minecraft-data 3.46.0 → 3.46.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (82) hide show
  1. package/data.js +22 -0
  2. package/doc/history.md +8 -0
  3. package/minecraft-data/.github/helper-bot/index.js +3 -3
  4. package/minecraft-data/README.md +2 -2
  5. package/minecraft-data/data/bedrock/1.16.201/proto.yml +2 -2
  6. package/minecraft-data/data/bedrock/1.16.210/proto.yml +2 -2
  7. package/minecraft-data/data/bedrock/1.16.220/proto.yml +3 -3
  8. package/minecraft-data/data/bedrock/1.16.220/protocol.json +1 -1
  9. package/minecraft-data/data/bedrock/1.16.220/types.yml +2 -2
  10. package/minecraft-data/data/bedrock/1.17.0/proto.yml +3 -3
  11. package/minecraft-data/data/bedrock/1.17.0/protocol.json +1 -1
  12. package/minecraft-data/data/bedrock/1.17.0/types.yml +2 -2
  13. package/minecraft-data/data/bedrock/1.17.10/proto.yml +3 -3
  14. package/minecraft-data/data/bedrock/1.17.10/protocol.json +1 -1
  15. package/minecraft-data/data/bedrock/1.17.10/types.yml +2 -2
  16. package/minecraft-data/data/bedrock/1.17.30/proto.yml +3 -3
  17. package/minecraft-data/data/bedrock/1.17.30/protocol.json +1 -1
  18. package/minecraft-data/data/bedrock/1.17.30/types.yml +2 -2
  19. package/minecraft-data/data/bedrock/1.17.40/proto.yml +3 -3
  20. package/minecraft-data/data/bedrock/1.17.40/protocol.json +1 -1
  21. package/minecraft-data/data/bedrock/1.17.40/types.yml +2 -2
  22. package/minecraft-data/data/bedrock/1.18.0/proto.yml +3 -3
  23. package/minecraft-data/data/bedrock/1.18.0/protocol.json +1 -1
  24. package/minecraft-data/data/bedrock/1.18.0/types.yml +2 -2
  25. package/minecraft-data/data/bedrock/1.18.11/proto.yml +3 -3
  26. package/minecraft-data/data/bedrock/1.18.11/protocol.json +1 -1
  27. package/minecraft-data/data/bedrock/1.18.11/types.yml +2 -2
  28. package/minecraft-data/data/bedrock/1.18.30/proto.yml +3 -3
  29. package/minecraft-data/data/bedrock/1.18.30/protocol.json +1 -1
  30. package/minecraft-data/data/bedrock/1.18.30/types.yml +2 -2
  31. package/minecraft-data/data/bedrock/1.19.1/proto.yml +3 -3
  32. package/minecraft-data/data/bedrock/1.19.1/protocol.json +1 -1
  33. package/minecraft-data/data/bedrock/1.19.1/types.yml +2 -2
  34. package/minecraft-data/data/bedrock/1.19.10/proto.yml +3 -3
  35. package/minecraft-data/data/bedrock/1.19.10/protocol.json +1 -1
  36. package/minecraft-data/data/bedrock/1.19.10/types.yml +1 -1
  37. package/minecraft-data/data/bedrock/1.19.20/proto.yml +3 -3
  38. package/minecraft-data/data/bedrock/1.19.20/protocol.json +1 -1
  39. package/minecraft-data/data/bedrock/1.19.20/types.yml +1 -1
  40. package/minecraft-data/data/bedrock/1.19.21/proto.yml +3 -3
  41. package/minecraft-data/data/bedrock/1.19.21/protocol.json +1 -1
  42. package/minecraft-data/data/bedrock/1.19.21/types.yml +1 -1
  43. package/minecraft-data/data/bedrock/1.19.30/proto.yml +3 -3
  44. package/minecraft-data/data/bedrock/1.19.30/protocol.json +1 -1
  45. package/minecraft-data/data/bedrock/1.19.30/types.yml +1 -1
  46. package/minecraft-data/data/bedrock/1.19.40/proto.yml +3 -3
  47. package/minecraft-data/data/bedrock/1.19.40/protocol.json +1 -1
  48. package/minecraft-data/data/bedrock/1.19.40/types.yml +1 -1
  49. package/minecraft-data/data/bedrock/1.19.50/proto.yml +3 -3
  50. package/minecraft-data/data/bedrock/1.19.50/protocol.json +1 -1
  51. package/minecraft-data/data/bedrock/1.19.50/types.yml +1 -1
  52. package/minecraft-data/data/bedrock/1.19.60/proto.yml +3 -3
  53. package/minecraft-data/data/bedrock/1.19.60/protocol.json +1 -1
  54. package/minecraft-data/data/bedrock/1.19.60/types.yml +1 -1
  55. package/minecraft-data/data/bedrock/1.19.62/proto.yml +3 -3
  56. package/minecraft-data/data/bedrock/1.19.62/protocol.json +1 -1
  57. package/minecraft-data/data/bedrock/1.19.62/types.yml +1 -1
  58. package/minecraft-data/data/bedrock/1.19.70/proto.yml +3 -3
  59. package/minecraft-data/data/bedrock/1.19.70/protocol.json +1 -1
  60. package/minecraft-data/data/bedrock/1.19.70/types.yml +1 -1
  61. package/minecraft-data/data/bedrock/1.19.80/proto.yml +3 -3
  62. package/minecraft-data/data/bedrock/1.19.80/protocol.json +1 -1
  63. package/minecraft-data/data/bedrock/1.19.80/types.yml +1 -1
  64. package/minecraft-data/data/bedrock/1.20.0/proto.yml +3 -3
  65. package/minecraft-data/data/bedrock/1.20.0/protocol.json +1 -1
  66. package/minecraft-data/data/bedrock/1.20.0/types.yml +1 -1
  67. package/minecraft-data/data/bedrock/1.20.10/proto.yml +3 -3
  68. package/minecraft-data/data/bedrock/1.20.10/protocol.json +1 -1
  69. package/minecraft-data/data/bedrock/1.20.10/types.yml +1 -1
  70. package/minecraft-data/data/bedrock/1.20.15/version.json +6 -0
  71. package/minecraft-data/data/bedrock/1.20.30/protocol.json +42 -27
  72. package/minecraft-data/data/bedrock/common/protocolVersions.json +7 -1
  73. package/minecraft-data/data/bedrock/common/versions.json +1 -0
  74. package/minecraft-data/data/bedrock/latest/proto.yml +4 -12
  75. package/minecraft-data/data/bedrock/latest/types.yml +12 -1
  76. package/minecraft-data/data/dataPaths.json +22 -0
  77. package/minecraft-data/data/pc/1.11.2/protocolComments.json +49 -49
  78. package/minecraft-data/data/pc/1.9.2/protocolComments.json +1 -1
  79. package/minecraft-data/data/pc/common/protocolVersions.json +17 -1
  80. package/minecraft-data/doc/add-data-new-version.md +2 -2
  81. package/minecraft-data/doc/history.md +8 -0
  82. package/package.json +1 -1
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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  # a specifc item instance.
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- has_stack_id: bool
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+ has_stack_id: u8
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  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1901,7 +1901,7 @@ packet_update_trade:
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  # Trading based on Minecraft economy - specifies if the prices of the villager's offers are modified by an increase in
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  # demand for the item. (A mechanic added in 1.11.) Buying more of the same item will increase the price
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  # of that particular item.
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- # https://minecraft.gamepedia.com/Trading#Economics
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+ # https://minecraft.wiki/w/Trading#Economics
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  economic_trades: bool
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  # NBT serialised compound of offers that the villager has.
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  offers: nbt
@@ -2067,7 +2067,7 @@ packet_structure_block_update:
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  # used to export the structure to a file.
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  structure_name: string
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  # DataField is the name of a function to run, usually used during natural generation. A description can
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- # be found here: https://minecraft.gamepedia.com/Structure_Block#Data.
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+ # be found here: https://minecraft.wiki/w/Structure_Block#Data.
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  data_field: string
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  # IncludePlayers specifies if the 'Include Players' toggle has been enabled, meaning players are also
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  # exported by the structure block.
@@ -3239,7 +3239,7 @@ packet_motion_prediction_hints:
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  # animation, or to activate a controller which can start a sequence of animations based on different
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  # conditions specified in an animation controller.
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  # Much of the documentation of this packet can be found at
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- # https://minecraft.gamepedia.com/Bedrock_Edition_beta_animation_documentation.
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+ # https://learn.microsoft.com/minecraft/creator/reference/content/animationsreference.
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  packet_animate_entity:
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  !id: 0x9e
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  !bound: client
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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  # a specifc item instance.
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- has_stack_id: bool
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+ has_stack_id: u8
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  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1901,7 +1901,7 @@ packet_update_trade:
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  # Trading based on Minecraft economy - specifies if the prices of the villager's offers are modified by an increase in
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  # demand for the item. (A mechanic added in 1.11.) Buying more of the same item will increase the price
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  # of that particular item.
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- # https://minecraft.gamepedia.com/Trading#Economics
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+ # https://minecraft.wiki/w/Trading#Economics
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  economic_trades: bool
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  # NBT serialised compound of offers that the villager has.
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  offers: nbt
@@ -2067,7 +2067,7 @@ packet_structure_block_update:
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  # used to export the structure to a file.
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  structure_name: string
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  # DataField is the name of a function to run, usually used during natural generation. A description can
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- # be found here: https://minecraft.gamepedia.com/Structure_Block#Data.
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+ # be found here: https://minecraft.wiki/w/Structure_Block#Data.
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  data_field: string
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  # IncludePlayers specifies if the 'Include Players' toggle has been enabled, meaning players are also
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  # exported by the structure block.
@@ -3239,7 +3239,7 @@ packet_motion_prediction_hints:
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  # animation, or to activate a controller which can start a sequence of animations based on different
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  # conditions specified in an animation controller.
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  # Much of the documentation of this packet can be found at
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- # https://minecraft.gamepedia.com/Bedrock_Edition_beta_animation_documentation.
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+ # https://learn.microsoft.com/minecraft/creator/reference/content/animationsreference.
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  packet_animate_entity:
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  !id: 0x9e
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  !bound: client
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
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  # a specifc item instance.
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- has_stack_id: bool
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+ has_stack_id: u8
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  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1902,7 +1902,7 @@ packet_update_trade:
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  # Trading based on Minecraft economy - specifies if the prices of the villager's offers are modified by an increase in
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  # demand for the item. (A mechanic added in 1.11.) Buying more of the same item will increase the price
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  # of that particular item.
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- # https://minecraft.gamepedia.com/Trading#Economics
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+ # https://minecraft.wiki/w/Trading#Economics
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  economic_trades: bool
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  # NBT serialised compound of offers that the villager has.
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  offers: nbt
@@ -2068,7 +2068,7 @@ packet_structure_block_update:
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  # used to export the structure to a file.
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  structure_name: string
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  # DataField is the name of a function to run, usually used during natural generation. A description can
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- # be found here: https://minecraft.gamepedia.com/Structure_Block#Data.
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+ # be found here: https://minecraft.wiki/w/Structure_Block#Data.
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  data_field: string
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  # IncludePlayers specifies if the 'Include Players' toggle has been enabled, meaning players are also
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  # exported by the structure block.
@@ -3254,7 +3254,7 @@ packet_motion_prediction_hints:
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  # animation, or to activate a controller which can start a sequence of animations based on different
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  # conditions specified in an animation controller.
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  # Much of the documentation of this packet can be found at
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- # https://minecraft.gamepedia.com/Bedrock_Edition_beta_animation_documentation.
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+ # https://learn.microsoft.com/minecraft/creator/reference/content/animationsreference.
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  packet_animate_entity:
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  !id: 0x9e
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  !bound: client
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
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  # a specifc item instance.
134
- has_stack_id: bool
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+ has_stack_id: u8
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  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1912,7 +1912,7 @@ packet_update_trade:
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  # Trading based on Minecraft economy - specifies if the prices of the villager's offers are modified by an increase in
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  # demand for the item. (A mechanic added in 1.11.) Buying more of the same item will increase the price
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  # of that particular item.
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- # https://minecraft.gamepedia.com/Trading#Economics
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+ # https://minecraft.wiki/w/Trading#Economics
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  economic_trades: bool
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  # NBT serialised compound of offers that the villager has.
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  offers: nbt
@@ -2078,7 +2078,7 @@ packet_structure_block_update:
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  # used to export the structure to a file.
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  structure_name: string
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  # DataField is the name of a function to run, usually used during natural generation. A description can
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- # be found here: https://minecraft.gamepedia.com/Structure_Block#Data.
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+ # be found here: https://minecraft.wiki/w/Structure_Block#Data.
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  data_field: string
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  # IncludePlayers specifies if the 'Include Players' toggle has been enabled, meaning players are also
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  # exported by the structure block.
@@ -3264,7 +3264,7 @@ packet_motion_prediction_hints:
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  # animation, or to activate a controller which can start a sequence of animations based on different
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  # conditions specified in an animation controller.
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  # Much of the documentation of this packet can be found at
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- # https://minecraft.gamepedia.com/Bedrock_Edition_beta_animation_documentation.
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+ # https://learn.microsoft.com/minecraft/creator/reference/content/animationsreference.
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  packet_animate_entity:
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  !id: 0x9e
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  !bound: client
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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  # a specifc item instance.
134
- has_stack_id: bool
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+ has_stack_id: u8
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  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1912,7 +1912,7 @@ packet_update_trade:
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  # Trading based on Minecraft economy - specifies if the prices of the villager's offers are modified by an increase in
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  # demand for the item. (A mechanic added in 1.11.) Buying more of the same item will increase the price
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  # of that particular item.
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- # https://minecraft.gamepedia.com/Trading#Economics
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+ # https://minecraft.wiki/w/Trading#Economics
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  economic_trades: bool
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  # NBT serialised compound of offers that the villager has.
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  offers: nbt
@@ -2078,7 +2078,7 @@ packet_structure_block_update:
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  # used to export the structure to a file.
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  structure_name: string
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  # DataField is the name of a function to run, usually used during natural generation. A description can
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- # be found here: https://minecraft.gamepedia.com/Structure_Block#Data.
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+ # be found here: https://minecraft.wiki/w/Structure_Block#Data.
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  data_field: string
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  # IncludePlayers specifies if the 'Include Players' toggle has been enabled, meaning players are also
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  # exported by the structure block.
@@ -3266,7 +3266,7 @@ packet_motion_prediction_hints:
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  # animation, or to activate a controller which can start a sequence of animations based on different
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  # conditions specified in an animation controller.
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  # Much of the documentation of this packet can be found at
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- # https://minecraft.gamepedia.com/Bedrock_Edition_beta_animation_documentation.
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+ # https://learn.microsoft.com/minecraft/creator/reference/content/animationsreference.
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  packet_animate_entity:
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  !id: 0x9e
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  !bound: client
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
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  # a specifc item instance.
134
- has_stack_id: bool
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+ has_stack_id: u8
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  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1916,7 +1916,7 @@ packet_update_trade:
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  # Trading based on Minecraft economy - specifies if the prices of the villager's offers are modified by an increase in
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  # demand for the item. (A mechanic added in 1.11.) Buying more of the same item will increase the price
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  # of that particular item.
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- # https://minecraft.gamepedia.com/Trading#Economics
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+ # https://minecraft.wiki/w/Trading#Economics
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  economic_trades: bool
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  # NBT serialised compound of offers that the villager has.
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  offers: nbt
@@ -2082,7 +2082,7 @@ packet_structure_block_update:
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  # used to export the structure to a file.
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  structure_name: string
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  # DataField is the name of a function to run, usually used during natural generation. A description can
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- # be found here: https://minecraft.gamepedia.com/Structure_Block#Data.
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+ # be found here: https://minecraft.wiki/w/Structure_Block#Data.
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  data_field: string
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  # IncludePlayers specifies if the 'Include Players' toggle has been enabled, meaning players are also
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  # exported by the structure block.
@@ -3273,7 +3273,7 @@ packet_motion_prediction_hints:
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  # animation, or to activate a controller which can start a sequence of animations based on different
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  # conditions specified in an animation controller.
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  # Much of the documentation of this packet can be found at
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- # https://minecraft.gamepedia.com/Bedrock_Edition_beta_animation_documentation.
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+ # https://learn.microsoft.com/minecraft/creator/reference/content/animationsreference.
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  packet_animate_entity:
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  !id: 0x9e
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  !bound: client
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
132
132
  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
137
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1917,7 +1917,7 @@ packet_update_trade:
1917
1917
  # Trading based on Minecraft economy - specifies if the prices of the villager's offers are modified by an increase in
1918
1918
  # demand for the item. (A mechanic added in 1.11.) Buying more of the same item will increase the price
1919
1919
  # of that particular item.
1920
- # https://minecraft.gamepedia.com/Trading#Economics
1920
+ # https://minecraft.wiki/w/Trading#Economics
1921
1921
  economic_trades: bool
1922
1922
  # NBT serialised compound of offers that the villager has.
1923
1923
  offers: nbt
@@ -2083,7 +2083,7 @@ packet_structure_block_update:
2083
2083
  # used to export the structure to a file.
2084
2084
  structure_name: string
2085
2085
  # DataField is the name of a function to run, usually used during natural generation. A description can
2086
- # be found here: https://minecraft.gamepedia.com/Structure_Block#Data.
2086
+ # be found here: https://minecraft.wiki/w/Structure_Block#Data.
2087
2087
  data_field: string
2088
2088
  # IncludePlayers specifies if the 'Include Players' toggle has been enabled, meaning players are also
2089
2089
  # exported by the structure block.
@@ -3274,7 +3274,7 @@ packet_motion_prediction_hints:
3274
3274
  # animation, or to activate a controller which can start a sequence of animations based on different
3275
3275
  # conditions specified in an animation controller.
3276
3276
  # Much of the documentation of this packet can be found at
3277
- # https://minecraft.gamepedia.com/Bedrock_Edition_beta_animation_documentation.
3277
+ # https://learn.microsoft.com/minecraft/creator/reference/content/animationsreference.
3278
3278
  packet_animate_entity:
3279
3279
  !id: 0x9e
3280
3280
  !bound: client
@@ -486,7 +486,7 @@
486
486
  },
487
487
  {
488
488
  "name": "has_stack_id",
489
- "type": "bool"
489
+ "type": "u8"
490
490
  },
491
491
  {
492
492
  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
131
131
  metadata: varint
132
132
  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
137
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1917,7 +1917,7 @@ packet_update_trade:
1917
1917
  # Trading based on Minecraft economy - specifies if the prices of the villager's offers are modified by an increase in
1918
1918
  # demand for the item. (A mechanic added in 1.11.) Buying more of the same item will increase the price
1919
1919
  # of that particular item.
1920
- # https://minecraft.gamepedia.com/Trading#Economics
1920
+ # https://minecraft.wiki/w/Trading#Economics
1921
1921
  economic_trades: bool
1922
1922
  # NBT serialised compound of offers that the villager has.
1923
1923
  offers: nbt
@@ -2083,7 +2083,7 @@ packet_structure_block_update:
2083
2083
  # used to export the structure to a file.
2084
2084
  structure_name: string
2085
2085
  # DataField is the name of a function to run, usually used during natural generation. A description can
2086
- # be found here: https://minecraft.gamepedia.com/Structure_Block#Data.
2086
+ # be found here: https://minecraft.wiki/w/Structure_Block#Data.
2087
2087
  data_field: string
2088
2088
  # IncludePlayers specifies if the 'Include Players' toggle has been enabled, meaning players are also
2089
2089
  # exported by the structure block.
@@ -3278,7 +3278,7 @@ packet_motion_prediction_hints:
3278
3278
  # animation, or to activate a controller which can start a sequence of animations based on different
3279
3279
  # conditions specified in an animation controller.
3280
3280
  # Much of the documentation of this packet can be found at
3281
- # https://minecraft.gamepedia.com/Bedrock_Edition_beta_animation_documentation.
3281
+ # https://learn.microsoft.com/minecraft/creator/reference/content/animationsreference.
3282
3282
  packet_animate_entity:
3283
3283
  !id: 0x9e
3284
3284
  !bound: client
@@ -486,7 +486,7 @@
486
486
  },
487
487
  {
488
488
  "name": "has_stack_id",
489
- "type": "bool"
489
+ "type": "u8"
490
490
  },
491
491
  {
492
492
  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
131
131
  metadata: varint
132
132
  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
137
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1929,7 +1929,7 @@ packet_update_trade:
1929
1929
  # Trading based on Minecraft economy - specifies if the prices of the villager's offers are modified by an increase in
1930
1930
  # demand for the item. (A mechanic added in 1.11.) Buying more of the same item will increase the price
1931
1931
  # of that particular item.
1932
- # https://minecraft.gamepedia.com/Trading#Economics
1932
+ # https://minecraft.wiki/w/Trading#Economics
1933
1933
  economic_trades: bool
1934
1934
  # NBT serialised compound of offers that the villager has.
1935
1935
  offers: nbt
@@ -2095,7 +2095,7 @@ packet_structure_block_update:
2095
2095
  # used to export the structure to a file.
2096
2096
  structure_name: string
2097
2097
  # DataField is the name of a function to run, usually used during natural generation. A description can
2098
- # be found here: https://minecraft.gamepedia.com/Structure_Block#Data.
2098
+ # be found here: https://minecraft.wiki/w/Structure_Block#Data.
2099
2099
  data_field: string
2100
2100
  # IncludePlayers specifies if the 'Include Players' toggle has been enabled, meaning players are also
2101
2101
  # exported by the structure block.
@@ -3291,7 +3291,7 @@ packet_motion_prediction_hints:
3291
3291
  # animation, or to activate a controller which can start a sequence of animations based on different
3292
3292
  # conditions specified in an animation controller.
3293
3293
  # Much of the documentation of this packet can be found at
3294
- # https://minecraft.gamepedia.com/Bedrock_Edition_beta_animation_documentation.
3294
+ # https://learn.microsoft.com/minecraft/creator/reference/content/animationsreference.
3295
3295
  packet_animate_entity:
3296
3296
  !id: 0x9e
3297
3297
  !bound: client
@@ -486,7 +486,7 @@
486
486
  },
487
487
  {
488
488
  "name": "has_stack_id",
489
- "type": "bool"
489
+ "type": "u8"
490
490
  },
491
491
  {
492
492
  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
131
131
  metadata: varint
132
132
  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
137
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1934,7 +1934,7 @@ packet_update_trade:
1934
1934
  # Trading based on Minecraft economy - specifies if the prices of the villager's offers are modified by an increase in
1935
1935
  # demand for the item. (A mechanic added in 1.11.) Buying more of the same item will increase the price
1936
1936
  # of that particular item.
1937
- # https://minecraft.gamepedia.com/Trading#Economics
1937
+ # https://minecraft.wiki/w/Trading#Economics
1938
1938
  economic_trades: bool
1939
1939
  # NBT serialised compound of offers that the villager has.
1940
1940
  offers: nbt
@@ -2100,7 +2100,7 @@ packet_structure_block_update:
2100
2100
  # used to export the structure to a file.
2101
2101
  structure_name: string
2102
2102
  # DataField is the name of a function to run, usually used during natural generation. A description can
2103
- # be found here: https://minecraft.gamepedia.com/Structure_Block#Data.
2103
+ # be found here: https://minecraft.wiki/w/Structure_Block#Data.
2104
2104
  data_field: string
2105
2105
  # IncludePlayers specifies if the 'Include Players' toggle has been enabled, meaning players are also
2106
2106
  # exported by the structure block.
@@ -3302,7 +3302,7 @@ packet_motion_prediction_hints:
3302
3302
  # animation, or to activate a controller which can start a sequence of animations based on different
3303
3303
  # conditions specified in an animation controller.
3304
3304
  # Much of the documentation of this packet can be found at
3305
- # https://minecraft.gamepedia.com/Bedrock_Edition_beta_animation_documentation.
3305
+ # https://learn.microsoft.com/minecraft/creator/reference/content/animationsreference.
3306
3306
  packet_animate_entity:
3307
3307
  !id: 0x9e
3308
3308
  !bound: client
@@ -486,7 +486,7 @@
486
486
  },
487
487
  {
488
488
  "name": "has_stack_id",
489
- "type": "bool"
489
+ "type": "u8"
490
490
  },
491
491
  {
492
492
  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
131
131
  metadata: varint
132
132
  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
137
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1956,7 +1956,7 @@ packet_update_trade:
1956
1956
  # Trading based on Minecraft economy - specifies if the prices of the villager's offers are modified by an increase in
1957
1957
  # demand for the item. (A mechanic added in 1.11.) Buying more of the same item will increase the price
1958
1958
  # of that particular item.
1959
- # https://minecraft.gamepedia.com/Trading#Economics
1959
+ # https://minecraft.wiki/w/Trading#Economics
1960
1960
  economic_trades: bool
1961
1961
  # NBT serialised compound of offers that the villager has.
1962
1962
  offers: nbt
@@ -2122,7 +2122,7 @@ packet_structure_block_update:
2122
2122
  # used to export the structure to a file.
2123
2123
  structure_name: string
2124
2124
  # DataField is the name of a function to run, usually used during natural generation. A description can
2125
- # be found here: https://minecraft.gamepedia.com/Structure_Block#Data.
2125
+ # be found here: https://minecraft.wiki/w/Structure_Block#Data.
2126
2126
  data_field: string
2127
2127
  # IncludePlayers specifies if the 'Include Players' toggle has been enabled, meaning players are also
2128
2128
  # exported by the structure block.
@@ -3328,7 +3328,7 @@ packet_motion_prediction_hints:
3328
3328
  # animation, or to activate a controller which can start a sequence of animations based on different
3329
3329
  # conditions specified in an animation controller.
3330
3330
  # Much of the documentation of this packet can be found at
3331
- # https://minecraft.gamepedia.com/Bedrock_Edition_beta_animation_documentation.
3331
+ # https://learn.microsoft.com/minecraft/creator/reference/content/animationsreference.
3332
3332
  packet_animate_entity:
3333
3333
  !id: 0x9e
3334
3334
  !bound: client
@@ -486,7 +486,7 @@
486
486
  },
487
487
  {
488
488
  "name": "has_stack_id",
489
- "type": "bool"
489
+ "type": "u8"
490
490
  },
491
491
  {
492
492
  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
131
131
  metadata: varint
132
132
  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
137
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 594,
3
+ "minecraftVersion": "1.20.15",
4
+ "majorVersion": "1.20",
5
+ "releaseType": "release"
6
+ }