mesh-avatar 0.4.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/engine/arms.d.ts +24 -0
- package/dist/engine/cloth-grid.d.ts +14 -0
- package/dist/engine/cloth-pendulum.d.ts +13 -0
- package/dist/engine/cloth-tuning.d.ts +8 -0
- package/dist/engine/cloth.d.ts +62 -0
- package/dist/engine/createMeshAvatar.d.ts +2 -1
- package/dist/engine/index.d.ts +5 -2
- package/dist/engine/legs.d.ts +25 -0
- package/dist/engine/motion.d.ts +9 -15
- package/dist/engine/rig.d.ts +28 -1
- package/dist/index.d.ts +2 -1
- package/dist/index.js +2435 -1759
- package/dist/rig/types.d.ts +75 -0
- package/package.json +1 -1
package/dist/rig/types.d.ts
CHANGED
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@@ -32,6 +32,37 @@ export interface Accessory {
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minRed: number;
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};
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}
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+
/** Optional garment that swings with the body (for example a skirt). */
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export interface ClothTuning {
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responseGain?: number;
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/** Display-only exaggeration of link angles relative to the uppermost link. */
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tierGain?: number;
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/** Damping ratio multiplier for modes above the lowest mode (default 1). */
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highModeDamping?: number;
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swing: number;
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stiffness: number;
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damping: number;
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follow: number;
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cohesion: number;
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wind: number;
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max: number;
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}
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export interface Cloth extends Partial<ClothTuning> {
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/** Physical image scale in millimetres per source pixel; inferred if omitted. */
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scale?: number;
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name: string;
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outline: Point[];
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waist: Point[];
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hem: Point[];
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/** Ordered waist-to-hem polylines; columns follow their source arc lengths. */
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seams?: Point[][];
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/** Ordered cross-column seam lines; each defines a pendulum joint. */
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tiers?: Point[][];
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columns?: number;
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rows?: number;
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behind?: boolean;
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parent?: string;
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}
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export interface Hand {
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outline: Point[];
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jaw: Point[];
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@@ -49,6 +80,41 @@ export interface Hand {
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fingerYBand: Band;
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pinBand: Band;
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}
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/** A hanging arm separated from the body by a transparent gap. */
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export interface Arm {
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shoulder: Point;
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elbow: Point;
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wrist: Point;
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split: Point[];
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}
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/** Optional two-bone arms. Left/right refer to the image; amounts are degrees. */
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export interface Arms {
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left: Arm;
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right: Arm;
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swing?: number;
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bend?: number;
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inward?: number;
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}
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export interface Leg {
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hip: Point;
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knee: Point;
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ankle: Point;
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}
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/** Optional planted-foot weight transfer. Left/right refer to the image. */
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export interface Legs {
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spine?: number;
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bob?: number;
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/** Maximum pelvis yaw in degrees, 0..15; absent/zero preserves the old projection. */
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twist?: number;
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pelvis: Point;
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shift: number;
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tilt: number;
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bend: number;
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band: Band;
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left: Leg;
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right: Leg;
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split: Point[];
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}
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export interface Rig {
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version: 1;
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image: {
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@@ -72,6 +138,10 @@ export interface Rig {
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rollBand: Band;
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chest: Ellipse;
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shoulders: Ellipse[];
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hip?: {
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shift: number;
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band: Band;
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};
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};
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face: Record<'nose' | 'mouth' | 'eyeA' | 'eyeB' | 'earL' | 'earR', Ellipse> & {
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brow: Ellipse & {
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@@ -97,6 +167,9 @@ export interface Rig {
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strands?: Strand[];
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accessories?: Accessory[];
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hand?: Hand;
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cloth?: Cloth[];
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legs?: Legs;
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arms?: Arms;
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mesh: {
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baseCell: number;
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fine: {
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@@ -111,10 +184,12 @@ export interface Rig {
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eyeBallCell: number;
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eyeCell: number;
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spriteCell: number;
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clothCell?: number;
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};
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view: {
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padTop: number;
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padSide: number;
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gazeCenter?: Point;
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irisTravel?: number;
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};
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}
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