microboard-temp 0.6.4 → 0.6.5

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@@ -49452,32 +49452,31 @@ class Camera {
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  this.zoomRelativeToPointBy(scale, this.pointer.x, this.pointer.y);
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  }
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  zoomRelativeToPointBy(scale, x, y, duration = 400) {
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- const startScaleX = this.matrix.scaleX;
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- const startScaleY = this.matrix.scaleY;
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- const startTranslateX = this.matrix.translateX;
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- const startTranslateY = this.matrix.translateY;
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+ const base3 = this.localAnimationTarget ?? this.matrix;
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+ const startScaleX = base3.scaleX;
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+ const startScaleY = base3.scaleY;
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+ const startTranslateX = base3.translateX;
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+ const startTranslateY = base3.translateY;
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  const boardPointX = (x - startTranslateX) / startScaleX;
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  const boardPointY = (y - startTranslateY) / startScaleY;
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- const targetScaleX = startScaleX * scale;
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- const targetScaleY = startScaleY * scale;
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- const targetTranslateX = x - boardPointX * targetScaleX;
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- const targetTranslateY = y - boardPointY * targetScaleY;
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- const finalScaleX = this.limitScale(targetScaleX);
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- const finalScaleY = this.limitScale(targetScaleY);
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+ const finalScaleX = this.limitScale(startScaleX * scale);
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+ const finalScaleY = this.limitScale(startScaleY * scale);
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  if (finalScaleX === startScaleX && finalScaleY === startScaleY) {
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  return;
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  }
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+ const finalTranslateX = x - boardPointX * finalScaleX;
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+ const finalTranslateY = y - boardPointY * finalScaleY;
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  if (duration === 0) {
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- this.matrix.translateX = targetTranslateX;
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- this.matrix.translateY = targetTranslateY;
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+ this.matrix.translateX = finalTranslateX;
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+ this.matrix.translateY = finalTranslateY;
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  this.matrix.scaleX = finalScaleX;
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  this.matrix.scaleY = finalScaleY;
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  this.subject.publish(this);
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  return;
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  }
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  this.animateLocalToTarget({
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- translateX: targetTranslateX,
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- translateY: targetTranslateY,
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+ translateX: finalTranslateX,
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+ translateY: finalTranslateY,
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  scaleX: finalScaleX,
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  scaleY: finalScaleY
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  });
package/dist/cjs/index.js CHANGED
@@ -49452,32 +49452,31 @@ class Camera {
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  this.zoomRelativeToPointBy(scale, this.pointer.x, this.pointer.y);
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  }
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  zoomRelativeToPointBy(scale, x, y, duration = 400) {
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- const startScaleX = this.matrix.scaleX;
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- const startScaleY = this.matrix.scaleY;
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- const startTranslateX = this.matrix.translateX;
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- const startTranslateY = this.matrix.translateY;
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+ const base3 = this.localAnimationTarget ?? this.matrix;
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+ const startScaleX = base3.scaleX;
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+ const startScaleY = base3.scaleY;
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+ const startTranslateX = base3.translateX;
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+ const startTranslateY = base3.translateY;
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  const boardPointX = (x - startTranslateX) / startScaleX;
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  const boardPointY = (y - startTranslateY) / startScaleY;
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- const targetScaleX = startScaleX * scale;
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- const targetScaleY = startScaleY * scale;
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- const targetTranslateX = x - boardPointX * targetScaleX;
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- const targetTranslateY = y - boardPointY * targetScaleY;
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- const finalScaleX = this.limitScale(targetScaleX);
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- const finalScaleY = this.limitScale(targetScaleY);
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+ const finalScaleX = this.limitScale(startScaleX * scale);
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+ const finalScaleY = this.limitScale(startScaleY * scale);
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  if (finalScaleX === startScaleX && finalScaleY === startScaleY) {
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  return;
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  }
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+ const finalTranslateX = x - boardPointX * finalScaleX;
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+ const finalTranslateY = y - boardPointY * finalScaleY;
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  if (duration === 0) {
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- this.matrix.translateX = targetTranslateX;
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- this.matrix.translateY = targetTranslateY;
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+ this.matrix.translateX = finalTranslateX;
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+ this.matrix.translateY = finalTranslateY;
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  this.matrix.scaleX = finalScaleX;
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  this.matrix.scaleY = finalScaleY;
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  this.subject.publish(this);
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  return;
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  }
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  this.animateLocalToTarget({
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- translateX: targetTranslateX,
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- translateY: targetTranslateY,
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+ translateX: finalTranslateX,
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+ translateY: finalTranslateY,
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  scaleX: finalScaleX,
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  scaleY: finalScaleY
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  });
package/dist/cjs/node.js CHANGED
@@ -51925,32 +51925,31 @@ class Camera {
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  this.zoomRelativeToPointBy(scale, this.pointer.x, this.pointer.y);
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  }
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  zoomRelativeToPointBy(scale, x, y, duration = 400) {
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- const startScaleX = this.matrix.scaleX;
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- const startScaleY = this.matrix.scaleY;
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- const startTranslateX = this.matrix.translateX;
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- const startTranslateY = this.matrix.translateY;
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+ const base3 = this.localAnimationTarget ?? this.matrix;
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+ const startScaleX = base3.scaleX;
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+ const startScaleY = base3.scaleY;
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+ const startTranslateX = base3.translateX;
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+ const startTranslateY = base3.translateY;
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  const boardPointX = (x - startTranslateX) / startScaleX;
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  const boardPointY = (y - startTranslateY) / startScaleY;
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- const targetScaleX = startScaleX * scale;
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- const targetScaleY = startScaleY * scale;
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- const targetTranslateX = x - boardPointX * targetScaleX;
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- const targetTranslateY = y - boardPointY * targetScaleY;
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- const finalScaleX = this.limitScale(targetScaleX);
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- const finalScaleY = this.limitScale(targetScaleY);
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+ const finalScaleX = this.limitScale(startScaleX * scale);
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+ const finalScaleY = this.limitScale(startScaleY * scale);
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  if (finalScaleX === startScaleX && finalScaleY === startScaleY) {
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  return;
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  }
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+ const finalTranslateX = x - boardPointX * finalScaleX;
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+ const finalTranslateY = y - boardPointY * finalScaleY;
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  if (duration === 0) {
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- this.matrix.translateX = targetTranslateX;
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- this.matrix.translateY = targetTranslateY;
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+ this.matrix.translateX = finalTranslateX;
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+ this.matrix.translateY = finalTranslateY;
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  this.matrix.scaleX = finalScaleX;
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  this.matrix.scaleY = finalScaleY;
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  this.subject.publish(this);
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  return;
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  }
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  this.animateLocalToTarget({
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- translateX: targetTranslateX,
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- translateY: targetTranslateY,
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+ translateX: finalTranslateX,
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+ translateY: finalTranslateY,
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  scaleX: finalScaleX,
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  scaleY: finalScaleY
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  });
@@ -49298,32 +49298,31 @@ class Camera {
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  this.zoomRelativeToPointBy(scale, this.pointer.x, this.pointer.y);
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  }
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  zoomRelativeToPointBy(scale, x, y, duration = 400) {
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- const startScaleX = this.matrix.scaleX;
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- const startScaleY = this.matrix.scaleY;
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- const startTranslateX = this.matrix.translateX;
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- const startTranslateY = this.matrix.translateY;
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+ const base3 = this.localAnimationTarget ?? this.matrix;
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+ const startScaleX = base3.scaleX;
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+ const startScaleY = base3.scaleY;
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+ const startTranslateX = base3.translateX;
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+ const startTranslateY = base3.translateY;
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  const boardPointX = (x - startTranslateX) / startScaleX;
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  const boardPointY = (y - startTranslateY) / startScaleY;
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- const targetScaleX = startScaleX * scale;
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- const targetScaleY = startScaleY * scale;
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- const targetTranslateX = x - boardPointX * targetScaleX;
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- const targetTranslateY = y - boardPointY * targetScaleY;
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- const finalScaleX = this.limitScale(targetScaleX);
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- const finalScaleY = this.limitScale(targetScaleY);
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+ const finalScaleX = this.limitScale(startScaleX * scale);
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+ const finalScaleY = this.limitScale(startScaleY * scale);
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  if (finalScaleX === startScaleX && finalScaleY === startScaleY) {
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  return;
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  }
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+ const finalTranslateX = x - boardPointX * finalScaleX;
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+ const finalTranslateY = y - boardPointY * finalScaleY;
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  if (duration === 0) {
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- this.matrix.translateX = targetTranslateX;
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- this.matrix.translateY = targetTranslateY;
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+ this.matrix.translateX = finalTranslateX;
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+ this.matrix.translateY = finalTranslateY;
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  this.matrix.scaleX = finalScaleX;
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  this.matrix.scaleY = finalScaleY;
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  this.subject.publish(this);
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  return;
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  }
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  this.animateLocalToTarget({
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- translateX: targetTranslateX,
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- translateY: targetTranslateY,
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+ translateX: finalTranslateX,
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+ translateY: finalTranslateY,
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  scaleX: finalScaleX,
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  scaleY: finalScaleY
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  });
package/dist/esm/index.js CHANGED
@@ -49291,32 +49291,31 @@ class Camera {
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  this.zoomRelativeToPointBy(scale, this.pointer.x, this.pointer.y);
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  }
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  zoomRelativeToPointBy(scale, x, y, duration = 400) {
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- const startScaleX = this.matrix.scaleX;
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- const startScaleY = this.matrix.scaleY;
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- const startTranslateX = this.matrix.translateX;
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- const startTranslateY = this.matrix.translateY;
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+ const base3 = this.localAnimationTarget ?? this.matrix;
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+ const startScaleX = base3.scaleX;
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+ const startScaleY = base3.scaleY;
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+ const startTranslateX = base3.translateX;
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+ const startTranslateY = base3.translateY;
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  const boardPointX = (x - startTranslateX) / startScaleX;
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  const boardPointY = (y - startTranslateY) / startScaleY;
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- const targetScaleX = startScaleX * scale;
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- const targetScaleY = startScaleY * scale;
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- const targetTranslateX = x - boardPointX * targetScaleX;
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- const targetTranslateY = y - boardPointY * targetScaleY;
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- const finalScaleX = this.limitScale(targetScaleX);
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- const finalScaleY = this.limitScale(targetScaleY);
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+ const finalScaleX = this.limitScale(startScaleX * scale);
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+ const finalScaleY = this.limitScale(startScaleY * scale);
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  if (finalScaleX === startScaleX && finalScaleY === startScaleY) {
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  return;
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  }
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+ const finalTranslateX = x - boardPointX * finalScaleX;
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+ const finalTranslateY = y - boardPointY * finalScaleY;
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  if (duration === 0) {
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- this.matrix.translateX = targetTranslateX;
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- this.matrix.translateY = targetTranslateY;
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+ this.matrix.translateX = finalTranslateX;
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+ this.matrix.translateY = finalTranslateY;
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  this.matrix.scaleX = finalScaleX;
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  this.matrix.scaleY = finalScaleY;
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  this.subject.publish(this);
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  return;
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  }
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  this.animateLocalToTarget({
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- translateX: targetTranslateX,
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- translateY: targetTranslateY,
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+ translateX: finalTranslateX,
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+ translateY: finalTranslateY,
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  scaleX: finalScaleX,
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  scaleY: finalScaleY
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  });
package/dist/esm/node.js CHANGED
@@ -51759,32 +51759,31 @@ class Camera {
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  this.zoomRelativeToPointBy(scale, this.pointer.x, this.pointer.y);
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  }
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  zoomRelativeToPointBy(scale, x, y, duration = 400) {
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- const startScaleX = this.matrix.scaleX;
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- const startScaleY = this.matrix.scaleY;
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- const startTranslateX = this.matrix.translateX;
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- const startTranslateY = this.matrix.translateY;
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+ const base3 = this.localAnimationTarget ?? this.matrix;
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+ const startScaleX = base3.scaleX;
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+ const startScaleY = base3.scaleY;
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+ const startTranslateX = base3.translateX;
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+ const startTranslateY = base3.translateY;
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  const boardPointX = (x - startTranslateX) / startScaleX;
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  const boardPointY = (y - startTranslateY) / startScaleY;
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- const targetScaleX = startScaleX * scale;
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- const targetScaleY = startScaleY * scale;
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- const targetTranslateX = x - boardPointX * targetScaleX;
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- const targetTranslateY = y - boardPointY * targetScaleY;
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- const finalScaleX = this.limitScale(targetScaleX);
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- const finalScaleY = this.limitScale(targetScaleY);
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+ const finalScaleX = this.limitScale(startScaleX * scale);
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+ const finalScaleY = this.limitScale(startScaleY * scale);
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  if (finalScaleX === startScaleX && finalScaleY === startScaleY) {
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  return;
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  }
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+ const finalTranslateX = x - boardPointX * finalScaleX;
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+ const finalTranslateY = y - boardPointY * finalScaleY;
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  if (duration === 0) {
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- this.matrix.translateX = targetTranslateX;
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- this.matrix.translateY = targetTranslateY;
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+ this.matrix.translateX = finalTranslateX;
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+ this.matrix.translateY = finalTranslateY;
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  this.matrix.scaleX = finalScaleX;
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  this.matrix.scaleY = finalScaleY;
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  this.subject.publish(this);
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  return;
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  }
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  this.animateLocalToTarget({
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- translateX: targetTranslateX,
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- translateY: targetTranslateY,
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+ translateX: finalTranslateX,
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+ translateY: finalTranslateY,
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  scaleX: finalScaleX,
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  scaleY: finalScaleY
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  });
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "microboard-temp",
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- "version": "0.6.4",
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+ "version": "0.6.5",
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  "description": "A flexible interactive whiteboard library",
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  "main": "dist/cjs/index.js",
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  "module": "dist/esm/index.js",