minecraft-inventory 0.1.18 → 0.1.19

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "minecraft-inventory",
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- "version": "0.1.18",
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+ "version": "0.1.19",
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  "type": "module",
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  "license": "MIT",
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  "release": {
@@ -304,7 +304,7 @@ export function InventoryOverlay({
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  lineHeight: 1,
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  }}
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  >
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- INV 0.1.18
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+ INV 0.1.19
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  </a>
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  )}
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@@ -113,9 +113,10 @@ export function HotbarExtras({ showOffhand, container, offhandItem }: HotbarExtr
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  style={{
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  position: 'absolute',
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  left: -(24 + GAP) * scale,
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- top: 0,
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+ top: -1 * scale,
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  width: 24 * scale,
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- height: 22 * scale,
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+ height: 24 * scale,
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+ pointerEvents: 'auto',
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  }}
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  >
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  <WidgetSprite
@@ -123,12 +124,12 @@ export function HotbarExtras({ showOffhand, container, offhandItem }: HotbarExtr
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  srcX={24}
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  srcY={22}
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  srcW={24}
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- srcH={22}
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+ srcH={24}
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  scale={scale}
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  style={{ left: 0, top: 0 }}
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  />
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  {/* Item at slot 45 (offhand) */}
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- <div style={{ position: 'absolute', top: 3 * scale, left: 3 * scale }}>
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+ <div style={{ position: 'absolute', top: 4 * scale, left: 3 * scale }}>
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  <Slot index={45} item={offhandItem} size={16 * scale} noBackground />
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  </div>
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  </div>
@@ -142,19 +143,25 @@ export function HotbarExtras({ showOffhand, container, offhandItem }: HotbarExtr
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  style={{
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  position: 'absolute',
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  left: (182 + GAP) * scale,
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- top: 0,
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+ top: -1 * scale,
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  width: 24 * scale,
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- height: 22 * scale,
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+ height: 24 * scale,
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  cursor: 'pointer',
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+ pointerEvents: 'auto',
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  }}
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  onClick={() => sendAction({ type: 'open-inventory' })}
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+ onTouchEnd={(e) => {
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+ e.stopPropagation()
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+ e.preventDefault()
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+ sendAction({ type: 'open-inventory' })
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+ }}
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  >
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  <WidgetSprite
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  url={hotbarUrl}
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  srcX={24}
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  srcY={22}
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  srcW={24}
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- srcH={22}
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+ srcH={24}
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  scale={scale}
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  style={{ left: 0, top: 0 }}
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  />
@@ -165,7 +172,7 @@ export function HotbarExtras({ showOffhand, container, offhandItem }: HotbarExtr
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  style={{
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  position: 'absolute',
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  left: (6 + i * 4) * scale,
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- top: 10 * scale,
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+ top: 11 * scale,
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  width: 2 * scale,
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  height: 2 * scale,
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  background: 'white',
@@ -94,6 +94,7 @@ export function InventoryWindow({
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  // Offset by borderPx to land inside the texture's slot cell (skip the 1px border)
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  left: slotDef.x * scale + borderPx,
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  top: slotDef.y * scale + borderPx,
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+ ...(isHotbar ? { pointerEvents: 'none' as const } : {}),
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  }}
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  >
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  <Slot