minecraft-renderer 0.1.82 → 0.1.83

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "minecraft-renderer",
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- "version": "0.1.82",
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+ "version": "0.1.83",
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  "description": "The most Modular Minecraft world renderer with Three.js WebGL backend",
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  "type": "module",
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  "main": "./dist/index.js",
@@ -9,6 +9,12 @@ export const disposeObject = (obj: THREE.Object3D, cleanTextures = false) => {
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  obj.geometry?.dispose?.()
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  obj.material?.dispose?.()
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  }
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+ if (obj instanceof THREE.SkinnedMesh) {
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+ // SkinnedMesh skeletons are not scene-graph children, so the recursion below never reaches them.
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+ // skeleton.dispose() frees the lazily-created bone DataTexture (Skeleton.computeBoneTexture),
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+ // which otherwise leaks +1 GPU texture per entity on every F3+A reload (issue #56).
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+ obj.skeleton?.dispose?.()
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+ }
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  if (obj.children) {
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  // eslint-disable-next-line unicorn/no-array-for-each
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  obj.children.forEach(child => disposeObject(child, cleanTextures))