).toBe(1 + progress)
174
+ expect(resolved.z).toBe(2)
175
+ }
176
+ })
177
+
178
+ test('horse vertical camera lock uses vanilla feet offset value', () => {
179
+ const eyeHeight = 1.62
180
+ const cameraY = 66.47
181
+ const resolved = resolveLocalVehicleWorldPosition({
182
+ cameraWorldPos: { x: 0, y: cameraY, z: 0 },
183
+ rawVehicleY: 64,
184
+ eyeHeight,
185
+ vehicleName: 'horse',
186
+ vehicleHeight: 1.6,
187
+ verticalCameraLock: 'horse'
188
+ })
189
+ expect(resolved.y).toBeCloseTo(cameraY - 2.47, 5)
190
+ })
191
+
192
+ test('horse vertical camera lock is variant-aware for donkey and skeleton_horse', () => {
193
+ const eyeHeight = 1.62
194
+ const cameraY = 65
195
+
196
+ const donkey = resolveLocalVehicleWorldPosition({
197
+ cameraWorldPos: { x: 0, y: cameraY, z: 0 },
198
+ rawVehicleY: 64,
199
+ eyeHeight,
200
+ vehicleName: 'donkey',
201
+ vehicleHeight: 1.6,
202
+ verticalCameraLock: 'horse'
203
+ })
204
+ expect(donkey.y).toBeCloseTo(cameraY - eyeHeight - 0.6, 5)
205
+
206
+ const skeleton = resolveLocalVehicleWorldPosition({
207
+ cameraWorldPos: { x: 0, y: cameraY, z: 0 },
208
+ rawVehicleY: 64,
209
+ eyeHeight,
210
+ vehicleName: 'skeleton_horse',
211
+ vehicleHeight: 1.6,
212
+ verticalCameraLock: 'horse'
213
+ })
214
+ expect(skeleton.y).toBeCloseTo(cameraY - eyeHeight - 0.6625, 5)
215
+ })
216
+
217
+ test('without vertical camera lock resolver keeps raw vehicle Y', () => {
218
+ const camera = { x: 10, y: 64.5, z: -3 }
219
+ const rawVehicleY = 63.2
220
+ expect(
221
+ resolveLocalVehicleWorldPosition({
222
+ cameraWorldPos: camera,
223
+ rawVehicleY,
224
+ eyeHeight: 1.62,
225
+ vehicleName: 'horse',
226
+ vehicleHeight: 1.6
227
+ })
228
+ ).toEqual(getLocalVehicleWorldPosition(camera, rawVehicleY))
229
+ })
230
+
231
+ test('horse vertical camera lock falls back to raw Y when result is non-finite', () => {
232
+ const camera = { x: 1, y: 64, z: 2 }
233
+ const rawVehicleY = 63.5
234
+ expect(
235
+ resolveLocalVehicleWorldPosition({
236
+ cameraWorldPos: camera,
237
+ rawVehicleY,
238
+ eyeHeight: Number.NaN,
239
+ vehicleName: 'horse',
240
+ vehicleHeight: 1.6,
241
+ verticalCameraLock: 'horse'
242
+ })
243
+ ).toEqual(getLocalVehicleWorldPosition(camera, rawVehicleY))
244
+ })
245
+
246
+ test('minecart passenger feet Y is vehicleY - 0.35', () => {
247
+ expect(getMinecartPassengerWorldPosition({ x: 0, y: 64, z: 0 }).y).toBeCloseTo(63.65, 5)
248
+ })
249
+
250
+ test.each([
251
+ ['horse', 1.6, 0.85],
252
+ ['zombie_horse', 1.6, 0.85],
253
+ ['donkey', 1.5, 0.525],
254
+ ['mule', 1.6, 0.6],
255
+ ['skeleton_horse', 1.6, 0.6625]
256
+ ])('horse variant %s feet offset matches vanilla 1.17.1', (name, height, expectedFeetOffset) => {
257
+ const seat = getHorsePassengerWorldPosition({ x: 0, y: 64, z: 0 }, name, height)
258
+ expect(seat.y).toBeCloseTo(64 + expectedFeetOffset, 5)
259
+ })
@@ -0,0 +1,187 @@
1
+ //@ts-nocheck
2
+ export const LOCAL_MOVEMENT_TWEEN_DURATION_MS = 50
3
+ export const ENTITY_TWEEN_DURATION_MS = 120
4
+ export const SPECTATING_CAMERA_TWEEN_DURATION_MS = 150
5
+ export const CAMERA_POSITION_EPSILON = 1e-4
6
+
7
+ export type CameraMovementMode = 'local-player' | 'server-vehicle' | 'spectating'
8
+
9
+ export type UpdateCameraOptions = {
10
+ movementMode?: CameraMovementMode
11
+ instant?: boolean
12
+ }
13
+
14
+ export type Vec3Like = { x: number; y: number; z: number }
15
+
16
+ export type EntityRenderHints = {
17
+ localVehicle?: boolean
18
+ localVehicleVerticalCameraLock?: 'horse'
19
+ /** Render-only: lock locally controlled horse yaw to camera each frame. */
20
+ localVehicleYawLock?: 'horse'
21
+ boatWaterPatchVisible?: boolean
22
+ boatPaddleLeft?: boolean
23
+ boatPaddleRight?: boolean
24
+ passengerIds?: number[]
25
+ passengerLayout?: 'boat' | 'minecart' | 'horse'
26
+ /** @deprecated Use passengerIds */
27
+ boatPassengerIds?: number[]
28
+ }
29
+
30
+ export type EntityWithRenderHints = {
31
+ renderHints?: EntityRenderHints
32
+ }
33
+
34
+ export function usesCameraSyncedVehiclePosition(entity: EntityWithRenderHints | undefined): boolean {
35
+ return !!entity?.renderHints?.localVehicle
36
+ }
37
+
38
+ export function shouldApplyLocalHorseCameraYawLock(renderHints: EntityRenderHints | undefined): boolean {
39
+ return renderHints?.localVehicleYawLock === 'horse'
40
+ }
41
+
42
+ /** Visual-only: align local horse model yaw with camera before head pose and passengers. */
43
+ export function applyLocalHorseCameraYawLock(sceneEntity: { rotation: { y: number }; userData: Record<string, unknown> }, cameraYaw: number): boolean {
44
+ if (!Number.isFinite(cameraYaw)) return false
45
+ sceneEntity.rotation.y = cameraYaw
46
+ sceneEntity.userData._horseBodyYaw = cameraYaw
47
+ sceneEntity.userData._horseHeadYaw = cameraYaw
48
+ return true
49
+ }
50
+
51
+ export function getEntityTweenDurationMs(entity: EntityWithRenderHints | undefined, justAdded: boolean): number {
52
+ if (justAdded) return 0
53
+ if (usesCameraSyncedVehiclePosition(entity)) return 0
54
+ return ENTITY_TWEEN_DURATION_MS
55
+ }
56
+
57
+ /** Rotation follows the same instant-vs-remote policy as entity position. */
58
+ export function getEntityRotationTweenDurationMs(entity: EntityWithRenderHints | undefined, justAdded: boolean): number {
59
+ return getEntityTweenDurationMs(entity, justAdded)
60
+ }
61
+
62
+ export function samePosition(a: Vec3Like, b: Vec3Like, epsilon = CAMERA_POSITION_EPSILON): boolean {
63
+ return Math.abs(a.x - b.x) < epsilon && Math.abs(a.y - b.y) < epsilon && Math.abs(a.z - b.z) < epsilon
64
+ }
65
+
66
+ export function getCameraMovementTweenDurationMs(mode: CameraMovementMode, instant = false): number {
67
+ if (instant) return 0
68
+ switch (mode) {
69
+ case 'spectating':
70
+ return SPECTATING_CAMERA_TWEEN_DURATION_MS
71
+ case 'server-vehicle':
72
+ return ENTITY_TWEEN_DURATION_MS
73
+ case 'local-player':
74
+ default:
75
+ return LOCAL_MOVEMENT_TWEEN_DURATION_MS
76
+ }
77
+ }
78
+
79
+ export function shouldRestartCameraPositionTween(args: {
80
+ target: Vec3Like
81
+ currentTarget: Vec3Like | null
82
+ movementMode: CameraMovementMode
83
+ previousMovementMode: CameraMovementMode | null
84
+ instant: boolean
85
+ }): boolean {
86
+ if (args.instant) return true
87
+ if (args.currentTarget == null) return true
88
+ if (args.movementMode !== args.previousMovementMode) return true
89
+ return !samePosition(args.target, args.currentTarget)
90
+ }
91
+
92
+ /** Locally ridden vehicle X/Z follow camera tween; Y uses latest server vehicle height. */
93
+ export function getLocalVehicleWorldPosition(cameraWorldPos: Vec3Like, vehicleY: number): Vec3Like {
94
+ return {
95
+ x: cameraWorldPos.x,
96
+ y: vehicleY,
97
+ z: cameraWorldPos.z
98
+ }
99
+ }
100
+
101
+ export function resolveLocalVehicleWorldPosition(args: {
102
+ cameraWorldPos: Vec3Like
103
+ rawVehicleY: number
104
+ eyeHeight: number
105
+ vehicleName: string | undefined
106
+ vehicleHeight: number
107
+ verticalCameraLock?: 'horse'
108
+ }): Vec3Like {
109
+ const { cameraWorldPos, rawVehicleY, eyeHeight, vehicleName, vehicleHeight, verticalCameraLock } = args
110
+ if (verticalCameraLock === 'horse') {
111
+ const y = cameraWorldPos.y - eyeHeight - getHorsePassengerFeetOffsetY(vehicleName, vehicleHeight)
112
+ if (Number.isFinite(y)) {
113
+ return { x: cameraWorldPos.x, y, z: cameraWorldPos.z }
114
+ }
115
+ }
116
+ return getLocalVehicleWorldPosition(cameraWorldPos, rawVehicleY)
117
+ }
118
+
119
+ const BOAT_PASSENGER_RIDING_OFFSET_Y = -0.1
120
+ const PLAYER_RIDING_OFFSET_Y = -0.35
121
+ /** Vanilla 1.17.1 AbstractMinecart#getPassengersRidingOffset() */
122
+ const MINECART_PASSENGER_RIDING_OFFSET_Y = 0
123
+
124
+ const RIDEABLE_MINECART_ENTITY_NAMES = new Set([
125
+ 'minecart',
126
+ 'chest_minecart',
127
+ 'furnace_minecart',
128
+ 'hopper_minecart',
129
+ 'tnt_minecart',
130
+ 'spawner_minecart',
131
+ 'command_block_minecart'
132
+ ])
133
+
134
+ const RIDEABLE_HORSE_ENTITY_NAMES = new Set(['horse', 'donkey', 'mule', 'skeleton_horse', 'zombie_horse'])
135
+
136
+ export function isRideableHorseEntityName(name?: string): boolean {
137
+ if (!name) return false
138
+ return RIDEABLE_HORSE_ENTITY_NAMES.has(name)
139
+ }
140
+
141
+ export function isRideableMinecartEntityName(name?: string): boolean {
142
+ if (!name) return false
143
+ return RIDEABLE_MINECART_ENTITY_NAMES.has(name)
144
+ }
145
+
146
+ export function getBoatPassengerSeatOffset(passengerIndex: number, passengerCount: number): number {
147
+ if (passengerCount <= 1) return 0
148
+ return passengerIndex === 0 ? 0.2 : -0.6
149
+ }
150
+
151
+ /** Vanilla 1.17.1 Boat#positionRider position, without applying the passenger pose. */
152
+ export function getBoatPassengerWorldPosition(boatWorldPos: Vec3Like, boatYaw: number, passengerIndex: number, passengerCount: number): Vec3Like {
153
+ const seatOffset = getBoatPassengerSeatOffset(passengerIndex, passengerCount)
154
+ return {
155
+ x: boatWorldPos.x - Math.sin(boatYaw) * seatOffset,
156
+ y: boatWorldPos.y + BOAT_PASSENGER_RIDING_OFFSET_Y + PLAYER_RIDING_OFFSET_Y,
157
+ z: boatWorldPos.z + Math.cos(boatYaw) * seatOffset
158
+ }
159
+ }
160
+
161
+ /** Vanilla 1.17.1 minecart positionRider for a centered player passenger. */
162
+ export function getMinecartPassengerWorldPosition(minecartWorldPos: Vec3Like): Vec3Like {
163
+ return {
164
+ x: minecartWorldPos.x,
165
+ y: minecartWorldPos.y + MINECART_PASSENGER_RIDING_OFFSET_Y + PLAYER_RIDING_OFFSET_Y,
166
+ z: minecartWorldPos.z
167
+ }
168
+ }
169
+
170
+ function getHorsePassengerFeetOffsetY(name: string | undefined, height: number): number {
171
+ let variantOffset = 0
172
+ if (name === 'donkey' || name === 'mule') {
173
+ variantOffset = 0.25
174
+ } else if (name === 'skeleton_horse') {
175
+ variantOffset = 0.1875
176
+ }
177
+ return height * 0.75 - variantOffset - 0.35
178
+ }
179
+
180
+ /** Vanilla 1.17.1 AbstractHorse positionRider feet Y for a centered player passenger. */
181
+ export function getHorsePassengerWorldPosition(vehicleWorldPos: Vec3Like, name: string | undefined, height = 1.6): Vec3Like {
182
+ return {
183
+ x: vehicleWorldPos.x,
184
+ y: vehicleWorldPos.y + getHorsePassengerFeetOffsetY(name, height),
185
+ z: vehicleWorldPos.z
186
+ }
187
+ }
@@ -0,0 +1,72 @@
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+ //@ts-nocheck
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+ import * as THREE from 'three'
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+ import { expect, test } from 'vitest'
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+ import { applyLocalHorseCameraYawLock, shouldApplyLocalHorseCameraYawLock, type EntityRenderHints } from './interpolationPolicy'
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+
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+ function makeHorseSceneEntity(initialYaw = 0) {
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+ const entity = new THREE.Group()
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+ entity.rotation.y = initialYaw
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+ entity.userData = {
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+ _horseBodyYaw: initialYaw,
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+ _horseHeadYaw: initialYaw
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+ }
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+ return entity
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+ }
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+
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+ test('local controlled horse yaw equals camera yaw without entityMoved', () => {
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+ const entity = makeHorseSceneEntity(1.2)
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+ const cameraYaw = 2.5
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+
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+ expect(applyLocalHorseCameraYawLock(entity, cameraYaw)).toBe(true)
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+ expect(entity.rotation.y).toBe(cameraYaw)
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+ expect(entity.userData._horseBodyYaw).toBe(cameraYaw)
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+ expect(entity.userData._horseHeadYaw).toBe(cameraYaw)
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+ })
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+
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+ test('two sequential camera yaw changes immediately update the model', () => {
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+ const entity = makeHorseSceneEntity(0)
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+
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+ applyLocalHorseCameraYawLock(entity, 1.0)
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+ expect(entity.rotation.y).toBe(1.0)
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+
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+ applyLocalHorseCameraYawLock(entity, 1.5)
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+ expect(entity.rotation.y).toBe(1.5)
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+ expect(entity.userData._horseBodyYaw).toBe(1.5)
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+ expect(entity.userData._horseHeadYaw).toBe(1.5)
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+ })
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+
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+ test('wrap ±π assigns camera yaw directly without shortest-path adjustment', () => {
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+ const entity = makeHorseSceneEntity(Math.PI - 0.01)
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+ const cameraYaw = -Math.PI + 0.01
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+
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+ applyLocalHorseCameraYawLock(entity, cameraYaw)
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+
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+ expect(entity.rotation.y).toBeCloseTo(cameraYaw, 5)
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+ expect(entity.userData._horseBodyYaw).toBeCloseTo(cameraYaw, 5)
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+ expect(entity.userData._horseHeadYaw).toBeCloseTo(cameraYaw, 5)
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+ })
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+
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+ test('non-finite camera yaw is ignored', () => {
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+ const entity = makeHorseSceneEntity(1.25)
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+
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+ expect(applyLocalHorseCameraYawLock(entity, Number.NaN)).toBe(false)
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+ expect(applyLocalHorseCameraYawLock(entity, Number.POSITIVE_INFINITY)).toBe(false)
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+ expect(entity.rotation.y).toBe(1.25)
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+ expect(entity.userData._horseBodyYaw).toBe(1.25)
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+ expect(entity.userData._horseHeadYaw).toBe(1.25)
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+ })
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+
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+ test('shouldApplyLocalHorseCameraYawLock is true only for local horse yaw lock hint', () => {
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+ expect(shouldApplyLocalHorseCameraYawLock({ localVehicleYawLock: 'horse' })).toBe(true)
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+ expect(shouldApplyLocalHorseCameraYawLock({ localVehicle: true, passengerLayout: 'horse' })).toBe(false)
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+ expect(shouldApplyLocalHorseCameraYawLock({ localVehicle: true, localVehicleVerticalCameraLock: 'horse' })).toBe(false)
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+ expect(shouldApplyLocalHorseCameraYawLock(undefined)).toBe(false)
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+ })
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+
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+ test.each([
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+ ['remote horse', { passengerLayout: 'horse' } satisfies EntityRenderHints],
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+ ['local boat', { localVehicle: true, passengerLayout: 'boat' } satisfies EntityRenderHints],
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+ ['local minecart', { localVehicle: true, passengerLayout: 'minecart' } satisfies EntityRenderHints]
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+ ])('%s does not receive yaw lock', (_label, renderHints) => {
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+ expect(shouldApplyLocalHorseCameraYawLock(renderHints)).toBe(false)
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+ })