minecraft-data 3.45.0 → 3.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data.js +23 -1
- package/doc/history.md +4 -0
- package/index.d.ts +4 -1
- package/minecraft-data/README.md +1 -1
- package/minecraft-data/data/bedrock/1.16.220/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.16.220/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.17.0/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.17.0/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.17.10/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.17.10/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.17.30/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.17.30/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.17.40/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.17.40/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.18.0/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.18.0/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.18.11/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.18.11/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.18.30/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.18.30/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.19.1/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.1/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.19.10/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.10/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.20/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.20/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.21/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.21/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.30/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.30/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.40/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.40/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.50/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.50/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.60/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.60/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.62/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.62/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.70/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.70/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.80/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.80/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.20.0/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.20.0/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.20.10/proto.yml +4021 -0
- package/minecraft-data/data/bedrock/1.20.10/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.20.10/types.yml +2101 -0
- package/minecraft-data/data/bedrock/1.20.30/protocol.json +11748 -0
- package/minecraft-data/data/bedrock/1.20.30/version.json +6 -0
- package/minecraft-data/data/bedrock/common/protocolVersions.json +6 -0
- package/minecraft-data/data/bedrock/common/versions.json +2 -1
- package/minecraft-data/data/bedrock/latest/proto.yml +80 -9
- package/minecraft-data/data/bedrock/latest/types.yml +17 -1
- package/minecraft-data/data/dataPaths.json +24 -2
- package/minecraft-data/data/pc/common/protocolVersions.json +50 -2
- package/minecraft-data/doc/history.md +5 -0
- package/package.json +1 -1
- package/typings/index-template.d.ts +4 -1
package/data.js
CHANGED
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@@ -1782,9 +1782,31 @@ module.exports =
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get steve () { return require("./minecraft-data/data/bedrock/1.16.201/steve.json") },
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get blocksB2J () { return require("./minecraft-data/data/bedrock/1.20.0/blocksB2J.json") },
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get blocksJ2B () { return require("./minecraft-data/data/bedrock/1.20.0/blocksJ2B.json") },
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proto: __dirname + '/minecraft-data/data/bedrock/1.20.10/proto.yml',
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types: __dirname + '/minecraft-data/data/bedrock/1.20.10/types.yml',
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get version () { return require("./minecraft-data/data/bedrock/1.20.10/version.json") },
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get language () { return require("./minecraft-data/data/bedrock/1.20.10/language.json") }
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},
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'1.20.30': {
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get blocks () { return require("./minecraft-data/data/bedrock/1.20.0/blocks.json") },
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get blockStates () { return require("./minecraft-data/data/bedrock/1.20.0/blockStates.json") },
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get blockCollisionShapes () { return require("./minecraft-data/data/bedrock/1.20.0/blockCollisionShapes.json") },
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get biomes () { return require("./minecraft-data/data/bedrock/1.20.0/biomes.json") },
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get entities () { return require("./minecraft-data/data/bedrock/1.19.1/entities.json") },
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get items () { return require("./minecraft-data/data/bedrock/1.20.0/items.json") },
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get recipes () { return require("./minecraft-data/data/bedrock/1.19.10/recipes.json") },
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get instruments () { return require("./minecraft-data/data/bedrock/1.17.0/instruments.json") },
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get materials () { return require("./minecraft-data/data/pc/1.17/materials.json") },
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get enchantments () { return require("./minecraft-data/data/bedrock/1.19.1/enchantments.json") },
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get effects () { return require("./minecraft-data/data/pc/1.17/effects.json") },
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get protocol () { return require("./minecraft-data/data/bedrock/1.20.30/protocol.json") },
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get windows () { return require("./minecraft-data/data/bedrock/1.16.201/windows.json") },
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get steve () { return require("./minecraft-data/data/bedrock/1.16.201/steve.json") },
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get blocksB2J () { return require("./minecraft-data/data/bedrock/1.20.0/blocksB2J.json") },
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get blocksJ2B () { return require("./minecraft-data/data/bedrock/1.20.0/blocksJ2B.json") },
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proto: __dirname + '/minecraft-data/data/bedrock/latest/proto.yml',
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types: __dirname + '/minecraft-data/data/bedrock/latest/types.yml',
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get version () { return require("./minecraft-data/data/bedrock/1.20.
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get version () { return require("./minecraft-data/data/bedrock/1.20.30/version.json") },
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get language () { return require("./minecraft-data/data/bedrock/1.20.10/language.json") }
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}
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}
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package/doc/history.md
CHANGED
package/index.d.ts
CHANGED
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@@ -1024,7 +1024,10 @@ declare namespace MinecraftData {
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* Bedrock edition only
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*/
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blockStates?: { name: string; states: object; version: number }[]
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-
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/**
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* id is the shape id of the block converted to a string
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*/
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blockCollisionShapes: { blocks: { [name: string]: number | number[] }; shapes: { [id: string]: [number[]] } }
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loginPacket: LoginPacket
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package/minecraft-data/README.md
CHANGED
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@@ -10,7 +10,7 @@ Language independent module providing minecraft data for minecraft clients, serv
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10
10
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Supports
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* Minecraft PC version 0.30c (classic), 1.7.10, 1.8.8, 1.9 (15w40b, 1.9, 1.9.1-pre2, 1.9.2, 1.9.4),
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1.10 (16w20a, 1.10-pre1, 1.10, 1.10.1, 1.10.2), 1.11 (16w35a, 1.11, 1.11.2), 1.12 (17w15a, 17w18b, 1.12-pre4, 1.12, 1.12.1, 1.12.2), 1.13 (17w50a, 1.13, 1.13.1, 1.13.2-pre1, 1.13.2-pre2, 1.13.2), 1.14 (1.14, 1.14.1, 1.14.3, 1.14.4), 1.15 (1.15, 1.15.1, 1.15.2), 1.16 (20w13b, 20w14a, 1.16-rc1, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5), 1.17, 1.17.1, 1.18 (1.18, 1.18.1, 1.18.2), 1.19 (1.19, 1.19.2, 1.19.3, 1.19.4), 1.20 (1.20, 1.20.1)
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* Minecraft bedrock version 0.14, 0.15, 1.0, 1.16.201, 1.16.210, 1.16.220, 1.17.0, 1.17.10, 1.17.30, 1.17.40, 1.18.0, 1.18.11, 1.18.30, 1.19.1, 1.19.10, 1.19.20, 1.19.21, 1.19.30, 1.19.40, 1.19.50, 1.19.60, 1.19.62, 1.19.63, 1.19.70, 1.19.80, 1.20.0, 1.20.10
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* Minecraft bedrock version 0.14, 0.15, 1.0, 1.16.201, 1.16.210, 1.16.220, 1.17.0, 1.17.10, 1.17.30, 1.17.40, 1.18.0, 1.18.11, 1.18.30, 1.19.1, 1.19.10, 1.19.20, 1.19.21, 1.19.30, 1.19.40, 1.19.50, 1.19.60, 1.19.62, 1.19.63, 1.19.70, 1.19.80, 1.20.0, 1.20.10, 1.20.30
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## Wrappers
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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has_stack_id:
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has_stack_id: bool
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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111: tropicalfish
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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has_stack_id:
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has_stack_id: bool
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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has_stack_id:
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has_stack_id: bool
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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has_stack_id:
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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has_stack_id:
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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has_stack_id:
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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has_stack_id:
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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@@ -1800,4 +1800,4 @@ DeviceOS: li32 =>
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- Orbis
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- NintendoSwitch
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- Xbox
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- WindowsPhone
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- WindowsPhone
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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has_stack_id:
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# StartGame packet, or to a unique stack ID if it is enabled.
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- WindowsPhone
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- WindowsPhone
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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has_stack_id:
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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- Linux
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- Linux
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@@ -131,7 +131,7 @@ Item:
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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has_stack_id:
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has_stack_id: bool
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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has_stack_id:
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has_stack_id: bool
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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@@ -131,7 +131,7 @@ Item:
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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-
has_stack_id:
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+
has_stack_id: bool
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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@@ -131,7 +131,7 @@ Item:
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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-
has_stack_id:
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+
has_stack_id: bool
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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@@ -131,7 +131,7 @@ Item:
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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-
has_stack_id:
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+
has_stack_id: bool
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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136
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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@@ -131,7 +131,7 @@ Item:
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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-
has_stack_id:
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+
has_stack_id: bool
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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136
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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@@ -131,7 +131,7 @@ Item:
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metadata: varint
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132
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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133
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# a specifc item instance.
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-
has_stack_id:
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+
has_stack_id: bool
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135
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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136
136
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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137
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# StartGame packet, or to a unique stack ID if it is enabled.
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@@ -131,7 +131,7 @@ Item:
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metadata: varint
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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-
has_stack_id:
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+
has_stack_id: bool
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135
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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136
136
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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137
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# StartGame packet, or to a unique stack ID if it is enabled.
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@@ -131,7 +131,7 @@ Item:
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131
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metadata: varint
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132
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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133
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# a specifc item instance.
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134
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-
has_stack_id:
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134
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+
has_stack_id: bool
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135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
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136
136
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
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137
137
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# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -131,7 +131,7 @@ Item:
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131
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metadata: varint
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132
132
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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133
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# a specifc item instance.
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134
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-
has_stack_id:
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134
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+
has_stack_id: bool
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135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
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136
136
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
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137
137
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -131,7 +131,7 @@ Item:
|
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131
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metadata: varint
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132
132
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
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133
133
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# a specifc item instance.
|
|
134
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-
has_stack_id:
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|
134
|
+
has_stack_id: bool
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|
135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
136
136
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
137
137
|
# StartGame packet, or to a unique stack ID if it is enabled.
|