melonjs 20.5.0 → 20.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/application/defaultApplicationSettings.d.ts +1 -0
- package/build/application/defaultApplicationSettings.d.ts.map +1 -1
- package/build/application/settings.d.ts +37 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/index.js +320 -62
- package/build/index.js.map +3 -3
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/video/renderer.d.ts +44 -0
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +1 -1
- package/skills/melonjs-effects-and-shaders/SKILL.md +37 -0
- package/skills/melonjs-loading-assets/SKILL.md +42 -8
- package/skills/melonjs-performance/SKILL.md +34 -6
- package/skills/melonjs-scenes-and-state/SKILL.md +37 -0
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/loader/loader.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/loader/loader.js"],"names":[],"mappings":"AA2FA;;;;GAIG;AACH,mDAEC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,oCAdG;IAAyB,WAAW;IACV,OAAO;IACP,eAAe;CACzC,QAqBF;AAED;;;;;;;;;;;;GAYG;AACH,iCATW,MAAM,QACN,MAAM,QA6BhB;AAgJD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqDG;AAEH;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,gCAnBW,MAAM,4BA6BhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH,gCAhDW,KAAK,EAAE,2CAEP,OAAO,GACL,OAAO,CAAC,IAAI,CAAC,CAsFzB;AAED;;;;;;;;;;;;;;IAcI;AACJ,4BAbW,MAAM,QAqChB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,4BAhCW,KAAK,0CAGH,MAAM,GAAC,OAAO,CAAC,IAAI,CAAC,CAqGhC;AAED;;;;;;GAMG;AACH,8BALW,KAAK,GACH,OAAO,CA6HnB;AAED;;;;GAIG;AACH,kCAyGC;AAED;;;;;GAKG;AACH,4BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;GAKG;AACH,+BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;GAKG;AACH,gCAJW,MAAM,GACJ,gBAAgB,GAAC,eAAe,GAAC,IAAI,CAWjD;AAED;;;;;GAKG;AACH,6BAJW,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAiClB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;;;;;;GASG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH,6BAhBW,MAAM,GACJ,QAAQ,GAAC,IAAI,CAqBzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AACH,+BA7BW,MAAM,GACJ,YAAY,GAAC,QAAQ,GAAC,IAAI,CAkCtC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAgClB;AAED;;;;;GAKG;AACH,8BAJW,MAAM,GACJ,gBAAgB,CAU5B;AAED;;;;;GAKG;AACH,6BAJW,MAAM,GACJ,QAAQ,CAUpB;AAtoCD;;;GAGG;AAGH,2BAAwB;AAExB;;GAEG;AACH;;EAA0B;AAE1B;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAdU,MAAM,CAcO;AAEvB;;;;;;;;;;;;;;;;;GAiBG;AACH,4BAdU,OAAO,CAckB;;;;;;;;UA6NrB,MAAM;;;;UACN,MAAM;;;;;;UACN,MAAM,GAAC,MAAM,EAAE;;;;WAGf,MAAM,GAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC;;;;aACrC,OAAO;;;;eACP,OAAO;;;;WACP,OAAO;;;;;;;;;;;;;WA2pBP,MAAM,EAAE;;;;cACR,YAAY;;;;aACZ,YAAY;;;;SACZ,YAAY;;;;aACZ,WAAW,GAAC,WAAW;;;;iBACvB,MAAM;;;;WACN,gBAAgB,GAAC,IAAI;;;;sBACrB,MAAM,EAAE;;;;aACR,WAAW;;;;oBACX,MAAM;;;;oBACN,MAAM;;;;kBACN,MAAM;;;;eACN,MAAM,EAAE;;;;YACR,OAAO;;;;kBACP,OAAO;;;;WACP,MAAM;;;;;;;;;WAMN,QAAQ,EAAE;;;;aACV,KAAK,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE;YAAC,IAAI,CAAC,EAAE,MAAM,CAAC;YAAC,WAAW,CAAC,EAAE,MAAM,CAAC;YAAC,KAAK,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,CAAC,EAAE,MAAM,CAAA;SAAC,CAAC;QAAC,YAAY,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;;;;YAClJ,MAAM,EAAE;;;;YACR;QAAC,GAAG,EAAE,MAAM,EAAE,CAAC;QAAC,GAAG,EAAE,MAAM,EAAE,CAAA;KAAC;;;;WAC9B,MAAM,EAAE;;;;gBACR,MAAM,EAAE"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"loadingscreen.d.ts","sourceRoot":"","sources":["../../src/loader/loadingscreen.js"],"names":[],"mappings":";AAiFA;;;;GAIG;AACH;
|
|
1
|
+
{"version":3,"file":"loadingscreen.d.ts","sourceRoot":"","sources":["../../src/loader/loadingscreen.js"],"names":[],"mappings":";AAiFA;;;;GAIG;AACH;IAmCC;;;;;;OAMG;IACH,cAEC;IA3CD;;;OAGG;IACH,kBAAmB;IAEnB;;;OAGG;IACH,iBAAkB;IAmClB;;;;OAIG;IACH,6BAyDC;IA4CD;;;;OAIG;IACH,uBAOC;;CACD;kBAxPiB,qBAAqB"}
|
|
@@ -240,6 +240,50 @@ declare class Renderer {
|
|
|
240
240
|
* render the main framebuffer on screen
|
|
241
241
|
*/
|
|
242
242
|
flush(): void;
|
|
243
|
+
/**
|
|
244
|
+
* Compile the backend's built-in shader programs up front, so the first
|
|
245
|
+
* frame that draws them does not stall while the driver builds them.
|
|
246
|
+
*
|
|
247
|
+
* A GPU backend does not finish a shader when you hand it the source. It
|
|
248
|
+
* finishes it the first time something is actually drawn with it, which
|
|
249
|
+
* puts the whole cost on the frame a scene first appears — the moment a
|
|
250
|
+
* level or stage comes up and its geometry arrives a beat late. Calling
|
|
251
|
+
* this while a loading screen is still on screen moves that cost to where
|
|
252
|
+
* nobody is waiting on a frame.
|
|
253
|
+
*
|
|
254
|
+
* Resolves immediately on a backend with nothing to compile (Canvas).
|
|
255
|
+
* What "ready" means is backend-specific and worth knowing: WebGL's link
|
|
256
|
+
* blocks, so a resolved promise there means the programs are genuinely
|
|
257
|
+
* built; WebGPU's `createShaderModule` returns before its compilation
|
|
258
|
+
* finishes, so a resolved promise there means the modules have been
|
|
259
|
+
* requested and validation is under way.
|
|
260
|
+
*
|
|
261
|
+
* **You normally do not call this.** `loader.preload()` calls it for you,
|
|
262
|
+
* once the assets are in and before `LOADER_COMPLETE` fires — so it runs
|
|
263
|
+
* while the loading screen is still up — whenever the application's
|
|
264
|
+
* `prewarm` setting is on, which it is by default. Every `preload()` warms,
|
|
265
|
+
* not just the first, so a per-level preload warms whatever that level
|
|
266
|
+
* brought with it.
|
|
267
|
+
*
|
|
268
|
+
* Two consequences worth knowing:
|
|
269
|
+
*
|
|
270
|
+
* - **A game that never calls `loader.preload()` is never warmed.** There
|
|
271
|
+
* is no other hook. Call this yourself if you load assets some other way
|
|
272
|
+
* and still want the warm-up.
|
|
273
|
+
* - It is deliberately NOT called from `Application.init()`. That runs
|
|
274
|
+
* before anything is on screen, so warming there would only lengthen a
|
|
275
|
+
* blank page instead of hiding behind a progress bar.
|
|
276
|
+
* @returns {Promise<void>} settles when the built-in programs are ready
|
|
277
|
+
* @example
|
|
278
|
+
* // the usual case: nothing to write. `preload()` warms on the way through
|
|
279
|
+
* await loader.preload(resources);
|
|
280
|
+
* @example
|
|
281
|
+
* // only needed if you do not use the preloader, or want a second warm-up
|
|
282
|
+
* // at a point of your own choosing
|
|
283
|
+
* await app.renderer.prewarm();
|
|
284
|
+
* state.change(state.PLAY);
|
|
285
|
+
*/
|
|
286
|
+
prewarm(): Promise<void>;
|
|
243
287
|
/**
|
|
244
288
|
* Run the transparent pass: draw everything the CURRENT render target has
|
|
245
289
|
* queued since its last drain, back-to-front, then empty that queue.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AAiCA;;;GAGG;AACH;
|
|
1
|
+
{"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AAiCA;;;GAGG;AACH;IA24BC;;;;;;;;;;;;OAYG;IACH,2BANW,MAAM,UACN,MAAM,0BACN,OAAO,GAEL,iBAAiB,GAAC,eAAe,CAI7C;IAED;;;;;;;;;;;;OAYG;IACH,wBAFa,iBAAiB,GAAC,eAAe,CAgB7C;IAt7BD;;OAEG;IACH,sBAFW,mBAAmB,EAwO7B;IArOA;;;OAGG;IACH,cAFU,kBAAkB,CAS3B;IAED;;;;OAIG;IACH,iBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,MAAM,CAE6C;IAE7D;;;;OAIG;IACH,YAHU,QAAQ,CAGsD;IAExE;;;;OAIG;IACH,gBAFU,OAAO,CAES;IAE1B;;;;OAIG;IACH,aAFU,MAAM,GAAC,SAAS,CAEE;IAE5B;;;;;;;OAOG;IACH,cAJU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAIZ;IAE7B;;;;;;OAMG;IACH,mBAJU,gBAAgB,GAAC,IAAI,CAIF;IAE7B;;;OAGG;IACH,QAFU,MAAM,CAEU;IAE1B;;;;;;;;;;OAUG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,mBAFU,WAAW,GAAC,SAAS,CAEG;IAElC;;;;;;;;OAQG;IACH,0BAHU,OAAO,CAGoB;IAErC;;;;;;OAMG;IACH,sBAHU,OAAO,CAGgB;IAEjC;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGc;IAE/B;;;;;;;;;;;;;OAaG;IACH,gBAHU,MAAM,GAAC,MAAM,GAAC,IAAI,CAGF;IAE1B;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;OAKG;IACH,iBAFU,KAAK,CAOd;IAED;;;;OAIG;IACH,aAFU,WAAW,CAEe;IAGpC,oBAAiD;IACjD,mBAA+C;IAC/C,4CAAqD;IAErD;;;;;;;;;OASG;IACH,WAHU,MAAM,CAGE;IAElB;;;OAGG;IACH,kBAAkB;IAGlB,2BAAsC;IAEtC;;;;;;;OAOG;IACH,sBAAkB;IAGlB,iBAAiB;IAEjB;;;;;;;;OAQG;IACH,kBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAEjD;IAE5B;;;;;;;OAOG;IACH,kBAFU,MAAM,CAES;IAU1B,4BANU,MAAM,EAQf;IATD;;OAEG;IACH,wBAFU,MAAM,CAIf;IAoBD,wBAPU,MAAM,EASf;IAhBD;;;;;;;;;OASG;IACH,oBAHU,MAAM,CAKf;IAcD,kBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAcD,iBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAMD;;;;;;;;OAQG;IACH,QAFa,OAAO,CAAC,IAAI,CAAC,CAIzB;IAED;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA0CG;IACH,WAVa,OAAO,CAAC,IAAI,CAAC,CAYzB;IAED;;;;;;OAMG;IACH,yBAGC;IAFA,wBAAwB;IACxB,uBAA0D;IAG3D;;;;;;;;;;;;OAYG;IACH,wBAmBC;IAED;;;;OAIG;IACH,uBAGC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,uBAXW,MAAM,eACN,QAAQ,QAGR,MAAM,UACN,MAAM,cACN,MAAM,QA0FhB;IAED;;;;;;;;;;;;OAYG;IACH,qBAJa,MAAM,CAMlB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,uBALW,MAAM,GACJ;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAgB3C;IAED;;;;;OAKG;IACH,wBAJU,MAAM,EAAE,CAMjB;IAED;;;;;OAKG;IACH,yBAJU,MAAM,CAMf;IAED;;;;;;;;;;;;OAYG;IACH,wBARW,MAAM,eACN,QAAQ,QACR,MAAM,cACN,MAAM,QAOhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,yBAiBC;IAED;;;;;;;;;;;OAWG;IACH,6BAgGC;IA1DA,wBAAwB;IACxB,0CAAgC;IAgC7B,wBAAwB;IACxB,kBAA+B;IA0BnC;;;OAGG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,8BAJW,MAAM,QAYhB;IAED;;;;;;OAMG;IACH,yBALW;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,QAC/B,MAAM,QAyBhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IAEH,eAJW,IAAI,gBACJ,QAAQ,QAGW;IAE9B;;OAEG;IACH,cAiCC;IAED;;;;OAIG;IACH,gBAAY;IAEZ;;;OAGG;IACH,aAFa,iBAAiB,CAI7B;IAED;;;;;;;;;;OAUG;IACH,oBALW,MAAM,UACN,MAAM,0BACN,OAAO,GACL,iBAAiB,GAAC,eAAe,CAI7C;IAgDD;;;OAGG;IACH,cAFa,wBAAwB,GAAC,qBAAqB,GAAC,gBAAgB,CAI3E;IAED;;;;;;;OAOG;IACH,wCAFa,MAAM,CAYlB;IAED;;;;OAIG;IACH,sCAHW,MAAM,GACJ,OAAO,CAgBnB;IAED;;;;;;;;OAQG;IACH,4BALW,UAAU,GACR,OAAO,CAenB;IAED;;;;;;;OAOG;IAEH,0BALW,UAAU,QAKO;IAE5B;;;;;;;;;;;;OAYG;IAEH,mBATW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,YAAY,cACZ,OAAO,QAG2C;IAE7D;;;;;;;;OAQG;IAEH,gBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAGiB;IAElC;;;;OAIG;IACH,0BAAsB;IAEtB;;;;;;;OAOG;IAEH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGoB;IAErC;;;OAGG;IACH,uBAAmB;IAEnB;;;;OAIG;IAEH,wBAHW,OAAO,QAGQ;IAE1B;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAIhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;;;;;;;;;;;;;;;OAeG;IACH,aAJW,MAAM,GAAC,IAAI,QAMrB;IAGD,oFAsBC;IAXC;;;OAGG;IACH,wCAA8B;IAShC;;;;;;;;;;;;;;;;;;;;OAoBG;IAEH,iBAJW,MAAM,QAMhB;IAED;;;;;;;;;;;;OAYG;IACH,qBAHW,MAAM,QACN,IAAI,QA4Bd;IAED;;;;OAIG;IAEH,gBAHW,KAAK,GAAC,MAAM,GAAC,QAAQ,QAK/B;IAED;;;OAGG;IACH,YAFa,KAAK,CAIjB;IAED;;;;;;;OAOG;IACH,yBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,yBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,sBARW,MAAM,EAAE,QAsBlB;IAED;;;OAGG;IACH,eAFa,MAAM,EAAE,CAIpB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,iBAHW,IAAI,GAAC,MAAM,GACT,OAAO,CASnB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;OAGG;IACH,sBAFW,OAAO,QAOjB;IAED;;;;;;;;;;;OAWG;IACH,2BAFa,QAAQ,GAAC,SAAS,CAS9B;IAED;;;;;;OAMG;IACH,wBAFW,MAAM,GAAC,SAAS,GAAC,QAAQ,QAInC;IAED;;;;OAIG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,cAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2GjB;IAED;;;OAGG;IACH,YAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;;;;;OAMG;IACH,UALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,SAClD,KAAK,GAAC,MAAM,SACZ,MAAM,GACJ,iBAAiB,GAAC,eAAe,CAyB7C;IAED;;;;;;;OAOG;IAEH,YANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGe;IAEhC;;;OAGG;IACH,uBAAmB;IAEnB;;;OAGG;IACH,aAAS;IAET;;;;OAIG;IACH,gBAAY;IAEZ;;;;OAIG;IAEH,aAJW,MAAM,KACN,MAAM,QAGC;IAElB;;;OAGG;IAEH,cAHW,MAAM,QAGD;IAEhB;;;;OAIG;IAEH,SAJW,MAAM,KACN,MAAM,QAGH;IAEd;;;;OAIG;IAEH,sBAHW,MAAM,QAGO;IAExB;;;;;;;OAOG;IAEH,YANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGe;IAEhC;;;;;;;;OAQG;IAEH,cAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,OAAO,QAGsB;IAExC;;;;;;;OAOG;IAEH,eANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAGS;IAE1B;;;;;;;;OAQG;IAEH,iBAPW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,OAAO,QAGgB;IAElC;;;;;;;OAOG;IAEH,mBANW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAGwB;IAEzC;;;;;;;;;;;;;;;;;;OAkBG;IAEH,iBAXW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,MAC1G,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAGkC;IAEnD;;;;;;OAMG;IAEH,eAJW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,WACnC,OAAO,QAGM;IAExB;;;OAGG;IACH,kBAAc;IAEd;;;;OAIG;IACH,cAHW,KAAK,UACL,MAAM,QAMhB;IAED;;;OAGG;IACH,kBAGC;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,MAAM,QAgBhB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;;OAQG;IACH,qBANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IAEH,yBAfG;QAAiC,MAAM;QAIwC,MAAM;eAAlE,MAAM;eAAK,MAAM;mBAAS,MAAM;oBAAU,MAAM;;KAMnE,GAAU,SAAS,CAOrB;CACD;;;;;+BAj1D8B,sCAAsC;yBAL5C,qBAAqB;kCAQb,sCAAsC;mBAXpD,2BAA2B;sBACxB,oBAAoB;wBAMlB,kBAAkB;yBALjB,qBAAqB;0BAavB,8BAA8B;yBAT5B,eAAe;4BAcf,wBAAwB;+BAJrB,8BAA8B;6BAChC,0BAA0B;0BAC7B,yBAAyB;6BACtB,4BAA4B;0CAEf,wBAAwB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;IAkBC;;;OAGG;IACH,sBAHW,aAAa,YACb,MAAM,EAKhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,eAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,QAiJA;IA3IA,QAAqB;IAGrB,iCAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IA4Y/B;;OAEG;IACH,gBAFW,QAAQ,GAAC,MAAM,EASzB;IAxBD;;;;;;;;;OASG;IACH,YAHU,MAAM,CAKf;IAhYC,iDAAuB;IAGxB;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IA4CtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;;OAKG;IACH,+CAA0B;IAE1B;;;;;OAKG;IACH,iDAAuB;IAgBxB;;;;;;;OAOG;IACH,oBAJU,WAAW,CAMpB;IAED;;;;;;;;;;;OAWG;IACH,0BAiBC;IAoGD;;;;;;;;;OASG;IACH,2CA0BC;IAxBC,8CAAqC;IA0BvC;;;;;;;;;;;;OAYG;IACH,oBAaC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAuBlB;IAHE,uCAA4B;IAmB/B;;OAEG;IACH,oBAFW,QAAQ,GAAC,MAAM,EAIzB;IAnBD;;;;;;;;;OASG;IACH,gBAHU,QAAQ,CAKjB;IAmCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,mBAPW,MAAM,GAAC,MAAM,SACb,MAAM,GAAC,YAAY,SACnB,MAAM,GAAC,MAAM,eACb,OAAO,WACP,MAAM,wBA4BhB;IAoJD;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAqEhB;;CACD;;
|
|
1
|
+
{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;IAkBC;;;OAGG;IACH,sBAHW,aAAa,YACb,MAAM,EAKhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,eAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,QAiJA;IA3IA,QAAqB;IAGrB,iCAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IA4Y/B;;OAEG;IACH,gBAFW,QAAQ,GAAC,MAAM,EASzB;IAxBD;;;;;;;;;OASG;IACH,YAHU,MAAM,CAKf;IAhYC,iDAAuB;IAGxB;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IA4CtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;;OAKG;IACH,+CAA0B;IAE1B;;;;;OAKG;IACH,iDAAuB;IAgBxB;;;;;;;OAOG;IACH,oBAJU,WAAW,CAMpB;IAED;;;;;;;;;;;OAWG;IACH,0BAiBC;IAoGD;;;;;;;;;OASG;IACH,2CA0BC;IAxBC,8CAAqC;IA0BvC;;;;;;;;;;;;OAYG;IACH,oBAaC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAuBlB;IAHE,uCAA4B;IAmB/B;;OAEG;IACH,oBAFW,QAAQ,GAAC,MAAM,EAIzB;IAnBD;;;;;;;;;OASG;IACH,gBAHU,QAAQ,CAKjB;IAmCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,mBAPW,MAAM,GAAC,MAAM,SACb,MAAM,GAAC,YAAY,SACnB,MAAM,GAAC,MAAM,eACb,OAAO,WACP,MAAM,wBA4BhB;IAoJD;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAqEhB;IACD;;;;;;;;OAQG;IACH,WAJa,OAAO,CAAC,IAAI,CAAC,CAMzB;;CACD;;wBAzyB6C,sBAAsB;+BAUtC,wBAAwB;8BAC3B,2BAA2B;qBAPjC,gBAAgB;8BASV,uBAAuB;6BAVrB,0BAA0B;8BAJzB,wBAAwB;6BAGzB,oBAAoB;kCAUlB,2BAA2B"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/mesh_batcher.js"],"names":[],"mappings":"AA0EA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IACC;;;;OAIG;IACH,0BAuHC;IA7GA,wBAA4B;IAI5B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAI1B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAI1B,yBAA6B;IAC7B,wBAA4B;IAI5B,iBAA6B;IAC7B,iBAA6B;IAC7B,iBAA6B;IAI7B,oBAAgC;IAChC,oBAAgC;IAChC,wBAAoC;IACpC,uBAAmC;IACnC,iBAA6B;IAC7B,iBAA6B;IAC7B,iBAA6B;IAC7B,qBAAiC;IACjC,qBAAiC;IACjC,qBAAiC;IACjC,oBAAgC;IAQhC,oCAAyB;IAQzB,qCAA0B;IAS1B,0CAA+B;IAO/B,sBAAiC;IAKjC,+CAAsC;IAMtC,oBAAuE;IACvE,kCAKI;IAYH,8DAOC;IAKH;;;;;;OAMG;IACH;;;;QA0BC;IAED;;;;;OAKG;IACH;;;MAEC;IAED;;;;;;;;;;OAUG;IACH,6BA2CC;IAgED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,wBAOC;IAcD;;;;;;;;;;;;;;;;OAgBG;IACH,wBAZW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,MAAM,SACN,MAAM,OACN,MAAM,QAMhB;IAED;;;;;;;;;;;;;OAaG;IACH;;;;;;;;;;;;;;;;OAgBG;IACH;;;;;;;;;;;;OAYG;IACH,8BANW,MAAM,OACN,YAAY,GACV,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,0BALW,MAAM,GACJ,gBAAgB,CAwB5B;IAED;;;;;;;;;;;;;;;OAeG;IACH,uBANW,MAAM,eACN,QAAQ,QACR,MAAM,QA8EhB;IAED;;;;;;;;;;;;;;OAcG;IACH,sCASC;IAED;;;;;;;;;;;;OAYG;IACH,uBAWC;IAED;;;;;;;;;;;;;OAaG;IACH,wBALW,aAAa,GACX,MAAM,CAsFlB;IAED;;;;;;;;;;;OAWG;IACH,2BALW,MAAM,GACJ,QAAQ,CA2BpB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wBALW,MAAM,GACJ,QAAQ,CAwCpB;IAPE,8CAAoC;IASvC;;;;;;;;;;;;OAYG;IACH,6BALW,MAAM,UACN,QAAQ,QAUlB;IAED;;;;;;OAMG;IACH,sBALW,MAAM,GACJ,OAAO,CA8BnB;IANC,8CAAoC;IAQtC;;;;;;;;;;;OAWG;IACH,mCAIC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,mBATW,MAAM,WACN,MAAM,iBACN,MAAM,mBACN,MAAM,GAEJ,QAAQ,CAepB;
|
|
1
|
+
{"version":3,"file":"mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/mesh_batcher.js"],"names":[],"mappings":"AA0EA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IACC;;;;OAIG;IACH,0BAuHC;IA7GA,wBAA4B;IAI5B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAI1B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAI1B,yBAA6B;IAC7B,wBAA4B;IAI5B,iBAA6B;IAC7B,iBAA6B;IAC7B,iBAA6B;IAI7B,oBAAgC;IAChC,oBAAgC;IAChC,wBAAoC;IACpC,uBAAmC;IACnC,iBAA6B;IAC7B,iBAA6B;IAC7B,iBAA6B;IAC7B,qBAAiC;IACjC,qBAAiC;IACjC,qBAAiC;IACjC,oBAAgC;IAQhC,oCAAyB;IAQzB,qCAA0B;IAS1B,0CAA+B;IAO/B,sBAAiC;IAKjC,+CAAsC;IAMtC,oBAAuE;IACvE,kCAKI;IAYH,8DAOC;IAKH;;;;;;OAMG;IACH;;;;QA0BC;IAED;;;;;OAKG;IACH;;;MAEC;IAED;;;;;;;;;;OAUG;IACH,6BA2CC;IAgED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,wBAOC;IAcD;;;;;;;;;;;;;;;;OAgBG;IACH,wBAZW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,MAAM,SACN,MAAM,OACN,MAAM,QAMhB;IAED;;;;;;;;;;;;;OAaG;IACH;;;;;;;;;;;;;;;;OAgBG;IACH;;;;;;;;;;;;OAYG;IACH,8BANW,MAAM,OACN,YAAY,GACV,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,0BALW,MAAM,GACJ,gBAAgB,CAwB5B;IAED;;;;;;;;;;;;;;;OAeG;IACH,uBANW,MAAM,eACN,QAAQ,QACR,MAAM,QA8EhB;IAED;;;;;;;;;;;;;;OAcG;IACH,sCASC;IAED;;;;;;;;;;;;OAYG;IACH,uBAWC;IAED;;;;;;;;;;;;;OAaG;IACH,wBALW,aAAa,GACX,MAAM,CAsFlB;IAED;;;;;;;;;;;OAWG;IACH,2BALW,MAAM,GACJ,QAAQ,CA2BpB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wBALW,MAAM,GACJ,QAAQ,CAwCpB;IAPE,8CAAoC;IASvC;;;;;;;;;;;;OAYG;IACH,6BALW,MAAM,UACN,QAAQ,QAUlB;IAED;;;;;;OAMG;IACH,sBALW,MAAM,GACJ,OAAO,CA8BnB;IANC,8CAAoC;IAQtC;;;;;;;;;;;OAWG;IACH,mCAIC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,mBATW,MAAM,WACN,MAAM,iBACN,MAAM,mBACN,MAAM,GAEJ,QAAQ,CAepB;IAkFD;;;;;;;;;;;OAWG;IACH,sBAJa,OAAO,CASnB;IAED;;;;;OAKG;IACH,mCAWC;IAED;;;;;OAKG;IACH;;;MAEC;IAED;;;;;;;;OAQG;IACH,kCALW,MAAM,GACJ,MAAM,EAAE,CAepB;IAED;;;;;;;;;;;;OAYG;IACH,wBANW,aAAa,eACb,QAAQ,QACR,MAAM,QA2FhB;IAjEC,4CAAkC;IAmEpC;;;;;;;;;;OAUG;IACH,yBAJa,QAAQ,CAoBpB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,8BANW,aAAa,gBACb,MAAM,GACJ,MAAM,CAoElB;IAED;;;;;;;;;OASG;IACH,0BAPW,aAAa,gBACb,QAAQ,QACR,MAAM,QACN,MAAM,QAgChB;IAED;;;;;OAKG;IACH,uBAJW,MAAM,QAYhB;IAED;;;;OAIG;IACH,4BAOC;IAED;;;;;OAKG;IACH,sBAJW,MAAM,QAWhB;IAED;;;;OAIG;IACH,2BAMC;IAED;;;;;;;;;;;;OAYG;IACH,gCAJW,QAAQ,QAsBlB;IAED,mEAmIC;IAED;;;;;;;;;;;;;;;OAeG;IACH,wBATW,MAAM,YACN,YAAY,GAIV,MAAM,CA0KlB;IAED;;;;;;;;OAQG;IACH,sBAJW,MAAM,QAYhB;IAED,oCA0BC;IAED;;;;;;;;OAQG;IACH,sBANW,MAAM,QACN,MAAM,UACN,MAAM,QAsFhB;CACD;gCAr3D+B,uBAAuB;6BAR1B,gCAAgC;yBAhBpC,2BAA2B;qBAkB/B,gBAAgB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/webgl_renderer.js"],"names":[],"mappings":"AA6GA;;;GAGG;AACH;IAQE;;;;;OAKG;IACH,oBAJU,MAAM,CAIU;IAU1B;;;OAGG;IACH,IAFU,qBAAqB,CAEI;IAiBnC;;;OAGG;IACH,oCAIE;IAEF;;;;;OAKG;IAIH;;;OAGG;IACH,8BAAgC;IAChC;;;OAGG;IACH,yBAAyB;IAEzB;;;;;;;;;;;;;OAaG;IACH,8CAAqC;IACrC;;;OAGG;IACH,2BAAsC;IACtC;;;OAGG;IACH,oDAAqC;IACrC;;;OAGG;IACH,4BAA+B;IAC/B;;;OAGG;IACH,2BAA2B;IAC3B;;;OAGG;IACH,2FAAgC;IAChC;;;OAGG;IACH,+BAAkC;IAClC;;;OAGG;IACH,+BAAqC;IASrC;;;;;OAKG;IACH,UAHU,MAAM,CAGO;IAEvB;;;OAGG;IACH,cAFU,WAAW,CAEqB;IAE1C;;;;;;;;OAQG;IACH,cAJU,cAAc,CAIuB;IAE/C;;;;;;;;;;;;;;OAcG;IACH,cAJU,YAAY,CAI4B;IAElD;;;;OAIG;IACH,sBAHU,MAAM,CAMf;IACD;;;;;;;;;OASG;IACH,0BAJU,MAAM,CAIiB;IAEjC;;;;;OAKG;IACH,iBAJU,MAAM,CAOf;IAED;;;;OAIG;IACH;;;QAEE;IAIF;;;OAGG;IACH,kBAA6B;IAG7B;;;OAGG;IACH,kBAAoB;IAGpB;;;OAGG;IACH,sBAA4B;IAM5B;;;OAGG;IACH,wBAAwB;IAExB;;;;OAIG;IACH,kBAFU,QAAQ,CAEuC;IAEzD;;;OAGG;IACH,gBAFU,YAAY,CAES;
|
|
1
|
+
{"version":3,"file":"webgl_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/webgl_renderer.js"],"names":[],"mappings":"AA6GA;;;GAGG;AACH;IAQE;;;;;OAKG;IACH,oBAJU,MAAM,CAIU;IAU1B;;;OAGG;IACH,IAFU,qBAAqB,CAEI;IAiBnC;;;OAGG;IACH,oCAIE;IAEF;;;;;OAKG;IAIH;;;OAGG;IACH,8BAAgC;IAChC;;;OAGG;IACH,yBAAyB;IAEzB;;;;;;;;;;;;;OAaG;IACH,8CAAqC;IACrC;;;OAGG;IACH,2BAAsC;IACtC;;;OAGG;IACH,oDAAqC;IACrC;;;OAGG;IACH,4BAA+B;IAC/B;;;OAGG;IACH,2BAA2B;IAC3B;;;OAGG;IACH,2FAAgC;IAChC;;;OAGG;IACH,+BAAkC;IAClC;;;OAGG;IACH,+BAAqC;IASrC;;;;;OAKG;IACH,UAHU,MAAM,CAGO;IAEvB;;;OAGG;IACH,cAFU,WAAW,CAEqB;IAE1C;;;;;;;;OAQG;IACH,cAJU,cAAc,CAIuB;IAE/C;;;;;;;;;;;;;;OAcG;IACH,cAJU,YAAY,CAI4B;IAElD;;;;OAIG;IACH,sBAHU,MAAM,CAMf;IACD;;;;;;;;;OASG;IACH,0BAJU,MAAM,CAIiB;IAEjC;;;;;OAKG;IACH,iBAJU,MAAM,CAOf;IAED;;;;OAIG;IACH;;;QAEE;IAIF;;;OAGG;IACH,kBAA6B;IAG7B;;;OAGG;IACH,kBAAoB;IAGpB;;;OAGG;IACH,sBAA4B;IAM5B;;;OAGG;IACH,wBAAwB;IAExB;;;;OAIG;IACH,kBAFU,QAAQ,CAEuC;IAEzD;;;OAGG;IACH,gBAFU,YAAY,CAES;IA0sEhC,0BANU,YAAY,GAAC,SAAS,EAQ/B;IAxBD;;;;OAIG;IACH;;;;;;;;;;;;OAYG;IACH,sBAFU,YAAY,GAAC,SAAS,CAI/B;IAjsEA;;;;;;;;OAQG;IACH,oBAJU,MAAM,CAIY;IAE5B;;;OAGG;IACH,iCAAyB;IAwBzB;;;OAGG;IACH,wBAA2B;IAkB3B,oBAAqD;IAwFrD,wBAEC;IACD,qDASC;IAFC,sCAA2B;IAG7B,kDAIC;IAsBF;;;;;OAKG;IACH,oBAJU,MAAM,CAMf;IAiBC;;;OAGG;IACH;;;;;;;;kBAuBC;IAgCH;;OAEG;IACH;;;;;;OAMG;IACH;;;;OAIG;IACH,yBAFW,MAAM,QAUhB;IAoIC;;;OAGG;IACH,+CAA6B;IAY7B;;;OAGG;IACH,sCAA4B;IAQ5B;;;OAGG;IACH,mBAA8B;IAW9B;;;OAGG;IACH,4EAA0C;IAI5C;;;;;;;;OAQG;IACH,qBAHW,MAAM,QACN,MAAM,QAWhB;IAED;;;;;;OAMG;IACH,mCALW,MAAM,GACJ,MAAM,GAAC,SAAS,CA6B5B;IAED;;;;;OAKG;IACH,oBAJW,YAAY,SACZ,MAAM,aACN,OAAO,QAoBjB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,WACN,QAAQ,GACN,YAAY,CAuExB;IASD;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,WAC1G,MAAM,GACJ,YAAY,CA6BxB;IAkBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0BALW,QAAQ,CAAC,MAAM,CAAC,YAChB,MAAM,eACN,MAAM,eACN,MAAM,QA8BhB;IAxBC;;;OAGG;IACH,oFAAwD;IAsB1D;;;;;;;;;;;;;;;;OAgBG;IACH,8BALa,MAAM,CAalB;IA8CD;;;;;;;;;;OAUG;IACH,kBAJa,YAAY,CAsBxB;IA0ED;;;OAGG;IACH,mCA+IC;IAED;;;;;;;;;OASG;IACH,yBAJa,YAAY,CAUxB;IAED;;;;;;;;;;;;;;;OAeG;IACH,4BANW,MAAM,WACN,YAAY,QAWtB;IAoED;;;OAGG;IACH,qCAuHC;IAED;;;;;;;;OAQG;IACH,iCAJW,MAAM,QAahB;IAED;;;;;;OAMG;IACH,4BAIC;IAED;;;;;;;;OAQG;IACH,sBALa,OAAO,CA0EnB;IAED;;;;;OAKG;IACH,4BA6CC;IA4KD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAyBjB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAUhB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,iBAjBW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,GAAC,eAAe,MAC1H,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAkHhB;IAED;;;;;;;;OAQG;IACH,qBAPW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAkBhB;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH;;;;;;;;OAQG;IACH;;;;;;;;;;;OAWG;IACH,yBAJW,MAAM,QAgChB;IAED,mEAUC;IAED,4CA4JC;IA1DC;;;OAGG;IACH,uCAA6B;IAwD/B;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;;OAOG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;;OASG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2BjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;OAEG;IACH,kBAEC;IA4BD,oCAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,oBAJW,MAAM,uBACN,OAAO,GACL,MAAM,CA8ClB;IAjCC,+BAAmD;IAgJrD;;;;;;;;;OASG;IACH,oBAJa,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,8BAJW,MAAM,QAoBhB;IAqCD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAoBD;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAWjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAqCjB;IA2ED;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAkDjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAuDjB;IAoFD;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAWjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QA4FhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IA2FD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAmChB;IAsIE;;;OAGG;IACH,sCAA4B;;CAoD/B;qBAhpHoB,kBAAkB;6BACV,uCAAuC;wBAJ5C,2BAA2B;8BAKrB,sCAAsC;+BAoBrC,yBAAyB;uBA3CjC,yBAAyB;yBADvB,wBAAwB;6BAiCpB,uBAAuB;yBAP3B,uBAAuB;iCANf,8BAA8B;6BAKrB,uBAAuB;0CAevB,oCAAoC;6BAbjD,8BAA8B;sBA5B1B,uBAAuB;0BAiDjC,iCAAiC;+BAC5B,iCAAiC;6BACnC,6BAA6B;0BAChC,4BAA4B;6BACzB,+BAA+B;8BAC9B,wBAAwB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"effect_binding.d.ts","sourceRoot":"","sources":["../../../src/video/webgpu/effect_binding.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"effect_binding.d.ts","sourceRoot":"","sources":["../../../src/video/webgpu/effect_binding.js"],"names":[],"mappings":"AAiCA;;;;;;;;GAQG;AACH;;;;;;;;;;;;;;GAcG;AACH,yCANW,MAAM,UACN,MAAM,eACN,MAAM,QAuKhB;AAqCD;;;;;;;;;;GAUG;AACH,+CAPW,OAAO,sBAAsB,EAAE,OAAO,UACtC,OAAO,4BAA4B,EAAE,OAAO,GAC1C;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,cAAc,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,YAAY,GAAC,IAAI,CAAC;IAAC,cAAc,EAAE,MAAM,EAAE,CAAA;CAAC,GAAC,IAAI,CAgJ/G"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cache.d.ts","sourceRoot":"","sources":["../../../../src/video/webgpu/pipeline/cache.js"],"names":[],"mappings":"AA8BA;;;;;;;;GAQG;AACH,gCAAiC,CAAC,CAAC;AAEnC;;;;;;;;GAQG;AACH,mCAAoC,sBAAsB,CAAC;AA8E3D;;;;;;;;;;;;;GAaG;AACH;IAwKC;;;;OAIG;IACH,4BAAwB;IA5KxB;;;OAGG;IACH,oBAHW,SAAS,UACT,MAAM,EAmKhB;IAhKA,kBAAoB;IACpB,eAAoB;IACpB,oBAAoB;IACpB,6CAA6C;IAC7C,WADW,GAAG,CAAC,MAAM,EAAE,iBAAiB,CAAC,CACf;IAC1B,kEAAkE;IAClE,eADW,GAAG,CAAC,MAAM,EAAE;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAA;KAAC,CAAC,CAChC;IAG9B,gCAaE;IACF,qCAaE;IACF,mCAME;IAYF,uCAQE;IAiBF,wCAGE;IAGF;;;;;MAmBC;IAGD;;;;;MAaC;IAKD,0DAA0D;IAC1D,mBADW,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CACI;IAGlC,+BAAgC;IAChC,mGAAmG;IACnG,qBADW,GAAG,CAAC,MAAM,EAAE;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAA;KAAC,CAAC,CAC1B;IAGpC,+EAA+E;IAC/E,eADW,GAAG,CAAC,MAAM,EAAE,kBAAkB,CAAC,CACZ;IAM9B,gCAGE;IACF,6BAIE;IAEF;;;;;;OAMG;IACH,OAFU,MAAM,CAE+B;IAUhD;;;;;;;;;;;;;OAaG;IACH,qBATW,MAAM,YAEd;QAAuC,gBAAgB;QAE9B,eAAe;QAEf,KAAK;KAC9B,GAAU,MAAM,CAsClB;IAED;;;;;;;;OAQG;IACH,2BAJW,MAAM,WACN,uBAAuB,EAAE,GACvB,kBAAkB,CAY9B;IAED;;;;;;;;;;;;;;;OAeG;IACH,gCAJW,MAAM,UACN,MAAM,GAAC,MAAM,EAAE,eACf;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,EAAE,QAqC5C;IAED;;;;;;;;;;;;;;OAcG;IACH,eAbW,MAAM,YACN,MAAM,aACN,MAAM,sBACN,OAAO,gBACP,MAAM,cACN;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,OAAO,CAAC;QAAC,GAAG,CAAC,EAAE,OAAO,CAAA;KAAC,GAMxE,iBAAiB,
|
|
1
|
+
{"version":3,"file":"cache.d.ts","sourceRoot":"","sources":["../../../../src/video/webgpu/pipeline/cache.js"],"names":[],"mappings":"AA8BA;;;;;;;;GAQG;AACH,gCAAiC,CAAC,CAAC;AAEnC;;;;;;;;GAQG;AACH,mCAAoC,sBAAsB,CAAC;AA8E3D;;;;;;;;;;;;;GAaG;AACH;IAwKC;;;;OAIG;IACH,4BAAwB;IA5KxB;;;OAGG;IACH,oBAHW,SAAS,UACT,MAAM,EAmKhB;IAhKA,kBAAoB;IACpB,eAAoB;IACpB,oBAAoB;IACpB,6CAA6C;IAC7C,WADW,GAAG,CAAC,MAAM,EAAE,iBAAiB,CAAC,CACf;IAC1B,kEAAkE;IAClE,eADW,GAAG,CAAC,MAAM,EAAE;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAA;KAAC,CAAC,CAChC;IAG9B,gCAaE;IACF,qCAaE;IACF,mCAME;IAYF,uCAQE;IAiBF,wCAGE;IAGF;;;;;MAmBC;IAGD;;;;;MAaC;IAKD,0DAA0D;IAC1D,mBADW,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CACI;IAGlC,+BAAgC;IAChC,mGAAmG;IACnG,qBADW,GAAG,CAAC,MAAM,EAAE;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAA;KAAC,CAAC,CAC1B;IAGpC,+EAA+E;IAC/E,eADW,GAAG,CAAC,MAAM,EAAE,kBAAkB,CAAC,CACZ;IAM9B,gCAGE;IACF,6BAIE;IAEF;;;;;;OAMG;IACH,OAFU,MAAM,CAE+B;IAUhD;;;;;;;;;;;;;OAaG;IACH,qBATW,MAAM,YAEd;QAAuC,gBAAgB;QAE9B,eAAe;QAEf,KAAK;KAC9B,GAAU,MAAM,CAsClB;IAED;;;;;;;;OAQG;IACH,2BAJW,MAAM,WACN,uBAAuB,EAAE,GACvB,kBAAkB,CAY9B;IAED;;;;;;;;;;;;;;;OAeG;IACH,gCAJW,MAAM,UACN,MAAM,GAAC,MAAM,EAAE,eACf;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,EAAE,QAqC5C;IAED;;;;;;;;;;;;;;OAcG;IACH,eAbW,MAAM,YACN,MAAM,aACN,MAAM,sBACN,OAAO,gBACP,MAAM,cACN;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,OAAO,CAAC;QAAC,GAAG,CAAC,EAAE,OAAO,CAAA;KAAC,GAMxE,iBAAiB,CA2D7B;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,iBAXW,MAAM,aACN,MAAM,SACN,MAAM,OACN,OAAO,WACP,MAAM,aACN,MAAM,QACN,MAAM,GACJ,2BAA2B,CA2CvC;IAED;;;OAGG;IACH,cAEC;CACD"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpu_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/webgpu/webgpu_renderer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"webgpu_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/webgpu/webgpu_renderer.js"],"names":[],"mappings":"AA4DA;;;;;;;;;;;;;;;GAeG;AACH,iDANW,OAAO,qBACP,OAAO,GACL;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,YAAY,EAAE,MAAM,CAAA;CAAC,CAYvD;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH;IACC;;OAEG;IACH,qBAFW,mBAAmB,EA2U7B;IAnUA;;;;OAIG;IACH,kBAHU,UAAU,GAAC,SAAS,CAGN;IAExB;;;;OAIG;IACH,iBAHU,SAAS,GAAC,SAAS,CAGN;IAEvB;;;OAGG;IACH,SAFU,gBAAgB,CAEc;IAExC;;;;;OAKG;IACH,0BAHU,MAAM,GAAC,SAAS,CAGM;IA0BhC;mBACe;IACf,iEAAsC;IAGtC,oBAAmC;IAInC,2BAAyD;IAKzD;mBACe;IACf,qBAA2B;IAG3B;mBACe;IACf;;;QAEE;IACF;mBACe;IACf,iBAAmB;IAEnB;mBACe;IACf,iBAA4B;IAE5B;mBACe;IACf,uBAAuB;IAEvB;;;;;OAKG;IACH,UAJU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAIJ;IAEzB;;;;OAIG;IACH,oBAA0B;IAG1B;mBACe;IACf,0CAAyB;IACzB;mBACe;IACf,sCAAuB;IAEvB;mBACe;IACf,qCAAsB;IACtB;mBACe;IACf,sCAAuB;IACvB;mBACe;IACf,wCAAwB;IAGxB;mBACe;IACf,yCAA0B;IAC1B;mBACe;IACf,wCAAsB;IAGtB;mBACe;IACf,+CAA+B;IAE/B;;;;;;;;;;;;;;;;;;OAkBG;IACH,8CAAqC;IACrC;;;OAGG;IACH,2BAAsC;IACtC;;;OAGG;IACH,qDAAqC;IACrC;;;OAGG;IACH,4BAA+B;IAC/B;;;OAGG;IACH,2BAA2B;IAC3B;;;OAGG;IACH,gDAAgC;IAChC;;;OAGG;IACH,+BAAqC;IAGrC;mBACe;IACf,2BAA8B;IAC9B;mBACe;IACf,uBAA6B;IAC7B;mBACe;IACf,6BAAgC;IAKhC;mBACe;IACf,2BAA8B;IAI9B;mBACe;IACf,yBAA4B;IAG5B;mBACe;IACf;;;;;aAAwB;IAGxB;mBACe;IACf,0BAA6B;IAG7B;mBACe;IACf,gCAAwB;IAExB;mBACe;IACf,oBAA+B;IAG/B;mBACe;IACf,+BAAuB;IAEvB;mBACe;IACf,6BAA+B;IAC/B;mBACe;IACf,wBAAwB;IAExB;mBACe;IACf,6CAA8B;IAG9B;mBACe;IACf,gBAAgB;IAIhB;mBACe;IACf,uBAAyB;IAIzB;mBACe;IACf,8BAA8B;IAC9B;mBACe;IACf,wCAA4B;IAC5B;mBACe;IACf,kBAAwB;IAMxB;mBACe;IACf,0BAA0B;IAC1B;mBACe;IACf,oCAA4B;IAC5B;mBACe;IACf,qCAAyB;IACzB;mBACe;IACf,sBAA4B;IAC5B;mBACe;IACf,qBAA2B;IAC3B;mBACe;IACf;;;aAA+B;IAC/B;mBACe;IACf,uBAA0B;IAE1B;mBACe;IACf,4BAA8B;IAE9B;mBACe;IACf,oBAAyB;IAMzB,wBAEC;IAID,2BAUC;IAmFA,8BAAyC;IA0F3C;;;;;;;;;OASG;IACH,2BALW,MAAM,WACN,MAAM,8BA6BhB;IAED;;;;;;;OAOG;IACH,8BALW,MAAM,UACN,MAAM,QAoBhB;IA4DD;;;;;;OAMG;IACH,iBAJW,MAAM,QA8GhB;IAED;;;;;;OAMG;IACH,iBAJa,CAAC,MAAM,EAAE,MAAM,CAAC,CAW5B;IAED;;;;;;;;;;OAUG;IACH,wBANW,OAAO,uCAAuC,EAAE,OAAO,GAAC,IAAI,YAEpE;QAA0B,KAAK;KAC/B,QAsBF;IAED;;;;;;;;OAQG;IACH,uBAJW,UAAU,QAUpB;IAED;;;;;;;;;OASG;IACH,qBAJW,SAAS,QAMnB;IAED;;;;;;OAMG;IACH,sBAJa,cAAc,CAqB1B;IAHC,mDAAoD;IAKtD;;;;;;;;;;;;;OAaG;IACH,wBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAehB;IAED;;;;;OAKG;IACH,sBA0BC;IAeD;;;;;;;;;;OAUG;IACH,gBAJa,OAAO,2BAA2B,EAAE,kBAAkB,GAAC,IAAI,CAMvE;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,yBARG;QAAiC,MAAM,GAA/B,SAAS,GAAC,IAAI;QAGyD,MAAM;eAAlE,MAAM;eAAK,MAAM;mBAAS,MAAM;oBAAU,MAAM;;KAEnE,GAAU,SAAS,GAAC,IAAI,CAmB1B;IAED;;;OAGG;IACH,mCAqGC;IAoLD;;;;;;;;;;;;;;OAcG;IACH,4BATW,OAAO,uCAAuC,EAAE,OAAO,KACvD,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,YAAY,cACZ,OAAO,QAoBjB;IAED;;;;;;;;OAQG;IACH,iCAJW,MAAM,QAahB;IAED;;;;;OAKG;IACH,4BAIC;IAED;;;;;;;OAOG;IACH,sBALa,OAAO,CAkDnB;IAED;;;;;OAKG;IACH,4BAgCC;IAED;;;;;;;OAOG;IACH,0CAUC;IAqFD;;;;;OAKG;IACH,qBAoCC;IAED;;;;;OAKG;IACH,+BAOC;IAED;;;;OAIG;IACH,qBAiBC;IAED;;;;;;;;;;;;;OAaG;IACH,4BAJW,KAAK,GAAC,MAAM,WACZ,OAAO,QA2CjB;IAED;;;;;;;;OAQG;IACH,sBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAUhB;IAED;;;;;;;;OAQG;IACH,8BAJW,MAAM,QACN,MAAM,QAiBhB;IAED;;;;;OAKG;IACH,oBAJW,aAAa,SACb,MAAM,aACN,OAAO,QAkBjB;IAED;;;;;;;OAOG;IACH,kBAHW,MAAM,GACJ,aAAa,CAsCzB;IAED;;;;;;;;;;;;;;OAcG;IACH;;;;;;;;OAQG;IACH,0BANW,aAAa,gBACb,QAAQ,QACR,MAAM,QAchB;IAED,4CAoLC;IA7CC,2CAAiC;IA+CnC;;;;OAIG;IACH,yBAFW,MAAM,QAUhB;IAyCD;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAkBhB;IAED;;;;;;;;OAQG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAqDD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAmBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,oBAJW,MAAM,uBACN,OAAO,GACL,MAAM,CAkClB;IAmBD;;;;;OAKG;IACH,yBAMC;IAED;;;;;;;;;;;OAWG;IACH,iBAVW,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,MAC1F,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,QA6EhB;IAED;;;;;;;;;OASG;IACH,iDAHa,MAAM,CA0ElB;IAHC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;kBAAuC;IAKzC;;;;;;;;;OASG;IACH,kCANW,GAAG,CAAC,OAAO,CAAC,GAAC,KAAK,CAAC,OAAO,CAAC,WAC3B,KAAK,eACL,MAAM,eACN,MAAM,QAmBhB;IAdC,0FAAuD;IAgBzD;;;;;;OAMG;IACH,0BAHW,OAAO,QAyBjB;IApBC,8CAAiD;IAsBnD;;;;;;OAMG;IACH,iBAJa,YAAY,CAwBxB;IAPC,qCAIC;IAKH;;;;;;;OAOG;IACH,qBANW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAED;;;;;OAKG;IACH,qBAJW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,WAC1G,MAAM,GACJ,YAAY,CAUxB;IAwDD;;;;;;;;;;OAUG;IACH,mBAPW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAsChB;IAsCE,mCAA2C;IA6B9C;;;;;;;;;;;;;;;OAeG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,WACnC,OAAO,QAoCjB;IAjBE,qCAA2B;IAkC9B;;;;;;;;;;;;;;;OAeG;IACH,mEAgEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAWjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAqCjB;IA2ED;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAkDjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAuDjB;IAoFD;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAWjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAyFhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAM,QAIhB;IAED;;OAEG;IACH,kBAEC;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2BjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAmCD;;;;;OAKG;IACH,+BAwCC;IAED;;;OAGG;IACH,cAFa,gBAAgB,CAI5B;CAqFD;qBA3qHoB,gBAAgB;0CA0BK,oCAAoC;yBAtBrD,qBAAqB;yBA1BrB,wBAAwB;uBAC1B,yBAAyB;gCA8CU,qBAAqB;8BAHjD,mBAAmB;8BACnB,yBAAyB;+BAMxB,oBAAoB;+BA3BpB,uCAAuC;wBAN9C,2BAA2B;sBAnBlB,qBAAqB;0BA4C5B,8BAA8B;iCAvBvB,8BAA8B;6BAKrB,qBAAqB"}
|
package/package.json
CHANGED
|
@@ -126,6 +126,43 @@ loader.preload([{ name: "ramp", type: "shader", data: myFragmentBody }]);
|
|
|
126
126
|
label.addPostEffect(loader.getShader("ramp"));
|
|
127
127
|
```
|
|
128
128
|
|
|
129
|
+
### Declare a level's effects with that level's assets
|
|
130
|
+
|
|
131
|
+
An effect the loader knows about can be prepared before anything draws it; an
|
|
132
|
+
effect built inline cannot, because it does not exist until the code that
|
|
133
|
+
constructs it runs — which is the stage or level you were hoping to speed up.
|
|
134
|
+
That is the practical reason to prefer the asset form even when the source is a
|
|
135
|
+
string in your own module:
|
|
136
|
+
|
|
137
|
+
```js
|
|
138
|
+
// with the level's other assets, not in the stage that uses them.
|
|
139
|
+
// `preload()` rather than `load()` — preload is what warms the shaders it
|
|
140
|
+
// brought in, and it can be called again per level, not just at boot
|
|
141
|
+
await loader.preload([
|
|
142
|
+
{ name: "ripples", type: "shader", src: {
|
|
143
|
+
glsl: "assets/level2/ripples.glsl",
|
|
144
|
+
wgsl: "assets/level2/ripples.wgsl",
|
|
145
|
+
}},
|
|
146
|
+
// …that level's textures, maps and audio alongside it
|
|
147
|
+
], undefined, false); // `false`: stay on this stage, no loading screen
|
|
148
|
+
```
|
|
149
|
+
|
|
150
|
+
`src` takes the dual-language pair, so one asset carries both realizations and
|
|
151
|
+
the two backends cannot drift apart. `data` takes inline source the same way.
|
|
152
|
+
|
|
153
|
+
With `prewarm` on (the default since 20.6), `loader.preload()` warms on its way
|
|
154
|
+
through — automatically, on every call — and compiles the GPU-side objects for
|
|
155
|
+
every shader it holds — on WebGPU that is the
|
|
156
|
+
WGSL module, which is otherwise built inside the draw path the first time the
|
|
157
|
+
effect is used. Effects constructed inline are not in the loader, so nothing can
|
|
158
|
+
bring them forward.
|
|
159
|
+
|
|
160
|
+
One caveat if you are moving an inline effect to a file: a template literal can
|
|
161
|
+
interpolate constants into the source (`vec2(${ASPECT}, 1.0)`), and a static
|
|
162
|
+
file cannot. Promote those to uniforms rather than duplicating the numbers
|
|
163
|
+
across the GLSL and WGSL copies — duplicated constants are exactly how the two
|
|
164
|
+
backends drift.
|
|
165
|
+
|
|
129
166
|
Sharing one instance across renderables is safe *because* the loader sets
|
|
130
167
|
`effect.shared`. Without that flag a renderable's teardown destroys its post
|
|
131
168
|
effects, which would free the program out from under everything else still
|
|
@@ -56,6 +56,12 @@ The type strings are melonJS-specific — this is not a generic loader:
|
|
|
56
56
|
Preloading is not only for things with a URL. Three tiers, and the middle one
|
|
57
57
|
is the one people miss.
|
|
58
58
|
|
|
59
|
+
**After preloading, switch to a stage of your own.** `preload()` puts you in
|
|
60
|
+
`state.LOADING`, and that stage is transitional: build your scene in the
|
|
61
|
+
callback and stay there, and nothing ever destroys it, so the built-in loading
|
|
62
|
+
screen's logo and progress bar remain on top of your game. See
|
|
63
|
+
`melonjs-scenes-and-state`.
|
|
64
|
+
|
|
59
65
|
**1. Assets with a source.** Everything in the type table above. Note `"shader"`
|
|
60
66
|
takes **inline source** as well as a `src`, via the `data` field:
|
|
61
67
|
|
|
@@ -87,14 +93,42 @@ uploads four copies of the same pixels. Build them once after `preload`
|
|
|
87
93
|
resolves and share them, the way the platformer example builds its
|
|
88
94
|
`TextureAtlas` into a module the scenes read from.
|
|
89
95
|
|
|
90
|
-
**3. The engine's own shader
|
|
91
|
-
batcher compiles a program per *feature combination* (
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
96
|
+
**3. The engine's own shader programs — warmed for you, since 20.6.** The mesh
|
|
97
|
+
batcher compiles a program per *feature combination* (instance colours, instance
|
|
98
|
+
data, fog — fog joins the key), lazily, on the first draw that needs it.
|
|
99
|
+
`prewarm` builds them during `preload()` instead, behind the loading
|
|
100
|
+
screen:
|
|
101
|
+
|
|
102
|
+
```js
|
|
103
|
+
const app = new Application(1280, 720, {
|
|
104
|
+
// on by default since 20.6 — named here only to show where it lives
|
|
105
|
+
prewarm: true,
|
|
106
|
+
});
|
|
107
|
+
```
|
|
108
|
+
|
|
109
|
+
**You do not call this yourself.** `preload()` calls `renderer.prewarm()` once
|
|
110
|
+
the assets are in and **before** `LOADER_COMPLETE` fires, so it happens while
|
|
111
|
+
the progress bar is still up. Every `preload()` warms, not just the first, so a
|
|
112
|
+
per-level preload warms whatever that level brought with it.
|
|
113
|
+
|
|
114
|
+
The one precondition: **a game that never calls `loader.preload()` is never
|
|
115
|
+
warmed**, because that is the only hook. If you load assets another way, call
|
|
116
|
+
`await app.renderer.prewarm()` yourself. On
|
|
117
|
+
WebGL that links the mesh batchers' variants, for the unlit tier and the lit
|
|
118
|
+
one that inherits from it; on WebGPU it compiles the
|
|
119
|
+
WGSL module of every shader the loader holds — which is the reason to declare
|
|
120
|
+
effects as assets rather than build them inline (see above).
|
|
121
|
+
|
|
122
|
+
Cost to a game that uses none of it is about 60ms of preload on a desktop GPU.
|
|
123
|
+
Set it to `false` only for a target where linking is slow enough that the
|
|
124
|
+
preload itself would suffer.
|
|
125
|
+
|
|
126
|
+
**What it does not do.** It makes the shaders *ready* earlier. It does not
|
|
127
|
+
remove the hitch on a scene's first frame, because most of that frame is
|
|
128
|
+
first-**submit** work — texture residency, buffer uploads, the driver
|
|
129
|
+
specializing against real bindings — which compiling a program does not touch.
|
|
130
|
+
For that, the lever is still to **draw** the scene once while the loading screen
|
|
131
|
+
is up and then throw it away; the warmed GPU state stays behind.
|
|
98
132
|
|
|
99
133
|
```js
|
|
100
134
|
await loader.preload(resources);
|
|
@@ -172,6 +172,14 @@ fog) and links it on the first draw that needs it — and `compileProgram` calls
|
|
|
172
172
|
`getProgramParameter(LINK_STATUS)` right after `linkProgram`, which blocks until
|
|
173
173
|
the driver finishes. That whole cost lands inside one frame.
|
|
174
174
|
|
|
175
|
+
Since 20.6 the engine's own programs are built during `preload()` instead —
|
|
176
|
+
`loader.preload()` calls `renderer.prewarm()` itself, on every call, when the
|
|
177
|
+
application's `prewarm` setting is on, which is the default. So on a current
|
|
178
|
+
version this is one cause you can rule out before looking further, **unless the
|
|
179
|
+
game does not use the preloader at all**, which is the one way to miss it — see `melonjs-loading-assets`. It does not
|
|
180
|
+
cover effects you construct inline, and it does not cover the rest of what a
|
|
181
|
+
first frame pays for, below.
|
|
182
|
+
|
|
175
183
|
How to tell them apart, all from the page:
|
|
176
184
|
|
|
177
185
|
```js
|
|
@@ -191,12 +199,32 @@ gl.linkProgram = function (p) { console.count("linkProgram"); return link.call(t
|
|
|
191
199
|
|
|
192
200
|
The tell is that the second entry into the same scene is cheap: one measured
|
|
193
201
|
case went 852ms of stall (worst frame 479ms) on first entry to 277ms (worst
|
|
194
|
-
102ms) on the second
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
it
|
|
202
|
+
102ms) on the second.
|
|
203
|
+
|
|
204
|
+
**Careful with the conclusion, though — "the programs were cached" is the
|
|
205
|
+
tempting reading and it is wrong.** Prewarming the engine's own programs ahead
|
|
206
|
+
of that first entry moves the worst frame by about 3ms, measured. So the 575ms
|
|
207
|
+
is not program linking: it is everything else the first *submit* pays for —
|
|
208
|
+
texture residency, buffer uploads, and the driver specializing a pipeline
|
|
209
|
+
against real bindings — all of which the second entry finds already done.
|
|
210
|
+
|
|
211
|
+
That distinction decides which lever to reach for. Linking is what `prewarm`
|
|
212
|
+
covers and what shrinking your shader count helps. The rest only goes away if
|
|
213
|
+
the geometry is actually **drawn** once beforehand.
|
|
214
|
+
|
|
215
|
+
Three things follow.
|
|
216
|
+
|
|
217
|
+
- **Cut the number of programs.** Identical `ShaderEffect`s each link their own,
|
|
218
|
+
so preload one as a `"shader"` asset and share it.
|
|
219
|
+
- **Declare effects as assets, not inline**, so the loader can prepare them
|
|
220
|
+
before a scene draws — an inline effect does not exist until the stage that
|
|
221
|
+
builds it runs.
|
|
222
|
+
- **Pay what remains behind the loading screen** by drawing the scene once there
|
|
223
|
+
and discarding it (see `melonjs-loading-assets`). Linking is only part of a
|
|
224
|
+
first frame: texture residency, buffer uploads and the driver specializing
|
|
225
|
+
against real bindings all land on the first *submit*, and only an actual draw
|
|
226
|
+
front-loads those. A measured case on a fast desktop GPU had shader prewarming
|
|
227
|
+
move the worst frame by ~3ms while a warm-up draw moved it by hundreds.
|
|
200
228
|
|
|
201
229
|
Do not profile this on a software rasterizer — headless Chromium falls back to
|
|
202
230
|
SwiftShader, where the absolute numbers are wildly pessimistic and the JS
|
|
@@ -49,6 +49,43 @@ always drives the switch from its own completion callback.
|
|
|
49
49
|
registered for that id, and `state.set` throws if the second argument is not a
|
|
50
50
|
`Stage` instance. Neither fails quietly.
|
|
51
51
|
|
|
52
|
+
### Always leave `state.LOADING` — it is transitional
|
|
53
|
+
|
|
54
|
+
`loader.preload()` switches to `state.LOADING` for you. Building your scene in
|
|
55
|
+
the preload callback and then *staying there* looks like it works, and is one
|
|
56
|
+
of the easiest mistakes to make:
|
|
57
|
+
|
|
58
|
+
```js
|
|
59
|
+
// WRONG — the game now runs inside the loading stage, forever
|
|
60
|
+
loader.preload(assets, () => {
|
|
61
|
+
app.world.addChild(new Player(...));
|
|
62
|
+
});
|
|
63
|
+
```
|
|
64
|
+
|
|
65
|
+
Nothing ever destroys that stage, so the built-in loading screen's logo and
|
|
66
|
+
progress bar are never removed and sit on top of your game. (Eight of this
|
|
67
|
+
repository's own examples did this before it was noticed, so it is not an
|
|
68
|
+
obscure trap.)
|
|
69
|
+
|
|
70
|
+
Give the scene a stage of its own and switch to it:
|
|
71
|
+
|
|
72
|
+
```js
|
|
73
|
+
class PlayScreen extends Stage {
|
|
74
|
+
onResetEvent(app) {
|
|
75
|
+
app.world.addChild(new Player(...));
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
await loader.preload(assets);
|
|
80
|
+
state.set(state.PLAY, new PlayScreen());
|
|
81
|
+
state.change(state.PLAY);
|
|
82
|
+
```
|
|
83
|
+
|
|
84
|
+
The awaited form reads better here than the callback, because "load, then
|
|
85
|
+
switch" is exactly what the code then says. If you genuinely want to keep using
|
|
86
|
+
the loading stage as your scene, `state.change(state.DEFAULT)` at least gets
|
|
87
|
+
you out of it — but a stage of your own is what you want.
|
|
88
|
+
|
|
52
89
|
## Persistent objects across levels
|
|
53
90
|
|
|
54
91
|
```js
|