minecraft-data 3.46.0 → 3.46.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/doc/history.md +4 -0
  2. package/minecraft-data/data/bedrock/1.16.220/protocol.json +1 -1
  3. package/minecraft-data/data/bedrock/1.16.220/types.yml +2 -2
  4. package/minecraft-data/data/bedrock/1.17.0/protocol.json +1 -1
  5. package/minecraft-data/data/bedrock/1.17.0/types.yml +2 -2
  6. package/minecraft-data/data/bedrock/1.17.10/protocol.json +1 -1
  7. package/minecraft-data/data/bedrock/1.17.10/types.yml +2 -2
  8. package/minecraft-data/data/bedrock/1.17.30/protocol.json +1 -1
  9. package/minecraft-data/data/bedrock/1.17.30/types.yml +2 -2
  10. package/minecraft-data/data/bedrock/1.17.40/protocol.json +1 -1
  11. package/minecraft-data/data/bedrock/1.17.40/types.yml +2 -2
  12. package/minecraft-data/data/bedrock/1.18.0/protocol.json +1 -1
  13. package/minecraft-data/data/bedrock/1.18.0/types.yml +2 -2
  14. package/minecraft-data/data/bedrock/1.18.11/protocol.json +1 -1
  15. package/minecraft-data/data/bedrock/1.18.11/types.yml +2 -2
  16. package/minecraft-data/data/bedrock/1.18.30/protocol.json +1 -1
  17. package/minecraft-data/data/bedrock/1.18.30/types.yml +2 -2
  18. package/minecraft-data/data/bedrock/1.19.1/protocol.json +1 -1
  19. package/minecraft-data/data/bedrock/1.19.1/types.yml +2 -2
  20. package/minecraft-data/data/bedrock/1.19.10/protocol.json +1 -1
  21. package/minecraft-data/data/bedrock/1.19.10/types.yml +1 -1
  22. package/minecraft-data/data/bedrock/1.19.20/protocol.json +1 -1
  23. package/minecraft-data/data/bedrock/1.19.20/types.yml +1 -1
  24. package/minecraft-data/data/bedrock/1.19.21/protocol.json +1 -1
  25. package/minecraft-data/data/bedrock/1.19.21/types.yml +1 -1
  26. package/minecraft-data/data/bedrock/1.19.30/protocol.json +1 -1
  27. package/minecraft-data/data/bedrock/1.19.30/types.yml +1 -1
  28. package/minecraft-data/data/bedrock/1.19.40/protocol.json +1 -1
  29. package/minecraft-data/data/bedrock/1.19.40/types.yml +1 -1
  30. package/minecraft-data/data/bedrock/1.19.50/protocol.json +1 -1
  31. package/minecraft-data/data/bedrock/1.19.50/types.yml +1 -1
  32. package/minecraft-data/data/bedrock/1.19.60/protocol.json +1 -1
  33. package/minecraft-data/data/bedrock/1.19.60/types.yml +1 -1
  34. package/minecraft-data/data/bedrock/1.19.62/protocol.json +1 -1
  35. package/minecraft-data/data/bedrock/1.19.62/types.yml +1 -1
  36. package/minecraft-data/data/bedrock/1.19.70/protocol.json +1 -1
  37. package/minecraft-data/data/bedrock/1.19.70/types.yml +1 -1
  38. package/minecraft-data/data/bedrock/1.19.80/protocol.json +1 -1
  39. package/minecraft-data/data/bedrock/1.19.80/types.yml +1 -1
  40. package/minecraft-data/data/bedrock/1.20.0/protocol.json +1 -1
  41. package/minecraft-data/data/bedrock/1.20.0/types.yml +1 -1
  42. package/minecraft-data/data/bedrock/1.20.10/protocol.json +1 -1
  43. package/minecraft-data/data/bedrock/1.20.10/types.yml +1 -1
  44. package/minecraft-data/data/bedrock/1.20.30/protocol.json +1 -1
  45. package/minecraft-data/data/bedrock/latest/types.yml +1 -1
  46. package/minecraft-data/doc/history.md +3 -0
  47. package/package.json +1 -1
package/doc/history.md CHANGED
@@ -1,5 +1,9 @@
1
1
  # History
2
2
 
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+ ## 3.46.1
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+
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+ * update `minecraft-data`
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+
3
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  ## 3.46.0
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  * update `minecraft-data`
@@ -481,7 +481,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -129,7 +129,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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  # a specifc item instance.
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- has_stack_id: bool
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+ has_stack_id: u8
133
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  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1656,4 +1656,4 @@ LegacyEntityType: li32 =>
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  110: drowned
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  111: tropicalfish
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  112: cod
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- 113: panda
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+ 113: panda
@@ -485,7 +485,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -130,7 +130,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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  # a specifc item instance.
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- has_stack_id: bool
133
+ has_stack_id: u8
134
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  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1698,4 +1698,4 @@ LegacyEntityType: li32 =>
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  110: drowned
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  111: tropicalfish
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  112: cod
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- 113: panda
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+ 113: panda
@@ -485,7 +485,7 @@
485
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -130,7 +130,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
132
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  # a specifc item instance.
133
- has_stack_id: bool
133
+ has_stack_id: u8
134
134
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
135
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
136
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1700,4 +1700,4 @@ LegacyEntityType: li32 =>
1700
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  110: drowned
1701
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  111: tropicalfish
1702
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  112: cod
1703
- 113: panda
1703
+ 113: panda
@@ -485,7 +485,7 @@
485
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  },
486
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
490
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  {
491
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  "name": "stack_id",
@@ -130,7 +130,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
132
132
  # a specifc item instance.
133
- has_stack_id: bool
133
+ has_stack_id: u8
134
134
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
135
135
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
136
136
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1746,4 +1746,4 @@ LegacyEntityType: li32 =>
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  110: drowned
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  111: tropicalfish
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  112: cod
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- 113: panda
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+ 113: panda
@@ -485,7 +485,7 @@
485
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  },
486
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
490
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  {
491
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  "name": "stack_id",
@@ -130,7 +130,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
132
132
  # a specifc item instance.
133
- has_stack_id: bool
133
+ has_stack_id: u8
134
134
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
135
135
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
136
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1761,4 +1761,4 @@ LegacyEntityType: li32 =>
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  110: drowned
1762
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  111: tropicalfish
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  112: cod
1764
- 113: panda
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+ 113: panda
@@ -485,7 +485,7 @@
485
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  },
486
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
490
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  {
491
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  "name": "stack_id",
@@ -130,7 +130,7 @@ Item:
130
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  metadata: varint
131
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
132
132
  # a specifc item instance.
133
- has_stack_id: bool
133
+ has_stack_id: u8
134
134
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
135
135
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
136
136
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1771,4 +1771,4 @@ LegacyEntityType: li32 =>
1771
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  110: drowned
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  111: tropicalfish
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  112: cod
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- 113: panda
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+ 113: panda
@@ -485,7 +485,7 @@
485
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  },
486
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
490
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  {
491
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  "name": "stack_id",
@@ -130,7 +130,7 @@ Item:
130
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
132
132
  # a specifc item instance.
133
- has_stack_id: bool
133
+ has_stack_id: u8
134
134
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
135
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1800,4 +1800,4 @@ DeviceOS: li32 =>
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  - Orbis
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  - NintendoSwitch
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  - Xbox
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- - WindowsPhone
1803
+ - WindowsPhone
@@ -486,7 +486,7 @@
486
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  },
487
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
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  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1857,4 +1857,4 @@ DeviceOS: li32 =>
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  - Orbis
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  - NintendoSwitch
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  - Xbox
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- - WindowsPhone
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+ - WindowsPhone
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
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  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1884,4 +1884,4 @@ DeviceOS: li32 =>
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  - NintendoSwitch
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  - Xbox
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  - WindowsPhone
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- - Linux
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+ - Linux
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
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  # a specifc item instance.
134
- has_stack_id: bool
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+ has_stack_id: u8
135
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  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
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  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
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  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
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  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
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  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
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  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
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  },
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
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  metadata: varint
132
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  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
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  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
486
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  },
487
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
491
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
131
131
  metadata: varint
132
132
  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
137
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
486
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  },
487
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
491
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  {
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  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
131
131
  metadata: varint
132
132
  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
137
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
486
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  },
487
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  {
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  "name": "has_stack_id",
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- "type": "bool"
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+ "type": "u8"
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  },
491
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  {
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492
  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
131
131
  metadata: varint
132
132
  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
137
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
486
486
  },
487
487
  {
488
488
  "name": "has_stack_id",
489
- "type": "bool"
489
+ "type": "u8"
490
490
  },
491
491
  {
492
492
  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
131
131
  metadata: varint
132
132
  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
137
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -486,7 +486,7 @@
486
486
  },
487
487
  {
488
488
  "name": "has_stack_id",
489
- "type": "bool"
489
+ "type": "u8"
490
490
  },
491
491
  {
492
492
  "name": "stack_id",
@@ -131,7 +131,7 @@ Item:
131
131
  metadata: varint
132
132
  # When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
133
133
  # a specifc item instance.
134
- has_stack_id: bool
134
+ has_stack_id: u8
135
135
  # StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
136
136
  # field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
137
137
  # StartGame packet, or to a unique stack ID if it is enabled.
@@ -1,3 +1,6 @@
1
+ ## 3.46.1
2
+ * [Revert "Change has_stack_id in bedrock Item to a boolean" (#776)](https://github.com/PrismarineJS/minecraft-data/commit/f7d70f0ee654e3d4f59354734b340ff00f794355) (thanks @extremeheat)
3
+
1
4
  ## 3.46.0
2
5
  * [Add bedrock 1.20.30 protocol data (#774)](https://github.com/PrismarineJS/minecraft-data/commit/dd5f730dd8b930cc1d6dc6a7f464a020064f160d) (thanks @extremeheat)
3
6
  * [Update bedrock protocol data for has_stack_id in Item to a boolean (#770)](https://github.com/PrismarineJS/minecraft-data/commit/3928388ae32e44558cc342a888d95278a8a1ac70) (thanks @CreeperG16)
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "minecraft-data",
3
- "version": "3.46.0",
3
+ "version": "3.46.1",
4
4
  "description": "Provide easy access to minecraft data in node.js",
5
5
  "main": "index.js",
6
6
  "tonicExampleFilename": "example.js",