minecraft-renderer 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +297 -0
- package/dist/index.html +83 -0
- package/dist/static/image/arrow.6f27b59f.png +0 -0
- package/dist/static/image/blocksAtlasLatest.7850afa3.png +0 -0
- package/dist/static/image/blocksAtlasLegacy.5c76823d.png +0 -0
- package/dist/static/image/itemsAtlasLatest.36036f95.png +0 -0
- package/dist/static/image/itemsAtlasLegacy.dcb1b58d.png +0 -0
- package/dist/static/image/tipped_arrow.6f27b59f.png +0 -0
- package/dist/static/js/365.f05233ab.js +8462 -0
- package/dist/static/js/365.f05233ab.js.LICENSE.txt +52 -0
- package/dist/static/js/async/738.efa27644.js +1 -0
- package/dist/static/js/index.092ec5be.js +56 -0
- package/dist/static/js/lib-polyfill.98986ac5.js +1 -0
- package/dist/static/js/lib-react.5c9129e0.js +2 -0
- package/dist/static/js/lib-react.5c9129e0.js.LICENSE.txt +39 -0
- package/package.json +104 -0
- package/src/assets/destroy_stage_0.png +0 -0
- package/src/assets/destroy_stage_1.png +0 -0
- package/src/assets/destroy_stage_2.png +0 -0
- package/src/assets/destroy_stage_3.png +0 -0
- package/src/assets/destroy_stage_4.png +0 -0
- package/src/assets/destroy_stage_5.png +0 -0
- package/src/assets/destroy_stage_6.png +0 -0
- package/src/assets/destroy_stage_7.png +0 -0
- package/src/assets/destroy_stage_8.png +0 -0
- package/src/assets/destroy_stage_9.png +0 -0
- package/src/examples/README.md +146 -0
- package/src/examples/appViewerExample.ts +205 -0
- package/src/examples/initialMenuStart.ts +161 -0
- package/src/graphicsBackend/appViewer.ts +297 -0
- package/src/graphicsBackend/config.ts +119 -0
- package/src/graphicsBackend/index.ts +10 -0
- package/src/graphicsBackend/playerState.ts +61 -0
- package/src/graphicsBackend/types.ts +143 -0
- package/src/index.ts +97 -0
- package/src/lib/DebugGui.ts +190 -0
- package/src/lib/animationController.ts +85 -0
- package/src/lib/buildSharedConfig.mjs +1 -0
- package/src/lib/cameraBobbing.ts +94 -0
- package/src/lib/canvas2DOverlay.example.ts +361 -0
- package/src/lib/canvas2DOverlay.quickstart.ts +242 -0
- package/src/lib/canvas2DOverlay.ts +381 -0
- package/src/lib/cleanupDecorator.ts +29 -0
- package/src/lib/createPlayerObject.ts +55 -0
- package/src/lib/frameTimingCollector.ts +164 -0
- package/src/lib/guiRenderer.ts +283 -0
- package/src/lib/items.ts +140 -0
- package/src/lib/mesherlogReader.ts +131 -0
- package/src/lib/moreBlockDataGenerated.json +714 -0
- package/src/lib/preflatMap.json +1741 -0
- package/src/lib/simpleUtils.ts +40 -0
- package/src/lib/smoothSwitcher.ts +168 -0
- package/src/lib/spiral.ts +29 -0
- package/src/lib/ui/newStats.ts +120 -0
- package/src/lib/utils/proxy.ts +23 -0
- package/src/lib/utils/skins.ts +63 -0
- package/src/lib/utils.ts +76 -0
- package/src/lib/workerProxy.ts +342 -0
- package/src/lib/worldrendererCommon.ts +1088 -0
- package/src/mesher/mesher.ts +253 -0
- package/src/mesher/models.ts +769 -0
- package/src/mesher/modelsGeometryCommon.ts +142 -0
- package/src/mesher/shared.ts +80 -0
- package/src/mesher/standaloneRenderer.ts +270 -0
- package/src/mesher/test/a.ts +3 -0
- package/src/mesher/test/mesherTester.ts +76 -0
- package/src/mesher/test/playground.ts +19 -0
- package/src/mesher/test/test-perf.ts +74 -0
- package/src/mesher/test/tests.test.ts +56 -0
- package/src/mesher/world.ts +294 -0
- package/src/mesher/worldConstants.ts +1 -0
- package/src/modules/index.ts +11 -0
- package/src/modules/starfield.ts +313 -0
- package/src/modules/types.ts +110 -0
- package/src/playerState/playerState.ts +78 -0
- package/src/playerState/types.ts +36 -0
- package/src/playground/allEntitiesDebug.ts +170 -0
- package/src/playground/baseScene.ts +587 -0
- package/src/playground/mobileControls.tsx +268 -0
- package/src/playground/playground.html +83 -0
- package/src/playground/playground.ts +11 -0
- package/src/playground/playgroundUi.tsx +140 -0
- package/src/playground/reactUtils.ts +71 -0
- package/src/playground/scenes/allEntities.ts +13 -0
- package/src/playground/scenes/entities.ts +37 -0
- package/src/playground/scenes/floorRandom.ts +33 -0
- package/src/playground/scenes/frequentUpdates.ts +148 -0
- package/src/playground/scenes/geometryExport.ts +142 -0
- package/src/playground/scenes/index.ts +12 -0
- package/src/playground/scenes/lightingStarfield.ts +40 -0
- package/src/playground/scenes/main.ts +313 -0
- package/src/playground/scenes/railsCobweb.ts +14 -0
- package/src/playground/scenes/rotationIssue.ts +7 -0
- package/src/playground/scenes/slabsOptimization.ts +16 -0
- package/src/playground/scenes/transparencyIssue.ts +11 -0
- package/src/playground/shared.ts +79 -0
- package/src/resourcesManager/index.ts +5 -0
- package/src/resourcesManager/resourcesManager.ts +314 -0
- package/src/shims/minecraftData.ts +41 -0
- package/src/sign-renderer/index.html +21 -0
- package/src/sign-renderer/index.ts +216 -0
- package/src/sign-renderer/noop.js +1 -0
- package/src/sign-renderer/playground.ts +38 -0
- package/src/sign-renderer/tests.test.ts +69 -0
- package/src/sign-renderer/vite.config.ts +10 -0
- package/src/three/appShared.ts +75 -0
- package/src/three/bannerRenderer.ts +275 -0
- package/src/three/cameraShake.ts +120 -0
- package/src/three/cinimaticScript.ts +350 -0
- package/src/three/documentRenderer.ts +491 -0
- package/src/three/entities.ts +1580 -0
- package/src/three/entity/EntityMesh.ts +707 -0
- package/src/three/entity/animations.js +171 -0
- package/src/three/entity/armorModels.json +204 -0
- package/src/three/entity/armorModels.ts +36 -0
- package/src/three/entity/entities.json +6230 -0
- package/src/three/entity/exportedModels.js +38 -0
- package/src/three/entity/externalTextures.json +1 -0
- package/src/three/entity/models/allay.obj +325 -0
- package/src/three/entity/models/arrow.obj +60 -0
- package/src/three/entity/models/axolotl.obj +509 -0
- package/src/three/entity/models/blaze.obj +601 -0
- package/src/three/entity/models/boat.obj +417 -0
- package/src/three/entity/models/camel.obj +1061 -0
- package/src/three/entity/models/cat.obj +509 -0
- package/src/three/entity/models/chicken.obj +371 -0
- package/src/three/entity/models/cod.obj +371 -0
- package/src/three/entity/models/creeper.obj +279 -0
- package/src/three/entity/models/dolphin.obj +371 -0
- package/src/three/entity/models/ender_dragon.obj +2993 -0
- package/src/three/entity/models/enderman.obj +325 -0
- package/src/three/entity/models/endermite.obj +187 -0
- package/src/three/entity/models/fox.obj +463 -0
- package/src/three/entity/models/frog.obj +739 -0
- package/src/three/entity/models/ghast.obj +463 -0
- package/src/three/entity/models/goat.obj +601 -0
- package/src/three/entity/models/guardian.obj +1015 -0
- package/src/three/entity/models/horse.obj +1061 -0
- package/src/three/entity/models/llama.obj +509 -0
- package/src/three/entity/models/minecart.obj +233 -0
- package/src/three/entity/models/parrot.obj +509 -0
- package/src/three/entity/models/piglin.obj +739 -0
- package/src/three/entity/models/pillager.obj +371 -0
- package/src/three/entity/models/rabbit.obj +555 -0
- package/src/three/entity/models/sheep.obj +555 -0
- package/src/three/entity/models/shulker.obj +141 -0
- package/src/three/entity/models/sniffer.obj +693 -0
- package/src/three/entity/models/spider.obj +509 -0
- package/src/three/entity/models/tadpole.obj +95 -0
- package/src/three/entity/models/turtle.obj +371 -0
- package/src/three/entity/models/vex.obj +325 -0
- package/src/three/entity/models/villager.obj +509 -0
- package/src/three/entity/models/warden.obj +463 -0
- package/src/three/entity/models/witch.obj +647 -0
- package/src/three/entity/models/wolf.obj +509 -0
- package/src/three/entity/models/zombie_villager.obj +463 -0
- package/src/three/entity/objModels.js +1 -0
- package/src/three/fireworks.ts +661 -0
- package/src/three/fireworksRenderer.ts +434 -0
- package/src/three/globals.d.ts +7 -0
- package/src/three/graphicsBackend.ts +274 -0
- package/src/three/graphicsBackendOffThread.ts +107 -0
- package/src/three/hand.ts +89 -0
- package/src/three/holdingBlock.ts +926 -0
- package/src/three/index.ts +20 -0
- package/src/three/itemMesh.ts +427 -0
- package/src/three/modules.d.ts +14 -0
- package/src/three/panorama.ts +308 -0
- package/src/three/panoramaShared.ts +1 -0
- package/src/three/renderSlot.ts +82 -0
- package/src/three/skyboxRenderer.ts +406 -0
- package/src/three/starField.ts +13 -0
- package/src/three/threeJsMedia.ts +731 -0
- package/src/three/threeJsMethods.ts +15 -0
- package/src/three/threeJsParticles.ts +160 -0
- package/src/three/threeJsSound.ts +95 -0
- package/src/three/threeJsUtils.ts +90 -0
- package/src/three/waypointSprite.ts +435 -0
- package/src/three/waypoints.ts +163 -0
- package/src/three/world/cursorBlock.ts +172 -0
- package/src/three/world/vr.ts +257 -0
- package/src/three/worldGeometryExport.ts +259 -0
- package/src/three/worldGeometryHandler.ts +279 -0
- package/src/three/worldRendererThree.ts +1381 -0
- package/src/worldView/index.ts +6 -0
- package/src/worldView/types.ts +66 -0
- package/src/worldView/worldView.ts +424 -0
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//@ts-check
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import { PlayerAnimation } from 'skinview3d'
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export class WalkingGeneralSwing extends PlayerAnimation {
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switchAnimationCallback
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isRunning = false
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isMoving = true
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isCrouched = false
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_startArmSwing
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swingArm() {
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this._startArmSwing = this.progress
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}
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animate(player) {
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// Multiply by animation's natural speed
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let t = 0
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const updateT = () => {
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if (!this.isMoving) {
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t = 0
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return
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}
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if (this.isRunning) {
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t = this.progress * 10 + Math.PI * 0.5
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} else {
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t = this.progress * 8
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}
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}
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updateT()
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let reset = false
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croughAnimation(player, this.isCrouched)
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if ((this.isRunning ? Math.cos(t) : Math.sin(t)) < 0.01) {
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if (this.switchAnimationCallback) {
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reset = true
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this.progress = 0
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updateT()
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}
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}
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if (this.isRunning) {
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// Leg swing with larger amplitude
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player.skin.leftLeg.rotation.x = Math.cos(t + Math.PI) * 1.3
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player.skin.rightLeg.rotation.x = Math.cos(t) * 1.3
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} else {
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// Leg swing
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player.skin.leftLeg.rotation.x = Math.sin(t) * 0.5
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player.skin.rightLeg.rotation.x = Math.sin(t + Math.PI) * 0.5
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}
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if (this._startArmSwing) {
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const tHand = (this.progress - this._startArmSwing) * 18 + Math.PI * 0.5
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// player.skin.rightArm.rotation.x = Math.cos(tHand) * 1.5
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// const basicArmRotationZ = Math.PI * 0.1
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// player.skin.rightArm.rotation.z = Math.cos(t + Math.PI) * 0.3 - basicArmRotationZ
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HitAnimation.animate((this.progress - this._startArmSwing), player, this.isMoving)
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if (tHand > Math.PI + Math.PI) {
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this._startArmSwing = null
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player.skin.rightArm.rotation.z = 0
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}
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}
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if (this.isRunning) {
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player.skin.leftArm.rotation.x = Math.cos(t) * 1.5
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if (!this._startArmSwing) {
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player.skin.rightArm.rotation.x = Math.cos(t + Math.PI) * 1.5
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}
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const basicArmRotationZ = Math.PI * 0.1
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player.skin.leftArm.rotation.z = Math.cos(t) * 0.1 + basicArmRotationZ
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if (!this._startArmSwing) {
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player.skin.rightArm.rotation.z = Math.cos(t + Math.PI) * 0.1 - basicArmRotationZ
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}
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} else {
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// Arm swing
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player.skin.leftArm.rotation.x = Math.sin(t + Math.PI) * 0.5
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if (!this._startArmSwing) {
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player.skin.rightArm.rotation.x = Math.sin(t) * 0.5
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}
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const basicArmRotationZ = Math.PI * 0.02
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player.skin.leftArm.rotation.z = Math.cos(t) * 0.03 + basicArmRotationZ
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if (!this._startArmSwing) {
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player.skin.rightArm.rotation.z = Math.cos(t + Math.PI) * 0.03 - basicArmRotationZ
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}
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}
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if (this.isRunning) {
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player.rotation.z = Math.cos(t + Math.PI) * 0.01
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}
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if (this.isRunning) {
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const basicCapeRotationX = Math.PI * 0.3
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player.cape.rotation.x = Math.sin(t * 2) * 0.1 + basicCapeRotationX
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} else {
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// Always add an angle for cape around the x axis
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const basicCapeRotationX = Math.PI * 0.06
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player.cape.rotation.x = Math.sin(t / 1.5) * 0.06 + basicCapeRotationX
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}
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if (reset) {
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this.switchAnimationCallback()
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this.switchAnimationCallback = null
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}
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}
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}
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const HitAnimation = {
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animate(progress, player, isMovingOrRunning) {
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const t = progress * 18
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player.skin.rightArm.rotation.x = -0.453_786_055_2 * 2 + 2 * Math.sin(t + Math.PI) * 0.3
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if (!isMovingOrRunning) {
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const basicArmRotationZ = 0.01 * Math.PI + 0.06
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player.skin.rightArm.rotation.z = -Math.cos(t) * 0.403 + basicArmRotationZ
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player.skin.body.rotation.y = -Math.cos(t) * 0.06
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player.skin.leftArm.rotation.x = Math.sin(t + Math.PI) * 0.077
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player.skin.leftArm.rotation.z = -Math.cos(t) * 0.015 + 0.13 - 0.05
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player.skin.leftArm.position.z = Math.cos(t) * 0.3
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player.skin.leftArm.position.x = 5 - Math.cos(t) * 0.05
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}
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},
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}
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const croughAnimation = (player, isCrouched) => {
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const erp = 0
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// let pr = this.progress * 8;
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let pr = isCrouched ? 1 : 0
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const showProgress = false
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if (showProgress) {
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pr = Math.floor(pr)
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}
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player.skin.body.rotation.x = 0.453_786_055_2 * Math.abs(Math.sin((pr * Math.PI) / 2))
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player.skin.body.position.z =
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1.325_618_1 * Math.abs(Math.sin((pr * Math.PI) / 2)) - 3.450_031_037_7 * Math.abs(Math.sin((pr * Math.PI) / 2))
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player.skin.body.position.y = -6 - 2.103_677_462 * Math.abs(Math.sin((pr * Math.PI) / 2))
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player.cape.position.y = 8 - 1.851_236_166_577_372 * Math.abs(Math.sin((pr * Math.PI) / 2))
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player.cape.rotation.x = (10.8 * Math.PI) / 180 + 0.294_220_265_771 * Math.abs(Math.sin((pr * Math.PI) / 2))
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player.cape.position.z =
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-2 + 3.786_619_432 * Math.abs(Math.sin((pr * Math.PI) / 2)) - 3.450_031_037_7 * Math.abs(Math.sin((pr * Math.PI) / 2))
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player.elytra.position.x = player.cape.position.x
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player.elytra.position.y = player.cape.position.y
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player.elytra.position.z = player.cape.position.z
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player.elytra.rotation.x = player.cape.rotation.x - (10.8 * Math.PI) / 180
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// const pr1 = this.progress / this.speed;
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const pr1 = 1
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if (Math.abs(Math.sin((pr * Math.PI) / 2)) === 1) {
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player.elytra.leftWing.rotation.z =
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0.261_799_44 + 0.458_200_6 * Math.abs(Math.sin((Math.min(pr1 - erp, 1) * Math.PI) / 2))
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player.elytra.updateRightWing()
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} else if (isCrouched !== undefined) {
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player.elytra.leftWing.rotation.z =
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0.72 - 0.458_200_6 * Math.abs(Math.sin((Math.min(pr1 - erp, 1) * Math.PI) / 2))
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player.elytra.updateRightWing()
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}
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player.skin.head.position.y = -3.618_325_234_674 * Math.abs(Math.sin((pr * Math.PI) / 2))
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player.skin.leftArm.position.z =
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3.618_325_234_674 * Math.abs(Math.sin((pr * Math.PI) / 2)) - 3.450_031_037_7 * Math.abs(Math.sin((pr * Math.PI) / 2))
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player.skin.rightArm.position.z = player.skin.leftArm.position.z
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player.skin.leftArm.rotation.x = 0.410_367_746_202 * Math.abs(Math.sin((pr * Math.PI) / 2))
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player.skin.rightArm.rotation.x = player.skin.leftArm.rotation.x
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player.skin.leftArm.rotation.z = 0.1
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player.skin.rightArm.rotation.z = -player.skin.leftArm.rotation.z
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player.skin.leftArm.position.y = -2 - 2.539_433_18 * Math.abs(Math.sin((pr * Math.PI) / 2))
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player.skin.rightArm.position.y = player.skin.leftArm.position.y
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player.skin.rightLeg.position.z = -3.450_031_037_7 * Math.abs(Math.sin((pr * Math.PI) / 2))
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player.skin.leftLeg.position.z = player.skin.rightLeg.position.z
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}
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{
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"skull": {
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"bones": [
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{
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"name": "head",
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"pivot": [0, 12, 0],
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{
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"origin": [-4, 0, -4],
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{
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"name": "overlay",
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"parent": "head",
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"pivot": [0, 12, 0],
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{
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"origin": [-4, 0, -4],
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"size": [8, 8, 8],
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"uv": [32, 0],
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"texturewidth": 64,
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"textureheight": 32
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},
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"head": {
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"bones": [
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{"name": "armor", "pivot": [0, 12, 0]},
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{
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"name": "head",
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"parent": "armor",
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"pivot": [0, 12, 0],
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{
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"origin": [-4, 23, -4],
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"name": "overlay",
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"parent": "head",
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"pivot": [0, 12, 0],
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"cubes": [
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{
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"origin": [-4, 23, -4],
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"visible_bounds_offset": [0, 0.5, 0],
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"texturewidth": 64,
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"chest": {
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{"name": "armor", "pivot": [0, 12, 0]},
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{
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"name": "body",
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"parent": "armor",
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"pivot": [0, 13, 0],
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{
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{
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"name": "leftarm",
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"parent": "armor",
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},
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{
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"legs": {
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{"name": "armor", "pivot": [0, 12, 0]},
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{
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"parent": "armor",
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},
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{
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"name": "leftleg",
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"parent": "armor",
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"pivot": [1.9, 1, 0],
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"cubes": [
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{
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"origin": [-0.1, 0, -2],
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"uv": [0, 16],
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]
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},
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{
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"name": "rightleg",
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"parent": "armor",
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"pivot": [-1.9, 1, 0],
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"cubes": [
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{
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"origin": [-3.9, 0, -2.01],
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"size": [4, 12, 4],
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"uv": [0, 16],
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"inflate": 0.5
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}
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],
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"mirror": true
|
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}
|
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|
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],
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"visible_bounds_width": 1.5,
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"visible_bounds_offset": [0, 0.5, 0],
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"texturewidth": 64,
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"textureheight": 32
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},
|
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|
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"feet": {
|
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|
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"bones": [
|
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|
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{"name": "armor", "pivot": [0, 12, 0]},
|
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{
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"name": "leftleg",
|
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"parent": "armor",
|
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"pivot": [1.9, 1, 0],
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{
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"origin": [-0.1, 0, -2],
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"size": [4, 12, 4],
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"uv": [0, 16],
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}
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]
|
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|
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},
|
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|
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{
|
|
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|
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"name": "rightleg",
|
|
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|
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"parent": "armor",
|
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|
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"pivot": [-1.9, 1, 0],
|
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|
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"cubes": [
|
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{
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"origin": [-3.9, 0.01, -2.01],
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"size": [4, 12, 4],
|
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"uv": [0, 16],
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}
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],
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|
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"mirror": true
|
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}
|
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|
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],
|
|
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|
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"visible_bounds_width": 1.5,
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"visible_bounds_offset": [0, 0.5, 0],
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"texturewidth": 64,
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"textureheight": 32
|
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}
|
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|
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}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { default as chainmailLayer1 } from 'mc-assets/dist/other-textures/latest/models/armor/chainmail_layer_1.png'
|
|
2
|
+
import { default as chainmailLayer2 } from 'mc-assets/dist/other-textures/latest/models/armor/chainmail_layer_2.png'
|
|
3
|
+
import { default as diamondLayer1 } from 'mc-assets/dist/other-textures/latest/models/armor/diamond_layer_1.png'
|
|
4
|
+
import { default as diamondLayer2 } from 'mc-assets/dist/other-textures/latest/models/armor/diamond_layer_2.png'
|
|
5
|
+
import { default as goldenLayer1 } from 'mc-assets/dist/other-textures/latest/models/armor/gold_layer_1.png'
|
|
6
|
+
import { default as goldenLayer2 } from 'mc-assets/dist/other-textures/latest/models/armor/gold_layer_2.png'
|
|
7
|
+
import { default as ironLayer1 } from 'mc-assets/dist/other-textures/latest/models/armor/iron_layer_1.png'
|
|
8
|
+
import { default as ironLayer2 } from 'mc-assets/dist/other-textures/latest/models/armor/iron_layer_2.png'
|
|
9
|
+
import { default as leatherLayer1 } from 'mc-assets/dist/other-textures/latest/models/armor/leather_layer_1.png'
|
|
10
|
+
import { default as leatherLayer1Overlay } from 'mc-assets/dist/other-textures/latest/models/armor/leather_layer_1_overlay.png'
|
|
11
|
+
import { default as leatherLayer2 } from 'mc-assets/dist/other-textures/latest/models/armor/leather_layer_2.png'
|
|
12
|
+
import { default as leatherLayer2Overlay } from 'mc-assets/dist/other-textures/latest/models/armor/leather_layer_2_overlay.png'
|
|
13
|
+
import { default as netheriteLayer1 } from 'mc-assets/dist/other-textures/latest/models/armor/netherite_layer_1.png'
|
|
14
|
+
import { default as netheriteLayer2 } from 'mc-assets/dist/other-textures/latest/models/armor/netherite_layer_2.png'
|
|
15
|
+
import { default as turtleLayer1 } from 'mc-assets/dist/other-textures/latest/models/armor/turtle_layer_1.png'
|
|
16
|
+
|
|
17
|
+
export { default as elytraTexture } from 'mc-assets/dist/other-textures/latest/entity/elytra.png'
|
|
18
|
+
export { default as armorModel } from './armorModels.json'
|
|
19
|
+
|
|
20
|
+
export const armorTextures = {
|
|
21
|
+
'leather_layer_1': leatherLayer1,
|
|
22
|
+
'leather_layer_1_overlay': leatherLayer1Overlay,
|
|
23
|
+
'leather_layer_2': leatherLayer2,
|
|
24
|
+
'leather_layer_2_overlay': leatherLayer2Overlay,
|
|
25
|
+
'chainmail_layer_1': chainmailLayer1,
|
|
26
|
+
'chainmail_layer_2': chainmailLayer2,
|
|
27
|
+
'iron_layer_1': ironLayer1,
|
|
28
|
+
'iron_layer_2': ironLayer2,
|
|
29
|
+
'diamond_layer_1': diamondLayer1,
|
|
30
|
+
'diamond_layer_2': diamondLayer2,
|
|
31
|
+
'golden_layer_1': goldenLayer1,
|
|
32
|
+
'golden_layer_2': goldenLayer2,
|
|
33
|
+
'netherite_layer_1': netheriteLayer1,
|
|
34
|
+
'netherite_layer_2': netheriteLayer2,
|
|
35
|
+
'turtle_layer_1': turtleLayer1
|
|
36
|
+
}
|