mezon-js 2.7.46 → 2.7.48

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@@ -4543,6 +4543,16 @@ var _DefaultSocket = class _DefaultSocket {
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  return response.status;
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  });
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  }
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+ joinClanChat(clan_id) {
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+ return __async(this, null, function* () {
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+ const response = yield this.send({
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+ clan_join: {
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+ clan_id
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+ }
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+ });
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+ return response.clan_join;
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+ });
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+ }
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  joinChat(channel_id, channel_label, mode, type, persistence, hidden) {
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  return __async(this, null, function* () {
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  const response = yield this.send(
@@ -4514,6 +4514,16 @@ var _DefaultSocket = class _DefaultSocket {
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  return response.status;
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  });
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  }
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+ joinClanChat(clan_id) {
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+ return __async(this, null, function* () {
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+ const response = yield this.send({
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+ clan_join: {
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+ clan_id
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+ }
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+ });
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+ return response.clan_join;
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+ });
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+ }
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  joinChat(channel_id, channel_label, mode, type, persistence, hidden) {
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  return __async(this, null, function* () {
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  const response = yield this.send(
package/dist/socket.d.ts CHANGED
@@ -40,6 +40,11 @@ export interface Channel {
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  user_id_one: string;
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  user_id_two: string;
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  }
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+ export interface ClanJoin {
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+ clan_join: {
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+ clan_id: string;
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+ };
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+ }
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  /** Join a realtime chat channel. */
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  interface ChannelJoin {
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  channel_join: {
@@ -534,6 +539,8 @@ export interface Socket {
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  createParty(open: boolean, max_size: number): Promise<Party>;
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  /** Subscribe to one or more users for their status updates. */
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  followUsers(user_ids: string[]): Promise<Status>;
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+ /** Join clan chat */
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+ joinClanChat(clan_id: string): Promise<ClanJoin>;
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  /** Join a chat channel on the server. */
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  joinChat(channel_id: string, channel_label: string, mode: number, type: number, persistence: boolean, hidden: boolean): Promise<Channel>;
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  /** Join a party. */
@@ -680,6 +687,7 @@ export declare class DefaultSocket implements Socket {
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  closeParty(party_id: string): Promise<void>;
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  createParty(open: boolean, max_size: number): Promise<Party>;
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  followUsers(userIds: string[]): Promise<Status>;
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+ joinClanChat(clan_id: string): Promise<ClanJoin>;
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  joinChat(channel_id: string, channel_label: string, mode: number, type: number, persistence: boolean, hidden: boolean): Promise<Channel>;
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  joinParty(party_id: string): Promise<void>;
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  leaveChat(channel_id: string, channel_label: string, mode: number): Promise<void>;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "mezon-js",
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- "version": "2.7.46",
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+ "version": "2.7.48",
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  "scripts": {
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  "build": "npx tsc && npx rollup -c --bundleConfigAsCjs && node build.mjs"
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  },
package/socket.ts CHANGED
@@ -54,6 +54,12 @@ export interface Channel {
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  user_id_two: string;
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  }
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+ export interface ClanJoin {
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+ clan_join: {
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+ clan_id: string;
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+ }
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+ }
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+
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  /** Join a realtime chat channel. */
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  interface ChannelJoin {
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  channel_join: {
@@ -694,6 +700,9 @@ export interface Socket {
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  /** Subscribe to one or more users for their status updates. */
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  followUsers(user_ids: string[]) : Promise<Status>;
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+ /** Join clan chat */
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+ joinClanChat(clan_id: string) : Promise<ClanJoin>;
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+
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  /** Join a chat channel on the server. */
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  joinChat(channel_id: string, channel_label: string, mode: number, type: number, persistence: boolean, hidden: boolean) : Promise<Channel>;
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@@ -1253,6 +1262,17 @@ export class DefaultSocket implements Socket {
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  return response.status;
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  }
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+ async joinClanChat(clan_id: string): Promise<ClanJoin> {
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+
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+ const response = await this.send({
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+ clan_join: {
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+ clan_id: clan_id,
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+ }
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+ });
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+
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+ return response.clan_join;
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+ }
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+
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  async joinChat(channel_id: string, channel_label: string, mode: number, type: number, persistence: boolean, hidden: boolean): Promise<Channel> {
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  const response = await this.send({