melonjs 20.11.0 → 20.12.0

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Files changed (129) hide show
  1. package/README.md +1 -0
  2. package/build/application/application.d.ts.map +1 -1
  3. package/build/application/settings.d.ts +6 -2
  4. package/build/application/settings.d.ts.map +1 -1
  5. package/build/audio/backend/sound.d.ts.map +1 -1
  6. package/build/audio/playback.d.ts.map +1 -1
  7. package/build/audio/spatial.d.ts +13 -2
  8. package/build/audio/spatial.d.ts.map +1 -1
  9. package/build/audio/types.d.ts +25 -3
  10. package/build/audio/types.d.ts.map +1 -1
  11. package/build/camera/camera2d.d.ts.map +1 -1
  12. package/build/camera/camera3d.d.ts.map +1 -1
  13. package/build/camera/effects/pixelate_transition_effect.d.ts +67 -0
  14. package/build/camera/effects/pixelate_transition_effect.d.ts.map +1 -0
  15. package/build/geometries/ellipse.d.ts +8 -4
  16. package/build/geometries/ellipse.d.ts.map +1 -1
  17. package/build/geometries/line.d.ts +2 -2
  18. package/build/geometries/line.d.ts.map +1 -1
  19. package/build/geometries/polygon.d.ts +3 -3
  20. package/build/geometries/polygon.d.ts.map +1 -1
  21. package/build/geometries/rectangle.d.ts +2 -2
  22. package/build/geometries/rectangle.d.ts.map +1 -1
  23. package/build/geometries/roundrect.d.ts +2 -2
  24. package/build/geometries/roundrect.d.ts.map +1 -1
  25. package/build/index.d.ts +2 -1
  26. package/build/index.d.ts.map +1 -1
  27. package/build/index.js +7237 -5663
  28. package/build/index.js.map +4 -4
  29. package/build/input/gamepad.d.ts.map +1 -1
  30. package/build/input/pointerevent.d.ts.map +1 -1
  31. package/build/lang/console.d.ts +16 -1
  32. package/build/lang/console.d.ts.map +1 -1
  33. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  34. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  35. package/build/loader/loadingscreen.d.ts.map +1 -1
  36. package/build/math/matrix2d.d.ts +3 -2
  37. package/build/math/matrix2d.d.ts.map +1 -1
  38. package/build/math/matrix3d.d.ts +4 -1
  39. package/build/math/matrix3d.d.ts.map +1 -1
  40. package/build/physics/bounds.d.ts +5 -5
  41. package/build/physics/bounds.d.ts.map +1 -1
  42. package/build/physics/builtin/body.d.ts +1 -0
  43. package/build/physics/builtin/body.d.ts.map +1 -1
  44. package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
  45. package/build/physics/builtin/detector.d.ts.map +1 -1
  46. package/build/renderable/animation.d.ts +6 -1
  47. package/build/renderable/animation.d.ts.map +1 -1
  48. package/build/renderable/entity/entity.d.ts.map +1 -1
  49. package/build/renderable/frameAnimation.d.ts.map +1 -1
  50. package/build/renderable/imagelayer.d.ts.map +1 -1
  51. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  52. package/build/renderable/mesh.d.ts.map +1 -1
  53. package/build/renderable/renderable.d.ts.map +1 -1
  54. package/build/renderable/sprite.d.ts +4 -0
  55. package/build/renderable/sprite.d.ts.map +1 -1
  56. package/build/renderable/text/text.d.ts.map +1 -1
  57. package/build/renderable/trail3d.d.ts.map +1 -1
  58. package/build/renderable/ui/uipanel.d.ts +3 -3
  59. package/build/renderable/ui/uipanel.d.ts.map +1 -1
  60. package/build/state/stage.d.ts +3 -2
  61. package/build/state/stage.d.ts.map +1 -1
  62. package/build/state/state.d.ts +31 -6
  63. package/build/state/state.d.ts.map +1 -1
  64. package/build/system/legacy_pool.d.ts.map +1 -1
  65. package/build/video/canvas/canvas_renderer.d.ts +1 -0
  66. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  67. package/build/video/effects/bloom.d.ts +3 -2
  68. package/build/video/effects/bloom.d.ts.map +1 -1
  69. package/build/video/effects/blur.d.ts +1 -1
  70. package/build/video/effects/chromaticAberration.d.ts +1 -1
  71. package/build/video/effects/dissolve.d.ts.map +1 -1
  72. package/build/video/effects/dropShadow.d.ts +1 -1
  73. package/build/video/effects/glow.d.ts +1 -1
  74. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  75. package/build/video/effects/hologram.d.ts.map +1 -1
  76. package/build/video/effects/local_space.d.ts +19 -0
  77. package/build/video/effects/local_space.d.ts.map +1 -0
  78. package/build/video/effects/mesh_splice.d.ts.map +1 -1
  79. package/build/video/effects/outline.d.ts +1 -1
  80. package/build/video/effects/pixelate.d.ts +1 -1
  81. package/build/video/effects/radialGradient.d.ts +4 -12
  82. package/build/video/effects/radialGradient.d.ts.map +1 -1
  83. package/build/video/effects/scanline.d.ts.map +1 -1
  84. package/build/video/effects/shadereffect.d.ts.map +1 -1
  85. package/build/video/effects/shine.d.ts +5 -0
  86. package/build/video/effects/shine.d.ts.map +1 -1
  87. package/build/video/effects/sway.d.ts +9 -4
  88. package/build/video/effects/sway.d.ts.map +1 -1
  89. package/build/video/effects/vignette.d.ts.map +1 -1
  90. package/build/video/effects/wave.d.ts +9 -7
  91. package/build/video/effects/wave.d.ts.map +1 -1
  92. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  93. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  94. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  95. package/build/video/renderer.d.ts +2 -1
  96. package/build/video/renderer.d.ts.map +1 -1
  97. package/build/video/rendertarget/webgpurendertarget.d.ts +1 -0
  98. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  99. package/build/video/texture/atlas.d.ts +31 -31
  100. package/build/video/texture/atlas.d.ts.map +1 -1
  101. package/build/video/utils/pixel_snap.d.ts +44 -0
  102. package/build/video/utils/pixel_snap.d.ts.map +1 -0
  103. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  104. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  105. package/build/video/webgl/batchers/quad_batcher.d.ts +2 -1
  106. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  107. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  108. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  109. package/build/video/webgpu/batchers/mesh_batcher.d.ts +0 -1
  110. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
  111. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  112. package/build/video/webgpu/effect_binding.d.ts.map +1 -1
  113. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  114. package/build/video/webgpu/webgpu_renderer.d.ts +3 -4
  115. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  116. package/package.json +1 -1
  117. package/skills/AGENTS.md +2 -1
  118. package/skills/melonjs/SKILL.md +1 -0
  119. package/skills/melonjs-audio/SKILL.md +25 -4
  120. package/skills/melonjs-display-and-scaling/SKILL.md +19 -5
  121. package/skills/melonjs-effects-and-shaders/SKILL.md +52 -17
  122. package/skills/melonjs-input/SKILL.md +24 -2
  123. package/skills/melonjs-lighting/SKILL.md +4 -3
  124. package/skills/melonjs-loading-assets/SKILL.md +4 -3
  125. package/skills/melonjs-performance/SKILL.md +3 -0
  126. package/skills/melonjs-plugins/SKILL.md +20 -1
  127. package/skills/melonjs-renderables/SKILL.md +4 -3
  128. package/skills/melonjs-renderer-backends/SKILL.md +2 -2
  129. package/skills/melonjs-scenes-and-state/SKILL.md +17 -2
@@ -11,7 +11,8 @@
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  * sprite's silhouette and does nothing at all on an opaque frame.
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  *
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  * Its reach is in texels of what it filters: the screen for a camera's
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- * effect, the sprite's texture on a sprite, so it follows a resize by itself.
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+ * effect, the sprite's texture on a sprite (alone or with other effects, at
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+ * any scale or zoom), so it follows a resize by itself.
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  * @category Effects
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  * @see {@link Renderable#addPostEffect} for usage
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  * @example
@@ -31,7 +32,7 @@ export default class BloomEffect extends ShaderEffect {
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  * @param {number} [options.threshold=0.75] - luminance a pixel must pass before it blooms, `0` (everything blooms) to `1` (only white does)
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  * @param {number} [options.intensity=1.0] - how much of the gathered light is added back
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  * @param {number} [options.radius=2.0] - halo reach, in texels
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- * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its reach is measured in; by default the texture it draws (a sprite's own, the screen for a camera's effect)
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+ * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its reach is measured in; by default the texture it draws: a sprite's own, alone or with other effects and at any scale or zoom, the screen for a camera's effect
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  */
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  constructor(renderer: Renderer, options?: {
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  threshold?: number | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"bloom.d.ts","sourceRoot":"","sources":["../../../src/video/effects/bloom.js"],"names":[],"mappings":"AA+HA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,MAAM;QACJ,WAAW;KACxC,EAgBA;IAZA,kBAA0C;IAC1C,kBAAyC;IACzC,eAAmC;IAYpC;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAtNwB,mBAAmB;0BAOnB,gBAAgB"}
1
+ {"version":3,"file":"bloom.d.ts","sourceRoot":"","sources":["../../../src/video/effects/bloom.js"],"names":[],"mappings":"AA+HA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,MAAM;QACJ,WAAW;KACxC,EAgBA;IAZA,kBAA0C;IAC1C,kBAAyC;IACzC,eAAmC;IAYpC;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAvNwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -13,7 +13,7 @@ export default class BlurEffect extends ShaderEffect {
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  * @param {Renderer} renderer - the current renderer instance
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  * @param {object} [options] - effect options
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  * @param {number} [options.strength=1.0] - blur strength in texels
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- * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its strength is measured in; by default the texture it draws (a sprite's own, the screen for a camera's effect)
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+ * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its strength is measured in; by default the texture it draws: a sprite's own, alone or with other effects and at any scale or zoom, the screen for a camera's effect
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  */
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  constructor(renderer: Renderer, options?: {
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  strength?: number | undefined;
@@ -16,7 +16,7 @@ export default class ChromaticAberrationEffect extends ShaderEffect {
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  * @param {Renderer} renderer - the current renderer instance
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  * @param {object} [options] - effect options
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  * @param {number} [options.offset=3.0] - channel offset in texels
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- * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its offset is measured in; by default the texture it draws (a sprite's own, the screen for a camera's effect)
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+ * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its offset is measured in; by default the texture it draws: a sprite's own, alone or with other effects and at any scale or zoom, the screen for a camera's effect
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  */
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  constructor(renderer: Renderer, options?: {
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  offset?: number | undefined;
@@ -1 +1 @@
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- {"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"AAuEA;;;;;;;;;;;;;;;;;GAiBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,QAAQ;QACN,SAAS;QACX,SAAS;KACpC,EAwDA;IAJA,iBAAuC;IAMxC;;;OAGG;IACH,mBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAIlB;CACD;yBAzKwB,mBAAmB;0BAOnB,gBAAgB"}
1
+ {"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"AAwEA;;;;;;;;;;;;;;;;;GAiBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,QAAQ;QACN,SAAS;QACX,SAAS;KACpC,EAyDA;IAJA,iBAAuC;IAMxC;;;OAGG;IACH,mBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAIlB;CACD;yBA3KwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -27,7 +27,7 @@ export default class DropShadowEffect extends ShaderEffect {
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  * @param {number} [options.offsetY=2.0] - shadow y offset in texels
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  * @param {number[]} [options.color=[0.0, 0.0, 0.0]] - shadow color as [r, g, b] or [r, g, b, a] (0.0–1.0); the alpha scales `opacity`
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  * @param {number} [options.opacity=0.5] - shadow opacity (0.0–1.0)
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- * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its offset is measured in; by default the texture it draws (a sprite's own, the screen for a camera's effect)
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+ * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its offset is measured in; by default the texture it draws: a sprite's own, alone or with other effects and at any scale or zoom, the screen for a camera's effect
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  */
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  constructor(renderer: Renderer, options?: {
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  offsetX?: number | undefined;
@@ -21,7 +21,7 @@ export default class GlowEffect extends ShaderEffect {
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  * @param {number[]} [options.color=[1.0, 1.0, 1.0]] - glow color as [r, g, b] or [r, g, b, a] (0.0–1.0); the alpha is the halo's opacity
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  * @param {number} [options.width=3.0] - glow spread in pixels
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  * @param {number} [options.intensity=1.0] - glow brightness multiplier
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- * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its spread is measured in; by default the texture it draws (a sprite's own, the screen for a camera's effect)
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+ * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its spread is measured in; by default the texture it draws: a sprite's own, alone or with other effects and at any scale or zoom, the screen for a camera's effect
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  */
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  constructor(renderer: Renderer, options?: {
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  color?: number[] | undefined;
@@ -1 +1 @@
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- {"version":3,"file":"glsl_realization.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glsl_realization.js"],"names":[],"mappings":"AAmJA;;;;;;;;GAQG;AACH,+CALW,MAAM,GACJ;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,cAAc,EAAE,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAAC;IAAC,OAAO,EAAE,OAAO,CAAA;CAAC,CAsCvH"}
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+ {"version":3,"file":"glsl_realization.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glsl_realization.js"],"names":[],"mappings":"AAqKA;;;;;;;;GAQG;AACH,+CALW,MAAM,GACJ;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,cAAc,EAAE,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAAC;IAAC,OAAO,EAAE,OAAO,CAAA;CAAC,CAuCvH"}
@@ -1 +1 @@
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- {"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AAiCA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAA2B,KAAK;QACP,SAAS;KACpC,EA0BA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBAzFwB,mBAAmB;0BAOnB,gBAAgB"}
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+ {"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAA2B,KAAK;QACP,SAAS;KACpC,EA2BA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBA3FwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -0,0 +1,19 @@
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+
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+ export namespace LOCAL_MODE {
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+ let uv: number;
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+ let sprite: number;
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+ let chain: number;
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+ }
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+ export namespace ME_LAYOUT {
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+ let sizeObj: number;
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+ let sizeImg: number;
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+ let offset: number;
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+ let mode: number;
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+ let ydir: number;
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+ let localX: number;
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+ let localY: number;
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+ let toUV: number;
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+ let art: number;
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+ let length: number;
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+ }
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+ //# sourceMappingURL=local_space.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"local_space.d.ts","sourceRoot":"","sources":["../../../src/video/effects/local_space.js"],"names":[],"mappings":"AAsFA;;;;;;;GAOG;AACH,sDALW;IAAC,OAAO,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAC,GAChC,MAAM,EAAE,CAiBpB;AAED;;;;;;;GAOG;AACH,oDALW;IAAC,OAAO,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAC,GAChC,MAAM,EAAE,CAepB;AAwDD;;;;;;GAMG;AACH,oDALW;IAAC,OAAO,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAC,GAChC,MAAM,EAAE,CAoBpB;AA/MD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2CG;AAEH;;;;GAIG;AACH,4CAAgE;;;;;;;;;;;;;;;;;;AAgFhE;;;;;GAKG;AACH,4BACC,yGAAyG,CAAC;AAE3G;;;;;GAKG;AACH,yCAkBa;AAEb;;;;GAIG;AACH,sCAYE;AA2BF;;;;;GAKG;AACH,0CAqBE;AAEF;;;;;;GAMG;AACH,0CAMa;AAEb;;;;GAIG;AACH,0CAMa"}
@@ -1 +1 @@
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- {"version":3,"file":"mesh_splice.d.ts","sourceRoot":"","sources":["../../../src/video/effects/mesh_splice.js"],"names":[],"mappings":"AA4EA;;;;;;;;;;;;GAYG;AACH,6CAPW,MAAM,+BAEN,MAAM,GACJ,MAAM,GAAC,IAAI,CAmCvB;AAED;;;;;;GAMG;AACH,yCALW,MAAM,GACJ,OAAO,CAWnB;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qCANW,MAAM,QACN,MAAM,GACJ,MAAM,GAAC,IAAI,CAgBvB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,kCANW,MAAM,SACN,MAAM,GACJ,MAAM,CAWlB"}
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+ {"version":3,"file":"mesh_splice.d.ts","sourceRoot":"","sources":["../../../src/video/effects/mesh_splice.js"],"names":[],"mappings":"AA0FA;;;;;;;;;;;;GAYG;AACH,6CAPW,MAAM,+BAEN,MAAM,GACJ,MAAM,GAAC,IAAI,CAmCvB;AAED;;;;;;GAMG;AACH,yCALW,MAAM,GACJ,OAAO,CAWnB;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qCANW,MAAM,QACN,MAAM,GACJ,MAAM,GAAC,IAAI,CAmBvB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,kCANW,MAAM,SACN,MAAM,GACJ,MAAM,CAWlB"}
@@ -24,7 +24,7 @@ export default class OutlineEffect extends ShaderEffect {
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  * @param {object} [options] - effect options
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  * @param {number[]} [options.color=[1.0, 1.0, 1.0]] - outline color as [r, g, b] or [r, g, b, a] (0.0–1.0); the alpha is the outline's opacity
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  * @param {number} [options.width=1.0] - outline width in pixels
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- * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its width is measured in; by default the texture it draws (a sprite's own, the screen for a camera's effect)
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+ * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its width is measured in; by default the texture it draws: a sprite's own, alone or with other effects and at any scale or zoom, the screen for a camera's effect
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  */
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  constructor(renderer: Renderer, options?: {
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  color?: number[] | undefined;
@@ -15,7 +15,7 @@ export default class PixelateEffect extends ShaderEffect {
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  * @param {Renderer} renderer - the current renderer instance
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  * @param {object} [options] - effect options
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  * @param {number} [options.size=4.0] - pixel size in texels (higher = more pixelated)
18
- * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its pixel size is measured in; by default the texture it draws (a sprite's own, the screen for a camera's effect)
18
+ * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its pixel size is measured in; by default the texture it draws: a sprite's own, alone or with other effects and at any scale or zoom, the screen for a camera's effect
19
19
  */
20
20
  constructor(renderer: Renderer, options?: {
21
21
  size?: number | undefined;
@@ -12,18 +12,10 @@
12
12
  * fading linearly to fully transparent at the edge of the host quad.
13
13
  * The falloff is naturally elliptical for non-square quads.
14
14
  *
15
- * **UV-space caveat.** The `apply(color, uv)` function receives
16
- * `vRegion` — the atlas UVs of the host quad. The falloff math
17
- * (`length(uv * 2 - 1)`) assumes those UVs span `[0, 1] × [0, 1]`,
18
- * which is true when the quad samples a full-rect texture (a
19
- * dedicated 1×1 white pixel, a non-atlased Sprite, an FBO blit, or
20
- * the engine-provided light atlas used by `WebGLRenderer.drawLight`).
21
- * If you attach this effect to a Sprite that uses a *sub-region* of a
22
- * larger atlas, `uv` will be in `[u0..u1] × [v0..v1]` and the radial
23
- * center will be misplaced. For atlas-based renderables, set the
24
- * effect's `uColor`/`uIntensity` and pair it with a Sprite whose
25
- * texture covers a full atlas, or use a Sprite created from a
26
- * standalone image.
15
+ * It is centred on the renderable it draws, wherever that sits in its
16
+ * texture: a dedicated 1×1 white pixel, a standalone image, a sprite cut
17
+ * from an atlas, or the engine-provided light atlas used by
18
+ * `WebGLRenderer.drawLight`.
27
19
  *
28
20
  * The falloff curve is **linear** (`f = clamp(1 - d, 0, 1)`) to match
29
21
  * the Canvas 2D `createRadialGradient` two-stop output exactly. Output
@@ -1 +1 @@
1
- {"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2EG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAwB,KAAK;QACJ,SAAS;KACpC,EAmEA;IAjBA;;;OAGG;IACH,qCAAoC;IAerC;;;;OAIG;IACH,gBAFW,KAAK,QAQf;IAED;;;;OAIG;IACH,wBAFW,MAAM,QAIhB;CACD;yBAxLwB,mBAAmB;2BAIlB,qBAAqB;0BAKtB,gBAAgB"}
1
+ {"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmEG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAwB,KAAK;QACJ,SAAS;KACpC,EAmEA;IAjBA;;;OAGG;IACH,qCAAoC;IAerC;;;;OAIG;IACH,gBAFW,KAAK,QAQf;IAED;;;;OAIG;IACH,wBAFW,MAAM,QAIhB;CACD;yBAhLwB,mBAAmB;2BAIlB,qBAAqB;0BAKtB,gBAAgB"}
@@ -1 +1 @@
1
- {"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AAiDA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EAyCA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBA1IwB,mBAAmB;0BAOnB,gBAAgB"}
1
+ {"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AAsDA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EA8CA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBApJwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -1 +1 @@
1
- {"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shadereffect.js"],"names":[],"mappings":"AA+JA;IAiCC;;;;;;;;;;;;;;;;;;OAkBG;IACH,sBAlBW,QAAQ,QACR,MAAM,GAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,cAerC,MAAM,EA0MhB;IA3PD;;;;;;OAMG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGC;IAElB;;;;;;;;;;OAUG;IACH,QAHU,OAAO,CAGF;IAsBd;;;;;;;OAOG;IACH,oBAAyB;IAEzB;;;;;;OAMG;IACH;eAnCyB,MAAM;eAAS,MAAM;MAmCrB;IACzB;;;OAGG;IACH,+BAA2B;IAE3B;;;;;;;;;;;;OAYG;IACH,cAJU;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAIE;IAoBlC;;;;;;;OAOG;IACH,0CAA+B;IAE/B;;;;;OAKG;IACH,0CAA+B;IAE/B;;;;OAIG;IACH,8BAAgC;IAQ/B;;;;;;OAMG;IACH,wBAJU,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAIK;IACpD;;;OAGG;IACH,iBAAkC;IAClC;;;;;;OAMG;IACH,eAA6B;IAC7B;;;OAGG;IACH,mBAAqC;IAErC;;;OAGG;IACH,8BAKC;IAyBD;;;OAGG;IACH,mDAAkC;IA4BlC;;;OAGG;IACH,kDAAqC;IAgBvC;;;;OAIG;IACH,uBAsBC;IAjBA;;;OAGG;IACH,2CAAyC;IAe1C;;;;OAIG;IACH,2BAQC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,iBA1BW,MAAM,SACN,MAAM,GAAC,OAAO,GAAC,MAAM,EAAE,GAAC,YAAY,GAAC,MAAM,QAyCrD;IAHC,iBAA4B;IAK9B;;;;;;OAMG;IACH,oBALW,MAAM,SACN,GAAC,QAqBX;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iBAbW,MAAM,GACJ,YAAY,CAoDxB;IAED;;;;;;;;;;;;OAYG;IACH,gBAJW,MAAM,QA0BhB;IAbC;;;OAGG;IACH,aAAkB;IAWpB;;;;;;;;;;;;;OAaG;IACH,4BALW,MAAM,gBACN,MAAM,QAUhB;IAED;;;;;;;;OAQG;IACH,wBALW,MAAM,WACN,MAAM,QAShB;IAED;;;;;;;;;;;;OAYG;IACH,wBALW,MAAM,EAAE,YACR,MAAM,EAAE,QAiBlB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,UACN,MAAM,QAiBhB;IAED;;;OAGG;IACH,8CAiBC;IAED;;;;;;;;;;;;;;OAcG;IACH,6BATW,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,MACN,MAAM,MACN,MAAM,QAyEhB;IAED;;;;;;;OAOG;IACH,8DAaC;IAED;;;;;;;OAOG;IACH,wBAJW,YAAY,QAgBtB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,iBAnBW,MAAM,SACN,SAAS,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,WACxE,QAAQ,GAAC,UAAU,GAAC,UAAU,GAAC,WAAW,GACxC,YAAY,CA8GxB;IAED;;;;;;;;;OASG;IACH,0BAJW,MAAM,QAgGhB;IA/DI;;;OAGG;IACH,4CAAkC;IA6DvC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SATa,YAAY,CAwDxB;IAED;;;;;;OAMG;IACH,yBAJW,YAAY,QAStB;IAKD;;;OAGG;IACH,aAIC;IAED;;;OAGG;IACH,qCAIC;IAED;;;OAGG;IACH,iEAIC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,kBAEC;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;OAIG;IACH,gBAyCC;CACD;0BAnxCwB,gBAAgB;qBATpB,sBAAsB;kCAET,uBAAuB;sBAHnC,yBAAyB"}
1
+ {"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shadereffect.js"],"names":[],"mappings":"AAiLA;IAiCC;;;;;;;;;;;;;;;;;;OAkBG;IACH,sBAlBW,QAAQ,QACR,MAAM,GAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,cAerC,MAAM,EAqNhB;IAtQD;;;;;;OAMG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGC;IAElB;;;;;;;;;;OAUG;IACH,QAHU,OAAO,CAGF;IAsBd;;;;;;;OAOG;IACH,oBAAyB;IAEzB;;;;;;OAMG;IACH;eAnCyB,MAAM;eAAS,MAAM;MAmCrB;IACzB;;;OAGG;IACH,+BAA2B;IAE3B;;;;;;;;;;;;OAYG;IACH,cAJU;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAIE;IAsBlC;;;;;;;OAOG;IACH,0CAA+B;IAE/B;;;;;OAKG;IACH,0CAA+B;IAE/B;;;;OAIG;IACH,8BAAgC;IAQ/B;;;;;;OAMG;IACH,wBAJU,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAIK;IACpD;;;OAGG;IACH,iBAAkC;IAClC;;;;;OAKG;IACH,oBAA+D;IAC/D;;;;;;OAMG;IACH,eAA6B;IAC7B;;;OAGG;IACH,mBAAqC;IAErC;;;OAGG;IACH,8BAKC;IAyBD;;;OAGG;IACH,mDAAkC;IA8BlC;;;OAGG;IACH,kDAAqC;IAgBvC;;;;OAIG;IACH,uBAsBC;IAjBA;;;OAGG;IACH,2CAAyC;IAe1C;;;;OAIG;IACH,2BAQC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,iBA1BW,MAAM,SACN,MAAM,GAAC,OAAO,GAAC,MAAM,EAAE,GAAC,YAAY,GAAC,MAAM,QAyCrD;IAHC,iBAA4B;IAK9B;;;;;;OAMG;IACH,oBALW,MAAM,SACN,GAAC,QAqBX;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iBAbW,MAAM,GACJ,YAAY,CAoDxB;IAED;;;;;;;;;;;;OAYG;IACH,gBAJW,MAAM,QAiDhB;IAtCC;;;OAGG;IACH,aAAkB;IAqBlB;;;OAGG;IACH,aAAkB;IAWpB;;;;;;;;;;;OAWG;IACH,sBAJW;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,GAAG,EAAE,MAAM,EAAE,CAAA;KAAC,GAAC,IAAI,QAiEhG;IAED;;;;;;;;;;;;;OAaG;IACH,4BALW,MAAM,gBACN,MAAM,QAUhB;IAED;;;;;;;;;;;;OAYG;IACH,wBANW,MAAM,WACN,MAAM,UACN,MAAM,EAAE,GAAC,IAAI,QAavB;IAED;;;;;;;;;;;;OAYG;IACH,wBALW,MAAM,EAAE,YACR,MAAM,EAAE,QAiBlB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,UACN,MAAM,QAiBhB;IAED;;;OAGG;IACH,8CAiBC;IAED;;;;;;;;;;;;;;OAcG;IACH,6BATW,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,MACN,MAAM,MACN,MAAM,QAyEhB;IAED;;;;;;;OAOG;IACH,8DAaC;IAED;;;;;;;OAOG;IACH,wBAJW,YAAY,QAgBtB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,iBAnBW,MAAM,SACN,SAAS,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,WACxE,QAAQ,GAAC,UAAU,GAAC,UAAU,GAAC,WAAW,GACxC,YAAY,CA8GxB;IAED;;;;;;;;;OASG;IACH,0BAJW,MAAM,QAyFhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SATa,YAAY,CAwDxB;IAED;;;;;;OAMG;IACH,yBAJW,YAAY,QAStB;IAKD;;;OAGG;IACH,aAIC;IAED;;;OAGG;IACH,qCAIC;IAED;;;OAGG;IACH,iEAIC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,kBAEC;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;OAIG;IACH,gBAyCC;CACD;0BAj5CwB,gBAAgB;qBAVpB,sBAAsB;kCAGT,uBAAuB;sBAJnC,yBAAyB"}
@@ -7,6 +7,11 @@
7
7
  * "etched grooves" look of a coin's rim). An optional subtle brightness
8
8
  * pulse can be layered on top via `pulseDepth` — set to 0 to disable.
9
9
  *
10
+ * The sweep, its bands and its width are measured across the texture the
11
+ * sprite is drawn from: on a sprite cut from an atlas, across the atlas, so
12
+ * a single sweep crosses the sprite only part of the time. With other
13
+ * effects after it, it stays on the sprite.
14
+ *
10
15
  * The `time` uniform must be updated each frame for the animation.
11
16
  * @category Effects
12
17
  * @see {@link Renderable#addPostEffect} for usage
@@ -1 +1 @@
1
- {"version":3,"file":"shine.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shine.js"],"names":[],"mappings":"AAoDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH;IACC;;;;;;;;;;;OAWG;IACH,sBAXW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACL,KAAK;QACL,SAAS;QACT,KAAK;QACL,KAAK;QACL,UAAU;QACV,UAAU;KACrC,EA8DA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;CACD;yBArMwB,mBAAmB;0BAOnB,gBAAgB"}
1
+ {"version":3,"file":"shine.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shine.js"],"names":[],"mappings":"AAoDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2CG;AACH;IACC;;;;;;;;;;;OAWG;IACH,sBAXW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACL,KAAK;QACL,SAAS;QACT,KAAK;QACL,KAAK;QACL,UAAU;QACV,UAAU;KACrC,EA2DA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;CACD;yBAvMwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -5,8 +5,13 @@
5
5
  * sways most and everything from the anchor down stays put. For grass, trees,
6
6
  * reeds or a whole background layer: anything planted at its bottom.
7
7
  *
8
+ * Everything is measured across the sprite itself: its strength is a
9
+ * fraction of the sprite's width and its anchor a row of the sprite, so a
10
+ * sprite sways the same whether it has a texture of its own or is cut from
11
+ * an atlas, and whatever else it draws through.
12
+ *
8
13
  * It is a {@link WaveEffect} with an anchor and sway-sized defaults, so it
9
- * shares its shader rather than adding one. The difference is the time:
14
+ * shares its shader rather than adding one. The other difference is the time:
10
15
  * {@link SwayEffect#setTime} wraps the phase to one turn on the CPU before
11
16
  * the shader sees it. A raw clock grows without bound, and a medium-precision
12
17
  * float, the default on most phones, runs out of digits a few minutes into a
@@ -24,8 +29,8 @@ export default class SwayEffect extends WaveEffect {
24
29
  /**
25
30
  * @param {Renderer} renderer - the current renderer instance
26
31
  * @param {object} [options] - effect options
27
- * @param {number} [options.strength=0.02] - how far the top moves each way, as a fraction of the texture's width
28
- * @param {number} [options.anchor=1.0] - the row that stays put, as a fraction of the height from the top (1 = the bottom row)
32
+ * @param {number} [options.strength=0.02] - how far the top moves each way, as a fraction of the sprite's width
33
+ * @param {number} [options.anchor=1.0] - the row of the sprite that stays put, as a fraction of its height from the top (1 = the bottom row)
29
34
  * @param {number} [options.speed=1.5] - how fast it sways, in radians per second
30
35
  * @param {number} [options.frequency=3.0] - how much the sway bends along the height: low values lean the whole sprite as one, high ones ripple it
31
36
  */
@@ -48,7 +53,7 @@ export default class SwayEffect extends WaveEffect {
48
53
  setTime(seconds: number): SwayEffect;
49
54
  /**
50
55
  * set how far the top moves each way
51
- * @param {number} strength - a fraction of the texture's width
56
+ * @param {number} strength - a fraction of the sprite's width
52
57
  */
53
58
  setStrength(strength: number): void;
54
59
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"sway.d.ts","sourceRoot":"","sources":["../../../src/video/effects/sway.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,QAAQ;QACR,MAAM;QACN,KAAK;QACL,SAAS;KACpC,EAeA;IALA;;;OAGG;IACH,OAFU,MAAM,CAEiB;IAGlC;;;;OAIG;IACH,iBAHW,MAAM,GACJ,UAAU,CAKtB;IAED;;;OAGG;IACH,sBAFW,MAAM,QAIhB;IAED;;;;;OAKG;IACH,SAFa,UAAU,CAetB;CACD;uBA/FsB,WAAW;0BAIT,gBAAgB"}
1
+ {"version":3,"file":"sway.d.ts","sourceRoot":"","sources":["../../../src/video/effects/sway.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,QAAQ;QACR,MAAM;QACN,KAAK;QACL,SAAS;KACpC,EAiBA;IAPA;;;OAGG;IACH,OAFU,MAAM,CAEiB;IAKlC;;;;OAIG;IACH,iBAHW,MAAM,GACJ,UAAU,CAKtB;IAED;;;OAGG;IACH,sBAFW,MAAM,QAIhB;IAED;;;;;OAKG;IACH,SAFa,UAAU,CAetB;CACD;uBAtGsB,WAAW;0BAIT,gBAAgB"}
@@ -1 +1 @@
1
- {"version":3,"file":"vignette.d.ts","sourceRoot":"","sources":["../../../src/video/effects/vignette.js"],"names":[],"mappings":"AAoCA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,QAAQ;QACR,IAAI;KAC/B,EASA;IALA,iBAAwC;IACxC,aAAgC;IAMjC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,cAFW,MAAM,QAKhB;CACD;yBAtFwB,mBAAmB;0BAOnB,gBAAgB"}
1
+ {"version":3,"file":"vignette.d.ts","sourceRoot":"","sources":["../../../src/video/effects/vignette.js"],"names":[],"mappings":"AAsCA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,QAAQ;QACR,IAAI;KAC/B,EASA;IALA,iBAAwC;IACxC,aAAgC;IAMjC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,cAFW,MAAM,QAKhB;CACD;yBAxFwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -5,9 +5,11 @@
5
5
  *
6
6
  * With an `anchor`, the wave fades out toward a row instead of moving the
7
7
  * whole sprite: full at the top, nothing at the anchor and below. That is
8
- * how {@link SwayEffect} leans a sprite while its feet stay planted. Rows
9
- * are measured across the texture the effect samples, so on a sprite cut
10
- * from an atlas the anchor is a row of the atlas.
8
+ * how {@link SwayEffect} leans a sprite while its feet stay planted. The
9
+ * anchor is a row of the sprite, wherever it sits in its texture; the
10
+ * amplitude and the frequency are measured across the texture, so on a
11
+ * sprite cut from an atlas they are fractions of the atlas ({@link SwayEffect}
12
+ * measures them across the sprite).
11
13
  * @category Effects
12
14
  * @see {@link Renderable#addPostEffect} for usage
13
15
  * @example
@@ -24,10 +26,10 @@ export default class WaveEffect extends ShaderEffect {
24
26
  /**
25
27
  * @param {Renderer} renderer - the current renderer instance
26
28
  * @param {object} [options] - effect options
27
- * @param {number} [options.amplitude=0.01] - wave displacement strength (in UV space, 0.01 = subtle)
28
- * @param {number} [options.frequency=10.0] - number of waves across the sprite
29
+ * @param {number} [options.amplitude=0.01] - wave displacement strength, as a fraction of the texture's width (0.01 = subtle)
30
+ * @param {number} [options.frequency=10.0] - the wave's frequency down the texture's height, in radians per height (2π is one whole wave)
29
31
  * @param {number} [options.speed=2.0] - wave animation speed
30
- * @param {number} [options.anchor=0] - the row the wave fades out at, as a fraction of the height from the top (0..1); 0 waves every row alike
32
+ * @param {number} [options.anchor=0] - the row of the sprite the wave fades out at, as a fraction of its height from the top (0..1); 0 waves every row alike
31
33
  */
32
34
  constructor(renderer: Renderer, options?: {
33
35
  amplitude?: number | undefined;
@@ -47,7 +49,7 @@ export default class WaveEffect extends ShaderEffect {
47
49
  setFrequency(frequency: number): void;
48
50
  /**
49
51
  * set the row the wave fades out at
50
- * @param {number} anchor - a fraction of the height from the top (0..1); 0 waves every row alike
52
+ * @param {number} anchor - a fraction of the sprite's height from the top (0..1); 0 waves every row alike
51
53
  */
52
54
  setAnchor(anchor: number): void;
53
55
  }
@@ -1 +1 @@
1
- {"version":3,"file":"wave.d.ts","sourceRoot":"","sources":["../../../src/video/effects/wave.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,KAAK;QACL,MAAM;KACjC,EA0BA;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAIhB;CACD;yBA/GwB,mBAAmB;0BAOnB,gBAAgB"}
1
+ {"version":3,"file":"wave.d.ts","sourceRoot":"","sources":["../../../src/video/effects/wave.js"],"names":[],"mappings":"AAoCA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,KAAK;QACL,MAAM;KACjC,EAoCA;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAIhB;CACD;yBAhIwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -1 +1 @@
1
- {"version":3,"file":"parse.d.ts","sourceRoot":"","sources":["../../../../src/video/effects/wgsl/parse.js"],"names":[],"mappings":"AAwHA;;;;;;;GAOG;AACH,oCANW,MAAM,GACJ,MAAM,CAsKlB"}
1
+ {"version":3,"file":"parse.d.ts","sourceRoot":"","sources":["../../../../src/video/effects/wgsl/parse.js"],"names":[],"mappings":"AAyHA;;;;;;;GAOG;AACH,oCANW,MAAM,GACJ,MAAM,CAwKlB"}
@@ -1 +1 @@
1
- {"version":3,"file":"scaffold.d.ts","sourceRoot":"","sources":["../../../../src/video/effects/wgsl/scaffold.js"],"names":[],"mappings":"AA4BA;;;;;;;;;GASG;AACH,8CANW,MAAM,GACJ;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAAC,kBAAkB,EAAE,MAAM,CAAC;IAAC,mBAAmB,EAAE,MAAM,CAAA;CAAC,CA2BxG;AAED;;;;;;;;GAQG;AACH,sCAPW,MAAM,UACN,MAAM,GACJ;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CA6I5C"}
1
+ {"version":3,"file":"scaffold.d.ts","sourceRoot":"","sources":["../../../../src/video/effects/wgsl/scaffold.js"],"names":[],"mappings":"AAkCA;;;;;;;;;GASG;AACH,8CANW,MAAM,GACJ;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAAC,kBAAkB,EAAE,MAAM,CAAC;IAAC,mBAAmB,EAAE,MAAM,CAAA;CAAC,CA4BxG;AAED;;;;;;;;GAQG;AACH,sCAPW,MAAM,UACN,MAAM,GACJ;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAkJ5C"}
@@ -1 +1 @@
1
- {"version":3,"file":"wgsl_realization.d.ts","sourceRoot":"","sources":["../../../src/video/effects/wgsl_realization.js"],"names":[],"mappings":"AA8BA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;OAIG;IACH,kBAFW,MAAM,EAwFhB;IAnFA;;;OAGG;IACH,OAFU,OAAO,CAEc;IAC/B,0BAA0B;IAC1B,OADW,MAAM,GAAC,IAAI,CAC+B;IAMrD;;;;OAIG;IACH,MAFU,MAAM,CAEA;IAChB,wEAAwE;IACxE,2BAAoB;IACpB,iEAAiE;IACjE,YAA2B;IAC3B,4DAA4D;IAC5D,gBAAmC;IACnC,iDAAiD;IACjD,cAA+B;IAC/B,0BAA0B;IAC1B,cAA+B;IAG/B,8CAA8C;IAC9C,yBAAuB;IACvB,mEAAmE;IACnE,oCAAsC;IAEtC;;;;;OAKG;IACH,uCAA4B;IAG5B,6BAAwD;IACxD,2CAAqC;IACrC,yCAAmC;IACnC,0CAAoC;IAIpC,gDAAmC;IAEnC;;;;OAIG;IACH,QAFU,GAAG,CAAC,MAAM,EAAE,MAAM,GAAC,MAAM,EAAE,CAAC,CAEf;IAIvB,6BAAuB;IAEvB;;;;OAIG;IACH,KAFU,MAAM,GAAC,IAAI,CAEN;IAEf;;;;;;;;;;OAUG;IACH,iBAJU,CAAC,MAAM,IAAI,CAAC,GAAC,IAAI,CAIA;IAG5B;;;;;;OAMG;IACH,iBALW,MAAM,SACN,MAAM,GAAC,MAAM,EAAE,GAAC,YAAY,GAAC;QAAC,GAAG,EAAE,YAAY,CAAA;KAAC,GAE9C,OAAO,CA8DnB;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,mBAEC;IAED;;;;;;;;;;;OAWG;IACH,uBALW,MAAM,GACJ,MAAM,CAWlB;CACD"}
1
+ {"version":3,"file":"wgsl_realization.d.ts","sourceRoot":"","sources":["../../../src/video/effects/wgsl_realization.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;OAIG;IACH,kBAFW,MAAM,EAqFhB;IAhFA;;;OAGG;IACH,OAFU,OAAO,CAEc;IAC/B,0BAA0B;IAC1B,OADW,MAAM,GAAC,IAAI,CAC+B;IAMrD;;;;OAIG;IACH,MAFU,MAAM,CAEA;IAChB,wEAAwE;IACxE,2BAAoB;IACpB,iEAAiE;IACjE,YAA2B;IAC3B,4DAA4D;IAC5D,gBAAmC;IACnC,iDAAiD;IACjD,cAA+B;IAC/B,0BAA0B;IAC1B,cAA+B;IAG/B,8CAA8C;IAC9C,yBAAuB;IACvB,mEAAmE;IACnE,oCAAsC;IAEtC;;;;;OAKG;IACH,uCAA4B;IAG5B,6BAAwD;IACxD,2CAAqC;IACrC,yCAAmC;IACnC,0CAAoC;IAKpC,gDAAkD;IAElD;;;;OAIG;IACH,QAFU,GAAG,CAAC,MAAM,EAAE,MAAM,GAAC,MAAM,EAAE,CAAC,CAEf;IAEvB;;;;OAIG;IACH,KAFU,MAAM,GAAC,IAAI,CAEN;IAEf;;;;;;;;;;OAUG;IACH,iBAJU,CAAC,MAAM,IAAI,CAAC,GAAC,IAAI,CAIA;IAG5B;;;;;;OAMG;IACH,iBALW,MAAM,SACN,MAAM,GAAC,MAAM,EAAE,GAAC,YAAY,GAAC;QAAC,GAAG,EAAE,YAAY,CAAA;KAAC,GAE9C,OAAO,CA2DnB;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,mBAEC;IAED;;;;;;;;;;;OAWG;IACH,uBALW,MAAM,GACJ,MAAM,CAWlB;CACD"}
@@ -436,8 +436,9 @@ declare class Renderer {
436
436
  * @param {number} height - destination height
437
437
  * @param {ShaderEffect} shader - the shader effect to apply
438
438
  * @param {boolean} [keepBlend=false] - if true, keep current blend mode (for sprite compositing)
439
+ * @param {number} [alpha=1] - the opacity to composite the blit at (0.0 to 1.0)
439
440
  */
440
- blitEffect(source: WebGLTexture, x: number, y: number, width: number, height: number, shader: ShaderEffect, keepBlend?: boolean): void;
441
+ blitEffect(source: WebGLTexture, x: number, y: number, width: number, height: number, shader: ShaderEffect, keepBlend?: boolean, alpha?: number): void;
441
442
  /**
442
443
  * Sets the viewport for the renderer.
443
444
  * Defines the affine transformation from normalized device coordinates to window coordinates.
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AAiDA;;;GAGG;AACH;IAghCC;;;;;;;;;;;;OAYG;IACH,2BANW,MAAM,UACN,MAAM,0BACN,OAAO,GAEL,iBAAiB,GAAC,eAAe,CAI7C;IAED;;;;;;;;;;;;OAYG;IACH,wBAFa,iBAAiB,GAAC,eAAe,CAgB7C;IA3jCD;;OAEG;IACH,sBAFW,mBAAmB,EAgW7B;IA7VA;;;OAGG;IACH,cAFU,kBAAkB,CAS3B;IAED;;;;OAIG;IACH,iBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,MAAM,CAE6C;IAE7D;;;;OAIG;IACH,YAHU,QAAQ,CAGsD;IAExE;;;;OAIG;IACH,gBAFU,OAAO,CAES;IAE1B;;;;OAIG;IACH,aAFU,MAAM,GAAC,SAAS,CAEE;IAE5B;;;;;;;OAOG;IACH,cAJU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAIZ;IAE7B;;;;;;OAMG;IACH,eAJU,OAAO,CAAC,MAAM,EAAE,MAAM,CAAC,CAIC;IAElC;;;;;;OAMG;IACH,aAJU,MAAM,GAAC,IAAI,CAIE;IAEvB;;;;;;;OAOG;IACH,eAJU,OAAO,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAID;IAElC;;;;;;;OAOG;IACH,aAJU,MAAM,EAAE,GAAC,IAAI,CAIA;IAEvB;;;;;;OAMG;IACH,gBAJU,OAAO,CAIU;IAE3B;;;;;;OAMG;IACH,mBAJU,gBAAgB,GAAC,IAAI,CAIF;IAE7B;;;OAGG;IACH,QAFU,MAAM,CAEU;IAE1B;;;;;;;;;;OAUG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,mBAFU,WAAW,GAAC,SAAS,CAEG;IAElC;;;;;;;;OAQG;IACH,0BAHU,OAAO,CAGoB;IAErC;;;;;;;;OAQG;IACH,sBALU,OAAO,CAKgB;IAEjC;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,aAHU,OAAO,CAGO;IAExB;;;;;;;;;;;;OAYG;IACH,mBAHU,OAAO,CAGa;IAE9B;;;;;;OAMG;IACH,sBAHU,OAAO,CAGgB;IAEjC;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGc;IAE/B;;;;;;;;;;;;;OAaG;IACH,gBAHU,MAAM,GAAC,MAAM,GAAC,IAAI,CAGF;IAE1B;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;OAKG;IACH,iBAFU,KAAK,CAOd;IAED;;;;OAIG;IACH,aAFU,WAAW,CAEe;IAGpC,oBAAiD;IACjD,mBAA+C;IAC/C,4CAAqD;IAErD;;;;;;;;;OASG;IACH,WAHU,MAAM,CAGE;IAElB;;;OAGG;IACH,kBAAkB;IAGlB,2BAAsC;IAEtC;;;;OAIG;IACH,uBAAyB;IACzB,wBAAwB;IAExB;;;;;;;OAOG;IACH,sBAAkB;IAElB;;;;;;OAMG;IACH,cAJU,OAAO,CAIQ;IAEzB;;;;;;;;OAQG;IACH,kBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAEjD;IAE5B;;;;;;;OAOG;IACH,kBAJU,MAAM,CAIS;IAEzB;;;;;;;OAOG;IACH,kBAFU,MAAM,CAES;IAU1B,4BANU,MAAM,EAQf;IATD;;OAEG;IACH,wBAFU,MAAM,CAIf;IAoBD,wBAPU,MAAM,EASf;IAhBD;;;;;;;;;OASG;IACH,oBAHU,MAAM,CAKf;IAcD,kBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAcD,iBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAMD;;;;;;;;OAQG;IACH,QAFa,OAAO,CAAC,IAAI,CAAC,CAIzB;IAED;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAuDG;IACH,WAVa,OAAO,CAAC,IAAI,CAAC,CAYzB;IAED;;;;;;OAMG;IACH,yBAGC;IAFA,wBAAwB;IACxB,uBAA0D;IAG3D;;;;;;;;;;;;OAYG;IACH,wBAmBC;IAED;;;;OAIG;IACH,uBAGC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,uBAXW,MAAM,eACN,QAAQ,QAGR,MAAM,UACN,MAAM,cACN,MAAM,QA0FhB;IAED;;;;;;;;;;;;OAYG;IACH,qBAJa,MAAM,CAMlB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,uBALW,MAAM,GACJ;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAgB3C;IAED;;;;;OAKG;IACH,wBAJU,MAAM,EAAE,CAMjB;IAED;;;;;OAKG;IACH,yBAJU,MAAM,CAMf;IAED;;;;;;;;;;;;OAYG;IACH,wBARW,MAAM,eACN,QAAQ,QACR,MAAM,cACN,MAAM,QAOhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,yBAiBC;IAED;;;;;;;;;;;OAWG;IACH,6BAgGC;IA1DA,wBAAwB;IACxB,0CAAgC;IAgC7B,wBAAwB;IACxB,kBAA+B;IA0BnC;;;OAGG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,8BAJW,MAAM,QAYhB;IAED;;;;;;OAMG;IACH,yBALW;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,QAC/B,MAAM,QAyBhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IAEH,eAJW,IAAI,gBACJ,QAAQ,QAGW;IAE9B;;OAEG;IACH,cAiCC;IAED;;;;OAIG;IACH,gBAAY;IAEZ;;;OAGG;IACH,aAFa,iBAAiB,CAI7B;IAED;;;;;;;;;;OAUG;IACH,oBALW,MAAM,UACN,MAAM,0BACN,OAAO,GACL,iBAAiB,GAAC,eAAe,CAI7C;IAgDD;;;OAGG;IACH,cAFa,wBAAwB,GAAC,qBAAqB,GAAC,gBAAgB,CAI3E;IAED;;;;;;;OAOG;IACH,wCAFa,MAAM,CAYlB;IAED;;;;OAIG;IACH,sCAHW,MAAM,GACJ,OAAO,CAgBnB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,oCANW,UAAU,WACV,MAAM,EAAE,GACN,OAAO,CAUnB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,4BAJW,UAAU,QA4BpB;IAED;;;;;;;;;OASG;IACH,4BANW,UAAU,WACV,MAAM,EAAE,GACN,OAAO,CAUnB;IAED;;;;;;;;OAQG;IACH,6BAJW,UAAU,QAcpB;IAED;;;;OAIG;IACH,yBAGC;IAED;;;;;;;;;;;;OAYG;IACH,0BALW,OAAO,GACL,YAAY,GAAC,IAAI,CAwD7B;IAED;;;;;;;;;;;OAWG;IACH,2BALW,UAAU,GACR,MAAM,EAAE,GAAC,IAAI,CAsBzB;IAED;;;;;;;;;;;OAWG;IACH,2BANW,UAAU,QACV,MAAM,GACJ,MAAM,GAAC,IAAI,CA6GvB;IAED;;;;;;;;OAQG;IACH,4BALW,UAAU,GACR,OAAO,CAenB;IAED;;;;;;;OAOG;IAEH,0BALW,UAAU,QAKO;IAE5B;;;;;;;;;;;;;OAaG;IAEH,mBAVW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,YAAY,cACZ,OAAO,UACP,MAAM,QAGmD;IAEpE;;;;;;;;OAQG;IAEH,gBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAGiB;IAElC;;;;OAIG;IACH,0BAAsB;IAEtB;;;;;;;OAOG;IAEH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGoB;IAErC;;;OAGG;IACH,uBAAmB;IAEnB;;;;OAIG;IAEH,wBAHW,OAAO,QAGQ;IAE1B;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAIhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,aAJW,MAAM,GAAC,IAAI,QAMrB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IAEH,0BANW,QAAQ,CAAC,MAAM,CAAC,YAChB,MAAM,eACN,MAAM,eACN,MAAM,QAiBhB;IAED;;;;;;;OAOG;IACH,4BASC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IAEH,iBAJW,MAAM,QAMhB;IAED;;;;;;;;;;;;;;;;OAgBG;IAEH,wBAZW,KAAK,UACL,QAAQ,CAAC,OAAO,CAAC,KACjB,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,cACN,MAAM,eACN,MAAM,QAgBhB;IAGD;;;;;;;;;;;;OAYG;IACH,qBAHW,MAAM,QACN,IAAI,QAwCd;IAED;;;;;;;;;OASG;IACH,uBAAmB;IAEnB;;;;;OAKG;IACH,qBAAiB;IAEjB;;;;OAIG;IAEH,gBAHW,KAAK,GAAC,MAAM,GAAC,QAAQ,QAK/B;IAED;;;OAGG;IACH,YAFa,KAAK,CAIjB;IAED;;;;;;;OAOG;IACH,yBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,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@@ -69,6 +69,7 @@ export default class WebGPURenderTarget extends RenderTarget {
69
69
  generation: number;
70
70
  materialBindGroup: GPUBindGroup | null;
71
71
  materialBindGroupGeneration: number;
72
+ materialBindGroupFilter: any;
72
73
  pendingClear: boolean;
73
74
  /**
74
75
  * Synchronous readback is impossible under WebGPU — use
@@ -1 +1 @@
1
- {"version":3,"file":"webgpurendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/webgpurendertarget.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,8BAA8B,EAAE,OAAO,SAC9C,MAAM,UACN,MAAM,gBAmDhB;IA/CA,yDAAwB;IAGxB;;;;;;;OAOG;IACH,aAFU,MAAM,CAE2B;IAC3C;;;;;;;;;;;OAWG;IACH,QAFU,MAAM,CAEwC;IACxD,8BAA8B;IAC9B,SADW,UAAU,GAAC,IAAI,CACP;IACnB,kCAAkC;IAClC,WADW,cAAc,GAAC,IAAI,CACT;IACrB,iFAAiF;IACjF,aAD8D,UAAU,GAAC,IAAI,CACtD;IACvB,kCAAkC;IAClC,UADW,cAAc,GAAC,IAAI,CACV;IACpB;;;;OAIG;IACH,YAFU,MAAM,CAEG;IAGnB,uCAA6B;IAC7B,oCAAqC;IAErC,sBAAyB;IA+E1B;;;;;;;OAOG;IACH,wBAJa,YAAY,CAwBxB;IAED;;;;;;;;OAQG;IACH,qBAIC;CAgID;yBAjWwB,mBAAmB"}
1
+ {"version":3,"file":"webgpurendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/webgpurendertarget.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,8BAA8B,EAAE,OAAO,SAC9C,MAAM,UACN,MAAM,gBAqDhB;IAjDA,yDAAwB;IAGxB;;;;;;;OAOG;IACH,aAFU,MAAM,CAE2B;IAC3C;;;;;;;;;;;OAWG;IACH,QAFU,MAAM,CAEwC;IACxD,8BAA8B;IAC9B,SADW,UAAU,GAAC,IAAI,CACP;IACnB,kCAAkC;IAClC,WADW,cAAc,GAAC,IAAI,CACT;IACrB,iFAAiF;IACjF,aAD8D,UAAU,GAAC,IAAI,CACtD;IACvB,kCAAkC;IAClC,UADW,cAAc,GAAC,IAAI,CACV;IACpB;;;;OAIG;IACH,YAFU,MAAM,CAEG;IAGnB,uCAA6B;IAC7B,oCAAqC;IAErC,6BAAmC;IAEnC,sBAAyB;IA+E1B;;;;;;;;OAQG;IACH,wBAJa,YAAY,CA2BxB;IAED;;;;;;;;OAQG;IACH,qBAIC;CAgID;yBAvWwB,mBAAmB"}
@@ -143,36 +143,6 @@ export class TextureAtlas extends Texture2d {
143
143
  * );
144
144
  */
145
145
  createSpriteFromName(name: string, settings?: object, nineSlice?: boolean): Sprite | NineSliceSprite;
146
- /**
147
- * Create an animation object using the first region found using all specified names
148
- * @param {string[]|number[]} [names] - list of names for each sprite (if not specified all defined names/entries in the atlas will be added)
149
- * (when manually creating a Texture out of a spritesheet, only numeric values are authorized)
150
- * @param {object} [settings] - Additional settings passed to the {@link Sprite} contructor
151
- * @returns {Sprite}
152
- * @example
153
- * // create a new texture object under the `game` namespace
154
- * game.texture = new me.TextureAtlas(
155
- * me.loader.getJSON("texture"),
156
- * me.loader.getImage("texture")
157
- * );
158
- *
159
- * // create a new Animated Sprite
160
- * let sprite = game.texture.createAnimationFromName([
161
- * "walk0001.png", "walk0002.png", "walk0003.png",
162
- * "walk0004.png", "walk0005.png", "walk0006.png",
163
- * "walk0007.png", "walk0008.png", "walk0009.png",
164
- * "walk0010.png", "walk0011.png"
165
- * ]);
166
- *
167
- * // define an additional basic walking animation
168
- * sprite.addAnimation ("simple_walk", [0,2,1]);
169
- * // you can also use frame name to define your animation
170
- * sprite.addAnimation ("speed_walk", ["walk0007.png", "walk0008.png", "walk0009.png", "walk0010.png"]);
171
- * // set the default animation
172
- * sprite.setCurrentAnimation("simple_walk");
173
- * // set the renderable position to bottom center
174
- * sprite.anchorPoint.set(0.5, 1.0);
175
- */
176
146
  /**
177
147
  * Return the Sprite settings object (framewidth, frameheight, atlas, atlasIndices, etc.)
178
148
  * for the given set of atlas frame names. This is useful when extending {@link Sprite}
@@ -209,7 +179,37 @@ export class TextureAtlas extends Texture2d {
209
179
  } | undefined;
210
180
  atlasIndices: Record<string, number>;
211
181
  };
212
- createAnimationFromName(names: any, settings: any): Sprite;
182
+ /**
183
+ * Create an animation object using the first region found using all specified names
184
+ * @param {string[]|number[]} [names] - list of names for each sprite (if not specified all defined names/entries in the atlas will be added)
185
+ * (when manually creating a Texture out of a spritesheet, only numeric values are authorized)
186
+ * @param {object} [settings] - Additional settings passed to the {@link Sprite} constructor
187
+ * @returns {Sprite}
188
+ * @example
189
+ * // create a new texture object under the `game` namespace
190
+ * game.texture = new me.TextureAtlas(
191
+ * me.loader.getJSON("texture"),
192
+ * me.loader.getImage("texture")
193
+ * );
194
+ *
195
+ * // create a new Animated Sprite
196
+ * let sprite = game.texture.createAnimationFromName([
197
+ * "walk0001.png", "walk0002.png", "walk0003.png",
198
+ * "walk0004.png", "walk0005.png", "walk0006.png",
199
+ * "walk0007.png", "walk0008.png", "walk0009.png",
200
+ * "walk0010.png", "walk0011.png"
201
+ * ]);
202
+ *
203
+ * // define an additional basic walking animation
204
+ * sprite.addAnimation ("simple_walk", [0,2,1]);
205
+ * // you can also use frame name to define your animation
206
+ * sprite.addAnimation ("speed_walk", ["walk0007.png", "walk0008.png", "walk0009.png", "walk0010.png"]);
207
+ * // set the default animation
208
+ * sprite.setCurrentAnimation("simple_walk");
209
+ * // set the renderable position to bottom center
210
+ * sprite.anchorPoint.set(0.5, 1.0);
211
+ */
212
+ createAnimationFromName(names?: string[] | number[], settings?: object): Sprite;
213
213
  }
214
214
  import Texture2d from "./texture2d.ts";
215
215
  import type { CompressedImage } from "../../loader/parsers/compressed_textures/compressed_image.js";
@@ -1 +1 @@
1
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+ {"version":3,"file":"atlas.d.ts","sourceRoot":"","sources":["../../../src/video/texture/atlas.js"],"names":[],"mappings":"AAkDA;;;GAGG;AAEH;;;;GAIG;AACH;;;;;;;;;;;;;;;;;;;EAoBC;AAED;;;;GAIG;AACH,+FAYC;AAED;;;;;;;;;;GAUG;AACH;IAUC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,qBAjCW,MAAM,GAAC,MAAM,EAAE,QACf,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,eAAe,GAAC,MAAM,GAAC,eAAe,EAAE,GAAC,gBAAgB,EAAE,GAAC,iBAAiB,EAAE,GAAC,MAAM,EAAE,YAC3I,OAAO,GAAC,MAAM,EAwQxB;IAlOA;;;;OAIG;IACH,sBAAkB;IAElB;;;;;OAKG;IACH,uBAAwB;IAExB;;;;;;;OAOG;IACH,6BAA8B;IAE9B;;;;;OAKG;IACH,uBAAwB;IAExB;;;;;OAKG;IACH,2BAA4B;IAE5B;;;;;;;OAOG;IACH,+BAA6B;IAE7B;;;;;OAKG;IACH,sCAAqC;IAErC;;;;;;OAMG;IACH;;;;;;;MAOC;IAWE,YAA8C;IAgJlD;;;;OAIG;IACH,gBAHW,MAAM,GACJ,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,CAQ9C;IAED;;;;;;OAMG;IACH,0BAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAU/E;IAED;;;;;;;;OAQG;IACH,gBAPW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAsBlB;IAED;;;;;OAKG;IACH,gBAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;;;;;;;;;;;OAcG;IACH,aAPW,MAAM,GAAC,MAAM,OACb,MAAM,OACN,MAAM,OACN,MAAM,GACJ,YAAY,CAmBxB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iBATW,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,WAAW,GAAC,eAAe,GAAC,eAAe,MAC/F,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,YAAY,CAmCxB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,mBAJW,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,WAAW,GAAC,eAAe,GAAC,eAAe,QA0BzG;IAED;;;;;;OAMG;IACH,qBAEC;IAED;;;;;;;OAOG;IACH,cANW,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,YAAY,CAiDxB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,2BA1BW,MAAM,aACN,MAAM,cACN,OAAO,GACL,MAAM,GAAC,eAAe,CAqClC;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,6BApBW,MAAM,EAAE,GAAC,MAAM,EAAE,GAGf;QAAC,KAAK,EAAE,YAAY,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE;gBAAO,MAAM,GAAE,MAAM;SAAC,GAAC,SAAS,CAAC;QAAC,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;KAAC,CAkF3M;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,gCA5BW,MAAM,EAAE,GAAC,MAAM,EAAE,aAEjB,MAAM,GACJ,MAAM,CA0ElB;CACD;sBAj4BqB,gBAAgB;qCAwCJ,8DAA8D;mBA7C7E,8BAA8B;4BADrB,uCAAuC"}
@@ -0,0 +1,44 @@
1
+ /**
2
+ * The correction that puts a draw on whole pixels: each output coordinate
3
+ * `x` becomes `kx * x + ox`, and `y` becomes `ky * y + oy`.
4
+ *
5
+ * The transform maps the draw's local space to the renderer's:
6
+ * `x' = a * x + c * y + e`, `y' = b * x + d * y + f`.
7
+ * @ignore
8
+ * @param {number} a - transform, x scale
9
+ * @param {number} b - transform, y skew
10
+ * @param {number} c - transform, x skew
11
+ * @param {number} d - transform, y scale
12
+ * @param {number} e - transform, x translation
13
+ * @param {number} f - transform, y translation
14
+ * @param {number} x - the local box the draw covers
15
+ * @param {number} y - the local box the draw covers
16
+ * @param {number} w - the local box the draw covers
17
+ * @param {number} h - the local box the draw covers
18
+ * @param {number} [pad=0] - added around the box on every side, in local
19
+ * units: half the line width of a stroke, whose ink reaches past its path
20
+ * @returns {Float64Array|null} `[kx, ox, ky, oy]`, valid until the next call,
21
+ * or null when the draw is already on whole pixels or cannot be snapped
22
+ */
23
+ export function pixelSnap(a: number, b: number, c: number, d: number, e: number, f: number, x: number, y: number, w: number, h: number, pad?: number): Float64Array | null;
24
+ /**
25
+ * Whether a `Matrix3d` is a 2D transform: x and y out depend on x and y in
26
+ * only, with no perspective. A `Camera3d` view is not.
27
+ * @ignore
28
+ * @param {Float32Array|number[]} v - the matrix values, column-major
29
+ * @returns {boolean}
30
+ */
31
+ export function is2dTransform(v: Float32Array | number[]): boolean;
32
+ /**
33
+ * The box around a list of points: the one a polygon covers, taken from the
34
+ * points it draws rather than from bounds that could be stale (a point moved
35
+ * without `recalc()`), since a draw is stretched to fit its box.
36
+ * @ignore
37
+ * @param {Array<{x: number, y: number}>} points - the points
38
+ * @returns {Float64Array} `[x, y, w, h]`, valid until the next call
39
+ */
40
+ export function pointsBox(points: Array<{
41
+ x: number;
42
+ y: number;
43
+ }>): Float64Array;
44
+ //# sourceMappingURL=pixel_snap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pixel_snap.d.ts","sourceRoot":"","sources":["../../../src/video/utils/pixel_snap.js"],"names":[],"mappings":"AAqDA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,6BAfW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,GAEJ,YAAY,GAAC,IAAI,CA0C7B;AAED;;;;;;GAMG;AACH,iCAHW,YAAY,GAAC,MAAM,EAAE,GACnB,OAAO,CAanB;AAKD;;;;;;;GAOG;AACH,kCAHW,KAAK,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,CAAC,GAC3B,YAAY,CA2BxB"}
@@ -1 +1 @@
1
- {"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAeA;;;;;GAKG;AAEH;;;;;;;;;;;;;;;GAeG;AACH;IAsFE;;;;;;;OAOG;IACH,6GAAiD;IAEjD;;;;;;;;OAQG;IACH,0CAAmD;IAoBnD,2CAAiD;IAEjD;;;;;;;;OAQG;IACH,2GAA4B;IAC5B;;;OAGG;IACH,iBAAoB;IAEpB;;;OAGG;IACH,gCAAoB;IACpB;;;OAGG;IACH,+BAA4B;IAuB5B,qCAIC;IACD;;;OAGG;IACH,wBAA8B;IAW7B,kEAEC;IAsCH;;;;;;;;;;;;;;OAcG;IACH,wBAQC;IAED;;;;;OAKG;IACH,sBAFW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAaxE;IAiFD;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,2BANG;QAA+B,SAAS,EAAhC,YAAY;QACW,MAAM,EAA7B,YAAY;QACY,OAAO;QACd,KAAK,EAAtB,MAAM;QACc,OAAO;KACrC,QAMA;IAED;;;;;;;;;OASG;IACH,qBAHW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAC9D,MAAM,QAqChB;IAED;;;;;;;;;;OAUG;IACH,yBAJW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAcxE;IAED;;;;;;;;;;;;;;OAcG;IACH,6BALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAC5D,MAAM,CAuClB;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,cACP,gBAAgB,GAAC,iBAAiB,GAAC,IAAI,QAiIjD;CAsED;wBAzuBuB,mBAAmB;kCADT,qBAAqB;yBAT9B,2BAA2B;kCAcrB,0BAA0B"}
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+ {"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAsBA;;;;;GAKG;AAEH;;;;;;;;;;;;;;;GAeG;AACH;IAsFE;;;;;;;OAOG;IACH,6GAAiD;IAEjD;;;;;;;;OAQG;IACH,0CAAmD;IAoBnD,2CAAiD;IAEjD;;;;;;;;OAQG;IACH,2GAA4B;IAC5B;;;OAGG;IACH,iBAAoB;IAEpB;;;OAGG;IACH,gCAAoB;IACpB;;;OAGG;IACH,+BAA4B;IAuB5B,qCAIC;IACD;;;OAGG;IACH,wBAA8B;IAW7B,kEAEC;IAsCH;;;;;;;;;;;;;;OAcG;IACH,wBAQC;IAED;;;;;OAKG;IACH,sBAFW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAaxE;IAiFD;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,2BANG;QAA+B,SAAS,EAAhC,YAAY;QACW,MAAM,EAA7B,YAAY;QACY,OAAO;QACd,KAAK,EAAtB,MAAM;QACc,OAAO;KACrC,QAMA;IAED;;;;;;;;;OASG;IACH,qBAHW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAC9D,MAAM,QAqChB;IAED;;;;;;;;;;OAUG;IACH,yBAJW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAcxE;IAED;;;;;;;;;;;;;;OAcG;IACH,6BALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAC5D,MAAM,CAuClB;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,cACP,gBAAgB,GAAC,iBAAiB,GAAC,IAAI,QAiIjD;CAiFD;wBA1vBuB,mBAAmB;kCADT,qBAAqB;yBAT9B,2BAA2B;kCAoBrB,0BAA0B"}
@@ -1 +1 @@
1
- {"version":3,"file":"mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/mesh_batcher.js"],"names":[],"mappings":"AAgGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IACC;;;;OAIG;IACH,0BA2HC;IAjHA,wBAA4B;IAI5B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAI1B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAI1B,yBAA6B;IAC7B,wBAA4B;IAG5B,0BAA8B;IAC9B,yBAA6B;IAI7B,iBAA6B;IAC7B,iBAA6B;IAC7B,iBAA6B;IAI7B,oBAAgC;IAChC,oBAAgC;IAChC,wBAAoC;IACpC,uBAAmC;IACnC,iBAA6B;IAC7B,iBAA6B;IAC7B,iBAA6B;IAC7B,qBAAiC;IACjC,qBAAiC;IACjC,qBAAiC;IACjC,oBAAgC;IAQhC,oCAAyB;IAQzB,qCAA0B;IAS1B,0CAA+B;IAO/B,sBAAiC;IAKjC,+CAAsC;IAMtC,oBAAuE;IACvE,kCAKI;IAYH,8DAOC;IAKH;;;;;;OAMG;IACH;;;;QA0BC;IAED;;;;;OAKG;IACH;;;MAEC;IAED;;;;;;;;;;OAUG;IACH,6BA6CC;IAgED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,wBAOC;IAcD;;;;;;;;;;;;;;;;OAgBG;IACH,wBAZW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,MAAM,SACN,MAAM,OACN,MAAM,QAMhB;IAED;;;;;;;;;;;;;OAaG;IACH;;;;;;;;;;;;;;;;OAgBG;IACH;;;;;;;;;;;;OAYG;IACH,8BANW,MAAM,OACN,YAAY,GACV,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,0BALW,MAAM,GACJ,gBAAgB,CAwB5B;IAED;;;;;;;;;;;;;;;OAeG;IACH,uBANW,MAAM,eACN,QAAQ,QACR,MAAM,QA8EhB;IAED;;;;;;;;;;;;;;OAcG;IACH,2DAiBC;IAHC,wBAAwB;IACxB,0CAAgC;IAIlC;;;;;;;;;;;;OAYG;IACH,uBAkBC;IAED;;;;;;;;;;;;;OAaG;IACH,wBALW,aAAa,GACX,MAAM,CAsFlB;IAED;;;;;;;;;;;OAWG;IACH,2BALW,MAAM,GACJ,QAAQ,CA2BpB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wBALW,MAAM,GACJ,QAAQ,CAMpB;IAED;;;;;;;;;;;OAWG;IACH,sBANW,MAAM,OACN,MAAM,GACJ,QAAQ,GAAC,IAAI,CAuCzB;IAPE,8CAAoC;IASvC;;;;;;;;;;;;OAYG;IACH,6BALW,MAAM,UACN,QAAQ,QAUlB;IAED;;;;;;OAMG;IACH,sBALW,MAAM,GACJ,OAAO,CA8BnB;IANC,8CAAoC;IAQtC;;;;;;;;;;;OAWG;IACH,mCAIC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,mBATW,MAAM,WACN,MAAM,iBACN,MAAM,mBACN,MAAM,GAEJ,QAAQ,CAepB;IAED;;;;;;;;;;;;;;;OAeG;IACH;;;OAGG;IACH,kBAHW,MAAM,EAAE,iBAkDlB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,yBANW,MAAM,EAAE,GAEN,OAAO,CAAC,IAAI,CAAC,CAiBzB;IAED;;;;;;;;;OASG;IACH,iBAJa,OAAO,CAMnB;IAED;;;;;;;;;;;OAWG;IACH,sBAJa,OAAO,CASnB;IAED;;;;;OAKG;IACH,mCAWC;IAED;;;;;OAKG;IACH;;;MAEC;IAED;;;;;;;;OAQG;IACH,kCALW,MAAM,GACJ,MAAM,EAAE,CAepB;IAED;;;;;;;;;;;;OAYG;IACH,wBANW,aAAa,eACb,QAAQ,QACR,MAAM,QA2FhB;IAjEC,4CAAkC;IAmEpC;;;;;;;;;;OAUG;IACH,yBAJa,QAAQ,CAoBpB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,8BANW,aAAa,gBACb,MAAM,GACJ,MAAM,CAoElB;IAED;;;;;;;;;OASG;IACH,0BAPW,aAAa,gBACb,QAAQ,QACR,MAAM,QACN,MAAM,QAgChB;IAED;;;;;OAKG;IACH,uBAJW,MAAM,QAYhB;IAED;;;;OAIG;IACH,4BAOC;IAED;;;;;OAKG;IACH,sBAJW,MAAM,QAWhB;IAED;;;;OAIG;IACH,2BAMC;IAED;;;;;;;;;;;;OAYG;IACH,gCAJW,QAAQ,QAsBlB;IAED,mEAmIC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wBAbW,MAAM,YACN,YAAY,cAGZ,YAAY,GAKV,MAAM,CA2MlB;IAED;;;;;;;;OAQG;IACH,sBAJW,MAAM,QAYhB;IAED,oCA0BC;IAED;;;;;;;;OAQG;IACH,sBANW,MAAM,QACN,MAAM,UACN,MAAM,QAsFhB;CACD;gCA1/D+B,uBAAuB;6BAR1B,gCAAgC;yBAhBpC,2BAA2B;qBAkB/B,gBAAgB"}
1
+ {"version":3,"file":"mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/mesh_batcher.js"],"names":[],"mappings":"AAiGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IACC;;;;OAIG;IACH,0BA2HC;IAjHA,wBAA4B;IAI5B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAI1B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAC1B,sBAA0B;IAI1B,yBAA6B;IAC7B,wBAA4B;IAG5B,0BAA8B;IAC9B,yBAA6B;IAI7B,iBAA6B;IAC7B,iBAA6B;IAC7B,iBAA6B;IAI7B,oBAAgC;IAChC,oBAAgC;IAChC,wBAAoC;IACpC,uBAAmC;IACnC,iBAA6B;IAC7B,iBAA6B;IAC7B,iBAA6B;IAC7B,qBAAiC;IACjC,qBAAiC;IACjC,qBAAiC;IACjC,oBAAgC;IAQhC,oCAAyB;IAQzB,qCAA0B;IAS1B,0CAA+B;IAO/B,sBAAiC;IAKjC,+CAAsC;IAMtC,oBAAuE;IACvE,kCAKI;IAYH,8DAOC;IAKH;;;;;;OAMG;IACH;;;;QA0BC;IAED;;;;;OAKG;IACH;;;MAEC;IAED;;;;;;;;;;OAUG;IACH,6BA6CC;IAgED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,wBAOC;IAcD;;;;;;;;;;;;;;;;OAgBG;IACH,wBAZW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,MAAM,SACN,MAAM,OACN,MAAM,QAMhB;IAED;;;;;;;;;;;;;OAaG;IACH;;;;;;;;;;;;;;;;OAgBG;IACH;;;;;;;;;;;;OAYG;IACH,8BANW,MAAM,OACN,YAAY,GACV,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,0BALW,MAAM,GACJ,gBAAgB,CAwB5B;IAED;;;;;;;;;;;;;;;OAeG;IACH,uBANW,MAAM,eACN,QAAQ,QACR,MAAM,QA8EhB;IAED;;;;;;;;;;;;;;OAcG;IACH,2DAiBC;IAHC,wBAAwB;IACxB,0CAAgC;IAIlC;;;;;;;;;;;;OAYG;IACH,uBAkBC;IAED;;;;;;;;;;;;;OAaG;IACH,wBALW,aAAa,GACX,MAAM,CAsFlB;IAED;;;;;;;;;;;OAWG;IACH,2BALW,MAAM,GACJ,QAAQ,CA2BpB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wBALW,MAAM,GACJ,QAAQ,CAMpB;IAED;;;;;;;;;;;OAWG;IACH,sBANW,MAAM,OACN,MAAM,GACJ,QAAQ,GAAC,IAAI,CAoCzB;IAED;;;;;;;;;;;;OAYG;IACH,6BALW,MAAM,UACN,QAAQ,QAUlB;IAED;;;;;;OAMG;IACH,sBALW,MAAM,GACJ,OAAO,CA2BnB;IAED;;;;;;;;;;;OAWG;IACH,mCAIC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,mBATW,MAAM,WACN,MAAM,iBACN,MAAM,mBACN,MAAM,GAEJ,QAAQ,CAepB;IAED;;;;;;;;;;;;;;;OAeG;IACH;;;OAGG;IACH,kBAHW,MAAM,EAAE,iBAkDlB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,yBANW,MAAM,EAAE,GAEN,OAAO,CAAC,IAAI,CAAC,CAiBzB;IAED;;;;;;;;;OASG;IACH,iBAJa,OAAO,CAMnB;IAED;;;;;;;;;;;OAWG;IACH,sBAJa,OAAO,CASnB;IAED;;;;;OAKG;IACH,mCAWC;IAED;;;;;OAKG;IACH;;;MAEC;IAED;;;;;;;;OAQG;IACH,kCALW,MAAM,GACJ,MAAM,EAAE,CAepB;IAED;;;;;;;;;;;;OAYG;IACH,wBANW,aAAa,eACb,QAAQ,QACR,MAAM,QAuFhB;IAED;;;;;;;;;;OAUG;IACH,yBAJa,QAAQ,CAoBpB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,8BANW,aAAa,gBACb,MAAM,GACJ,MAAM,CAoElB;IAED;;;;;;;;;OASG;IACH,0BAPW,aAAa,gBACb,QAAQ,QACR,MAAM,QACN,MAAM,QAgChB;IAED;;;;;OAKG;IACH,uBAJW,MAAM,QAYhB;IAED;;;;OAIG;IACH,4BAOC;IAED;;;;;OAKG;IACH,sBAJW,MAAM,QAWhB;IAED;;;;OAIG;IACH,2BAMC;IAED;;;;;;;;;;;;OAYG;IACH,gCAJW,QAAQ,QAsBlB;IAED,mEAmIC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wBAbW,MAAM,YACN,YAAY,cAGZ,YAAY,GAKV,MAAM,CA2MlB;IAED;;;;;;;;OAQG;IACH,sBAJW,MAAM,QAYhB;IAED,oCA0BC;IAED;;;;;;;;OAQG;IACH,sBANW,MAAM,QACN,MAAM,UACN,MAAM,QAsFhB;CACD;gCAh/D+B,uBAAuB;6BAR1B,gCAAgC;yBAhBpC,2BAA2B;qBAkB/B,gBAAgB"}
@@ -29,8 +29,9 @@ export default class QuadBatcher extends MaterialBatcher {
29
29
  * @param {number} width - destination width
30
30
  * @param {number} height - destination height
31
31
  * @param {GLShader|ShaderEffect} shader - the shader effect to apply
32
+ * @param {number} [alpha=1] - the opacity to composite at (0.0 to 1.0)
32
33
  */
33
- blitTexture(source: WebGLTexture, x: number, y: number, width: number, height: number, shader: GLShader | ShaderEffect): void;
34
+ blitTexture(source: WebGLTexture, x: number, y: number, width: number, height: number, shader: GLShader | ShaderEffect, alpha?: number): void;
34
35
  /**
35
36
  * Add a textured quad
36
37
  * @param {TextureAtlas} texture - Source texture atlas
@@ -1 +1 @@
1
- {"version":3,"file":"quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/quad_batcher.js"],"names":[],"mappings":"AAQA;;;;;GAKG;AAEH;;;;GAIG;AACH;IACC;;;;OAIG;IACH,0BAoEC;IAnEA;;;;;OAKG;IAMH,qCAA4C;IA8C5C;;;;;;OAMG;IACH,qCAA2B;IAK5B;;;;;OAKG;IACH,0BAmBC;IAED;;;;;OAKG;IACH,0BAIC;IAED;;;;;;;;;OASG;IACH,uBAuBC;IAXA;;;;OAIG;IACH,iBAAuB;IACvB;;;OAGG;IACH,uBAA+B;IAGhC;;;;;;;OAOG;IACH,kBAFW,QAAQ,GAAC,YAAY,QAK/B;IAyDD;;;;;;;;;;OAUG;IACH,oBAPW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,QAAQ,GAAC,YAAY,QAyE/B;IAED;;;;;;;;;;;;;OAaG;IACH,iBAZW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,QAiGjB;CACD;gCA1a+B,uBAAuB;0BAK9B,gBAAgB;8BACZ,+BAA+B;kCAF7B,0BAA0B"}
1
+ {"version":3,"file":"quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/quad_batcher.js"],"names":[],"mappings":"AAeA;;;;;GAKG;AAEH;;;;GAIG;AACH;IACC;;;;OAIG;IACH,0BAoEC;IAnEA;;;;;OAKG;IAMH,qCAA4C;IA8C5C;;;;;;OAMG;IACH,qCAA2B;IAK5B;;;;;OAKG;IACH,0BAmBC;IAED;;;;;OAKG;IACH,0BAIC;IAED;;;;;;;;;OASG;IACH,uBAuBC;IAXA;;;;OAIG;IACH,iBAAuB;IACvB;;;OAGG;IACH,uBAA+B;IAGhC;;;;;;;OAOG;IACH,kBAFW,QAAQ,GAAC,YAAY,QAK/B;IAyDD;;;;;;;;;;;OAWG;IACH,oBARW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,QAAQ,GAAC,YAAY,UACrB,MAAM,QAmFhB;IAED;;;;;;;;;;;;;OAaG;IACH,iBAZW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,QAiGjB;CACD;gCA3b+B,uBAAuB;0BAW9B,gBAAgB;8BACZ,+BAA+B;kCAF7B,0BAA0B"}
@@ -1 +1 @@
1
- {"version":3,"file":"orthogonal.d.ts","sourceRoot":"","sources":["../../../../../src/video/webgl/renderers/tmxlayer/orthogonal.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IACC;;OAEG;IACH,sBAFW,aAAa,EA0CvB;IAvCA,wBAAwB;IACxB,0BAAqB;IAUrB,iBAKC;IAMD,yBAA0B;IAI1B,2BAA4B;IAG5B;;;OAGG;IACH,+BAA8B;IAC9B;;;OAGG;IACH,+BAA8B;IAG/B;;;;;;OAMG;IACH,cAiCC;IAED;;;;;;;;;;;OAWG;IACH,eAIC;IAED;;;;;;;;;;OAUG;IACH,eAMC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,gCARW,MAAM,aACN,MAAM,GAEJ;QAAC,QAAQ,EAAE,qBAAqB,CAAC;QAAC,IAAI,EAAE,UAAU,CAAC;QAC3D,SAAS,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,OAAO,CAAA;KAAC,GAAC,SAAS,CAiDhD;IAED;;;;;;OAMG;IACH,oBALW,QAAQ,GACN,qBAAqB,CA+BjC;IAED;;;;OAIG;IACH,YAHW,QAAQ,QACR,MAAM,QAyKhB;CACD;8CAnb4C,yBAAyB;qBAPjD,mBAAmB;sCADF,8BAA8B;yCAO5B,qCAAqC"}
1
+ {"version":3,"file":"orthogonal.d.ts","sourceRoot":"","sources":["../../../../../src/video/webgl/renderers/tmxlayer/orthogonal.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IACC;;OAEG;IACH,sBAFW,aAAa,EA0CvB;IAvCA,wBAAwB;IACxB,0BAAqB;IAUrB,iBAKC;IAMD,yBAA0B;IAI1B,2BAA4B;IAG5B;;;OAGG;IACH,+BAA8B;IAC9B;;;OAGG;IACH,+BAA8B;IAG/B;;;;;;OAMG;IACH,cAiCC;IAED;;;;;;;;;;;OAWG;IACH,eAIC;IAED;;;;;;;;;;OAUG;IACH,eAMC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,gCARW,MAAM,aACN,MAAM,GAEJ;QAAC,QAAQ,EAAE,qBAAqB,CAAC;QAAC,IAAI,EAAE,UAAU,CAAC;QAC3D,SAAS,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,OAAO,CAAA;KAAC,GAAC,SAAS,CAiDhD;IAED;;;;;;OAMG;IACH,oBALW,QAAQ,GACN,qBAAqB,CA+BjC;IAED;;;;OAIG;IACH,YAHW,QAAQ,QACR,MAAM,QAkLhB;CACD;8CA5b4C,yBAAyB;qBAPjD,mBAAmB;sCADF,8BAA8B;yCAO5B,qCAAqC"}