miijs 2.1.0 → 2.1.2

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package/README.md CHANGED
@@ -6,6 +6,7 @@ MiiJS is a JS library for working with Mii characters in an accessible way. Read
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  `npm install miijs` | `npm i miijs`
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  <hr>
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+
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  ## Table of Contents
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  - [Functions](#functions)
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  - [Special Miis](#special-miis)
@@ -91,4 +92,4 @@ You can find FFLResHigh using a Wii U with an FTP program installed at `sys/titl
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  # Credits
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  - **[kazuki-4ys' MiiInfoEditorCTR](https://github.com/kazuki-4ys/kazuki-4ys.github.io/tree/master/web_apps/MiiInfoEditorCTR)** - I repurposed how to decrypt and reencrypt the QR codes from here, including repurposing the asmCrypto.js file in its entirety with very small modifications (it has since been stripped down to only include the functions this library uses). I believe I also modified the code for rendering the Mii using Nintendo's Mii Studio from here as well, though I do not remember for certain.
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- - **[ariankordi's FFL.js](https://github.com/ariankordi/FFL.js/)** - Rendering Miis locally would not be possible without this library. Instructions for finding FFLResHigh are also learned from [ariankordi's FFL-Testing repository](https://github.com/ariankordi/FFL-Testing).
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+ - **[ariankordi's FFL.js](https://github.com/ariankordi/FFL.js/)** - Rendering Miis locally would not be possible without this library. Instructions for finding FFLResHigh are also learned from [ariankordi's FFL-Testing repository](https://github.com/ariankordi/FFL-Testing).
@@ -0,0 +1,188 @@
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+ {
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+ "male":{
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+ "general": {
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+ "type":3,
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+ "birthday": 17,
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+ "birthMonth": 4,
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+ "height": 0,
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+ "weight": 0,
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+ "gender": 1,
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+ "favoriteColor": 7
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+ },
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+ "meta":{
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+ "name": "",
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+ "creatorName": "",
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+ "console":"3ds",
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+ "miiId":"148",
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+ "systemId":"148"
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+ },
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+ "perms": {
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+ "sharing": false,
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+ "copying": true,
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+ "fromCheckMiiOut": false,
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+ "mingle": true
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+ },
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+ "hair": {
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+ "page":0,
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+ "type":7,
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+ "color": 7,
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+ "flipped": false
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+ },
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+ "face": {
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+ "type": 5,
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+ "color": 0,
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+ "feature": 0,
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+ "makeup": 0
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+ },
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+ "eyes": {
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+ "page":0,
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+ "type": 9,
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+ "col": 4,
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+ "size": 1,
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+ "squash": 3,
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+ "rotation": 4,
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+ "distanceApart": 3,
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+ "yPosition": 11
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+ },
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+ "eyebrows": {
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+ "page":0,
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+ "type":5,
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+ "color":7,
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+ "size": 2,
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+ "squash": 4,
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+ "rotation": 4,
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+ "distanceApart": 4,
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+ "yPosition": 6
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+ },
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+ "nose": {
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+ "page":1,
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+ "type":0,
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+ "size": 0,
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+ "yPosition": 5
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+ },
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+ "mouth": {
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+ "page":1,
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+ "type":6,
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+ "color": 0,
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+ "size": 2,
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+ "squash": 3,
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+ "yPosition": 10
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+ },
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+ "beard": {
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+ "mustache":{
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+ "type": 0,
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+ "size": 4,
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+ "yPosition": 10
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+ },
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+ "col": 0,
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+ "type": 0
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+ },
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+ "glasses": {
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+ "type": 0,
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+ "color":0,
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+ "size": 4,
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+ "yPosition": 10
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+ },
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+ "mole": {
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+ "on": false,
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+ "size": 4,
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+ "xPosition": 2,
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+ "yPosition": 20
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+ },
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+ "name": "",
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+ "creatorName": ""
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+ },
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+ "female":{
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+ "general": {
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+ "type":3,
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+ "birthday": 17,
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+ "birthMonth": 4,
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+ "height": 0,
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+ "weight": 0,
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+ "gender": 1,
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+ "favoriteColor": 7
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+ },
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+ "meta":{
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+ "name": "",
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+ "creatorName": "",
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+ "console":"3ds",
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+ "miiId":"148",
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+ "systemId":"148"
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+ },
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+ "perms": {
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+ "sharing": false,
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+ "copying": true,
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+ "fromCheckMiiOut": false,
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+ "mingle": true
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+ },
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+ "hair": {
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+ "page":0,
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+ "type":7,
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+ "color": 7,
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+ "flipped": false
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+ },
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+ "face": {
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+ "type": 5,
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+ "color": 0,
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+ "feature": 0,
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+ "makeup": 0
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+ },
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+ "eyes": {
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+ "page":0,
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+ "type": 9,
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+ "col": 4,
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+ "size": 1,
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+ "squash": 3,
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+ "rotation": 4,
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+ "distanceApart": 3,
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+ "yPosition": 11
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+ },
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+ "eyebrows": {
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+ "page":0,
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+ "type":5,
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+ "color":7,
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+ "size": 2,
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+ "squash": 4,
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+ "rotation": 4,
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+ "distanceApart": 4,
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+ "yPosition": 6
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+ },
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+ "nose": {
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+ "page":1,
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+ "type":0,
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+ "size": 0,
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+ "yPosition": 5
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+ },
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+ "mouth": {
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+ "page":1,
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+ "type":6,
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+ "color": 0,
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+ "size": 2,
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+ "squash": 3,
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+ "yPosition": 10
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+ },
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+ "beard": {
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+ "mustache":{
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+ "type": 0,
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+ "size": 4,
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+ "yPosition": 10
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+ },
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+ "col": 0,
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+ "type": 0
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+ },
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+ "glasses": {
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+ "type": 0,
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+ "color":0,
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+ "size": 4,
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+ "yPosition": 10
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+ },
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+ "mole": {
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+ "on": false,
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+ "size": 4,
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+ "xPosition": 2,
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+ "yPosition": 20
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+ },
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+ "name": "",
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+ "creatorName": ""
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+ }
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+ }
package/fflWrapper.js ADDED
@@ -0,0 +1,41 @@
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+ // Compatibility layer for ffl.js
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+ const structFu = require('struct-fu');
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+
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+ // Monkey-patch struct-fu BEFORE ffl.js loads
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+ const originalStruct = structFu.struct;
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+ structFu.struct = function(...args) {
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+ const result = originalStruct.apply(this, args);
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+ const originalUnpack = result.unpack;
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+ const originalPack = result.pack;
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+
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+ result.unpack = function(data) {
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+ if (data && !(data instanceof Buffer) && data.buffer) {
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+ data = Buffer.from(data);
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+ }
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+ return originalUnpack.call(this, data);
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+ };
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+
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+ result.pack = function(obj) {
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+ if (obj && typeof obj === 'object') {
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+ for (let key in obj) {
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+ if (key.startsWith('_padding') && Array.isArray(obj[key])) {
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+ obj[key] = Buffer.from(obj[key]);
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+ }
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+ }
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+ }
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+ return originalPack.call(this, obj);
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+ };
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+
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+ return result;
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+ };
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+
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+ // Set up globals
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+ global._ = structFu;
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+ global.THREE = require('three');
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+
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+ // Load ffl.js - it will use the patched struct-fu
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+ const fflPath = require.resolve('ffl.js/ffl.js');
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+ delete require.cache[fflPath]; // Clear cache
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+ const fflModule = require('ffl.js/ffl.js');
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+
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+ module.exports = fflModule;