melonjs 20.10.0 → 20.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. package/README.md +3 -5
  2. package/build/application/application.d.ts.map +1 -1
  3. package/build/application/defaultApplicationSettings.d.ts +1 -0
  4. package/build/application/defaultApplicationSettings.d.ts.map +1 -1
  5. package/build/application/settings.d.ts +48 -1
  6. package/build/application/settings.d.ts.map +1 -1
  7. package/build/audio/audio.d.ts +14 -4
  8. package/build/audio/audio.d.ts.map +1 -1
  9. package/build/audio/playback.d.ts.map +1 -1
  10. package/build/audio/types.d.ts +19 -1
  11. package/build/audio/types.d.ts.map +1 -1
  12. package/build/camera/camera2d.d.ts +48 -4
  13. package/build/camera/camera2d.d.ts.map +1 -1
  14. package/build/camera/effects/shake_effect.d.ts +3 -1
  15. package/build/camera/effects/shake_effect.d.ts.map +1 -1
  16. package/build/index.d.ts +4 -2
  17. package/build/index.d.ts.map +1 -1
  18. package/build/index.js +3559 -1070
  19. package/build/index.js.map +4 -4
  20. package/build/level/tiled/TMXLayer.d.ts +1 -1
  21. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  22. package/build/level/tiled/TMXObject.d.ts +196 -1
  23. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  24. package/build/level/tiled/TMXObjectFactory.d.ts +18 -5
  25. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  26. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  27. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  28. package/build/level/tiled/TMXTileset.d.ts +17 -1
  29. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  30. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  31. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  32. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  33. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  34. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  35. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  36. package/build/lighting/light2d.d.ts +30 -0
  37. package/build/lighting/light2d.d.ts.map +1 -1
  38. package/build/loader/loader.d.ts +62 -17
  39. package/build/loader/loader.d.ts.map +1 -1
  40. package/build/particles/emitter.d.ts.map +1 -1
  41. package/build/particles/particle.d.ts.map +1 -1
  42. package/build/particles/settings.d.ts +25 -0
  43. package/build/particles/settings.d.ts.map +1 -1
  44. package/build/physics/builtin/raycast.d.ts.map +1 -1
  45. package/build/physics/builtin/sat.d.ts +40 -1
  46. package/build/physics/builtin/sat.d.ts.map +1 -1
  47. package/build/renderable/animation.d.ts +10 -1
  48. package/build/renderable/animation.d.ts.map +1 -1
  49. package/build/renderable/colorlayer.d.ts.map +1 -1
  50. package/build/renderable/container.d.ts +22 -2
  51. package/build/renderable/container.d.ts.map +1 -1
  52. package/build/renderable/frameAnimation.d.ts.map +1 -1
  53. package/build/renderable/imagelayer.d.ts.map +1 -1
  54. package/build/renderable/renderable.d.ts +69 -1
  55. package/build/renderable/renderable.d.ts.map +1 -1
  56. package/build/renderable/sprite.d.ts +19 -7
  57. package/build/renderable/sprite.d.ts.map +1 -1
  58. package/build/renderable/sprite3d.d.ts +5 -3
  59. package/build/renderable/sprite3d.d.ts.map +1 -1
  60. package/build/renderable/text/text.d.ts.map +1 -1
  61. package/build/state/stage.d.ts +9 -2
  62. package/build/state/stage.d.ts.map +1 -1
  63. package/build/state/state.d.ts.map +1 -1
  64. package/build/system/timer.d.ts +1 -0
  65. package/build/system/timer.d.ts.map +1 -1
  66. package/build/utils/fetchdata.d.ts.map +1 -1
  67. package/build/video/buffer/vertex.d.ts.map +1 -1
  68. package/build/video/canvas/canvas_renderer.d.ts +7 -7
  69. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  70. package/build/video/effects/ambientlight.d.ts +2 -0
  71. package/build/video/effects/ambientlight.d.ts.map +1 -0
  72. package/build/video/effects/bloom.d.ts +7 -9
  73. package/build/video/effects/bloom.d.ts.map +1 -1
  74. package/build/video/effects/blur.d.ts +3 -2
  75. package/build/video/effects/blur.d.ts.map +1 -1
  76. package/build/video/effects/chromaticAberration.d.ts +3 -2
  77. package/build/video/effects/chromaticAberration.d.ts.map +1 -1
  78. package/build/video/effects/dissolve.d.ts +5 -2
  79. package/build/video/effects/dissolve.d.ts.map +1 -1
  80. package/build/video/effects/dropShadow.d.ts +15 -3
  81. package/build/video/effects/dropShadow.d.ts.map +1 -1
  82. package/build/video/effects/flash.d.ts +6 -2
  83. package/build/video/effects/flash.d.ts.map +1 -1
  84. package/build/video/effects/frame.d.ts +48 -0
  85. package/build/video/effects/frame.d.ts.map +1 -0
  86. package/build/video/effects/glow.d.ts +8 -4
  87. package/build/video/effects/glow.d.ts.map +1 -1
  88. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  89. package/build/video/effects/hologram.d.ts +5 -2
  90. package/build/video/effects/hologram.d.ts.map +1 -1
  91. package/build/video/effects/outline.d.ts +8 -4
  92. package/build/video/effects/outline.d.ts.map +1 -1
  93. package/build/video/effects/pixelate.d.ts +3 -2
  94. package/build/video/effects/pixelate.d.ts.map +1 -1
  95. package/build/video/effects/radialGradient.d.ts +9 -4
  96. package/build/video/effects/radialGradient.d.ts.map +1 -1
  97. package/build/video/effects/rgba.d.ts +2 -0
  98. package/build/video/effects/rgba.d.ts.map +1 -0
  99. package/build/video/effects/shadereffect.d.ts +13 -0
  100. package/build/video/effects/shadereffect.d.ts.map +1 -1
  101. package/build/video/effects/shine.d.ts +5 -2
  102. package/build/video/effects/shine.d.ts.map +1 -1
  103. package/build/video/effects/squish.d.ts.map +1 -1
  104. package/build/video/effects/sway.d.ts +64 -0
  105. package/build/video/effects/sway.d.ts.map +1 -0
  106. package/build/video/effects/tintPulse.d.ts +5 -2
  107. package/build/video/effects/tintPulse.d.ts.map +1 -1
  108. package/build/video/effects/wave.d.ts +17 -0
  109. package/build/video/effects/wave.d.ts.map +1 -1
  110. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  111. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  112. package/build/video/gpu/frame.d.ts +2 -0
  113. package/build/video/gpu/frame.d.ts.map +1 -0
  114. package/build/video/renderer.d.ts +35 -11
  115. package/build/video/renderer.d.ts.map +1 -1
  116. package/build/video/rendertarget/canvasrendertarget.d.ts +14 -4
  117. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  118. package/build/video/rendertarget/rendertarget.d.ts +12 -16
  119. package/build/video/rendertarget/rendertarget.d.ts.map +1 -1
  120. package/build/video/texture/atlas.d.ts +23 -4
  121. package/build/video/texture/atlas.d.ts.map +1 -1
  122. package/build/video/texture/cache.d.ts.map +1 -1
  123. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  124. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  125. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  126. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  127. package/build/video/webgl/glshader.d.ts.map +1 -1
  128. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  129. package/build/video/webgl/shaders/frameclamp.d.ts +2 -0
  130. package/build/video/webgl/shaders/frameclamp.d.ts.map +1 -0
  131. package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
  132. package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
  133. package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
  134. package/build/video/webgl/webgl_renderer.d.ts +0 -21
  135. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  136. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +2 -1
  137. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
  138. package/build/video/webgpu/batchers/quad_batcher.d.ts +2 -2
  139. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  140. package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
  141. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  142. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  143. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  144. package/package.json +21 -19
  145. package/skills/melonjs-audio/SKILL.md +22 -1
  146. package/skills/melonjs-camera-and-drawing/SKILL.md +63 -1
  147. package/skills/melonjs-display-and-scaling/SKILL.md +98 -2
  148. package/skills/melonjs-effects-and-shaders/SKILL.md +89 -7
  149. package/skills/melonjs-lighting/SKILL.md +39 -5
  150. package/skills/melonjs-loading-assets/SKILL.md +100 -9
  151. package/skills/melonjs-math/SKILL.md +21 -1
  152. package/skills/melonjs-particles-and-trails/SKILL.md +36 -2
  153. package/skills/melonjs-performance/SKILL.md +7 -2
  154. package/skills/melonjs-renderables/SKILL.md +42 -3
  155. package/skills/melonjs-scenes-and-state/SKILL.md +7 -0
  156. package/skills/melonjs-sprites-and-animation/SKILL.md +19 -3
  157. package/skills/melonjs-tilemaps/SKILL.md +126 -4
@@ -1 +1 @@
1
- {"version":3,"file":"raycast.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/raycast.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,KAAK,KAAK,MAAM,aAAa,CAAC;AA+KrC,wBAAgB,YAAY,CAC3B,KAAK,EAAE,KAAK,EACZ,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,MAAM,EACb,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,GACT,UAAU,EAAE,CAoHd"}
1
+ {"version":3,"file":"raycast.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/raycast.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,KAAK,KAAK,MAAM,aAAa,CAAC;AAiLrC,wBAAgB,YAAY,CAC3B,KAAK,EAAE,KAAK,EACZ,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,MAAM,EACb,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,GACT,UAAU,EAAE,CAoHd"}
@@ -1,2 +1,41 @@
1
-
1
+ /**
2
+ * How far a renderable's drawn frame sits from its `pos`, per axis.
3
+ *
4
+ * `anchorPoint` moves where a renderable DRAWS: `updateBounds()` shifts its
5
+ * bounds by `-size * anchorPoint` and `preDraw` shifts its pixels by the same
6
+ * amount. Collision shapes have to be measured from that same corner, or the
7
+ * hitbox ends up somewhere the artwork is not.
8
+ *
9
+ * Zero whenever the anchor is (0, 0) — which is what `Entity` and Tiled
10
+ * objects set — so every legacy path is bit-for-bit unchanged.
11
+ *
12
+ * Also zero when the renderable opts out of the offset altogether via
13
+ * `applyAnchorTransform === false`, which is the flag `preDraw` itself reads:
14
+ * a {@link GLTFModel}, and a {@link Mesh} on the `Camera3d` world-space path,
15
+ * place themselves by their own transform and draw at `pos` with no anchor
16
+ * shift at all. Reading the anchor for those moved their shapes off the model
17
+ * by half its bounds box, and because a scene sizes that box per node, two
18
+ * objects that overlap on screen were pushed apart by DIFFERENT amounts and
19
+ * stopped colliding entirely.
20
+ *
21
+ * Guarded on `Number.isFinite` exactly as `preDraw` is: a `Container`'s
22
+ * default size is `Infinity`, and `Infinity * 0` is `NaN`, which would poison
23
+ * every position derived from it.
24
+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} r - the renderable
25
+ * @returns {number} the x offset to subtract
26
+ * @ignore
27
+ */
28
+ export function anchorOffsetX(r: Renderable | Container | Entity | Sprite | NineSliceSprite): number;
29
+ /**
30
+ * The y half of {@link anchorOffsetX}.
31
+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} r - the renderable
32
+ * @returns {number} the y offset to subtract
33
+ * @ignore
34
+ */
35
+ export function anchorOffsetY(r: Renderable | Container | Entity | Sprite | NineSliceSprite): number;
36
+ import type Renderable from "../../renderable/renderable.js";
37
+ import type Container from "../../renderable/container.js";
38
+ import type Entity from "../../renderable/entity/entity.js";
39
+ import type Sprite from "../../renderable/sprite.js";
40
+ import type NineSliceSprite from "../../renderable/nineslicesprite.js";
2
41
  //# sourceMappingURL=sat.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sat.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/sat.js"],"names":[],"mappings":"AAwQA;;;;;;;;;;GAUG;AACH,sCAPW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,aACP,QAAQ,YAAC,GACP,OAAO,CAmDnB;AAED;;;;;;;;;;;GAWG;AACH,sCARW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,aACP,QAAQ,YAAC,GAEP,OAAO,CAqEnB;AAED;;;;;;;;;;GAUG;AACH,sCAPW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,aACP,QAAQ,YAAC,GACP,OAAO,CAyKnB;AAED;;;;;;;;;;;;;GAaG;AACH,sCARW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,aACP,QAAQ,YAAC,GAEP,OAAO,CAiBnB;4BA9lB0B,gCAAgC;2BADjC,+BAA+B;wBADlC,mCAAmC;wBAGnC,4BAA4B;iCACnB,qCAAqC;6BAC3C,6BAA6B;6BAC7B,6BAA6B"}
1
+ {"version":3,"file":"sat.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/sat.js"],"names":[],"mappings":"AA2NA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,iCAJW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,GAChD,MAAM,CAOlB;AAED;;;;;GAKG;AACH,iCAJW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,GAChD,MAAM,CAOlB;AAED;;;;;;;;;;GAUG;AACH,sCAPW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,aACP,QAAQ,YAAC,GACP,OAAO,CAmDnB;AAED;;;;;;;;;;;GAWG;AACH,sCARW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,aACP,QAAQ,YAAC,GAEP,OAAO,CAqEnB;AAED;;;;;;;;;;GAUG;AACH,sCAPW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,aACP,QAAQ,YAAC,GACP,OAAO,CAyKnB;AAED;;;;;;;;;;;;;GAaG;AACH,sCARW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,aACP,QAAQ,YAAC,GAEP,OAAO,CAiBnB;4BA9lB0B,gCAAgC;2BADjC,+BAA+B;wBADlC,mCAAmC;wBAGnC,4BAA4B;iCACnB,qCAAqC;6BAC3C,6BAA6B;6BAC7B,6BAA6B"}
@@ -7,6 +7,13 @@
7
7
  export interface AnimationOptions {
8
8
  /** called when the animation completes a cycle (each loop, or once if `loop: false`). */
9
9
  onComplete?: (() => unknown) | undefined;
10
+ /**
11
+ * called with the index of each frame as playback reaches it, from frame 0
12
+ * when the animation starts, and again at the start of each cycle. Frame
13
+ * animations only (a {@link Sprite}, a {@link Sprite3d}): a {@link Mesh}
14
+ * keyframe animation has no frames, and never calls it.
15
+ */
16
+ onFrame?: ((frame: number) => unknown) | undefined;
10
17
  /** name of an animation to switch to when this one finishes. */
11
18
  next?: string | undefined;
12
19
  /** loop forever (default) or play once and hold the last frame. */
@@ -27,6 +34,8 @@ export interface AnimationOptions {
27
34
  export type AnimationOptionsInput = string | (() => unknown) | {
28
35
  /** called when the animation completes a cycle */
29
36
  onComplete?: () => unknown;
37
+ /** called with the index of each frame as playback reaches it (frame animations only) */
38
+ onFrame?: (frame: number) => unknown;
30
39
  /** name of an animation to switch to when this one finishes */
31
40
  next?: string;
32
41
  /** loop forever (default) or play once and hold the last frame */
@@ -40,7 +49,7 @@ export type AnimationOptionsInput = string | (() => unknown) | {
40
49
  * - `undefined` → loop forever
41
50
  * - a `string` → the name of the next animation to chain to
42
51
  * - a `function` → legacy completion callback (return `false` to hold the last frame)
43
- * - an options object → `{ onComplete, next, loop, speed }`
52
+ * - an options object → `{ onComplete, onFrame, next, loop, speed }`
44
53
  * @param arg - the second argument passed to `setCurrentAnimation`
45
54
  * @returns the normalized options
46
55
  * @category Animation
@@ -1 +1 @@
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- {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../src/renderable/animation.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,gBAAgB;IAChC,yFAAyF;IACzF,UAAU,CAAC,EAAE,CAAC,MAAM,OAAO,CAAC,GAAG,SAAS,CAAC;IACzC,gEAAgE;IAChE,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1B,mEAAmE;IACnE,IAAI,EAAE,OAAO,CAAC;IACd,qDAAqD;IACrD,KAAK,EAAE,MAAM,CAAC;CASd;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,qBAAqB,GAC9B,MAAM,GACN,CAAC,MAAM,OAAO,CAAC,GACf;IACA,kDAAkD;IAClD,UAAU,CAAC,EAAE,MAAM,OAAO,CAAC;IAC3B,+DAA+D;IAC/D,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,kEAAkE;IAClE,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,oDAAoD;IACpD,KAAK,CAAC,EAAE,MAAM,CAAC;CACd,CAAC;AAEL;;;;;;;;;;GAUG;AACH,wBAAgB,qBAAqB,CACpC,GAAG,CAAC,EACD,qBAAqB,GAGrB,IAAI,GACL,gBAAgB,CAiBlB"}
1
+ {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../src/renderable/animation.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,gBAAgB;IAChC,yFAAyF;IACzF,UAAU,CAAC,EAAE,CAAC,MAAM,OAAO,CAAC,GAAG,SAAS,CAAC;IACzC;;;;;OAKG;IACH,OAAO,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,MAAM,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;IACnD,gEAAgE;IAChE,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1B,mEAAmE;IACnE,IAAI,EAAE,OAAO,CAAC;IACd,qDAAqD;IACrD,KAAK,EAAE,MAAM,CAAC;CASd;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,qBAAqB,GAC9B,MAAM,GACN,CAAC,MAAM,OAAO,CAAC,GACf;IACA,kDAAkD;IAClD,UAAU,CAAC,EAAE,MAAM,OAAO,CAAC;IAC3B,yFAAyF;IACzF,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,OAAO,CAAC;IACrC,+DAA+D;IAC/D,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,kEAAkE;IAClE,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,oDAAoD;IACpD,KAAK,CAAC,EAAE,MAAM,CAAC;CACd,CAAC;AAEL;;;;;;;;;;GAUG;AACH,wBAAgB,qBAAqB,CACpC,GAAG,CAAC,EACD,qBAAqB,GAGrB,IAAI,GACL,gBAAgB,CAkBlB"}
@@ -1 +1 @@
1
- {"version":3,"file":"colorlayer.d.ts","sourceRoot":"","sources":["../../src/renderable/colorlayer.js"],"names":[],"mappings":"AAIA;;;;;;;GAOG;AAEH;;;GAGG;AACH;IACC;;;;OAIG;IACH,kBAJW,MAAM,SACN,KAAK,GAAC,MAAM,MACZ,MAAM,EAahB;IAPA;;;OAGG;IACH,OAFU,KAAK,CAE6B;IAK7C,sDAYC;IAED;;;;OAIG;IACH,eAHW,QAAQ,aACR,QAAQ,QAOlB;IAED;;;;OAIG;IACH,gBAIC;CACD;AAED;;;;;;;;;;;GAWG;AACH,iHAQG;uBA5F8C,iBAAiB;2BAI1C,oBAAoB;0BAInB,sBAAsB;0BADtB,yBAAyB"}
1
+ {"version":3,"file":"colorlayer.d.ts","sourceRoot":"","sources":["../../src/renderable/colorlayer.js"],"names":[],"mappings":"AAIA;;;;;;;GAOG;AAEH;;;GAGG;AACH;IACC;;;;OAIG;IACH,kBAJW,MAAM,SACN,KAAK,GAAC,MAAM,MACZ,MAAM,EAahB;IAPA;;;OAGG;IACH,OAFU,KAAK,CAE6B;IAK7C,sDAYC;IAED;;;;OAIG;IACH,eAHW,QAAQ,aACR,QAAQ,QAWlB;IAED;;;;OAIG;IACH,gBAIC;CACD;AAED;;;;;;;;;;;GAWG;AACH,iHAQG;uBAhG8C,iBAAiB;2BAI1C,oBAAoB;0BAInB,sBAAsB;0BADtB,yBAAyB"}
@@ -50,7 +50,23 @@ export default class Container extends Renderable {
50
50
  */
51
51
  root: boolean;
52
52
  /**
53
- * Specify if the children list should be automatically sorted when adding a new child
53
+ * Whether the container keeps its children sorted by itself.
54
+ *
55
+ * - When a child is added, the container sorts (on the next tick).
56
+ * - On a `"x"` or `"y"` sort, it also keeps its children in order every
57
+ * frame, as they move: at the end of each update, after physics and
58
+ * the children's own updates, it checks the order and re-sorts when
59
+ * anything is out of place. A character walking around a y-sorted
60
+ * scene passes in front of and behind things with no `sort()` call.
61
+ * A frame where nothing moved costs one pass over the children, and
62
+ * nothing is redrawn because of it.
63
+ * - On a `"z"` sort, changing a child's `depth` after adding it does
64
+ * NOT re-sort: call {@link Container#sort}, or use
65
+ * {@link Container#moveToTop} and the other move methods, which
66
+ * reorder the children themselves. `"depth"` is re-sorted every frame
67
+ * by its {@link Camera3d}.
68
+ *
69
+ * Turn it off to keep the children in the order you put them.
54
70
  * @type {boolean}
55
71
  * @default true
56
72
  */
@@ -112,7 +128,11 @@ export default class Container extends Renderable {
112
128
  *
113
129
  * - `"x"` / `"y"` — 2D scroll-order, descending on both axes
114
130
  * (higher pos.z first; tied z, higher pos.x or pos.y first).
115
- * Suited to side-scrollers and top-down games.
131
+ * Suited to side-scrollers and top-down games. Each child is compared
132
+ * at `pos.x` / `pos.y` plus its {@link Renderable#sortOffset}, which
133
+ * changes the order and never the position. With
134
+ * {@link Container#autoSort} on (the default), the children are kept in
135
+ * that order every frame as they move.
116
136
  * - `"z"` — descending pos.z (higher z draws on top). Default for
117
137
  * `Camera2d` — matches the painter's-algorithm 2D layering model
118
138
  * where pos.z is "layer index".
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"AAwMA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH;;;;;;;;;GASG;AACH;IACC;;;;;;;OAOG;IACH,gBAPW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,SACN,OAAO,EAsJjB;IA/IA;;;;OAIG;IACH,iBAAuB;IAEvB;;;;OAIG;IACH,MAHU,OAAO,CAGD;IAEhB;;;;OAIG;IACH,4BAAyB;IAEzB;;;;;;;OAOG;IACH,SALU,MAAM,CAKE;IAClB;;;OAGG;IACH,wCAA8B;IAE9B;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,UAHU,OAAO,CAGG;IAEpB;;;;OAIG;IACH,WAHU,OAAO,CAGI;IAErB;;;;OAIG;IACH,UAHU,OAAO,CAGI;IAErB;;;OAGG;IACH,0BAEC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,yBAJU,OAAO,CAImB;IAEpC;;;;;;;OAOG;IACH,iBANU,KAAK,CAMmC;IAqBjD,yCAMC;IAqCH,kBANU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,EAmB5B;IA7CD;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,cAHU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,CAK5B;IAgBD;;OAEG;IACH,cAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,sBAeC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,gBAVW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,MAC1K,MAAM,GAOJ,UAAU,CAkFtB;IAED;;;;;;OAMG;IACH,kBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,SAC1K,MAAM,GACJ,UAAU,CAoEtB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sCAXW,MAAM,QAyBhB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,UAC1K,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAuBpL;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,UAAU,CAQtB;IAED;;;;OAIG;IACH,qBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,UAAU,CAUtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,qBAlBW,MAAM,SACN,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,oBAC1B,UAAU,EAAE,CAgCxB;IAED;;;;OAIG;IACH,0BAHW,MAAM,oBACJ,UAAU,EAAE,CAaxB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,EAAE,CAIxB;IAED;;;;;;OAMG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,CAKtB;IAED;;;OAGG;IACH,eAFa,UAAU,EAAE,CAOxB;IA8BD;;;OAGG;IACH,oBAFa,OAAO,CAenB;IAED;;;OAGG;IACH,mBAFa,SAAS,CAerB;IAiBD;;;;;OAKG;IACH,mBAHW,UAAU,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cACnK,OAAO,QAQjB;IAED;;;;;;OAMG;IACH,sBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cAC1K,OAAO,QAkFjB;IAED;;;;;;;;;;;;OAYG;IACH,wBANW,MAAM,SACN,GAAC,cAED,OAAO,QAUjB;IAED;;;OAGG;IACH,cAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,gBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;;;;;;OAQG;IACH,iBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAapL;IAED;;;OAGG;IACH,oBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAiBpL;IAED;;;OAGG;IACH,iBAFW,OAAO,QA8BjB;IAED;;;;;;;;OAQG;IACH,oBAFW,OAAO,QAoBjB;IAiBD;;;;OAIG;IACH,+BAEC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,sCAuCC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,mCAWC;IAED;;;;OAIG;IACH,+BAIC;IAED;;;;OAIG;IACH,+BAIC;IA4JD;;;;;;OAMG;IACH,mBAUC;IAiBD;;;;OAIG;IACH,eAHW,QAAQ,aACR,QAAQ,QA0HlB;CACD;uBA5mDsB,iBAAiB;2BA+LhB,oBAAoB;wBACrB,oBAAoB;wBACpB,aAAa;6BACR,kBAAkB;yBACtB,cAAc;+BACR,gBAAgB;gCACf,gBAAgB;iCACf,sBAAsB;4BAC3B,iBAAiB;4BACjB,iBAAiB;yBACpB,wBAAwB;+BAClB,uBAAuB;iCACrB,yBAAyB;8BAC5B,sBAAsB;sBAC9B,gBAAgB;4BACV,sBAAsB;0BAMxB,sBAAsB;0BADtB,uBAAuB"}
@@ -1 +1 @@
1
- {"version":3,"file":"frameAnimation.d.ts","sourceRoot":"","sources":["../../src/renderable/frameAnimation.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IACC;;;;;;;;;;;OAWG;IACH,kBAXW,MAAM,cAMN,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,EAyElC;IAnEA;;;;;OAKG;IACH,MAJU,MAAM,CAIA;IAEhB;;;;;OAKG;IACH,aAJU,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAIL;IAE7B,qDAAqD;IACrD,MAD2C,MAAM,CACnC;IAEd;;;;OAIG;IACH,oGAA0B;IAE1B,wCAAwC;IACxC,SAD8B,MAAM,CAiBnC;IAED,kEAAkE;IAClE,IADwD,MAAM,CACnD;IAEX,qEAAqE;IACrE,gBAD2D,MAAM,CACxC;IAEzB,6DAA6D;IAC7D,gBADkD,OAAO,CAC9B;IAE3B;;;;OAIG;IACH,mBAAmB;IAEnB;;;;OAIG;IACH,mBAAsB;IAGvB;;;;;;OAMG;IACH,mBALW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAoElB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,MAAM,CA4ElB;IAED;;;;;OAKG;IACH,wBAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qBAFa,MAAM,EAAE,CAIpB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;OAEG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH;;;;;;;;;;;;;;;;;OAiBG;IACH,2BAFa,OAAO,CAQnB;IAED,6CAEC;IAED;;;;OAIG;IACH,mBAGC;IAED;;;OAGG;IACH,eAKC;IAED;;;;;;;;OAQG;IACH,WAHW,MAAM,GACJ,OAAO,CAmEnB;IAED;;;OAGG;IACH,gBAOC;CACD"}
1
+ {"version":3,"file":"frameAnimation.d.ts","sourceRoot":"","sources":["../../src/renderable/frameAnimation.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IACC;;;;;;;;;;;OAWG;IACH,kBAXW,MAAM,cAMN,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,EAgFlC;IA1EA;;;;;OAKG;IACH,MAJU,MAAM,CAIA;IAEhB;;;;;OAKG;IACH,aAJU,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAIL;IAE7B,qDAAqD;IACrD,MAD2C,MAAM,CACnC;IAEd;;;;OAIG;IACH,oGAA0B;IAE1B;;;;OAIG;IACH,kDAAwB;IAExB,wCAAwC;IACxC,SAD8B,MAAM,CAiBnC;IAED,kEAAkE;IAClE,IADwD,MAAM,CACnD;IAEX,qEAAqE;IACrE,gBAD2D,MAAM,CACxC;IAEzB,6DAA6D;IAC7D,gBADkD,OAAO,CAC9B;IAE3B;;;;OAIG;IACH,mBAAmB;IAEnB;;;;OAIG;IACH,mBAAsB;IAGvB;;;;;;OAMG;IACH,mBALW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAoElB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,MAAM,CAiFlB;IAED;;;;;OAKG;IACH,wBAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qBAFa,MAAM,EAAE,CAIpB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;OAEG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH;;;;;;;;;;;;;;;;;OAiBG;IACH,2BAFa,OAAO,CAQnB;IAED,6CAEC;IAED;;;;OAIG;IACH,mBAGC;IAED;;;OAGG;IACH,eAKC;IAED;;;;;;;;OAQG;IACH,WAHW,MAAM,GACJ,OAAO,CAkFnB;IAED;;;OAGG;IACH,gBAOC;CACD"}
@@ -1 +1 @@
1
- {"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4E,KAAK,EAAzE,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,MAAM;QACvC,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACN,WAAW;eAAvC,MAAM;eAAG,MAAM;;KACjD,EAgEF;IAlCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IAyCxC,kBAPU,MAAM,EA+Bf;IAvCD;;;;;;;;;;OAUG;IACH,cAHU,MAAM,CAKf;IAGA;;;OAGG;IACH,4BAAoB;IAGlB,6BAAoB;IACpB,6BAAoB;IAkBvB,wBAsBC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAOhB;IAED;;;;OAIG;IACH,sBASC;IARA;;;OAGG;IACH,cAGC;IAGF;;;;OAIG;IACH,oBA+CC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,6BAmBC;IAED;;;;OAIG;IACH,eAHW,QAAQ,aACR,QAAQ,QAyElB;IAGD,0BAMC;CAYD;mBAxXkB,aAAa;8BAIL,qBAAqB;0BAKvB,sBAAsB;0BAJtB,uBAAuB;qCAEd,2DAA2D"}
1
+ {"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4E,KAAK,EAAzE,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,MAAM;QACvC,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACN,WAAW;eAAvC,MAAM;eAAG,MAAM;;KACjD,EAgEF;IAlCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IAyCxC,kBAPU,MAAM,EA+Bf;IAvCD;;;;;;;;;;OAUG;IACH,cAHU,MAAM,CAKf;IAGA;;;OAGG;IACH,4BAAoB;IAGlB,6BAAoB;IACpB,6BAAoB;IAkBvB,wBAsBC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAOhB;IAED;;;;OAIG;IACH,sBASC;IARA;;;OAGG;IACH,cAGC;IAGF;;;;OAIG;IACH,oBAgDC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,6BAmBC;IAED;;;;OAIG;IACH,eAHW,QAAQ,aACR,QAAQ,QA0ElB;IAGD,0BAMC;CAYD;mBA1XkB,aAAa;8BAIL,qBAAqB;0BAKvB,sBAAsB;0BAJtB,uBAAuB;qCAEd,2DAA2D"}
@@ -183,12 +183,42 @@ export default class Renderable extends Rect {
183
183
  /**
184
184
  * If true, this floating renderable will be rendered by all cameras
185
185
  * (e.g. background image layers). If false (default), floating elements
186
- * are only rendered by the default camera (e.g. UI/HUD elements).
186
+ * are only rendered by the default camera (e.g. UI/HUD elements),
187
+ * zoomed or not.
187
188
  * Only applies to floating renderables in multi-camera setups.
188
189
  * @type {boolean}
189
190
  * @default false
190
191
  */
191
192
  visibleInAllCameras: boolean;
193
+ /**
194
+ * The layers this renderable belongs to, as bits (1, 2, 4, 8... up to
195
+ * 32 of them). A camera draws it only if it shares a bit with the
196
+ * camera's {@link Camera2d#cullMask}: by default every renderable is on
197
+ * layer 1 and every camera draws every layer, so it shows in all of
198
+ * them. Put something on a layer a camera leaves out to keep it off that
199
+ * camera only, such as the particles off a minimap. A container left
200
+ * out is left out with everything inside it (the world included), and
201
+ * a renderable on no layer, `0`, is drawn by no camera.
202
+ * <br><br>
203
+ * It decides what a camera draws, and nothing else: the renderable
204
+ * still updates, collides and receives pointer events. A
205
+ * {@link Light2d} a camera leaves out, itself or a container it is in,
206
+ * neither glows, nor cuts its hole in the darkness, nor lights
207
+ * normal-mapped sprites in that camera (a `Light3d` lights the meshes
208
+ * of every camera). A
209
+ * floating renderable must also pass the camera's floating rule (see
210
+ * {@link Renderable#visibleInAllCameras}). On an object of a Tiled map
211
+ * it can be set as an `int` custom property of the object.
212
+ * @type {number}
213
+ * @default 1
214
+ * @see Camera2d#cullMask
215
+ * @example
216
+ * // particles on their own layer, and a minimap that leaves it out
217
+ * const PARTICLES = 2;
218
+ * emitter.visibilityLayer = PARTICLES;
219
+ * minimap.cullMask = ~PARTICLES;
220
+ */
221
+ visibilityLayer: number;
192
222
  /**
193
223
  * When enabled, an object container will automatically apply
194
224
  * any defined transformation before calling the child draw method.
@@ -406,6 +436,44 @@ export default class Renderable extends Rect {
406
436
  * sprite.setTint("#ffffff");
407
437
  */
408
438
  setTint(value: Color | string): this;
439
+ set sortOffset(value: number);
440
+ /**
441
+ * An offset, in pixels, added to this renderable's position when its
442
+ * parent container sorts its children on `"y"` (or `"x"`), and used for
443
+ * nothing else. It **never moves the renderable** and never changes where
444
+ * or how it is drawn: it only decides whether it is drawn before or after
445
+ * its siblings, and so which one is on top, and which one a pointer hits.
446
+ * <br><br>
447
+ * A container sorted on `"y"` draws its children from the smallest
448
+ * `pos.y` to the largest, the last one on top. A child with a
449
+ * `sortOffset` is lined up as if it stood that many pixels lower
450
+ * (positive) or higher (negative), while staying where it is. Use it when
451
+ * `pos` is not the point a renderable should be sorted by: the top of a
452
+ * Tiled tile object's image, the top left corner of a container, or the
453
+ * top of a particle emitter's spawn area.
454
+ * <br><br>
455
+ * - A container that keeps itself sorted (`autoSort`, the default) picks a
456
+ * change up at its next update; with `autoSort` off, call its `sort()`.
457
+ * - Containers sorted on `"z"` or `"depth"` ignore it, and on `"x"` and
458
+ * `"y"` a different `pos.z` still decides first.
459
+ * - Two children that come out equal keep their order, which draws the one
460
+ * added last BEHIND the other: an offset of `1` settles such a tie on
461
+ * purpose.
462
+ * - A renderable taken from a pool starts again at `0`.
463
+ * @type {number}
464
+ * @default 0
465
+ * @throws {TypeError} if set to anything but a finite number
466
+ * @example
467
+ * // a torch hung on a wall at the wall's own position: line it up
468
+ * // 1 px lower, so that it is drawn over the wall
469
+ * torch.sortOffset = 1;
470
+ * @example
471
+ * // a particle emitter's pos is the top of its spawn area. Dust rising at
472
+ * // the foot of a door sits far below the door's pos, and would be drawn
473
+ * // over everything between the two: line it up with the door instead
474
+ * dust.sortOffset = door.pos.y - dust.pos.y;
475
+ */
476
+ get sortOffset(): number;
409
477
  set depth(value: number);
410
478
  /**
411
479
  * the depth of this renderable on the z axis
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../src/renderable/renderable.js"],"names":[],"mappings":"AA8oDA;;;;;;;;;;;;;;;;;GAiBG;AACH,iDAJW,UAAU,QAiCpB;AAvoDD;;;GAGG;AACH;IAkBG,iBAAmB;IAGpB;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,aAHU,eAAe,CAMvB;IAGD;;;;;;;OAOG;IACH,kBAFU,QAAQ,CAEoB;IAIvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,MAlCU,WAAW,CAkCA;IAErB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+CG;IACH,SAxBU,MAAM,GAAC,SAAS,CAwBF;IAExB;;;;;OAKG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;;;;;;OAUG;IACH,6BAAmC;IAEnC;;;;;OAKG;IACH,aAJU,MAAM,CAII;IAEpB;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;;;;;OAQG;IACH,kBAHU,OAAO,CAGY;IAE7B;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;;OAKG;IACH,UAHU,OAAO,CAGI;IAErB;;;;;;;;OAQG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,iBATU,MAAM,CASQ;IAExB;;;;;;;;;;;;;;;;OAgBG;IACH,eAdU,OAAO,CAcQ;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,sBAJU,OAAO,CAIe;IAEhC;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,OANU,MAAM,CAMA;IAEhB;;;;OAIG;IACH,UAHU,SAAS,GAAC,MAAM,CAGD;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,MAlBU,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,CAkBxB;IAErB;;;;;;;;;;;;;;;;OAgBG;IACH,aAVU,KAAK,CAAC,QAAQ,GAAC,YAAY,CAAC,CAUjB;IAErB;;;;OAIG;IACH,4BAA+B;IAE/B;;;;;;;;OAQG;IACH,WALU,MAAM,CAKS;IAEzB;;;;OAIG;IACH,MAHU,MAAM,CAGF;IAEd;;;;OAIG;IACH,sBAAwB;IAExB;;;;OAIG;IACH,aAHU,OAAO,CAGM;IAEvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,wBAdU,OAAO,CAckB;IASnC;;;;OAIG;IACH,8BAAwB;IAExB;;;;OAIG;IACH;;;MAGC;IAED;;;;OAIG;IACH,qBAAwB;IAExB;;;;OAIG;IACH,gBAA2B;IAE3B;;;;OAIG;IACH,aAA8C;IAM/C;;;OAGG;IACH,iBAFY,WAAW,CAetB;IAED;;;;OAIG;IACH,kBAFU,OAAO,CAOhB;IAeD;;;;;;;OAOG;IACH,gBAFW,KAAK,GAAC,MAAM,EAStB;IA5BD;;;;;;;;;OASG;IACH,YARU,KAAK,CAUd;IAkBD;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,eATW,KAAK,GAAC,MAAM,GACV,IAAI,CAWhB;IAyCD,sBAhBU,MAAM,EA4Bf;IAnDD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,kBAbU,MAAM,CAef;IAsBD,iBALU,MAAM,EAQf;IAVD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAMD;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,eATW,MAAM,KACN,MAAM,MACN,MAAM,GACJ,IAAI,CAmBhB;IAUD,sBANU,OAAO,EAahB;IAfD;;;;OAIG;IACH,kBAHU,OAAO,CAKhB;IAkBD,kBANU,QAAQ,GAAC,YAAY,GAAC,SAAS,EAyBxC;IA3BD;;;OAGG;IACH,cAFU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAIxC;IAuBD;;;;;;;;;;;;OAYG;IACH,sBALW,QAAQ,GAAC,YAAY,GACnB,QAAQ,GAAC,YAAY,CAUjC;IAED;;;;;;;;;OASG;IACH,uCALa,QAAQ,GAAC,YAAY,WAAO,SAAS,CAYjD;IAED;;;;OAIG;IACH,yBASC;IAED;;;;;OAKG;IACH,yBAJW,QAAQ,GAAC,YAAY,QAc/B;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAmBD;;;;;;OAMG;IACH,cAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAWhB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,QAAQ,GAAC,QAAQ,GACf,IAAI,CAOhB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,eAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,UAAU,CAgBtB;IAED;;;;;;;OAOG;IACH,cAJW,MAAM,MACN,QAAQ,GACN,IAAI,CAShB;IAED;;;;;;;;;;OAUG;IACH,SALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAOhB;IAED;;;;OAIG;IACH,UAHW,QAAQ,GACN,IAAI,CAKhB;IAED;;;;;;OAMG;IACH,aALW,MAAM,GAAC,QAAQ,GAAC,QAAQ,MACxB,MAAM,MACN,MAAM,GACJ,IAAI,CAOhB;IAED;;;;OAIG;IAEH,WAJW,MAAM,GACJ,OAAO,CAKnB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAwClB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,uBAHa,QAAQ,CAapB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,iCALW,QAAQ,GAEN,QAAQ,CAoCpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiDG;IACH,uBAfW,QAAQ,GAEN,QAAQ,CAsCpB;IAED;;;;;;OAMG;IACH,kBAFW,QAAQ,QA+FlB;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IAEH,eATW,QAAQ,aACR,QAAQ,GAAC,SAAS,QAU5B;IAED;;;;;OAKG;IACH,mBAFW,QAAQ,QAqBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IAEH,sBAfW,OAAO,wBAAwB,EAAE,OAAO,SACxC,UAAU,GACR,OAAO,CAqBnB;IAkCD;;;;OAIG;IACH,8BA0EC;IAED;;;;;;;OAOG;IACH,yBAFc,GAAC,EAAA,QAId;IAED;;;;;;;;OAQG;IACH,0BAHc,GAAC,EAAA,QAKd;IAED;;;;;;;OAOG;IACH,4BAHc,GAAC,EAAA,QAKd;CACD;qBA3oDoB,8BAA8B;gCADnB,kCAAkC;yBAKzC,qBAAqB;iCAwBhB,uBAAuB;2BAd3B,gBAAgB;wBADnB,oBAAoB;+BAKf,8BAA8B;6BADhC,0BAA0B;0BAF7B,yBAAyB;6BACtB,4BAA4B;0BAU7B,4BAA4B;8BAGxB,kCAAkC;8BAEpC,qBAAqB;2BANxB,kBAAkB;6BANd,iCAAiC;8BAQlC,qBAAqB;8BAGrB,qBAAqB;4BAPvB,sBAAsB;0BAStB,sBAAsB;0BARtB,uBAAuB"}
@@ -289,17 +289,28 @@ export default class Sprite extends Renderable {
289
289
  * set the current animation, and reset the frame to zero. Selecting the
290
290
  * animation that is already current is a no-op unless it had completed.
291
291
  * @param {string} name - animation id
292
- * @param {string|Function|object} [resetAnim] - animation id to switch to when complete, a callback, or an options object (`{ loop, next, speed, onComplete }`)
292
+ * @param {string|Function|object} [resetAnim] - animation id to switch to when complete, a callback, or an options object (`{ loop, next, speed, onComplete, onFrame }`)
293
293
  * @param {boolean} [preserve_dt=false] - if false will reset the elapsed time counter since last frame
294
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  * @returns {Sprite} Reference to this object for method chaining
295
295
  * @example
296
296
  * // set "walk" animation
297
297
  * this.setCurrentAnimation("walk");
298
298
  *
299
- * // set "walk" animation if it is not the current animation
300
- * if (!this.isCurrentAnimation("walk")) {
301
- * this.setCurrentAnimation("walk");
302
- * }
299
+ * // calling it every frame is fine: selecting the animation that is
300
+ * // already playing does nothing, so it is never restarted
301
+ * this.setCurrentAnimation(moving ? "walk" : "stand");
302
+ *
303
+ * // a footstep on the frames where a foot touches the ground
304
+ * this.setCurrentAnimation("walk", {
305
+ * onFrame: (frame) => {
306
+ * if (frame === 3 || frame === 8) {
307
+ * audio.play("step");
308
+ * }
309
+ * },
310
+ * });
311
+ *
312
+ * // pick something up, then stand still
313
+ * this.setCurrentAnimation("pickup", { next: "stand", onComplete: () => this.take() });
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  *
304
315
  * // set "eat" animation, and switch to "walk" when complete
305
316
  * this.setCurrentAnimation("eat", "walk");
@@ -311,11 +322,12 @@ export default class Sprite extends Renderable {
311
322
  * });
312
323
  *
313
324
  * // set "attack" animation, and pause for a short duration
314
- * this.setCurrentAnimation("die", () => {
325
+ * this.setCurrentAnimation("attack", () => {
315
326
  * this.animationpause = true;
316
327
  *
317
328
  * // back to "standing" animation after 1 second
318
- * setTimeout(function () {
329
+ * setTimeout(() => {
330
+ * this.animationpause = false;
319
331
  * this.setCurrentAnimation("standing");
320
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  * }, 1000);
321
333
  *
@@ -1 +1 @@
1
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@@ -86,7 +86,7 @@ export default class Sprite3d extends Mesh {
86
86
  * @param {number} [settings.framewidth] - width of a single frame within a spritesheet (enables frame animation)
87
87
  * @param {number} [settings.frameheight] - height of a single frame within a spritesheet
88
88
  * @param {string} [settings.region] - region name when using a texture atlas (see {@link TextureAtlas})
89
- * @param {object[]} [settings.anims] - predefined animations (same shape as {@link Sprite})
89
+ * @param {Object<string, object>|object[]} [settings.anims] - predefined animations (same shape as {@link Sprite}), such as the ones an aseprite atlas defines, keyed by name
90
90
  * @param {number} [settings.z=0] - 3D depth (world z); also settable later via `.depth`
91
91
  * @param {boolean|string} [settings.billboard=false] - billboard mode: `false` (fixed orientation), `true` / `"cylindrical"` (faces the camera but stays upright — the 2.5D default), or `"spherical"` (faces the camera on all axes). Only applies under a `Camera3d`.
92
92
  * @param {string|Vector2d|{x:number,y:number}} [settings.anchorPoint={x:0.5,y:0.5}] - anchor of the quad relative to `pos` — same key, normalized 0..1 convention (`x`: 0 left→1 right, `y`: 0 top→1 bottom) and centered default as the 2D {@link Sprite}. Also accepts the named presets `"center"`, `"top"`, `"bottom"`, `"left"`, `"right"`, `"top-left"`, `"top-right"`, `"bottom-left"`, `"bottom-right"`. Baked into the quad's local vertices (composes with billboarding, flips, and trimmed/rotated atlas frames) — never applied as a renderer transform on either camera path. Mutable at runtime via `this.anchorPoint.set(...)` (re-bakes the quad and re-derives the cull bounds). Invalid values throw.
@@ -118,7 +118,9 @@ export default class Sprite3d extends Mesh {
118
118
  framewidth?: number | undefined;
119
119
  frameheight?: number | undefined;
120
120
  region?: string | undefined;
121
- anims?: object[] | undefined;
121
+ anims?: object[] | {
122
+ [x: string]: object;
123
+ } | undefined;
122
124
  z?: number | undefined;
123
125
  billboard?: string | boolean | undefined;
124
126
  anchorPoint?: string | Vector2d | {
@@ -215,7 +217,7 @@ export default class Sprite3d extends Mesh {
215
217
  /**
216
218
  * Select the active animation, identical to {@link Sprite#setCurrentAnimation}.
217
219
  * @param {string} name - animation id
218
- * @param {string|Function|object} [resetAnim] - loop / chain / completion behavior
220
+ * @param {string|Function|object} [resetAnim] - loop / chain / completion / per-frame (`onFrame`) behavior
219
221
  * @param {boolean} [preserve_dt=false]
220
222
  * @returns {Sprite3d} Reference to this object for method chaining
221
223
  */
@@ -1 +1 @@
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@@ -1 +1 @@
1
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@@ -58,6 +58,9 @@ export default class Stage {
58
58
  * an ambient light that will be added to the stage rendering. Its alpha
59
59
  * is what gates the lighting pass: at alpha 0 (the default) `drawLighting`
60
60
  * returns early and the lights still draw as additive glows.
61
+ *
62
+ * Every active {@link Light2d} cuts a hole in it, hard-edged unless the
63
+ * light has a {@link Light2d#softness}.
61
64
  * @default rgba(0,0,0,0)
62
65
  * @see Light2d
63
66
  * @see {@link Stage#ambientLightingColor} for the other, easily confused knob
@@ -132,9 +135,13 @@ export default class Stage {
132
135
  * Renderables); this pass only paints the dark fill that the lights cut
133
136
  * holes through.
134
137
  *
138
+ * A light with a {@link Light2d#softness} takes the whole pass to the
139
+ * renderer's soft path, which fades each hole along the light's falloff.
140
+ *
135
141
  * Subclasses can override this method to implement custom lighting (e.g.
136
- * per-pixel normal-mapped lighting via a custom shader). Called once per
137
- * camera per frame.
142
+ * per-pixel normal-mapped lighting via a custom shader), or to skip a
143
+ * camera (a minimap showing the level lit). Called once per camera per
144
+ * frame.
138
145
  * @param renderer - the active renderer
139
146
  * @param camera - the camera currently rendering this stage
140
147
  * @param translateX - the same world-to-screen X translate that
@@ -1 +1 @@
1
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@@ -1 +1 @@
1
- {"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../src/state/state.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,MAAM,qBAAqB,CAAC;AA4QxC;;GAEG;AACH,QAAA,MAAM,KAAK;IACV;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;;OAGG;;IAGH;;;;;;;OAOG;;IAGH;;;OAGG;4BACoB,OAAO,GAAW,IAAI;IAqB7C;;;OAGG;kBACU,OAAO,GAAW,IAAI;IAkBnC;;;OAGG;oBACY,OAAO,GAAW,IAAI;IAiBrC;;;OAGG;mBACW,OAAO,GAAW,IAAI;IAmBpC;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;qBACc,MAAM,UAAS,OAAO,GAAW,OAAO,CAAC,IAAI,CAAC;IAkC/D;;;OAGG;iBACU,OAAO;IAIpB;;;OAGG;gBACS,OAAO;IAInB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;iBACU,MAAM,SAAS,KAAK,UAAS,OAAO,GAAW,IAAI;IAchE;;;;;OAKG;kBACU,MAAM,GAAY,KAAK,GAAG,SAAS;IAQhD;;;;OAIG;eACQ,KAAK,GAAG,SAAS;IAI5B;;;;;;;;;;;;;;;;;;OAkBG;uBAEM,MAAM,GAAG,MAAM,SAChB,MAAM,aACH,MAAM,UAEb,OAAO,0BAA0B,EAAE,OAAO,GAC1C,OAAO,0BAA0B,EAAE,OAAO,GAC3C,IAAI;IAOP;;;;OAIG;2BACoB,MAAM,UAAU,OAAO,GAAG,IAAI;IAIrD;;;;;;;;;OASG;oBAEO,MAAM,gBACF,OAAO,gBACN,OAAO,EAAE,GACrB,IAAI;IA0GP;;;;OAIG;uBACgB,MAAM,GAAG,OAAO;CAGnC,CAAC;AACF,eAAe,KAAK,CAAC"}
1
+ {"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../src/state/state.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,MAAM,qBAAqB,CAAC;AAwWxC;;GAEG;AACH,QAAA,MAAM,KAAK;IACV;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;;OAGG;;IAGH;;;;;;;OAOG;;IAGH;;;OAGG;4BACoB,OAAO,GAAW,IAAI;IAqB7C;;;OAGG;kBACU,OAAO,GAAW,IAAI;IAkBnC;;;OAGG;oBACY,OAAO,GAAW,IAAI;IAiBrC;;;OAGG;mBACW,OAAO,GAAW,IAAI;IAmBpC;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;qBACc,MAAM,UAAS,OAAO,GAAW,OAAO,CAAC,IAAI,CAAC;IAkC/D;;;OAGG;iBACU,OAAO;IAKpB;;;OAGG;gBACS,OAAO;IAInB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;iBACU,MAAM,SAAS,KAAK,UAAS,OAAO,GAAW,IAAI;IAchE;;;;;OAKG;kBACU,MAAM,GAAY,KAAK,GAAG,SAAS;IAQhD;;;;OAIG;eACQ,KAAK,GAAG,SAAS;IAI5B;;;;;;;;;;;;;;;;;;OAkBG;uBAEM,MAAM,GAAG,MAAM,SAChB,MAAM,aACH,MAAM,UAEb,OAAO,0BAA0B,EAAE,OAAO,GAC1C,OAAO,0BAA0B,EAAE,OAAO,GAC3C,IAAI;IAOP;;;;OAIG;2BACoB,MAAM,UAAU,OAAO,GAAG,IAAI;IAIrD;;;;;;;;;OASG;oBAEO,MAAM,gBACF,OAAO,gBACN,OAAO,EAAE,GACrB,IAAI;IA0GP;;;;OAIG;uBACgB,MAAM,GAAG,OAAO;CAGnC,CAAC;AACF,eAAe,KAAK,CAAC"}
@@ -7,6 +7,7 @@ declare class Timer {
7
7
  fps: number;
8
8
  maxfps: number;
9
9
  interpolation: boolean;
10
+ syncToDisplay: boolean;
10
11
  framecount: number;
11
12
  framedelta: number;
12
13
  last: number;
@@ -1 +1 @@
1
- {"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../src/system/timer.ts"],"names":[],"mappings":"AAaA;;;GAGG;AACH,cAAM,KAAK;IACV,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,OAAO,CAAC;IACvB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE;QACP,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,CAAC;QAC5B,KAAK,EAAE,MAAM,CAAC;QACd,OAAO,EAAE,MAAM,CAAC;QAChB,MAAM,EAAE,OAAO,CAAC;QAChB,OAAO,EAAE,MAAM,CAAC;QAChB,SAAS,EAAE,OAAO,CAAC;QACnB,IAAI,EAAE,GAAG,EAAE,CAAC;KACZ,EAAE,CAAC;IACJ,OAAO,EAAE,MAAM,CAAC;;IAsFhB;;;;;;;;;;;;OAYG;IACH,UAAU,CACT,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,EAC3B,KAAK,EAAE,MAAM,EACb,SAAS,CAAC,EAAE,OAAO,EACnB,GAAG,IAAI,EAAE,GAAG,EAAE;IAcf;;;;;;;;;;;;OAYG;IACH,WAAW,CACV,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,EAC3B,KAAK,EAAE,MAAM,EACb,SAAS,CAAC,EAAE,OAAO,EACnB,GAAG,IAAI,EAAE,GAAG,EAAE;IAcf;;;OAGG;IACH,YAAY,CAAC,SAAS,EAAE,MAAM;IAQ9B;;;OAGG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM;IAQhC;;;;OAIG;IACH,OAAO;IAIP;;;OAGG;IACH,QAAQ;CA0FR;AAED,QAAA,MAAM,KAAK,OAAc,CAAC;AAE1B;;;;;;;;;;;;GAYG;AACH,eAAe,KAAK,CAAC"}
1
+ {"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../src/system/timer.ts"],"names":[],"mappings":"AAqBA;;;GAGG;AACH,cAAM,KAAK;IACV,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,OAAO,CAAC;IACvB,aAAa,EAAE,OAAO,CAAC;IA2BvB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE;QACP,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,CAAC;QAC5B,KAAK,EAAE,MAAM,CAAC;QACd,OAAO,EAAE,MAAM,CAAC;QAChB,MAAM,EAAE,OAAO,CAAC;QAChB,OAAO,EAAE,MAAM,CAAC;QAChB,SAAS,EAAE,OAAO,CAAC;QACnB,IAAI,EAAE,GAAG,EAAE,CAAC;KACZ,EAAE,CAAC;IACJ,OAAO,EAAE,MAAM,CAAC;;IAuHhB;;;;;;;;;;;;OAYG;IACH,UAAU,CACT,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,EAC3B,KAAK,EAAE,MAAM,EACb,SAAS,CAAC,EAAE,OAAO,EACnB,GAAG,IAAI,EAAE,GAAG,EAAE;IAcf;;;;;;;;;;;;OAYG;IACH,WAAW,CACV,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,EAC3B,KAAK,EAAE,MAAM,EACb,SAAS,CAAC,EAAE,OAAO,EACnB,GAAG,IAAI,EAAE,GAAG,EAAE;IAcf;;;OAGG;IACH,YAAY,CAAC,SAAS,EAAE,MAAM;IAQ9B;;;OAGG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM;IAQhC;;;;OAIG;IACH,OAAO;IAIP;;;OAGG;IACH,QAAQ;CAkKR;AAED,QAAA,MAAM,KAAK,OAAc,CAAC;AAE1B;;;;;;;;;;;;GAYG;AACH,eAAe,KAAK,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"fetchdata.d.ts","sourceRoot":"","sources":["../../src/utils/fetchdata.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,oCANW,MAAM,aACN,MAAM,GACJ,OAAO,CAMnB;AA4DD;;;;;;;;;;;;;;;;GAgBG;AACH,+BAfW,MAAM,gBACN,MAAM,aACN,MAAM,gBAmDhB"}
1
+ {"version":3,"file":"fetchdata.d.ts","sourceRoot":"","sources":["../../src/utils/fetchdata.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,oCANW,MAAM,aACN,MAAM,GACJ,OAAO,CAMnB;AA0FD;;;;;;;;;;GAUG;AACH,mCALW,MAAM,gBA4DhB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,+BAfW,MAAM,gBACN,MAAM,aACN,MAAM,gBAwDhB"}
@@ -1 +1 @@
1
- {"version":3,"file":"vertex.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/vertex.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;IACC,6CAyBC;IAvBA,gBAA4B;IAE5B,eAA0B;IAE1B,oBAAoB;IAGpB,oBAEC;IAED,qCAA8C;IAC9C,oCAA6C;IAU7C,kCAA2C;IAG5C;;;;OAIG;IACH,cAEC;IAED;;;;OAIG;IACH,6BAEC;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,QAjBW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,cACN,MAAM,oBACN,MAAM,cACN,MAAM,QA4ChB;IAED;;;;;;;OAOG;IACH,iBANW,SAAS,CAAC,MAAM,CAAC,aACjB,MAAM,SACN,MAAM,QAchB;IAED;;;;;;;;;OASG;IACH,kEAgBC;IAED;;;;;;OAMG;IACH,gGAoBC;IAED;;;;OAIG;IACH,2DAMC;IAED;;;;OAIG;IACH,yDAMC;IAED;;;;;;;OAOG;IACH,+DAMC;CACD"}
1
+ {"version":3,"file":"vertex.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/vertex.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;IACC,6CAyBC;IAvBA,gBAA4B;IAE5B,eAA0B;IAE1B,oBAAoB;IAGpB,oBAEC;IAED,qCAA8C;IAC9C,oCAA6C;IAU7C,kCAA2C;IAG5C;;;;OAIG;IACH,cAEC;IAED;;;;OAIG;IACH,6BAEC;IAED;;;;;;;;;;;;;OAaG;IACH,QAVW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,GACJ,iBAAiB,CAiB7B;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,cAfW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,aACN,MAAM,UACN,MAAM,UACN,MAAM,WACN,MAAM,WACN,MAAM,GACJ,iBAAiB,CA4B7B;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,mBAjBW;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,MACjC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,MACjC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,MACjC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,MACjC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,MAAM,UACN,OAAO,WACP,MAAM,WACN,MAAM,GACJ,iBAAiB,CA4E7B;IAED;;;;;;;OAOG;IACH,iBANW,SAAS,CAAC,MAAM,CAAC,aACjB,MAAM,SACN,MAAM,QAchB;IAED;;;;;;;;;OASG;IACH,kEAgBC;IAED;;;;;;OAMG;IACH,gGAoBC;IAED;;;;OAIG;IACH,2DAMC;IAED;;;;OAIG;IACH,yDAMC;IAED;;;;;;;OAOG;IACH,+DAMC;CACD"}
@@ -20,6 +20,13 @@
20
20
  */
21
21
  export default class CanvasRenderer extends Renderer {
22
22
  onGameReset: () => void;
23
+ /**
24
+ * sets or returns the shape used to join two line segments where they meet.
25
+ * There are three possible values for this property: "round", "bevel", and "miter"
26
+ * @type {string}
27
+ * @default "miter"
28
+ */
29
+ get lineJoin(): string;
23
30
  /**
24
31
  * Capture the current frame into a {@link Texture2d} — the Canvas-renderer
25
32
  * counterpart of {@link WebGLRenderer#toFrameTexture}, keeping the
@@ -299,13 +306,6 @@ export default class CanvasRenderer extends Renderer {
299
306
  * @returns {number} global alpha value
300
307
  */
301
308
  getGlobalAlpha(): number;
302
- /**
303
- * sets or returns the shape used to join two line segments where they meet.
304
- * There are three possible values for this property: "round", "bevel", and "miter"
305
- * @type {string}
306
- * @default "miter"
307
- */
308
- get lineJoin(): string;
309
309
  /**
310
310
  * Reset (overrides) the renderer transformation matrix to the
311
311
  * identity one, and then apply the given transformation matrix.
@@ -1 +1 @@
1
- {"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH;IAiBE;;;OAGG;IACH,oBAAmC;IAiCnC,wBAEC;IAyBD;;;OAGG;IACH,8CAA4B;IAG7B;;;;;;;;;;;;;;;;;OAiBG;IACH,yBATG;QAAiC,MAAM;QAIwC,MAAM;eAAlE,MAAM;eAAK,MAAM;mBAAS,MAAM;oBAAU,MAAM;;KAGnE,GAAU,SAAS,CA8ErB;IAxBE;;;OAGG;IACH,mBAA0B;IAiD7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,oBAHW,MAAM,GACJ,MAAM,CA2ClB;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,WAC1G,MAAM,GACJ,aAAa,CAezB;IAiID;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFW,IAAI,QAwOd;IA1LE;;;OAGG;IACH,kEAAyD;IACzD;;;OAGG;IACH,uFAA2D;IAa5D;;;OAGG;IACH,oDAAkD;IAkKpD;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAM,QAIhB;IAmDD;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAsDD;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAmBD;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IA+BD;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IA+GD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IA6BD;;;OAGG;IACH,oBAXU,MAAM,EAcf;IAjBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAWD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA+BhB;IA8GC;;;OAGG;IACH,2CAAkC;CAgGpC;qBAnjDoB,kBAAkB;yBACd,uBAAuB;0CAYT,yBAAyB;4BADvC,yBAAyB;sBAtB5B,uBAAuB;sBAyBxB,0BAA0B;6BAPrB,6BAA6B;8BAG5B,wBAAwB;8BAGxB,wBAAwB"}
1
+ {"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH;IAiBE;;;OAGG;IACH,oBAAmC;IA4BnC,wBAEC;IA8zCF;;;OAGG;IACH,oBAXU,MAAM,EAcf;IAjBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAxwCA;;;OAGG;IACH,8CAA4B;IAG7B;;;;;;;;;;;;;;;;;OAiBG;IACH,yBATG;QAAiC,MAAM;QAIwC,MAAM;eAAlE,MAAM;eAAK,MAAM;mBAAS,MAAM;oBAAU,MAAM;;KAGnE,GAAU,SAAS,CA8ErB;IAxBE;;;OAGG;IACH,mBAA0B;IAiD7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,oBAHW,MAAM,GACJ,MAAM,CA2ClB;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,WAC1G,MAAM,GACJ,aAAa,CAezB;IAqID;;;;;;;OAOG;IACH,4HAoEC;IAtDC,gEAAgD;IAwDlD;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFW,IAAI,QAwOd;IA1LE;;;OAGG;IACH,kEAAyD;IACzD;;;OAGG;IACH,uFAA2D;IAa5D;;;OAGG;IACH,oDAAkD;IAkKpD;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAM,QAIhB;IAmDD;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAsDD;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAmBD;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IA+BD;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IA+GD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAsCD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA+BhB;IA8GC;;;OAGG;IACH,2CAAkC;CAuGpC;qBAlqDoB,kBAAkB;yBACd,uBAAuB;0CAYT,yBAAyB;4BADvC,yBAAyB;sBAvB5B,uBAAuB;sBA0BxB,0BAA0B;6BAPrB,6BAA6B;8BAG5B,wBAAwB;8BAGxB,wBAAwB"}
@@ -0,0 +1,2 @@
1
+
2
+ //# sourceMappingURL=ambientlight.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ambientlight.d.ts","sourceRoot":"","sources":["../../../src/video/effects/ambientlight.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;GAKG;AACH,iCAAkC,EAAE,CAAC;AAErC;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;OAEG;IACH,sBAFW,QAAQ,EA0ElB;IAjBA;;;;OAIG;IACH,mCAAuD;IACvD;;;;OAIG;IACH,mCAAuD;IACvD;;;OAGG;IACH,iCAAgC;IAGjC;;;;;;;;;OASG;IACH,kBARW,QAAQ,CAAC,OAAO,CAAC,KACjB,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QA0ChB;CACD;yBAhKwB,mBAAmB;yBAKpB,2BAA2B;0BAD1B,gBAAgB"}
@@ -10,10 +10,8 @@
10
10
  * Not to be confused with {@link GlowEffect}, which draws an outline OUTSIDE a
11
11
  * sprite's silhouette and does nothing at all on an opaque frame.
12
12
  *
13
- * `textureSize` must match what is being filtered, since the tap offsets are
14
- * in texels; it defaults to the renderer's own size, which is what a camera
15
- * effect wants. Call {@link BloomEffect#setTextureSize} from an
16
- * {@link event.ONRESIZE} handler, or after applying it to something smaller.
13
+ * Its reach is in texels of what it filters: the screen for a camera's
14
+ * effect, the sprite's texture on a sprite, so it follows a resize by itself.
17
15
  * @category Effects
18
16
  * @see {@link Renderable#addPostEffect} for usage
19
17
  * @example
@@ -33,7 +31,7 @@ export default class BloomEffect extends ShaderEffect {
33
31
  * @param {number} [options.threshold=0.75] - luminance a pixel must pass before it blooms, `0` (everything blooms) to `1` (only white does)
34
32
  * @param {number} [options.intensity=1.0] - how much of the gathered light is added back
35
33
  * @param {number} [options.radius=2.0] - halo reach, in texels
36
- * @param {number[]} [options.textureSize] - dimensions of what is being filtered, `[width, height]`; defaults to the renderer's size
34
+ * @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its reach is measured in; by default the texture it draws (a sprite's own, the screen for a camera's effect)
37
35
  */
38
36
  constructor(renderer: Renderer, options?: {
39
37
  threshold?: number | undefined;
@@ -60,10 +58,10 @@ export default class BloomEffect extends ShaderEffect {
60
58
  */
61
59
  setRadius(radius: number): void;
62
60
  /**
63
- * set the dimensions of what is being filtered. The tap offsets are in
64
- * texels, so a stale size makes the halo the wrong width after a resize.
65
- * @param {number} width - width in pixels
66
- * @param {number} height - height in pixels
61
+ * Measure the effect's reach in the texels of a texture of this size,
62
+ * rather than of the texture it draws (the default)
63
+ * @param {number} width - texture width in pixels
64
+ * @param {number} height - texture height in pixels
67
65
  */
68
66
  setTextureSize(width: number, height: number): void;
69
67
  }
@@ -1 +1 @@
1
- {"version":3,"file":"bloom.d.ts","sourceRoot":"","sources":["../../../src/video/effects/bloom.js"],"names":[],"mappings":"AA8HA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,MAAM;QACJ,WAAW;KACxC,EAmBA;IAfA,kBAA0C;IAC1C,kBAAyC;IACzC,eAAmC;IAepC;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3NwB,mBAAmB;0BAOnB,gBAAgB"}
1
+ {"version":3,"file":"bloom.d.ts","sourceRoot":"","sources":["../../../src/video/effects/bloom.js"],"names":[],"mappings":"AA+HA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,MAAM;QACJ,WAAW;KACxC,EAgBA;IAZA,kBAA0C;IAC1C,kBAAyC;IACzC,eAAmC;IAYpC;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAtNwB,mBAAmB;0BAOnB,gBAAgB"}