melonjs 20.8.0 → 20.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -0
- package/build/application/application.d.ts +66 -8
- package/build/application/application.d.ts.map +1 -1
- package/build/application/defaultApplicationSettings.d.ts +1 -0
- package/build/application/defaultApplicationSettings.d.ts.map +1 -1
- package/build/application/resize.d.ts +25 -0
- package/build/application/resize.d.ts.map +1 -1
- package/build/application/scaleMethods.d.ts +13 -3
- package/build/application/scaleMethods.d.ts.map +1 -1
- package/build/application/settings.d.ts +68 -13
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts +29 -5
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/autopause.d.ts +36 -0
- package/build/audio/autopause.d.ts.map +1 -0
- package/build/audio/backend/engine.d.ts +10 -0
- package/build/audio/backend/engine.d.ts.map +1 -1
- package/build/audio/backend/sound.d.ts.map +1 -1
- package/build/audio/backend/spatial.d.ts.map +1 -1
- package/build/audio/context.d.ts +35 -0
- package/build/audio/context.d.ts.map +1 -0
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/procedural.d.ts.map +1 -1
- package/build/audio/spatial.d.ts +87 -0
- package/build/audio/spatial.d.ts.map +1 -0
- package/build/audio/state.d.ts +1 -0
- package/build/audio/state.d.ts.map +1 -1
- package/build/audio/types.d.ts +46 -6
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/mask_effect.d.ts.map +1 -1
- package/build/camera/effects/shake_effect.d.ts.map +1 -1
- package/build/geometries/box3d.d.ts +1 -1
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +1 -1
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/line.d.ts +1 -1
- package/build/geometries/line.d.ts.map +1 -1
- package/build/geometries/point.d.ts +1 -1
- package/build/geometries/point.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +1 -1
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/rectangle.d.ts +1 -1
- package/build/geometries/rectangle.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +1 -1
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +1 -1
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/index.d.ts +9 -2
- package/build/index.d.ts.map +1 -1
- package/build/index.js +38737 -35039
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts +129 -3
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +5 -4
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +3 -2
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +1 -4
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/loader/cache.d.ts +220 -0
- package/build/loader/cache.d.ts.map +1 -1
- package/build/loader/loader.d.ts +20 -349
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts +115 -0
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/math/color.d.ts +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/matrix2d.d.ts +1 -1
- package/build/math/matrix2d.d.ts.map +1 -1
- package/build/math/matrix3d.d.ts +1 -1
- package/build/math/matrix3d.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +14 -2
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +15 -1
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +31 -1
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vector3d.d.ts +38 -1
- package/build/math/vector3d.d.ts.map +1 -1
- package/build/math/vertex.d.ts.map +1 -1
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +7 -1
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +35 -0
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +1 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +24 -0
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/broadphase/quadtree.d.ts +31 -0
- package/build/physics/broadphase/quadtree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +14 -0
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/pool.d.ts +4 -0
- package/build/pool.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +13 -0
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +56 -0
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +97 -11
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +47 -3
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +2 -1
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +6 -2
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +63 -2
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glypheffect.d.ts +44 -0
- package/build/renderable/text/glypheffect.d.ts.map +1 -0
- package/build/renderable/text/text.d.ts +17 -0
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trail3d.d.ts +174 -0
- package/build/renderable/trail3d.d.ts.map +1 -0
- package/build/renderable/trigger.d.ts +2 -1
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/panelpaint.d.ts +5 -0
- package/build/renderable/ui/panelpaint.d.ts.map +1 -0
- package/build/renderable/ui/progressbar.d.ts +2 -4
- package/build/renderable/ui/progressbar.d.ts.map +1 -1
- package/build/renderable/ui/uipanel.d.ts +245 -0
- package/build/renderable/ui/uipanel.d.ts.map +1 -0
- package/build/renderable/ui/uitextbutton.d.ts +30 -1
- package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/bootstrap.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts +22 -2
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/pool.d.ts +5 -8
- package/build/system/pool.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +1 -1
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/squish.d.ts +74 -0
- package/build/video/effects/squish.d.ts.map +1 -0
- package/build/video/effects/tintPulse.d.ts +0 -5
- package/build/video/effects/tintPulse.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +0 -5
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/gpu/batcher.d.ts +8 -2
- package/build/video/gpu/batcher.d.ts.map +1 -1
- package/build/video/gradient.d.ts +1 -0
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +16 -3
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/rendertarget.d.ts +12 -5
- package/build/video/rendertarget/rendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +6 -12
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -1
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/texture2d.d.ts +6 -0
- package/build/video/texture/texture2d.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +2 -11
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +5 -0
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +21 -0
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/deletable.d.ts +15 -0
- package/build/video/webgl/buffer/deletable.d.ts.map +1 -0
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +2 -2
- package/skills/AGENTS.md +1 -1
- package/skills/melonjs/SKILL.md +2 -0
- package/skills/melonjs-3d/SKILL.md +192 -18
- package/skills/melonjs-3d-assets/SKILL.md +36 -2
- package/skills/melonjs-audio/SKILL.md +229 -8
- package/skills/melonjs-camera-and-drawing/SKILL.md +73 -3
- package/skills/melonjs-display-and-scaling/SKILL.md +273 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +54 -10
- package/skills/melonjs-events/SKILL.md +8 -6
- package/skills/melonjs-input/SKILL.md +100 -4
- package/skills/melonjs-loading-assets/SKILL.md +22 -4
- package/skills/melonjs-math/SKILL.md +313 -0
- package/skills/melonjs-particles-and-trails/SKILL.md +88 -14
- package/skills/melonjs-performance/SKILL.md +57 -22
- package/skills/melonjs-physics/SKILL.md +2 -1
- package/skills/melonjs-renderables/SKILL.md +6 -1
- package/skills/melonjs-scenes-and-state/SKILL.md +14 -3
- package/skills/melonjs-sprites-and-animation/SKILL.md +9 -4
- package/skills/melonjs-tilemaps/SKILL.md +40 -12
- package/skills/melonjs-ui-and-text/SKILL.md +382 -4
package/build/system/pool.d.ts
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export interface Pool<T, A extends unknown[]> {
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export interface Pool<T extends object, A extends unknown[]> {
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get(...args: A): T;
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release(object: T): void;
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}
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type Release = (() => void) | undefined;
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export interface CreatePoolOptions<T, A extends unknown[]> {
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export interface CreatePoolOptions<T extends object, A extends unknown[]> {
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}
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/**
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export {};
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export declare const createPool: <T extends object, A extends unknown[]>(options: (...args: A) => CreatePoolOptions<T, A>) => Pool<T, A>;
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//# sourceMappingURL=pool.d.ts.map
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{"version":3,"file":"tween.d.ts","sourceRoot":"","sources":["../../src/tweens/tween.ts"],"names":[],"mappings":"AAWA,OAAO,EAAU,cAAc,EAAE,MAAM,aAAa,CAAC;AACrD,OAAO,EAAiB,qBAAqB,EAAE,MAAM,oBAAoB,CAAC;AAO1E;;;GAGG;AACH,MAAM,MAAM,eAAe,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,CAAC;AACnD;;;;GAIG;AACH,MAAM,MAAM,gBAAgB,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;AACnE;;;GAGG;AACH,MAAM,MAAM,kBAAkB,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,CAAC;AAEtD;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,CAAC,OAAO,OAAO,KAAK;IAqHzB;;;OAGG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;;OAGG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;OAEG;gBACS,MAAM,EAAE,MAAM;IAqJ1B;;;;;;;;;;;;;OAaG;IACH,EAAE,CACD,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EACnC,OAAO,CAAC,EAAE;QACT,QAAQ,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC9B,MAAM,CAAC,EAAE,cAAc,GAAG,SAAS,CAAC;QACpC,IAAI,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;QAC3B,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC5B,KAAK,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC3B,WAAW,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QACjC,aAAa,CAAC,EAAE,qBAAqB,GAAG,SAAS,CAAC;QAClD,SAAS,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;KAChC;IAkCF;;;;OAIG;IACH,KAAK,CAAC,IAAI,SAAkB;IA4C5B;;;OAGG;IACH,IAAI;IAKJ;;;;OAIG;IACH,KAAK,CAAC,MAAM,EAAE,MAAM;IAKpB;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM;IAKpB;;;;OAIG;IACH,WAAW,CAAC,MAAM,EAAE,MAAM;IAK1B;;;;;OAKG;IACH,IAAI,CAAC,IAAI,EAAE,OAAO;IAKlB;;;;OAIG;IACH,MAAM,CAAC,MAAM,EAAE,cAAc;IAK7B;;;;OAIG;IACH,aAAa,CAAC,aAAa,EAAE,qBAAqB;IAKlD;;;;OAIG;IACH,KAAK,CAAC,GAAG,MAAM,EAAE,KAAK,EAAE;IAKxB;;;;OAIG;IACH,OAAO,CAAC,eAAe,EAAE,eAAe,CAAC,MAAM,CAAC;IAKhD;;;;OAIG;IACH,QAAQ,CAAC,gBAAgB,EAAE,gBAAgB,CAAC,MAAM,CAAC;IAKnD;;;;OAIG;IACH,UAAU,CAAC,kBAAkB,EAAE,kBAAkB,CAAC,MAAM,CAAC;IA0HzD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAuCG;IACH,MAAM,KAAK,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAEhB;IAED;;;;;;;OAOG;IACH,MAAM,KAAK,aAAa;;;;MAEvB;CACD;AAED,eAAO,MAAM,SAAS,kDASpB,CAAC"}
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{"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shadereffect.js"],"names":[],"mappings":"AAwJA;IAiCC;;;;;;;;;;;;;;;;;;OAkBG;IACH,sBAlBW,QAAQ,QACR,MAAM,GAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,cAerC,MAAM,EAgLhB;IAjOD;;;;;;OAMG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGC;IAElB;;;;;;;;;;OAUG;IACH,QAHU,OAAO,CAGF;IAsBd;;;;;;;OAOG;IACH,oBAAyB;IAEzB;;;;;;OAMG;IACH;eAnCyB,MAAM;eAAS,MAAM;MAmCrB;IACzB;;;OAGG;IACH,+BAA2B;IAE3B;;;;;;;;;;;;OAYG;IACH,cAJU;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAIE;IAoBlC;;;;;;;OAOG;IACH,0CAA+B;IAE/B;;;;;OAKG;IACH,0CAA+B;IAE/B;;;;OAIG;IACH,8BAAgC;IAQ/B;;;;;;OAMG;IACH,wBAJU,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAIK;IACpD;;;OAGG;IACH,iBAAkC;IAClC;;;;;;OAMG;IACH,eAA6B;IAC7B;;;OAGG;IACH,mBAAqC;IAErC;;;OAGG;IACH,8BAKC;IAyBD;;;OAGG;IACH,mDAAkC;IAsBpC;;;;OAIG;IACH,uBAsBC;IAjBA;;;OAGG;IACH,2CAAyC;IAe1C;;;;OAIG;IACH,2BAQC;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,MAAM,SACN,MAAM,GAAC,OAAO,GAAC,MAAM,EAAE,GAAC,YAAY,GAAC,MAAM,QAsCrD;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iBAbW,MAAM,GACJ,YAAY,CAoDxB;IAED;;;;;;;;;;;;OAYG;IACH,gBAJW,MAAM,QA0BhB;IAbC;;;OAGG;IACH,aAAkB;IAWpB;;;;;;;;;;;;;;OAcG;IACH,6BATW,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,MACN,MAAM,MACN,MAAM,QAqDhB;IAED;;;;;;;OAOG;IACH,8DAaC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,iBAnBW,MAAM,SACN,SAAS,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,WACxE,QAAQ,GAAC,UAAU,GAAC,UAAU,GAAC,WAAW,GACxC,YAAY,CA0GxB;IAED;;;;;;;;;OASG;IACH,0BAJW,MAAM,QAgGhB;IA/DI;;;OAGG;IACH,4CAAkC;IA6DvC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SATa,YAAY,CAsDxB;IAKD;;;OAGG;IACH,aAIC;IAED;;;OAGG;IACH,qCAIC;IAED;;;OAGG;IACH,iEAIC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,kBAEC;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;OAIG;IACH,gBAyCC;CACD;0BAriCwB,gBAAgB;qBATpB,sBAAsB;kCAET,uBAAuB;sBAHnC,yBAAyB"}
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/**
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* A shader effect that squishes a sprite: its middle bulges out, or pinches
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* in, while its top and bottom rows stay where they are.
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*
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* Paired with a change of height, it gives squash and stretch that keeps the
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* sprite's volume: scale the sprite to `scaleY` of its height and set the
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* bulge to `1 - scaleY`, so a stretched sprite pinches in and a squashed one
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* bulges out (see the example).
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*
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* A bulge widens the sprite past its own frame. Like a shader that scales
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* `VERTEX` in its vertex function, the effect draws on a quad widened by
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* `1 + bulge` and narrows the texture back in its fragment, so the sprite
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* needs no transparent margin. Made for a sprite carrying it as its only
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* effect: chained with other effects, or on a camera, it squishes the whole
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* frame instead. The bulge is not part of the sprite's bounds, so it is not
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* counted for culling or pointer events.
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* @category Effects
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* @see {@link Renderable#addPostEffect} for usage
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* @example
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* // bulge a sprite out by half its width across the middle
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* const squish = new SquishEffect(renderer, { bulge: 0.5 });
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* mySprite.addPostEffect(squish);
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* @example
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* // squash and stretch a platformer character: stretch on take-off,
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* // squash on landing, then ease back to rest
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* const squish = new SquishEffect(renderer);
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* player.addPostEffect(squish);
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*
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* // scale the height about the feet, and bulge the other way
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* const stretch = (scaleY) => {
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* const feet = player.height * (1 - player.anchorPoint.y);
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* player.currentTransform
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* .identity()
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* .translate(0, feet)
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* .scale(1, scaleY)
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* .translate(0, -feet);
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* squish.setBulge(1 - scaleY);
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* };
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*
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* const stretchTo = (scaleY) => {
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* const state = { scaleY };
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* stretch(scaleY);
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* new Tween(state)
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* .to({ scaleY: 1 }, { duration: 300, easing: Tween.Easing.Back.Out })
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* .onUpdate(() => stretch(state.scaleY))
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* .start();
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* };
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*
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* stretchTo(1.3); // jumping: 30% taller, pinched in
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* stretchTo(0.75); // landing: 25% shorter, bulging out
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*/
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export default class SquishEffect extends ShaderEffect {
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/**
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* @param {Renderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number} [options.bulge=0] - how far the middle bulges out (positive) or pinches in (negative), from -1 to 1
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*/
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constructor(renderer: Renderer, options?: {
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bulge?: number | undefined;
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});
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/**
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* set how far the middle of the sprite bulges out, or pinches in
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* @param {number} bulge - from -1 to 1: positive bulges out, up to twice the width across the middle; negative pinches in, down to nothing at -1; 0 leaves the sprite as it is
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*/
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setBulge(bulge: number): void;
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/**
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* Create an independent copy of this effect, with the same bulge.
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* @returns {SquishEffect} a new effect
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*/
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clone(): SquishEffect;
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}
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import ShaderEffect from "./shadereffect.js";
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import type Renderer from "../renderer.js";
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//# sourceMappingURL=squish.d.ts.map
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{"version":3,"file":"squish.d.ts","sourceRoot":"","sources":["../../../src/video/effects/squish.js"],"names":[],"mappings":"AAoCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkDG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAAyB,KAAK;KAChC,EA6CA;IAjBA;;;;OAIG;IACH,eAAe;IAEf;;;;;OAKG;IACH,kCAA4C;IAM7C;;;OAGG;IACH,gBAFW,MAAM,QAWhB;IAED;;;;;;;OAOG;IACH,kHAcC;IAED;;;OAGG;IACH,SAFa,YAAY,CAOxB;CACD;yBA5LwB,mBAAmB;0BAOnB,gBAAgB"}
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@@ -28,11 +28,6 @@ export default class TintPulseEffect extends ShaderEffect {
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speed?: number | undefined;
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intensity?: number | undefined;
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});
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/**
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* set the current time (call each frame for animation)
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* @param {number} time - time in seconds
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*/
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setTime(time: number): void;
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/**
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* set the pulse color
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* @param {number[]} color - pulse color as [r, g, b] (0.0–1.0)
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{"version":3,"file":"tintPulse.d.ts","sourceRoot":"","sources":["../../../src/video/effects/tintPulse.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;KACpC,EAqBA;IAED;;;OAGG;IACH,
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{"version":3,"file":"tintPulse.d.ts","sourceRoot":"","sources":["../../../src/video/effects/tintPulse.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;KACpC,EAqBA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBAhFwB,mBAAmB;0BAOnB,gBAAgB"}
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@@ -23,11 +23,6 @@ export default class WaveEffect extends ShaderEffect {
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frequency?: number | undefined;
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speed?: number | undefined;
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});
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/**
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* set the current time (call each frame for animation)
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* @param {number} time - time in seconds
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*/
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setTime(time: number): void;
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/**
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* set the wave amplitude
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* @param {number} amplitude - displacement strength in UV space
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{"version":3,"file":"wave.d.ts","sourceRoot":"","sources":["../../../src/video/effects/wave.js"],"names":[],"mappings":"AA2BA;;;;;;;;;;;GAWG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,KAAK;KAChC,EAqBA;IAED;;;OAGG;IACH,
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{"version":3,"file":"wave.d.ts","sourceRoot":"","sources":["../../../src/video/effects/wave.js"],"names":[],"mappings":"AA2BA;;;;;;;;;;;GAWG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,KAAK;KAChC,EAqBA;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;CACD;yBApFwB,mBAAmB;0BAOnB,gBAAgB"}
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@@ -24,10 +24,16 @@ export class Batcher {
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* Initialize (or re-initialize after a context/device loss) this batcher.
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* Derived classes override this with their full `(renderer, settings)`
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* signature and own the whole body; the base implementation only stores
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* the renderer reference.
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* the renderer reference and ignores the settings.
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*
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* `settings` is declared here even though this body does not read it: a
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* subclass cannot add a required parameter the base does not have without
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* breaking substitutability, and the backends all take one.
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* @param {Renderer} renderer - the owning renderer
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* @param {object} [settings] - backend-specific batcher settings, owned
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* and documented by the derived class
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*/
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init(renderer: Renderer): void;
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init(renderer: Renderer, settings?: object): void;
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/**
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* the renderer this batcher is bound to
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* @type {Renderer}
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{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../src/video/gpu/batcher.js"],"names":[],"mappings":"AAAA;;;GAGG;AAEH;;;;;;;;GAQG;AACH,mCAAoC,IAAI,CAAC;AAEzC;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAMC
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{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../src/video/gpu/batcher.js"],"names":[],"mappings":"AAAA;;;GAGG;AAEH;;;;;;;;GAQG;AACH,mCAAoC,IAAI,CAAC;AAEzC;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAMC;;;;;;;;;;;;OAYG;IAEH,eALW,QAAQ,aACR,MAAM,QAUhB;IALA;;;OAGG;IACH,+BAAwB;IAGzB;;OAEG;IACH,aAAS;IAET;;OAEG;IACH,eAAW;IAEX;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,gBAAY;CACZ;;0BAtFwB,gBAAgB"}
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@@ -1 +1 @@
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1
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{"version":3,"file":"gradient.d.ts","sourceRoot":"","sources":["../../src/video/gradient.js"],"names":[],"mappings":"
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{"version":3,"file":"gradient.d.ts","sourceRoot":"","sources":["../../src/video/gradient.js"],"names":[],"mappings":"AA8XA;;;;;;;;;;;;;;;;;GAiBG;AACH,6CANG;IAAyE,QAAQ;aAAhD,MAAM;eAAS,MAAM,GAAC,KAAK;;IAC7B,KAAK;CACpC,GAAU,QAAQ,CAiCpB;AA1YD;;;;GAIG;AACH;IACC;;;OAGG;IACH,kBAHW,QAAQ,GAAC,QAAQ,UACjB,MAAM,EAAE,EA8DlB;IA3DA;;;OAGG;IACH;;;OAGG;IACH,YAA2B;IAE3B,0BAAgB;IAEhB;;;;;OAKG;IACH,QAJU,MAAM,EAAE,CAIE;IAEpB;;;;;OAKG;IACH,YAJU,KAAK,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAAC,CAI5B;IAEpB;;;;;OAKG;IACH,iBAJU,cAAc,GAAC,SAAS,CAIF;IAEhC;;;;;OAKG;IACH,eAJU,kBAAkB,GAAC,SAAS,CAIR;IAE9B;;;;;OAKG;IACH,QAJU,OAAO,CAIC;IAElB;;;;;OAKG;IACH,cAJU;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,KAAK,CAAA;KAAC,EAAE,GAAC,IAAI,CAIvB;IAGzB;;;;;;;;;OASG;IACH,qBARW,MAAM,SACN,KAAK,GAAC,MAAM,GACV,QAAQ,CA0BpB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0BAVW,wBAAwB,GACtB,cAAc,CAuC1B;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBATW,QAAQ,KACR,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ;QAAC,MAAM,EAAE,iBAAiB,GAAC,eAAe,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAyFtF;IAED;;;;;;;;;;;OAWG;IACH,qBATW,MAAM,OACN,KAAK,GACH,KAAK,CA+CjB;IAED;;;;OAIG;IACH,0BAWC;IAED;;OAEG;IACH,gBAOC;CACD;2BAzXuB,kBAAkB;+BAEX,sCAAsC"}
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@@ -303,12 +303,25 @@ declare class Renderer {
|
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*
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304
|
* Two consequences worth knowing:
|
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|
*
|
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|
-
* - **A game that never calls `loader.preload()`
|
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|
-
*
|
|
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|
-
* and still want the warm-up.
|
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|
+
* - **A game that never calls `loader.preload()` never gets this part.**
|
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|
+
* Call it yourself if you load assets some other way and still want it.
|
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|
* - It is deliberately NOT called from `Application.init()`. That runs
|
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309
|
* before anything is on screen, so warming there would only lengthen a
|
|
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310
|
* blank page instead of hiding behind a progress bar.
|
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|
+
*
|
|
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|
+
* This is the half that needs no renderable. The other half cannot run
|
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|
+
* here, because what it compiles depends on the renderable drawing: under
|
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314
|
+
* WebGPU a pipeline is keyed by blend mode, culling, transparency and the
|
|
315
|
+
* format of the target as well as by shader. So, behind the same
|
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316
|
+
* `prewarm` setting, the renderer also warms a renderable when it gains
|
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317
|
+
* a post effect ({@link Renderable#addPostEffect}) and when it is added
|
|
318
|
+
* to the world ({@link Container#addChild}): its effect pipelines, its
|
|
319
|
+
* own draw, the render targets its effect chain composites through, and
|
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320
|
+
* the advanced blend machinery if its blend mode needs it. That work is
|
|
321
|
+
* started after the caller's code has run and finishes off the frame, so
|
|
322
|
+
* it pays off when a renderable is set up at least a frame before it is
|
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323
|
+
* first drawn: build pools and attach their effects when a stage starts,
|
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|
+
* not when the object is first shown.
|
|
312
325
|
* @returns {Promise<void>} settles when the built-in programs are ready
|
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326
|
* @example
|
|
314
327
|
* // the usual case: nothing to write. `preload()` warms on the way through
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AAyCA;;;GAGG;AACH;IAm9BC;;;;;;;;;;;;OAYG;IACH,2BANW,MAAM,UACN,MAAM,0BACN,OAAO,GAEL,iBAAiB,GAAC,eAAe,CAI7C;IAED;;;;;;;;;;;;OAYG;IACH,wBAFa,iBAAiB,GAAC,eAAe,CAgB7C;IA9/BD;;OAEG;IACH,sBAFW,mBAAmB,EAmS7B;IAhSA;;;OAGG;IACH,cAFU,kBAAkB,CAS3B;IAED;;;;OAIG;IACH,iBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,MAAM,CAE6C;IAE7D;;;;OAIG;IACH,YAHU,QAAQ,CAGsD;IAExE;;;;OAIG;IACH,gBAFU,OAAO,CAES;IAE1B;;;;OAIG;IACH,aAFU,MAAM,GAAC,SAAS,CAEE;IAE5B;;;;;;;OAOG;IACH,cAJU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAIZ;IAE7B;;;;;;OAMG;IACH,mBAJU,gBAAgB,GAAC,IAAI,CAIF;IAE7B;;;OAGG;IACH,QAFU,MAAM,CAEU;IAE1B;;;;;;;;;;OAUG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,mBAFU,WAAW,GAAC,SAAS,CAEG;IAElC;;;;;;;;OAQG;IACH,0BAHU,OAAO,CAGoB;IAErC;;;;;;;;OAQG;IACH,sBALU,OAAO,CAKgB;IAEjC;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,aAHU,OAAO,CAGO;IAExB;;;;;;;;;;;;OAYG;IACH,mBAHU,OAAO,CAGa;IAE9B;;;;;;OAMG;IACH,sBAHU,OAAO,CAGgB;IAEjC;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGc;IAE/B;;;;;;;;;;;;;OAaG;IACH,gBAHU,MAAM,GAAC,MAAM,GAAC,IAAI,CAGF;IAE1B;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;OAKG;IACH,iBAFU,KAAK,CAOd;IAED;;;;OAIG;IACH,aAFU,WAAW,CAEe;IAGpC,oBAAiD;IACjD,mBAA+C;IAC/C,4CAAqD;IAErD;;;;;;;;;OASG;IACH,WAHU,MAAM,CAGE;IAElB;;;OAGG;IACH,kBAAkB;IAGlB,2BAAsC;IAEtC;;;;;;;OAOG;IACH,sBAAkB;IAGlB,iBAAiB;IAEjB;;;;;;;;OAQG;IACH,kBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAEjD;IAE5B;;;;;;;OAOG;IACH,kBAJU,MAAM,CAIS;IAEzB;;;;;;;OAOG;IACH,kBAFU,MAAM,CAES;IAU1B,4BANU,MAAM,EAQf;IATD;;OAEG;IACH,wBAFU,MAAM,CAIf;IAoBD,wBAPU,MAAM,EASf;IAhBD;;;;;;;;;OASG;IACH,oBAHU,MAAM,CAKf;IAcD,kBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAcD,iBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAMD;;;;;;;;OAQG;IACH,QAFa,OAAO,CAAC,IAAI,CAAC,CAIzB;IAED;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAuDG;IACH,WAVa,OAAO,CAAC,IAAI,CAAC,CAYzB;IAED;;;;;;OAMG;IACH,yBAGC;IAFA,wBAAwB;IACxB,uBAA0D;IAG3D;;;;;;;;;;;;OAYG;IACH,wBAmBC;IAED;;;;OAIG;IACH,uBAGC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,uBAXW,MAAM,eACN,QAAQ,QAGR,MAAM,UACN,MAAM,cACN,MAAM,QA0FhB;IAED;;;;;;;;;;;;OAYG;IACH,qBAJa,MAAM,CAMlB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,uBALW,MAAM,GACJ;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAgB3C;IAED;;;;;OAKG;IACH,wBAJU,MAAM,EAAE,CAMjB;IAED;;;;;OAKG;IACH,yBAJU,MAAM,CAMf;IAED;;;;;;;;;;;;OAYG;IACH,wBARW,MAAM,eACN,QAAQ,QACR,MAAM,cACN,MAAM,QAOhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,yBAiBC;IAED;;;;;;;;;;;OAWG;IACH,6BAgGC;IA1DA,wBAAwB;IACxB,0CAAgC;IAgC7B,wBAAwB;IACxB,kBAA+B;IA0BnC;;;OAGG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,8BAJW,MAAM,QAYhB;IAED;;;;;;OAMG;IACH,yBALW;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,QAC/B,MAAM,QAyBhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IAEH,eAJW,IAAI,gBACJ,QAAQ,QAGW;IAE9B;;OAEG;IACH,cAiCC;IAED;;;;OAIG;IACH,gBAAY;IAEZ;;;OAGG;IACH,aAFa,iBAAiB,CAI7B;IAED;;;;;;;;;;OAUG;IACH,oBALW,MAAM,UACN,MAAM,0BACN,OAAO,GACL,iBAAiB,GAAC,eAAe,CAI7C;IAgDD;;;OAGG;IACH,cAFa,wBAAwB,GAAC,qBAAqB,GAAC,gBAAgB,CAI3E;IAED;;;;;;;OAOG;IACH,wCAFa,MAAM,CAYlB;IAED;;;;OAIG;IACH,sCAHW,MAAM,GACJ,OAAO,CAgBnB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,oCANW,UAAU,WACV,MAAM,EAAE,GACN,OAAO,CAUnB;IAED;;;;;;;;OAQG;IACH,4BALW,UAAU,GACR,OAAO,CAenB;IAED;;;;;;;OAOG;IAEH,0BALW,UAAU,QAKO;IAE5B;;;;;;;;;;;;OAYG;IAEH,mBATW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,YAAY,cACZ,OAAO,QAG2C;IAE7D;;;;;;;;OAQG;IAEH,gBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAGiB;IAElC;;;;OAIG;IACH,0BAAsB;IAEtB;;;;;;;OAOG;IAEH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGoB;IAErC;;;OAGG;IACH,uBAAmB;IAEnB;;;;OAIG;IAEH,wBAHW,OAAO,QAGQ;IAE1B;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAIhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;;;;;;;;;;;;;;;OAeG;IACH,aAJW,MAAM,GAAC,IAAI,QAMrB;IAGD,oFAsBC;IAXC;;;OAGG;IACH,wCAA8B;IAShC;;;;;;;;;;;;;;;;;;;;OAoBG;IAEH,iBAJW,MAAM,QAMhB;IAED;;;;;;;;;;;;OAYG;IACH,qBAHW,MAAM,QACN,IAAI,QA4Bd;IAED;;;;OAIG;IAEH,gBAHW,KAAK,GAAC,MAAM,GAAC,QAAQ,QAK/B;IAED;;;OAGG;IACH,YAFa,KAAK,CAIjB;IAED;;;;;;;OAOG;IACH,yBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,yBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,sBARW,MAAM,EAAE,QAsBlB;IAED;;;OAGG;IACH,eAFa,MAAM,EAAE,CAIpB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,iBAHW,IAAI,GAAC,MAAM,GACT,OAAO,CASnB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;OAGG;IACH,sBAFW,OAAO,QAOjB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,4BALW,UAAU,GACR,YAAY,EAAE,CAgB1B;IAED;;;;;;;;;;;;;;OAcG;IACH,gCANW,UAAU,WACV,YAAY,EAAE,GACZ,MAAM,CAMlB;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAJW,UAAU,QAwBpB;IAdC;;;;;OAKG;IACH,wCAA2B;IAU7B;;;;OAIG;IACH,mBAYC;IAED;;;;;;;OAOG;IACH,4BAJW,UAAU,QAwBpB;IAED;;;;;;OAMG;IAEH,6BALW,UAAU,QAKU;IAE/B;;;;;;;OAOG;IAEH,sBALW,UAAU,QAKG;IAExB;;;;;;OAMG;IACH,2BAAuB;IAEvB;;;;;;;;;;OAUG;IACH,6BALW,UAAU,GACR,OAAO,CAUnB;IAED;;;;;OAKG;IACH,qBAAiB;IAEjB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,sBAfW,MAAM,GAAC,MAAM,GAAC,UAAU,GAAC,aAAa,YAE9C;QAAyB,QAAQ;QACR,KAAK;KAC9B,QA2CF;IAED;;;;;;;;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@@ -1 +1 @@
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1
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-
{"version":3,"file":"canvasrendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/canvasrendertarget.js"],"names":[],"mappings":";AA8EA;;;;;;GAMG;AACH;IACC;;;;;;;;;OASG;IACH,mBATW,MAAM,UACN,MAAM,eAEd;QAA4B,OAAO;QACN,WAAW;QACX,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAoCA;IAhCA;;;;;;;;;;;;;;;;;MAAkE;IASjE,YAA+B;IAUhC,aAA0D;IAGzD;;;;OAIG;IACH,cAHU,MAAM,CAGK;IAOvB;;;OAGG;IACH,4CAGC;IAUD;;;OAGG;IACH,sBAFW,OAAO,QAwBjB;
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1
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+
{"version":3,"file":"canvasrendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/canvasrendertarget.js"],"names":[],"mappings":";AA8EA;;;;;;GAMG;AACH;IACC;;;;;;;;;OASG;IACH,mBATW,MAAM,UACN,MAAM,eAEd;QAA4B,OAAO;QACN,WAAW;QACX,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAoCA;IAhCA;;;;;;;;;;;;;;;;;MAAkE;IASjE,YAA+B;IAUhC,aAA0D;IAGzD;;;;OAIG;IACH,cAHU,MAAM,CAGK;IAOvB;;;OAGG;IACH,4CAGC;IAUD;;;OAGG;IACH,sBAFW,OAAO,QAwBjB;IA4BD;;;;;;;;OAQG;IACH,gBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ,SAAS,CAUrB;IAoDD;;;;OAIG;IACH,qBAFW,QAAQ,QAsBlB;IAcC,mBAEC;IAeH;;;;;OAKG;IACH,mBAJW,QAAQ,QA0ClB;;CA2BD;yBA7YwB,mBAAmB;0BAMnB,gBAAgB"}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"render_target_pool.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/render_target_pool.js"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;;;;;;GAaG;AACH;IACC;;OAEG;IACH,qBAFW,CAAS,IAAM,EAAN,MAAM,EAAE,IAAM,EAAN,MAAM,EAAE,IAAQ,EAAR,OAAO,YAAC,KAAG,YAAY,EAwB1D;IArBA;;;;OAIG;IACH,UAJU,CAAS,IAAM,EAAN,MAAM,EAAE,IAAM,EAAN,MAAM,KAAG,YAAY,CAIzB;IACvB;;;;OAIG;IACH,OAJU,YAAY,EAAE,CAIT;IACf;;;;;;;OAOG;IACH,YAJU,MAAM,EAAE,CAIE;IAGrB;;;OAGG;IACH,kBAFa,MAAM,CAMlB;IAED;;;;;;OAMG;IACH,WALW,MAAM,SACN,MAAM,UACN,MAAM,GACJ,YAAY,CAaxB;IAED;;;;;;;;OAQG;IACH,gBANW,OAAO,eACP,MAAM,SACN,MAAM,UACN,MAAM,GACJ,YAAY,CAuBxB;IAED;;;OAGG;IACH,oBAFa,YAAY,GAAC,SAAS,CAQlC;IAED;;;OAGG;IACH,qBAFa,YAAY,GAAC,SAAS,CAQlC;IAED;;;;OAIG;IACH,OAFa,YAAY,GAAC,IAAI,CAS7B;IAED;;;;OAIG;IACH,iBAHW,MAAM,UACN,MAAM,QAQhB;IAED;;OAEG;IACH,gBAQC;CACD;
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1
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+
{"version":3,"file":"render_target_pool.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/render_target_pool.js"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;;;;;;GAaG;AACH;IACC;;OAEG;IACH,qBAFW,CAAS,IAAM,EAAN,MAAM,EAAE,IAAM,EAAN,MAAM,EAAE,IAAQ,EAAR,OAAO,YAAC,KAAG,YAAY,EAwB1D;IArBA;;;;OAIG;IACH,UAJU,CAAS,IAAM,EAAN,MAAM,EAAE,IAAM,EAAN,MAAM,KAAG,YAAY,CAIzB;IACvB;;;;OAIG;IACH,OAJU,YAAY,EAAE,CAIT;IACf;;;;;;;OAOG;IACH,YAJU,MAAM,EAAE,CAIE;IAGrB;;;OAGG;IACH,kBAFa,MAAM,CAMlB;IAED;;;;;;OAMG;IACH,WALW,MAAM,SACN,MAAM,UACN,MAAM,GACJ,YAAY,CAaxB;IAED;;;;;;;;OAQG;IACH,gBANW,OAAO,eACP,MAAM,SACN,MAAM,UACN,MAAM,GACJ,YAAY,CAuBxB;IAED;;;;;;;;;;OAUG;IACH,kBALW,OAAO,eACP,MAAM,SACN,MAAM,UACN,MAAM,QAUhB;IAED;;;OAGG;IACH,oBAFa,YAAY,GAAC,SAAS,CAQlC;IAED;;;OAGG;IACH,qBAFa,YAAY,GAAC,SAAS,CAQlC;IAED;;;;OAIG;IACH,OAFa,YAAY,GAAC,IAAI,CAS7B;IAED;;;;OAIG;IACH,iBAHW,MAAM,UACN,MAAM,QAQhB;IAED;;OAEG;IACH,gBAQC;CACD;8BA/L4B,mBAAmB"}
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@@ -37,25 +37,32 @@ export default abstract class RenderTarget {
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37
37
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* @param width - new width in pixels
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38
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|
* @param height - new height in pixels
|
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39
39
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*/
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40
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-
|
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40
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+
resize(width: number, height: number): void;
|
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41
41
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/**
|
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42
42
|
* Clear the render target contents.
|
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43
43
|
*/
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44
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-
|
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44
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+
clear(): void;
|
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45
|
/**
|
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46
46
|
* Release all resources held by this render target.
|
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47
47
|
* The target must not be used after calling destroy.
|
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48
48
|
*/
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49
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-
|
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49
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+
destroy(): void;
|
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50
50
|
/**
|
|
51
51
|
* Read back pixel data from this render target.
|
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52
|
+
*
|
|
53
|
+
* The portable form, and the one anything backend-agnostic should use.
|
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54
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+
* Synchronous readback is NOT portable: WebGPU can only map a buffer
|
|
55
|
+
* asynchronously, so a render target of that backend cannot answer at all
|
|
56
|
+
* until a frame has been awaited. The two backends that CAN read back
|
|
57
|
+
* synchronously offer `getImageData()` as an extra, but it is not part of
|
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58
|
+
* this contract and does not exist on every target.
|
|
52
59
|
* @param x - x coordinate of the top-left corner (default 0)
|
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53
60
|
* @param y - y coordinate of the top-left corner (default 0)
|
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54
61
|
* @param width - width of the area to read (default full width)
|
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55
62
|
* @param height - height of the area to read (default full height)
|
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56
|
-
* @returns
|
|
63
|
+
* @returns the pixel data
|
|
57
64
|
*/
|
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58
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-
|
|
65
|
+
toImageData(x?: number, y?: number, width?: number, height?: number): Promise<ImageData>;
|
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59
66
|
/**
|
|
60
67
|
* Creates a Blob object representing the image contained in this render target.
|
|
61
68
|
* @param type - a string indicating the image format (default "image/png")
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"rendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/rendertarget.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,OAAO,CAAC,QAAQ,OAAO,YAAY;IACzC;;OAEG;IACK,KAAK,EAAE,MAAM,CAAC;IAEtB;;OAEG;IACK,MAAM,EAAE,MAAM,CAAC;IAEvB;;;;;;OAMG;IACH,IAAI,IAAI,IAAI;IAEZ;;;OAGG;IACH,MAAM,IAAI,IAAI;IAEd;;;;OAIG;IACH,
|
|
1
|
+
{"version":3,"file":"rendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/rendertarget.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,OAAO,CAAC,QAAQ,OAAO,YAAY;IACzC;;OAEG;IACK,KAAK,EAAE,MAAM,CAAC;IAEtB;;OAEG;IACK,MAAM,EAAE,MAAM,CAAC;IAEvB;;;;;;OAMG;IACH,IAAI,IAAI,IAAI;IAEZ;;;OAGG;IACH,MAAM,IAAI,IAAI;IAEd;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAM3C;;OAEG;IACH,KAAK,IAAI,IAAI;IAIb;;;OAGG;IACH,OAAO,IAAI,IAAI;IAIf;;;;;;;;;;;;;;OAcG;IACH,WAAW,CACV,CAAC,CAAC,EAAE,MAAM,EACV,CAAC,CAAC,EAAE,MAAM,EACV,KAAK,CAAC,EAAE,MAAM,EACd,MAAM,CAAC,EAAE,MAAM,GACb,OAAO,CAAC,SAAS,CAAC;IAQrB;;;;;OAKG;IACG,MAAM,CAAC,IAAI,SAAc,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAsCjE;;;OAGG;IACG,aAAa,IAAI,OAAO,CAAC,WAAW,CAAC;IAK3C;;;;;OAKG;IACH,SAAS,CAAC,IAAI,SAAc,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;CAiBhE"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webglrendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/webglrendertarget.js"],"names":[],"mappings":"AA4EA;;;;;;;GAOG;AACH;IACC;;;;OAIG;IACH;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAjBW,qBAAqB,GAAC,sBAAsB,SAC5C,MAAM,UACN,MAAM,YAEd;QAAyB,OAAO;QAKP,MAAM;KAOjC,EA2EA;IAxEA,mDAAY;IAIZ;;;;OAIG;IACH,QAHU,MAAM,CAGwB;IAExC;;;OAGG;IACH,SAFU,MAAM,CAEmB;IAGnC;;;OAGG;IACH,uBAA0B;IAI1B,8BAAyC;IAWzC,sCAAiD;IAKhD,2CAA+C;IAC/C,4CAAgD;IA+BlD;;;;;;;;OAQG;IACH,qDAqBC;IAhBA,yCAAiC;IAkBlC;;;;;;;OAOG;IACH,kDAuBC;IAdA;;;OAGG;IACH,iCAAoC;IA0BrC;;;;OAIG;IACH,gBAqBC;
|
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1
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+
{"version":3,"file":"webglrendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/webglrendertarget.js"],"names":[],"mappings":"AA4EA;;;;;;;GAOG;AACH;IACC;;;;OAIG;IACH;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAjBW,qBAAqB,GAAC,sBAAsB,SAC5C,MAAM,UACN,MAAM,YAEd;QAAyB,OAAO;QAKP,MAAM;KAOjC,EA2EA;IAxEA,mDAAY;IAIZ;;;;OAIG;IACH,QAHU,MAAM,CAGwB;IAExC;;;OAGG;IACH,SAFU,MAAM,CAEmB;IAGnC;;;OAGG;IACH,uBAA0B;IAI1B,8BAAyC;IAWzC,sCAAiD;IAKhD,2CAA+C;IAC/C,4CAAgD;IA+BlD;;;;;;;;OAQG;IACH,qDAqBC;IAhBA,yCAAiC;IAkBlC;;;;;;;OAOG;IACH,kDAuBC;IAdA;;;OAGG;IACH,iCAAoC;IA0BrC;;;;OAIG;IACH,gBAqBC;IA0FD;;;;;;;OAOG;IACH,iBANW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,SAAS,CAgDrB;CA4BD;yBA7cwB,mBAAmB"}
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@@ -72,20 +72,14 @@ export default class WebGPURenderTarget extends RenderTarget {
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pendingClear: boolean;
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* {@link
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* {@link RenderTarget#toImageData}.
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*
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* synchronously can still be used that way without this one silently
|
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* @override
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-
{"version":3,"file":"webgpurendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/webgpurendertarget.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,8BAA8B,EAAE,OAAO,SAC9C,MAAM,UACN,MAAM,gBAmDhB;IA/CA,yDAAwB;IAGxB;;;;;;;OAOG;IACH,aAFU,MAAM,CAE2B;IAC3C;;;;;;;;;;;OAWG;IACH,QAFU,MAAM,CAEwC;IACxD,8BAA8B;IAC9B,SADW,UAAU,GAAC,IAAI,CACP;IACnB,kCAAkC;IAClC,WADW,cAAc,GAAC,IAAI,CACT;IACrB,iFAAiF;IACjF,aAD8D,UAAU,GAAC,IAAI,CACtD;IACvB,kCAAkC;IAClC,UADW,cAAc,GAAC,IAAI,CACV;IACpB;;;;OAIG;IACH,YAFU,MAAM,CAEG;IAGnB,uCAA6B;IAC7B,oCAAqC;IAErC,sBAAyB;IA+E1B;;;;;;;OAOG;IACH,wBAJa,YAAY,CAwBxB;IAED
|
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1
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+
{"version":3,"file":"webgpurendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/webgpurendertarget.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,8BAA8B,EAAE,OAAO,SAC9C,MAAM,UACN,MAAM,gBAmDhB;IA/CA,yDAAwB;IAGxB;;;;;;;OAOG;IACH,aAFU,MAAM,CAE2B;IAC3C;;;;;;;;;;;OAWG;IACH,QAFU,MAAM,CAEwC;IACxD,8BAA8B;IAC9B,SADW,UAAU,GAAC,IAAI,CACP;IACnB,kCAAkC;IAClC,WADW,cAAc,GAAC,IAAI,CACT;IACrB,iFAAiF;IACjF,aAD8D,UAAU,GAAC,IAAI,CACtD;IACvB,kCAAkC;IAClC,UADW,cAAc,GAAC,IAAI,CACV;IACpB;;;;OAIG;IACH,YAFU,MAAM,CAEG;IAGnB,uCAA6B;IAC7B,oCAAqC;IAErC,sBAAyB;IA+E1B;;;;;;;OAOG;IACH,wBAJa,YAAY,CAwBxB;IAED;;;;;;;;OAQG;IACH,qBAIC;CAgID;yBAjWwB,mBAAmB"}
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@@ -194,6 +194,6 @@ export class TextureAtlas extends Texture2d {
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}
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import Texture2d from "./texture2d.ts";
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import
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+
import NineSliceSprite from "./../../renderable/nineslicesprite.js";
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import type { CompressedImage } from "../../loader/parsers/compressed_textures/compressed_image.js";
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//# sourceMappingURL=atlas.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"atlas.d.ts","sourceRoot":"","sources":["../../../src/video/texture/atlas.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"atlas.d.ts","sourceRoot":"","sources":["../../../src/video/texture/atlas.js"],"names":[],"mappings":"AA2BA;;;GAGG;AAEH;;;;GAIG;AACH;;;;;;;;;;;;;;;;;;;EAoBC;AAED;;;;GAIG;AACH,+FAYC;AAED;;;;;;;;;;GAUG;AACH;IAUC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,qBAjCW,MAAM,GAAC,MAAM,EAAE,QACf,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,eAAe,GAAC,MAAM,GAAC,eAAe,EAAE,GAAC,gBAAgB,EAAE,GAAC,iBAAiB,EAAE,GAAC,MAAM,EAAE,YAC3I,OAAO,GAAC,MAAM,EA6OxB;IAvMA;;;;OAIG;IACH,sBAAkB;IAElB;;;;;OAKG;IACH,uBAAwB;IAExB;;;;;;;OAOG;IACH,6BAA8B;IAE9B;;;;;OAKG;IACH,uBAAwB;IAExB;;;;;OAKG;IACH,2BAA4B;IAE5B;;;;OAIG;IACH;;;;;;MAA6D;IAW1D,YAA8C;IAgJlD;;;;OAIG;IACH,gBAHW,MAAM,GACJ,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,CAQ9C;IAED;;;;;;OAMG;IACH,0BAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAU/E;IAED;;;;;;;;OAQG;IACH,gBAPW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAsBlB;IAED;;;;;OAKG;IACH,gBAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,GAAC,MAAM,OACb,MAAM,OACN,MAAM,OACN,MAAM,GACJ,YAAY,CAsCxB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,YAAY,CA2BxB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,2BA1BW,MAAM,aACN,MAAM,cACN,OAAO,GACL,MAAM,GAAC,eAAe,CAqClC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAnBW,MAAM,EAAE,GAAC,MAAM,EAAE,GAGf,MAAM,CAkFlB;IAED,2DAiDC;CACD;sBA1tBqB,gBAAgB;mBALnB,8BAA8B;4BADrB,uCAAuC;qCAuBjC,8DAA8D"}
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@@ -48,6 +48,12 @@ export type Texture2dSource = HTMLCanvasElement | HTMLImageElement | OffscreenCa
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* @category Game Objects
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*/
|
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export default abstract class Texture2d {
|
|
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|
+
/**
|
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* Whether this texture carries named regions, addressable with
|
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+
* `getRegion()`. `false` on every texture but a {@link TextureAtlas}.
|
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* @default false
|
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+
*/
|
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+
get isAtlas(): boolean;
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|
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|
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* CPU-backed assets (assignable to {@link Sprite#image} /
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/texture2d.ts"],"names":[],"mappings":"AASA;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,kBAAkB;CAOlC;AAED;;;;GAIG;AACH,MAAM,MAAM,eAAe,GACxB,iBAAiB,GACjB,gBAAgB,GAChB,eAAe,GACf,WAAW,GACX,kBAAkB,CAAC;AAEtB;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,CAAC,OAAO,CAAC,QAAQ,OAAO,SAAS;IACtC;;;;;;;OAOG;IACH,QAAQ,CAAC,UAAU,IAAI,eAAe;IAEtC;;;;;;;;;OASG;IACH,OAAO,IAAI,IAAI;CAGf"}
|
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1
|
+
{"version":3,"file":"texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/texture2d.ts"],"names":[],"mappings":"AASA;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,kBAAkB;CAOlC;AAED;;;;GAIG;AACH,MAAM,MAAM,eAAe,GACxB,iBAAiB,GACjB,gBAAgB,GAChB,eAAe,GACf,WAAW,GACX,kBAAkB,CAAC;AAEtB;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,CAAC,OAAO,CAAC,QAAQ,OAAO,SAAS;IACtC;;;;OAIG;IAWH,IAAI,OAAO,IAAI,OAAO,CAErB;IAED;;;;;;;OAOG;IACH,QAAQ,CAAC,UAAU,IAAI,eAAe;IAEtC;;;;;;;;;OASG;IACH,OAAO,IAAI,IAAI;CAGf"}
|
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@@ -1,6 +1,8 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* additional import for TypeScript
|
|
3
3
|
* @import {TextureAtlas} from "./../../texture/atlas.js";
|
|
4
|
+
* @import GLShader from "../glshader.js";
|
|
5
|
+
* @import ShaderEffect from "../../effects/shadereffect.js";
|
|
4
6
|
*/
|
|
5
7
|
/**
|
|
6
8
|
* Lit-aware variant of `QuadBatcher` for the SpriteIlluminator workflow.
|
|
@@ -83,17 +85,6 @@ export default class LitQuadBatcher extends QuadBatcher {
|
|
|
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|
* @param {HTMLImageElement|HTMLCanvasElement|null} [normalMap=null] - paired normal-map (SpriteIlluminator workflow)
|
|
84
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|
*/
|
|
85
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|
addQuad(texture: TextureAtlas, x: number, y: number, w: number, h: number, u0: number, v0: number, u1: number, v1: number, tint: number, reupload?: boolean, normalMap?: HTMLImageElement | HTMLCanvasElement | null): void;
|
|
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|
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/**
|
|
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|
-
* Override `blitTexture` so the FBO blit pushes `-1` as the unlit
|
|
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|
-
* sentinel (this batcher's vertex layout includes `aNormalTextureId`).
|
|
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|
-
* @param {WebGLTexture} source - the raw GL texture to blit
|
|
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|
-
* @param {number} x - destination x
|
|
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* @param {number} y - destination y
|
|
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|
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* @param {number} width - destination width
|
|
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|
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* @param {number} height - destination height
|
|
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|
-
* @param {GLShader|ShaderEffect} shader - the shader effect to apply
|
|
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|
-
*/
|
|
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|
-
blitTexture(source: WebGLTexture, x: number, y: number, width: number, height: number, shader: GLShader | ShaderEffect): void;
|
|
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|
}
|
|
98
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|
import QuadBatcher from "./quad_batcher.js";
|
|
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|
import { WebGLTextureStore } from "../texture/store.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAcA
|
|
1
|
+
{"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAcA;;;;;GAKG;AAEH;;;;;;;;;;;;;;;GAeG;AACH;IA4EE;;;;;;;OAOG;IACH,6GAAiD;IAEjD;;;;;;;;OAQG;IACH,0CAAmD;IAoBnD,2CAAiD;IAEjD;;;;;;;;OAQG;IACH,2GAA4B;IAC5B;;;OAGG;IACH,iBAAoB;IAEpB;;;OAGG;IACH,gCAAoB;IACpB;;;OAGG;IACH,+BAA4B;IAuB5B,qCAIC;IACD;;;OAGG;IACH,wBAA8B;IAW7B,kEAEC;IAsCH;;;;;;;;;;;;;;OAcG;IACH,wBAQC;IAED;;;;;OAKG;IACH,sBAFW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAaxE;IAiFD;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,2BANG;QAA+B,SAAS,EAAhC,YAAY;QACW,MAAM,EAA7B,YAAY;QACY,OAAO;QACd,KAAK,EAAtB,MAAM;QACc,OAAO;KACrC,QAMA;IAED;;;;;;;;;OASG;IACH,qBAHW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAC9D,MAAM,QAqChB;IAED;;;;;;;;;;OAUG;IACH,yBAJW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAcxE;IAED;;;;;;;;;;;;;;OAcG;IACH,6BALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAC5D,MAAM,CAuClB;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,cACP,gBAAgB,GAAC,iBAAiB,GAAC,IAAI,QA0JjD;CAgED;wBAlvBuB,mBAAmB;kCADT,qBAAqB;yBAT9B,2BAA2B;kCAcrB,0BAA0B"}
|
|
@@ -1,3 +1,8 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Base class for batchers that manage WebGL textures and material properties.
|
|
3
|
+
* Provides texture creation, binding, uploading, and deletion.
|
|
4
|
+
* @category Rendering
|
|
5
|
+
*/
|
|
1
6
|
export class MaterialBatcher extends WebGLBatcher {
|
|
2
7
|
set currentTextureUnit(unit: number);
|
|
3
8
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"material_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/material_batcher.js"],"names":[],"mappings":"AAkCA;IACC;;;;OAIG;IACH,yCA2DC;IAmCD,6BARU,MAAM,EAUf;IAnBD;;;;;;;;;;;;OAYG;IACH,0BAJU,MAAM,CAMf;IArFA;;;;OAIG;IACH,iCAAuB;IAEvB;;;;;;;;;;OAUG;IACH,oCAA2B;IAyB1B;;;OAGG;IACH,+CAEC;IAKH;;;;;;;;OAQG;IACH,6BAKC;IAyDD;;;;;;;;;;;;;OAaG;IACH,sBAZW,MAAM,WACN,8DAAM,iBAAiB,GAAC,SAAS,GAAC,UAAU,EAAE,GAAC,YAAY,EAAE,GAAC,IAAI,uBAClE,MAAM,WACN,MAAM,MACN,MAAM,MACN,MAAM,uBACN,OAAO,WACP,OAAO,YACP,YAAY,UACZ,OAAO,GACL,YAAY,
|
|
1
|
+
{"version":3,"file":"material_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/material_batcher.js"],"names":[],"mappings":"AAkCA;;;;GAIG;AACH;IACC;;;;OAIG;IACH,yCA2DC;IAmCD,6BARU,MAAM,EAUf;IAnBD;;;;;;;;;;;;OAYG;IACH,0BAJU,MAAM,CAMf;IArFA;;;;OAIG;IACH,iCAAuB;IAEvB;;;;;;;;;;OAUG;IACH,oCAA2B;IAyB1B;;;OAGG;IACH,+CAEC;IAKH;;;;;;;;OAQG;IACH,6BAKC;IAyDD;;;;;;;;;;;;;OAaG;IACH,sBAZW,MAAM,WACN,8DAAM,iBAAiB,GAAC,SAAS,GAAC,UAAU,EAAE,GAAC,YAAY,EAAE,GAAC,IAAI,uBAClE,MAAM,WACN,MAAM,MACN,MAAM,MACN,MAAM,uBACN,OAAO,WACP,OAAO,YACP,YAAY,UACZ,OAAO,GACL,YAAY,CAuMxB;IAED;;;OAGG;IACH,yBAFW,YAAY,GAAC,YAAY,QAuCnC;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,YAAY,CAIxB;IAED;;;;OAIG;IACH,uBAHW,YAAY,QACZ,MAAM,yBAsBhB;IAED;;;;;OAKG;IACH;;;;;;;;;OASG;IACH,uBAJW,MAAM,QAMhB;IAED,8CAWC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,QAShB;IAED;;;;;;;;;;;;;;;OAeG;IACH,uBAbW,YAAY,GAAC,eAAe,MAC5B,MAAM,MAGN,MAAM,UACN,OAAO,UACP,OAAO,WACP,MAAM,OA2GhB;CACD;6BA/nB4B,cAAc;kCAIZ,0BAA0B"}
|
|
@@ -62,6 +62,27 @@ export default class MeshBatcher extends MaterialBatcher {
|
|
|
62
62
|
trilinearTextures: WeakSet<object> | undefined;
|
|
63
63
|
anisotropicExt: any;
|
|
64
64
|
maxAnisotropy: number | undefined;
|
|
65
|
+
/**
|
|
66
|
+
* Build every shader variant this batcher can reach, so none of them is
|
|
67
|
+
* compiled on the frame a scene first draws.
|
|
68
|
+
*
|
|
69
|
+
* The set is enumerable because each variant is a source permutation, not
|
|
70
|
+
* a runtime branch: fog on or off, and the three instance-record slots.
|
|
71
|
+
* That is 1 fogged mesh + 8 instanced + 2 ground-shadow programs; the
|
|
72
|
+
* plain mesh program is built in the constructor and is already here.
|
|
73
|
+
*
|
|
74
|
+
* Yields between programs. Linking is synchronous in WebGL and a dozen
|
|
75
|
+
* links in one task is a dropped frame — which on a loading screen is a
|
|
76
|
+
* stuttering progress bar, trading one visible hitch for another.
|
|
77
|
+
* @returns {Promise<void>} settles once every variant is linked
|
|
78
|
+
* @ignore
|
|
79
|
+
* @internal
|
|
80
|
+
*/
|
|
81
|
+
/**
|
|
82
|
+
* @param {object[]} [effects] - hosted ShaderEffects to warm the spliced
|
|
83
|
+
* mesh variants for, normally every preloaded `{type: "shader"}` asset
|
|
84
|
+
*/
|
|
85
|
+
prewarm(effects?: object[]): Promise<void>;
|
|
65
86
|
setPlacementUniforms(modelMatrix: any, tint: any, mesh: any): void;
|
|
66
87
|
addMesh(mesh: any, tint: any): void;
|
|
67
88
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/mesh_batcher.js"],"names":[],"mappings":"
|
|
1
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+
{"version":3,"file":"mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/mesh_batcher.js"],"names":[],"mappings":"AAgGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IACC;;;;OAIG;IACH,0BA2HC;IAjHA,wBAA4B;IAI5B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAI1B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAI1B,yBAA6B;IAC7B,wBAA4B;IAG5B,0BAA8B;IAC9B,yBAA6B;IAI7B,iBAA6B;IAC7B,iBAA6B;IAC7B,iBAA6B;IAI7B,oBAAgC;IAChC,oBAAgC;IAChC,wBAAoC;IACpC,uBAAmC;IACnC,iBAA6B;IAC7B,iBAA6B;IAC7B,iBAA6B;IAC7B,qBAAiC;IACjC,qBAAiC;IACjC,qBAAiC;IACjC,oBAAgC;IAQhC,oCAAyB;IAQzB,qCAA0B;IAS1B,0CAA+B;IAO/B,sBAAiC;IAKjC,+CAAsC;IAMtC,oBAAuE;IACvE,kCAKI;IAYH,8DAOC;IAKH;;;;;;OAMG;IACH;;;;QA0BC;IAED;;;;;OAKG;IACH;;;MAEC;IAED;;;;;;;;;;OAUG;IACH,6BA6CC;IAgED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,wBAOC;IAcD;;;;;;;;;;;;;;;;OAgBG;IACH,wBAZW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,MAAM,SACN,MAAM,OACN,MAAM,QAMhB;IAED;;;;;;;;;;;;;OAaG;IACH;;;;;;;;;;;;;;;;OAgBG;IACH;;;;;;;;;;;;OAYG;IACH,8BANW,MAAM,OACN,YAAY,GACV,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,0BALW,MAAM,GACJ,gBAAgB,CAwB5B;IAED;;;;;;;;;;;;;;;OAeG;IACH,uBANW,MAAM,eACN,QAAQ,QACR,MAAM,QA8EhB;IAED;;;;;;;;;;;;;;OAcG;IACH,2DAiBC;IAHC,wBAAwB;IACxB,0CAAgC;IAIlC;;;;;;;;;;;;OAYG;IACH,uBAkBC;IAED;;;;;;;;;;;;;OAaG;IACH,wBALW,aAAa,GACX,MAAM,CAsFlB;IAED;;;;;;;;;;;OAWG;IACH,2BALW,MAAM,GACJ,QAAQ,CA2BpB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wBALW,MAAM,GACJ,QAAQ,CAMpB;IAED;;;;;;;;;;;OAWG;IACH,sBANW,MAAM,OACN,MAAM,GACJ,QAAQ,GAAC,IAAI,CAuCzB;IAPE,8CAAoC;IASvC;;;;;;;;;;;;OAYG;IACH,6BALW,MAAM,UACN,QAAQ,QAUlB;IAED;;;;;;OAMG;IACH,sBALW,MAAM,GACJ,OAAO,CA8BnB;IANC,8CAAoC;IAQtC;;;;;;;;;;;OAWG;IACH,mCAIC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,mBATW,MAAM,WACN,MAAM,iBACN,MAAM,mBACN,MAAM,GAEJ,QAAQ,CAepB;IAED;;;;;;;;;;;;;;;OAeG;IACH;;;OAGG;IACH,kBAHW,MAAM,EAAE,iBAkDlB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,yBANW,MAAM,EAAE,GAEN,OAAO,CAAC,IAAI,CAAC,CAiBzB;IAED;;;;;;;;;OASG;IACH,iBAJa,OAAO,CAMnB;IAED;;;;;;;;;;;OAWG;IACH,sBAJa,OAAO,CASnB;IAED;;;;;OAKG;IACH,mCAWC;IAED;;;;;OAKG;IACH;;;MAEC;IAED;;;;;;;;OAQG;IACH,kCALW,MAAM,GACJ,MAAM,EAAE,CAepB;IAED;;;;;;;;;;;;OAYG;IACH,wBANW,aAAa,eACb,QAAQ,QACR,MAAM,QA2FhB;IAjEC,4CAAkC;IAmEpC;;;;;;;;;;OAUG;IACH,yBAJa,QAAQ,CAoBpB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,8BANW,aAAa,gBACb,MAAM,GACJ,MAAM,CAoElB;IAED;;;;;;;;;OASG;IACH,0BAPW,aAAa,gBACb,QAAQ,QACR,MAAM,QACN,MAAM,QAgChB;IAED;;;;;OAKG;IACH,uBAJW,MAAM,QAYhB;IAED;;;;OAIG;IACH,4BAOC;IAED;;;;;OAKG;IACH,sBAJW,MAAM,QAWhB;IAED;;;;OAIG;IACH,2BAMC;IAED;;;;;;;;;;;;OAYG;IACH,gCAJW,QAAQ,QAsBlB;IAED,mEAmIC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wBAbW,MAAM,YACN,YAAY,cAGZ,YAAY,GAKV,MAAM,CA2MlB;IAED;;;;;;;;OAQG;IACH,sBAJW,MAAM,QAYhB;IAED,oCA0BC;IAED;;;;;;;;OAQG;IACH,sBANW,MAAM,QACN,MAAM,UACN,MAAM,QAsFhB;CACD;gCA1/D+B,uBAAuB;6BAR1B,gCAAgC;yBAhBpC,2BAA2B;qBAkB/B,gBAAgB"}
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-
{"version":3,"file":"quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/quad_batcher.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AAEH;;;;GAIG;AACH;IACC;;;;OAIG;IACH,0BAyDC;IAxDA;;;;;OAKG;IAMH,qCAA4C;IAmC5C;;;;;;OAMG;IACH,qCAA2B;IAK5B;;;;;OAKG;IACH,0BAmBC;IAED;;;;;OAKG;IACH,0BAIC;IAED;;;;;;;OAOG;IACH,kBAFW,QAAQ,GAAC,YAAY,QAK/B;IAyDD;;;;;;;;;;OAUG;IACH,oBAPW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,QAAQ,GAAC,YAAY,QAoE/B;IAED;;;;;;;;;;;;;OAaG;IACH,iBAZW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,
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1
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{"version":3,"file":"quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/quad_batcher.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AAEH;;;;GAIG;AACH;IACC;;;;OAIG;IACH,0BAyDC;IAxDA;;;;;OAKG;IAMH,qCAA4C;IAmC5C;;;;;;OAMG;IACH,qCAA2B;IAK5B;;;;;OAKG;IACH,0BAmBC;IAED;;;;;OAKG;IACH,0BAIC;IAED;;;;;;;OAOG;IACH,kBAFW,QAAQ,GAAC,YAAY,QAK/B;IAyDD;;;;;;;;;;OAUG;IACH,oBAPW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,QAAQ,GAAC,YAAY,QAoE/B;IAED;;;;;;;;;;;;;OAaG;IACH,iBAZW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,QAiFjB;CACD;gCAvW+B,uBAAuB;0BAK9B,gBAAgB;8BACZ,+BAA+B;kCAF7B,0BAA0B"}
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@@ -0,0 +1,15 @@
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1
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/**
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2
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* Record that a context has been lost, so handles made before it are probed
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3
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* before deletion from here on.
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4
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* @param {WebGL2RenderingContext} gl - the context that was lost
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5
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*/
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6
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export function markContextLost(gl: WebGL2RenderingContext): void;
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7
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/**
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8
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* Whether `handle` can be deleted without raising `INVALID_OPERATION`.
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9
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+
* @param {WebGL2RenderingContext} gl - the owning context
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10
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+
* @param {Function} probe - the matching `is*` query, e.g. `gl.isBuffer`
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11
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+
* @param {object} handle - the GL object
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12
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+
* @returns {boolean} true when deletion is safe
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13
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+
*/
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14
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+
export function deletable(gl: WebGL2RenderingContext, probe: Function, handle: object): boolean;
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//# sourceMappingURL=deletable.d.ts.map
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1
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-
{"version":3,"file":"instance_buffer.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/buffer/instance_buffer.js"],"names":[],"mappings":"
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1
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+
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"retained_geometry.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/buffer/retained_geometry.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"retained_geometry.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/buffer/retained_geometry.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AACH;IACC;;;;;OAKG;IACH,gBALW,sBAAsB,cACtB,MAAM,EAAE,UACR,MAAM,6BA+DhB;IA3DA,2BAAY;IACZ,qBAA4B;IAC5B,eAAoB;IACpB,0BAAsC;IAEtC;;;OAGG;IACH,cAFU,WAAW,CAEgB;IAErC;;;OAGG;IACH,eAFU,WAAW,CAEiB;IAEtC;;;;;OAKG;IACH,WAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,YAFU,MAAM,CAEG;IAEnB;;;;OAIG;IACH,iBAFU,MAAM,CAES;IAYzB;;;OAGG;IACH,aAFU,gBAAgB,CAQxB;IAGH;;;;;;;OAOG;IACH,mBALW,YAAY,cACZ,MAAM,WACN,WAAW,GAAC,WAAW,GAAC,MAAM,EAAE,WAChC,MAAM,QAsChB;IAED;;OAEG;IACH,aAEC;IAED;;;OAGG;IACH,gBA4BC;CACD;6BA/K4B,kBAAkB"}
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"uniformblock.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/buffer/uniformblock.js"],"names":[],"mappings":"
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1
|
+
{"version":3,"file":"uniformblock.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/buffer/uniformblock.js"],"names":[],"mappings":"AACA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IACC;;;;OAIG;IACH,gBAJW,sBAAsB,UACtB,MAAM,gBACN,MAAM,EA+DhB;IA5DA,2BAAY;IAEZ;;;OAGG;IACH,MAFU,YAAY,CAEc;IAEpC;;;;;;OAMG;IACH,WAJU,YAAY,CAImB;IAEzC;;;;OAIG;IACH,uBAA0B;IAE1B;;;;OAIG;IACH,wBAAyB;IAEzB,qBAAqB;IACrB,cADW,MAAM,CACe;IAEhC;;;;;;;;;;;;;;;;OAgBG;IACH,eAJU,OAAO,CAAC,YAAY,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAIlB;IAElC,+BAA+B;IAC/B,QADW,WAAW,GAAC,IAAI,CACI;IAQhC;;;;;;;;;;;OAWG;IACH,gBAJW,YAAY,aACZ,MAAM,GACJ,OAAO,CAyBnB;IAED;;;;;;;;;OASG;IACH,eAHW,MAAM,GACJ,OAAO,CAmBnB;IAqBD;;OAEG;IACH,gBAeC;;CACD"}
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"vertexstate.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/buffer/vertexstate.js"],"names":[],"mappings":"
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1
|
+
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