micugl 0.0.9 → 0.0.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/index.d.ts +7 -0
- package/dist/core/lib/createShaderConfig.d.ts +16 -0
- package/dist/core/lib/vectorUtils.d.ts +8 -0
- package/dist/core/managers/FBOManager.d.ts +21 -0
- package/dist/core/managers/FBOManager.js +1 -0
- package/dist/core/managers/FBOManager.mjs +127 -0
- package/dist/core/managers/WebGLManager.d.ts +35 -0
- package/dist/core/managers/WebGLManager.js +1 -0
- package/dist/core/managers/WebGLManager.mjs +281 -0
- package/dist/core/systems/Passes.d.ts +11 -0
- package/dist/core/systems/Passes.js +1 -0
- package/dist/core/systems/Passes.mjs +84 -0
- package/dist/core/systems/Postprocessing.d.ts +31 -0
- package/dist/core/systems/Postprocessing.js +1 -0
- package/dist/core/systems/Postprocessing.mjs +135 -0
- package/dist/core.js +1 -0
- package/dist/core.mjs +20 -0
- package/dist/index.d.ts +3 -49
- package/dist/index.js +1 -1
- package/dist/index.mjs +14 -14
- package/dist/react/components/base/BasePingPongShaderComponent.d.ts +21 -0
- package/dist/react/components/base/BaseShaderComponent.d.ts +15 -0
- package/dist/react/components/engine/PingPongShaderEngine.d.ts +12 -0
- package/dist/react/components/engine/ShaderEngine.d.ts +18 -0
- package/dist/react/components/engine/ShaderEngine.js +1 -0
- package/dist/react/components/engine/ShaderEngine.mjs +82 -0
- package/dist/react/components/index.d.ts +0 -0
- package/dist/react/hooks/index.d.ts +3 -0
- package/dist/react/hooks/useDarkMode.d.ts +1 -0
- package/dist/react/hooks/usePingPongPasses.d.ts +21 -0
- package/dist/react/hooks/useUniformUpdaters.d.ts +4 -0
- package/dist/react/index.d.ts +8 -0
- package/dist/react/lib/createUniformUpdater.d.ts +8 -0
- package/dist/react.js +1 -0
- package/dist/react.mjs +20 -0
- package/dist/types.d.ts +164 -204
- package/package.json +7 -46
- package/dist/MarbleScene.d.ts +0 -27
- package/dist/RippleScene.d.ts +0 -20
- package/dist/examples/Marble/MarbleScene.d.ts +0 -20
- package/dist/examples/Marble/MarbleScene.js +0 -1
- package/dist/examples/Marble/MarbleScene.mjs +0 -71
- package/dist/examples/Marble/marbleShaders.d.ts +0 -2
- package/dist/examples/Marble/marbleShaders.js +0 -129
- package/dist/examples/Marble/marbleShaders.mjs +0 -139
- package/dist/examples/Ripple/RippleScene.d.ts +0 -13
- package/dist/examples/Ripple/RippleScene.js +0 -1
- package/dist/examples/Ripple/RippleScene.mjs +0 -109
- package/dist/examples/Ripple/rippleShaders.d.ts +0 -3
- package/dist/examples/Ripple/rippleShaders.js +0 -80
- package/dist/examples/Ripple/rippleShaders.mjs +0 -94
- package/dist/examples/index.d.ts +0 -4
- package/dist/examples/index.js +0 -1
- package/dist/examples/index.mjs +0 -13
- package/dist/marbleShaders.d.ts +0 -5
- package/dist/rippleShaders.d.ts +0 -7
- package/dist/src/core/managers/FBOManager.js +0 -1
- package/dist/src/core/managers/FBOManager.mjs +0 -120
- package/dist/src/core/managers/WebGLManager.js +0 -1
- package/dist/src/core/managers/WebGLManager.mjs +0 -273
- package/dist/src/core/systems/Passes.js +0 -1
- package/dist/src/core/systems/Passes.mjs +0 -78
- package/dist/src/core/systems/Postprocessing.js +0 -1
- package/dist/src/core/systems/Postprocessing.mjs +0 -128
- package/dist/src/react/components/engine/ShaderEngine.js +0 -1
- package/dist/src/react/components/engine/ShaderEngine.mjs +0 -106
- package/dist/types.js +0 -1
- package/dist/types.mjs +0 -1
- /package/dist/{src/core → core}/lib/createShaderConfig.js +0 -0
- /package/dist/{src/core → core}/lib/createShaderConfig.mjs +0 -0
- /package/dist/{src/core → core}/lib/vectorUtils.js +0 -0
- /package/dist/{src/core → core}/lib/vectorUtils.mjs +0 -0
- /package/dist/{src/react → react}/components/base/BasePingPongShaderComponent.js +0 -0
- /package/dist/{src/react → react}/components/base/BasePingPongShaderComponent.mjs +0 -0
- /package/dist/{src/react → react}/components/base/BaseShaderComponent.js +0 -0
- /package/dist/{src/react → react}/components/base/BaseShaderComponent.mjs +0 -0
- /package/dist/{src/react → react}/components/engine/PingPongShaderEngine.js +0 -0
- /package/dist/{src/react → react}/components/engine/PingPongShaderEngine.mjs +0 -0
- /package/dist/{src/react → react}/hooks/useDarkMode.js +0 -0
- /package/dist/{src/react → react}/hooks/useDarkMode.mjs +0 -0
- /package/dist/{src/react → react}/hooks/usePingPongPasses.js +0 -0
- /package/dist/{src/react → react}/hooks/usePingPongPasses.mjs +0 -0
- /package/dist/{src/react → react}/hooks/useUniformUpdaters.js +0 -0
- /package/dist/{src/react → react}/hooks/useUniformUpdaters.mjs +0 -0
- /package/dist/{src/react → react}/lib/createUniformUpdater.js +0 -0
- /package/dist/{src/react → react}/lib/createUniformUpdater.mjs +0 -0
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import { jsx as S } from "react/jsx-runtime";
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import { useRef as a, useCallback as L, useEffect as F } from "react";
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import { WebGLManager as h } from "../../../core/managers/WebGLManager.mjs";
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const U = {}, y = "", z = {}, b = {}, P = ({
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programConfigs: E,
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renderCallback: p,
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uniformUpdaters: T = b,
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useFastPath: d = !1,
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useDevicePixelRatio: w = !0
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}) => {
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const f = a(null), o = a(null), g = a(null), u = a(null), A = a(0), m = a((n) => {
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const r = o.current, e = g.current;
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const s = n - A.current, t = r.context;
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r.fastRender(e, s, i.clear), t.drawArrays(t.TRIANGLE_STRIP, 0, 4);
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const c = r.resources.get(e);
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r.prepareRender(e, i), R(s, c, t);
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}
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u.current = requestAnimationFrame(m.current);
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}), R = L((n, r, e) => {
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p(n, r, e);
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}, [p]);
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m.current = (n) => {
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const s = n - A.current, t = r.context;
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r.fastRender(e, s, i.clear), t.drawArrays(t.TRIANGLE_STRIP, 0, 4);
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r.prepareRender(e, i), R(s, c, t);
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}
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u.current = requestAnimationFrame(m.current);
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};
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}, [i, d, R]);
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const l = L(() => {
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const n = window.innerWidth, r = window.innerHeight;
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}, [w]);
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try {
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const n = new h(f.current);
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o.current = n, l();
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const r = Object.entries(E);
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if (r.length > 0) {
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const [e, s] = r[0];
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n.createProgram(e, s), n.createBuffer(
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e,
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"a_position",
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new Float32Array([
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), g.current = e, n.setAttributeOnce(e, "a_position", {
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name: "a_position",
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size: 2,
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}
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return A.current = performance.now(), u.current = requestAnimationFrame(m.current), window.addEventListener("resize", l), () => {
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}
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}, [E, T, l]), /* @__PURE__ */ S(
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"canvas",
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{
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ref: f,
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className: _,
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style: I
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);
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};
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export {
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P as ShaderEngine
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};
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