mezon-js 2.7.1
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- package/README.md +244 -0
- package/api.gen.ts +4351 -0
- package/build.mjs +45 -0
- package/client.ts +1848 -0
- package/dist/api.gen.d.ts +735 -0
- package/dist/client.d.ts +527 -0
- package/dist/index.d.ts +24 -0
- package/dist/mezon-js.cjs.js +5204 -0
- package/dist/mezon-js.esm.mjs +5184 -0
- package/dist/session.d.ts +58 -0
- package/dist/socket.d.ts +673 -0
- package/dist/utils.d.ts +3 -0
- package/dist/web_socket_adapter.d.ts +83 -0
- package/index.ts +27 -0
- package/package.json +54 -0
- package/rollup.config.js +40 -0
- package/session.ts +114 -0
- package/socket.ts +1303 -0
- package/tsconfig.json +10 -0
- package/utils.ts +49 -0
- package/web_socket_adapter.ts +159 -0
package/socket.ts
ADDED
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/**
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* Copyright 2020 The Mezon Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { decode } from 'js-base64'
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import {ApiMessageAttachment, ApiMessageMention, ApiMessageReaction, ApiMessageRef, ApiNotification, ApiRpc} from "./api.gen";
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import {Session} from "./session";
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import {Notification} from "./client";
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import {WebSocketAdapter, WebSocketAdapterText} from "./web_socket_adapter"
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/** Stores function references for resolve/reject with a DOM Promise. */
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interface PromiseExecutor {
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resolve: (value?: any) => void;
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reject: (reason?: any) => void;
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}
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/** An object which represents a connected user in the server. */
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export interface Presence {
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/** The id of the user. */
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user_id: string;
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/** The session id of the user. */
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session_id: string;
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/** The username of the user. */
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username: string;
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/** The node the user is connected to. */
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node: string;
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}
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/** A response from a channel join operation. */
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export interface Channel {
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/** The server-assigned channel id. */
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id: string;
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// label
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chanel_label: string;
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/** The presences visible on the chat channel. */
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presences: Presence[];
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/** The presence of the current user, i.e. yourself. */
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self: Presence;
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// The ID of the first DM user, or an empty string if this message was not sent through a DM chat.
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user_id_one: string;
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// The ID of the second DM user, or an empty string if this message was not sent through a DM chat.
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user_id_two: string;
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}
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/** Join a realtime chat channel. */
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interface ChannelJoin {
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channel_join: {
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/** The id of the channel to join. */
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target_id: string;
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/** The name of the channel to join. */
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target: string;
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/** The channel type: 1 = Channel, 2 = Direct Message, 3 = Group. */
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type: number;
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/** Whether channel messages are persisted in the database. */
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persistence: boolean;
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/** Whether the user's channel presence is hidden when joining. */
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hidden: boolean;
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};
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}
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/** Leave a realtime chat channel. */
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interface ChannelLeave {
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channel_leave: {
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/** The id of the channel to leave. */
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channel_id:string;
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// The mode
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mode: number;
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// The channel label
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channel_label: string;
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};
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}
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/** Last seen message by user */
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export interface LastSeenMessageEvent {
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/** The channel this message belongs to. */
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channel_id:string;
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// The mode
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mode: number;
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// The channel label
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channel_label: string;
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/** The unique ID of this message. */
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message_id: string;
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}
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/** User is react to message */
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export interface MessageReactionEvent {
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// id of reaction message
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id: string;
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/** The channel this message belongs to. */
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channel_id:string;
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// The mode
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mode: number;
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// The channel label
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channel_label: string;
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/** The message that user react */
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message_id: string;
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/** Message sender, usually a user ID. */
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sender_id: string;
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//
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sender_name?: string;
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//
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sender_avatar?: string;
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/** Emoji list. */
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emoji: string;
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// count of emoji
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count: number;
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// action
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action: boolean;
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}
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/** User is react to message */
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export interface MessageMentionEvent {
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/** The channel this message belongs to. */
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channel_id:string;
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// The mode
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mode: number;
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// The channel label
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channel_label: string;
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/** The message that user react */
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message_id: string;
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/** Message sender, usually a user ID. */
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sender_id: string;
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// mention user id
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user_id: string;
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// mention username
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username: string;
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}
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/** User is react to message */
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export interface MessageAttachmentEvent {
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/** The channel this message belongs to. */
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channel_id:string;
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// The mode
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mode: number;
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// The channel label
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channel_label: string;
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/** The message that user react */
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message_id: string;
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/** Message sender, usually a user ID. */
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sender_id: string;
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// Attachment file name
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filename: string;
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// Attachment file size
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size: number;
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// Attachment url
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url: string;
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// Attachment file type
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filetype: string;
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// Attachment width
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width?: number;
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// Attachment width
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height?: number;
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}
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/** User is delete to message */
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export interface MessageDeletedEvent {
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/** The channel this message belongs to. */
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channel_id:string;
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// The mode
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mode: number;
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// The channel label
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channel_label: string;
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/** The message that user react */
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message_id: string;
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/** Message sender, usually a user ID. */
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deletor: string;
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}
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/** User is delete to message */
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export interface MessageRefEvent {
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/** The channel this message belongs to. */
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channel_id:string;
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// The mode
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mode: number;
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// The channel label
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channel_label: string;
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/** The message that user react */
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message_id: string;
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/** Message reference ID. */
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message_ref_id: string;
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/** reference type */
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ref_type: number;
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}
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/** User is typing */
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export interface MessageTypingEvent {
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/** The channel this message belongs to. */
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channel_id:string;
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// The mode
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mode: number;
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// The channel label
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channel_label: string;
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/** Message sender, usually a user ID. */
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sender_id: string;
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}
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/** An incoming message on a realtime chat channel. */
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export interface ChannelMessageEvent {
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avatar?: string;
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//The channel this message belongs to.
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channel_id:string;
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// The mode
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mode: number;
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//The name of the chat room, or an empty string if this message was not sent through a chat room.
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channel_label: string;
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//The clan this message belong to.
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clan_id?: string;
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//The code representing a message type or category.
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code: number;
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//The content payload.
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content: string;
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//The UNIX time (for gRPC clients) or ISO string (for REST clients) when the message was created.
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create_time: string;
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//The unique ID of this message.
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id: string;
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//True if the message was persisted to the channel's history, false otherwise.
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persistent?: boolean;
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//Message sender, usually a user ID.
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sender_id: string;
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//The UNIX time (for gRPC clients) or ISO string (for REST clients) when the message was last updated.
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update_time: string;
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//The ID of the first DM user, or an empty string if this message was not sent through a DM chat.
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user_id_one: string;
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//The ID of the second DM user, or an empty string if this message was not sent through a DM chat.
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user_id_two: string;
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//The username of the message sender, if any.
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username: string;
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//
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reactions?: Array<ApiMessageReaction>;
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//
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mentions?: Array<ApiMessageMention>;
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//
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attachments?: Array<ApiMessageAttachment>;
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//
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references?: Array<ApiMessageRef>;
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//
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referenced_message?: ChannelMessageEvent;
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}
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/** An acknowledgement received in response to sending a message on a chat channel. */
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export interface ChannelMessageAck {
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/** The server-assigned channel ID. */
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channel_id:string;
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// The mode
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mode: number;
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/** A unique ID for the chat message. */
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message_id: string;
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/** A user-defined code for the chat message. */
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code: number;
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/** The username of the sender of the message. */
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username: string;
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/** The UNIX time when the message was created. */
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create_time: string;
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/** The UNIX time when the message was updated. */
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update_time: string;
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/** True if the chat message has been stored in history. */
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persistence: boolean;
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}
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/** Send a message to a realtime chat channel. */
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interface ChannelMessageSend {
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channel_message_send: {
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/** Clan Id */
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clan_id: string;
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/** The server-assigned channel ID. */
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channel_id:string;
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// The mode
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mode: number;
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// channel label
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channel_label: string;
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/** The content payload. */
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content: any;
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//
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mentions?: Array<MessageMentionEvent>;
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//
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attachments?: Array<MessageAttachmentEvent>;
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};
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}
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/** Update a message previously sent to a realtime chat channel. */
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interface ChannelMessageUpdate {
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channel_message_update: {
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/** The server-assigned channel ID. */
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channel_id: string,
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/** The server-assigned channel label. */
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channel_label: string,
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/** A unique ID for the chat message to be updated. */
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message_id: string,
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/** The content payload. */
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content: any,
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/** The mode payload. */
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mode: number;
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};
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}
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/** Remove a message previously sent to a realtime chat channel. */
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interface ChannelMessageRemove {
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channel_message_remove: {
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/** The server-assigned channel ID. */
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channel_id:string;
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// The mode
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mode: number;
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// The channel label
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channel_label: string;
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/** A unique ID for the chat message to be removed. */
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message_id: string;
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};
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}
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/** Presence update for a particular realtime chat channel. */
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export interface ChannelPresenceEvent {
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/** The unique identifier of the chat channel. */
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channel_id: string;
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// The channel name
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channel_label: string;
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// The mode
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mode: number;
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/** Presences of the users who joined the channel. */
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joins: Presence[];
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/** Presences of users who left the channel. */
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leaves: Presence[];
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}
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export interface VoiceLeavedEvent {
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// event id
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id: string;
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// clan id
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clan_id: string;
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// voice channel name
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voice_channel_id: string;
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// last participant
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last_participant: boolean;
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}
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export interface VoiceJoinedEvent {
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/** The unique identifier of the chat channel. */
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clan_id: string;
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// The channel name
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clan_name: string;
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// id voice
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id: string;
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// voice participant
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participant: string;
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// user id
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user_id: string;
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// voice channel label
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voice_channel_label: string;
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// voice channel id
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voice_channel_id: string;
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// last screenshot
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last_screenshot: string;
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}
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+
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/** Stream identifier */
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export interface StreamId {
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/** The type of stream (e.g. chat). */
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mode: number;
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/** The primary stream subject, usually a user id. */
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subject: string;
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/** A secondary stream subject, for example for a direct chat. */
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descriptor: string;
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/** Meta-information (e.g. chat room name). */
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label: string;
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}
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/** Stream data. */
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export interface StreamData {
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/** The stream identifier. */
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stream: StreamId;
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/** A reference to the user presence that sent this data, if any. */
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sender?: Presence;
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/** Arbitrary contents of the data message. */
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data: string;
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/** True if this data was delivered reliably. */
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reliable?: boolean;
|
389
|
+
}
|
390
|
+
|
391
|
+
/** Presence updates. */
|
392
|
+
export interface StreamPresenceEvent {
|
393
|
+
/** The stream identifier. */
|
394
|
+
stream: StreamId;
|
395
|
+
/** Presences of users who joined the stream. */
|
396
|
+
joins: Presence[];
|
397
|
+
/** Presences of users who left the stream. */
|
398
|
+
leaves: Presence[];
|
399
|
+
}
|
400
|
+
|
401
|
+
/** Incoming information about a party. */
|
402
|
+
export interface Party {
|
403
|
+
/** The unique party identifier. */
|
404
|
+
party_id : string;
|
405
|
+
/** True, if the party is open to join. */
|
406
|
+
open : boolean;
|
407
|
+
/** The maximum number of party members. */
|
408
|
+
max_size : number;
|
409
|
+
/** The current user in this party, i.e. yourself. */
|
410
|
+
self : Presence;
|
411
|
+
/** The current party leader. */
|
412
|
+
leader : Presence;
|
413
|
+
/** All members currently in the party. */
|
414
|
+
presences : Presence[];
|
415
|
+
}
|
416
|
+
|
417
|
+
/** Create a party. */
|
418
|
+
export interface PartyCreate {
|
419
|
+
party_create: {
|
420
|
+
/** True, if the party is open to join. */
|
421
|
+
open : boolean;
|
422
|
+
/** The maximum number of party members. */
|
423
|
+
max_size : number;
|
424
|
+
}
|
425
|
+
}
|
426
|
+
|
427
|
+
/** Join a party. */
|
428
|
+
interface PartyJoin {
|
429
|
+
party_join: {
|
430
|
+
/** The unique party identifier. */
|
431
|
+
party_id : string;
|
432
|
+
}
|
433
|
+
}
|
434
|
+
|
435
|
+
/** Leave a party. */
|
436
|
+
interface PartyLeave {
|
437
|
+
party_leave: {
|
438
|
+
/** The unique party identifier. */
|
439
|
+
party_id : string;
|
440
|
+
}
|
441
|
+
}
|
442
|
+
|
443
|
+
/** Promote a new party leader. */
|
444
|
+
interface PartyPromote {
|
445
|
+
party_promote: {
|
446
|
+
/** The unique party identifier. */
|
447
|
+
party_id : string;
|
448
|
+
/** The user presence being promoted to leader. */
|
449
|
+
presence : Presence;
|
450
|
+
}
|
451
|
+
}
|
452
|
+
|
453
|
+
/** Announcement of a new party leader. */
|
454
|
+
export interface PartyLeader {
|
455
|
+
/** The unique party identifier. */
|
456
|
+
party_id : string;
|
457
|
+
/** The presence of the new party leader. */
|
458
|
+
presence : Presence;
|
459
|
+
}
|
460
|
+
|
461
|
+
/** Accept a request to join. */
|
462
|
+
interface PartyAccept {
|
463
|
+
party_accept: {
|
464
|
+
/** The unique party identifier. */
|
465
|
+
party_id : string;
|
466
|
+
/** The presence being accepted to join the party. */
|
467
|
+
presence : Presence;
|
468
|
+
}
|
469
|
+
}
|
470
|
+
|
471
|
+
/** End a party, kicking all party members and closing it. */
|
472
|
+
interface PartyClose {
|
473
|
+
party_close: {
|
474
|
+
/** The unique party identifier. */
|
475
|
+
party_id : string;
|
476
|
+
}
|
477
|
+
}
|
478
|
+
|
479
|
+
/** Incoming party data delivered from the server. */
|
480
|
+
export interface PartyData {
|
481
|
+
/** The unique party identifier. */
|
482
|
+
party_id: string;
|
483
|
+
/** A reference to the user presence that sent this data, if any. */
|
484
|
+
presence: Presence;
|
485
|
+
/** The operation code the message was sent with. */
|
486
|
+
op_code: number;
|
487
|
+
/** Data payload, if any. */
|
488
|
+
data: Uint8Array;
|
489
|
+
}
|
490
|
+
|
491
|
+
/** A client to server request to send data to a party. */
|
492
|
+
interface PartyDataSend {
|
493
|
+
party_data_send: {
|
494
|
+
/** The unique party identifier. */
|
495
|
+
party_id : string;
|
496
|
+
/** The operation code the message was sent with. */
|
497
|
+
op_code : number;
|
498
|
+
/** Data payload, if any. */
|
499
|
+
data : string | Uint8Array;
|
500
|
+
}
|
501
|
+
}
|
502
|
+
|
503
|
+
/** Incoming notification for one or more new presences attempting to join the party. */
|
504
|
+
export interface PartyJoinRequest {
|
505
|
+
/** The ID of the party to get a list of join requests for. */
|
506
|
+
party_id : string;
|
507
|
+
/** Presences attempting to join, or who have joined. */
|
508
|
+
presences : Presence[];
|
509
|
+
}
|
510
|
+
|
511
|
+
/** Request a list of pending join requests for a party. */
|
512
|
+
export interface PartyJoinRequestList {
|
513
|
+
party_join_request_list: {
|
514
|
+
/** The ID of the party to get a list of join requests for. */
|
515
|
+
party_id : string;
|
516
|
+
}
|
517
|
+
}
|
518
|
+
|
519
|
+
/** Begin matchmaking as a party. */
|
520
|
+
interface PartyMatchmakerAdd {
|
521
|
+
party_matchmaker_add: {
|
522
|
+
/** The ID of the party to create a matchmaker ticket for. */
|
523
|
+
party_id : string;
|
524
|
+
/** Minimum total user count to match together. */
|
525
|
+
min_count : number;
|
526
|
+
/** Maximum total user count to match together. */
|
527
|
+
max_count : number;
|
528
|
+
/** Filter query used to identify suitable users. */
|
529
|
+
query : string;
|
530
|
+
/** String properties describing the party (e.g. region). */
|
531
|
+
string_properties? : Record<string, string>;
|
532
|
+
/** Numeric properties describing the party (e.g. rank). */
|
533
|
+
numeric_properties? : Record<string, number>;
|
534
|
+
}
|
535
|
+
}
|
536
|
+
|
537
|
+
/** Cancel a party matchmaking process using a ticket. */
|
538
|
+
interface PartyMatchmakerRemove {
|
539
|
+
party_matchmaker_remove: {
|
540
|
+
/** The ID of the party to cancel a matchmaker ticket for. */
|
541
|
+
party_id : string;
|
542
|
+
/** The ticket to remove. */
|
543
|
+
ticket : string;
|
544
|
+
}
|
545
|
+
}
|
546
|
+
|
547
|
+
/** A response from starting a new party matchmaking process. */
|
548
|
+
export interface PartyMatchmakerTicket {
|
549
|
+
/** The ID of the party. */
|
550
|
+
party_id: string;
|
551
|
+
/** The matchmaker ticket created. */
|
552
|
+
ticket: string;
|
553
|
+
}
|
554
|
+
|
555
|
+
/** Presence update for a particular party. */
|
556
|
+
export interface PartyPresenceEvent {
|
557
|
+
/** The ID of the party. */
|
558
|
+
party_id : string;
|
559
|
+
/** The user presences that have just joined the party. */
|
560
|
+
joins : Presence[];
|
561
|
+
/** The user presences that have just left the party. */
|
562
|
+
leaves : Presence[];
|
563
|
+
}
|
564
|
+
|
565
|
+
/** Kick a party member, or decline a request to join. */
|
566
|
+
interface PartyRemove {
|
567
|
+
party_remove: {
|
568
|
+
/** The ID of the party to remove/reject from. */
|
569
|
+
party_id : string;
|
570
|
+
/** The presence to remove/reject. */
|
571
|
+
presence : Presence;
|
572
|
+
}
|
573
|
+
}
|
574
|
+
|
575
|
+
/** Execute an Lua function on the server. */
|
576
|
+
interface Rpc {
|
577
|
+
rpc: ApiRpc;
|
578
|
+
}
|
579
|
+
|
580
|
+
/** Application-level heartbeat ping. */
|
581
|
+
interface Ping {
|
582
|
+
|
583
|
+
}
|
584
|
+
|
585
|
+
/** A snapshot of statuses for some set of users. */
|
586
|
+
export interface Status {
|
587
|
+
/** The user presences to view statuses of. */
|
588
|
+
presences: Presence[];
|
589
|
+
}
|
590
|
+
|
591
|
+
/** Start receiving status updates for some set of users. */
|
592
|
+
interface StatusFollow {
|
593
|
+
/** The IDs of the users to follow. */
|
594
|
+
status_follow: {user_ids: string[];}
|
595
|
+
}
|
596
|
+
|
597
|
+
/** A batch of status updates for a given user. */
|
598
|
+
export interface StatusPresenceEvent {
|
599
|
+
/** This join information is in response to a subscription made to be notified when a user comes online. */
|
600
|
+
joins: Presence[];
|
601
|
+
/** This join information is in response to a subscription made to be notified when a user goes offline. */
|
602
|
+
leaves: Presence[];
|
603
|
+
}
|
604
|
+
|
605
|
+
/** Stop receiving status updates for some set of users. */
|
606
|
+
interface StatusUnfollow {
|
607
|
+
/** The IDs of user to unfollow. */
|
608
|
+
status_unfollow: {user_ids: string[];};
|
609
|
+
}
|
610
|
+
|
611
|
+
/** Set the user's own status. */
|
612
|
+
interface StatusUpdate {
|
613
|
+
/** Status string to set, if not present the user will appear offline. */
|
614
|
+
status_update: {status?: string;};
|
615
|
+
}
|
616
|
+
|
617
|
+
/** A socket connection to Mezon server. */
|
618
|
+
export interface Socket {
|
619
|
+
/** Connect to the server. */
|
620
|
+
connect(session: Session, createStatus: boolean): Promise<Session>;
|
621
|
+
|
622
|
+
/** Disconnect from the server. */
|
623
|
+
disconnect(fireDisconnectEvent: boolean): void;
|
624
|
+
|
625
|
+
/** Accept a request to join. */
|
626
|
+
acceptPartyMember(party_id : string, presence : Presence) : Promise<void>;
|
627
|
+
|
628
|
+
/** End a party, kicking all party members and closing it. */
|
629
|
+
closeParty(party_id : string) : Promise<void>;
|
630
|
+
|
631
|
+
/** Create a party. */
|
632
|
+
createParty(open : boolean, max_size : number) : Promise<Party>;
|
633
|
+
|
634
|
+
/** Subscribe to one or more users for their status updates. */
|
635
|
+
followUsers(user_ids: string[]) : Promise<Status>;
|
636
|
+
|
637
|
+
/** Join a chat channel on the server. */
|
638
|
+
joinChat(channel_id: string, channel_label: string, mode: number, type: number, persistence: boolean, hidden: boolean) : Promise<Channel>;
|
639
|
+
|
640
|
+
/** Join a party. */
|
641
|
+
joinParty(party_id: string) : Promise<void>;
|
642
|
+
|
643
|
+
/** Leave a chat channel on the server. */
|
644
|
+
leaveChat(channel_id: string, channel_label: string, mode: number) : Promise<void>;
|
645
|
+
|
646
|
+
/** Leave a multiplayer match on the server. */
|
647
|
+
leaveMatch(matchId : string) : Promise<void>;
|
648
|
+
|
649
|
+
/** Leave a party. */
|
650
|
+
leaveParty(party_id: string) : Promise<void>;
|
651
|
+
|
652
|
+
/** Request a list of pending join requests for a party. */
|
653
|
+
listPartyJoinRequests(party_id : string) : Promise<PartyJoinRequest>;
|
654
|
+
|
655
|
+
/** Promote a new party leader. */
|
656
|
+
promotePartyMember(party_id : string, party_member : Presence) : Promise<PartyLeader>;
|
657
|
+
|
658
|
+
/** Remove a chat message from a chat channel on the server. */
|
659
|
+
removeChatMessage(channel_id: string, channel_label: string, mode: number, message_id: string) : Promise<ChannelMessageAck>;
|
660
|
+
|
661
|
+
/** Kick a party member, or decline a request to join. */
|
662
|
+
removePartyMember(party_id : string, presence : Presence) : Promise<void>;
|
663
|
+
|
664
|
+
/** Execute an RPC function to the server. */
|
665
|
+
rpc(id?: string, payload?: string, http_key?: string) : Promise<ApiRpc>
|
666
|
+
|
667
|
+
/** Send data to a party. */
|
668
|
+
sendPartyData(party_id : string, opcode : number, data : string | Uint8Array) : Promise<void>;
|
669
|
+
|
670
|
+
/** Unfollow one or more users from their status updates. */
|
671
|
+
unfollowUsers(user_ids : string[]) : Promise<void>;
|
672
|
+
|
673
|
+
/** Update a chat message on a chat channel in the server. */
|
674
|
+
updateChatMessage(channel_id: string, channel_label: string, mode: number, message_id : string, content: any) : Promise<ChannelMessageAck>;
|
675
|
+
|
676
|
+
/** Update the status for the current user online. */
|
677
|
+
updateStatus(status? : string) : Promise<void>;
|
678
|
+
|
679
|
+
/** Send a chat message to a chat channel on the server. */
|
680
|
+
writeChatMessage(clan_id: string, channel_id: string, channel_label: string, mode: number, content?: any, mentions?: Array<ApiMessageMention>, attachments?: Array<ApiMessageAttachment>, references?: Array<ApiMessageRef>) : Promise<ChannelMessageAck>;
|
681
|
+
|
682
|
+
/** Send message typing */
|
683
|
+
writeMessageTyping(channel_id: string, channel_label: string, mode: number) : Promise<MessageTypingEvent>;
|
684
|
+
|
685
|
+
/** Send message reaction */
|
686
|
+
writeMessageReaction(id: string, channel_id: string, channel_label: string, mode: number, message_id: string, emoji: string, count: number, message_sender_id: string, action_delete: boolean) : Promise<MessageReactionEvent>;
|
687
|
+
|
688
|
+
/** Send message mention */
|
689
|
+
writeMessageDeleted(channel_id: string, channel_label: string, mode: number, message_id: string, deletor: string) : Promise<MessageDeletedEvent>;
|
690
|
+
|
691
|
+
/** Send last seen message */
|
692
|
+
writeLastSeenMessage(channel_id: string, channel_label: string, mode: number, message_id: string, timestamp: string) : Promise<LastSeenMessageEvent>;
|
693
|
+
|
694
|
+
/** send voice joined */
|
695
|
+
writeVoiceJoined(id: string, clanId: string, clanName: string, voiceChannelId: string, voiceChannelLabel: string, participant: string, lastScreenshot: string) : Promise<VoiceJoinedEvent>;
|
696
|
+
|
697
|
+
/** send voice leaved */
|
698
|
+
writeVoiceLeaved(id: string, clanId: string, voiceChannelId: string, lastParticipant: boolean) : Promise<VoiceLeavedEvent>;
|
699
|
+
|
700
|
+
/** Handle disconnect events received from the socket. */
|
701
|
+
ondisconnect: (evt: Event) => void;
|
702
|
+
|
703
|
+
/** Handle error events received from the socket. */
|
704
|
+
onerror: (evt: Event) => void;
|
705
|
+
|
706
|
+
/** Receive notifications from the socket. */
|
707
|
+
onnotification: (notification: Notification) => void;
|
708
|
+
|
709
|
+
/** Receive party events. */
|
710
|
+
onparty: (party : Party) => void;
|
711
|
+
|
712
|
+
/** Receive party close events. */
|
713
|
+
onpartyclose: (partyClose : PartyClose) => void;
|
714
|
+
|
715
|
+
/** Receive party data updates. */
|
716
|
+
onpartydata: (partyData: PartyData) => void;
|
717
|
+
|
718
|
+
/** Receive party join requests, if party leader. */
|
719
|
+
onpartyjoinrequest: (partyJoinRequest: PartyJoinRequest) => void;
|
720
|
+
|
721
|
+
/** Receive announcements of a new party leader. */
|
722
|
+
onpartyleader: (partyLeader : PartyLeader) => void;
|
723
|
+
|
724
|
+
/** Receive a presence update for a party. */
|
725
|
+
onpartypresence: (partyPresence : PartyPresenceEvent) => void;
|
726
|
+
|
727
|
+
/** Receive status presence updates. */
|
728
|
+
onstatuspresence: (statusPresence: StatusPresenceEvent) => void;
|
729
|
+
|
730
|
+
/** Receive stream presence updates. */
|
731
|
+
onstreampresence: (streamPresence: StreamPresenceEvent) => void;
|
732
|
+
|
733
|
+
/** Receive stream data. */
|
734
|
+
onstreamdata: (streamData: StreamData) => void;
|
735
|
+
|
736
|
+
/**
|
737
|
+
* An application-level heartbeat timeout that fires after the client does not receive a pong from the server after the heartbeat interval.
|
738
|
+
* Most browsers maintain an internal heartbeat, in which case its unlikely you'll need to use this callback. However, Chrome does not implement an internal heartbeat.
|
739
|
+
* We fire this separately from `onclose` because heartbeats fail when there's no connectivity, and many browsers don't fire `onclose` until the closing handshake either succeeds or fails.
|
740
|
+
* In any case, be aware that `onclose` will still fire if there is a heartbeat timeout in a potentially delayed manner.
|
741
|
+
*/
|
742
|
+
onheartbeattimeout: () => void;
|
743
|
+
|
744
|
+
/** Receive channel message. */
|
745
|
+
onchannelmessage: (channelMessage: ChannelMessageEvent) => void;
|
746
|
+
|
747
|
+
/** Receive typing event */
|
748
|
+
onmessagetyping: (messageTypingEvent: MessageTypingEvent) => void;
|
749
|
+
|
750
|
+
/** Receive reaction event */
|
751
|
+
onmessagereaction: (messageReactionEvent: MessageReactionEvent) => void;
|
752
|
+
|
753
|
+
/** Receive deleted message */
|
754
|
+
onmessagedeleted: (messageDeletedEvent: MessageDeletedEvent) => void;
|
755
|
+
|
756
|
+
/** Receive channel presence updates. */
|
757
|
+
onchannelpresence: (channelPresence: ChannelPresenceEvent) => void;
|
758
|
+
|
759
|
+
// when someone join to voice room
|
760
|
+
onvoicejoined: (voiceParticipant: VoiceJoinedEvent) => void;
|
761
|
+
|
762
|
+
// when someone join to voice room
|
763
|
+
onvoiceleaved: (voiceParticipant: VoiceLeavedEvent) => void;
|
764
|
+
|
765
|
+
/* Set the heartbeat timeout used by the socket to detect if it has lost connectivity to the server. */
|
766
|
+
setHeartbeatTimeoutMs(ms : number) : void;
|
767
|
+
|
768
|
+
/* Get the heartbeat timeout used by the socket to detect if it has lost connectivity to the server. */
|
769
|
+
getHeartbeatTimeoutMs() : number;
|
770
|
+
}
|
771
|
+
|
772
|
+
/** Reports an error received from a socket message. */
|
773
|
+
export interface SocketError {
|
774
|
+
/** The error code. */
|
775
|
+
code: number;
|
776
|
+
/** A message in English to help developers debug the response. */
|
777
|
+
message: string;
|
778
|
+
}
|
779
|
+
|
780
|
+
/** A socket connection to Mezon server implemented with the DOM's WebSocket API. */
|
781
|
+
export class DefaultSocket implements Socket {
|
782
|
+
public static readonly DefaultHeartbeatTimeoutMs = 10000;
|
783
|
+
public static readonly DefaultSendTimeoutMs = 10000;
|
784
|
+
public static readonly DefaultConnectTimeoutMs = 30000;
|
785
|
+
|
786
|
+
private readonly cIds: { [key: string]: PromiseExecutor };
|
787
|
+
private nextCid: number;
|
788
|
+
private _heartbeatTimeoutMs: number;
|
789
|
+
|
790
|
+
constructor(
|
791
|
+
readonly host: string,
|
792
|
+
readonly port: string,
|
793
|
+
readonly useSSL: boolean = false,
|
794
|
+
public verbose: boolean = false,
|
795
|
+
readonly adapter : WebSocketAdapter = new WebSocketAdapterText(),
|
796
|
+
readonly sendTimeoutMs : number = DefaultSocket.DefaultSendTimeoutMs
|
797
|
+
) {
|
798
|
+
this.cIds = {};
|
799
|
+
this.nextCid = 1;
|
800
|
+
this._heartbeatTimeoutMs = DefaultSocket.DefaultHeartbeatTimeoutMs;
|
801
|
+
}
|
802
|
+
|
803
|
+
generatecid(): string {
|
804
|
+
const cid = this.nextCid.toString();
|
805
|
+
++this.nextCid;
|
806
|
+
return cid;
|
807
|
+
}
|
808
|
+
|
809
|
+
connect(session: Session, createStatus: boolean = false, connectTimeoutMs: number = DefaultSocket.DefaultConnectTimeoutMs): Promise<Session> {
|
810
|
+
if (this.adapter.isOpen()) {
|
811
|
+
return Promise.resolve(session);
|
812
|
+
}
|
813
|
+
|
814
|
+
const scheme = (this.useSSL) ? "wss://" : "ws://";
|
815
|
+
this.adapter.connect(scheme, this.host, this.port, createStatus, session.token);
|
816
|
+
|
817
|
+
this.adapter.onClose = (evt: Event) => {
|
818
|
+
this.ondisconnect(evt);
|
819
|
+
}
|
820
|
+
|
821
|
+
this.adapter.onError = (evt: Event) => {
|
822
|
+
this.onerror(evt);
|
823
|
+
}
|
824
|
+
|
825
|
+
this.adapter.onMessage = (message: any) => {
|
826
|
+
if (this.verbose && window && window.console) {
|
827
|
+
console.log("Response: %o", JSON.stringify(message));
|
828
|
+
}
|
829
|
+
|
830
|
+
/** Inbound message from server. */
|
831
|
+
if (!message.cid) {
|
832
|
+
if (message.notifications) {
|
833
|
+
message.notifications.notifications.forEach((n: ApiNotification) => {
|
834
|
+
n.content = n.content ? JSON.parse(n.content) : undefined;
|
835
|
+
this.onnotification(n);
|
836
|
+
});
|
837
|
+
} else if (message.voice_joined_event) {
|
838
|
+
this.onvoicejoined(message.voice_joined_event)
|
839
|
+
} else if (message.voice_leaved_event) {
|
840
|
+
this.onvoiceleaved(message.voice_leaved_event)
|
841
|
+
} else if (message.status_presence_event) {
|
842
|
+
this.onstatuspresence(<StatusPresenceEvent>message.status_presence_event);
|
843
|
+
} else if (message.stream_presence_event) {
|
844
|
+
this.onstreampresence(<StreamPresenceEvent>message.stream_presence_event);
|
845
|
+
} else if (message.stream_data) {
|
846
|
+
this.onstreamdata(<StreamData>message.stream_data);
|
847
|
+
} else if (message.channel_message) {
|
848
|
+
try {
|
849
|
+
var e: ChannelMessageEvent = {
|
850
|
+
avatar: message.channel_message.avatar,
|
851
|
+
channel_id: message.channel_message.channel_id,
|
852
|
+
mode: message.channel_message.mode,
|
853
|
+
channel_label: message.channel_message.channel_label,
|
854
|
+
clan_id: message.channel_message.clan_id,
|
855
|
+
code: message.channel_message.code,
|
856
|
+
content: JSON.parse(message.channel_message.content),
|
857
|
+
create_time: message.channel_message.create_time,
|
858
|
+
id: message.channel_message.message_id,
|
859
|
+
sender_id: message.channel_message.sender_id,
|
860
|
+
update_time: message.channel_message.update_time,
|
861
|
+
user_id_one: message.channel_message.user_id_one,
|
862
|
+
user_id_two: message.channel_message.user_id_two,
|
863
|
+
username: message.channel_message.username,
|
864
|
+
reactions: JSON.parse(message.channel_message.reactions),
|
865
|
+
mentions: JSON.parse(message.channel_message.mentions),
|
866
|
+
attachments: JSON.parse(message.channel_message.attachments),
|
867
|
+
references: JSON.parse(message.channel_message.references)
|
868
|
+
};
|
869
|
+
this.onchannelmessage(e);
|
870
|
+
} catch(e) {
|
871
|
+
//console.log("error parse data", e);
|
872
|
+
}
|
873
|
+
} else if (message.message_typing_event) {
|
874
|
+
this.onmessagetyping(<MessageTypingEvent>message.message_typing_event);
|
875
|
+
} else if (message.message_reaction_event) {
|
876
|
+
this.onmessagereaction(<MessageReactionEvent>message.message_reaction_event);
|
877
|
+
} else if (message.message_deleted_event) {
|
878
|
+
this.onmessagedeleted(<MessageDeletedEvent>message.message_deleted_event);
|
879
|
+
} else if (message.channel_presence_event) {
|
880
|
+
this.onchannelpresence(<ChannelPresenceEvent>message.channel_presence_event);
|
881
|
+
} else if (message.party_data) {
|
882
|
+
message.party_data.op_code = parseInt(message.party_data.op_code);
|
883
|
+
this.onpartydata(<PartyData>message.party_data);
|
884
|
+
} else if (message.party_close) {
|
885
|
+
this.onpartyclose(<PartyClose>message.party_close);
|
886
|
+
} else if (message.party_join_request) {
|
887
|
+
this.onpartyjoinrequest(message.party_join_request);
|
888
|
+
} else if (message.party_leader) {
|
889
|
+
this.onpartyleader(<PartyLeader> message.party_leader);
|
890
|
+
} else if (message.party_presence_event) {
|
891
|
+
this.onpartypresence(<PartyPresenceEvent> message.party_presence_event);
|
892
|
+
} else if (message.party) {
|
893
|
+
this.onparty(<Party> message.party);
|
894
|
+
} else {
|
895
|
+
if (this.verbose && window && window.console) {
|
896
|
+
console.log("Unrecognized message received: %o", message);
|
897
|
+
}
|
898
|
+
}
|
899
|
+
} else {
|
900
|
+
const executor = this.cIds[message.cid];
|
901
|
+
if (!executor) {
|
902
|
+
if (this.verbose && window && window.console) {
|
903
|
+
console.error("No promise executor for message: %o", message);
|
904
|
+
}
|
905
|
+
return;
|
906
|
+
}
|
907
|
+
delete this.cIds[message.cid];
|
908
|
+
|
909
|
+
if (message.error) {
|
910
|
+
executor.reject(<SocketError>message.error);
|
911
|
+
} else {
|
912
|
+
executor.resolve(message);
|
913
|
+
}
|
914
|
+
}
|
915
|
+
}
|
916
|
+
|
917
|
+
return new Promise((resolve, reject) => {
|
918
|
+
this.adapter.onOpen = (evt: Event) => {
|
919
|
+
if (this.verbose && window && window.console) {
|
920
|
+
console.log(evt);
|
921
|
+
}
|
922
|
+
|
923
|
+
this.pingPong();
|
924
|
+
resolve(session);
|
925
|
+
}
|
926
|
+
this.adapter.onError = (evt: Event) => {
|
927
|
+
reject(evt);
|
928
|
+
this.adapter.close();
|
929
|
+
}
|
930
|
+
|
931
|
+
|
932
|
+
setTimeout(() => {
|
933
|
+
// if promise has resolved by now, the reject() is a no-op
|
934
|
+
reject("The socket timed out when trying to connect.");
|
935
|
+
}, connectTimeoutMs);
|
936
|
+
});
|
937
|
+
}
|
938
|
+
|
939
|
+
disconnect(fireDisconnectEvent: boolean = true) {
|
940
|
+
if (this.adapter.isOpen()) {
|
941
|
+
this.adapter.close();
|
942
|
+
}
|
943
|
+
if (fireDisconnectEvent) {
|
944
|
+
this.ondisconnect(<Event>{});
|
945
|
+
}
|
946
|
+
}
|
947
|
+
|
948
|
+
setHeartbeatTimeoutMs(ms : number) {
|
949
|
+
this._heartbeatTimeoutMs = ms;
|
950
|
+
}
|
951
|
+
|
952
|
+
getHeartbeatTimeoutMs() : number {
|
953
|
+
return this._heartbeatTimeoutMs;
|
954
|
+
}
|
955
|
+
|
956
|
+
ondisconnect(evt: Event) {
|
957
|
+
if (this.verbose && window && window.console) {
|
958
|
+
console.log(evt);
|
959
|
+
}
|
960
|
+
}
|
961
|
+
|
962
|
+
onerror(evt: Event) {
|
963
|
+
if (this.verbose && window && window.console) {
|
964
|
+
console.log(evt);
|
965
|
+
}
|
966
|
+
}
|
967
|
+
|
968
|
+
onmessagetyping(messagetyping: MessageTypingEvent) {
|
969
|
+
if (this.verbose && window && window.console) {
|
970
|
+
console.log(messagetyping);
|
971
|
+
}
|
972
|
+
}
|
973
|
+
|
974
|
+
onmessagereaction(messagereaction: MessageReactionEvent) {
|
975
|
+
if (this.verbose && window && window.console) {
|
976
|
+
console.log(messagereaction);
|
977
|
+
}
|
978
|
+
}
|
979
|
+
|
980
|
+
onmessagedeleted(messagedeleted: MessageDeletedEvent) {
|
981
|
+
if (this.verbose && window && window.console) {
|
982
|
+
console.log(messagedeleted);
|
983
|
+
}
|
984
|
+
}
|
985
|
+
|
986
|
+
onchannelmessage(channelMessage: ChannelMessageEvent) {
|
987
|
+
if (this.verbose && window && window.console) {
|
988
|
+
console.log(channelMessage);
|
989
|
+
}
|
990
|
+
}
|
991
|
+
|
992
|
+
onchannelpresence(channelPresence: ChannelPresenceEvent) {
|
993
|
+
if (this.verbose && window && window.console) {
|
994
|
+
console.log(channelPresence);
|
995
|
+
}
|
996
|
+
}
|
997
|
+
|
998
|
+
onnotification(notification: Notification) {
|
999
|
+
if (this.verbose && window && window.console) {
|
1000
|
+
console.log(notification);
|
1001
|
+
}
|
1002
|
+
}
|
1003
|
+
|
1004
|
+
onparty(party : Party) {
|
1005
|
+
if (this.verbose && window && window.console) {
|
1006
|
+
console.log(party);
|
1007
|
+
}
|
1008
|
+
}
|
1009
|
+
|
1010
|
+
onpartyclose(close: PartyClose) {
|
1011
|
+
if (this.verbose && window && window.console) {
|
1012
|
+
console.log("Party closed: " + close);
|
1013
|
+
}
|
1014
|
+
}
|
1015
|
+
|
1016
|
+
onpartyjoinrequest(partyJoinRequest : PartyJoinRequest) {
|
1017
|
+
if (this.verbose && window && window.console) {
|
1018
|
+
console.log(partyJoinRequest);
|
1019
|
+
}
|
1020
|
+
}
|
1021
|
+
|
1022
|
+
onpartydata(partyData: PartyData) {
|
1023
|
+
if (this.verbose && window && window.console) {
|
1024
|
+
console.log(partyData);
|
1025
|
+
}
|
1026
|
+
}
|
1027
|
+
|
1028
|
+
onpartyleader(partyLeader: PartyLeader) {
|
1029
|
+
if (this.verbose && window && window.console) {
|
1030
|
+
console.log(partyLeader);
|
1031
|
+
}
|
1032
|
+
}
|
1033
|
+
|
1034
|
+
onpartymatchmakerticket(partyMatched: PartyMatchmakerTicket) {
|
1035
|
+
if (this.verbose && window && window.console) {
|
1036
|
+
console.log(partyMatched);
|
1037
|
+
}
|
1038
|
+
}
|
1039
|
+
|
1040
|
+
|
1041
|
+
onpartypresence(partyPresence: PartyPresenceEvent) {
|
1042
|
+
if (this.verbose && window && window.console) {
|
1043
|
+
console.log(partyPresence);
|
1044
|
+
}
|
1045
|
+
}
|
1046
|
+
|
1047
|
+
onstatuspresence(statusPresence: StatusPresenceEvent) {
|
1048
|
+
if (this.verbose && window && window.console) {
|
1049
|
+
console.log(statusPresence);
|
1050
|
+
}
|
1051
|
+
}
|
1052
|
+
|
1053
|
+
onvoicejoined(voiceParticipant: VoiceJoinedEvent) {
|
1054
|
+
if (this.verbose && window && window.console) {
|
1055
|
+
console.log(voiceParticipant);
|
1056
|
+
}
|
1057
|
+
}
|
1058
|
+
|
1059
|
+
onvoiceleaved(voiceParticipant: VoiceLeavedEvent) {
|
1060
|
+
if (this.verbose && window && window.console) {
|
1061
|
+
console.log(voiceParticipant);
|
1062
|
+
}
|
1063
|
+
}
|
1064
|
+
|
1065
|
+
onstreampresence(streamPresence: StreamPresenceEvent) {
|
1066
|
+
if (this.verbose && window && window.console) {
|
1067
|
+
console.log(streamPresence);
|
1068
|
+
}
|
1069
|
+
}
|
1070
|
+
|
1071
|
+
onstreamdata(streamData: StreamData) {
|
1072
|
+
if (this.verbose && window && window.console) {
|
1073
|
+
console.log(streamData);
|
1074
|
+
}
|
1075
|
+
}
|
1076
|
+
|
1077
|
+
onheartbeattimeout() {
|
1078
|
+
if (this.verbose && window && window.console) {
|
1079
|
+
console.log("Heartbeat timeout.");
|
1080
|
+
}
|
1081
|
+
}
|
1082
|
+
|
1083
|
+
send(message: ChannelJoin | ChannelLeave | ChannelMessageSend | ChannelMessageUpdate |
|
1084
|
+
ChannelMessageRemove | MessageTypingEvent | LastSeenMessageEvent | PartyAccept | PartyClose | PartyCreate | PartyDataSend | PartyJoin |
|
1085
|
+
PartyJoinRequestList | PartyLeave | PartyMatchmakerAdd | PartyMatchmakerRemove | PartyPromote |
|
1086
|
+
PartyRemove | Rpc | StatusFollow | StatusUnfollow | StatusUpdate | Ping, sendTimeout = DefaultSocket.DefaultSendTimeoutMs): Promise<any> {
|
1087
|
+
const untypedMessage = message as any;
|
1088
|
+
|
1089
|
+
return new Promise<void>((resolve, reject) => {
|
1090
|
+
if (!this.adapter.isOpen()) {
|
1091
|
+
reject("Socket connection has not been established yet.");
|
1092
|
+
}
|
1093
|
+
else {
|
1094
|
+
if (untypedMessage.party_data_send) {
|
1095
|
+
this.adapter.send(untypedMessage);
|
1096
|
+
resolve();
|
1097
|
+
}
|
1098
|
+
else {
|
1099
|
+
|
1100
|
+
if (untypedMessage.channel_message_send) {
|
1101
|
+
untypedMessage.channel_message_send.content = JSON.stringify(untypedMessage.channel_message_send.content);
|
1102
|
+
} else if (untypedMessage.channel_message_update) {
|
1103
|
+
untypedMessage.channel_message_update.content = JSON.stringify(untypedMessage.channel_message_update.content);
|
1104
|
+
}
|
1105
|
+
|
1106
|
+
const cid = this.generatecid();
|
1107
|
+
this.cIds[cid] = {resolve, reject};
|
1108
|
+
setTimeout(() => {
|
1109
|
+
reject("The socket timed out while waiting for a response.")
|
1110
|
+
}, sendTimeout);
|
1111
|
+
|
1112
|
+
/** Add id for promise executor. */
|
1113
|
+
untypedMessage.cid = cid;
|
1114
|
+
this.adapter.send(untypedMessage);
|
1115
|
+
}
|
1116
|
+
}
|
1117
|
+
|
1118
|
+
if (this.verbose && window && window.console) {
|
1119
|
+
const loggedMessage = { ...untypedMessage };
|
1120
|
+
|
1121
|
+
if (loggedMessage.match_data_send && loggedMessage.match_data_send.data) {
|
1122
|
+
loggedMessage.match_data_send.data = decode(loggedMessage.match_data_send.data);
|
1123
|
+
} else if (loggedMessage.party_data_send && loggedMessage.party_data_send.data) {
|
1124
|
+
loggedMessage.party_data_send.data = decode(loggedMessage.party_data_send.data);
|
1125
|
+
}
|
1126
|
+
|
1127
|
+
console.log("Sent message: %o", JSON.stringify(loggedMessage));
|
1128
|
+
}
|
1129
|
+
});
|
1130
|
+
}
|
1131
|
+
|
1132
|
+
acceptPartyMember(party_id: string, presence: Presence): Promise<void> {
|
1133
|
+
return this.send({party_accept: {party_id: party_id, presence: presence}});
|
1134
|
+
}
|
1135
|
+
|
1136
|
+
async closeParty(party_id: string): Promise<void> {
|
1137
|
+
return await this.send({party_close: {party_id: party_id}});
|
1138
|
+
}
|
1139
|
+
|
1140
|
+
async createParty(open: boolean, max_size: number): Promise<Party> {
|
1141
|
+
const response = await this.send({party_create: {open: open, max_size: max_size}});
|
1142
|
+
return response.party;
|
1143
|
+
}
|
1144
|
+
|
1145
|
+
async followUsers(userIds : string[]): Promise<Status> {
|
1146
|
+
const response = await this.send({status_follow: {user_ids: userIds}});
|
1147
|
+
return response.status;
|
1148
|
+
}
|
1149
|
+
|
1150
|
+
async joinChat(channel_id: string, channel_label: string, mode: number, type: number, persistence: boolean, hidden: boolean): Promise<Channel> {
|
1151
|
+
|
1152
|
+
const response = await this.send({
|
1153
|
+
channel_join: {
|
1154
|
+
channel_id: channel_id,
|
1155
|
+
channel_label: channel_label,
|
1156
|
+
mode: mode,
|
1157
|
+
type: type,
|
1158
|
+
persistence: persistence,
|
1159
|
+
hidden: hidden
|
1160
|
+
}
|
1161
|
+
}
|
1162
|
+
);
|
1163
|
+
|
1164
|
+
return response.channel;
|
1165
|
+
}
|
1166
|
+
|
1167
|
+
async joinParty(party_id: string): Promise<void> {
|
1168
|
+
return await this.send({party_join: {party_id: party_id}});
|
1169
|
+
}
|
1170
|
+
|
1171
|
+
leaveChat(channel_id: string, channel_label: string, mode: number): Promise<void> {
|
1172
|
+
return this.send({channel_leave: {channel_id: channel_id, channel_label: channel_label, mode:mode}});
|
1173
|
+
}
|
1174
|
+
|
1175
|
+
leaveMatch(matchId: string): Promise<void> {
|
1176
|
+
return this.send({match_leave: {match_id: matchId}});
|
1177
|
+
}
|
1178
|
+
|
1179
|
+
leaveParty(party_id: string): Promise<void> {
|
1180
|
+
return this.send({party_leave: {party_id: party_id}});
|
1181
|
+
}
|
1182
|
+
|
1183
|
+
async listPartyJoinRequests(party_id: string): Promise<PartyJoinRequest> {
|
1184
|
+
const response = await this.send({party_join_request_list: {party_id: party_id}});
|
1185
|
+
return response.party_join_request;
|
1186
|
+
}
|
1187
|
+
|
1188
|
+
async promotePartyMember(party_id: string, party_member: Presence): Promise<PartyLeader> {
|
1189
|
+
const response = await this.send({party_promote: {party_id: party_id, presence: party_member}});
|
1190
|
+
return response.party_leader;
|
1191
|
+
}
|
1192
|
+
|
1193
|
+
async removeChatMessage(channel_id: string, channel_label: string, mode: number, message_id: string): Promise<ChannelMessageAck> {
|
1194
|
+
const response = await this.send(
|
1195
|
+
{
|
1196
|
+
channel_message_remove: {
|
1197
|
+
channel_id: channel_id,
|
1198
|
+
channel_label: channel_label,
|
1199
|
+
mode: mode,
|
1200
|
+
message_id: message_id
|
1201
|
+
}
|
1202
|
+
}
|
1203
|
+
);
|
1204
|
+
|
1205
|
+
return response.channel_message_ack;
|
1206
|
+
}
|
1207
|
+
|
1208
|
+
async removePartyMember(party_id: string, member: Presence): Promise<void> {
|
1209
|
+
return this.send({party_remove: {
|
1210
|
+
party_id: party_id,
|
1211
|
+
presence: member
|
1212
|
+
}});
|
1213
|
+
}
|
1214
|
+
|
1215
|
+
async rpc(id?: string, payload?: string, http_key?: string) : Promise<ApiRpc> {
|
1216
|
+
const response = await this.send(
|
1217
|
+
{
|
1218
|
+
rpc: {
|
1219
|
+
id: id,
|
1220
|
+
payload: payload,
|
1221
|
+
http_key: http_key,
|
1222
|
+
}
|
1223
|
+
});
|
1224
|
+
|
1225
|
+
return response.rpc;
|
1226
|
+
}
|
1227
|
+
|
1228
|
+
sendPartyData(party_id: string, op_code: number, data: string | Uint8Array): Promise<void> {
|
1229
|
+
return this.send({party_data_send: {party_id: party_id, op_code: op_code, data: data}})
|
1230
|
+
}
|
1231
|
+
|
1232
|
+
unfollowUsers(user_ids : string[]): Promise<void> {
|
1233
|
+
return this.send({status_unfollow: {user_ids: user_ids}});
|
1234
|
+
}
|
1235
|
+
|
1236
|
+
async updateChatMessage(channel_id: string, channel_label: string, mode: number, message_id : string, content: any): Promise<ChannelMessageAck> {
|
1237
|
+
const response = await this.send({channel_message_update: {channel_id: channel_id,channel_label:channel_label, message_id: message_id, content: content, mode: mode}});
|
1238
|
+
return response.channel_message_ack;
|
1239
|
+
}
|
1240
|
+
|
1241
|
+
updateStatus(status?: string): Promise<void> {
|
1242
|
+
return this.send({status_update: {status: status}});
|
1243
|
+
}
|
1244
|
+
|
1245
|
+
async writeChatMessage(clan_id: string, channel_id: string, channel_label: string, mode: number, content: any, mentions?: Array<ApiMessageMention>, attachments?: Array<ApiMessageAttachment>, references?: Array<ApiMessageRef> ): Promise<ChannelMessageAck> {
|
1246
|
+
const response = await this.send({channel_message_send: {clan_id: clan_id, channel_id: channel_id, channel_label:channel_label, mode:mode, content: content, mentions: mentions, attachments: attachments, references: references}});
|
1247
|
+
return response.channel_message_ack;
|
1248
|
+
}
|
1249
|
+
|
1250
|
+
async writeMessageReaction(id: string, channel_id: string, channel_label: string, mode: number, message_id: string, emoji: string, count: number, message_sender_id: string, action_delete: boolean) : Promise<MessageReactionEvent> {
|
1251
|
+
const response = await this.send({message_reaction_event: {id: id, channel_id: channel_id, channel_label: channel_label, mode: mode, message_id: message_id, emoji: emoji, count: count, message_sender_id: message_sender_id, action: action_delete}});
|
1252
|
+
return response.message_reaction_event
|
1253
|
+
}
|
1254
|
+
|
1255
|
+
async writeMessageDeleted(channel_id: string, channel_label: string, mode: number, message_id: string) : Promise<MessageDeletedEvent> {
|
1256
|
+
const response = await this.send({message_deleted_event: {channel_id: channel_id, channel_label: channel_label, mode: mode, message_id: message_id}});
|
1257
|
+
return response.message_deleted_event
|
1258
|
+
}
|
1259
|
+
|
1260
|
+
async writeMessageTyping(channel_id: string, channel_label: string, mode: number) : Promise<MessageTypingEvent> {
|
1261
|
+
const response = await this.send({message_typing_event: {channel_id: channel_id, channel_label: channel_label, mode:mode}});
|
1262
|
+
return response.message_typing_event
|
1263
|
+
}
|
1264
|
+
|
1265
|
+
async writeLastSeenMessage(channel_id: string, channel_label: string, mode: number, message_id: string, timestamp: string) : Promise<LastSeenMessageEvent> {
|
1266
|
+
const response = await this.send({last_seen_message_event: {channel_id: channel_id, channel_label: channel_label, mode: mode, message_id: message_id, timestamp: timestamp}});
|
1267
|
+
return response.last_seen_message_event
|
1268
|
+
}
|
1269
|
+
|
1270
|
+
async writeVoiceJoined(id: string, clanId: string, clanName: string, voiceChannelId: string, voiceChannelLabel: string, participant: string, lastScreenshot: string) : Promise<VoiceJoinedEvent> {
|
1271
|
+
const response = await this.send({voice_joined_event: {clan_id: clanId, clan_name: clanName, id: id, participant: participant, voice_channel_id: voiceChannelId, voice_channel_label: voiceChannelLabel, last_screenshot: lastScreenshot}});
|
1272
|
+
return response.voice_joined_event
|
1273
|
+
}
|
1274
|
+
|
1275
|
+
async writeVoiceLeaved(id: string, clanId: string, voiceChannelId: string, lastParticipant: boolean) : Promise<VoiceLeavedEvent> {
|
1276
|
+
const response = await this.send({voice_leaved_event: {id: id, clan_id: clanId, voice_channel_id: voiceChannelId, last_participant: lastParticipant}});
|
1277
|
+
return response.voice_leaved_event
|
1278
|
+
}
|
1279
|
+
|
1280
|
+
private async pingPong() : Promise<void> {
|
1281
|
+
if (!this.adapter.isOpen()) {
|
1282
|
+
return;
|
1283
|
+
}
|
1284
|
+
|
1285
|
+
try {
|
1286
|
+
await this.send({ping: {}}, this._heartbeatTimeoutMs);
|
1287
|
+
} catch {
|
1288
|
+
if (this.adapter.isOpen()) {
|
1289
|
+
if (window && window.console) {
|
1290
|
+
console.error("Server unreachable from heartbeat.");
|
1291
|
+
}
|
1292
|
+
this.onheartbeattimeout();
|
1293
|
+
this.adapter.close();
|
1294
|
+
}
|
1295
|
+
|
1296
|
+
return;
|
1297
|
+
}
|
1298
|
+
|
1299
|
+
// reuse the timeout as the interval for now.
|
1300
|
+
// we can separate them out into separate values if needed later.
|
1301
|
+
setTimeout(() => this.pingPong(), this._heartbeatTimeoutMs);
|
1302
|
+
}
|
1303
|
+
};
|