mezon-js 2.7.50 → 2.7.52

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package/dist/socket.d.ts CHANGED
@@ -213,7 +213,6 @@ interface ChannelMessageUpdate {
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  /** The server-assigned channel ID. */
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  channel_id: string;
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  /** The server-assigned channel label. */
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- channel_label: string;
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  /** A unique ID for the chat message to be updated. */
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  message_id: string;
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  /** The content payload. */
@@ -328,163 +327,6 @@ export interface StreamPresenceEvent {
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  /** Presences of users who left the stream. */
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  leaves: Presence[];
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  }
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- /** Incoming information about a party. */
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- export interface Party {
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- /** The unique party identifier. */
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- party_id: string;
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- /** True, if the party is open to join. */
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- open: boolean;
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- /** The maximum number of party members. */
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- max_size: number;
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- /** The current user in this party, i.e. yourself. */
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- self: Presence;
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- /** The current party leader. */
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- leader: Presence;
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- /** All members currently in the party. */
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- presences: Presence[];
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- }
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- /** Create a party. */
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- export interface PartyCreate {
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- party_create: {
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- /** True, if the party is open to join. */
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- open: boolean;
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- /** The maximum number of party members. */
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- max_size: number;
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- };
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- }
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- /** Join a party. */
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- interface PartyJoin {
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- party_join: {
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- /** The unique party identifier. */
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- party_id: string;
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- };
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- }
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- /** Leave a party. */
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- interface PartyLeave {
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- party_leave: {
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- /** The unique party identifier. */
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- party_id: string;
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- };
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- }
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- /** Promote a new party leader. */
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- interface PartyPromote {
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- party_promote: {
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- /** The unique party identifier. */
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- party_id: string;
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- /** The user presence being promoted to leader. */
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- presence: Presence;
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- };
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- }
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- /** Announcement of a new party leader. */
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- export interface PartyLeader {
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- /** The unique party identifier. */
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- party_id: string;
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- /** The presence of the new party leader. */
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- presence: Presence;
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- }
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- /** Accept a request to join. */
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- interface PartyAccept {
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- party_accept: {
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- /** The unique party identifier. */
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- party_id: string;
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- /** The presence being accepted to join the party. */
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- presence: Presence;
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- };
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- }
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- /** End a party, kicking all party members and closing it. */
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- interface PartyClose {
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- party_close: {
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- /** The unique party identifier. */
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- party_id: string;
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- };
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- }
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- /** Incoming party data delivered from the server. */
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- export interface PartyData {
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- /** The unique party identifier. */
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- party_id: string;
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- /** A reference to the user presence that sent this data, if any. */
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- presence: Presence;
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- /** The operation code the message was sent with. */
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- op_code: number;
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- /** Data payload, if any. */
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- data: Uint8Array;
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- }
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- /** A client to server request to send data to a party. */
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- interface PartyDataSend {
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- party_data_send: {
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- /** The unique party identifier. */
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- party_id: string;
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- /** The operation code the message was sent with. */
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- op_code: number;
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- /** Data payload, if any. */
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- data: string | Uint8Array;
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- };
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- }
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- /** Incoming notification for one or more new presences attempting to join the party. */
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- export interface PartyJoinRequest {
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- /** The ID of the party to get a list of join requests for. */
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- party_id: string;
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- /** Presences attempting to join, or who have joined. */
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- presences: Presence[];
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- }
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- /** Request a list of pending join requests for a party. */
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- export interface PartyJoinRequestList {
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- party_join_request_list: {
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- /** The ID of the party to get a list of join requests for. */
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- party_id: string;
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- };
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- }
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- /** Begin matchmaking as a party. */
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- interface PartyMatchmakerAdd {
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- party_matchmaker_add: {
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- /** The ID of the party to create a matchmaker ticket for. */
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- party_id: string;
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- /** Minimum total user count to match together. */
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- min_count: number;
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- /** Maximum total user count to match together. */
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- max_count: number;
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- /** Filter query used to identify suitable users. */
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- query: string;
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- /** String properties describing the party (e.g. region). */
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- string_properties?: Record<string, string>;
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- /** Numeric properties describing the party (e.g. rank). */
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- numeric_properties?: Record<string, number>;
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- };
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- }
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- /** Cancel a party matchmaking process using a ticket. */
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- interface PartyMatchmakerRemove {
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- party_matchmaker_remove: {
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- /** The ID of the party to cancel a matchmaker ticket for. */
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- party_id: string;
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- /** The ticket to remove. */
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- ticket: string;
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- };
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- }
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- /** A response from starting a new party matchmaking process. */
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- export interface PartyMatchmakerTicket {
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- /** The ID of the party. */
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- party_id: string;
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- /** The matchmaker ticket created. */
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- ticket: string;
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- }
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- /** Presence update for a particular party. */
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- export interface PartyPresenceEvent {
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- /** The ID of the party. */
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- party_id: string;
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- /** The user presences that have just joined the party. */
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- joins: Presence[];
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- /** The user presences that have just left the party. */
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- leaves: Presence[];
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- }
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- /** Kick a party member, or decline a request to join. */
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- interface PartyRemove {
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- party_remove: {
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- /** The ID of the party to remove/reject from. */
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- party_id: string;
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- /** The presence to remove/reject. */
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- presence: Presence;
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- };
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- }
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  /** Execute an Lua function on the server. */
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  interface Rpc {
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  rpc: ApiRpc;
@@ -531,52 +373,32 @@ export interface Socket {
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  connect(session: Session, createStatus: boolean): Promise<Session>;
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  /** Disconnect from the server. */
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  disconnect(fireDisconnectEvent: boolean): void;
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- /** Accept a request to join. */
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- acceptPartyMember(party_id: string, presence: Presence): Promise<void>;
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- /** End a party, kicking all party members and closing it. */
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- closeParty(party_id: string): Promise<void>;
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- /** Create a party. */
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- createParty(open: boolean, max_size: number): Promise<Party>;
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  /** Subscribe to one or more users for their status updates. */
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  followUsers(user_ids: string[]): Promise<Status>;
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  /** Join clan chat */
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  joinClanChat(clan_id: string): Promise<ClanJoin>;
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  /** Join a chat channel on the server. */
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- joinChat(channel_id: string, channel_label: string, mode: number, type: number, persistence: boolean, hidden: boolean): Promise<Channel>;
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- /** Join a party. */
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- joinParty(party_id: string): Promise<void>;
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+ joinChat(channel_id: string, mode: number, type: number, persistence: boolean, hidden: boolean): Promise<Channel>;
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  /** Leave a chat channel on the server. */
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- leaveChat(channel_id: string, channel_label: string, mode: number): Promise<void>;
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- /** Leave a multiplayer match on the server. */
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- leaveMatch(matchId: string): Promise<void>;
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- /** Leave a party. */
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- leaveParty(party_id: string): Promise<void>;
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- /** Request a list of pending join requests for a party. */
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- listPartyJoinRequests(party_id: string): Promise<PartyJoinRequest>;
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- /** Promote a new party leader. */
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- promotePartyMember(party_id: string, party_member: Presence): Promise<PartyLeader>;
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+ leaveChat(channel_id: string, mode: number): Promise<void>;
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  /** Remove a chat message from a chat channel on the server. */
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- removeChatMessage(channel_id: string, channel_label: string, mode: number, message_id: string): Promise<ChannelMessageAck>;
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- /** Kick a party member, or decline a request to join. */
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- removePartyMember(party_id: string, presence: Presence): Promise<void>;
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+ removeChatMessage(channel_id: string, mode: number, message_id: string): Promise<ChannelMessageAck>;
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  /** Execute an RPC function to the server. */
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  rpc(id?: string, payload?: string, http_key?: string): Promise<ApiRpc>;
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- /** Send data to a party. */
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- sendPartyData(party_id: string, opcode: number, data: string | Uint8Array): Promise<void>;
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  /** Unfollow one or more users from their status updates. */
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  unfollowUsers(user_ids: string[]): Promise<void>;
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  /** Update a chat message on a chat channel in the server. */
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- updateChatMessage(channel_id: string, channel_label: string, mode: number, message_id: string, content: any): Promise<ChannelMessageAck>;
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+ updateChatMessage(channel_id: string, mode: number, message_id: string, content: any): Promise<ChannelMessageAck>;
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  /** Update the status for the current user online. */
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  updateStatus(status?: string): Promise<void>;
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  /** Send a chat message to a chat channel on the server. */
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- writeChatMessage(clan_id: string, channel_id: string, channel_label: string, mode: number, content?: any, mentions?: Array<ApiMessageMention>, attachments?: Array<ApiMessageAttachment>, references?: Array<ApiMessageRef>, anonymous_message?: boolean, mention_everyone?: boolean, notifi_content?: any): Promise<ChannelMessageAck>;
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+ writeChatMessage(clan_id: string, channel_id: string, mode: number, content?: any, mentions?: Array<ApiMessageMention>, attachments?: Array<ApiMessageAttachment>, references?: Array<ApiMessageRef>, anonymous_message?: boolean, mention_everyone?: boolean, notifi_content?: any): Promise<ChannelMessageAck>;
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  /** Send message typing */
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- writeMessageTyping(channel_id: string, channel_label: string, mode: number): Promise<MessageTypingEvent>;
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+ writeMessageTyping(channel_id: string, mode: number): Promise<MessageTypingEvent>;
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  /** Send message reaction */
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- writeMessageReaction(id: string, channel_id: string, channel_label: string, mode: number, message_id: string, emoji: string, count: number, message_sender_id: string, action_delete: boolean): Promise<MessageReactionEvent>;
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+ writeMessageReaction(id: string, channel_id: string, mode: number, message_id: string, emoji: string, count: number, message_sender_id: string, action_delete: boolean): Promise<MessageReactionEvent>;
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  /** Send last seen message */
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- writeLastSeenMessage(channel_id: string, channel_label: string, mode: number, message_id: string, timestamp: string): Promise<LastSeenMessageEvent>;
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+ writeLastSeenMessage(channel_id: string, mode: number, message_id: string, timestamp: string): Promise<LastSeenMessageEvent>;
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  /** send voice joined */
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  writeVoiceJoined(id: string, clanId: string, clanName: string, voiceChannelId: string, voiceChannelLabel: string, participant: string, lastScreenshot: string): Promise<VoiceJoinedEvent>;
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  /** send voice leaved */
@@ -587,18 +409,6 @@ export interface Socket {
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  onerror: (evt: Event) => void;
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  /** Receive notifications from the socket. */
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  onnotification: (notification: Notification) => void;
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- /** Receive party events. */
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- onparty: (party: Party) => void;
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- /** Receive party close events. */
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- onpartyclose: (partyClose: PartyClose) => void;
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- /** Receive party data updates. */
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- onpartydata: (partyData: PartyData) => void;
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- /** Receive party join requests, if party leader. */
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- onpartyjoinrequest: (partyJoinRequest: PartyJoinRequest) => void;
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- /** Receive announcements of a new party leader. */
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- onpartyleader: (partyLeader: PartyLeader) => void;
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- /** Receive a presence update for a party. */
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- onpartypresence: (partyPresence: PartyPresenceEvent) => void;
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  /** Receive status presence updates. */
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  onstatuspresence: (statusPresence: StatusPresenceEvent) => void;
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  /** Receive stream presence updates. */
@@ -664,13 +474,6 @@ export declare class DefaultSocket implements Socket {
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  onchannelmessage(channelMessage: ChannelMessageEvent): void;
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  onchannelpresence(channelPresence: ChannelPresenceEvent): void;
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  onnotification(notification: Notification): void;
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- onparty(party: Party): void;
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- onpartyclose(close: PartyClose): void;
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- onpartyjoinrequest(partyJoinRequest: PartyJoinRequest): void;
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- onpartydata(partyData: PartyData): void;
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- onpartyleader(partyLeader: PartyLeader): void;
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- onpartymatchmakerticket(partyMatched: PartyMatchmakerTicket): void;
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- onpartypresence(partyPresence: PartyPresenceEvent): void;
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  onstatuspresence(statusPresence: StatusPresenceEvent): void;
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  onvoiceended(voice: VoiceEndedEvent): void;
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  onvoicestarted(voice: VoiceStartedEvent): void;
@@ -682,30 +485,22 @@ export declare class DefaultSocket implements Socket {
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  onstreampresence(streamPresence: StreamPresenceEvent): void;
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  onstreamdata(streamData: StreamData): void;
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  onheartbeattimeout(): void;
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- send(message: ChannelJoin | ChannelLeave | ChannelMessageSend | ChannelMessageUpdate | ChannelMessageRemove | MessageTypingEvent | LastSeenMessageEvent | PartyAccept | PartyClose | PartyCreate | PartyDataSend | PartyJoin | PartyJoinRequestList | PartyLeave | PartyMatchmakerAdd | PartyMatchmakerRemove | PartyPromote | PartyRemove | Rpc | StatusFollow | StatusUnfollow | StatusUpdate | Ping, sendTimeout?: number): Promise<any>;
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- acceptPartyMember(party_id: string, presence: Presence): Promise<void>;
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- closeParty(party_id: string): Promise<void>;
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- createParty(open: boolean, max_size: number): Promise<Party>;
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+ send(message: ChannelJoin | ChannelLeave | ChannelMessageSend | ChannelMessageUpdate | ChannelMessageRemove | MessageTypingEvent | LastSeenMessageEvent | Rpc | StatusFollow | StatusUnfollow | StatusUpdate | Ping, sendTimeout?: number): Promise<any>;
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  followUsers(userIds: string[]): Promise<Status>;
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  joinClanChat(clan_id: string): Promise<ClanJoin>;
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- joinChat(channel_id: string, channel_label: string, mode: number, type: number, persistence: boolean, hidden: boolean): Promise<Channel>;
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- joinParty(party_id: string): Promise<void>;
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- leaveChat(channel_id: string, channel_label: string, mode: number): Promise<void>;
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- leaveMatch(matchId: string): Promise<void>;
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- leaveParty(party_id: string): Promise<void>;
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- listPartyJoinRequests(party_id: string): Promise<PartyJoinRequest>;
697
- promotePartyMember(party_id: string, party_member: Presence): Promise<PartyLeader>;
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- removeChatMessage(channel_id: string, channel_label: string, mode: number, message_id: string): Promise<ChannelMessageAck>;
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+ joinChat(channel_id: string, mode: number, type: number, persistence: boolean, hidden: boolean): Promise<Channel>;
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+ leaveChat(channel_id: string, mode: number): Promise<void>;
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+ removeChatMessage(channel_id: string, mode: number, message_id: string): Promise<ChannelMessageAck>;
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  removePartyMember(party_id: string, member: Presence): Promise<void>;
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  rpc(id?: string, payload?: string, http_key?: string): Promise<ApiRpc>;
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  sendPartyData(party_id: string, op_code: number, data: string | Uint8Array): Promise<void>;
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  unfollowUsers(user_ids: string[]): Promise<void>;
703
- updateChatMessage(channel_id: string, channel_label: string, mode: number, message_id: string, content: any): Promise<ChannelMessageAck>;
498
+ updateChatMessage(channel_id: string, mode: number, message_id: string, content: any): Promise<ChannelMessageAck>;
704
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  updateStatus(status?: string): Promise<void>;
705
- writeChatMessage(clan_id: string, channel_id: string, channel_label: string, mode: number, content: any, mentions?: Array<ApiMessageMention>, attachments?: Array<ApiMessageAttachment>, references?: Array<ApiMessageRef>, anonymous_message?: boolean, mention_everyone?: Boolean, notifi_content?: any): Promise<ChannelMessageAck>;
706
- writeMessageReaction(id: string, channel_id: string, channel_label: string, mode: number, message_id: string, emoji: string, count: number, message_sender_id: string, action_delete: boolean): Promise<MessageReactionEvent>;
707
- writeMessageTyping(channel_id: string, channel_label: string, mode: number): Promise<MessageTypingEvent>;
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- writeLastSeenMessage(channel_id: string, channel_label: string, mode: number, message_id: string, timestamp: string): Promise<LastSeenMessageEvent>;
500
+ writeChatMessage(clan_id: string, channel_id: string, mode: number, content: any, mentions?: Array<ApiMessageMention>, attachments?: Array<ApiMessageAttachment>, references?: Array<ApiMessageRef>, anonymous_message?: boolean, mention_everyone?: Boolean, notifi_content?: any): Promise<ChannelMessageAck>;
501
+ writeMessageReaction(id: string, channel_id: string, mode: number, message_id: string, emoji: string, count: number, message_sender_id: string, action_delete: boolean): Promise<MessageReactionEvent>;
502
+ writeMessageTyping(channel_id: string, mode: number): Promise<MessageTypingEvent>;
503
+ writeLastSeenMessage(channel_id: string, mode: number, message_id: string, timestamp: string): Promise<LastSeenMessageEvent>;
709
504
  writeVoiceJoined(id: string, clanId: string, clanName: string, voiceChannelId: string, voiceChannelLabel: string, participant: string, lastScreenshot: string): Promise<VoiceJoinedEvent>;
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  writeVoiceLeaved(id: string, clanId: string, voiceChannelId: string, voiceUserId: string): Promise<VoiceLeavedEvent>;
711
506
  private pingPong;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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2
  "name": "mezon-js",
3
- "version": "2.7.50",
3
+ "version": "2.7.52",
4
4
  "scripts": {
5
5
  "build": "npx tsc && npx rollup -c --bundleConfigAsCjs && node build.mjs"
6
6
  },