minecraft-inventory 0.1.41 → 0.1.43
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md
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# minecraft-inventory
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DEMO: https://minecraft-inventory-npm.vercel.app/
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A flexible, scalable React library for rendering Minecraft inventory GUIs. Designed for integration into real Minecraft clients (e.g., mineflayer bots, web clients) without using CSS `transform: scale` — all sizing is driven by CSS custom properties.
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## Features
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- Tooltips that follow the cursor, matching the original Minecraft style
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- Full keyboard support: number keys (1-9) to swap hotbar, Q to drop, double-click to collect, scroll wheel to pick/place
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- Mobile support: tap-to-focus inventory interactions plus long-press slot actions (pick half / custom amount / drop one / drop all)
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- Optional JEI (item browser) panel on
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- Optional JEI (item browser) panel on right
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- Bot connector layer — plugs into a mineflayer bot or any custom server connection
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- Demo connector with action logging for local development
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- Extendable registry — add new inventory types in one place
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package/package.json
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{
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"name": "minecraft-inventory",
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"version": "0.1.
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"version": "0.1.43",
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"type": "module",
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"license": "MIT",
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"release": {
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"files": [
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"src"
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],
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"homepage": "https://mcraft.fun",
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"keywords": [
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"minecraft",
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"minecraft-ui",
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"minecraft-inventory",
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"inventory",
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"vanilla",
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"react",
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"typescript",
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"web"
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],
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"devDependencies": {
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"@rsbuild/core": "^1.7.3",
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"@rsbuild/plugin-react": "^1.4.6",
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import React, { useCallback, useState } from 'react'
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import React, { useCallback, useEffect, useState } from 'react'
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import { useCloseOnWClick } from '../../hooks/useCloseOnWClick'
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import { useInventoryContext } from '../../context/InventoryContext'
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import { useScale } from '../../context/ScaleContext'
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noWatermark = false,
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onOpenSettings,
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}: InventoryOverlayProps) {
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const { heldItem, sendAction, setHeldItem, focusedSlot, setFocusedSlot } = useInventoryContext()
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const { heldItem, sendAction, setHeldItem, focusedSlot, setFocusedSlot, hoveredSlot, getSlot } = useInventoryContext()
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const { scale } = useScale()
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const [settingsHovered, setSettingsHovered] = useState(false)
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pushRecipeFrame({ item, mode, guides, guideIndex: 0 })
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}, [jeiOnGetRecipes, jeiOnGetUsages, pushRecipeFrame])
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// R / U while hovering a regular inventory slot (not JEI, not recipe view)
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useEffect(() => {
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if (!jeiOnGetRecipes && !jeiOnGetUsages) return
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const handler = (e: KeyboardEvent) => {
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if (e.code !== 'KeyR' && e.code !== 'KeyU') return
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const target = e.target as Element | null
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const tagName = (target as { tagName?: string })?.tagName ?? ''
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if (tagName === 'INPUT' || tagName === 'TEXTAREA' || tagName === 'SELECT' || (target as { isContentEditable?: boolean })?.isContentEditable) return
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if (recipeNavStack.length > 0) return // RecipeInventoryView handles its own R/U
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if (hoveredSlot === null || hoveredSlot < 0) return // JEI slots handled by JEI.tsx
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const slot = getSlot(hoveredSlot)
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if (!slot?.item) return
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const item = slot.item
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handleRecipePushFrame(
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{ type: item.type, name: item.name ?? '', displayName: item.displayName ?? item.name ?? `Item #${item.type}`, count: item.count, metadata: item.metadata },
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e.code === 'KeyR' ? 'recipes' : 'usages',
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)
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}
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window.addEventListener('keydown', handler)
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return () => window.removeEventListener('keydown', handler)
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}, [jeiOnGetRecipes, jeiOnGetUsages, recipeNavStack.length, hoveredSlot, getSlot, handleRecipePushFrame])
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// Fires for any click that isn't stopped by an interactive panel (inventory, hotbar, JEI, etc.)
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const handleBackdropClick = useCallback((e: React.MouseEvent) => {
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const handleBackdropClick = useCallback((e: React.MouseEvent<HTMLDivElement>) => {
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// Only handle left (drop all) and right (drop one) mouse buttons
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if (e.button !== 0 && e.button !== 2) return
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if (heldItem) {
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href="https://www.npmjs.com/package/minecraft-inventory"
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target="_blank"
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rel="noopener noreferrer"
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onMouseDown={(e) => e.stopPropagation()}
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onClick={(e) => e.stopPropagation()}
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style={{
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position: 'absolute',
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lineHeight: 1,
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}}
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>
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-
INV 0.1.
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INV 0.1.43
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</a>
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)}
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@@ -167,6 +167,7 @@ export function Notes({
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</span>
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<button
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type="button"
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onMouseDown={(e) => e.stopPropagation()}
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onClick={(e) => {
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e.stopPropagation()
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removeNote(note.id)
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value={draft}
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rows={2}
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autoFocus
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onMouseDown={(e) => e.stopPropagation()}
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onClick={(e) => e.stopPropagation()}
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onChange={(e) => {
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setDraft(e.target.value.replace(/[\r\n]/g, ''))
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{showInput && (
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<button
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type="button"
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onMouseDown={(e) => e.stopPropagation()}
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onClick={(e) => {
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e.stopPropagation()
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setShowInput(false)
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)}
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<button
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type="button"
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onMouseDown={(e) => e.stopPropagation()}
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onClick={(e) => {
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e.stopPropagation()
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handleAddButtonClick()
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import { useTextures } from '../../context/TextureContext'
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import { getInventoryType } from '../../registry'
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function isTypingTarget(target: EventTarget | null): boolean {
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if (!target || !(target instanceof HTMLElement)) return false
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const tag = target.tagName
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if (tag === 'INPUT' || tag === 'TEXTAREA' || tag === 'SELECT') return true
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if (target.isContentEditable) return true
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return false
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}
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interface RecipeInventoryViewProps {
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navStack: RecipeNavFrame[]
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onBack: () => void
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useEffect(() => {
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const handler = (e: KeyboardEvent) => {
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if (e.code !== 'KeyR' && e.code !== 'KeyU') return
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if (isTypingTarget(e.target)) return
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const item = hoveredItemRef.current
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if (!item) return
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onPushFrame(item, e.code === 'KeyR' ? 'recipes' : 'usages')
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return () => window.removeEventListener('keydown', handler)
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}, [onPushFrame])
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// Escape = go back one
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// Escape / Backspace = go back one frame (Backspace on root frame closes recipe view)
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useEffect(() => {
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const handler = (e: KeyboardEvent) => {
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if (e.code
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if (e.code !== 'Escape' && e.code !== 'Backspace') return
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if (isTypingTarget(e.target)) return
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onBack()
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if (e.code === 'Backspace') e.preventDefault()
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}
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window.addEventListener('keydown', handler)
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return () => window.removeEventListener('keydown', handler)
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