minecraft-renderer 0.1.61 → 0.1.62

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@@ -148,9 +148,9 @@ void main() {
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  } else if (faceId == 2u || faceId == 3u) {
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  v_uv = vec2(v, u);
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  } else if (faceId == 4u) {
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- v_uv = vec2(u, 1.0 - v);
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+ v_uv = vec2(u, v);
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  } else { // faceId == 5u
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- v_uv = vec2(1.0 - u, 1.0 - v);
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+ v_uv = vec2(1.0 - u, v);
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  }
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  // --- Position: section base (multiples of 16) + face quad + block-local 0..15 ---