melonjs 20.13.0 → 20.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (120) hide show
  1. package/README.md +65 -22
  2. package/build/application/application.d.ts +6 -1
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/header.d.ts.map +1 -1
  5. package/build/application/resize.d.ts.map +1 -1
  6. package/build/application/settings.d.ts +13 -8
  7. package/build/application/settings.d.ts.map +1 -1
  8. package/build/audio/audio.d.ts +8 -4
  9. package/build/audio/audio.d.ts.map +1 -1
  10. package/build/audio/backend/engine.d.ts.map +1 -1
  11. package/build/audio/playback.d.ts +2 -2
  12. package/build/audio/playback.d.ts.map +1 -1
  13. package/build/audio/spatial.d.ts.map +1 -1
  14. package/build/audio/types.d.ts +15 -5
  15. package/build/audio/types.d.ts.map +1 -1
  16. package/build/camera/camera2d.d.ts +10 -9
  17. package/build/camera/camera2d.d.ts.map +1 -1
  18. package/build/camera/camera3d.d.ts +11 -8
  19. package/build/camera/camera3d.d.ts.map +1 -1
  20. package/build/geometries/path2d.d.ts +9 -8
  21. package/build/geometries/path2d.d.ts.map +1 -1
  22. package/build/index.d.ts +1 -1
  23. package/build/index.d.ts.map +1 -1
  24. package/build/index.js +40993 -39738
  25. package/build/index.js.map +4 -4
  26. package/build/input/keyboard.d.ts.map +1 -1
  27. package/build/input/pointerevent.d.ts.map +1 -1
  28. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  29. package/build/level/level.d.ts.map +1 -1
  30. package/build/level/tiled/TMXLayer.d.ts +2 -1
  31. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  32. package/build/level/tiled/TMXTileMap.d.ts +13 -3
  33. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  34. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  35. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  36. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  37. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +1 -0
  38. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  39. package/build/level/tiled/renderer/TMXRenderer.d.ts +7 -3
  40. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  41. package/build/lighting/light3d.d.ts +55 -0
  42. package/build/lighting/light3d.d.ts.map +1 -1
  43. package/build/loader/cache.d.ts +146 -97
  44. package/build/loader/cache.d.ts.map +1 -1
  45. package/build/loader/internal-types.d.ts +69 -0
  46. package/build/loader/internal-types.d.ts.map +1 -0
  47. package/build/loader/loader.d.ts +584 -292
  48. package/build/loader/loader.d.ts.map +1 -1
  49. package/build/loader/parsers/audio.d.ts.map +1 -1
  50. package/build/loader/parsers/fontface.d.ts.map +1 -1
  51. package/build/loader/parsers/gltf.d.ts.map +1 -1
  52. package/build/loader/parsers/tmx.d.ts.map +1 -1
  53. package/build/math/color.d.ts +4 -0
  54. package/build/math/color.d.ts.map +1 -1
  55. package/build/math/noise.d.ts +16 -16
  56. package/build/math/noise.d.ts.map +1 -1
  57. package/build/physics/adapter.d.ts +64 -25
  58. package/build/physics/adapter.d.ts.map +1 -1
  59. package/build/physics/builtin/body.d.ts +9 -0
  60. package/build/physics/builtin/body.d.ts.map +1 -1
  61. package/build/physics/builtin/builtin-adapter.d.ts +25 -3
  62. package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
  63. package/build/physics/builtin/detector.d.ts.map +1 -1
  64. package/build/physics/builtin/raycast.d.ts.map +1 -1
  65. package/build/physics/world.d.ts +40 -10
  66. package/build/physics/world.d.ts.map +1 -1
  67. package/build/renderable/container.d.ts +1 -0
  68. package/build/renderable/container.d.ts.map +1 -1
  69. package/build/renderable/draggable.d.ts.map +1 -1
  70. package/build/renderable/frameAnimation.d.ts.map +1 -1
  71. package/build/renderable/instanced_mesh.d.ts +16 -14
  72. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  73. package/build/renderable/mesh.d.ts +62 -5
  74. package/build/renderable/mesh.d.ts.map +1 -1
  75. package/build/renderable/trigger.d.ts +5 -0
  76. package/build/renderable/trigger.d.ts.map +1 -1
  77. package/build/renderable/ui/uibaseelement.d.ts +8 -1
  78. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  79. package/build/renderable/ui/uicheckbox.d.ts.map +1 -1
  80. package/build/system/device.d.ts +11 -2
  81. package/build/system/device.d.ts.map +1 -1
  82. package/build/system/fullscreen.d.ts.map +1 -1
  83. package/build/system/pool.d.ts.map +1 -1
  84. package/build/utils/utils.d.ts.map +1 -1
  85. package/build/video/canvas/canvas_renderer.d.ts +16 -14
  86. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  87. package/build/video/canvas_factory.d.ts.map +1 -1
  88. package/build/video/effects/shadereffect.d.ts +127 -0
  89. package/build/video/effects/shadereffect.d.ts.map +1 -1
  90. package/build/video/renderer.d.ts.map +1 -1
  91. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
  92. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  93. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
  94. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  95. package/package.json +1 -1
  96. package/skills/melonjs/SKILL.md +38 -14
  97. package/skills/melonjs-20-migration/SKILL.md +50 -7
  98. package/skills/melonjs-3d/SKILL.md +138 -38
  99. package/skills/melonjs-3d-assets/SKILL.md +83 -33
  100. package/skills/melonjs-audio/SKILL.md +55 -14
  101. package/skills/melonjs-camera-and-drawing/SKILL.md +95 -8
  102. package/skills/melonjs-deployment/SKILL.md +92 -14
  103. package/skills/melonjs-display-and-scaling/SKILL.md +8 -3
  104. package/skills/melonjs-effects-and-shaders/SKILL.md +46 -15
  105. package/skills/melonjs-events/SKILL.md +3 -2
  106. package/skills/melonjs-getting-started/SKILL.md +5 -0
  107. package/skills/melonjs-input/SKILL.md +65 -15
  108. package/skills/melonjs-lighting/SKILL.md +13 -1
  109. package/skills/melonjs-loading-assets/SKILL.md +202 -27
  110. package/skills/melonjs-math/SKILL.md +12 -5
  111. package/skills/melonjs-particles-and-trails/SKILL.md +7 -3
  112. package/skills/melonjs-performance/SKILL.md +18 -8
  113. package/skills/melonjs-physics/SKILL.md +385 -127
  114. package/skills/melonjs-plugins/SKILL.md +45 -11
  115. package/skills/melonjs-renderables/SKILL.md +24 -7
  116. package/skills/melonjs-renderer-backends/SKILL.md +38 -17
  117. package/skills/melonjs-scenes-and-state/SKILL.md +30 -5
  118. package/skills/melonjs-sprites-and-animation/SKILL.md +23 -2
  119. package/skills/melonjs-tilemaps/SKILL.md +56 -18
  120. package/skills/melonjs-ui-and-text/SKILL.md +120 -25
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@@ -1 +1 @@
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- {"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level/level.js"],"names":[],"mappings":"AA4GA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH,iCALU,aAAa,CAAC,MAAM,CAAC,CAY5B;;IAQF;;;;;;;OAOG;IACH,qBALW,MAAM,WACN,MAAM,wBAEJ,OAAO,CAkCnB;;;;;;;;;;;;;;;;;;;IAUE,uBACQ,MAAM,WACN,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAiBA,uBACQ,MAAM;gBACuB,KAAK;qBAChC,OAAO,CACjB;IA4FH;;;;OAIG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,4BAFa,UAAU,GAAC,SAAS,CAIhC;;;;;;;;;;;IAKE,yBACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;IASA;gBACqC,KAAK;qBAChC,OAAO,CACjB;;;;;;;;;;;;;;;IAoBA,uBACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;IAaA;gBACqC,KAAK;qBAChC,OAAO,CACjB;;;;;;;;;;;;;;;IAsBA,2BACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;IAaA;gBACqC,KAAK;qBAChC,OAAO,CACjB;IAeH;;;;OAIG;IACH,uBAFa,MAAM,CAIlB;;;;;;;;;;;;;;;;;;;;gBA1WY,SAAS;;;;;;;;YAET,OAAO;;;;cACP,OAAO;;;;wBACP,OAAO;;;;YACP,MAAM;;;;kBACN,OAAO;;;;aACP,OAAO;;;;0BACP,MAAM;;;;uBACN,OAAO;;;;oBACP,MAAM;;;;oBACN,MAAM;;;;kBACN,MAAM;;;;mBACN,MAAM;;;;oBACN,MAAM;;;;uBACN,MAAM;;;;uBACN,MAAM;;;;yBACN,MAAM,EAAE,GAAC,QAAQ;;;;kBACjB,OAAO;;uBArIE,uBAAuB;sBADxB,qBAAqB;2BAKjB,4BAA4B;8BAG3B,qBAAqB;6BADtB,wBAAwB"}
1
+ {"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level/level.js"],"names":[],"mappings":"AA4GA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH,iCALU,aAAa,CAAC,MAAM,CAAC,CAY5B;;IAQF;;;;;;;OAOG;IACH,qBALW,MAAM,WACN,MAAM,wBAEJ,OAAO,CAkCnB;IAED;;;;;;;;;;;;;;OAcG;IACH,yBALW,MAAM,GACJ,OAAO,CAkBnB;;;;;;;;;;;;;;;;;;;IAUE,uBACQ,MAAM,WACN,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAiBA,uBACQ,MAAM;gBACuB,KAAK;qBAChC,OAAO,CACjB;IA4FH;;;;OAIG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,4BAFa,UAAU,GAAC,SAAS,CAIhC;;;;;;;;;;;IAKE,yBACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;IASA;gBACqC,KAAK;qBAChC,OAAO,CACjB;;;;;;;;;;;;;;;IAoBA,uBACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;IAaA;gBACqC,KAAK;qBAChC,OAAO,CACjB;;;;;;;;;;;;;;;IAsBA,2BACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;IAaA;gBACqC,KAAK;qBAChC,OAAO,CACjB;IAeH;;;;OAIG;IACH,uBAFa,MAAM,CAIlB;;;;;;;;;;;;;;;;;;;;gBAzYY,SAAS;;;;;;;;YAET,OAAO;;;;cACP,OAAO;;;;wBACP,OAAO;;;;YACP,MAAM;;;;kBACN,OAAO;;;;aACP,OAAO;;;;0BACP,MAAM;;;;uBACN,OAAO;;;;oBACP,MAAM;;;;oBACN,MAAM;;;;kBACN,MAAM;;;;mBACN,MAAM;;;;oBACN,MAAM;;;;uBACN,MAAM;;;;uBACN,MAAM;;;;yBACN,MAAM,EAAE,GAAC,QAAQ;;;;kBACjB,OAAO;;uBArIE,uBAAuB;sBADxB,qBAAqB;2BAKjB,4BAA4B;8BAG3B,qBAAqB;6BADtB,wBAAwB"}
@@ -51,7 +51,8 @@ export default class TMXLayer extends Renderable {
51
51
  isAnimated: boolean;
52
52
  /**
53
53
  * the order in which tiles on orthogonal tile layers are rendered.
54
- * (valid values are "left-down", "left-up", "right-down", "right-up")
54
+ * (valid values are "left-down", "left-up", "right-down", "right-up").
55
+ * Tiled sets it on the map, which every layer follows
55
56
  * @type {string}
56
57
  * @default "right-down"
57
58
  */
@@ -1 +1 @@
1
- {"version":3,"file":"TMXLayer.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXLayer.js"],"names":[],"mappings":"AAsJA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,iBARW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,eACN,MAAM,YACN,eAAe,KACf,MAAM,EAiPhB;IA1OA,eAA4C;IAC5C,gBAA+C;IAG/C,oBAA8B;IAE9B;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,UAFU,eAAe,CAED;IAGxB,2BAAwE;IAGxE;;;MAGC;IAaD;;;OAGG;IACH,kBAFU,UAAU,EAAE,CAEI;IAE1B;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,OAFU,MAAM,CAEO;IASvB,UAAqB;IAErB;;;;;;;OAOG;IACH,QAHU,MAAM,CAGD;IAEf;;;;;;;OAOG;IACH,QAHU,MAAM,CAGD;IAEf;;;OAGG;IACH,MAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,MAAM,CAEQ;IA+BxB;;;;;;;;;;;OAWG;IACH,WAFU,WAAW,CAEsC;IAE3D;;;;;;;;;;;;OAYG;IACH,YAJU,KAAK,CAAC,IAAI,GAAC,IAAI,CAAC,GAAC,IAAI,CAIT;IAEtB;;;;;OAKG;IACH,aAFU,MAAM,CAEI;IAEpB;;;;;;;;;;;;;;OAcG;IACH,YAHU,MAAM,CAGQ;IA0CzB;;;;;;;;;OASG;IACH,eALW,QAAQ,GACN,QAAQ,CAcpB;IAGD,wBA4BC;IAHA,+BAAgD;IAKjD;;;;;;;;;OASG;IACH,uBA0EC;IAxCC,2CAKE;IAEH,cAAc;IACd,gCAAoB;IACpB,cAAc;IACd,gCAAoB;IACpB;;;;;OAKG;IACH,uCAIQ;IACR,cAAc;IACd,qCAA4B;IAC5B;;;;;OAKG;IACH,uCAA6B;IAY9B;;;;;;;;OAQG;IACH,kBALW,MAAM,KACN,MAAM,QA8BhB;IAED;;;;;;;;OAQG;IACH,2BA+DC;IAED;;;;;;;OAOG;IACH,kCANW,MAAM,cACN,OAAO,GACL;QAAC,EAAE,EAAE,OAAO,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAC,CAgD1C;IAGD,0BAOC;IAED;;;;;;;OAOG;IACH,sBANW,WAAW,QASrB;IAFA,kCAAwB;IAIzB;;;OAGG;IACH,eAFa,WAAW,CAIvB;IAED;;;;;OAKG;IACH,aAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;;OAWG;IACH,WAVW,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;OAOG;IACH,cALW,IAAI,KACJ,MAAM,KACN,MAAM,GACJ,IAAI,CAgChB;IAED;;;;;;;;;;OAUG;IACH,oBATW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAYhB;IAED;;;;;;;;;OASG;IACH,UARW,MAAM,KACN,MAAM,gBACN,MAAM,GACJ,IAAI,CAmDhB;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,QA0BhB;IAED;;;;OAIG;IACH,yBAQC;IAED;;;;OAIG;IACH,qCAsCC;CACD;uBAt9BsB,gCAAgC;iCAgBvB,sBAAsB;4BAD3B,iBAAiB;iBAN3B,cAAc;8BAQJ,wBAAwB;2BAhBxB,oCAAoC;6BAanC,2BAA2B"}
1
+ {"version":3,"file":"TMXLayer.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXLayer.js"],"names":[],"mappings":"AAsJA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,iBARW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,eACN,MAAM,YACN,eAAe,KACf,MAAM,EAkPhB;IA3OA,eAA4C;IAC5C,gBAA+C;IAG/C,oBAA8B;IAE9B;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,UAFU,eAAe,CAED;IAGxB,2BAAwE;IAGxE;;;MAGC;IAaD;;;OAGG;IACH,kBAFU,UAAU,EAAE,CAEI;IAE1B;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;;;;OAMG;IACH,aAHU,MAAM,CAGsD;IAEtE;;;OAGG;IACH,OAFU,MAAM,CAEO;IASvB,UAAqB;IAErB;;;;;;;OAOG;IACH,QAHU,MAAM,CAGD;IAEf;;;;;;;OAOG;IACH,QAHU,MAAM,CAGD;IAEf;;;OAGG;IACH,MAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,MAAM,CAEQ;IA+BxB;;;;;;;;;;;OAWG;IACH,WAFU,WAAW,CAEsC;IAE3D;;;;;;;;;;;;OAYG;IACH,YAJU,KAAK,CAAC,IAAI,GAAC,IAAI,CAAC,GAAC,IAAI,CAIT;IAEtB;;;;;OAKG;IACH,aAFU,MAAM,CAEI;IAEpB;;;;;;;;;;;;;;OAcG;IACH,YAHU,MAAM,CAGQ;IA0CzB;;;;;;;;;OASG;IACH,eALW,QAAQ,GACN,QAAQ,CAcpB;IAGD,wBA4BC;IAHA,+BAAgD;IAKjD;;;;;;;;;OASG;IACH,uBA0EC;IAxCC,2CAKE;IAEH,cAAc;IACd,gCAAoB;IACpB,cAAc;IACd,gCAAoB;IACpB;;;;;OAKG;IACH,uCAIQ;IACR,cAAc;IACd,qCAA4B;IAC5B;;;;;OAKG;IACH,uCAA6B;IAY9B;;;;;;;;OAQG;IACH,kBALW,MAAM,KACN,MAAM,QA8BhB;IAED;;;;;;;;OAQG;IACH,2BA+DC;IAED;;;;;;;OAOG;IACH,kCANW,MAAM,cACN,OAAO,GACL;QAAC,EAAE,EAAE,OAAO,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAC,CAgD1C;IAGD,0BAOC;IAED;;;;;;;OAOG;IACH,sBANW,WAAW,QASrB;IAFA,kCAAwB;IAIzB;;;OAGG;IACH,eAFa,WAAW,CAIvB;IAED;;;;;OAKG;IACH,aAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;;OAWG;IACH,WAVW,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;OAOG;IACH,cALW,IAAI,KACJ,MAAM,KACN,MAAM,GACJ,IAAI,CAgChB;IAED;;;;;;;;;;OAUG;IACH,oBATW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAYhB;IAED;;;;;;;;;OASG;IACH,UARW,MAAM,KACN,MAAM,gBACN,MAAM,GACJ,IAAI,CAmDhB;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,QA0BhB;IAED;;;;OAIG;IACH,yBAQC;IAED;;;;OAIG;IACH,qCAsCC;CACD;uBAv9BsB,gCAAgC;iCAgBvB,sBAAsB;4BAD3B,iBAAiB;iBAN3B,cAAc;8BAQJ,wBAAwB;2BAhBxB,oCAAoC;6BAanC,2BAA2B"}
@@ -99,8 +99,6 @@ export default class TMXTileMap {
99
99
  staggeraxis: any;
100
100
  staggerindex: any;
101
101
  bounds: Bounds;
102
- width: number;
103
- height: number;
104
102
  backgroundcolor: any;
105
103
  initialized: boolean;
106
104
  /**
@@ -110,7 +108,19 @@ export default class TMXTileMap {
110
108
  getRenderer(): TMXRenderer;
111
109
  renderer: import("./renderer/TMXHexagonalRenderer.js").default | import("./renderer/TMXIsometricRenderer.js").default | import("./renderer/TMXOrthogonalRenderer.js").default | undefined;
112
110
  /**
113
- * return the map bounding rect
111
+ * the map's width in pixels: its bounds' width (see {@link TMXTileMap#getBounds})
112
+ * @type {number}
113
+ */
114
+ get width(): number;
115
+ /**
116
+ * the map's height in pixels: its bounds' height (see {@link TMXTileMap#getBounds})
117
+ * @type {number}
118
+ */
119
+ get height(): number;
120
+ /**
121
+ * return the map bounding rect: the area its tiles are drawn in. On an
122
+ * infinite map, the map's own area grown to every painted tile, which can
123
+ * start left of or above 0
114
124
  * @returns {Bounds}
115
125
  */
116
126
  getBounds(): Bounds;
@@ -1 +1 @@
1
- {"version":3,"file":"TMXTileMap.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileMap.js"],"names":[],"mappings":"AAqLA;;;;GAIG;AACH;IACC;;;;;;;;;;;OAWG;IACH,oBAJU,aAAa,CAAC,MAAM,CAAC,CAIsC;IAErE;;;;;;;;OAQG;IACH,qBARW,MAAM,QACN,MAAM,EAoKhB;IA5JA;;;;OAIG;IACH,aAAgB;IAEhB;;;OAGG;IACH,MAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,QAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,MAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAEkB;IAElC;;;;OAIG;IACH,UAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,aAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,SAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,cAFU,MAAM,CAE0B;IAE1C;;;OAGG;IACH,OAFU,MAAM,CAEO;IAGvB,6CAAoB;IAInB,cAAgB;IAIhB,oBAAsB;IAIvB,kBAA8C;IAM9C,qBAA0E;IAG1E,sBAAwC;IACxC,iBAAmC;IACnC,kBAAqC;IAGrC,eAAoD;IAGpD,cAA8B;IAC9B,eAAgC;IAGhC,qBAA2C;IAwB3C,qBAAwB;IAGzB;;;OAGG;IACH,eAFa,WAAW,CAUvB;IAHC,0LAAuC;IAKzC;;;OAGG;IACH,aAFa,MAAM,CAKlB;IAED;;;;OAIG;IACH,gCA2DC;IAED;;;;;;;;;;;OAWG;IACH,iBATW,SAAS,YACT,OAAO,sBACP,OAAO,QAgFjB;IAED;;;;;;;;;OASG;IACH,qBAJW,OAAO,GAEL,UAAU,EAAE,CAiHxB;IAED;;;OAGG;IACH,aAFa,QAAQ,EAAE,CAMtB;IAED;;OAEG;IACH,gBAKC;CACD;4BAjqB2B,sBAAsB;4BAIzB,yBAAyB;6BAEtB,2BAA2B;sBAhBjC,+BAA+B;4BAe1B,gCAAgC;qBARtC,eAAe"}
1
+ {"version":3,"file":"TMXTileMap.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileMap.js"],"names":[],"mappings":"AAgOA;;;;GAIG;AACH;IACC;;;;;;;;;;;OAWG;IACH,oBAJU,aAAa,CAAC,MAAM,CAAC,CAIsC;IAErE;;;;;;;;OAQG;IACH,qBARW,MAAM,QACN,MAAM,EAgKhB;IAxJA;;;;OAIG;IACH,aAAgB;IAEhB;;;OAGG;IACH,MAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,QAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,MAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAEkB;IAElC;;;;OAIG;IACH,UAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,aAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,SAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,cAFU,MAAM,CAE0B;IAE1C;;;OAGG;IACH,OAFU,MAAM,CAEO;IAGvB,6CAAoB;IAInB,cAAgB;IAIhB,oBAAsB;IAIvB,kBAA8C;IAM9C,qBAA0E;IAG1E,sBAAwC;IACxC,iBAAmC;IACnC,kBAAqC;IAGrC,eAAoD;IAGpD,qBAA2C;IAwB3C,qBAAwB;IAGzB;;;OAGG;IACH,eAFa,WAAW,CAUvB;IAHC,0LAAuC;IAKzC;;;OAGG;IACH,aAFU,MAAM,CAIf;IAED;;;OAGG;IACH,cAFU,MAAM,CAIf;IAED;;;;;OAKG;IACH,aAFa,MAAM,CASlB;IAED;;;;OAIG;IACH,gCAiEC;IAED;;;;;OAKG;IACH,4BA8BC;IAED;;;;;;;;;;;OAWG;IACH,iBATW,SAAS,YACT,OAAO,sBACP,OAAO,QAiFjB;IAED;;;;;;;;;OASG;IACH,qBAJW,OAAO,GAEL,UAAU,EAAE,CAiHxB;IAED;;;OAGG;IACH,aAFa,QAAQ,EAAE,CAMtB;IAED;;OAEG;IACH,gBAKC;CACD;4BA1wB2B,sBAAsB;4BAIzB,yBAAyB;6BAEtB,2BAA2B;sBAhBjC,+BAA+B;4BAe1B,gCAAgC;qBARtC,eAAe"}
@@ -1 +1 @@
1
- {"version":3,"file":"TMXTileset.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileset.js"],"names":[],"mappings":"AAgBA;;;GAGG;AACH;IACC;;;;OAIG;IACH,qBAJY,MAAM,iBACN,MAAM,kBACN,MAAM,EA+QjB;IA5QA;;;;;OAKG;IACH,gBAJU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAIE;IAE/B;;;;;OAKG;IACH,aAJU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAID;IAE5B;;;;;OAKG;IACH,iBAJU,GAAG,CAAC,MAAM,EAAE,gBAAgB,GAAC,iBAAiB,CAAC,CAIzB;IAEhC;;;OAGG;IACH,UAFU,MAAM,CAEiB;IAEjC;;;OAGG;IACH,SAFU,MAAM,CAEY;IAe5B;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEmB;IAEnC;;;OAGG;IACH,YAFU,MAAM,CAEqB;IAErC;;;;OAIG;IACH,SAHU,MAAM,CAGsB;IAEtC;;;;OAIG;IACH,QAHU,MAAM,CAGoB;IAEpC;;;OAGG;IACH,YAFU,QAAQ,CAEc;IAEhC;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;OAGG;IACH,cAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,OAFU,MAAM,CAE0B;IAE1C;;;;OAIG;IACH,gBAHU,MAAM,CAGsC;IAEtD;;;;OAIG;IACH,UAHU,MAAM,CAG6B;IAE7C;;;;;;;OAOG;IACH,iBAHU,MAAM,CAG+C;IAE/D;;;;;OAKG;IACH,cAJU,MAAM,CAIkC;IAElD;;;;;OAKG;IACH,eAJU,MAAM,CAIqC;IAErD;;;;;OAKG;IACH,sBAAsB;IACtB;;;OAGG;IACH,sBAAsB;IACtB;;;OAGG;IACH,kBAA+B;IAC/B;;;OAGG;IACH,kBAAgC;IAChC;;;OAGG;IACH,wBAAwB;IACxB;;;OAGG;IACH,wBAAwB;IACxB;;;OAGG;IACH,wBAAwB;IAsBxB;;;;;OAKG;IACH,cAJU,GAAG,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAI/C;IAE7B;;;;OAIG;IACH,mBAA2B;IAE3B;;;;;OAKG;IACH,oBAAoB;IA8CrB;;;;;;;;;;;OAWG;IACH,4CAgEC;IAED;;;;;OAKG;IACH,oBAJW,MAAM,EAAE,GAAC,MAAM,QAqHzB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,QAwDhB;IAlDA,sEAGC;IASD,aAKE;IACF,WAAoC;IAkCrC;;;;OAIG;IACH,kBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,SAAS,CAIxD;IAED;;;;;;;OAOG;IACH,uBAJa,YAAY,CAyCxB;IANC,4CAGC;IAKH;;;;;;OAMG;IACH,qBALW,MAAM,QACN,MAAM,QAMhB;IAED;;;;OAIG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,MAAM,CAYlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;OAKG;IACH,qBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;OAMG;IACH,WALW,MAAM,GACJ,OAAO,CAyBnB;IAED;;;;;;;;OAQG;IACH,mBAPW,QAAQ,MACR,MAAM,MACN,MAAM,WACN,IAAI,QAyFd;IAED;;;;;;;;;;;;;;OAcG;IACH,sBARW,QAAQ,MACR,MAAM,MACN,MAAM,OACN,MAAM,YACN,MAAM,QAmGhB;CACD;yBAt4BwB,wBAAwB;6BAIpB,8BAA8B"}
1
+ {"version":3,"file":"TMXTileset.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileset.js"],"names":[],"mappings":"AAiBA;;;GAGG;AACH;IACC;;;;OAIG;IACH,qBAJY,MAAM,iBACN,MAAM,kBACN,MAAM,EA+QjB;IA5QA;;;;;OAKG;IACH,gBAJU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAIE;IAE/B;;;;;OAKG;IACH,aAJU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAID;IAE5B;;;;;OAKG;IACH,iBAJU,GAAG,CAAC,MAAM,EAAE,gBAAgB,GAAC,iBAAiB,CAAC,CAIzB;IAEhC;;;OAGG;IACH,UAFU,MAAM,CAEiB;IAEjC;;;OAGG;IACH,SAFU,MAAM,CAEY;IAe5B;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEmB;IAEnC;;;OAGG;IACH,YAFU,MAAM,CAEqB;IAErC;;;;OAIG;IACH,SAHU,MAAM,CAGsB;IAEtC;;;;OAIG;IACH,QAHU,MAAM,CAGoB;IAEpC;;;OAGG;IACH,YAFU,QAAQ,CAEc;IAEhC;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;OAGG;IACH,cAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,OAFU,MAAM,CAE0B;IAE1C;;;;OAIG;IACH,gBAHU,MAAM,CAGsC;IAEtD;;;;OAIG;IACH,UAHU,MAAM,CAG6B;IAE7C;;;;;;;OAOG;IACH,iBAHU,MAAM,CAG+C;IAE/D;;;;;OAKG;IACH,cAJU,MAAM,CAIkC;IAElD;;;;;OAKG;IACH,eAJU,MAAM,CAIqC;IAErD;;;;;OAKG;IACH,sBAAsB;IACtB;;;OAGG;IACH,sBAAsB;IACtB;;;OAGG;IACH,kBAA+B;IAC/B;;;OAGG;IACH,kBAAgC;IAChC;;;OAGG;IACH,wBAAwB;IACxB;;;OAGG;IACH,wBAAwB;IACxB;;;OAGG;IACH,wBAAwB;IAsBxB;;;;;OAKG;IACH,cAJU,GAAG,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAI/C;IAE7B;;;;OAIG;IACH,mBAA2B;IAE3B;;;;;OAKG;IACH,oBAAoB;IA8CrB;;;;;;;;;;;OAWG;IACH,4CAgEC;IAED;;;;;OAKG;IACH,oBAJW,MAAM,EAAE,GAAC,MAAM,QA2HzB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,QAwDhB;IAlDA,sEAGC;IASD,aAKE;IACF,WAAoC;IAkCrC;;;;OAIG;IACH,kBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,SAAS,CAIxD;IAED;;;;;;;OAOG;IACH,uBAJa,YAAY,CAyCxB;IANC,4CAGC;IAKH;;;;;;OAMG;IACH,qBALW,MAAM,QACN,MAAM,QAMhB;IAED;;;;OAIG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,MAAM,CAYlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;OAKG;IACH,qBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;OAMG;IACH,WALW,MAAM,GACJ,OAAO,CAyBnB;IAED;;;;;;;;OAQG;IACH,mBAPW,QAAQ,MACR,MAAM,MACN,MAAM,WACN,IAAI,QAyFd;IAED;;;;;;;;;;;;;;OAcG;IACH,sBARW,QAAQ,MACR,MAAM,MACN,MAAM,OACN,MAAM,YACN,MAAM,QAmGhB;CACD;yBA74BwB,wBAAwB;6BAKpB,8BAA8B"}
@@ -1 +1 @@
1
- {"version":3,"file":"TMXHexagonalRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXHexagonalRenderer.js"],"names":[],"mappings":"AAuBA;;;GAGG;AACH;IACC;;OAEG;IACH,iBAFW,UAAU,EAgCpB;IA3BA,sBAA2C;IAC3C,kBAAuC;IACvC,qBAA8C;IAE9C,oBAAoB;IACpB,oBAAoB;IAUpB,oBAA0D;IAC1D,oBAA2D;IAE3D,oBAAsD;IACtD,kBAAoD;IAEpD,oBAKC;IAGF;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,0DA8BC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,qCAiBC;IAED;;;OAGG;IACH,sCAiBC;IAED;;;OAGG;IACH,wCAiBC;IAED;;;OAGG;IACH,yCAiBC;IAED;;;;OAIG;IACH,+CAqFC;IAED;;;;OAIG;IACH,+CAoBC;IAED;;;;OAIG;IACH,4DAaC;IAED;;;;;OAKG;IACH,wFAYC;IAED;;;;OAIG;IACH,0DAmKC;CACD;wBA9hBuB,kBAAkB;yBAHH,2BAA2B;4BAOvC,kBAAkB"}
1
+ {"version":3,"file":"TMXHexagonalRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXHexagonalRenderer.js"],"names":[],"mappings":"AAsBA;;;GAGG;AACH;IACC;;OAEG;IACH,iBAFW,UAAU,EAgCpB;IA3BA,sBAA2C;IAC3C,kBAAuC;IACvC,qBAA8C;IAE9C,oBAAoB;IACpB,oBAAoB;IAUpB,oBAA0D;IAC1D,oBAA2D;IAE3D,oBAAsD;IACtD,kBAAoD;IAEpD,oBAKC;IAGF;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,0DA8BC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,qCAiBC;IAED;;;OAGG;IACH,sCAiBC;IAED;;;OAGG;IACH,wCAiBC;IAED;;;OAGG;IACH,yCAiBC;IAED;;;;OAIG;IACH,+CAqFC;IAED;;;;OAIG;IACH,+CAoBC;IAED;;;;OAIG;IACH,4DAaC;IAED;;;;;OAKG;IACH,wFAYC;IAED;;;;OAIG;IACH,0DAmKC;CACD;wBA9hBuB,kBAAkB;yBAFH,2BAA2B;4BAMvC,kBAAkB"}
@@ -1 +1 @@
1
- {"version":3,"file":"TMXIsometricRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXIsometricRenderer.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH;;;GAGG;AACH;IACC;;OAEG;IACH,iBAFW,UAAU,EAQpB;IAHA,mBAAoC;IACpC,oBAAsC;IACtC,gBAA0C;IAG3C;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,0DAeC;IAED;;;;OAIG;IACH,+CAMC;IAED;;;;OAIG;IACH,+CAMC;IAED;;;;;OAKG;IACH,+BAmBC;IAED;;;;OAIG;IACH,4DASC;IAED;;;;;OAKG;IACH,wFAQC;IAED;;;;OAIG;IACH,0DA8HC;CACD;wBA9QuB,kBAAkB;4BAIf,kBAAkB"}
1
+ {"version":3,"file":"TMXIsometricRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXIsometricRenderer.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH;;;GAGG;AACH;IACC;;OAEG;IACH,iBAFW,UAAU,EAQpB;IAHA,mBAAoC;IACpC,oBAAsC;IACtC,gBAA0C;IAG3C;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,0DAeC;IAED;;;;OAIG;IACH,+CAMC;IAED;;;;OAIG;IACH,+CAMC;IAED;;;;;OAKG;IACH,+BAmBC;IAED;;;;OAIG;IACH,4DAKC;IAED;;;;;OAKG;IACH,wFAIC;IAED;;;;;;;;;;;OAWG;IACH,qBARW,MAAM,KACN,MAAM,WACN,MAAM,KACN,QAAQ,GACN,QAAQ,CAUpB;IAED;;;;OAIG;IACH,0DA8HC;CACD;wBA1RuB,kBAAkB;4BAIf,kBAAkB"}
@@ -2,6 +2,7 @@
2
2
  * additional import for TypeScript
3
3
  * @import {Bounds} from "../../../physics/bounds.ts";
4
4
  * @import TMXTileMap from "../TMXTileMap.js";
5
+ * @import TMXLayer from "../TMXLayer.js";
5
6
  */
6
7
  /**
7
8
  * an Oblique Map Renderer (Tiled 1.12+)
@@ -1 +1 @@
1
- {"version":3,"file":"TMXObliqueRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXObliqueRenderer.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH;;;;;GAKG;AACH;IAOE;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,QAFU,MAAM,CAEsD;IAEtE;;;OAGG;IACH,QAFU,MAAM,CAEoD;IAEpE;;;;;OAKG;IACH,MAJU,MAAM,CAIyB;CA+N1C;kCAjRiC,4BAA4B"}
1
+ {"version":3,"file":"TMXObliqueRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXObliqueRenderer.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;;;;;GAKG;AACH;IAOE;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,QAFU,MAAM,CAEsD;IAEtE;;;OAGG;IACH,QAFU,MAAM,CAEoD;IAEpE;;;;;OAKG;IACH,MAJU,MAAM,CAIyB;CAgO1C;kCAnRiC,4BAA4B"}
@@ -3,6 +3,7 @@
3
3
  * @import CanvasRenderer from "../../../video/canvas/canvas_renderer.js";
4
4
  * @import {Rect} from "../../../geometries/rectangle.ts";
5
5
  * @import TMXTileMap from "../TMXTileMap.js";
6
+ * @import TMXLayer from "../TMXLayer.js";
6
7
  * @import Tile from "../TMXTile.js";
7
8
  * @import {Vector2d} from "../../../math/vector2d.ts";
8
9
  * @import WebGLRenderer from "../../../video/webgl/webgl_renderer.js";
@@ -33,10 +34,13 @@ export default class TMXRenderer {
33
34
  canRender(component: TMXTileMap | TMXLayer): boolean;
34
35
  /**
35
36
  * return the bounding rect for this map renderer
36
- * @param {TMXLayer} [layer] - calculate the bounding rect for a specific layer (will return a new bounds object), its grid drawn from its first cell
37
+ * @param {TMXLayer|{cols: number, rows: number}} [layer] - calculate the bounding rect for a specific layer, or any area of `cols` x `rows` cells (will return a new bounds object), its grid drawn from its first cell
37
38
  * @returns {Bounds}
38
39
  */
39
- getBounds(layer?: TMXLayer): Bounds;
40
+ getBounds(layer?: TMXLayer | {
41
+ cols: number;
42
+ rows: number;
43
+ }): Bounds;
40
44
  /**
41
45
  * return the tile position corresponding to the specified pixel
42
46
  * @param {number} x - X coordinate
@@ -77,7 +81,7 @@ export default class TMXRenderer {
77
81
  }
78
82
  import { Bounds } from "./../../../physics/bounds.ts";
79
83
  import type TMXTileMap from "../TMXTileMap.js";
80
- import TMXLayer from "./../TMXLayer.js";
84
+ import type TMXLayer from "../TMXLayer.js";
81
85
  import type { Vector2d } from "../../../math/vector2d.ts";
82
86
  import type Renderer from "../../../video/renderer.js";
83
87
  import type Tile from "../TMXTile.js";
@@ -1 +1 @@
1
- {"version":3,"file":"TMXRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXRenderer.js"],"names":[],"mappings":"AAkBA;;;;;;;;;GASG;AACH;;;GAGG;AACH;IACC;;;;;OAKG;IACH,kBALW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,EAQhB;IALA,aAAgB;IAChB,aAAgB;IAChB,kBAA0B;IAC1B,mBAA4B;IAC5B,eAA0B;IAG3B;;;;OAIG;IACH,qBAHW,UAAU,GAAC,QAAQ,GACjB,OAAO,CAanB;IAED;;;;OAIG;IACH,kBAHW,QAAQ,GACN,MAAM,CAUlB;IAED;;;;;;OAMG;IACH,qBALW,MAAM,KACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,OACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAOhB;IAED;;;;;;;;OAQG;IACH,qBALW,MAAM,YACN,MAAM,QAqBhB;IAED;;;;;;OAMG;IAEH,mBANW,QAAQ,KACR,MAAM,KACN,MAAM,QACN,IAAI,QAGkB;IAEjC;;;;;OAKG;IAEH,wBALW,QAAQ,SACR,QAAQ,QACR,IAAI,QAGwB;CACvC;uBAhKkC,8BAA8B;4BAsBtC,kBAAkB;qBArBxB,kBAAkB;8BAuBZ,2BAA2B;0BAE7B,4BAA4B;sBAHhC,eAAe;0BAFb,kCAAkC"}
1
+ {"version":3,"file":"TMXRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXRenderer.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;GAUG;AACH;;;GAGG;AACH;IACC;;;;;OAKG;IACH,kBALW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,EAQhB;IALA,aAAgB;IAChB,aAAgB;IAChB,kBAA0B;IAC1B,mBAA4B;IAC5B,eAA0B;IAG3B;;;;OAIG;IACH,qBAHW,UAAU,GAAC,QAAQ,GACjB,OAAO,CAanB;IAED;;;;OAIG;IACH,kBAHW,QAAQ,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,GACnC,MAAM,CAUlB;IAED;;;;;;OAMG;IACH,qBALW,MAAM,KACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,OACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAOhB;IAED;;;;;;;;OAQG;IACH,qBALW,MAAM,YACN,MAAM,QAqBhB;IAED;;;;;;OAMG;IAEH,mBANW,QAAQ,KACR,MAAM,KACN,MAAM,QACN,IAAI,QAGkB;IAEjC;;;;;OAKG;IAEH,wBALW,QAAQ,SACR,QAAQ,QACR,IAAI,QAGwB;CACvC;uBAhKkC,8BAA8B;4BAqBtC,kBAAkB;0BACpB,gBAAgB;8BAEd,2BAA2B;0BAE7B,4BAA4B;sBAHhC,eAAe;0BAHb,kCAAkC"}
@@ -60,6 +60,61 @@ export interface Light3dOptions {
60
60
  */
61
61
  outerConeAngle?: number;
62
62
  }
63
+ /**
64
+ * A 3D light source for the mesh lighting path — the 3D counterpart of
65
+ * {@link Light2d}. Like `Light2d`, a `Light3d` is a world {@link Renderable}:
66
+ * add it to a container with `app.world.addChild(light)` and it auto-registers
67
+ * with the active {@link Stage}, so any lit mesh in that scene is shaded by it.
68
+ * Remove it from the world to turn it off. A light draws nothing itself.
69
+ *
70
+ * Four types are shaded:
71
+ * - **`"directional"`** — a sun: a world-space `direction`, no falloff. Shaded
72
+ * via half-Lambert diffuse.
73
+ * - **`"ambient"`** — a flat fill added to every lit pixel (the dark side of a
74
+ * mesh never goes fully black). `direction` / `position` are ignored.
75
+ * - **`"point"`** — radiates from `position`, fading quadratically to zero at
76
+ * `range` (the same stylized falloff as {@link Light2d}'s radius).
77
+ * - **`"spot"`** — a point light confined to a cone along `direction`, at
78
+ * full strength inside `innerConeAngle` and fading smoothly to zero at
79
+ * `outerConeAngle`.
80
+ *
81
+ * Fields are public and mutable, so a light can be animated at runtime
82
+ * (e.g. a day/night cycle rotating `direction`, a flickering torch fading
83
+ * `intensity`, a searchlight sweeping its cone).
84
+ * @category Lighting
85
+ * @see [Material Textures example](https://melonjs.github.io/melonJS/examples/#/material-textures) — a key light plus ambient over MTL materials
86
+ * @see [Night City example](https://melonjs.github.io/melonJS/examples/#/night-city) — many lights across an instanced scene
87
+ * @see {@link Light2d} for the 2D sprite equivalent, which is a separate system
88
+ * @example
89
+ * import { Light3d } from "melonjs";
90
+ *
91
+ * // a sun + a soft ambient fill, added to the world like any renderable
92
+ * const sun = new Light3d({ direction: [0.3, 1, 0.2], color: "#fff" });
93
+ * app.world.addChild(sun);
94
+ * app.world.addChild(new Light3d({ type: "ambient", intensity: 0.3 }));
95
+ *
96
+ * // a street lamp pool and a searchlight cone
97
+ * app.world.addChild(new Light3d({
98
+ * type: "point", position: [120, -40, 60], color: "#ffb45e", range: 300,
99
+ * }));
100
+ * app.world.addChild(new Light3d({
101
+ * type: "spot", position: [0, -200, 0], direction: [0, 1, 0],
102
+ * range: 800, innerConeAngle: 0.2, outerConeAngle: 0.45,
103
+ * }));
104
+ *
105
+ * // `direction` and `position` also take a Vector3d, so a value the game
106
+ * // already keeps can be handed over without unpacking it. It is READ, not
107
+ * // retained — move the vector afterwards and the light does not follow.
108
+ * app.world.addChild(new Light3d({
109
+ * type: "spot",
110
+ * position: torch.pos,
111
+ * direction: new Vector3d(0, 1, 0.4),
112
+ * }));
113
+ *
114
+ * // animate the sun in-game (direction is the way light travels). Y-down, so
115
+ * // a positive Y is a sun overhead; a negative one lights from underneath.
116
+ * sun.direction.set(Math.sin(t), 1, Math.cos(t)).normalize();
117
+ */
63
118
  export declare class Light3d extends Renderable {
64
119
  /** `"directional"`, `"ambient"`, `"point"` or `"spot"`. */
65
120
  type: "directional" | "ambient" | "point" | "spot";
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"light3d.d.ts","sourceRoot":"","sources":["../../src/lighting/light3d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,UAAU,MAAM,6BAA6B,CAAC;AAGrD;;;GAGG;AACH,MAAM,WAAW,cAAc;IAC9B;;;;;OAKG;IACH,IAAI,CAAC,EAAE,aAAa,GAAG,SAAS,GAAG,OAAO,GAAG,MAAM,CAAC;IACpD;;;;;;;;;;;;;;OAcG;IACH,SAAS,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,QAAQ,CAAC;IAChD;;;;OAIG;IACH,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,QAAQ,CAAC;IAC/C;;;OAGG;IACH,KAAK,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAClD,sEAAsE;IACtE,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB;;;;;OAKG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;;OAGG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB;;;OAGG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;CACxB;AAwBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDG;AACH,qBAAa,OAAQ,SAAQ,UAAU;IACtC,2DAA2D;IAClD,IAAI,EAAE,aAAa,GAAG,SAAS,GAAG,OAAO,GAAG,MAAM,CAAC;IAC5D;;;OAGG;IACH,SAAS,EAAE,QAAQ,CAAC;IACpB,oDAAoD;IACpD,QAAQ,EAAE,QAAQ,CAAC;IACnB,uBAAuB;IACvB,KAAK,EAAE,KAAK,CAAC;IACb,qDAAqD;IACrD,SAAS,EAAE,MAAM,CAAC;IAClB;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IACd,iEAAiE;IACjE,cAAc,EAAE,MAAM,CAAC;IACvB,wDAAwD;IACxD,cAAc,EAAE,MAAM,CAAC;IAEvB;;OAEG;gBACS,OAAO,GAAE,cAAmB;CAoExC"}
@@ -1,64 +1,92 @@
1
1
 
2
2
  /**
3
- * return the specified TMX/TSX object
4
- * @param {string} elt - name of the tmx/tsx element ("map1");
5
- * @returns {object} requested element or null if not found
3
+ * Get a loaded Tiled map or tileset (a `"tmx"` or `"tsx"` asset) as parsed
4
+ * data: the map's JSON structure, whether it was loaded from XML or JSON.
5
+ * Most code never needs it: `level.load(name)` builds the level from it.
6
+ * @param {string} elt - the asset name
7
+ * @returns {object} the parsed map or tileset, or `null` if none is loaded
8
+ * under that name
9
+ * @example
10
+ * const map = loader.getTMX("map1");
11
+ * console.log(map.width, map.height, map.layers.length);
6
12
  * @category Assets
7
13
  */
8
14
  export function getTMX(elt: string): object;
9
15
  /**
10
- * return the specified Binary object
11
- * @param {string} elt - name of the binary object ("ymTrack");
12
- * @returns {object} requested element or null if not found
16
+ * Get the content of a loaded `"binary"` asset, decoded as UTF-8 text: what
17
+ * a bitmap font's `.fnt` descriptor, for one, is loaded as.
18
+ * @param {string} elt - the asset name
19
+ * @returns {object} the file's content, as a string, or `null` if none is
20
+ * loaded under that name
21
+ * @example
22
+ * // a bitmap font: its image, and its descriptor as "binary"
23
+ * await loader.preload([
24
+ * { name: "PressStart2P", type: "image", src: "data/fnt/PressStart2P.png" },
25
+ * { name: "PressStart2P", type: "binary", src: "data/fnt/PressStart2P.fnt" },
26
+ * ]);
27
+ * const fnt = loader.getBinary("PressStart2P");
13
28
  * @category Assets
14
29
  */
15
30
  export function getBinary(elt: string): object;
16
31
  /**
17
- * return the specified Image Object
18
- * @param {string} image - name of the Image element ("tileset-platformer");
19
- * @returns {HTMLImageElement|CompressedImage|null} requested element or null if not found
32
+ * Get a loaded image (an `"image"` asset, or the image of an `"aseprite"`
33
+ * one). Given a path, its directory and extension are ignored, so
34
+ * `getImage("data/img/player.png")` finds the image named `"player"`.
35
+ * Most engine classes take the name instead, and look it up themselves:
36
+ * `new Sprite(0, 0, { image: "player" })`.
37
+ * @param {string} image - the asset name
38
+ * @returns {HTMLImageElement|CompressedImage|null} the image, or `null` if
39
+ * none is loaded under that name
40
+ * @example
41
+ * const player = loader.getImage("player");
42
+ * console.log(player.width, player.height);
20
43
  * @category Assets
21
44
  */
22
45
  export function getImage(image: string): HTMLImageElement | CompressedImage | null;
23
46
  /**
24
- * return the specified JSON Object
25
- * @param {string} elt - name of the json file
26
- * @returns {JSON}
47
+ * Get a loaded JSON file (a `"json"` asset, or the descriptor of an
48
+ * `"aseprite"` one), parsed.
49
+ * @param {string} elt - the asset name
50
+ * @returns {JSON} the parsed content, or `null` if none is loaded under that
51
+ * name
52
+ * @example
53
+ * // a texture atlas: its image and its JSON descriptor share a name
54
+ * const atlas = new TextureAtlas(loader.getJSON("texture"), loader.getImage("texture"));
27
55
  * @category Assets
28
56
  */
29
57
  export function getJSON(elt: string): JSON;
30
58
  /**
31
- * return the specified OBJ model data
32
- * @param {string} elt - name of the OBJ file (as specified in the preload list)
33
- * @returns {object} parsed OBJ data with `vertices` (Float32Array), `uvs` (Float32Array), `indices` (Uint16Array), and `vertexCount` (number), or null if not found
59
+ * Get a loaded Wavefront OBJ model (an `"obj"` asset), parsed. Most code
60
+ * never needs it: a `Mesh` takes the model's name.
61
+ * @param {string} elt - the asset name
62
+ * @returns {object} the parsed model: `vertices` (Float32Array of x, y, z),
63
+ * `uvs` (Float32Array of u, v), `indices` (Uint16Array of triangle vertex
64
+ * indices), `vertexCount`, and `groups` (the `usemtl` material groups, as
65
+ * `{materialName, start, count}` index ranges); or `null` if none is loaded
66
+ * under that name
34
67
  * @category Assets
35
68
  * @example
36
69
  * // 1. preload the OBJ model and its texture
37
- * me.loader.preload([
38
- * { name: "cube", type: "obj", src: "models/cube.obj" },
70
+ * await loader.preload([
71
+ * { name: "cube", type: "obj", src: "models/cube.obj" },
39
72
  * { name: "cube", type: "image", src: "models/cube_texture.png" },
40
- * ], () => {
41
- * // 2. create a Mesh using the preloaded model name
42
- * const mesh = new me.Mesh(400, 300, {
43
- * model: "cube", // references the preloaded OBJ
44
- * texture: "cube", // references the preloaded image
45
- * width: 200,
46
- * height: 200,
47
- * });
48
- * me.game.world.addChild(mesh);
73
+ * ]);
49
74
  *
50
- * // 3. or access the raw parsed data directly
51
- * const data = me.loader.getOBJ("cube");
52
- * // data.vertices — Float32Array of x,y,z positions
53
- * // data.uvs — Float32Array of u,v texture coordinates
54
- * // data.indices — Uint16Array of triangle vertex indices
55
- * // data.vertexCount — number of unique vertices
56
- * // data.groups — usemtl material groups ({materialName, start, count} index ranges)
75
+ * // 2. a Mesh takes the model and the texture by name
76
+ * const mesh = new Mesh(400, 300, {
77
+ * model: "cube",
78
+ * texture: "cube",
79
+ * width: 200,
80
+ * height: 200,
57
81
  * });
82
+ * app.world.addChild(mesh);
83
+ *
84
+ * // 3. or read the parsed data directly
85
+ * const { vertices, uvs, indices, vertexCount } = loader.getOBJ("cube");
58
86
  */
59
87
  export function getOBJ(elt: string): object;
60
88
  /**
61
- * return the parsed glTF/GLB scene descriptor for the given asset name.
89
+ * Get a loaded glTF/GLB scene (a `"gltf"` or `"glb"` asset), parsed.
62
90
  *
63
91
  * The descriptor is `{ nodes, cameras, lights, bounds, graph, animations }`:
64
92
  * - `nodes` — one entry per mesh primitive, each carrying its accumulated
@@ -74,32 +102,30 @@ export function getOBJ(elt: string): object;
74
102
  * automatically (see {@link level.load} options).
75
103
  * - `bounds` — world-space `{ min, max }` (glTF units), handy for framing.
76
104
  *
77
- * Most code never needs this: a preloaded glTF/GLB auto-registers with the
105
+ * Most code never needs this: a loaded glTF/GLB registers with the
78
106
  * {@link level} director, so the whole scene loads into a container in one
79
- * call via `me.level.load(name)` — exactly like a Tiled map. Reach for
80
- * `getGLTF` only when you want to inspect the raw descriptor (e.g. to frame
81
- * a `Camera3d` from the embedded camera).
82
- * @param {string} elt - name of the glTF/GLB file (as specified in the preload list)
83
- * @returns {GLTFData|null} the parsed scene descriptor, or `null` if not found
107
+ * call, `level.load(name)`, exactly like a Tiled map. Reach for `getGLTF`
108
+ * only to inspect the raw descriptor (to frame a `Camera3d` from the
109
+ * embedded camera, say).
110
+ * @param {string} elt - the asset name
111
+ * @returns {GLTFData|null} the parsed scene descriptor, or `null` if none is
112
+ * loaded under that name
84
113
  * @category Assets
85
114
  * @example
86
- * me.loader.preload(
87
- * [{ name: "diorama", type: "glb", src: "scenes/diorama.glb" }],
88
- * () => {
89
- * // load the whole scene into the world (view under a Camera3d)
90
- * me.level.load("diorama", { scale: 32 });
115
+ * await loader.preload([
116
+ * { name: "diorama", type: "glb", src: "scenes/diorama.glb" },
117
+ * ]);
118
+ *
119
+ * // load the whole scene into the world (view it under a Camera3d)
120
+ * level.load("diorama", { scale: 32 });
91
121
  *
92
- * // ...or inspect the raw descriptor for custom framing
93
- * const scene = me.loader.getGLTF("diorama");
94
- * const { min, max } = scene.bounds;
95
- * },
96
- * );
122
+ * // ...or inspect the raw descriptor for custom framing
123
+ * const { min, max } = loader.getGLTF("diorama").bounds;
97
124
  */
98
125
  export function getGLTF(elt: string): GLTFData | null;
99
126
  /**
100
- * Return the precompiled `ShaderEffect` for the given "shader" asset —
101
- * compiled once during preloading, ready to assign to a renderable or
102
- * camera `shader` property.
127
+ * Get the shader compiled from a loaded `"shader"` asset — compiled once,
128
+ * at load time, ready to add to a renderable or a camera as a post effect.
103
129
  *
104
130
  * **This returns a SHARED instance**: the *same* `ShaderEffect` object on
105
131
  * every call, owned by the loader (its `shared` flag is `true`). That means:
@@ -122,6 +148,11 @@ export function getGLTF(elt: string): GLTFData | null;
122
148
  * `renderer.customShader`, a custom batcher). Same shared-instance
123
149
  * semantics, and `GLShader.clone()` likewise yields a caller-owned copy.
124
150
  *
151
+ * Unloading the asset destroys the shared instance, under whatever still
152
+ * draws with it: with bundles, an effect that outlives a level (a HUD's, a
153
+ * camera's) belongs in a bundle that outlives that level, such as
154
+ * `"common"`. A `clone()` is the caller's own and is not destroyed with it.
155
+ *
125
156
  * Degradation is never fatal: a fragment-body asset without a body in the
126
157
  * active renderer's language (or on Canvas) is an inert `ShaderEffect`
127
158
  * stub, and a complete-program asset without a realization for the active
@@ -129,77 +160,95 @@ export function getGLTF(elt: string): GLTFData | null;
129
160
  * built-in rendering. Note that shader assets require an initialized
130
161
  * Application (`await app.init()`) — an inherent precondition of the
131
162
  * preload flow, since the loading screen itself needs the renderer.
132
- * @param {string} elt - name of the shader asset (as specified in the preload list)
133
- * @returns {ShaderEffect|GLShader|null} the shared, precompiled shader, or `null` if not found
163
+ * @param {string} elt - the asset name
164
+ * @returns {ShaderEffect|GLShader|null} the shared, precompiled shader, or
165
+ * `null` if none is loaded under that name
134
166
  * @category Assets
135
167
  * @example
136
- * me.loader.preload([
137
- * // from a file (or data: URI)
168
+ * await loader.preload([
169
+ * // from a file (or a data: URI)
138
170
  * { name: "waterRipple", type: "shader", src: "shaders/waterRipple.frag" },
139
- * // or inline GLSL via the `data` field
171
+ * // or inline GLSL, through the `data` field
140
172
  * { name: "flash", type: "shader", data: `
141
173
  * uniform float uIntensity;
142
174
  * vec4 apply(vec4 color, vec2 uv) { return mix(color, vec4(1.0), uIntensity); }
143
175
  * ` },
144
- * // or a complete program — a {vertex, fragment} GLSL pair and/or a
145
- * // full WGSL module → one GLShader carrying both realizations; the
146
- * // active renderer hosts the one it speaks
176
+ * // or a complete program: a {vertex, fragment} GLSL pair and/or a full
177
+ * // WGSL module, compiled into one GLShader; the active renderer hosts
178
+ * // the one it speaks
147
179
  * { name: "toonMesh", type: "shader", src: {
148
180
  * vertex: "shaders/toon.vert",
149
181
  * fragment: "shaders/toon.frag",
150
182
  * wgsl: "shaders/toon.wgsl",
151
183
  * } },
152
- * ], () => {
153
- * // one shared program — same uniform state for every user
154
- * mySprite.addPostEffect(me.loader.getShader("waterRipple"));
155
- * // private copy with its own uniforms (caller-owned, shared = false)
156
- * boss.addPostEffect(me.loader.getShader("flash").clone());
157
- * // a complete program hosts on a mesh, replacing the built-in shading
158
- * myMesh.addPostEffect(me.loader.getShader("toonMesh"));
159
- * });
184
+ * ]);
185
+ *
186
+ * // one shared program: the same uniform values for every user
187
+ * mySprite.addPostEffect(loader.getShader("waterRipple"));
188
+ * // a private copy with its own uniforms (caller-owned, shared = false)
189
+ * boss.addPostEffect(loader.getShader("flash").clone());
190
+ * // a complete program hosts on a mesh, replacing the built-in shading
191
+ * myMesh.addPostEffect(loader.getShader("toonMesh"));
160
192
  */
161
193
  export function getShader(elt: string): ShaderEffect | GLShader | null;
162
194
  /**
163
- * return the specified MTL material data
164
- * @param {string} elt - name of the MTL file (as specified in the preload list)
165
- * @returns {object} map of material names to properties (`Kd`, `d`, `map_Kd`), or null if not found
195
+ * Get a loaded Wavefront MTL material library (an `"mtl"` asset), parsed.
196
+ * Most code never needs it: a `Mesh` takes the library's name as its
197
+ * `material`.
198
+ * @param {string} elt - the asset name
199
+ * @returns {object} the materials by name, each with its properties (`Kd`,
200
+ * `d`, `Ke`, `map_Kd`...), or `null` if none is loaded under that name
166
201
  * @category Assets
167
202
  * @example
168
- * // 1. preload OBJ + MTL + texture
169
- * me.loader.preload([
170
- * { name: "fox", type: "obj", src: "models/fox.obj" },
171
- * { name: "fox", type: "mtl", src: "models/fox.mtl" },
203
+ * // 1. preload the model, its materials and their texture
204
+ * await loader.preload([
205
+ * { name: "fox", type: "obj", src: "models/fox.obj" },
206
+ * { name: "fox", type: "mtl", src: "models/fox.mtl" },
172
207
  * { name: "colormap", type: "image", src: "models/colormap.png" },
173
- * ], () => {
174
- * // 2. create a Mesh with material — texture, tint, opacity auto-applied
175
- * const mesh = new me.Mesh(400, 300, {
176
- * model: "fox",
177
- * material: "fox",
178
- * texture: "colormap",
179
- * width: 200,
180
- * height: 200,
181
- * });
208
+ * ]);
182
209
  *
183
- * // 3. or access the raw material data directly
184
- * const materials = me.loader.getMTL("fox");
185
- * // materials["colormap"].Kd — [r, g, b] diffuse color (0-1 range)
186
- * // materials["colormap"].d — opacity (0-1)
187
- * // materials["colormap"].Ke — [r, g, b] emissive color (glow, applied as Mesh.emissive)
188
- * // materials["colormap"].map_Kd — resolved texture URL
210
+ * // 2. a Mesh with a material: texture, tint and opacity applied for you
211
+ * const mesh = new Mesh(400, 300, {
212
+ * model: "fox",
213
+ * material: "fox",
214
+ * texture: "colormap",
215
+ * width: 200,
216
+ * height: 200,
189
217
  * });
218
+ *
219
+ * // 3. or read the materials directly
220
+ * const materials = loader.getMTL("fox");
221
+ * // materials["colormap"].Kd — [r, g, b] diffuse color (0-1 range)
222
+ * // materials["colormap"].d — opacity (0-1)
223
+ * // materials["colormap"].Ke — [r, g, b] emissive color (applied as Mesh.emissive)
224
+ * // materials["colormap"].map_Kd — resolved texture URL
190
225
  */
191
226
  export function getMTL(elt: string): object;
192
227
  /**
193
- * return the specified Video Object
194
- * @param {string} elt - name of the video file
195
- * @returns {HTMLVideoElement}
228
+ * Get a loaded video (a `"video"` asset): the `<video>` element the loader
229
+ * created for it.
230
+ * @param {string} elt - the asset name
231
+ * @returns {HTMLVideoElement} the video element, or `null` if none is loaded
232
+ * under that name
233
+ * @example
234
+ * await loader.preload([{ name: "intro", type: "video", src: "data/video/intro.mp4" }]);
235
+ * const intro = loader.getVideo("intro");
236
+ * intro.play();
196
237
  * @category Assets
197
238
  */
198
239
  export function getVideo(elt: string): HTMLVideoElement;
199
240
  /**
200
- * return the specified FontFace Object
201
- * @param {string} elt - name of the font file
202
- * @returns {FontFace}
241
+ * Get a loaded web font (a `"fontface"` asset): the `FontFace` the loader
242
+ * added to `document.fonts`. Text uses it by its name, as a CSS font family.
243
+ * @param {string} elt - the asset name
244
+ * @returns {FontFace} the font face, or `null` if none is loaded under that
245
+ * name
246
+ * @example
247
+ * await loader.preload([
248
+ * { name: "kenpixel", type: "fontface", src: "data/font/kenvector_future.woff2" },
249
+ * ]);
250
+ * const label = new Text(10, 10, { font: "kenpixel", size: 16, text: "Score" });
251
+ * console.log(loader.getFont("kenpixel").status); // "loaded"
203
252
  * @category Assets
204
253
  */
205
254
  export function getFont(elt: string): FontFace;
@@ -1 +1 @@
1
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