meshwriter-cudu 3.0.0

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Files changed (81) hide show
  1. package/LICENSE.md +11 -0
  2. package/README.md +349 -0
  3. package/dist/fonts/comic-sans.d.ts +1105 -0
  4. package/dist/fonts/helvetica.d.ts +1208 -0
  5. package/dist/fonts/hiruko-pro.d.ts +658 -0
  6. package/dist/fonts/jura.d.ts +750 -0
  7. package/dist/fonts/webgl-dings.d.ts +109 -0
  8. package/dist/index.d.ts +295 -0
  9. package/dist/meshwriter.cjs.js +2645 -0
  10. package/dist/meshwriter.cjs.js.map +1 -0
  11. package/dist/meshwriter.esm.js +2606 -0
  12. package/dist/meshwriter.esm.js.map +1 -0
  13. package/dist/meshwriter.min.js +2 -0
  14. package/dist/meshwriter.min.js.map +1 -0
  15. package/dist/meshwriter.umd.js +7146 -0
  16. package/dist/meshwriter.umd.js.map +1 -0
  17. package/dist/src/babylonImports.d.ts +11 -0
  18. package/dist/src/bakedFontLoader.d.ts +43 -0
  19. package/dist/src/colorContrast.d.ts +117 -0
  20. package/dist/src/csg.d.ts +55 -0
  21. package/dist/src/curves.d.ts +20 -0
  22. package/dist/src/fogPlugin.d.ts +32 -0
  23. package/dist/src/fontCompression.d.ts +12 -0
  24. package/dist/src/fontRegistry.d.ts +54 -0
  25. package/dist/src/index.d.ts +47 -0
  26. package/dist/src/letterMesh.d.ts +46 -0
  27. package/dist/src/material.d.ts +34 -0
  28. package/dist/src/meshSplitter.d.ts +10 -0
  29. package/dist/src/meshwriter.d.ts +46 -0
  30. package/dist/src/sps.d.ts +27 -0
  31. package/dist/src/umd-entry.d.ts +3 -0
  32. package/dist/src/utils.d.ts +12 -0
  33. package/dist/src/variableFontCache.d.ts +56 -0
  34. package/dist/src/variableFontConverter.d.ts +21 -0
  35. package/dist/src/variableFontLoader.d.ts +99 -0
  36. package/fonts/Figure1.png +0 -0
  37. package/fonts/LICENSE-OFL.txt +93 -0
  38. package/fonts/README.md +174 -0
  39. package/fonts/atkinson-hyperlegible-next.d.ts +8 -0
  40. package/fonts/atkinson-hyperlegible-next.js +6576 -0
  41. package/fonts/atkinson-hyperlegible.js +3668 -0
  42. package/fonts/baked/atkinson-hyperlegible-next-200.json +1 -0
  43. package/fonts/baked/atkinson-hyperlegible-next-250.json +1 -0
  44. package/fonts/baked/atkinson-hyperlegible-next-300.json +1 -0
  45. package/fonts/baked/atkinson-hyperlegible-next-350.json +1 -0
  46. package/fonts/baked/atkinson-hyperlegible-next-400.json +1 -0
  47. package/fonts/baked/atkinson-hyperlegible-next-450.json +1 -0
  48. package/fonts/baked/atkinson-hyperlegible-next-500.json +1 -0
  49. package/fonts/baked/atkinson-hyperlegible-next-550.json +1 -0
  50. package/fonts/baked/atkinson-hyperlegible-next-600.json +1 -0
  51. package/fonts/baked/atkinson-hyperlegible-next-650.json +1 -0
  52. package/fonts/baked/atkinson-hyperlegible-next-700.json +1 -0
  53. package/fonts/baked/atkinson-hyperlegible-next-750.json +1 -0
  54. package/fonts/baked/atkinson-hyperlegible-next-800.json +1 -0
  55. package/fonts/baked/manifest.json +41 -0
  56. package/fonts/comic-sans.js +1532 -0
  57. package/fonts/helvetica.js +1695 -0
  58. package/fonts/hiruko-pro.js +838 -0
  59. package/fonts/index.js +16 -0
  60. package/fonts/jura.js +994 -0
  61. package/fonts/variable/atkinson-hyperlegible-next-variable.ttf +0 -0
  62. package/fonts/webgl-dings.js +113 -0
  63. package/package.json +76 -0
  64. package/src/babylonImports.js +29 -0
  65. package/src/bakedFontLoader.js +125 -0
  66. package/src/colorContrast.js +528 -0
  67. package/src/csg.js +220 -0
  68. package/src/curves.js +67 -0
  69. package/src/fogPlugin.js +98 -0
  70. package/src/fontCompression.js +141 -0
  71. package/src/fontRegistry.js +98 -0
  72. package/src/globals.d.ts +20 -0
  73. package/src/index.js +136 -0
  74. package/src/letterMesh.js +417 -0
  75. package/src/material.js +103 -0
  76. package/src/meshSplitter.js +337 -0
  77. package/src/meshwriter.js +303 -0
  78. package/src/sps.js +106 -0
  79. package/src/types.d.ts +551 -0
  80. package/src/umd-entry.js +130 -0
  81. package/src/utils.js +57 -0
package/src/sps.js ADDED
@@ -0,0 +1,106 @@
1
+ /**
2
+ * MeshWriter SPS (Solid Particle System) Helpers
3
+ * Converts letter meshes into an efficient SPS
4
+ */
5
+
6
+ import { SolidParticleSystem, Mesh } from './babylonImports.js';
7
+
8
+ /** @typedef {import('@babylonjs/core/scene').Scene} Scene */
9
+ /** @typedef {import('@babylonjs/core/Materials/material').Material} Material */
10
+ /** @typedef {import('@babylonjs/core/Meshes/mesh').Mesh} BabylonMesh */
11
+ /** @typedef {(any[] & { faceMeshes?: BabylonMesh[] })} MeshCollection */
12
+ /**
13
+ * @typedef {[SolidParticleSystem | undefined, BabylonMesh | undefined] & {
14
+ * face: [SolidParticleSystem | undefined, BabylonMesh | undefined];
15
+ * }} SPSCombo
16
+ */
17
+
18
+ /**
19
+ * Create an SPS from letter meshes
20
+ * @param {Scene} scene - Babylon scene
21
+ * @param {MeshCollection} meshesAndBoxes - [meshes, boxes, origins] with optional face geometry
22
+ * @param {Material} material - Material to apply to SPS mesh
23
+ * @returns {SPSCombo} - Combined SPS + emissive face SPS
24
+ */
25
+ export function makeSPS(scene, meshesAndBoxes, material) {
26
+ const rimMeshes = meshesAndBoxes[0] || [];
27
+ const faceMeshes = meshesAndBoxes.faceMeshes || [];
28
+ const lettersOrigins = meshesAndBoxes[2] || [];
29
+
30
+ const rim = buildSystem("sps_rim", rimMeshes, lettersOrigins, scene, material);
31
+
32
+ // Use Mesh.MergeMeshes for face instead of SPS - SPS has issues with face geometry
33
+ const face = buildFaceMesh("sps_face", faceMeshes, lettersOrigins, scene);
34
+
35
+ /** @type {SPSCombo} */
36
+ const combo = /** @type {any} */ ([rim.sps, rim.mesh]);
37
+ combo.face = [undefined, face.mesh]; // No SPS for face, just merged mesh
38
+ return combo;
39
+ }
40
+
41
+ /**
42
+ * Build face mesh using Mesh.MergeMeshes instead of SPS
43
+ * @param {string} name - Mesh name
44
+ * @param {BabylonMesh[]} meshes - Face meshes to merge
45
+ * @param {Array} lettersOrigins - Letter origin positions
46
+ * @param {Scene} scene - Babylon scene
47
+ * @returns {{ mesh: BabylonMesh | undefined }}
48
+ */
49
+ function buildFaceMesh(name, meshes, lettersOrigins, scene) {
50
+ const validMeshes = meshes.filter(m => m != null);
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+ if (!validMeshes.length) {
52
+ return { mesh: undefined };
53
+ }
54
+
55
+ // Position each mesh according to letter origins before merging
56
+ validMeshes.forEach((mesh, ix) => {
57
+ if (lettersOrigins[ix]) {
58
+ mesh.position.x = lettersOrigins[ix][0] + lettersOrigins[ix][1];
59
+ mesh.position.z = lettersOrigins[ix][2];
60
+ }
61
+ });
62
+
63
+ // Merge all face meshes into one
64
+ const merged = Mesh.MergeMeshes(validMeshes, true, true, undefined, false, true);
65
+ if (merged) {
66
+ merged.name = name;
67
+ }
68
+
69
+ return { mesh: merged };
70
+ }
71
+
72
+ function buildSystem(name, meshes, lettersOrigins, scene, material) {
73
+ // Pre-filter null meshes to avoid repeated null checks in hot loop
74
+ const validMeshes = meshes
75
+ .map((mesh, ix) => mesh ? { mesh, origins: lettersOrigins[ix] } : null)
76
+ .filter(item => item !== null);
77
+
78
+ if (!validMeshes.length) {
79
+ return { sps: undefined, mesh: undefined };
80
+ }
81
+
82
+ const sps = new SolidParticleSystem(name, scene, {});
83
+ validMeshes.forEach(function(item) {
84
+ sps.addShape(item.mesh, 1, {
85
+ positionFunction: makePositionParticle(item.origins)
86
+ });
87
+ item.mesh.dispose();
88
+ });
89
+
90
+ const spsMesh = sps.buildMesh();
91
+
92
+ if (spsMesh && material) {
93
+ spsMesh.material = material;
94
+ }
95
+ sps.setParticles();
96
+
97
+ return { sps, mesh: spsMesh };
98
+ }
99
+
100
+ function makePositionParticle(letterOrigins) {
101
+ return function positionParticle(particle) {
102
+ if (!letterOrigins) return;
103
+ particle.position.x = letterOrigins[0] + letterOrigins[1];
104
+ particle.position.z = letterOrigins[2];
105
+ };
106
+ }
package/src/types.d.ts ADDED
@@ -0,0 +1,551 @@
1
+ /**
2
+ * MeshWriter Type Declarations
3
+ * Provides TypeScript types for MeshWriter library
4
+ *
5
+ * Requires: @babylonjs/core (peer dependency)
6
+ */
7
+
8
+ import type { Scene } from '@babylonjs/core/scene';
9
+ import type { Mesh } from '@babylonjs/core/Meshes/mesh';
10
+ import type { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
11
+ import type { Material } from '@babylonjs/core/Materials/material';
12
+ import type { MaterialPluginBase } from '@babylonjs/core/Materials/materialPluginBase';
13
+ import type { SolidParticleSystem } from '@babylonjs/core/Particles/solidParticleSystem';
14
+ import type { Vector2 } from '@babylonjs/core/Maths/math.vector';
15
+
16
+ // ============ Options & Configuration Types ============
17
+
18
+ /** Position configuration for text placement */
19
+ export interface MeshWriterPosition {
20
+ x?: number;
21
+ y?: number;
22
+ z?: number;
23
+ }
24
+
25
+ /** Color configuration for material properties */
26
+ export interface MeshWriterColors {
27
+ diffuse?: string;
28
+ specular?: string;
29
+ ambient?: string;
30
+ emissive?: string;
31
+ }
32
+
33
+ /** Options for creating text with MeshWriter */
34
+ export interface MeshWriterOptions {
35
+ /** Position of the text in 3D space */
36
+ position?: MeshWriterPosition;
37
+ /** Material color properties */
38
+ colors?: MeshWriterColors;
39
+ /** Font family name (must be registered first) */
40
+ 'font-family'?: string;
41
+ /** Text anchor point */
42
+ anchor?: 'left' | 'right' | 'center';
43
+ /** Height of letters in world units */
44
+ 'letter-height'?: number;
45
+ /** Thickness (depth) of letters in world units */
46
+ 'letter-thickness'?: number;
47
+ /** Emissive color as hex string (e.g., "#FF0000") */
48
+ color?: string;
49
+ /** Material alpha/transparency (0-1) */
50
+ alpha?: number;
51
+ /** If true, disables lighting (only emissive color shows) - gives self-lit appearance */
52
+ 'emissive-only'?: boolean;
53
+ /** If true, the material is affected by scene fog (default: true) */
54
+ 'fog-enabled'?: boolean;
55
+ }
56
+
57
+ /** Babylon namespace subset used for CSG injection */
58
+ export interface BabylonCSGNamespace {
59
+ CSG?: unknown;
60
+ CSG2?: unknown;
61
+ InitializeCSG2Async?: () => void | Promise<void>;
62
+ IsCSG2Ready?: () => boolean;
63
+ }
64
+
65
+ /** Preferences for initializing MeshWriter */
66
+ export interface MeshWriterPreferences {
67
+ /** Default font family name */
68
+ defaultFont?: string;
69
+ /** Scale factor for all text */
70
+ scale?: number;
71
+ /** Origin point for mesh positioning */
72
+ meshOrigin?: 'letterCenter' | 'fontOrigin';
73
+ /** Enable debug logging */
74
+ debug?: boolean;
75
+ /** Babylon namespace providing CSG helpers (used for ES module builds) */
76
+ babylon?: BabylonCSGNamespace;
77
+ }
78
+
79
+ // ============ Instance Types ============
80
+
81
+ /** A text instance created by MeshWriter */
82
+ export interface MeshWriterInstance {
83
+ /** Get the SolidParticleSystem containing letter meshes */
84
+ getSPS(): SolidParticleSystem | undefined;
85
+ /** Get the combined mesh containing all letters */
86
+ getMesh(): Mesh | undefined;
87
+ /** Get the emissive face mesh (if available) */
88
+ getFaceMesh(): Mesh | undefined;
89
+ /** Get the material applied to the text */
90
+ getMaterial(): StandardMaterial;
91
+ /** Get the emissive material used for the face mesh */
92
+ getFaceMaterial(): StandardMaterial | undefined;
93
+ /** Get the SolidParticleSystem that powers the emissive face mesh */
94
+ getFaceSPS(): SolidParticleSystem | undefined;
95
+ /** Get the X offset for anchoring */
96
+ getOffsetX(): number;
97
+ /** Get bounding boxes for each letter */
98
+ getLettersBoxes(): number[][];
99
+ /** Get origin positions for each letter */
100
+ getLettersOrigins(): number[][];
101
+ /** Get or set the emissive color */
102
+ color(c?: string): string;
103
+ /** Get or set the alpha value */
104
+ alpha(a?: number): number;
105
+ /** Update the emissive color */
106
+ setColor(color: string): void;
107
+ /** Update the alpha value */
108
+ setAlpha(alpha: number): void;
109
+ /** Temporarily override alpha */
110
+ overrideAlpha(alpha: number): void;
111
+ /** Reset alpha to original value */
112
+ resetAlpha(): void;
113
+ /** Get the center position of a letter by index */
114
+ getLetterCenter(ix: number): Vector2;
115
+ /** Check if this instance has been disposed */
116
+ isDisposed(): boolean;
117
+ /** Dispose of all meshes and materials */
118
+ dispose(): void;
119
+ }
120
+
121
+ /** Constructor function returned by MeshWriter factory */
122
+ export interface MeshWriterConstructor {
123
+ new (letters: string, options?: MeshWriterOptions): MeshWriterInstance;
124
+ (letters: string, options?: MeshWriterOptions): MeshWriterInstance;
125
+ }
126
+
127
+ // ============ Font Types ============
128
+
129
+ /** Individual glyph specification */
130
+ export interface GlyphSpec {
131
+ /** Compressed shape command strings (pre-decompression) */
132
+ sC?: string[];
133
+ /** Compressed hole command strings - array of holes, each hole is array of command strings */
134
+ hC?: string[][];
135
+ /** Decompressed shape commands (post-decompression, internal use) */
136
+ shapeCmds?: number[][][];
137
+ /** Decompressed hole commands (post-decompression, internal use) */
138
+ holeCmds?: number[][][][];
139
+ /** Minimum X coordinate of bounding box */
140
+ xMin: number;
141
+ /** Maximum X coordinate of bounding box */
142
+ xMax: number;
143
+ /** Minimum Y coordinate of bounding box */
144
+ yMin: number;
145
+ /** Maximum Y coordinate of bounding box */
146
+ yMax: number;
147
+ /** Character advance width */
148
+ wdth: number;
149
+ /** X coordinate scale factor (optional) */
150
+ xFactor?: number;
151
+ /** Y coordinate scale factor (optional) */
152
+ yFactor?: number;
153
+ /** X coordinate shift (optional) */
154
+ xShift?: number;
155
+ /** Y coordinate shift (optional) */
156
+ yShift?: number;
157
+ /** Per-glyph reverse shape override (optional) */
158
+ reverseShape?: boolean;
159
+ /** Per-glyph reverse hole override (optional) */
160
+ reverseHole?: boolean;
161
+ }
162
+
163
+ /** Kerning table mapping character pairs to adjustment values */
164
+ export interface KerningTable {
165
+ /** Kerning adjustment indexed by "char1,char2" key */
166
+ [pair: string]: number;
167
+ }
168
+
169
+ /** Font specification object containing glyph data */
170
+ export interface FontSpec {
171
+ /** Whether to reverse hole winding (default for all glyphs) */
172
+ reverseHoles: boolean;
173
+ /** Whether to reverse shape winding (default for all glyphs) */
174
+ reverseShapes: boolean;
175
+ /** Kerning pairs table (optional) - maps "char1,char2" to adjustment value */
176
+ kern?: KerningTable;
177
+ /** Character glyph data - indexed by character */
178
+ [character: string]: GlyphSpec | boolean | KerningTable | undefined;
179
+ }
180
+
181
+ /**
182
+ * Function that creates font spec from codeList encoder
183
+ * @deprecated Use FontSpec directly instead of FontFactory
184
+ */
185
+ export type FontFactory = (codeList: (list: number[][]) => string) => FontSpec;
186
+
187
+ /** Font data - either a FontSpec object or a FontFactory function (legacy) */
188
+ export type FontData = FontSpec | FontFactory;
189
+
190
+ // ============ Main API Types ============
191
+
192
+ /** CSG version used for boolean operations */
193
+ export type CSGVersion = 'CSG' | 'CSG2' | null;
194
+
195
+ /** MeshWriter static API */
196
+ export interface MeshWriterStatic {
197
+ /**
198
+ * Create a MeshWriter constructor asynchronously (required for Babylon 8+)
199
+ * Initializes CSG2 before returning
200
+ */
201
+ createAsync(scene: Scene, preferences?: MeshWriterPreferences): Promise<MeshWriterConstructor>;
202
+
203
+ /**
204
+ * Create a MeshWriter constructor synchronously (legacy, Babylon < 7.31)
205
+ * @deprecated Use createAsync for Babylon 8+
206
+ */
207
+ create(scene: Scene, preferences?: MeshWriterPreferences): MeshWriterConstructor;
208
+
209
+ /** Check if CSG is initialized and ready */
210
+ isReady(): boolean;
211
+
212
+ /** Get the CSG version being used */
213
+ getCSGVersion(): CSGVersion;
214
+
215
+ /** Set a custom CSG2 initializer function */
216
+ setCSGInitializer(init: () => void | Promise<void>): void;
217
+
218
+ /** Set a custom CSG ready check function */
219
+ setCSGReadyCheck(check: () => boolean): void;
220
+
221
+ /** Register a callback to run when CSG is ready */
222
+ onCSGReady(callback: () => void): void;
223
+
224
+ /** Manually mark CSG as ready */
225
+ markCSGReady(): void;
226
+
227
+ /** Initialize the internal CSG module with Babylon helpers */
228
+ initCSGModule(babylon: BabylonCSGNamespace): void;
229
+
230
+ /** Register a font for use with MeshWriter */
231
+ registerFont(name: string, fontData: FontData): void;
232
+
233
+ /** Register multiple font aliases pointing to the same font */
234
+ registerFontAliases(targetName: string, ...aliases: string[]): void;
235
+
236
+ /** Get a registered font by name */
237
+ getFont(name: string): FontSpec | undefined;
238
+
239
+ /** Check if a font is registered */
240
+ isFontRegistered(name: string): boolean;
241
+
242
+ /** Encode font coordinates to compressed string */
243
+ codeList(list: number[][]): string;
244
+
245
+ /** Decode compressed string to font coordinates */
246
+ decodeList(encoded: string): number[][];
247
+
248
+ /** Load a pre-baked font from a JSON file */
249
+ loadBakedFont(url: string): Promise<FontSpec>;
250
+
251
+ /** Load multiple pre-baked weights from a manifest */
252
+ loadBakedFontsFromManifest(manifestUrl: string, weights?: number[]): Promise<Map<number, FontSpec>>;
253
+
254
+ /** Find the nearest available weight from a set of baked weights */
255
+ findNearestWeight(targetWeight: number, availableWeights: number[]): number;
256
+
257
+ /** Get manifest info without loading fonts */
258
+ getBakedFontManifest(manifestUrl: string): Promise<BakedFontManifest>;
259
+ }
260
+
261
+ // ============ Exports ============
262
+
263
+ /** Main MeshWriter object with all static methods */
264
+ export const MeshWriter: MeshWriterStatic;
265
+
266
+ /** Create a MeshWriter constructor asynchronously */
267
+ export function createMeshWriterAsync(scene: Scene, preferences?: MeshWriterPreferences): Promise<MeshWriterConstructor>;
268
+
269
+ /** Create a MeshWriter constructor synchronously (legacy) */
270
+ export function createMeshWriter(scene: Scene, preferences?: MeshWriterPreferences): MeshWriterConstructor;
271
+
272
+ /** Check if CSG is initialized and ready */
273
+ export function isCSGReady(): boolean;
274
+
275
+ /** Get the CSG version being used */
276
+ export function getCSGVersion(): CSGVersion;
277
+
278
+ /** Set a custom CSG2 initializer function */
279
+ export function setCSGInitializer(init: () => void | Promise<void>): void;
280
+
281
+ /** Set a custom CSG ready check function */
282
+ export function setCSGReadyCheck(check: () => boolean): void;
283
+
284
+ /** Register a callback to run when CSG is ready */
285
+ export function onCSGReady(callback: () => void): void;
286
+
287
+ /** Manually mark CSG as ready */
288
+ export function markCSGReady(): void;
289
+
290
+ /** Register a font for use with MeshWriter */
291
+ export function registerFont(name: string, fontData: FontData): void;
292
+
293
+ /** Register multiple font aliases */
294
+ export function registerFontAliases(targetName: string, ...aliases: string[]): void;
295
+
296
+ /** Get a registered font by name */
297
+ export function getFont(name: string): FontSpec | undefined;
298
+
299
+ /** Check if a font is registered */
300
+ export function isFontRegistered(name: string): boolean;
301
+
302
+ /** Encode font coordinates to compressed string */
303
+ export function codeList(list: number[][]): string;
304
+
305
+ /** Decode compressed string to font coordinates */
306
+ export function decodeList(encoded: string): number[][];
307
+
308
+ /** Get list of registered font names */
309
+ export function getRegisteredFonts(): string[];
310
+
311
+ /** Unregister a font (primarily for testing) */
312
+ export function unregisterFont(name: string): void;
313
+
314
+ /** Clear all registered fonts (primarily for testing) */
315
+ export function clearFonts(): void;
316
+
317
+ /** Encode font coordinates (alias of codeList) */
318
+ export function encodeFontData(list: number[][]): string;
319
+
320
+ /** Decode font coordinates (alias of decodeList) */
321
+ export function decodeFontData(encoded: string): number[][];
322
+
323
+ /** Initialize the internal CSG module with Babylon helpers */
324
+ export function initCSGModule(babylon: BabylonCSGNamespace): void;
325
+
326
+ // ============ Baked Font Types ============
327
+
328
+ /** Manifest for baked font weights */
329
+ export interface BakedFontManifest {
330
+ /** Full font name */
331
+ fontName: string;
332
+ /** Base name used for files */
333
+ baseName: string;
334
+ /** Character set included */
335
+ charset: string;
336
+ /** Number of characters in charset */
337
+ charsetLength: number;
338
+ /** Weight range of original font */
339
+ weightRange: { min: number; max: number };
340
+ /** Available baked weights */
341
+ weights: number[];
342
+ /** File names for each weight */
343
+ files: string[];
344
+ /** ISO timestamp of generation */
345
+ generatedAt: string;
346
+ }
347
+
348
+ /**
349
+ * Load a pre-baked font from a JSON file
350
+ * Zero dependencies - just fetch and use.
351
+ *
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+ * @param url - URL to the baked FontSpec JSON file
353
+ * @returns Promise resolving to FontSpec object
354
+ *
355
+ * @example
356
+ * const fontSpec = await loadBakedFont('/fonts/baked/atkinson-400.json');
357
+ * registerFont('Atkinson400', fontSpec);
358
+ */
359
+ export function loadBakedFont(url: string): Promise<FontSpec>;
360
+
361
+ /**
362
+ * Load multiple pre-baked weights from a manifest
363
+ *
364
+ * @param manifestUrl - URL to the manifest.json file
365
+ * @param weights - Specific weights to load (loads all if omitted)
366
+ * @returns Promise resolving to Map of weight -> FontSpec
367
+ *
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+ * @example
369
+ * const fonts = await loadBakedFontsFromManifest('/fonts/baked/manifest.json', [400, 450]);
370
+ * const fontSpec = fonts.get(400);
371
+ */
372
+ export function loadBakedFontsFromManifest(manifestUrl: string, weights?: number[]): Promise<Map<number, FontSpec>>;
373
+
374
+ /**
375
+ * Find the nearest available weight from a set of baked weights
376
+ *
377
+ * @param targetWeight - Desired weight
378
+ * @param availableWeights - Array of available weights
379
+ * @returns Nearest available weight
380
+ *
381
+ * @example
382
+ * const nearest = findNearestWeight(425, [400, 450, 500]);
383
+ * // Returns 450 (closest to 425)
384
+ */
385
+ export function findNearestWeight(targetWeight: number, availableWeights: number[]): number;
386
+
387
+ /**
388
+ * Get manifest info without loading fonts
389
+ *
390
+ * @param manifestUrl - URL to the manifest.json file
391
+ * @returns Promise resolving to manifest object
392
+ */
393
+ export function getBakedFontManifest(manifestUrl: string): Promise<BakedFontManifest>;
394
+
395
+ // ============ Material Plugins ============
396
+
397
+ /**
398
+ * TextFogPlugin - MaterialPluginBase that applies fog to emissive color
399
+ *
400
+ * Babylon's standard fog only affects diffuse/ambient channels.
401
+ * This plugin recalculates fog blending for the final color output,
402
+ * ensuring emissive text fades properly with distance fog.
403
+ *
404
+ * @example
405
+ * // Automatically attached when fog-enabled is true
406
+ * const text = new Writer("Hello", { 'fog-enabled': true });
407
+ *
408
+ * // Or manually attach to any StandardMaterial
409
+ * import { TextFogPlugin } from 'meshwriter';
410
+ * new TextFogPlugin(myMaterial);
411
+ */
412
+ export class TextFogPlugin extends MaterialPluginBase {
413
+ constructor(material: Material);
414
+ prepareDefines(defines: Record<string, boolean>, scene: Scene, mesh: Mesh): void;
415
+ getClassName(): string;
416
+ getUniforms(): { ubo: Array<{ name: string; size?: number; type?: string; arraySize?: number }> };
417
+ getCustomCode(shaderType: string): Record<string, string> | null;
418
+ dispose(): void;
419
+ }
420
+
421
+ // ============ Color Contrast Types ============
422
+
423
+ /** RGB color object with values in 0-1 range */
424
+ export interface RGBColor {
425
+ r: number;
426
+ g: number;
427
+ b: number;
428
+ }
429
+
430
+ /** HSL color object with h in degrees (0-360), s and l in 0-1 range */
431
+ export interface HSLColor {
432
+ h: number;
433
+ s: number;
434
+ l: number;
435
+ }
436
+
437
+ /** Colors for contrast adjustment */
438
+ export interface ContrastColors {
439
+ emissive: string;
440
+ diffuse: string;
441
+ ambient?: string;
442
+ }
443
+
444
+ /** Options for adjustForContrast function */
445
+ export interface AdjustContrastOptions {
446
+ /** Target WCAG contrast ratio (default: 4.5) */
447
+ targetContrast?: number;
448
+ /** Max edge color modification range 0-1 (default: 0.4) */
449
+ edgeRange?: number;
450
+ /** Max face color modification range 0-1 (default: 0.1) */
451
+ faceRange?: number;
452
+ /** Allow hue modifications for maximum contrast (default: true) */
453
+ allowHueShift?: boolean;
454
+ }
455
+
456
+ /** Result of contrast adjustment */
457
+ export interface ContrastResult {
458
+ emissive: string;
459
+ diffuse: string;
460
+ ambient: string;
461
+ /** Achieved contrast ratio */
462
+ achieved: number;
463
+ }
464
+
465
+ /** WCAG contrast level constants */
466
+ export const CONTRAST_LEVELS: {
467
+ /** WCAG AA for normal text: 4.5:1 */
468
+ AA_NORMAL: 4.5;
469
+ /** WCAG AA for large text: 3:1 */
470
+ AA_LARGE: 3.0;
471
+ /** WCAG AAA for normal text: 7:1 */
472
+ AAA_NORMAL: 7.0;
473
+ /** WCAG AAA for large text: 4.5:1 */
474
+ AAA_LARGE: 4.5;
475
+ };
476
+
477
+ /**
478
+ * Convert hex color string to RGB object
479
+ * @param hex - Hex color string (e.g., "#FF0000" or "FF0000")
480
+ */
481
+ export function hexToRgb(hex: string): RGBColor;
482
+
483
+ /**
484
+ * Convert RGB object to hex color string
485
+ * @param rgb - RGB color with values in 0-1 range
486
+ */
487
+ export function rgbToHex(rgb: RGBColor): string;
488
+
489
+ /**
490
+ * Convert RGB to HSL
491
+ * @param r - Red (0-1)
492
+ * @param g - Green (0-1)
493
+ * @param b - Blue (0-1)
494
+ */
495
+ export function rgbToHsl(r: number, g: number, b: number): HSLColor;
496
+
497
+ /**
498
+ * Convert HSL to RGB
499
+ * @param h - Hue in degrees (0-360)
500
+ * @param s - Saturation (0-1)
501
+ * @param l - Lightness (0-1)
502
+ */
503
+ export function hslToRgb(h: number, s: number, l: number): RGBColor;
504
+
505
+ /**
506
+ * Calculate relative luminance per WCAG 2.1
507
+ * @param r - Red (0-1)
508
+ * @param g - Green (0-1)
509
+ * @param b - Blue (0-1)
510
+ * @returns Relative luminance (0-1)
511
+ */
512
+ export function relativeLuminance(r: number, g: number, b: number): number;
513
+
514
+ /**
515
+ * Calculate WCAG contrast ratio between two luminance values
516
+ * @param L1 - Luminance of first color (0-1)
517
+ * @param L2 - Luminance of second color (0-1)
518
+ * @returns Contrast ratio (1-21)
519
+ */
520
+ export function contrastRatio(L1: number, L2: number): number;
521
+
522
+ /**
523
+ * Auto-derive edge colors (diffuse/ambient) from emissive color
524
+ * Creates high-contrast edges for text legibility
525
+ * Uses inverted approach: bright diffuse for lit surfaces, dark emissive for base
526
+ *
527
+ * @param emissiveHex - Hex color string for desired face color
528
+ * @param targetContrast - Target WCAG contrast ratio (default: 4.5)
529
+ * @returns Object with diffuse, ambient, and emissive hex colors
530
+ */
531
+ export function deriveEdgeColors(emissiveHex: string, targetContrast?: number): { diffuse: string; ambient: string; emissive: string };
532
+
533
+ /**
534
+ * Adjust colors to achieve WCAG contrast while preserving user intent
535
+ * Priority: prefer edge modifications over face modifications
536
+ *
537
+ * @param colors - User-provided colors
538
+ * @param options - Adjustment options
539
+ * @returns Adjusted colors with achieved contrast ratio
540
+ */
541
+ export function adjustForContrast(colors: ContrastColors, options?: AdjustContrastOptions): ContrastResult;
542
+
543
+ // ============ Module Augmentation ============
544
+
545
+ // Extend StandardMaterial to include fog plugin reference
546
+ declare module '@babylonjs/core/Materials/standardMaterial' {
547
+ interface StandardMaterial {
548
+ /** @internal TextFogPlugin instance attached by MeshWriter */
549
+ _textFogPlugin?: TextFogPlugin;
550
+ }
551
+ }