minecraft-data 2.99.3 → 2.100.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data.js +54 -8
- package/doc/history.md +3 -0
- package/index.d.ts +14 -0
- package/minecraft-data/.github/FUNDING.yml +0 -1
- package/minecraft-data/data/bedrock/1.16.201/proto.yml +27 -0
- package/minecraft-data/data/bedrock/1.16.201/protocol.json +40 -0
- package/minecraft-data/data/bedrock/1.16.210/proto.yml +27 -0
- package/minecraft-data/data/bedrock/1.16.210/protocol.json +40 -0
- package/minecraft-data/data/bedrock/1.16.220/proto.yml +27 -0
- package/minecraft-data/data/bedrock/1.16.220/protocol.json +40 -0
- package/minecraft-data/data/bedrock/1.17.0/proto.yml +27 -0
- package/minecraft-data/data/bedrock/1.17.0/protocol.json +40 -0
- package/minecraft-data/data/bedrock/1.17.10/blockCollisionShapes.json +303 -2572
- package/minecraft-data/data/bedrock/1.17.10/proto.yml +107 -80
- package/minecraft-data/data/bedrock/1.17.10/protocol.json +120 -80
- package/minecraft-data/data/bedrock/1.17.30/proto.yml +110 -83
- package/minecraft-data/data/bedrock/1.17.30/protocol.json +123 -83
- package/minecraft-data/data/bedrock/1.17.40/proto.yml +120 -93
- package/minecraft-data/data/bedrock/1.17.40/protocol.json +133 -93
- package/minecraft-data/data/bedrock/1.18.0/blockCollisionShapes.json +302 -302
- package/minecraft-data/data/bedrock/1.18.0/protocol.json +138 -93
- package/minecraft-data/data/bedrock/latest/proto.yml +123 -94
- package/minecraft-data/data/dataPaths.json +54 -8
- package/minecraft-data/data/pc/1.10/attributes.json +54 -0
- package/minecraft-data/data/pc/1.11/attributes.json +54 -0
- package/minecraft-data/data/pc/1.12/attributes.json +54 -0
- package/minecraft-data/data/pc/1.13/attributes.json +54 -0
- package/minecraft-data/data/pc/1.14/attributes.json +54 -0
- package/minecraft-data/data/pc/1.15/attributes.json +54 -0
- package/minecraft-data/data/pc/1.16/attributes.json +54 -0
- package/minecraft-data/data/pc/1.17/attributes.json +54 -0
- package/minecraft-data/data/pc/1.18/blockLoot.json +10058 -0
- package/minecraft-data/data/pc/1.18/blocks.json +30124 -0
- package/minecraft-data/data/pc/1.18/entities.json +1132 -0
- package/minecraft-data/data/pc/1.18/entityLoot.json +1148 -0
- package/minecraft-data/data/pc/1.18/items.json +7269 -0
- package/minecraft-data/data/pc/1.18/language.json +4814 -0
- package/minecraft-data/data/pc/1.18/particles.json +354 -0
- package/minecraft-data/data/pc/1.18/recipes.json +25127 -0
- package/minecraft-data/data/pc/1.7/attributes.json +30 -0
- package/minecraft-data/data/pc/1.8/attributes.json +50 -0
- package/minecraft-data/data/pc/1.9/attributes.json +54 -0
- package/minecraft-data/doc/bedrock.md +13 -0
- package/minecraft-data/doc/history.md +5 -0
- package/minecraft-data/schemas/attributes_schema.json +22 -0
- package/minecraft-data/tools/js/test/test.js +1 -1
- package/package.json +1 -1
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@@ -2958,6 +2958,7 @@
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"135": "client_cache_blob_status",
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"136": "client_cache_miss_response",
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"137": "education_settings",
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+
"138": "emote",
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"139": "multiplayer_settings",
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"140": "settings_command",
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"141": "anvil_damage",
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@@ -2970,6 +2971,7 @@
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"148": "item_stack_response",
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"149": "player_armor_damage",
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"151": "update_player_game_type",
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"152": "emote_list",
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"153": "position_tracking_db_broadcast",
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"154": "position_tracking_db_request",
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"156": "packet_violation_warning",
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@@ -3126,6 +3128,7 @@
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"client_cache_blob_status": "packet_client_cache_blob_status",
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"client_cache_miss_response": "packet_client_cache_miss_response",
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"education_settings": "packet_education_settings",
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"emote": "packet_emote",
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"multiplayer_settings": "packet_multiplayer_settings",
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"settings_command": "packet_settings_command",
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"anvil_damage": "packet_anvil_damage",
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@@ -3138,6 +3141,7 @@
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"item_stack_response": "packet_item_stack_response",
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"player_armor_damage": "packet_player_armor_damage",
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"update_player_game_type": "packet_update_player_game_type",
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"emote_list": "packet_emote_list",
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"position_tracking_db_request": "packet_position_tracking_db_request",
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"position_tracking_db_broadcast": "packet_position_tracking_db_broadcast",
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"packet_violation_warning": "packet_packet_violation_warning",
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@@ -6786,6 +6790,23 @@
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}
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]
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],
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"packet_emote": [
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"container",
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[
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{
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"name": "entity_id",
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"type": "varint64"
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},
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{
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"name": "emote_id",
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"type": "string"
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},
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{
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"name": "flags",
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"type": "u8"
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}
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]
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],
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"packet_multiplayer_settings": [
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"container",
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[
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}
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]
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],
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"packet_emote_list": [
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"container",
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[
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{
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"name": "player_id",
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"type": "varint64"
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},
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{
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"name": "emote_pieces",
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"type": [
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"array",
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{
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"countType": "varint",
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"type": "uuid"
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}
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]
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}
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]
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],
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"packet_position_tracking_db_request": [
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"container",
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[
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@@ -2552,6 +2552,20 @@ packet_education_settings:
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# HasQuiz specifies if the world has a quiz connected to it.
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HasQuiz: bool
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# Emote is sent by both the server and the client. When the client sends an emote, it sends this packet to
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# the server, after which the server will broadcast the packet to other players online.
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packet_emote:
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!id: 0x8a
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!bound: both
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# EntityRuntimeID is the entity that sent the emote. When a player sends this packet, it has this field
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# set as its own entity runtime ID.
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entity_id: varint64
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# EmoteID is the ID of the emote to send.
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emote_id: string
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# Flags is a combination of flags that change the way the Emote packet operates. When the server sends
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# this packet to other players, EmoteFlagServerSide must be present.
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flags: u8
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# MultiPlayerSettings is sent by the client to update multi-player related settings server-side and sent back
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# to online players by the server.
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# The MultiPlayerSettings packet is a Minecraft: Education Edition packet. It has no functionality for the
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# packet is sent to other clients with the player unique ID of another player, nothing happens.
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player_unique_id: zigzag64
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# EmoteList is sent by the client every time it joins the server and when it equips new emotes. It may be
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# used by the server to find out which emotes the client has available. If the player has no emotes equipped,
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# this packet is not sent.
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# Under certain circumstances, this packet is also sent from the server to the client, but I was unable to
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# find when this is done.
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packet_emote_list:
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!id: 0x98
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!bound: server
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# PlayerRuntimeID is the runtime ID of the player that owns the emote pieces below. If sent by the
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# client, this player runtime ID is always that of the player itself.
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player_id: varint64
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# EmotePieces is a list of emote pieces that the player with the runtime ID above has.
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emote_pieces: uuid[]varint
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# PositionTrackingDBClientRequest is a packet sent by the client to request the position and dimension of a
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# 'tracking ID'. These IDs are tracked in a database by the server. In 1.16, this is used for lodestones.
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"135": "client_cache_blob_status",
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"136": "client_cache_miss_response",
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"137": "education_settings",
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"138": "emote",
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"139": "multiplayer_settings",
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"140": "settings_command",
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"141": "anvil_damage",
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"148": "item_stack_response",
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"149": "player_armor_damage",
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"151": "update_player_game_type",
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"152": "emote_list",
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"153": "position_tracking_db_broadcast",
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"154": "position_tracking_db_request",
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"156": "packet_violation_warning",
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"client_cache_blob_status": "packet_client_cache_blob_status",
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"client_cache_miss_response": "packet_client_cache_miss_response",
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"education_settings": "packet_education_settings",
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"emote": "packet_emote",
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"multiplayer_settings": "packet_multiplayer_settings",
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"settings_command": "packet_settings_command",
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"anvil_damage": "packet_anvil_damage",
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"item_stack_response": "packet_item_stack_response",
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"player_armor_damage": "packet_player_armor_damage",
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"update_player_game_type": "packet_update_player_game_type",
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"emote_list": "packet_emote_list",
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"position_tracking_db_request": "packet_position_tracking_db_request",
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"position_tracking_db_broadcast": "packet_position_tracking_db_broadcast",
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"packet_violation_warning": "packet_packet_violation_warning",
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}
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]
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],
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"packet_emote": [
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[
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"name": "entity_id",
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"type": "varint64"
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},
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{
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"name": "emote_id",
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"type": "string"
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},
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{
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"name": "flags",
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"type": "u8"
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}
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],
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"packet_multiplayer_settings": [
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[
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}
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"packet_emote_list": [
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[
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"name": "player_id",
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"type": "varint64"
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},
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{
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"name": "emote_pieces",
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"type": [
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"array",
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{
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"countType": "varint",
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"type": "uuid"
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}
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],
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"packet_position_tracking_db_request": [
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"container",
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[
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# HasQuiz specifies if the world has a quiz connected to it.
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HasQuiz: bool
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# Emote is sent by both the server and the client. When the client sends an emote, it sends this packet to
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# the server, after which the server will broadcast the packet to other players online.
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packet_emote:
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!id: 0x8a
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!bound: both
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# EntityRuntimeID is the entity that sent the emote. When a player sends this packet, it has this field
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# set as its own entity runtime ID.
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entity_id: varint64
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# EmoteID is the ID of the emote to send.
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emote_id: string
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# Flags is a combination of flags that change the way the Emote packet operates. When the server sends
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# this packet to other players, EmoteFlagServerSide must be present.
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flags: u8
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# MultiPlayerSettings is sent by the client to update multi-player related settings server-side and sent back
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# to online players by the server.
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# The MultiPlayerSettings packet is a Minecraft: Education Edition packet. It has no functionality for the
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@@ -2834,6 +2848,19 @@ packet_update_player_game_type:
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# packet is sent to other clients with the player unique ID of another player, nothing happens.
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player_unique_id: zigzag64
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# EmoteList is sent by the client every time it joins the server and when it equips new emotes. It may be
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# used by the server to find out which emotes the client has available. If the player has no emotes equipped,
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# this packet is not sent.
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# Under certain circumstances, this packet is also sent from the server to the client, but I was unable to
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# find when this is done.
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packet_emote_list:
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!id: 0x98
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!bound: server
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# PlayerRuntimeID is the runtime ID of the player that owns the emote pieces below. If sent by the
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# client, this player runtime ID is always that of the player itself.
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player_id: varint64
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# EmotePieces is a list of emote pieces that the player with the runtime ID above has.
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emote_pieces: uuid[]varint
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# PositionTrackingDBClientRequest is a packet sent by the client to request the position and dimension of a
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# 'tracking ID'. These IDs are tracked in a database by the server. In 1.16, this is used for lodestones.
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@@ -3477,6 +3477,7 @@
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"135": "client_cache_blob_status",
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"136": "client_cache_miss_response",
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"137": "education_settings",
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"138": "emote",
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"139": "multiplayer_settings",
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"140": "settings_command",
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"141": "anvil_damage",
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|
3489
3490
|
"148": "item_stack_response",
|
|
3490
3491
|
"149": "player_armor_damage",
|
|
3491
3492
|
"151": "update_player_game_type",
|
|
3493
|
+
"152": "emote_list",
|
|
3492
3494
|
"153": "position_tracking_db_broadcast",
|
|
3493
3495
|
"154": "position_tracking_db_request",
|
|
3494
3496
|
"156": "packet_violation_warning",
|
|
@@ -3648,6 +3650,7 @@
|
|
|
3648
3650
|
"client_cache_blob_status": "packet_client_cache_blob_status",
|
|
3649
3651
|
"client_cache_miss_response": "packet_client_cache_miss_response",
|
|
3650
3652
|
"education_settings": "packet_education_settings",
|
|
3653
|
+
"emote": "packet_emote",
|
|
3651
3654
|
"multiplayer_settings": "packet_multiplayer_settings",
|
|
3652
3655
|
"settings_command": "packet_settings_command",
|
|
3653
3656
|
"anvil_damage": "packet_anvil_damage",
|
|
@@ -3660,6 +3663,7 @@
|
|
|
3660
3663
|
"item_stack_response": "packet_item_stack_response",
|
|
3661
3664
|
"player_armor_damage": "packet_player_armor_damage",
|
|
3662
3665
|
"update_player_game_type": "packet_update_player_game_type",
|
|
3666
|
+
"emote_list": "packet_emote_list",
|
|
3663
3667
|
"position_tracking_db_request": "packet_position_tracking_db_request",
|
|
3664
3668
|
"position_tracking_db_broadcast": "packet_position_tracking_db_broadcast",
|
|
3665
3669
|
"packet_violation_warning": "packet_packet_violation_warning",
|
|
@@ -7820,6 +7824,23 @@
|
|
|
7820
7824
|
}
|
|
7821
7825
|
]
|
|
7822
7826
|
],
|
|
7827
|
+
"packet_emote": [
|
|
7828
|
+
"container",
|
|
7829
|
+
[
|
|
7830
|
+
{
|
|
7831
|
+
"name": "entity_id",
|
|
7832
|
+
"type": "varint64"
|
|
7833
|
+
},
|
|
7834
|
+
{
|
|
7835
|
+
"name": "emote_id",
|
|
7836
|
+
"type": "string"
|
|
7837
|
+
},
|
|
7838
|
+
{
|
|
7839
|
+
"name": "flags",
|
|
7840
|
+
"type": "u8"
|
|
7841
|
+
}
|
|
7842
|
+
]
|
|
7843
|
+
],
|
|
7823
7844
|
"packet_multiplayer_settings": [
|
|
7824
7845
|
"container",
|
|
7825
7846
|
[
|
|
@@ -8282,6 +8303,25 @@
|
|
|
8282
8303
|
}
|
|
8283
8304
|
]
|
|
8284
8305
|
],
|
|
8306
|
+
"packet_emote_list": [
|
|
8307
|
+
"container",
|
|
8308
|
+
[
|
|
8309
|
+
{
|
|
8310
|
+
"name": "player_id",
|
|
8311
|
+
"type": "varint64"
|
|
8312
|
+
},
|
|
8313
|
+
{
|
|
8314
|
+
"name": "emote_pieces",
|
|
8315
|
+
"type": [
|
|
8316
|
+
"array",
|
|
8317
|
+
{
|
|
8318
|
+
"countType": "varint",
|
|
8319
|
+
"type": "uuid"
|
|
8320
|
+
}
|
|
8321
|
+
]
|
|
8322
|
+
}
|
|
8323
|
+
]
|
|
8324
|
+
],
|
|
8285
8325
|
"packet_position_tracking_db_request": [
|
|
8286
8326
|
"container",
|
|
8287
8327
|
[
|