melonjs 20.2.0 → 20.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +86 -8
- package/build/application/settings.d.ts +3 -2
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts +2 -2
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/buffer.d.ts +26 -0
- package/build/audio/backend/buffer.d.ts.map +1 -0
- package/build/audio/backend/cache.d.ts +2 -0
- package/build/audio/backend/cache.d.ts.map +1 -0
- package/build/audio/backend/core.d.ts +24 -0
- package/build/audio/backend/core.d.ts.map +1 -0
- package/build/audio/backend/engine.d.ts +54 -0
- package/build/audio/backend/engine.d.ts.map +1 -0
- package/build/audio/backend/sound.d.ts +79 -0
- package/build/audio/backend/sound.d.ts.map +1 -0
- package/build/audio/backend/spatial.d.ts +191 -0
- package/build/audio/backend/spatial.d.ts.map +1 -0
- package/build/audio/backend/types.d.ts +97 -0
- package/build/audio/backend/types.d.ts.map +1 -0
- package/build/audio/backend/voice.d.ts +33 -0
- package/build/audio/backend/voice.d.ts.map +1 -0
- package/build/audio/playback.d.ts +49 -4
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/{backend.d.ts → state.d.ts} +13 -11
- package/build/audio/state.d.ts.map +1 -0
- package/build/audio/types.d.ts +93 -1
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +5 -5
- package/build/const.d.ts +2 -2
- package/build/index.d.ts.map +1 -1
- package/build/index.js +8793 -10171
- package/build/index.js.map +4 -4
- package/build/input/input.d.ts +19 -0
- package/build/input/input.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts +4 -2
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +12 -0
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/loader/loader.d.ts +4 -40
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +31 -0
- package/build/loader/parsers/audio.d.ts.map +1 -0
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/physics/adapter.d.ts +3 -3
- package/build/physics/builtin/body.d.ts +23 -24
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +1 -1
- package/build/plugin/plugin.d.ts +9 -1
- package/build/plugin/plugin.d.ts.map +1 -1
- package/build/polyfill/index.d.ts +1 -4
- package/build/polyfill/index.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +16 -0
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +16 -10
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +7 -7
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/state/stage.d.ts +4 -2
- package/build/state/stage.d.ts.map +1 -1
- package/build/system/event.d.ts +1 -1
- package/build/system/platform.d.ts +21 -1
- package/build/system/platform.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts.map +1 -0
- package/build/video/blendmodes.d.ts +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +5 -2
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/effects/blur.d.ts +4 -4
- package/build/video/effects/blur.d.ts.map +1 -1
- package/build/video/effects/chromaticAberration.d.ts +5 -5
- package/build/video/effects/chromaticAberration.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +5 -5
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/desaturate.d.ts +5 -5
- package/build/video/effects/desaturate.d.ts.map +1 -1
- package/build/video/effects/dissolve.d.ts +4 -4
- package/build/video/effects/dissolve.d.ts.map +1 -1
- package/build/video/effects/dropShadow.d.ts +5 -5
- package/build/video/effects/dropShadow.d.ts.map +1 -1
- package/build/video/effects/flash.d.ts +4 -4
- package/build/video/effects/flash.d.ts.map +1 -1
- package/build/video/effects/glow.d.ts +5 -5
- package/build/video/effects/glow.d.ts.map +1 -1
- package/build/video/effects/hologram.d.ts +4 -4
- package/build/video/effects/hologram.d.ts.map +1 -1
- package/build/video/effects/invert.d.ts +5 -5
- package/build/video/effects/invert.d.ts.map +1 -1
- package/build/video/effects/outline.d.ts +6 -6
- package/build/video/effects/outline.d.ts.map +1 -1
- package/build/video/effects/pixelate.d.ts +4 -4
- package/build/video/effects/pixelate.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +2 -2
- package/build/video/effects/scanline.d.ts +6 -6
- package/build/video/effects/scanline.d.ts.map +1 -1
- package/build/video/effects/sepia.d.ts +5 -5
- package/build/video/effects/sepia.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +12 -10
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/shine.d.ts +3 -3
- package/build/video/effects/shine.d.ts.map +1 -1
- package/build/video/effects/tintPulse.d.ts +4 -4
- package/build/video/effects/tintPulse.d.ts.map +1 -1
- package/build/video/effects/vignette.d.ts +6 -6
- package/build/video/effects/vignette.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +4 -4
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -1
- package/build/video/webgl/glshader.d.ts +2 -2
- package/build/video/webgl/webgl_renderer.d.ts +2 -1
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +2 -1
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +5 -9
- package/skills/AGENTS.md +67 -0
- package/skills/melonjs/SKILL.md +156 -0
- package/skills/melonjs-20-migration/SKILL.md +160 -0
- package/skills/melonjs-3d/SKILL.md +226 -0
- package/skills/melonjs-3d-assets/SKILL.md +239 -0
- package/skills/melonjs-audio/SKILL.md +215 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +171 -0
- package/skills/melonjs-deployment/SKILL.md +113 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +177 -0
- package/skills/melonjs-events/SKILL.md +159 -0
- package/skills/melonjs-getting-started/SKILL.md +183 -0
- package/skills/melonjs-input/SKILL.md +166 -0
- package/skills/melonjs-lighting/SKILL.md +139 -0
- package/skills/melonjs-loading-assets/SKILL.md +157 -0
- package/skills/melonjs-particles-and-trails/SKILL.md +136 -0
- package/skills/melonjs-performance/SKILL.md +178 -0
- package/skills/melonjs-physics/SKILL.md +321 -0
- package/skills/melonjs-plugins/SKILL.md +191 -0
- package/skills/melonjs-renderables/SKILL.md +214 -0
- package/skills/melonjs-renderer-backends/SKILL.md +173 -0
- package/skills/melonjs-scenes-and-state/SKILL.md +180 -0
- package/skills/melonjs-sprites-and-animation/SKILL.md +173 -0
- package/skills/melonjs-tilemaps/SKILL.md +193 -0
- package/skills/melonjs-ui-and-text/SKILL.md +175 -0
- package/build/audio/backend.d.ts.map +0 -1
- package/build/loader/parsers/fetchdata.d.ts.map +0 -1
- /package/build/{loader/parsers → utils}/fetchdata.d.ts +0 -0
package/build/input/input.d.ts
CHANGED
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@@ -3,9 +3,28 @@
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*/
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/**
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* specify if melonJS should prevent all default browser action on registered events.
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*
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* Read-only: this is a module binding, so `input.preventDefault = false` cannot
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* work — assigning to a module namespace property throws. Use
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* {@link input.setPreventDefault} instead.
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* @default true
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* @see input.setPreventDefault
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*/
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export declare let preventDefault: boolean;
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/**
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* set whether melonJS should prevent the default browser action on registered
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* events. This is the global default; {@link input.bindKey}'s `preventDefault`
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* argument overrides it per binding.
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*
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* Pointer listeners read it when they are registered, so call this before
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* creating the {@link Application} for it to apply to the engine's own
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* listeners.
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* @param value - true to prevent default browser actions (the default)
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* @example
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* // let the browser handle scrolling, zooming and context menus itself
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* me.input.setPreventDefault(false);
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*/
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export declare function setPreventDefault(value: boolean): void;
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export * from "./gamepad.ts";
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export * from "./key.ts";
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export * from "./keyboard.ts";
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@@ -1 +1 @@
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{"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../src/input/input.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH
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{"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../src/input/input.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;GAQG;AACH,eAAO,IAAI,cAAc,EAAE,OAAc,CAAC;AAE1C;;;;;;;;;;;;GAYG;AACH,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,OAAO,QAE/C;AAED,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC"}
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@@ -25,13 +25,15 @@ export class CanvasTexture extends CanvasRenderTarget {
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* @param {number} width - the desired width of the canvas
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* @param {number} height - the desired height of the canvas
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* @param {object} attributes - The attributes to create both the canvas and context
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* @param {
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* @param {string} [attributes.context="2d"] - the context type to be created ("2d", "webgl" — creates a WebGL 2 context, or "webgpu")
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* @param {boolean} [attributes.transparent=false] - whether to enable transparency on the canvas
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* @param {boolean} [attributes.offscreenCanvas=false] - will create an offscreenCanvas if true instead of a standard canvas
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* @param {boolean} [attributes.willReadFrequently=false] - Indicates whether or not a lot of read-back operations are planned
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* @param {boolean} [attributes.antiAlias=false] - Whether to enable anti-aliasing, use false (default) for a pixelated effect.
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constructor(width: number, height: number, attributes: {
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context?:
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context?: string | undefined;
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transparent?: boolean | undefined;
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offscreenCanvas?: boolean | undefined;
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willReadFrequently?: boolean | undefined;
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antiAlias?: boolean | undefined;
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{"version":3,"file":"deprecated.d.ts","sourceRoot":"","sources":["../../src/lang/deprecated.js"],"names":[],"mappings":"
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{"version":3,"file":"deprecated.d.ts","sourceRoot":"","sources":["../../src/lang/deprecated.js"],"names":[],"mappings":"AA0JA;;;;;;;;GAQG;AACH,4CAHW,OAAO,QAsBjB;AAED;;;;;;GAMG;AACH,uCAeC;AAhMD;;;GAGG;AACH;IACC;;;;;;;;;OASG;IACH,mBATW,MAAM,UACN,MAAM,cAEd;QAA4B,OAAO;QACN,WAAW;QACX,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAIA;CACD;AA8BD;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;;+BA9F8B,6CAA6C;6BAC/C,oCAAoC;6BACpC,8CAA8C;wBACnD,yCAAyC"}
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* smears a blob across the whole floor.
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* at its own object's base at full strength, which is right for a scene
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* whose props already rest on the ground.
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*/
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addTo(container: Container, options?: {
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rightHanded?: boolean | undefined;
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lights?: boolean | undefined;
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lightIntensityScale?: number | undefined;
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castGroundShadow?: boolean | undefined;
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shadowGroundY?: number | undefined;
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}): void;
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{"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"
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{"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"AAuWA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAJW,aAAa,aACb,MAAM,QAwChB;AAvZD;;;;;;;;;;GAUG;AACH;IACC;;OAEG;IACH,qBAFW,MAAM,EAkBhB;IAfA;;;OAGG;IACH,MAFU,MAAM,CAEG;IACnB;;;OAGG;IACH,QAFU,MAAM,CAEI;IACpB;;;OAGG;IACH,MAFU,MAAM,CAEY;IAG7B;;;;OAIG;IACH,cAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,iBAhCW,SAAS,YAEjB;QAAyB,KAAK;QACJ,WAAW;QAEX,MAAM;QAQP,mBAAmB;QAQlB,gBAAgB;QAMjB,aAAa;KAIxC,QA4KA;IAED;;;;;;;;;;;;OAYG;IACH,sBANW,SAAS,SACT,MAAM,SACN,MAAM,WACN,MAAM,QAqEhB;IAED;;;;;OAKG;IACH,gBAAY;CACZ;0BAjWyB,oCAAoC"}
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{"version":3,"file":"TMXObjectFactory.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXObjectFactory.js"],"names":[],"mappings":"AA2BA;;;;;;GAMG;AACH,0CAJW,MAAM,GACJ,OAAO,GAAC,MAAM,EAAE,
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{"version":3,"file":"TMXObjectFactory.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXObjectFactory.js"],"names":[],"mappings":"AA2BA;;;;;;GAMG;AACH,0CAJW,MAAM,GACJ,OAAO,GAAC,MAAM,EAAE,CAgB5B;AAED;;;;;;;;;;;;GAYG;AACH,2CAJW,MAAM,GACJ,MAAM,CAsBlB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,iDApBW,MAAM,2BAgChB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CAZW,MAAM,+BA6BhB;AAQD;;;;;;;GAOG;AACH,gDAJW,MAAM,+BAWhB;AAoCD;;;;;;;GAOG;AACH,0CALW,MAAM,OACN,UAAU,GACR,UAAU,CAqBtB"}
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package/build/loader/loader.d.ts
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* @property {string} type - the type of the asset ("audio"|"binary"|"image"|"json"|"js"|"tmx"|"tsx"|"fontface"|"video"|"aseprite"|"shader"|"obj"|"mtl"|"gltf"|"glb"). JSON-serialised Tiled maps and tilesets (`.tmj` / `.tsj`) load under `"tmx"` / `"tsx"` — those are file extensions, not asset types.
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* @deprecated since 18.2.0 - Use the {@link event.LOADER_ERROR} event instead.
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* me.event.on(me.event.LOADER_ERROR, (resource) => this.loaderError(resource));
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export let onError: Function;
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@@ -1 +1 @@
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-
{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/loader/loader.js"],"names":[],"mappings":"AAuFA;;;GAGG;AACH,mDAEC;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,oCAdG;IAAyB,WAAW;IACV,OAAO;IACP,eAAe;CACzC,QAqBF;AAED;;;;;;;;;;;;;;GAcG;AACH,iCATW,MAAM,QACN,MAAM,QA6BhB;
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+
{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/loader/loader.js"],"names":[],"mappings":"AAuFA;;;GAGG;AACH,mDAEC;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,oCAdG;IAAyB,WAAW;IACV,OAAO;IACP,eAAe;CACzC,QAqBF;AAED;;;;;;;;;;;;;;GAcG;AACH,iCATW,MAAM,QACN,MAAM,QA6BhB;AAkGD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,gCAnBW,MAAM,4BA6BhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkDG;AACH,gCAhDW,KAAK,EAAE,2CAEP,OAAO,GACL,OAAO,CAAC,IAAI,CAAC,CAoFzB;AAED;;;;;;;;;;;;;;;IAeI;AACJ,4BAbW,MAAM,QAqChB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,4BAhCW,KAAK,0CAGH,MAAM,GAAC,OAAO,CAAC,IAAI,CAAC,CAqGhC;AAED;;;;;;;GAOG;AACH,8BALW,KAAK,GACH,OAAO,CA6HnB;AAED;;;;;GAKG;AACH,kCAyGC;AAED;;;;;;GAMG;AACH,4BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,+BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,gCAJW,MAAM,GACJ,gBAAgB,GAAC,eAAe,GAAC,IAAI,CAWjD;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAiClB;AAED;;;;;;;;;GASG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,6BAhBW,MAAM,GACJ,QAAQ,GAAC,IAAI,CAqBzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AACH,+BA7BW,MAAM,GACJ,YAAY,GAAC,QAAQ,GAAC,IAAI,CAkCtC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAgClB;AAED;;;;;;GAMG;AACH,8BAJW,MAAM,GACJ,gBAAgB,CAU5B;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,QAAQ,CAUpB;AA9kCD;;;GAGG;AAGH,2BAAwB;AAExB;;GAEG;AACH;;EAA0B;AAE1B;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAbU,MAAM,CAaO;AAEvB;;;;;;;;;;;;;;;;GAgBG;AACH,4BAbU,OAAO,CAakB;;;;oBAgLtB,MAAM;;;;;;;;WA0qBL,MAAM,EAAE;;;;aACR,KAAK,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE;YAAC,IAAI,CAAC,EAAE,MAAM,CAAC;YAAC,WAAW,CAAC,EAAE,MAAM,CAAC;YAAC,KAAK,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,CAAC,EAAE,MAAM,CAAA;SAAC,CAAC;QAAC,YAAY,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;;;;YAClJ,MAAM,EAAE;;;;YACR;QAAC,GAAG,EAAE,MAAM,EAAE,CAAC;QAAC,GAAG,EAAE,MAAM,EAAE,CAAA;KAAC;;;;WAC9B,MAAM,EAAE;;;;gBACR,MAAM,EAAE"}
|
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@@ -0,0 +1,31 @@
|
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1
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/**
|
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2
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* parse/preload an Audio file
|
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3
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*
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4
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* Unlike the other parsers this one delegates rather than doing the work
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* itself: audio assets are owned by the audio module, which decodes them
|
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* through its own backend and tracks them for playback. Keeping that
|
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* delegation here means every asset type is registered the same way — from a
|
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* parser of the same shape in this directory — and the loader never reaches
|
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* into the audio module directly, so replacing the audio backend cannot ripple
|
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* into the loader.
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+
* @param {loader.Asset} data - asset data
|
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* @param {Function} [onload] - function to be called when the resource is loaded
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+
* @param {Function} [onerror] - function to be called in case of error
|
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|
+
* @param {Object} [settings] - Additional settings to be passed when loading the asset
|
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|
+
* @returns {number} the amount of corresponding resource parsed/preloaded
|
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+
* @ignore
|
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+
*/
|
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|
+
export function preloadAudio(data: loader.Asset, onload?: Function, onerror?: Function, settings?: Object): number;
|
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|
+
/**
|
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|
+
* unload the given audio asset
|
|
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+
* @param {string} name - asset name
|
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|
+
* @returns {boolean} true if unloaded
|
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+
* @ignore
|
|
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|
+
*/
|
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|
+
export function unloadAudio(name: string): boolean;
|
|
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|
+
/**
|
|
27
|
+
* unload all audio assets
|
|
28
|
+
* @ignore
|
|
29
|
+
*/
|
|
30
|
+
export function unloadAllAudio(): void;
|
|
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|
+
//# sourceMappingURL=audio.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"audio.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/audio.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,mCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAKlB;AAED;;;;;GAKG;AACH,kCAJW,MAAM,GACJ,OAAO,CAKnB;AAED;;;GAGG;AACH,uCAEC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/shader.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;GAeG;AACH,2CANW,MAAM,GAAC,MAAM,GAEX,YAAY,GAAC,QAAQ,CAqDjC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,oCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAgHlB;
|
|
1
|
+
{"version":3,"file":"shader.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/shader.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;GAeG;AACH,2CANW,MAAM,GAAC,MAAM,GAEX,YAAY,GAAC,QAAQ,CAqDjC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,oCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAgHlB;yBA7OwB,qCAAqC;qBACzC,+BAA+B"}
|
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@@ -158,13 +158,13 @@ export interface CollisionResponse {
|
|
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158
158
|
*/
|
|
159
159
|
pair?: unknown;
|
|
160
160
|
/**
|
|
161
|
-
* @deprecated Use `depth`. Built-in SAT legacy field; kept on modern
|
|
161
|
+
* @deprecated since 19.5.0 - Use `depth`. Built-in SAT legacy field; kept on modern
|
|
162
162
|
* handler dispatches for migration. `undefined` under
|
|
163
163
|
* `@melonjs/matter-adapter`.
|
|
164
164
|
*/
|
|
165
165
|
overlap?: number;
|
|
166
166
|
/**
|
|
167
|
-
* @deprecated Use `normal`. Built-in SAT legacy field; flipped per
|
|
167
|
+
* @deprecated since 19.5.0 - Use `normal`. Built-in SAT legacy field; flipped per
|
|
168
168
|
* receiver so the sign convention aligns with `normal` on the modern
|
|
169
169
|
* dispatch. `undefined` under `@melonjs/matter-adapter`.
|
|
170
170
|
*/
|
|
@@ -173,7 +173,7 @@ export interface CollisionResponse {
|
|
|
173
173
|
y: number;
|
|
174
174
|
};
|
|
175
175
|
/**
|
|
176
|
-
* @deprecated Built-in SAT legacy field, equal to `normal × depth`.
|
|
176
|
+
* @deprecated since 19.5.0 - Built-in SAT legacy field, equal to `normal × depth`.
|
|
177
177
|
* Flipped per receiver. `undefined` under `@melonjs/matter-adapter`.
|
|
178
178
|
*/
|
|
179
179
|
overlapV?: {
|
|
@@ -464,6 +464,26 @@ export default class Body {
|
|
|
464
464
|
* @param {boolean} [isSensor=true]
|
|
465
465
|
*/
|
|
466
466
|
setSensor(isSensor?: boolean): void;
|
|
467
|
+
/**
|
|
468
|
+
* Give a stored shape its per-shape collision settings, carrying them over
|
|
469
|
+
* from the source object when `addShape` converted it (a `Rect` and a
|
|
470
|
+
* `Bounds` both become a `Polygon`, so anything set on the original would
|
|
471
|
+
* otherwise be dropped on the floor).
|
|
472
|
+
*
|
|
473
|
+
* Every field is written explicitly, including the defaults. That is not
|
|
474
|
+
* tidiness: converted shapes come from `polygonPool`, whose reset restores
|
|
475
|
+
* only position and vertices — a recycled instance would otherwise arrive
|
|
476
|
+
* still carrying the previous owner's `isTrigger` or mask and quietly
|
|
477
|
+
* change how an unrelated body collides.
|
|
478
|
+
*
|
|
479
|
+
* Idempotent, because `removeShape` re-adds every surviving shape through
|
|
480
|
+
* `addShape` and must not disturb their settings.
|
|
481
|
+
* @param {object} stored - the shape as held in `this.shapes`
|
|
482
|
+
* @param {object} [source] - the object passed to `addShape`; omitted when
|
|
483
|
+
* the shape was built here from a pool and has no user-supplied original
|
|
484
|
+
* @private
|
|
485
|
+
*/
|
|
486
|
+
private _initShapeCollision;
|
|
467
487
|
/**
|
|
468
488
|
* add a collision shape to this body <br>
|
|
469
489
|
* (note: me.Rect objects will be converted to me.Polygon before being added)
|
|
@@ -515,27 +535,7 @@ export default class Body {
|
|
|
515
535
|
* // add a shape from a JSON object
|
|
516
536
|
* this.body.addShape(me.loader.getJSON("shapesdef").banana);
|
|
517
537
|
*/
|
|
518
|
-
|
|
519
|
-
* Give a stored shape its per-shape collision settings, carrying them over
|
|
520
|
-
* from the source object when `addShape` converted it (a `Rect` and a
|
|
521
|
-
* `Bounds` both become a `Polygon`, so anything set on the original would
|
|
522
|
-
* otherwise be dropped on the floor).
|
|
523
|
-
*
|
|
524
|
-
* Every field is written explicitly, including the defaults. That is not
|
|
525
|
-
* tidiness: converted shapes come from `polygonPool`, whose reset restores
|
|
526
|
-
* only position and vertices — a recycled instance would otherwise arrive
|
|
527
|
-
* still carrying the previous owner's `isTrigger` or mask and quietly
|
|
528
|
-
* change how an unrelated body collides.
|
|
529
|
-
*
|
|
530
|
-
* Idempotent, because `removeShape` re-adds every surviving shape through
|
|
531
|
-
* `addShape` and must not disturb their settings.
|
|
532
|
-
* @param {object} stored - the shape as held in `this.shapes`
|
|
533
|
-
* @param {object} [source] - the object passed to `addShape`; omitted when
|
|
534
|
-
* the shape was built here from a pool and has no user-supplied original
|
|
535
|
-
* @private
|
|
536
|
-
*/
|
|
537
|
-
private _initShapeCollision;
|
|
538
|
-
addShape(shape: any): number;
|
|
538
|
+
addShape(shape: Rect | Polygon | Line | Ellipse | Point | Point[] | Bounds | object): number;
|
|
539
539
|
/**
|
|
540
540
|
* Recompute the default `pseudoInertia` from the current bounds.
|
|
541
541
|
* Uses the moment-of-inertia formula for a unit-mass rectangle —
|
|
@@ -687,10 +687,9 @@ export default class Body {
|
|
|
687
687
|
* parent renderable is to compute new values of the Body.vel property then add them to
|
|
688
688
|
* the parent.pos value thus changing the position by the amount of Body.vel each time the
|
|
689
689
|
* update call is made. <br>
|
|
690
|
-
* Updates to Body.vel are bounded by maxVel
|
|
690
|
+
* Updates to Body.vel are bounded by {@link Body#maxVel}, which defaults to `<490,490>` <br>
|
|
691
691
|
* At this time a call to Body.Update does not call the onBodyUpdate callback that is listed in the constructor arguments.
|
|
692
692
|
* @protected
|
|
693
|
-
* @param {number} dt - time since the last update in milliseconds.
|
|
694
693
|
* @returns {boolean} true if resulting velocity is different than 0
|
|
695
694
|
*/
|
|
696
695
|
protected update(): boolean;
|
|
@@ -711,7 +710,7 @@ import { Line } from "../../geometries/line.ts";
|
|
|
711
710
|
import { Ellipse } from "../../geometries/ellipse.ts";
|
|
712
711
|
import { Point } from "../../geometries/point.ts";
|
|
713
712
|
import { Vector2d } from "../../math/vector2d.ts";
|
|
713
|
+
import { Rect } from "../../geometries/rectangle.ts";
|
|
714
714
|
import { Box3d } from "../../geometries/box3d.ts";
|
|
715
715
|
import type ResponseObject from "../response.js";
|
|
716
|
-
import { Rect } from "../../geometries/rectangle.ts";
|
|
717
716
|
//# sourceMappingURL=body.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"body.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/body.js"],"names":[],"mappings":"AA+BA;;;;GAIG;AACH;IACC;;;;OAIG;IACH,sBAJW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,WAClD,IAAI,GAAC,IAAI,EAAE,GAAC,OAAO,GAAC,OAAO,EAAE,GAAC,IAAI,GAAC,IAAI,EAAE,GAAC,OAAO,GAAC,OAAO,EAAE,GAAC,KAAK,GAAC,KAAK,EAAE,GAAC,MAAM,GAAC,MAAM,EAAE,GAAC,MAAM,2BAkW1G;IA9VA;;;;;;OAMG;IACH,iBAHU,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,CAGpC;IAGvB;;;;OAIG;IACH,eAFU,MAAM,CAEc;IAI9B;;;;;;;;OAQG;IACH,QAFU,CAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,KAAK,CAAC,EAAE,CAExB;IAGjB;;;;;;;OAOG;IACH,eAJU,MAAM,CAI+B;IAE/C;;;;;;;;;OASG;IACH,sBAPU,MAAM,CAOiC;IAGhD;;;;;;;OAOG;IACH,YAHU,QAAQ,CAGW;IAK7B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,cAlBU,QAAQ,CAkBa;IAK/B;;;;;OAKG;IACH,iBAHU,QAAQ,CAGgB;IAInC;;;;;;OAMG;IACH,eAHU,MAAM,CAGD;IAEf;;;;;OAKG;IACH,aAHU,MAAM,CAGH;IAEb;;;;;;;;;;;;;OAaG;IACH,cANU,MAAM,CAMF;IAEd;;;;;;;;;;OAUG;IACH,wBANU,MAAM,CAMQ;IAExB;;;;;;;;;;;;;;;OAeG;IACH,oBAPU,MAAM,CAOI;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAPU,MAAM,CAOM;IAGrB;;;;;OAKG;IACH,eAHU,QAAQ,CAGc;IAKjC;;;;;;;;;;;;;;;;;;OAkBG;IACH,aALU,MAAM,CAKH;IAEb;;;;;;OAMG;IACH,eAJU,MAAM,CAID;IAEf;;;;;;OAMG;IACH,kBAJU,MAAM,CAIE;IAElB;;;;;;OAMG;IACH,gBAJU,MAAM,CAIE;IAElB;;;;;;;;OAQG;IAIH,0BANU,OAAO,CAQf;IAEF;;;;;;;OAOG;IACH,0BAHU,OAAO,CAGI;IAErB;;;;;;;;;OASG;IACH,iBAHU,OAAO,CAGI;IAErB;;;;;;OAMG;IACH,qBAHU,MAAM,CAGO;IAEvB;;;;;;;;;;;;;;OAcG;IACH,sBAXU,OAAO,CAWS;IAE1B;;;;;;;;OAQG;IACH,yBAHU,OAAO,CAGG;IAEpB;;;;;;;OAOG;IACH,yBAHU,OAAO,CAGG;IAGnB,mCAAgC;IAoBlC;;;;OAIG;IACH,qBAFW,OAAO,QAIjB;IAED;;;;;;OAMG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;;OAKG;IACH,kBAJW,QAAQ,GAEN,QAAQ,CAIpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,cAzBW,MAAM,KACN,MAAM,WACN,MAAM,WAON,MAAM,QAkChB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,oBAXW,MAAM,QAehB;IAED;;;;;;;;;OASG;IACH,0BALW,MAAM,QAOhB;IAED;;;;;;;;OAQG;IACH,sBAPa,MAAM,CASlB;IAED;;;;;;;;;;;OAWG;IACH,cAPW,MAAM,QAgBhB;IAED;;;OAGG;IACH,YAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,4BAoBC;IAED;;;;;;;;;;;OAWG;IACH,gBAHW,MAAM,KACN,MAAM,QAMhB;IAED;;;;;;;OAOG;IACH,WAFW,MAAM,QAIhB;IAED;;;;;;;;;;OAUG;IACH,aAFW,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,uBAFW,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,qBAFW,OAAO,QAIjB;IAED
|
|
1
|
+
{"version":3,"file":"body.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/body.js"],"names":[],"mappings":"AA+BA;;;;GAIG;AACH;IACC;;;;OAIG;IACH,sBAJW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,WAClD,IAAI,GAAC,IAAI,EAAE,GAAC,OAAO,GAAC,OAAO,EAAE,GAAC,IAAI,GAAC,IAAI,EAAE,GAAC,OAAO,GAAC,OAAO,EAAE,GAAC,KAAK,GAAC,KAAK,EAAE,GAAC,MAAM,GAAC,MAAM,EAAE,GAAC,MAAM,2BAkW1G;IA9VA;;;;;;OAMG;IACH,iBAHU,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,CAGpC;IAGvB;;;;OAIG;IACH,eAFU,MAAM,CAEc;IAI9B;;;;;;;;OAQG;IACH,QAFU,CAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,KAAK,CAAC,EAAE,CAExB;IAGjB;;;;;;;OAOG;IACH,eAJU,MAAM,CAI+B;IAE/C;;;;;;;;;OASG;IACH,sBAPU,MAAM,CAOiC;IAGhD;;;;;;;OAOG;IACH,YAHU,QAAQ,CAGW;IAK7B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,cAlBU,QAAQ,CAkBa;IAK/B;;;;;OAKG;IACH,iBAHU,QAAQ,CAGgB;IAInC;;;;;;OAMG;IACH,eAHU,MAAM,CAGD;IAEf;;;;;OAKG;IACH,aAHU,MAAM,CAGH;IAEb;;;;;;;;;;;;;OAaG;IACH,cANU,MAAM,CAMF;IAEd;;;;;;;;;;OAUG;IACH,wBANU,MAAM,CAMQ;IAExB;;;;;;;;;;;;;;;OAeG;IACH,oBAPU,MAAM,CAOI;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAPU,MAAM,CAOM;IAGrB;;;;;OAKG;IACH,eAHU,QAAQ,CAGc;IAKjC;;;;;;;;;;;;;;;;;;OAkBG;IACH,aALU,MAAM,CAKH;IAEb;;;;;;OAMG;IACH,eAJU,MAAM,CAID;IAEf;;;;;;OAMG;IACH,kBAJU,MAAM,CAIE;IAElB;;;;;;OAMG;IACH,gBAJU,MAAM,CAIE;IAElB;;;;;;;;OAQG;IAIH,0BANU,OAAO,CAQf;IAEF;;;;;;;OAOG;IACH,0BAHU,OAAO,CAGI;IAErB;;;;;;;;;OASG;IACH,iBAHU,OAAO,CAGI;IAErB;;;;;;OAMG;IACH,qBAHU,MAAM,CAGO;IAEvB;;;;;;;;;;;;;;OAcG;IACH,sBAXU,OAAO,CAWS;IAE1B;;;;;;;;OAQG;IACH,yBAHU,OAAO,CAGG;IAEpB;;;;;;;OAOG;IACH,yBAHU,OAAO,CAGG;IAGnB,mCAAgC;IAoBlC;;;;OAIG;IACH,qBAFW,OAAO,QAIjB;IAED;;;;;;OAMG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;;OAKG;IACH,kBAJW,QAAQ,GAEN,QAAQ,CAIpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,cAzBW,MAAM,KACN,MAAM,WACN,MAAM,WAON,MAAM,QAkChB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,oBAXW,MAAM,QAehB;IAED;;;;;;;;;OASG;IACH,0BALW,MAAM,QAOhB;IAED;;;;;;;;OAQG;IACH,sBAPa,MAAM,CASlB;IAED;;;;;;;;;;;OAWG;IACH,cAPW,MAAM,QAgBhB;IAED;;;OAGG;IACH,YAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,4BAoBC;IAED;;;;;;;;;;;OAWG;IACH,gBAHW,MAAM,KACN,MAAM,QAMhB;IAED;;;;;;;OAOG;IACH,WAFW,MAAM,QAIhB;IAED;;;;;;;;;;OAUG;IACH,aAFW,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,uBAFW,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,qBAFW,OAAO,QAIjB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,4BAoCC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkDG;IACH,gBAjBW,IAAI,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,KAAK,GAAC,KAAK,EAAE,GAAC,MAAM,GAAC,MAAM,GACnD,MAAM,CAqGlB;IAED;;;;;;;;OAQG;IACH,gCAIC;IAED;;;;;OAKG;IACH,sBAJW,QAAQ,EAAE,UACV,MAAM,UACN,OAAO,QAqBjB;IAED;;;;OAIG;IACH,sBAHW,QAAQ,EAAE,UACV,MAAM,QAIhB;IAED;;;;;;;;;;;;OAYG;IACH,eAVW,MAAM,OACN,MAAM,GAEJ,MAAM,CAmClB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,OAAO,GAAC,IAAI,GAAC,OAAO,CAIhC;IAED;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,mBAHW,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,KAAK,GACxB,MAAM,CAkBlB;IAED;;;;OAIG;IACH,qBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;OAYG;IACH,2BARW,MAAM,QAUhB;IAED;;;;;;;OAOG;IACH,uBALW,MAAM,QAmBhB;IAED;;;;OAIG;IACH,6BAHW,cAAc,QAkExB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,sCAVW,MAAM,QAwBhB;IAED;;;;;;;;;;;;;OAaG;IACH,0BAVa,OAAO,CA+BnB;IAED;;;;;;OAMG;IACH,cAJW,MAAM,MACN,QAAQ,GACN,IAAI,CAsBhB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,KACN,MAAM,MACN,MAAM,QAQhB;IAED;;;;;OAKG;IACH,gBAJW,MAAM,MACN,MAAM,MACN,MAAM,QAQhB;IAED;;;;;;;;;;;OAWG;IACH,oBAFa,OAAO,CA4FnB;IAED;;;OAGG;IACH,gBAiFC;CACD;4BA53C0B,gCAAgC;2BADjC,+BAA+B;wBADlC,mCAAmC;wBAGnC,4BAA4B;iCACnB,qCAAqC;uBARlC,cAAc;wBAPZ,6BAA6B;qBAFnC,0BAA0B;wBADpB,6BAA6B;sBAEjC,2BAA2B;yBAIrB,wBAAwB;qBAF1C,+BAA+B;sBALnB,2BAA2B;gCAqB7B,gBAAgB"}
|
|
@@ -115,7 +115,7 @@ declare class Detector {
|
|
|
115
115
|
* per frame.
|
|
116
116
|
* @ignore
|
|
117
117
|
*/
|
|
118
|
-
_contactObjA:
|
|
118
|
+
_contactObjA: Renderable | Container | Entity | Sprite | NineSliceSprite | null;
|
|
119
119
|
_contactObjB: any;
|
|
120
120
|
/** @ignore */
|
|
121
121
|
_onShapeContact: (shapeA: any, indexA: any, shapeB: any, indexB: any, isTrigger: any, res: any) => void;
|
package/build/plugin/plugin.d.ts
CHANGED
|
@@ -39,8 +39,16 @@ export declare class BasePlugin {
|
|
|
39
39
|
export declare function patch(proto: Record<string, any>, name: string, fn: (...args: any[]) => any): void;
|
|
40
40
|
/**
|
|
41
41
|
* Register a plugin.
|
|
42
|
+
*
|
|
43
|
+
* The registry is module-global, not per-application: a name can only be
|
|
44
|
+
* registered once for the lifetime of the page.
|
|
45
|
+
*
|
|
46
|
+
* Note the ordering — the instance is constructed *before* the base-class and
|
|
47
|
+
* version checks can run, because both read the instance. A plugin whose
|
|
48
|
+
* constructor has side effects (event subscriptions, engine patches) will have
|
|
49
|
+
* applied them by the time `Plugin version mismatch` throws.
|
|
42
50
|
* @param pluginClass - Plugin class to instantiate and register
|
|
43
|
-
* @param name - a unique name for this plugin
|
|
51
|
+
* @param name - a unique name for this plugin; defaults to the class name
|
|
44
52
|
* @param args - all extra parameters will be passed to the plugin constructor
|
|
45
53
|
* @example
|
|
46
54
|
* // register a new plugin
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"plugin.d.ts","sourceRoot":"","sources":["../../src/plugin/plugin.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAK/D;;GAEG;AACH,eAAO,MAAM,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAM,CAAC;AAEpD;;GAEG;AAEH;;;GAGG;AACH,qBAAa,UAAU;IACtB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;OAEG;IACH,GAAG,EAAE,WAAW,CAAC;gBAEL,GAAG,GAAE,WAAkB;CAInC;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,KAAK,CACpB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAC1B,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,GACzB,IAAI,CAwBN;AAED
|
|
1
|
+
{"version":3,"file":"plugin.d.ts","sourceRoot":"","sources":["../../src/plugin/plugin.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAK/D;;GAEG;AACH,eAAO,MAAM,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAM,CAAC;AAEpD;;GAEG;AAEH;;;GAGG;AACH,qBAAa,UAAU;IACtB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;OAEG;IACH,GAAG,EAAE,WAAW,CAAC;gBAEL,GAAG,GAAE,WAAkB;CAInC;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,KAAK,CACpB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAC1B,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,GACzB,IAAI,CAwBN;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,QAAQ,CACvB,WAAW,EAAE,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,UAAU,EAC/C,IAAI,CAAC,EAAE,MAAM,EACb,GAAG,IAAI,EAAE,GAAG,EAAE,GACZ,IAAI,CA2BN;AAED;;;;GAIG;AACH,wBAAgB,GAAG,CAClB,SAAS,EAAE,MAAM,GAAG,CAAC,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,UAAU,CAAC,GACtD,UAAU,GAAG,SAAS,CAUxB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/polyfill/index.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/polyfill/index.ts"],"names":[],"mappings":"AASA,OAAO,cAAc,CAAC;AACtB,OAAO,cAAc,CAAC;AACtB,OAAO,gBAAgB,CAAC"}
|
|
@@ -56,6 +56,14 @@ export default class Mesh extends Renderable {
|
|
|
56
56
|
* @param {string} [settings.textureFilter] - texture magnification filter (`"nearest"` for crisp pixel-art upscaling, `"linear"` for smooth) applied to the resolved texture. Omit to keep the renderer's global `antiAlias` default. On the mesh path, linear filtering also samples a generated mip chain with trilinear minification and 4× anisotropy (distant geometry stops shimmering) — `"nearest"` opts out, keeping crisp pixel-art models on hard level-0 sampling. GPU backends only (ignored by the Canvas renderer).
|
|
57
57
|
* @param {number} [settings.alphaCutoff=0] - alpha cutout threshold. Fragments whose final alpha is below this value are discarded (hard-edged cutout — foliage, fences, decals — with no blending or sorting). `0` disables the cutout. Set automatically by the glTF loader from a material's `alphaMode: "MASK"`. GPU mesh path only (WebGL and WebGPU; the Canvas renderer ignores it).
|
|
58
58
|
* @param {number[]|Float32Array} [settings.emissive] - emissive (self-illumination) color `[r, g, b]` (0..1, may exceed 1 for HDR glow) added on top of the lit/unlit color so the surface glows regardless of scene lights (neon, lava, screens). Omit / all-zero for no emission. Set automatically by the glTF loader (`emissiveFactor`) and OBJ loader (MTL `Ke`). GPU mesh path only (WebGL and WebGPU; the Canvas renderer ignores it).
|
|
59
|
+
* @param {boolean} [settings.lit=false] - shade this mesh with the scene's {@link Light3d} lights (the lit mesh pipeline) instead of rendering fullbright. Set automatically by the glTF importer when the scene carries a directional, point or spot light. With `lit` on and no lights present the batcher uploads a white ambient, so the result is indistinguishable from unlit.
|
|
60
|
+
* @param {number[]|Float32Array} [settings.normals] - per-vertex normals for the lit path. An explicit value wins over the ones an OBJ or glTF source supplies; omit it and they are taken from the model (or generated).
|
|
61
|
+
* @param {number[]|Float32Array} [settings.specular] - specular color `[r, g, b]` (0..1) for the lit path. Set by the OBJ loader from MTL `Ks`, and derived from glTF metallic/roughness.
|
|
62
|
+
* @param {number} [settings.shininess=0] - specular exponent for the lit path (MTL `Ns`). `0` for a fully diffuse surface.
|
|
63
|
+
* @param {string|TextureAtlas|HTMLImageElement} [settings.alphaMap] - per-texel opacity map, sampled in addition to the diffuse texture (MTL `map_d`).
|
|
64
|
+
* @param {boolean} [settings.castGroundShadow] - give this mesh a blob ground shadow, overriding the application's `castGroundShadow` setting in both directions. Omit to inherit. Needs a GPU backend and a `Camera3d`.
|
|
65
|
+
* @param {number} [settings.shadowGroundY] - world Y of the floor the shadow lands on. Omit and the blob sits at the object's own base at full strength; set it and the blob shrinks and fades as the object rises. Render space is Y-down, so the floor is a **greater** Y than the object above it.
|
|
66
|
+
* @param {number} [settings.shadowOpacity=0.45] - opacity of the shadow directly beneath the object, before any height fade.
|
|
59
67
|
* @example
|
|
60
68
|
* // create from OBJ + MTL (texture auto-resolved from material)
|
|
61
69
|
* let mesh = new me.Mesh(0, 0, {
|
|
@@ -118,6 +126,14 @@ export default class Mesh extends Renderable {
|
|
|
118
126
|
textureFilter?: string | undefined;
|
|
119
127
|
alphaCutoff?: number | undefined;
|
|
120
128
|
emissive?: number[] | Float32Array<ArrayBufferLike> | undefined;
|
|
129
|
+
lit?: boolean | undefined;
|
|
130
|
+
normals?: number[] | Float32Array<ArrayBufferLike> | undefined;
|
|
131
|
+
specular?: number[] | Float32Array<ArrayBufferLike> | undefined;
|
|
132
|
+
shininess?: number | undefined;
|
|
133
|
+
alphaMap?: string | HTMLImageElement | TextureAtlas | undefined;
|
|
134
|
+
castGroundShadow?: boolean | undefined;
|
|
135
|
+
shadowGroundY?: number | undefined;
|
|
136
|
+
shadowOpacity?: number | undefined;
|
|
121
137
|
});
|
|
122
138
|
/**
|
|
123
139
|
* the original (untransformed) vertex positions as x,y,z triplets
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mesh.d.ts","sourceRoot":"","sources":["../../src/renderable/mesh.js"],"names":[],"mappings":"AA0OA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IACC
|
|
1
|
+
{"version":3,"file":"mesh.d.ts","sourceRoot":"","sources":["../../src/renderable/mesh.js"],"names":[],"mappings":"AA0OA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwEG;IACH,eAxEW,MAAM,KACN,MAAM,YAEd;QAA0B,KAAK;QACU,QAAQ;QACR,GAAG;QACJ,OAAO;QACS,OAAO;QACrC,QAAQ;QACT,KAAK,EAAtB,MAAM;QACY,MAAM;QACL,aAAa;QACb,SAAS;QACV,KAAK;QACJ,WAAW;QACZ,aAAa;QACb,aAAa;QACb,WAAW;QACI,QAAQ;QACtB,GAAG;QACW,OAAO;QACP,QAAQ;QACvB,SAAS;QACqB,QAAQ;QACrC,gBAAgB;QACjB,aAAa;QACb,aAAa;KACvC,EAqrBF;IA3nBC;;;OAGG;IACH,kBAFU,YAAY,CAEkB;IAExC;;;OAGG;IACH,KAFU,YAAY,CAEA;IAqBtB;;;OAGG;IACH,aAFU,MAAM,CAEsB;IAmCvC,2BAAoC;IAIpC;;;;;;;;;;;;;;OAcG;IACH,UAFU,YAAY,CAEgC;IAEtD;;;;;OAKG;IACH,iBAFU,YAAY,GAAC,SAAS,CAOnB;IAcb;;;;;;;;;OASG;IACH,KAHU,OAAO,CAGe;IAEhC;;;;;;;;;OASG;IACH,aAHU,MAAM,CAIoD;IAEpE;;;;;;;;;OASG;IACH,UAFU,YAAY,GAAC,SAAS,CAEa;IAE7C;;;;;;;;;;;;OAYG;IACH,UAHU,YAAY,GAAC,SAAS,CAGa;IAE7C;;;;;;;;OAQG;IACH,WAHU,MAAM,CAIgD;IAEhE;;;;;;;;;;OAUG;IACH,UAFU,YAAY,GAAC,SAAS,CAEP;IAEzB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,kBAJU,OAAO,GAAC,SAAS,CAOd;IAEb;;;;;;;;;;;;;;;;OAgBG;IACH,eAHU,MAAM,GAAC,SAAS,CAGiB;IAE3C;;;;;OAKG;IACH,eAHU,MAAM,CAMR;IAER;;;;;;OAMG;IACH,qBAAsB;IACtB,qBAAsB;IAMtB,2BAA4B;IAC5B,0BAA6B;IAE7B;;;;OAIG;IACH,eAHU,OAAO,CAIoD;IAErE;;;;;;;;;;OAUG;IACH,aAHU,OAAO,CAG+B;IAEhD;;;;;;;;;OASG;IACH,WAHU,MAAM,CAIiD;IAwBhE;;;;;;;;;;;;;;;;;;OAkBG;IACH,QAJU,KAAK,CAAC;QAAC,YAAY,EAAE,MAAM,GAAC,IAAI,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QACrD,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,KAAK,CAAC;QAAC,OAAO,EAAE,MAAM,CAAC;QAC5C,OAAO,EAAE,YAAY,GAAC,SAAS,CAAA;KAAC,CAAC,CAIpC;IA+BF;;;;;;;;;;;;;;;;;;OAkBG;IACH,cAFU,WAAW,CAEgC;IAsFtD,aAIC;IAoBD;;;;;;;;;;;;;;;;OAgBG;IACH,eAFU,KAAK,CAAC;QAAC,OAAO,EAAE,YAAY,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAAC,GAAC,SAAS,CAWnE;IAEb;;;;;;;;;;;;;;;;;OAiBG;IACH,eAFU,MAAM,GAAC,SAAS,CAKb;IAgCb;;;;;;OAMG;IACH,kBAFU,QAAQ,CAEoB;IAqBtC,cAAc;IACd,sBAAyB;IAOzB,cAAc;IACd,wBAEE;IACF,cAAc;IACd,6BAAwB;IAKxB,cAAc;IACd,yBAAyB;IAG1B;;;;;;;OAOG;IACH,2BALW,MAAM,YACN,MAAM,WACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;OAaG;IAKH,4BAIC;IA+BD;;;;;;;;;;;;;;;OAeG;IACH,uBAHa,QAAQ,CA2BpB;IAtBC,cAAc;IACd,mCAAkC;IAuBpC;;;;;;;;;;;;;;;;OAgBG;IACH,+BALW,MAAM,WACN,MAAM,WACN,MAAM,QAqChB;IAED;;;;;;;;;;;;OAYG;IACH,6BA8BC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wCAHW,OAAO,QA6BjB;IAHC,sBAA2B;IAE5B,iCAAuB;IAoBvB,oCAAuD;IAqBxD;;;;;;;;;;;;;OAaG;IACH,eAFa,MAAM,CAgBlB;IAZC,cAAc;IACd,8BAA6B;IAkC/B;;;;;;;;;;;;;OAaG;IACH,6BAJW,aAAa,GAAC,cAAc,GAC1B,OAAO,CAiBnB;IAED;;;;OAIG;IACH,gCA0BC;IAED;;;;;;;;OAQG;IACH,4BAHW,aAAa,QAmJvB;IA0ID;;;;;;;;;;;;OAYG;IACH,YATa,iBAAiB,CAoH7B;IAED;;;;;;;OAOG;IACH,iBALa,OAAO,CAAC,WAAW,CAAC,CAOhC;IAED;;;;OAIG;IACH,gBAMC;CACD;uBAvyDsB,iBAAiB;6BAHX,6BAA6B;sBAVpC,kBAAkB;yBACf,qBAAqB;yBACrB,qBAAqB;wBALtB,0BAA0B;uBAW3B,iCAAiC;+BAU1B,oCAAoC"}
|
|
@@ -64,7 +64,7 @@ export default class Renderable extends Rect {
|
|
|
64
64
|
* this.isKinematic = false;
|
|
65
65
|
*
|
|
66
66
|
* // set the display to follow our position on both axis
|
|
67
|
-
* app.viewport.follow(this
|
|
67
|
+
* app.viewport.follow(this, app.viewport.AXIS.BOTH);
|
|
68
68
|
* }
|
|
69
69
|
*
|
|
70
70
|
* ...
|
|
@@ -610,8 +610,11 @@ export default class Renderable extends Rect {
|
|
|
610
610
|
* to the position or transforms set or applied by the preDraw method.
|
|
611
611
|
* The main draw loop will first call preDraw() to prepare the context for drawing the renderable,
|
|
612
612
|
* then draw() to draw the renderable, and finally postDraw() to clear the context.
|
|
613
|
-
* If you override this method, be mindful about the drawing logic
|
|
614
|
-
*
|
|
613
|
+
* If you override this method, be mindful about the drawing logic: `preDraw`
|
|
614
|
+
* applies this renderable's transforms, tint and anchor offset, but does
|
|
615
|
+
* **not** translate to `this.pos`. The renderer arrives positioned at the
|
|
616
|
+
* parent container's origin, so draw relative to `this.pos` — drawing at
|
|
617
|
+
* `(0, 0)` places the shape at the container's origin instead.
|
|
615
618
|
* @see Renderable#preDraw
|
|
616
619
|
* @see Renderable#postDraw
|
|
617
620
|
* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
|
|
@@ -647,7 +650,7 @@ export default class Renderable extends Rect {
|
|
|
647
650
|
* `onCollision` only when its every-frame, return-false, fixed-`a`/`b`
|
|
648
651
|
* semantics are what you want.
|
|
649
652
|
*
|
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* @param {import("../physics/
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653
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+
* @param {import("../physics/response.js").default} response - the SAT response object; the legacy handler receives this, not the adapter's `CollisionResponse`, which is why `normal` and `depth` are absent from the table above
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* @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
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* @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected); the return value is only honored by the builtin SAT adapter.
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* @example
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destroy(...args: any[]): void;
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/**
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* OnDestroy Notification function<br>
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* Called by engine before deleting the object.
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*
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*
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*
|
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* Called by engine before deleting the object. Receives whatever
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|
+
* `destroy(...args)` was called with — the production path
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* (`Container.removeChildNow`) passes nothing. {@link Stage} has its own
|
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|
+
* `onDestroyEvent`, which does forward the active Application.
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* @param {...*} _args - forwarded by `destroy(...args)`; normally empty
|
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|
*/
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|
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|
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|
/**
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@@ -681,7 +685,8 @@ export default class Renderable extends Rect {
|
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* Override to wire up input handlers, register external listeners,
|
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* or grab adapter references — `this.parentApp` is guaranteed to be
|
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687
|
* available here. Pair with {@link Renderable#onDeactivateEvent}.
|
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-
* @param {...*} _args -
|
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688
|
+
* @param {...*} _args - the rest parameter exists for subclass-signature
|
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|
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* compatibility; `Container.addChild` currently forwards nothing
|
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685
690
|
*/
|
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691
|
onActivateEvent(..._args: any[]): void;
|
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692
|
/**
|
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@@ -689,7 +694,8 @@ export default class Renderable extends Rect {
|
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|
* removed from its container or its container is itself removed.
|
|
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695
|
* Override to release input handlers, unsubscribe from events, or
|
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696
|
* drop adapter references. Pair with {@link Renderable#onActivateEvent}.
|
|
692
|
-
* @param {...*} _args -
|
|
697
|
+
* @param {...*} _args - the rest parameter exists for subclass-signature
|
|
698
|
+
* compatibility; `Container.removeChildNow` currently forwards nothing
|
|
693
699
|
*/
|
|
694
700
|
onDeactivateEvent(..._args: any[]): void;
|
|
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|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../src/renderable/renderable.js"],"names":[],"mappings":"AAyCA;;;GAGG;AACH;IAkBG,iBAAmB;IAGpB;;;;;;;;;;;;;;;OAeG;IACH,aAHU,eAAe,CAMvB;IAGD;;;;;;;OAOG;IACH,kBAFU,QAAQ,CAEoB;IAIvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,MAlCU,WAAW,CAkCA;IAErB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,SAHU,MAAM,GAAC,SAAS,CAGF;IAExB;;;;;OAKG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;;;;;;OAUG;IACH,6BAAmC;IAEnC;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;OAIG;IACH,kBAHU,OAAO,CAGY;IAE7B;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;;OAKG;IACH,UAHU,OAAO,CAGI;IAErB;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;;;;;;;;;;;;OAgBG;IACH,eAdU,OAAO,CAcQ;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,sBAJU,OAAO,CAIe;IAEhC;;;;;;;OAOG;IACH,OAHU,MAAM,CAGA;IAEhB;;;;OAIG;IACH,UAHU,SAAS,GAAC,MAAM,CAGD;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,MAlBU,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,CAkBxB;IAErB;;;;;;;;;;;;;;;;OAgBG;IACH,aAVU,KAAK,CAAC,QAAQ,GAAC,YAAY,CAAC,CAUjB;IAErB;;;OAGG;IACH,4BAA+B;IAE/B;;;;;;;;OAQG;IACH,WALU,MAAM,CAKS;IAEzB;;;;OAIG;IACH,MAHU,MAAM,CAGF;IAEd;;;OAGG;IACH,sBAAwB;IAExB;;;;OAIG;IACH,aAHU,OAAO,CAGM;IASvB;;;OAGG;IACH,oDAAwB;IAExB;;;OAGG;IACH;;;MAGC;IAED;;;OAGG;IACH,qBAAwB;IAExB;;;OAGG;IACH,gBAA2B;IAE3B;;;OAGG;IACH,mCAA8C;IAM/C;;;OAGG;IACH,iBAFY,WAAW,CAetB;IAED;;;;OAIG;IACH,kBAFU,OAAO,CAOhB;IAeD,gBAXU,KAAK,EAcd;IAhBD;;;;;;;;;OASG;IACH,YARU,KAAK,CAUd;IAaD,iBALU,MAAM,EAQf;IAVD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAcD,sBANU,OAAO,EAahB;IAfD;;;;OAIG;IACH,kBAHU,OAAO,CAKhB;IAkBD,kBANU,QAAQ,GAAC,YAAY,GAAC,SAAS,EAwBxC;IA1BD;;;OAGG;IACH,cAFU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAIxC;IAsBD;;;;;;OAMG;IACH,sBALW,QAAQ,GAAC,YAAY,GACnB,QAAQ,GAAC,YAAY,CAOjC;IAED;;;;;;;;;OASG;IACH,uCALa,QAAQ,GAAC,YAAY,WAAO,SAAS,CAYjD;IAED;;;;OAIG;IACH,yBASC;IAED;;;;;OAKG;IACH,yBAJW,QAAQ,GAAC,YAAY,QAc/B;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;OAGG;IACH,aAFa,MAAM,CAalB;IAED;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAWhB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,QAAQ,GAAC,QAAQ,GACf,UAAU,CAOtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,eAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,UAAU,CAgBtB;IAED;;;;;;;OAOG;IACH,cAJW,MAAM,MACN,QAAQ,GACN,UAAU,CAStB;IAED;;;;;;;;;;OAUG;IACH,SALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAOtB;IAED;;;;OAIG;IACH,UAHW,QAAQ,GACN,UAAU,CAKtB;IAED;;;;;;OAMG;IACH,aALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAOtB;IAED;;;;OAIG;IAEH,WAJW,MAAM,GACJ,OAAO,CAKnB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAwClB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,uBAHa,QAAQ,CAapB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,iCALW,QAAQ,GAEN,QAAQ,CAoCpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiDG;IACH,uBAfW,QAAQ,GAEN,QAAQ,CAsCpB;IAED;;;;;;OAMG;IACH,kBAFW,cAAc,GAAC,aAAa,QA2EtC;IAED
|
|
1
|
+
{"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../src/renderable/renderable.js"],"names":[],"mappings":"AAyCA;;;GAGG;AACH;IAkBG,iBAAmB;IAGpB;;;;;;;;;;;;;;;OAeG;IACH,aAHU,eAAe,CAMvB;IAGD;;;;;;;OAOG;IACH,kBAFU,QAAQ,CAEoB;IAIvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,MAlCU,WAAW,CAkCA;IAErB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,SAHU,MAAM,GAAC,SAAS,CAGF;IAExB;;;;;OAKG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;;;;;;OAUG;IACH,6BAAmC;IAEnC;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;OAIG;IACH,kBAHU,OAAO,CAGY;IAE7B;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;;OAKG;IACH,UAHU,OAAO,CAGI;IAErB;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;;;;;;;;;;;;OAgBG;IACH,eAdU,OAAO,CAcQ;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,sBAJU,OAAO,CAIe;IAEhC;;;;;;;OAOG;IACH,OAHU,MAAM,CAGA;IAEhB;;;;OAIG;IACH,UAHU,SAAS,GAAC,MAAM,CAGD;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,MAlBU,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,CAkBxB;IAErB;;;;;;;;;;;;;;;;OAgBG;IACH,aAVU,KAAK,CAAC,QAAQ,GAAC,YAAY,CAAC,CAUjB;IAErB;;;OAGG;IACH,4BAA+B;IAE/B;;;;;;;;OAQG;IACH,WALU,MAAM,CAKS;IAEzB;;;;OAIG;IACH,MAHU,MAAM,CAGF;IAEd;;;OAGG;IACH,sBAAwB;IAExB;;;;OAIG;IACH,aAHU,OAAO,CAGM;IASvB;;;OAGG;IACH,oDAAwB;IAExB;;;OAGG;IACH;;;MAGC;IAED;;;OAGG;IACH,qBAAwB;IAExB;;;OAGG;IACH,gBAA2B;IAE3B;;;OAGG;IACH,mCAA8C;IAM/C;;;OAGG;IACH,iBAFY,WAAW,CAetB;IAED;;;;OAIG;IACH,kBAFU,OAAO,CAOhB;IAeD,gBAXU,KAAK,EAcd;IAhBD;;;;;;;;;OASG;IACH,YARU,KAAK,CAUd;IAaD,iBALU,MAAM,EAQf;IAVD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAcD,sBANU,OAAO,EAahB;IAfD;;;;OAIG;IACH,kBAHU,OAAO,CAKhB;IAkBD,kBANU,QAAQ,GAAC,YAAY,GAAC,SAAS,EAwBxC;IA1BD;;;OAGG;IACH,cAFU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAIxC;IAsBD;;;;;;OAMG;IACH,sBALW,QAAQ,GAAC,YAAY,GACnB,QAAQ,GAAC,YAAY,CAOjC;IAED;;;;;;;;;OASG;IACH,uCALa,QAAQ,GAAC,YAAY,WAAO,SAAS,CAYjD;IAED;;;;OAIG;IACH,yBASC;IAED;;;;;OAKG;IACH,yBAJW,QAAQ,GAAC,YAAY,QAc/B;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;OAGG;IACH,aAFa,MAAM,CAalB;IAED;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAWhB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,QAAQ,GAAC,QAAQ,GACf,UAAU,CAOtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,eAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,UAAU,CAgBtB;IAED;;;;;;;OAOG;IACH,cAJW,MAAM,MACN,QAAQ,GACN,UAAU,CAStB;IAED;;;;;;;;;;OAUG;IACH,SALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAOtB;IAED;;;;OAIG;IACH,UAHW,QAAQ,GACN,UAAU,CAKtB;IAED;;;;;;OAMG;IACH,aALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAOtB;IAED;;;;OAIG;IAEH,WAJW,MAAM,GACJ,OAAO,CAKnB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAwClB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,uBAHa,QAAQ,CAapB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,iCALW,QAAQ,GAEN,QAAQ,CAoCpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiDG;IACH,uBAfW,QAAQ,GAEN,QAAQ,CAsCpB;IAED;;;;;;OAMG;IACH,kBAFW,cAAc,GAAC,aAAa,QA2EtC;IAED;;;;;;;;;;;;;;;OAeG;IAEH,eAJW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAKlB;IAED;;;;;OAKG;IACH,mBAFW,cAAc,GAAC,aAAa,QAqBtC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,0CAZa,OAAO,CAoBnB;IAkCD;;;OAGG;IACH,8BA6DC;IAED;;;;;;;OAOG;IACH,yBAFc,GAAC,EAAA,QAId;IAED;;;;;;;;OAQG;IACH,0BAHc,GAAC,EAAA,QAKd;IAED;;;;;;;OAOG;IACH,4BAHc,GAAC,EAAA,QAKd;CACD;qBA/zCoB,8BAA8B;gCADnB,kCAAkC;yBAKzC,qBAAqB;2BAWpB,gBAAgB;wBADnB,oBAAoB;+BAKf,8BAA8B;6BADhC,0BAA0B;0BAF7B,yBAAyB;6BACtB,4BAA4B;6BAG1B,iCAAiC;gCAC9B,sCAAsC;+BACvC,oCAAoC"}
|
|
@@ -126,9 +126,9 @@ export default class Sprite extends Renderable {
|
|
|
126
126
|
set normalMap(value: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap | null);
|
|
127
127
|
/**
|
|
128
128
|
* The optional normal-map image paired with this sprite's color
|
|
129
|
-
* texture (SpriteIlluminator workflow). When set, the
|
|
130
|
-
*
|
|
131
|
-
*
|
|
129
|
+
* texture (SpriteIlluminator workflow). When set, the GPU backends'
|
|
130
|
+
* lit pipeline samples this texture for per-pixel lighting using
|
|
131
|
+
* `Stage._activeLights`. `null` when unlit.
|
|
132
132
|
* Setting any non-image value (or anything without numeric
|
|
133
133
|
* `width`/`height`) throws — assign `null` to clear.
|
|
134
134
|
*
|
|
@@ -238,10 +238,10 @@ export default class Sprite extends Renderable {
|
|
|
238
238
|
*/
|
|
239
239
|
addAnimation(name: string, index: number[] | string[] | object[], animationspeed?: number): number;
|
|
240
240
|
/**
|
|
241
|
-
* set the current animation
|
|
242
|
-
*
|
|
241
|
+
* set the current animation, and reset the frame to zero. Selecting the
|
|
242
|
+
* animation that is already current is a no-op unless it had completed.
|
|
243
243
|
* @param {string} name - animation id
|
|
244
|
-
* @param {string|Function} [resetAnim] - animation id to switch to when complete, or
|
|
244
|
+
* @param {string|Function|object} [resetAnim] - animation id to switch to when complete, a callback, or an options object (`{ loop, next, speed, onComplete }`)
|
|
245
245
|
* @param {boolean} [preserve_dt=false] - if false will reset the elapsed time counter since last frame
|
|
246
246
|
* @returns {Sprite} Reference to this object for method chaining
|
|
247
247
|
* @example
|
|
@@ -274,7 +274,7 @@ export default class Sprite extends Renderable {
|
|
|
274
274
|
* return false; // do not reset to first frame
|
|
275
275
|
* });
|
|
276
276
|
*/
|
|
277
|
-
setCurrentAnimation(name: string, resetAnim?: string | Function, preserve_dt?: boolean): Sprite;
|
|
277
|
+
setCurrentAnimation(name: string, resetAnim?: string | Function | object, preserve_dt?: boolean): Sprite;
|
|
278
278
|
/**
|
|
279
279
|
* reverse the given or current animation if none is specified
|
|
280
280
|
* @param {string} [name] - animation id
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAcA;;;;GAIG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA0CG;IACH,eA1CW,MAAM,KACN,MAAM,YAEd;QAAoH,KAAK,EAAjH,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,SAAS,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QAC/E,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACwB,WAAW;eAAvC,MAAM;eAAG,MAAM;;QACyD,SAAS;KAC5G,EA2TF;IA3QA,2BAEE;IAEF;;;;OAIG;IACH,QAHU,QAAQ,CAGkB;IAEpC;;;;OAIG;IACH,SAHU,OAAO,CAGG;IAEpB;;;;OAIG;IAGH;;;OAGG;IACH,QAFU,YAAY,CAEJ;IAElB;;;;OAIG;IACH,wFAAsB;IAEtB;;;OAGG;IACH;;;;;MAKC;IAKA,WAAqC;IACrC,kBAAkC;IAsCjC,WAG8C;IAC9C,YAGgD;IA0NnD,0BANU,OAAO,EAQhB;IAVD;;;;OAIG;IACH,sBAHU,OAAO,CAKhB;IAlNE;;;OAGG;IACH,mDAEE;IAYF,2CAAgC;IAS9B,uBAAmE;IA0MxE,qBALU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,EAoC5E;IA7CD;;;;;;;;;;OAUG;IACH,iBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAI5E;IA3HC,kBAAyC;IA2D3C;;;OAGG;IACH,YAFU,MAAM,CAIf;IAED;;;OAGG;IACH,eAFU,MAAM,CAIf;IASD,cALU,MAAM,EAOf;IATD;;;OAGG;IACH,UAFU,MAAM,CAIf;IAaD,0BANU,MAAM,EAQf;IAVD;;;;OAIG;IACH,sBAHU,MAAM,CAKf;IAgED;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YATW,MAAM,YACN,MAAM,cAAU,MAAM,GACpB,MAAM,CAclB;IAED;;;;OAIG;IACH,SAFa,MAAM,CAKlB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAelB;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,wBAEJ,MAAM,CAoBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mBAzBW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAwBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IACH,0BAlCW,MAAM,cACN,MAAM,
|
|
1
|
+
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAcA;;;;GAIG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA0CG;IACH,eA1CW,MAAM,KACN,MAAM,YAEd;QAAoH,KAAK,EAAjH,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,SAAS,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QAC/E,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACwB,WAAW;eAAvC,MAAM;eAAG,MAAM;;QACyD,SAAS;KAC5G,EA2TF;IA3QA,2BAEE;IAEF;;;;OAIG;IACH,QAHU,QAAQ,CAGkB;IAEpC;;;;OAIG;IACH,SAHU,OAAO,CAGG;IAEpB;;;;OAIG;IAGH;;;OAGG;IACH,QAFU,YAAY,CAEJ;IAElB;;;;OAIG;IACH,wFAAsB;IAEtB;;;OAGG;IACH;;;;;MAKC;IAKA,WAAqC;IACrC,kBAAkC;IAsCjC,WAG8C;IAC9C,YAGgD;IA0NnD,0BANU,OAAO,EAQhB;IAVD;;;;OAIG;IACH,sBAHU,OAAO,CAKhB;IAlNE;;;OAGG;IACH,mDAEE;IAYF,2CAAgC;IAS9B,uBAAmE;IA0MxE,qBALU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,EAoC5E;IA7CD;;;;;;;;;;OAUG;IACH,iBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAI5E;IA3HC,kBAAyC;IA2D3C;;;OAGG;IACH,YAFU,MAAM,CAIf;IAED;;;OAGG;IACH,eAFU,MAAM,CAIf;IASD,cALU,MAAM,EAOf;IATD;;;OAGG;IACH,UAFU,MAAM,CAIf;IAaD,0BANU,MAAM,EAQf;IAVD;;;;OAIG;IACH,sBAHU,MAAM,CAKf;IAgED;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YATW,MAAM,YACN,MAAM,cAAU,MAAM,GACpB,MAAM,CAclB;IAED;;;;OAIG;IACH,SAFa,MAAM,CAKlB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAelB;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,wBAEJ,MAAM,CAoBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mBAzBW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAwBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IACH,0BAlCW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,MAAM,CAkClB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,GACJ,MAAM,CASlB;IAED;;;;;;;;OAQG;IACH,yBAPW,MAAM,GACJ,OAAO,CAQnB;IAED;;;;;;;;OAQG;IACH,qBANa,MAAM,EAAE,CAQpB;IAED;;;;;;;;OAQG;IACH,kBANW,MAAM,GACJ,MAAM,CAQlB;IAED;;;;;;OAMG;IACH,oBAHW,MAAM,QA0ChB;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,GACJ,MAAM,CAQlB;IAED;;;OAGG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;IAsDD;;;;;;OAMG;IACH,kBAFW,QAAQ,QAWlB;IAED;;;OAGG;IACH,mBAFW,QAAQ,QAQlB;IAED;;;;OAIG;IACH,eAHW,QAAQ,QAuDlB;IAED;;;OAGG;IACH,gBAyBC;CACD;uBAj5BsB,iBAAiB;2BADb,qBAAqB;8BAQrB,qBAAqB;6BAXnB,6BAA6B;0BAYjC,wBAAwB;sBAX3B,iCAAiC;sBAJjC,kBAAkB"}
|
package/build/state/stage.d.ts
CHANGED
|
@@ -70,8 +70,10 @@ export default class Stage {
|
|
|
70
70
|
*/
|
|
71
71
|
_activeLights3d: Set<Light3d>;
|
|
72
72
|
/**
|
|
73
|
-
* an ambient light that will be added to the stage rendering
|
|
74
|
-
*
|
|
73
|
+
* an ambient light that will be added to the stage rendering. Its alpha
|
|
74
|
+
* is what gates the lighting pass: at alpha 0 (the default) `drawLighting`
|
|
75
|
+
* returns early and the lights still draw as additive glows.
|
|
76
|
+
* @default rgba(0,0,0,0)
|
|
75
77
|
* @see Light2d
|
|
76
78
|
*/
|
|
77
79
|
ambientLight: Color;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/state/stage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAC/D,OAAO,QAAQ,MAAM,yBAAyB,CAAC;AAC/C,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AACpD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAE/C,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AAEnD,UAAU,aAAa;IACtB,OAAO,EAAE,QAAQ,EAAE,CAAC;IACpB;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,KACb,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,KACR,QAAQ,CAAC;IACd,YAAY,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,CAAC;IAC9D,cAAc,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,KAAK,IAAI,CAAC;CAC5C;AAUD;;;;;;GAMG;AACH,MAAM,CAAC,OAAO,OAAO,KAAK;IACzB;;;;OAIG;IACH,OAAO,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAE/B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAE7B;;;;;OAKG;IACH,aAAa,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;IAE5B;;;;;OAKG;IACH,eAAe,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;IAE9B;;;;;;OAMG;IACH,YAAY,EAAE,KAAK,CAAC;IAEpB;;;;;;;;OAQG;IACH,oBAAoB,EAAE,KAAK,CAAC;IAE5B;;OAEG;IACH,QAAQ,EAAE,aAAa,CAAC;IAExB;;;;;OAKG;gBACS,QAAQ,CAAC,EAAE,OAAO,CAAC,aAAa,CAAC;IAU7C;;;;OAIG;IACH,cAAc,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAIpC;;;OAGG;IACH,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAItC;;;;OAIG;IACH,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAItC;;;OAGG;IACH,kBAAkB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAIxC;;;OAGG;IACH,KAAK,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,SAAS,EAAE,OAAO,EAAE,GAAG,IAAI;IAsHtD;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IAgB3B;;;;;;;;;OASG;IACH,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI;IAM5C;;;;;;;;;;;;;;;;;OAiBG;IACH,YAAY,CACX,QAAQ,EAAE,QAAQ,EAClB,MAAM,EAAE,QAAQ,EAChB,UAAU,GAAE,MAAuC,EACnD,UAAU,GAAE,MAAuC,GACjD,IAAI;IAiCP;;;OAGG;IACH,OAAO,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI;IAiC/B;;;;;;;OAOG;IACH,YAAY,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,GAAG,IAAI;IAOxD;;;;OAIG;IACH,cAAc,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI;CAMtC"}
|