minecraft-data 3.110.0 → 3.110.1
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package/doc/history.md
CHANGED
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@@ -569,8 +569,29 @@
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569
569
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"type": "varint"
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570
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},
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571
571
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{
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572
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-
"name": "
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573
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-
"type":
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572
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+
"name": "extra",
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573
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"type": [
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574
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"switch",
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575
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{
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576
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"compareTo": "network_id",
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577
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"fields": {
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578
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"/ShieldItemID": [
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579
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"encapsulated",
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580
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{
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"lengthType": "varint",
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582
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"type": "ItemExtraDataWithBlockingTick"
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583
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}
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584
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]
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585
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},
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586
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"default": [
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587
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"encapsulated",
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588
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{
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"lengthType": "varint",
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590
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"type": "ItemExtraDataWithoutBlockingTick"
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591
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}
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592
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]
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593
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}
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594
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]
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}
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]
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],
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@@ -140,7 +140,10 @@ ItemNew:
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id: zigzag32
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default: void
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block_runtime_id: varint
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143
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-
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143
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extra: network_id ?
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144
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# The Shield Item ID is sent in the StartGame packet. It is usually 355 in vanilla.
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145
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if /ShieldItemID: '["encapsulated", { "lengthType": "varint", "type": "ItemExtraDataWithBlockingTick" }]'
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146
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default: '["encapsulated", { "lengthType": "varint", "type": "ItemExtraDataWithoutBlockingTick" }]'
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# An "ItemStack" here represents an Item instance. You can think about it like a pointer
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# to an item class. The data for the class gets updated with the data in the `item` field
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@@ -1,3 +1,6 @@
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1
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## 3.110.1
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2
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* [bedrock: fix 1.26.20 parsing of ItemNew extra data (#1183)](https://github.com/PrismarineJS/minecraft-data/commit/a57d00f1f964443f82549869e5e7745e2329d306) (thanks @hax0r31337)
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3
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+
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1
4
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## 3.110.0
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2
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* [Add bedrock 1.26.20 protocol data (#1181)](https://github.com/PrismarineJS/minecraft-data/commit/a40d0f7607ad01d1e27e7736ef7f875c0b06c7b5) (thanks @extremeheat)
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3
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* [Add blocks.json for Bedrock 26.10 (#1170)](https://github.com/PrismarineJS/minecraft-data/commit/c8f384109682caf87e502b2ddd6ce969ce5afba5) (thanks @M9CHKO)
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