memory-lancedb-pro 1.0.25 → 1.0.26

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "memory-lancedb-pro",
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- "version": "1.0.25",
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+ "version": "1.0.26",
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  "description": "OpenClaw enhanced LanceDB memory plugin with hybrid retrieval (Vector + BM25), cross-encoder rerank, multi-scope isolation, long-context chunking, and management CLI",
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  "type": "module",
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  "main": "index.ts",
@@ -0,0 +1,330 @@
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+ /**
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+ * Access Tracker
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+ *
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+ * Tracks memory access patterns to support reinforcement-based decay.
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+ * Frequently accessed memories decay more slowly (longer effective half-life).
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+ *
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+ * Key exports:
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+ * - parseAccessMetadata — extract accessCount/lastAccessedAt from metadata JSON
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+ * - buildUpdatedMetadata — merge access fields into existing metadata JSON
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+ * - computeEffectiveHalfLife — compute reinforced half-life from access history
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+ * - AccessTracker — debounced write-back tracker for batch metadata updates
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+ */
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+
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+ import type { MemoryStore } from "./store.js";
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+
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+ // ============================================================================
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+ // Types
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+ // ============================================================================
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+
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+ export interface AccessMetadata {
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+ readonly accessCount: number;
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+ readonly lastAccessedAt: number;
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+ }
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+
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+ export interface AccessTrackerOptions {
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+ readonly store: MemoryStore;
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+ readonly logger: {
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+ warn: (...args: unknown[]) => void;
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+ info?: (...args: unknown[]) => void;
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+ };
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+ readonly debounceMs?: number;
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+ }
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+
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+ // ============================================================================
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+ // Constants
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+ // ============================================================================
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+
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+ const MIN_ACCESS_COUNT = 0;
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+ const MAX_ACCESS_COUNT = 10_000;
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+
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+ /** Access count itself decays with a 30-day half-life */
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+ const ACCESS_DECAY_HALF_LIFE_DAYS = 30;
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+
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+ // ============================================================================
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+ // Utility
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+ // ============================================================================
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+
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+ function clampAccessCount(value: number): number {
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+ if (!Number.isFinite(value)) return MIN_ACCESS_COUNT;
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+ return Math.min(
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+ MAX_ACCESS_COUNT,
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+ Math.max(MIN_ACCESS_COUNT, Math.floor(value)),
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+ );
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+ }
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+
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+ // ============================================================================
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+ // Metadata Parsing
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+ // ============================================================================
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+
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+ /**
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+ * Parse access-related fields from a metadata JSON string.
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+ *
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+ * Handles: undefined, empty string, malformed JSON, negative numbers,
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+ * numbers exceeding 10000. Always returns a valid AccessMetadata.
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+ */
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+ export function parseAccessMetadata(
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+ metadata: string | undefined,
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+ ): AccessMetadata {
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+ if (metadata === undefined || metadata === "") {
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+ return { accessCount: 0, lastAccessedAt: 0 };
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+ }
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+
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+ let parsed: unknown;
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+ try {
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+ parsed = JSON.parse(metadata);
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+ } catch {
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+ return { accessCount: 0, lastAccessedAt: 0 };
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+ }
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+
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+ if (typeof parsed !== "object" || parsed === null) {
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+ return { accessCount: 0, lastAccessedAt: 0 };
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+ }
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+
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+ const obj = parsed as Record<string, unknown>;
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+
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+ const rawCount = typeof obj.accessCount === "number" ? obj.accessCount : 0;
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+ const rawLastAccessed =
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+ typeof obj.lastAccessedAt === "number" ? obj.lastAccessedAt : 0;
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+
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+ return {
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+ accessCount: clampAccessCount(rawCount),
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+ lastAccessedAt:
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+ Number.isFinite(rawLastAccessed) && rawLastAccessed >= 0
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+ ? rawLastAccessed
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+ : 0,
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+ };
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+ }
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+
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+ // ============================================================================
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+ // Metadata Building
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+ // ============================================================================
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+
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+ /**
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+ * Merge an access-count increment into existing metadata JSON.
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+ *
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+ * Preserves ALL existing fields in the metadata object — only overwrites
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+ * `accessCount` and `lastAccessedAt`. Returns a new JSON string.
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+ */
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+ export function buildUpdatedMetadata(
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+ existingMetadata: string | undefined,
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+ accessDelta: number,
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+ ): string {
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+ let existing: Record<string, unknown> = {};
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+
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+ if (existingMetadata !== undefined && existingMetadata !== "") {
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+ try {
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+ const parsed = JSON.parse(existingMetadata);
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+ if (typeof parsed === "object" && parsed !== null) {
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+ existing = { ...parsed };
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+ }
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+ } catch {
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+ // malformed JSON — start fresh but preserve nothing
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+ }
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+ }
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+
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+ const prev = parseAccessMetadata(existingMetadata);
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+ const newCount = clampAccessCount(prev.accessCount + accessDelta);
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+
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+ return JSON.stringify({
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+ ...existing,
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+ accessCount: newCount,
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+ lastAccessedAt: Date.now(),
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+ });
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+ }
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+
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+ // ============================================================================
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+ // Effective Half-Life Computation
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+ // ============================================================================
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+
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+ /**
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+ * Compute the effective half-life for a memory based on its access history.
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+ *
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+ * The access count itself decays over time (30-day half-life for access
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+ * freshness), so stale accesses contribute less reinforcement. The extension
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+ * uses a logarithmic curve (`Math.log1p`) to provide diminishing returns.
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+ *
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+ * @param baseHalfLife - Base half-life in days (e.g. 30)
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+ * @param accessCount - Raw number of times the memory was accessed
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+ * @param lastAccessedAt - Timestamp (ms) of last access
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+ * @param reinforcementFactor - Scaling factor for reinforcement (0 = disabled)
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+ * @param maxMultiplier - Hard cap: result <= baseHalfLife * maxMultiplier
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+ * @returns Effective half-life in days
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+ */
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+ export function computeEffectiveHalfLife(
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+ baseHalfLife: number,
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+ accessCount: number,
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+ lastAccessedAt: number,
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+ reinforcementFactor: number,
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+ maxMultiplier: number,
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+ ): number {
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+ // Short-circuit: no reinforcement or no accesses
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+ if (reinforcementFactor === 0 || accessCount <= 0) {
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+ return baseHalfLife;
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+ }
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+
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+ const now = Date.now();
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+ const daysSinceLastAccess = Math.max(
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+ 0,
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+ (now - lastAccessedAt) / (1000 * 60 * 60 * 24),
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+ );
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+
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+ // Access freshness decays exponentially with 30-day half-life
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+ const accessFreshness = Math.exp(
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+ -daysSinceLastAccess * (Math.LN2 / ACCESS_DECAY_HALF_LIFE_DAYS),
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+ );
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+
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+ // Effective access count after freshness decay
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+ const effectiveAccessCount = accessCount * accessFreshness;
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+
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+ // Logarithmic extension for diminishing returns
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+ const extension =
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+ baseHalfLife * reinforcementFactor * Math.log1p(effectiveAccessCount);
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+
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+ const result = baseHalfLife + extension;
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+
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+ // Hard cap
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+ const cap = baseHalfLife * maxMultiplier;
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+ return Math.min(result, cap);
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+ }
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+
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+ // ============================================================================
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+ // AccessTracker Class
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+ // ============================================================================
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+
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+ /**
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+ * Debounced write-back tracker for memory access events.
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+ *
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+ * `recordAccess()` is synchronous (Map update only, no I/O). Pending deltas
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+ * accumulate until `flush()` is called (or by a future scheduled callback).
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+ * On flush, each pending entry is read via `store.getById()`, its metadata
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+ * is merged with the accumulated access delta, and written back via
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+ * `store.update()`.
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+ */
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+ export class AccessTracker {
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+ private readonly pending: Map<string, number> = new Map();
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+ private debounceTimer: ReturnType<typeof setTimeout> | null = null;
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+ private flushPromise: Promise<void> | null = null;
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+ private readonly debounceMs: number;
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+ private readonly store: MemoryStore;
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+ private readonly logger: {
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+ warn: (...args: unknown[]) => void;
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+ info?: (...args: unknown[]) => void;
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+ };
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+
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+ constructor(options: AccessTrackerOptions) {
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+ this.store = options.store;
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+ this.logger = options.logger;
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+ this.debounceMs = options.debounceMs ?? 5_000;
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+ }
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+
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+ /**
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+ * Record one access for each of the given memory IDs.
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+ * Synchronous — only updates the in-memory pending map.
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+ */
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+ recordAccess(ids: readonly string[]): void {
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+ for (const id of ids) {
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+ const current = this.pending.get(id) ?? 0;
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+ this.pending.set(id, current + 1);
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+ }
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+
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+ // Reset debounce timer
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+ this.resetTimer();
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+ }
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+
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+ /**
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+ * Return a snapshot of all pending (id -> delta) entries.
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+ */
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+ getPendingUpdates(): Map<string, number> {
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+ return new Map(this.pending);
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+ }
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+
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+ /**
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+ * Flush pending access deltas to the store.
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+ *
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+ * If a flush is already in progress, awaits the current flush to complete.
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+ * If new pending data accumulated during the in-flight flush, a follow-up
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+ * flush is automatically triggered.
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+ */
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+ async flush(): Promise<void> {
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+ this.clearTimer();
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+
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+ // If a flush is in progress, wait for it to finish
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+ if (this.flushPromise) {
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+ await this.flushPromise;
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+ // After the in-flight flush completes, check if new data accumulated
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+ if (this.pending.size > 0) {
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+ return this.flush();
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+ }
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+ return;
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+ }
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+
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+ if (this.pending.size === 0) return;
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+
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+ this.flushPromise = this.doFlush();
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+ try {
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+ await this.flushPromise;
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+ } finally {
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+ this.flushPromise = null;
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+ }
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+
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+ // If new data accumulated during flush, schedule a follow-up
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+ if (this.pending.size > 0) {
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+ this.resetTimer();
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+ }
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+ }
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+
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+ /**
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+ * Tear down the tracker — cancel timers and clear pending state.
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+ */
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+ destroy(): void {
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+ this.clearTimer();
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+ if (this.pending.size > 0) {
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+ this.logger.warn(
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+ `access-tracker: destroying with ${this.pending.size} pending writes`,
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+ );
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+ }
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+ this.pending.clear();
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+ }
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+
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+ // --------------------------------------------------------------------------
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+ // Internal helpers
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+ // --------------------------------------------------------------------------
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+
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+ private async doFlush(): Promise<void> {
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+ const batch = new Map(this.pending);
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+ this.pending.clear();
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+
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+ for (const [id, delta] of batch) {
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+ try {
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+ const current = await this.store.getById(id);
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+ if (!current) continue;
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+
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+ const updatedMeta = buildUpdatedMetadata(current.metadata, delta);
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+ await this.store.update(id, { metadata: updatedMeta });
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+ } catch (err) {
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+ // Requeue failed delta for retry on next flush
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+ const existing = this.pending.get(id) ?? 0;
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+ this.pending.set(id, existing + delta);
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+ this.logger.warn(
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+ `access-tracker: write-back failed for ${id.slice(0, 8)}:`,
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+ err,
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+ );
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+ }
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+ }
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+ }
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+
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+ private resetTimer(): void {
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+ this.clearTimer();
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+ this.debounceTimer = setTimeout(() => {
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+ void this.flush();
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+ }, this.debounceMs);
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+ }
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+
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+ private clearTimer(): void {
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+ if (this.debounceTimer !== null) {
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+ clearTimeout(this.debounceTimer);
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+ this.debounceTimer = null;
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+ }
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+ }
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+ }