minecraft-data 3.2.0 → 3.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data.js +7 -7
- package/doc/history.md +3 -0
- package/minecraft-data/data/bedrock/1.18.0/proto.yml +2 -2
- package/minecraft-data/data/bedrock/1.18.0/protocol.json +8 -8
- package/minecraft-data/data/bedrock/1.18.0/types.yml +3 -3
- package/minecraft-data/data/bedrock/1.18.11/proto.yml +2 -2
- package/minecraft-data/data/bedrock/1.18.11/protocol.json +8 -8
- package/minecraft-data/data/bedrock/1.18.11/types.yml +3 -3
- package/minecraft-data/data/bedrock/1.18.30/blockCollisionShapes.json +863 -0
- package/minecraft-data/data/bedrock/1.18.30/blockStates.json +164203 -0
- package/minecraft-data/data/bedrock/1.18.30/blocks.json +12829 -0
- package/minecraft-data/data/bedrock/1.18.30/blocksB2J.json +6846 -0
- package/minecraft-data/data/bedrock/1.18.30/blocksJ2B.json +20344 -0
- package/minecraft-data/data/bedrock/1.18.30/items.json +9679 -0
- package/minecraft-data/data/bedrock/1.18.30/protocol.json +8 -8
- package/minecraft-data/data/bedrock/1.18.30/recipes.json +16771 -0
- package/minecraft-data/data/bedrock/latest/proto.yml +2 -2
- package/minecraft-data/data/bedrock/latest/types.yml +3 -3
- package/minecraft-data/data/dataPaths.json +7 -7
- package/minecraft-data/data/pc/common/features.json +3 -3
- package/minecraft-data/data/pc/common/protocolVersions.json +35 -0
- package/minecraft-data/doc/history.md +7 -0
- package/package.json +1 -1
package/data.js
CHANGED
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@@ -1281,13 +1281,13 @@ module.exports =
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get version () { return require("./minecraft-data/data/bedrock/1.18.11/version.json") }
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},
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'1.18.30': {
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get blocks () { return require("./minecraft-data/data/bedrock/1.18.
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get blockStates () { return require("./minecraft-data/data/bedrock/1.18.
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get blockCollisionShapes () { return require("./minecraft-data/data/bedrock/1.18.
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get blocks () { return require("./minecraft-data/data/bedrock/1.18.30/blocks.json") },
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get blockStates () { return require("./minecraft-data/data/bedrock/1.18.30/blockStates.json") },
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get blockCollisionShapes () { return require("./minecraft-data/data/bedrock/1.18.30/blockCollisionShapes.json") },
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get biomes () { return require("./minecraft-data/data/bedrock/1.18.0/biomes.json") },
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get entities () { return require("./minecraft-data/data/bedrock/1.18.11/entities.json") },
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get items () { return require("./minecraft-data/data/bedrock/1.18.
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get recipes () { return require("./minecraft-data/data/bedrock/1.18.
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get items () { return require("./minecraft-data/data/bedrock/1.18.30/items.json") },
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get recipes () { return require("./minecraft-data/data/bedrock/1.18.30/recipes.json") },
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get instruments () { return require("./minecraft-data/data/bedrock/1.17.0/instruments.json") },
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get materials () { return require("./minecraft-data/data/pc/1.17/materials.json") },
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get enchantments () { return require("./minecraft-data/data/pc/1.17/enchantments.json") },
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@@ -1295,8 +1295,8 @@ module.exports =
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get protocol () { return require("./minecraft-data/data/bedrock/1.18.30/protocol.json") },
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get windows () { return require("./minecraft-data/data/bedrock/1.16.201/windows.json") },
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get steve () { return require("./minecraft-data/data/bedrock/1.16.201/steve.json") },
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get blocksB2J () { return require("./minecraft-data/data/bedrock/1.18.
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get blocksJ2B () { return require("./minecraft-data/data/bedrock/1.18.
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get blocksB2J () { return require("./minecraft-data/data/bedrock/1.18.30/blocksB2J.json") },
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get blocksJ2B () { return require("./minecraft-data/data/bedrock/1.18.30/blocksJ2B.json") },
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proto: __dirname + '/minecraft-data/data/bedrock/latest/proto.yml',
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types: __dirname + '/minecraft-data/data/bedrock/latest/types.yml',
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get version () { return require("./minecraft-data/data/bedrock/1.18.11/version.json") }
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package/doc/history.md
CHANGED
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@@ -1139,9 +1139,9 @@ packet_crafting_data:
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# PotionContainerChangeRecipes is a list of all recipes to convert a potion from one type to another,
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# such as from a drinkable potion to a splash potion, or from a splash potion to a lingering potion.
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potion_type_recipes: PotionTypeRecipes
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potion_container_recipes: PotionContainerChangeRecipes
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# MaterialReducers is a list of all material reducers which is used in education edition chemistry.
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material_reducers: MaterialReducer[]varint
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potion_container_recipes: PotionContainerChangeRecipes
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# ClearRecipes indicates if all recipes currently active on the client should be cleaned. Doing this
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# means that the client will have no recipes active by itself: Any CraftingData packets previously sent
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# will also be discarded, and only the recipes in this CraftingData packet will be used.
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@@ -3091,7 +3091,7 @@ packet_animate_entity:
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# StopCondition is a MoLang expression that specifies when the animation should be stopped.
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stop_condition: string
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# StopConditionVersion is the MoLang stop condition version.
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stop_condition_version:
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stop_condition_version: li32
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# Controller is the animation controller that is used to manage animations. These controllers decide when
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# to play which animation.
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controller: string
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[
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{
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"name": "mix",
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"type": "
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"type": "zigzag32"
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},
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{
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"name": "items",
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[
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{
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"name": "network_id",
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"type": "
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"type": "zigzag32"
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},
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{
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"name": "count",
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"type": "
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"type": "zigzag32"
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}
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]
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]
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"name": "potion_type_recipes",
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"type": "PotionTypeRecipes"
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},
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{
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"name": "potion_container_recipes",
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"type": "PotionContainerChangeRecipes"
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},
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{
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"name": "material_reducers",
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"type": [
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}
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]
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},
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{
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"name": "potion_container_recipes",
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"type": "PotionContainerChangeRecipes"
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},
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{
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"name": "clear_recipes",
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"type": "bool"
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},
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{
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"name": "stop_condition_version",
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"type": "
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"type": "li32"
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},
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{
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"name": "controller",
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2: destroy
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MaterialReducer:
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mix:
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mix: zigzag32
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items:
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network_id:
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count:
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network_id: zigzag32
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count: zigzag32
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# List of Window IDs. When a new container is opened (container_open), a new sequential Window ID is created.
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# Below window IDs are hard-coded and created when the game starts and the server does not
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@@ -1139,9 +1139,9 @@ packet_crafting_data:
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# PotionContainerChangeRecipes is a list of all recipes to convert a potion from one type to another,
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# such as from a drinkable potion to a splash potion, or from a splash potion to a lingering potion.
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potion_type_recipes: PotionTypeRecipes
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potion_container_recipes: PotionContainerChangeRecipes
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# MaterialReducers is a list of all material reducers which is used in education edition chemistry.
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material_reducers: MaterialReducer[]varint
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potion_container_recipes: PotionContainerChangeRecipes
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# ClearRecipes indicates if all recipes currently active on the client should be cleaned. Doing this
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# means that the client will have no recipes active by itself: Any CraftingData packets previously sent
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# will also be discarded, and only the recipes in this CraftingData packet will be used.
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# StopCondition is a MoLang expression that specifies when the animation should be stopped.
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stop_condition: string
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# StopConditionVersion is the MoLang stop condition version.
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stop_condition_version:
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stop_condition_version: li32
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# Controller is the animation controller that is used to manage animations. These controllers decide when
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# to play which animation.
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controller: string
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[
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{
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"name": "mix",
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"type": "
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"type": "zigzag32"
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},
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{
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"name": "items",
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[
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{
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"name": "network_id",
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"type": "zigzag32"
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{
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"name": "count",
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"type": "zigzag32"
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}
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]
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]
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"name": "potion_type_recipes",
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"type": "PotionTypeRecipes"
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},
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{
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"name": "potion_container_recipes",
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"type": "PotionContainerChangeRecipes"
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},
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{
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"name": "material_reducers",
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"type": [
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}
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]
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},
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{
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"name": "potion_container_recipes",
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"type": "PotionContainerChangeRecipes"
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},
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{
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"name": "clear_recipes",
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"type": "bool"
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},
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{
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"name": "stop_condition_version",
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"type": "
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"type": "li32"
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},
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{
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"name": "controller",
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MaterialReducer:
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mix:
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mix: zigzag32
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items:
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network_id:
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count:
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network_id: zigzag32
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count: zigzag32
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# List of Window IDs. When a new container is opened (container_open), a new sequential Window ID is created.
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# Below window IDs are hard-coded and created when the game starts and the server does not
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