minecraft-data 3.44.0 → 3.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data.js +23 -1
- package/doc/history.md +8 -0
- package/index.d.ts +4 -1
- package/minecraft-data/.github/helper-bot/index.js +58 -59
- package/minecraft-data/.github/workflows/update-helper.yml +1 -1
- package/minecraft-data/README.md +1 -1
- package/minecraft-data/data/bedrock/1.16.220/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.16.220/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.17.0/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.17.0/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.17.10/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.17.10/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.17.30/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.17.30/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.17.40/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.17.40/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.18.0/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.18.0/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.18.11/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.18.11/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.18.30/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.18.30/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.19.1/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.1/types.yml +2 -2
- package/minecraft-data/data/bedrock/1.19.10/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.10/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.20/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.20/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.21/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.21/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.30/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.30/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.40/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.40/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.50/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.50/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.60/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.60/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.62/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.62/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.70/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.70/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.19.80/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.19.80/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.20.0/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.20.0/types.yml +1 -1
- package/minecraft-data/data/bedrock/1.20.10/proto.yml +4021 -0
- package/minecraft-data/data/bedrock/1.20.10/protocol.json +1 -1
- package/minecraft-data/data/bedrock/1.20.10/types.yml +2101 -0
- package/minecraft-data/data/bedrock/1.20.30/protocol.json +11748 -0
- package/minecraft-data/data/bedrock/1.20.30/version.json +6 -0
- package/minecraft-data/data/bedrock/common/features.json +10 -0
- package/minecraft-data/data/bedrock/common/protocolVersions.json +6 -0
- package/minecraft-data/data/bedrock/common/versions.json +2 -1
- package/minecraft-data/data/bedrock/latest/proto.yml +80 -9
- package/minecraft-data/data/bedrock/latest/types.yml +17 -1
- package/minecraft-data/data/dataPaths.json +24 -2
- package/minecraft-data/data/pc/1.20/blocks.json +18251 -16821
- package/minecraft-data/data/pc/common/features.json +16 -1
- package/minecraft-data/data/pc/common/protocolVersions.json +64 -0
- package/minecraft-data/doc/history.md +10 -0
- package/package.json +1 -1
- package/typings/index-template.d.ts +4 -1
package/data.js
CHANGED
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@@ -1782,9 +1782,31 @@ module.exports =
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get steve () { return require("./minecraft-data/data/bedrock/1.16.201/steve.json") },
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get blocksB2J () { return require("./minecraft-data/data/bedrock/1.20.0/blocksB2J.json") },
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get blocksJ2B () { return require("./minecraft-data/data/bedrock/1.20.0/blocksJ2B.json") },
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proto: __dirname + '/minecraft-data/data/bedrock/1.20.10/proto.yml',
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types: __dirname + '/minecraft-data/data/bedrock/1.20.10/types.yml',
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get version () { return require("./minecraft-data/data/bedrock/1.20.10/version.json") },
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get language () { return require("./minecraft-data/data/bedrock/1.20.10/language.json") }
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},
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'1.20.30': {
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get blocks () { return require("./minecraft-data/data/bedrock/1.20.0/blocks.json") },
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get blockStates () { return require("./minecraft-data/data/bedrock/1.20.0/blockStates.json") },
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get blockCollisionShapes () { return require("./minecraft-data/data/bedrock/1.20.0/blockCollisionShapes.json") },
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get biomes () { return require("./minecraft-data/data/bedrock/1.20.0/biomes.json") },
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get entities () { return require("./minecraft-data/data/bedrock/1.19.1/entities.json") },
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get items () { return require("./minecraft-data/data/bedrock/1.20.0/items.json") },
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get recipes () { return require("./minecraft-data/data/bedrock/1.19.10/recipes.json") },
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get instruments () { return require("./minecraft-data/data/bedrock/1.17.0/instruments.json") },
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get materials () { return require("./minecraft-data/data/pc/1.17/materials.json") },
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get enchantments () { return require("./minecraft-data/data/bedrock/1.19.1/enchantments.json") },
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get effects () { return require("./minecraft-data/data/pc/1.17/effects.json") },
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get protocol () { return require("./minecraft-data/data/bedrock/1.20.30/protocol.json") },
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get windows () { return require("./minecraft-data/data/bedrock/1.16.201/windows.json") },
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get steve () { return require("./minecraft-data/data/bedrock/1.16.201/steve.json") },
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get blocksB2J () { return require("./minecraft-data/data/bedrock/1.20.0/blocksB2J.json") },
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get blocksJ2B () { return require("./minecraft-data/data/bedrock/1.20.0/blocksJ2B.json") },
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proto: __dirname + '/minecraft-data/data/bedrock/latest/proto.yml',
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types: __dirname + '/minecraft-data/data/bedrock/latest/types.yml',
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get version () { return require("./minecraft-data/data/bedrock/1.20.
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get version () { return require("./minecraft-data/data/bedrock/1.20.30/version.json") },
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get language () { return require("./minecraft-data/data/bedrock/1.20.10/language.json") }
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}
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}
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package/doc/history.md
CHANGED
package/index.d.ts
CHANGED
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@@ -1024,7 +1024,10 @@ declare namespace MinecraftData {
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* Bedrock edition only
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*/
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blockStates?: { name: string; states: object; version: number }[]
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-
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/**
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* id is the shape id of the block converted to a string
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*/
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blockCollisionShapes: { blocks: { [name: string]: number | number[] }; shapes: { [id: string]: [number[]] } }
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loginPacket: LoginPacket
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@@ -1,28 +1,9 @@
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const fs = require('fs')
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const cp = require('child_process')
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-
const https = require('https')
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const helper = require('./github-helper')
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const pcManifestURL = 'https://launchermeta.mojang.com/mc/game/version_manifest.json'
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const changelogURL = 'https://feedback.minecraft.net/hc/en-us/sections/360001186971-Release-Changelogs'
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// this is a polyfill for node <18
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const fetch = globalThis.fetch || function (url) {
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return new Promise((resolve, reject) => {
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https.get(url, (res) => {
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let data = ''
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res.on('data', (chunk) => {
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data += chunk
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})
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res.on('end', () => {
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resolve({
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ok: true,
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text: () => Promise.resolve(data),
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json: () => Promise.resolve(JSON.parse(data))
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})
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})
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}).on('error', reject)
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})
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}
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const download = (url, dest) => cp.execSync(`curl -L ${url} -o ${dest}`)
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function buildFirstIssue (title, result, jarData) {
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@@ -65,43 +46,78 @@ async function updateManifestPC () {
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const manifest = await fetch(pcManifestURL).then(res => res.json())
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// fs.writeFileSync('./manifest.json', JSON.stringify(manifest, null, 2))
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const knownVersions = protocolVersions.pc.reduce((acc, cur) => (acc[cur.minecraftVersion] = cur, acc), {})
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const
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const latestVersion = manifest.latest.snapshot
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const latestVersionData = manifest.versions.find(v => v.id === latestVersion)
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const latestVersionIsSnapshot = latestVersionData.type !== 'release'
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const title = `Support Minecraft PC ${
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const title = `Support Minecraft PC ${latestVersion}`
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const issueStatus = await helper.getIssueStatus(title)
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if (
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if (latestVersionIsSnapshot) {
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// don't make issues for snapshots
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if (supportedVersions.pc.includes(latestVersion) || knownVersions[latestVersion]) {
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console.log('Latest version is a known snapshot, no work to do')
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return
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}
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console.log('Latest PC version is supported.')
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return
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} else if (knownVersions[latestRelease]) {
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console.log(`Latest PC version ${latestRelease} is known in protocolVersions.json, but not in versions.json (protocol version ${knownVersions[latestRelease].version})`)
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return
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} else {
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if (supportedVersions.pc.includes(latestVersion)) {
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if (issueStatus.open) {
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helper.close(issueStatus.id, `Closing as PC ${latestVersion} is now supported`)
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}
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console.log('Latest PC version is supported.')
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return
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} else if (knownVersions[latestVersion]) {
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console.log(`Latest PC version ${latestVersion} is known in protocolVersions.json, but not in versions.json (protocol version ${knownVersions[latestVersion].version})`)
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return
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} else {
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console.log(`Latest PC version ${latestVersion} is not known in protocolVersions.json, adding and making issue`)
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}
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}
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const latestReleaseData = manifest.versions.find(v => v.id === latestRelease)
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// (data like protocol/blocks/items/etc is present), just to make sure the known protocol version is correct.
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let versionJson
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try {
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versionJson = await addEntryFor(latestVersion, latestVersionData)
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} catch (e) {
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console.error(e)
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if (latestVersionIsSnapshot) {
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console.warn('Failed to update protocolVersions.json for the snapshot', latestVersion)
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} else {
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console.log('Latest PC version is not supported and we failed to load data. Opening issue...')
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const issuePayload = buildFirstIssue(title, latestVersionData)
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helper.createIssue(issuePayload)
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fs.writeFileSync('./issue.md', issuePayload.body)
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console.log('OK, wrote to ./issue.md', issuePayload)
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}
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}
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if (!latestVersionIsSnapshot && !issueStatus.open && !issueStatus.closed) {
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console.log('Opening issue', versionJson)
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const issuePayload = buildFirstIssue(title, latestVersionData, versionJson)
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helper.createIssue(issuePayload)
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fs.writeFileSync('./issue.md', issuePayload.body)
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console.log('OK, wrote to ./issue.md', issuePayload)
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}
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async function addEntryFor (releaseVersion, releaseData) {
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const latestReleaseManifest = await fetch(releaseData.url).then(res => res.json())
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// Download client jar
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if (!fs.existsSync(`./${
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if (!fs.existsSync(`./${releaseVersion}.jar`)) {
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const clientJarUrl = latestReleaseManifest.downloads.client.url
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console.log('Downloading client jar', clientJarUrl)
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download(clientJarUrl, `./${
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download(clientJarUrl, `./${releaseVersion}.jar`)
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}
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// Log the byte size of the client jar
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const clientJarSize = fs.statSync(`./${
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console.log(`Downloaded client jar ${
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const clientJarSize = fs.statSync(`./${releaseVersion}.jar`).size
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console.log(`Downloaded client jar ${releaseVersion}.jar (${clientJarSize} bytes), extracting its version.json...`)
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// unzip with tar / unzip, Actions image uses 7z
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if (process.platform === 'win32') cp.execSync(`tar -xf ./${
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else cp.execSync(`7z -y e ./${
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if (process.platform === 'win32') cp.execSync(`tar -xf ./${releaseVersion}.jar version.json`)
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else cp.execSync(`7z -y e ./${releaseVersion}.jar version.json`, { stdio: 'inherit' })
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const versionJson = require('./version.json')
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let majorVersion
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@@ -118,7 +134,7 @@ async function updateManifestPC () {
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dataVersion: versionJson.world_version,
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usesNetty: true,
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majorVersion,
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releaseType:
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releaseType: latestVersionData.type
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}
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console.log('Adding new entry to pc protocolVersions.json', newEntry)
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const updatedProtocolVersions = [newEntry, ...protocolVersions.pc]
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@@ -134,24 +150,7 @@ async function updateManifestPC () {
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cp.execSync('git push')
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}
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console.log('Opening issue', versionJson)
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const issuePayload = buildFirstIssue(title, latestReleaseData, versionJson)
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helper.createIssue(issuePayload)
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fs.writeFileSync('./issue.md', issuePayload.body)
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console.log('OK, wrote to ./issue.md', issuePayload)
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}
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} catch (e) {
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console.error(e)
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console.log('Latest PC version is not supported and we failed to load data. Opening issue...')
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const issuePayload = buildFirstIssue(title, latestReleaseData)
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helper.createIssue(issuePayload)
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fs.writeFileSync('./issue.md', issuePayload.body)
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console.log('OK, wrote to ./issue.md', issuePayload)
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return versionJson
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}
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}
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package/minecraft-data/README.md
CHANGED
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@@ -10,7 +10,7 @@ Language independent module providing minecraft data for minecraft clients, serv
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10
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Supports
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* Minecraft PC version 0.30c (classic), 1.7.10, 1.8.8, 1.9 (15w40b, 1.9, 1.9.1-pre2, 1.9.2, 1.9.4),
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12
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1.10 (16w20a, 1.10-pre1, 1.10, 1.10.1, 1.10.2), 1.11 (16w35a, 1.11, 1.11.2), 1.12 (17w15a, 17w18b, 1.12-pre4, 1.12, 1.12.1, 1.12.2), 1.13 (17w50a, 1.13, 1.13.1, 1.13.2-pre1, 1.13.2-pre2, 1.13.2), 1.14 (1.14, 1.14.1, 1.14.3, 1.14.4), 1.15 (1.15, 1.15.1, 1.15.2), 1.16 (20w13b, 20w14a, 1.16-rc1, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5), 1.17, 1.17.1, 1.18 (1.18, 1.18.1, 1.18.2), 1.19 (1.19, 1.19.2, 1.19.3, 1.19.4), 1.20 (1.20, 1.20.1)
|
|
13
|
-
* Minecraft bedrock version 0.14, 0.15, 1.0, 1.16.201, 1.16.210, 1.16.220, 1.17.0, 1.17.10, 1.17.30, 1.17.40, 1.18.0, 1.18.11, 1.18.30, 1.19.1, 1.19.10, 1.19.20, 1.19.21, 1.19.30, 1.19.40, 1.19.50, 1.19.60, 1.19.62, 1.19.63, 1.19.70, 1.19.80, 1.20.0, 1.20.10
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|
13
|
+
* Minecraft bedrock version 0.14, 0.15, 1.0, 1.16.201, 1.16.210, 1.16.220, 1.17.0, 1.17.10, 1.17.30, 1.17.40, 1.18.0, 1.18.11, 1.18.30, 1.19.1, 1.19.10, 1.19.20, 1.19.21, 1.19.30, 1.19.40, 1.19.50, 1.19.60, 1.19.62, 1.19.63, 1.19.70, 1.19.80, 1.20.0, 1.20.10, 1.20.30
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14
14
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15
15
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16
16
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## Wrappers
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|
@@ -129,7 +129,7 @@ Item:
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129
129
|
metadata: varint
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130
130
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
131
131
|
# a specifc item instance.
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|
132
|
-
has_stack_id:
|
|
132
|
+
has_stack_id: bool
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|
133
133
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
134
134
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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|
135
135
|
# StartGame packet, or to a unique stack ID if it is enabled.
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@@ -1656,4 +1656,4 @@ LegacyEntityType: li32 =>
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1656
1656
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110: drowned
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1657
1657
|
111: tropicalfish
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1658
1658
|
112: cod
|
|
1659
|
-
113: panda
|
|
1659
|
+
113: panda
|
|
@@ -130,7 +130,7 @@ Item:
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|
130
130
|
metadata: varint
|
|
131
131
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
132
132
|
# a specifc item instance.
|
|
133
|
-
has_stack_id:
|
|
133
|
+
has_stack_id: bool
|
|
134
134
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
135
135
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
136
136
|
# StartGame packet, or to a unique stack ID if it is enabled.
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|
@@ -1698,4 +1698,4 @@ LegacyEntityType: li32 =>
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|
1698
1698
|
110: drowned
|
|
1699
1699
|
111: tropicalfish
|
|
1700
1700
|
112: cod
|
|
1701
|
-
113: panda
|
|
1701
|
+
113: panda
|
|
@@ -130,7 +130,7 @@ Item:
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|
|
130
130
|
metadata: varint
|
|
131
131
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
132
132
|
# a specifc item instance.
|
|
133
|
-
has_stack_id:
|
|
133
|
+
has_stack_id: bool
|
|
134
134
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
135
135
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
136
136
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -1700,4 +1700,4 @@ LegacyEntityType: li32 =>
|
|
|
1700
1700
|
110: drowned
|
|
1701
1701
|
111: tropicalfish
|
|
1702
1702
|
112: cod
|
|
1703
|
-
113: panda
|
|
1703
|
+
113: panda
|
|
@@ -130,7 +130,7 @@ Item:
|
|
|
130
130
|
metadata: varint
|
|
131
131
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
132
132
|
# a specifc item instance.
|
|
133
|
-
has_stack_id:
|
|
133
|
+
has_stack_id: bool
|
|
134
134
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
135
135
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
136
136
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -1746,4 +1746,4 @@ LegacyEntityType: li32 =>
|
|
|
1746
1746
|
110: drowned
|
|
1747
1747
|
111: tropicalfish
|
|
1748
1748
|
112: cod
|
|
1749
|
-
113: panda
|
|
1749
|
+
113: panda
|
|
@@ -130,7 +130,7 @@ Item:
|
|
|
130
130
|
metadata: varint
|
|
131
131
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
132
132
|
# a specifc item instance.
|
|
133
|
-
has_stack_id:
|
|
133
|
+
has_stack_id: bool
|
|
134
134
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
135
135
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
136
136
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -1761,4 +1761,4 @@ LegacyEntityType: li32 =>
|
|
|
1761
1761
|
110: drowned
|
|
1762
1762
|
111: tropicalfish
|
|
1763
1763
|
112: cod
|
|
1764
|
-
113: panda
|
|
1764
|
+
113: panda
|
|
@@ -130,7 +130,7 @@ Item:
|
|
|
130
130
|
metadata: varint
|
|
131
131
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
132
132
|
# a specifc item instance.
|
|
133
|
-
has_stack_id:
|
|
133
|
+
has_stack_id: bool
|
|
134
134
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
135
135
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
136
136
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -1771,4 +1771,4 @@ LegacyEntityType: li32 =>
|
|
|
1771
1771
|
110: drowned
|
|
1772
1772
|
111: tropicalfish
|
|
1773
1773
|
112: cod
|
|
1774
|
-
113: panda
|
|
1774
|
+
113: panda
|
|
@@ -130,7 +130,7 @@ Item:
|
|
|
130
130
|
metadata: varint
|
|
131
131
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
132
132
|
# a specifc item instance.
|
|
133
|
-
has_stack_id:
|
|
133
|
+
has_stack_id: bool
|
|
134
134
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
135
135
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
136
136
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -1800,4 +1800,4 @@ DeviceOS: li32 =>
|
|
|
1800
1800
|
- Orbis
|
|
1801
1801
|
- NintendoSwitch
|
|
1802
1802
|
- Xbox
|
|
1803
|
-
- WindowsPhone
|
|
1803
|
+
- WindowsPhone
|
|
@@ -131,7 +131,7 @@ Item:
|
|
|
131
131
|
metadata: varint
|
|
132
132
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
133
133
|
# a specifc item instance.
|
|
134
|
-
has_stack_id:
|
|
134
|
+
has_stack_id: bool
|
|
135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
136
136
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
137
137
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -1857,4 +1857,4 @@ DeviceOS: li32 =>
|
|
|
1857
1857
|
- Orbis
|
|
1858
1858
|
- NintendoSwitch
|
|
1859
1859
|
- Xbox
|
|
1860
|
-
- WindowsPhone
|
|
1860
|
+
- WindowsPhone
|
|
@@ -131,7 +131,7 @@ Item:
|
|
|
131
131
|
metadata: varint
|
|
132
132
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
133
133
|
# a specifc item instance.
|
|
134
|
-
has_stack_id:
|
|
134
|
+
has_stack_id: bool
|
|
135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
136
136
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
137
137
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -1884,4 +1884,4 @@ DeviceOS: li32 =>
|
|
|
1884
1884
|
- NintendoSwitch
|
|
1885
1885
|
- Xbox
|
|
1886
1886
|
- WindowsPhone
|
|
1887
|
-
- Linux
|
|
1887
|
+
- Linux
|
|
@@ -131,7 +131,7 @@ Item:
|
|
|
131
131
|
metadata: varint
|
|
132
132
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
133
133
|
# a specifc item instance.
|
|
134
|
-
has_stack_id:
|
|
134
|
+
has_stack_id: bool
|
|
135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
136
136
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
137
137
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -131,7 +131,7 @@ Item:
|
|
|
131
131
|
metadata: varint
|
|
132
132
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
133
133
|
# a specifc item instance.
|
|
134
|
-
has_stack_id:
|
|
134
|
+
has_stack_id: bool
|
|
135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
136
136
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
137
137
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -131,7 +131,7 @@ Item:
|
|
|
131
131
|
metadata: varint
|
|
132
132
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
133
133
|
# a specifc item instance.
|
|
134
|
-
has_stack_id:
|
|
134
|
+
has_stack_id: bool
|
|
135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
136
136
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
137
137
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -131,7 +131,7 @@ Item:
|
|
|
131
131
|
metadata: varint
|
|
132
132
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
133
133
|
# a specifc item instance.
|
|
134
|
-
has_stack_id:
|
|
134
|
+
has_stack_id: bool
|
|
135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
136
136
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
137
137
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -131,7 +131,7 @@ Item:
|
|
|
131
131
|
metadata: varint
|
|
132
132
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
133
133
|
# a specifc item instance.
|
|
134
|
-
has_stack_id:
|
|
134
|
+
has_stack_id: bool
|
|
135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
136
136
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
137
137
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -131,7 +131,7 @@ Item:
|
|
|
131
131
|
metadata: varint
|
|
132
132
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
133
133
|
# a specifc item instance.
|
|
134
|
-
has_stack_id:
|
|
134
|
+
has_stack_id: bool
|
|
135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
136
136
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
137
137
|
# StartGame packet, or to a unique stack ID if it is enabled.
|
|
@@ -131,7 +131,7 @@ Item:
|
|
|
131
131
|
metadata: varint
|
|
132
132
|
# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
|
|
133
133
|
# a specifc item instance.
|
|
134
|
-
has_stack_id:
|
|
134
|
+
has_stack_id: bool
|
|
135
135
|
# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
|
|
136
136
|
# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
|
|
137
137
|
# StartGame packet, or to a unique stack ID if it is enabled.
|