melonjs 20.10.0 → 20.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -5
- package/build/application/application.d.ts.map +1 -1
- package/build/application/defaultApplicationSettings.d.ts +1 -0
- package/build/application/defaultApplicationSettings.d.ts.map +1 -1
- package/build/application/settings.d.ts +48 -1
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts +14 -4
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/types.d.ts +19 -1
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +48 -4
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/effects/shake_effect.d.ts +3 -1
- package/build/camera/effects/shake_effect.d.ts.map +1 -1
- package/build/index.d.ts +4 -2
- package/build/index.d.ts.map +1 -1
- package/build/index.js +3559 -1070
- package/build/index.js.map +4 -4
- package/build/level/tiled/TMXLayer.d.ts +1 -1
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +196 -1
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +18 -5
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +17 -1
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +30 -0
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +62 -17
- package/build/loader/loader.d.ts.map +1 -1
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +25 -0
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/builtin/raycast.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +40 -1
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +10 -1
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +22 -2
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +69 -1
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +19 -7
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +5 -3
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/state/stage.d.ts +9 -2
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/timer.d.ts +1 -0
- package/build/system/timer.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +7 -7
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/effects/ambientlight.d.ts +2 -0
- package/build/video/effects/ambientlight.d.ts.map +1 -0
- package/build/video/effects/bloom.d.ts +7 -9
- package/build/video/effects/bloom.d.ts.map +1 -1
- package/build/video/effects/blur.d.ts +3 -2
- package/build/video/effects/blur.d.ts.map +1 -1
- package/build/video/effects/chromaticAberration.d.ts +3 -2
- package/build/video/effects/chromaticAberration.d.ts.map +1 -1
- package/build/video/effects/dissolve.d.ts +5 -2
- package/build/video/effects/dissolve.d.ts.map +1 -1
- package/build/video/effects/dropShadow.d.ts +15 -3
- package/build/video/effects/dropShadow.d.ts.map +1 -1
- package/build/video/effects/flash.d.ts +6 -2
- package/build/video/effects/flash.d.ts.map +1 -1
- package/build/video/effects/frame.d.ts +48 -0
- package/build/video/effects/frame.d.ts.map +1 -0
- package/build/video/effects/glow.d.ts +8 -4
- package/build/video/effects/glow.d.ts.map +1 -1
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/hologram.d.ts +5 -2
- package/build/video/effects/hologram.d.ts.map +1 -1
- package/build/video/effects/outline.d.ts +8 -4
- package/build/video/effects/outline.d.ts.map +1 -1
- package/build/video/effects/pixelate.d.ts +3 -2
- package/build/video/effects/pixelate.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +9 -4
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/rgba.d.ts +2 -0
- package/build/video/effects/rgba.d.ts.map +1 -0
- package/build/video/effects/shadereffect.d.ts +13 -0
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/shine.d.ts +5 -2
- package/build/video/effects/shine.d.ts.map +1 -1
- package/build/video/effects/squish.d.ts.map +1 -1
- package/build/video/effects/sway.d.ts +64 -0
- package/build/video/effects/sway.d.ts.map +1 -0
- package/build/video/effects/tintPulse.d.ts +5 -2
- package/build/video/effects/tintPulse.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +17 -0
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/gpu/frame.d.ts +2 -0
- package/build/video/gpu/frame.d.ts.map +1 -0
- package/build/video/renderer.d.ts +35 -11
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +14 -4
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/rendertarget.d.ts +12 -16
- package/build/video/rendertarget/rendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +23 -4
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shaders/frameclamp.d.ts +2 -0
- package/build/video/webgl/shaders/frameclamp.d.ts.map +1 -0
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +0 -21
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +2 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +2 -2
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +21 -19
- package/skills/melonjs-audio/SKILL.md +22 -1
- package/skills/melonjs-camera-and-drawing/SKILL.md +63 -1
- package/skills/melonjs-display-and-scaling/SKILL.md +98 -2
- package/skills/melonjs-effects-and-shaders/SKILL.md +89 -7
- package/skills/melonjs-lighting/SKILL.md +39 -5
- package/skills/melonjs-loading-assets/SKILL.md +100 -9
- package/skills/melonjs-math/SKILL.md +21 -1
- package/skills/melonjs-particles-and-trails/SKILL.md +36 -2
- package/skills/melonjs-performance/SKILL.md +7 -2
- package/skills/melonjs-renderables/SKILL.md +42 -3
- package/skills/melonjs-scenes-and-state/SKILL.md +7 -0
- package/skills/melonjs-sprites-and-animation/SKILL.md +19 -3
- package/skills/melonjs-tilemaps/SKILL.md +126 -4
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{"version":3,"file":"raycast.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/raycast.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,KAAK,KAAK,MAAM,aAAa,CAAC;
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{"version":3,"file":"raycast.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/raycast.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,KAAK,KAAK,MAAM,aAAa,CAAC;AAiLrC,wBAAgB,YAAY,CAC3B,KAAK,EAAE,KAAK,EACZ,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,MAAM,EACb,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,GACT,UAAU,EAAE,CAoHd"}
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/**
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* How far a renderable's drawn frame sits from its `pos`, per axis.
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*
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* `anchorPoint` moves where a renderable DRAWS: `updateBounds()` shifts its
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* bounds by `-size * anchorPoint` and `preDraw` shifts its pixels by the same
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* amount. Collision shapes have to be measured from that same corner, or the
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* hitbox ends up somewhere the artwork is not.
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*
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* Zero whenever the anchor is (0, 0) — which is what `Entity` and Tiled
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* objects set — so every legacy path is bit-for-bit unchanged.
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*
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* Also zero when the renderable opts out of the offset altogether via
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* a {@link GLTFModel}, and a {@link Mesh} on the `Camera3d` world-space path,
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* place themselves by their own transform and draw at `pos` with no anchor
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* shift at all. Reading the anchor for those moved their shapes off the model
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* by half its bounds box, and because a scene sizes that box per node, two
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*
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* Guarded on `Number.isFinite` exactly as `preDraw` is: a `Container`'s
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* every position derived from it.
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* @param {Renderable|Container|Entity|Sprite|NineSliceSprite} r - the renderable
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*/
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export function anchorOffsetX(r: Renderable | Container | Entity | Sprite | NineSliceSprite): number;
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/**
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* The y half of {@link anchorOffsetX}.
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*/
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export function anchorOffsetY(r: Renderable | Container | Entity | Sprite | NineSliceSprite): number;
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import type Renderable from "../../renderable/renderable.js";
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import type Container from "../../renderable/container.js";
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import type Entity from "../../renderable/entity/entity.js";
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import type Sprite from "../../renderable/sprite.js";
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import type NineSliceSprite from "../../renderable/nineslicesprite.js";
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//# sourceMappingURL=sat.d.ts.map
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{"version":3,"file":"sat.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/sat.js"],"names":[],"mappings":"
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{"version":3,"file":"sat.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/sat.js"],"names":[],"mappings":"AA2NA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,iCAJW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,GAChD,MAAM,CAOlB;AAED;;;;;GAKG;AACH,iCAJW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,GAChD,MAAM,CAOlB;AAED;;;;;;;;;;GAUG;AACH,sCAPW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,aACP,QAAQ,YAAC,GACP,OAAO,CAmDnB;AAED;;;;;;;;;;;GAWG;AACH,sCARW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,aACP,QAAQ,YAAC,GAEP,OAAO,CAqEnB;AAED;;;;;;;;;;GAUG;AACH,sCAPW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,aACP,QAAQ,YAAC,GACP,OAAO,CAyKnB;AAED;;;;;;;;;;;;;GAaG;AACH,sCARW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,aACP,QAAQ,YAAC,GAEP,OAAO,CAiBnB;4BA9lB0B,gCAAgC;2BADjC,+BAA+B;wBADlC,mCAAmC;wBAGnC,4BAA4B;iCACnB,qCAAqC;6BAC3C,6BAA6B;6BAC7B,6BAA6B"}
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{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../src/renderable/animation.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,gBAAgB;IAChC,yFAAyF;IACzF,UAAU,CAAC,EAAE,CAAC,MAAM,OAAO,CAAC,GAAG,SAAS,CAAC;IACzC,gEAAgE;IAChE,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1B,mEAAmE;IACnE,IAAI,EAAE,OAAO,CAAC;IACd,qDAAqD;IACrD,KAAK,EAAE,MAAM,CAAC;CASd;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,qBAAqB,GAC9B,MAAM,GACN,CAAC,MAAM,OAAO,CAAC,GACf;IACA,kDAAkD;IAClD,UAAU,CAAC,EAAE,MAAM,OAAO,CAAC;IAC3B,+DAA+D;IAC/D,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,kEAAkE;IAClE,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,oDAAoD;IACpD,KAAK,CAAC,EAAE,MAAM,CAAC;CACd,CAAC;AAEL;;;;;;;;;;GAUG;AACH,wBAAgB,qBAAqB,CACpC,GAAG,CAAC,EACD,qBAAqB,GAGrB,IAAI,GACL,gBAAgB,
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{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../src/renderable/animation.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,gBAAgB;IAChC,yFAAyF;IACzF,UAAU,CAAC,EAAE,CAAC,MAAM,OAAO,CAAC,GAAG,SAAS,CAAC;IACzC;;;;;OAKG;IACH,OAAO,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,MAAM,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;IACnD,gEAAgE;IAChE,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1B,mEAAmE;IACnE,IAAI,EAAE,OAAO,CAAC;IACd,qDAAqD;IACrD,KAAK,EAAE,MAAM,CAAC;CASd;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,qBAAqB,GAC9B,MAAM,GACN,CAAC,MAAM,OAAO,CAAC,GACf;IACA,kDAAkD;IAClD,UAAU,CAAC,EAAE,MAAM,OAAO,CAAC;IAC3B,yFAAyF;IACzF,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,OAAO,CAAC;IACrC,+DAA+D;IAC/D,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,kEAAkE;IAClE,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,oDAAoD;IACpD,KAAK,CAAC,EAAE,MAAM,CAAC;CACd,CAAC;AAEL;;;;;;;;;;GAUG;AACH,wBAAgB,qBAAqB,CACpC,GAAG,CAAC,EACD,qBAAqB,GAGrB,IAAI,GACL,gBAAgB,CAkBlB"}
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{"version":3,"file":"colorlayer.d.ts","sourceRoot":"","sources":["../../src/renderable/colorlayer.js"],"names":[],"mappings":"AAIA;;;;;;;GAOG;AAEH;;;GAGG;AACH;IACC;;;;OAIG;IACH,kBAJW,MAAM,SACN,KAAK,GAAC,MAAM,MACZ,MAAM,EAahB;IAPA;;;OAGG;IACH,OAFU,KAAK,CAE6B;IAK7C,sDAYC;IAED;;;;OAIG;IACH,eAHW,QAAQ,aACR,QAAQ,
|
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1
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+
{"version":3,"file":"colorlayer.d.ts","sourceRoot":"","sources":["../../src/renderable/colorlayer.js"],"names":[],"mappings":"AAIA;;;;;;;GAOG;AAEH;;;GAGG;AACH;IACC;;;;OAIG;IACH,kBAJW,MAAM,SACN,KAAK,GAAC,MAAM,MACZ,MAAM,EAahB;IAPA;;;OAGG;IACH,OAFU,KAAK,CAE6B;IAK7C,sDAYC;IAED;;;;OAIG;IACH,eAHW,QAAQ,aACR,QAAQ,QAWlB;IAED;;;;OAIG;IACH,gBAIC;CACD;AAED;;;;;;;;;;;GAWG;AACH,iHAQG;uBAhG8C,iBAAiB;2BAI1C,oBAAoB;0BAInB,sBAAsB;0BADtB,yBAAyB"}
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@@ -50,7 +50,23 @@ export default class Container extends Renderable {
|
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*/
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|
root: boolean;
|
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|
/**
|
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*
|
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* Whether the container keeps its children sorted by itself.
|
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*
|
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|
+
* - When a child is added, the container sorts (on the next tick).
|
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+
* - On a `"x"` or `"y"` sort, it also keeps its children in order every
|
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* frame, as they move: at the end of each update, after physics and
|
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|
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* the children's own updates, it checks the order and re-sorts when
|
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|
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* anything is out of place. A character walking around a y-sorted
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|
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* scene passes in front of and behind things with no `sort()` call.
|
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* A frame where nothing moved costs one pass over the children, and
|
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* nothing is redrawn because of it.
|
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* - On a `"z"` sort, changing a child's `depth` after adding it does
|
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|
+
* NOT re-sort: call {@link Container#sort}, or use
|
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|
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* {@link Container#moveToTop} and the other move methods, which
|
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|
+
* reorder the children themselves. `"depth"` is re-sorted every frame
|
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|
+
* by its {@link Camera3d}.
|
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68
|
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*
|
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69
|
+
* Turn it off to keep the children in the order you put them.
|
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70
|
* @type {boolean}
|
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|
* @default true
|
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|
*/
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@@ -112,7 +128,11 @@ export default class Container extends Renderable {
|
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*
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|
* - `"x"` / `"y"` — 2D scroll-order, descending on both axes
|
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|
* (higher pos.z first; tied z, higher pos.x or pos.y first).
|
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|
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* Suited to side-scrollers and top-down games.
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* Suited to side-scrollers and top-down games. Each child is compared
|
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* at `pos.x` / `pos.y` plus its {@link Renderable#sortOffset}, which
|
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* changes the order and never the position. With
|
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* {@link Container#autoSort} on (the default), the children are kept in
|
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|
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* that order every frame as they move.
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|
* - `"z"` — descending pos.z (higher z draws on top). Default for
|
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|
* `Camera2d` — matches the painter's-algorithm 2D layering model
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* where pos.z is "layer index".
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"AAwMA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH;;;;;;;;;GASG;AACH;IACC;;;;;;;OAOG;IACH,gBAPW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,SACN,OAAO,
|
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1
|
+
{"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"AAwMA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH;;;;;;;;;GASG;AACH;IACC;;;;;;;OAOG;IACH,gBAPW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,SACN,OAAO,EAsJjB;IA/IA;;;;OAIG;IACH,iBAAuB;IAEvB;;;;OAIG;IACH,MAHU,OAAO,CAGD;IAEhB;;;;OAIG;IACH,4BAAyB;IAEzB;;;;;;;OAOG;IACH,SALU,MAAM,CAKE;IAClB;;;OAGG;IACH,wCAA8B;IAE9B;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,UAHU,OAAO,CAGG;IAEpB;;;;OAIG;IACH,WAHU,OAAO,CAGI;IAErB;;;;OAIG;IACH,UAHU,OAAO,CAGI;IAErB;;;OAGG;IACH,0BAEC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,yBAJU,OAAO,CAImB;IAEpC;;;;;;;OAOG;IACH,iBANU,KAAK,CAMmC;IAqBjD,yCAMC;IAqCH,kBANU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,EAmB5B;IA7CD;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,cAHU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,CAK5B;IAgBD;;OAEG;IACH,cAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,sBAeC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,gBAVW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,MAC1K,MAAM,GAOJ,UAAU,CAkFtB;IAED;;;;;;OAMG;IACH,kBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,SAC1K,MAAM,GACJ,UAAU,CAoEtB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sCAXW,MAAM,QAyBhB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,UAC1K,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAuBpL;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,UAAU,CAQtB;IAED;;;;OAIG;IACH,qBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,UAAU,CAUtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,qBAlBW,MAAM,SACN,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,oBAC1B,UAAU,EAAE,CAgCxB;IAED;;;;OAIG;IACH,0BAHW,MAAM,oBACJ,UAAU,EAAE,CAaxB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,EAAE,CAIxB;IAED;;;;;;OAMG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,CAKtB;IAED;;;OAGG;IACH,eAFa,UAAU,EAAE,CAOxB;IA8BD;;;OAGG;IACH,oBAFa,OAAO,CAenB;IAED;;;OAGG;IACH,mBAFa,SAAS,CAerB;IAiBD;;;;;OAKG;IACH,mBAHW,UAAU,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cACnK,OAAO,QAQjB;IAED;;;;;;OAMG;IACH,sBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cAC1K,OAAO,QAkFjB;IAED;;;;;;;;;;;;OAYG;IACH,wBANW,MAAM,SACN,GAAC,cAED,OAAO,QAUjB;IAED;;;OAGG;IACH,cAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,gBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;;;;;;OAQG;IACH,iBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAapL;IAED;;;OAGG;IACH,oBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAiBpL;IAED;;;OAGG;IACH,iBAFW,OAAO,QA8BjB;IAED;;;;;;;;OAQG;IACH,oBAFW,OAAO,QAoBjB;IAiBD;;;;OAIG;IACH,+BAEC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,sCAuCC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,mCAWC;IAED;;;;OAIG;IACH,+BAIC;IAED;;;;OAIG;IACH,+BAIC;IA4JD;;;;;;OAMG;IACH,mBAUC;IAiBD;;;;OAIG;IACH,eAHW,QAAQ,aACR,QAAQ,QA0HlB;CACD;uBA5mDsB,iBAAiB;2BA+LhB,oBAAoB;wBACrB,oBAAoB;wBACpB,aAAa;6BACR,kBAAkB;yBACtB,cAAc;+BACR,gBAAgB;gCACf,gBAAgB;iCACf,sBAAsB;4BAC3B,iBAAiB;4BACjB,iBAAiB;yBACpB,wBAAwB;+BAClB,uBAAuB;iCACrB,yBAAyB;8BAC5B,sBAAsB;sBAC9B,gBAAgB;4BACV,sBAAsB;0BAMxB,sBAAsB;0BADtB,uBAAuB"}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"frameAnimation.d.ts","sourceRoot":"","sources":["../../src/renderable/frameAnimation.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IACC;;;;;;;;;;;OAWG;IACH,kBAXW,MAAM,cAMN,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,
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{"version":3,"file":"frameAnimation.d.ts","sourceRoot":"","sources":["../../src/renderable/frameAnimation.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IACC;;;;;;;;;;;OAWG;IACH,kBAXW,MAAM,cAMN,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,EAgFlC;IA1EA;;;;;OAKG;IACH,MAJU,MAAM,CAIA;IAEhB;;;;;OAKG;IACH,aAJU,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAIL;IAE7B,qDAAqD;IACrD,MAD2C,MAAM,CACnC;IAEd;;;;OAIG;IACH,oGAA0B;IAE1B;;;;OAIG;IACH,kDAAwB;IAExB,wCAAwC;IACxC,SAD8B,MAAM,CAiBnC;IAED,kEAAkE;IAClE,IADwD,MAAM,CACnD;IAEX,qEAAqE;IACrE,gBAD2D,MAAM,CACxC;IAEzB,6DAA6D;IAC7D,gBADkD,OAAO,CAC9B;IAE3B;;;;OAIG;IACH,mBAAmB;IAEnB;;;;OAIG;IACH,mBAAsB;IAGvB;;;;;;OAMG;IACH,mBALW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAoElB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,MAAM,CAiFlB;IAED;;;;;OAKG;IACH,wBAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qBAFa,MAAM,EAAE,CAIpB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;OAEG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH;;;;;;;;;;;;;;;;;OAiBG;IACH,2BAFa,OAAO,CAQnB;IAED,6CAEC;IAED;;;;OAIG;IACH,mBAGC;IAED;;;OAGG;IACH,eAKC;IAED;;;;;;;;OAQG;IACH,WAHW,MAAM,GACJ,OAAO,CAkFnB;IAED;;;OAGG;IACH,gBAOC;CACD"}
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1
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{"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4E,KAAK,EAAzE,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,MAAM;QACvC,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACN,WAAW;eAAvC,MAAM;eAAG,MAAM;;KACjD,EAgEF;IAlCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IAyCxC,kBAPU,MAAM,EA+Bf;IAvCD;;;;;;;;;;OAUG;IACH,cAHU,MAAM,CAKf;IAGA;;;OAGG;IACH,4BAAoB;IAGlB,6BAAoB;IACpB,6BAAoB;IAkBvB,wBAsBC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAOhB;IAED;;;;OAIG;IACH,sBASC;IARA;;;OAGG;IACH,cAGC;IAGF;;;;OAIG;IACH,
|
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1
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+
{"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4E,KAAK,EAAzE,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,MAAM;QACvC,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACN,WAAW;eAAvC,MAAM;eAAG,MAAM;;KACjD,EAgEF;IAlCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IAyCxC,kBAPU,MAAM,EA+Bf;IAvCD;;;;;;;;;;OAUG;IACH,cAHU,MAAM,CAKf;IAGA;;;OAGG;IACH,4BAAoB;IAGlB,6BAAoB;IACpB,6BAAoB;IAkBvB,wBAsBC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAOhB;IAED;;;;OAIG;IACH,sBASC;IARA;;;OAGG;IACH,cAGC;IAGF;;;;OAIG;IACH,oBAgDC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,6BAmBC;IAED;;;;OAIG;IACH,eAHW,QAAQ,aACR,QAAQ,QA0ElB;IAGD,0BAMC;CAYD;mBA1XkB,aAAa;8BAIL,qBAAqB;0BAKvB,sBAAsB;0BAJtB,uBAAuB;qCAEd,2DAA2D"}
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@@ -183,12 +183,42 @@ export default class Renderable extends Rect {
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|
/**
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|
* If true, this floating renderable will be rendered by all cameras
|
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* (e.g. background image layers). If false (default), floating elements
|
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|
-
* are only rendered by the default camera (e.g. UI/HUD elements)
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+
* are only rendered by the default camera (e.g. UI/HUD elements),
|
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+
* zoomed or not.
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* Only applies to floating renderables in multi-camera setups.
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|
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* @default false
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|
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|
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|
visibleInAllCameras: boolean;
|
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+
/**
|
|
194
|
+
* The layers this renderable belongs to, as bits (1, 2, 4, 8... up to
|
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+
* 32 of them). A camera draws it only if it shares a bit with the
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* camera's {@link Camera2d#cullMask}: by default every renderable is on
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* layer 1 and every camera draws every layer, so it shows in all of
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* them. Put something on a layer a camera leaves out to keep it off that
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* camera only, such as the particles off a minimap. A container left
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* out is left out with everything inside it (the world included), and
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+
* a renderable on no layer, `0`, is drawn by no camera.
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* <br><br>
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+
* It decides what a camera draws, and nothing else: the renderable
|
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+
* still updates, collides and receives pointer events. A
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|
+
* {@link Light2d} a camera leaves out, itself or a container it is in,
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|
+
* neither glows, nor cuts its hole in the darkness, nor lights
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+
* normal-mapped sprites in that camera (a `Light3d` lights the meshes
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|
+
* of every camera). A
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|
+
* floating renderable must also pass the camera's floating rule (see
|
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+
* {@link Renderable#visibleInAllCameras}). On an object of a Tiled map
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|
+
* it can be set as an `int` custom property of the object.
|
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|
+
* @type {number}
|
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|
+
* @default 1
|
|
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|
+
* @see Camera2d#cullMask
|
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|
+
* @example
|
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|
+
* // particles on their own layer, and a minimap that leaves it out
|
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|
+
* const PARTICLES = 2;
|
|
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|
+
* emitter.visibilityLayer = PARTICLES;
|
|
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|
+
* minimap.cullMask = ~PARTICLES;
|
|
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|
+
*/
|
|
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|
+
visibilityLayer: number;
|
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|
/**
|
|
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|
* When enabled, an object container will automatically apply
|
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|
* any defined transformation before calling the child draw method.
|
|
@@ -406,6 +436,44 @@ export default class Renderable extends Rect {
|
|
|
406
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|
* sprite.setTint("#ffffff");
|
|
407
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|
*/
|
|
408
438
|
setTint(value: Color | string): this;
|
|
439
|
+
set sortOffset(value: number);
|
|
440
|
+
/**
|
|
441
|
+
* An offset, in pixels, added to this renderable's position when its
|
|
442
|
+
* parent container sorts its children on `"y"` (or `"x"`), and used for
|
|
443
|
+
* nothing else. It **never moves the renderable** and never changes where
|
|
444
|
+
* or how it is drawn: it only decides whether it is drawn before or after
|
|
445
|
+
* its siblings, and so which one is on top, and which one a pointer hits.
|
|
446
|
+
* <br><br>
|
|
447
|
+
* A container sorted on `"y"` draws its children from the smallest
|
|
448
|
+
* `pos.y` to the largest, the last one on top. A child with a
|
|
449
|
+
* `sortOffset` is lined up as if it stood that many pixels lower
|
|
450
|
+
* (positive) or higher (negative), while staying where it is. Use it when
|
|
451
|
+
* `pos` is not the point a renderable should be sorted by: the top of a
|
|
452
|
+
* Tiled tile object's image, the top left corner of a container, or the
|
|
453
|
+
* top of a particle emitter's spawn area.
|
|
454
|
+
* <br><br>
|
|
455
|
+
* - A container that keeps itself sorted (`autoSort`, the default) picks a
|
|
456
|
+
* change up at its next update; with `autoSort` off, call its `sort()`.
|
|
457
|
+
* - Containers sorted on `"z"` or `"depth"` ignore it, and on `"x"` and
|
|
458
|
+
* `"y"` a different `pos.z` still decides first.
|
|
459
|
+
* - Two children that come out equal keep their order, which draws the one
|
|
460
|
+
* added last BEHIND the other: an offset of `1` settles such a tie on
|
|
461
|
+
* purpose.
|
|
462
|
+
* - A renderable taken from a pool starts again at `0`.
|
|
463
|
+
* @type {number}
|
|
464
|
+
* @default 0
|
|
465
|
+
* @throws {TypeError} if set to anything but a finite number
|
|
466
|
+
* @example
|
|
467
|
+
* // a torch hung on a wall at the wall's own position: line it up
|
|
468
|
+
* // 1 px lower, so that it is drawn over the wall
|
|
469
|
+
* torch.sortOffset = 1;
|
|
470
|
+
* @example
|
|
471
|
+
* // a particle emitter's pos is the top of its spawn area. Dust rising at
|
|
472
|
+
* // the foot of a door sits far below the door's pos, and would be drawn
|
|
473
|
+
* // over everything between the two: line it up with the door instead
|
|
474
|
+
* dust.sortOffset = door.pos.y - dust.pos.y;
|
|
475
|
+
*/
|
|
476
|
+
get sortOffset(): number;
|
|
409
477
|
set depth(value: number);
|
|
410
478
|
/**
|
|
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479
|
* the depth of this renderable on the z axis
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../src/renderable/renderable.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../src/renderable/renderable.js"],"names":[],"mappings":"AA8oDA;;;;;;;;;;;;;;;;;GAiBG;AACH,iDAJW,UAAU,QAiCpB;AAvoDD;;;GAGG;AACH;IAkBG,iBAAmB;IAGpB;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,aAHU,eAAe,CAMvB;IAGD;;;;;;;OAOG;IACH,kBAFU,QAAQ,CAEoB;IAIvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,MAlCU,WAAW,CAkCA;IAErB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+CG;IACH,SAxBU,MAAM,GAAC,SAAS,CAwBF;IAExB;;;;;OAKG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;;;;;;OAUG;IACH,6BAAmC;IAEnC;;;;;OAKG;IACH,aAJU,MAAM,CAII;IAEpB;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;;;;;OAQG;IACH,kBAHU,OAAO,CAGY;IAE7B;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;;OAKG;IACH,UAHU,OAAO,CAGI;IAErB;;;;;;;;OAQG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,iBATU,MAAM,CASQ;IAExB;;;;;;;;;;;;;;;;OAgBG;IACH,eAdU,OAAO,CAcQ;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,sBAJU,OAAO,CAIe;IAEhC;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,OANU,MAAM,CAMA;IAEhB;;;;OAIG;IACH,UAHU,SAAS,GAAC,MAAM,CAGD;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,MAlBU,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,CAkBxB;IAErB;;;;;;;;;;;;;;;;OAgBG;IACH,aAVU,KAAK,CAAC,QAAQ,GAAC,YAAY,CAAC,CAUjB;IAErB;;;;OAIG;IACH,4BAA+B;IAE/B;;;;;;;;OAQG;IACH,WALU,MAAM,CAKS;IAEzB;;;;OAIG;IACH,MAHU,MAAM,CAGF;IAEd;;;;OAIG;IACH,sBAAwB;IAExB;;;;OAIG;IACH,aAHU,OAAO,CAGM;IAEvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,wBAdU,OAAO,CAckB;IASnC;;;;OAIG;IACH,8BAAwB;IAExB;;;;OAIG;IACH;;;MAGC;IAED;;;;OAIG;IACH,qBAAwB;IAExB;;;;OAIG;IACH,gBAA2B;IAE3B;;;;OAIG;IACH,aAA8C;IAM/C;;;OAGG;IACH,iBAFY,WAAW,CAetB;IAED;;;;OAIG;IACH,kBAFU,OAAO,CAOhB;IAeD;;;;;;;OAOG;IACH,gBAFW,KAAK,GAAC,MAAM,EAStB;IA5BD;;;;;;;;;OASG;IACH,YARU,KAAK,CAUd;IAkBD;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,eATW,KAAK,GAAC,MAAM,GACV,IAAI,CAWhB;IAyCD,sBAhBU,MAAM,EA4Bf;IAnDD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,kBAbU,MAAM,CAef;IAsBD,iBALU,MAAM,EAQf;IAVD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAMD;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,eATW,MAAM,KACN,MAAM,MACN,MAAM,GACJ,IAAI,CAmBhB;IAUD,sBANU,OAAO,EAahB;IAfD;;;;OAIG;IACH,kBAHU,OAAO,CAKhB;IAkBD,kBANU,QAAQ,GAAC,YAAY,GAAC,SAAS,EAyBxC;IA3BD;;;OAGG;IACH,cAFU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAIxC;IAuBD;;;;;;;;;;;;OAYG;IACH,sBALW,QAAQ,GAAC,YAAY,GACnB,QAAQ,GAAC,YAAY,CAUjC;IAED;;;;;;;;;OASG;IACH,uCALa,QAAQ,GAAC,YAAY,WAAO,SAAS,CAYjD;IAED;;;;OAIG;IACH,yBASC;IAED;;;;;OAKG;IACH,yBAJW,QAAQ,GAAC,YAAY,QAc/B;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAmBD;;;;;;OAMG;IACH,cAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAWhB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,QAAQ,GAAC,QAAQ,GACf,IAAI,CAOhB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,eAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,UAAU,CAgBtB;IAED;;;;;;;OAOG;IACH,cAJW,MAAM,MACN,QAAQ,GACN,IAAI,CAShB;IAED;;;;;;;;;;OAUG;IACH,SALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAOhB;IAED;;;;OAIG;IACH,UAHW,QAAQ,GACN,IAAI,CAKhB;IAED;;;;;;OAMG;IACH,aALW,MAAM,GAAC,QAAQ,GAAC,QAAQ,MACxB,MAAM,MACN,MAAM,GACJ,IAAI,CAOhB;IAED;;;;OAIG;IAEH,WAJW,MAAM,GACJ,OAAO,CAKnB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAwClB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,uBAHa,QAAQ,CAapB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,iCALW,QAAQ,GAEN,QAAQ,CAoCpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiDG;IACH,uBAfW,QAAQ,GAEN,QAAQ,CAsCpB;IAED;;;;;;OAMG;IACH,kBAFW,QAAQ,QA+FlB;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IAEH,eATW,QAAQ,aACR,QAAQ,GAAC,SAAS,QAU5B;IAED;;;;;OAKG;IACH,mBAFW,QAAQ,QAqBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IAEH,sBAfW,OAAO,wBAAwB,EAAE,OAAO,SACxC,UAAU,GACR,OAAO,CAqBnB;IAkCD;;;;OAIG;IACH,8BA0EC;IAED;;;;;;;OAOG;IACH,yBAFc,GAAC,EAAA,QAId;IAED;;;;;;;;OAQG;IACH,0BAHc,GAAC,EAAA,QAKd;IAED;;;;;;;OAOG;IACH,4BAHc,GAAC,EAAA,QAKd;CACD;qBA3oDoB,8BAA8B;gCADnB,kCAAkC;yBAKzC,qBAAqB;iCAwBhB,uBAAuB;2BAd3B,gBAAgB;wBADnB,oBAAoB;+BAKf,8BAA8B;6BADhC,0BAA0B;0BAF7B,yBAAyB;6BACtB,4BAA4B;0BAU7B,4BAA4B;8BAGxB,kCAAkC;8BAEpC,qBAAqB;2BANxB,kBAAkB;6BANd,iCAAiC;8BAQlC,qBAAqB;8BAGrB,qBAAqB;4BAPvB,sBAAsB;0BAStB,sBAAsB;0BARtB,uBAAuB"}
|
|
@@ -289,17 +289,28 @@ export default class Sprite extends Renderable {
|
|
|
289
289
|
* set the current animation, and reset the frame to zero. Selecting the
|
|
290
290
|
* animation that is already current is a no-op unless it had completed.
|
|
291
291
|
* @param {string} name - animation id
|
|
292
|
-
* @param {string|Function|object} [resetAnim] - animation id to switch to when complete, a callback, or an options object (`{ loop, next, speed, onComplete }`)
|
|
292
|
+
* @param {string|Function|object} [resetAnim] - animation id to switch to when complete, a callback, or an options object (`{ loop, next, speed, onComplete, onFrame }`)
|
|
293
293
|
* @param {boolean} [preserve_dt=false] - if false will reset the elapsed time counter since last frame
|
|
294
294
|
* @returns {Sprite} Reference to this object for method chaining
|
|
295
295
|
* @example
|
|
296
296
|
* // set "walk" animation
|
|
297
297
|
* this.setCurrentAnimation("walk");
|
|
298
298
|
*
|
|
299
|
-
* //
|
|
300
|
-
*
|
|
301
|
-
*
|
|
302
|
-
*
|
|
299
|
+
* // calling it every frame is fine: selecting the animation that is
|
|
300
|
+
* // already playing does nothing, so it is never restarted
|
|
301
|
+
* this.setCurrentAnimation(moving ? "walk" : "stand");
|
|
302
|
+
*
|
|
303
|
+
* // a footstep on the frames where a foot touches the ground
|
|
304
|
+
* this.setCurrentAnimation("walk", {
|
|
305
|
+
* onFrame: (frame) => {
|
|
306
|
+
* if (frame === 3 || frame === 8) {
|
|
307
|
+
* audio.play("step");
|
|
308
|
+
* }
|
|
309
|
+
* },
|
|
310
|
+
* });
|
|
311
|
+
*
|
|
312
|
+
* // pick something up, then stand still
|
|
313
|
+
* this.setCurrentAnimation("pickup", { next: "stand", onComplete: () => this.take() });
|
|
303
314
|
*
|
|
304
315
|
* // set "eat" animation, and switch to "walk" when complete
|
|
305
316
|
* this.setCurrentAnimation("eat", "walk");
|
|
@@ -311,11 +322,12 @@ export default class Sprite extends Renderable {
|
|
|
311
322
|
* });
|
|
312
323
|
*
|
|
313
324
|
* // set "attack" animation, and pause for a short duration
|
|
314
|
-
* this.setCurrentAnimation("
|
|
325
|
+
* this.setCurrentAnimation("attack", () => {
|
|
315
326
|
* this.animationpause = true;
|
|
316
327
|
*
|
|
317
328
|
* // back to "standing" animation after 1 second
|
|
318
|
-
* setTimeout(
|
|
329
|
+
* setTimeout(() => {
|
|
330
|
+
* this.animationpause = false;
|
|
319
331
|
* this.setCurrentAnimation("standing");
|
|
320
332
|
* }, 1000);
|
|
321
333
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAsBA;;;;;;GAMG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4CG;IACH,eA5CW,MAAM,KACN,MAAM,YAEd;QAAoH,KAAK,EAAjH,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,SAAS,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QAC/E,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACwB,WAAW;eAAvC,MAAM;eAAG,MAAM;;QACyD,SAAS;QAClF,OAAO;QACP,SAAS;KACnC,EAyaF;IAzXA;;;OAGG;IACH,2BAEE;IAEF;;;;OAIG;IACH,QAHU,QAAQ,CAGkB;IAEpC;;;;OAIG;IACH,SAHU,OAAO,CAGG;IAEpB;;;;OAIG;IAGH;;;OAGG;IACH,QAFU,YAAY,CAEJ;IAElB;;;;;OAKG;IACH,wFAAsB;IAEtB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiDG;IACH,WA3BU,MAAM,CA2BE;IAElB;;;;OAIG;IACH;;;;;MAKC;IAKA,sGAAqC;IACrC,kBAAkC;IA2TpC,0BANU,OAAO,EAQhB;IAVD;;;;OAIG;IACH,sBAHU,OAAO,CAKhB;IApQE;;;;OAIG;IACH,mDAKE;IAYF;;;OAGG;IACH,2CAAgC;IAChC;;;;OAIG;IACH,uCAA8B;IAC9B;;;;OAIG;IACH,sCAA0B;IAC1B;;;;OAIG;IACH,gDAAsC;IASpC;;;OAGG;IACH,uBAAmE;IA+OxE,qBAtBU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,EAqD5E;IA9DD;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,iBAnBU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAqB5E;IA5IC,kBAAyC;IA2D3C;;;OAGG;IACH,YAFU,MAAM,CAIf;IAED;;;OAGG;IACH,eAFU,MAAM,CAIf;IASD,cALU,MAAM,EAOf;IATD;;;OAGG;IACH,UAFU,MAAM,CAIf;IAaD,0BANU,MAAM,EAQf;IAVD;;;;OAIG;IACH,sBAHU,MAAM,CAKf;IAiFD;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YATW,MAAM,YACN,MAAM,cAAU,MAAM,GACpB,MAAM,CAclB;IAED;;;;OAIG;IACH,SAFa,MAAM,CAKlB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAelB;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,wBAEJ,MAAM,CAoBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mBAzBW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAwBlB;IAED
|
|
1
|
+
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAsBA;;;;;;GAMG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4CG;IACH,eA5CW,MAAM,KACN,MAAM,YAEd;QAAoH,KAAK,EAAjH,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,SAAS,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QAC/E,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACwB,WAAW;eAAvC,MAAM;eAAG,MAAM;;QACyD,SAAS;QAClF,OAAO;QACP,SAAS;KACnC,EAyaF;IAzXA;;;OAGG;IACH,2BAEE;IAEF;;;;OAIG;IACH,QAHU,QAAQ,CAGkB;IAEpC;;;;OAIG;IACH,SAHU,OAAO,CAGG;IAEpB;;;;OAIG;IAGH;;;OAGG;IACH,QAFU,YAAY,CAEJ;IAElB;;;;;OAKG;IACH,wFAAsB;IAEtB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiDG;IACH,WA3BU,MAAM,CA2BE;IAElB;;;;OAIG;IACH;;;;;MAKC;IAKA,sGAAqC;IACrC,kBAAkC;IA2TpC,0BANU,OAAO,EAQhB;IAVD;;;;OAIG;IACH,sBAHU,OAAO,CAKhB;IApQE;;;;OAIG;IACH,mDAKE;IAYF;;;OAGG;IACH,2CAAgC;IAChC;;;;OAIG;IACH,uCAA8B;IAC9B;;;;OAIG;IACH,sCAA0B;IAC1B;;;;OAIG;IACH,gDAAsC;IASpC;;;OAGG;IACH,uBAAmE;IA+OxE,qBAtBU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,EAqD5E;IA9DD;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,iBAnBU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAqB5E;IA5IC,kBAAyC;IA2D3C;;;OAGG;IACH,YAFU,MAAM,CAIf;IAED;;;OAGG;IACH,eAFU,MAAM,CAIf;IASD,cALU,MAAM,EAOf;IATD;;;OAGG;IACH,UAFU,MAAM,CAIf;IAaD,0BANU,MAAM,EAQf;IAVD;;;;OAIG;IACH,sBAHU,MAAM,CAKf;IAiFD;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YATW,MAAM,YACN,MAAM,cAAU,MAAM,GACpB,MAAM,CAclB;IAED;;;;OAIG;IACH,SAFa,MAAM,CAKlB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAelB;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,wBAEJ,MAAM,CAoBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mBAzBW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAwBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgDG;IACH,0BA9CW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,MAAM,CA8ClB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,GACJ,MAAM,CASlB;IAED;;;;;;;;OAQG;IACH,yBAPW,MAAM,GACJ,OAAO,CAQnB;IAED;;;;;;;;OAQG;IACH,qBANa,MAAM,EAAE,CAQpB;IAED;;;;;;;;OAQG;IACH,kBANW,MAAM,GACJ,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,oBAJW,MAAM,QA2ChB;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,GACJ,MAAM,CAQlB;IAED;;;OAGG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;IAwFD;;;OAGG;IACH,eAFW,QAAQ,QAsDlB;IAED;;;;;;;;OAQG;IACH,mBAqBC;IAED;;;;;OAKG;IACH,2BAkBC;IAED;;;;OAIG;IACH,yBAIC;IAED;;;OAGG;IACH,oCAYC;IAED;;;;OAIG;IACH,gBA0BC;CACD;uBAloCsB,iBAAiB;2BADb,qBAAqB;8BAarB,qBAAqB;kCADjB,6BAA6B;qCAG1B,2DAA2D;0BADpE,wBAAwB;sBAhB3B,iCAAiC;sBAHjC,kBAAkB"}
|
|
@@ -86,7 +86,7 @@ export default class Sprite3d extends Mesh {
|
|
|
86
86
|
* @param {number} [settings.framewidth] - width of a single frame within a spritesheet (enables frame animation)
|
|
87
87
|
* @param {number} [settings.frameheight] - height of a single frame within a spritesheet
|
|
88
88
|
* @param {string} [settings.region] - region name when using a texture atlas (see {@link TextureAtlas})
|
|
89
|
-
* @param {object[]} [settings.anims] - predefined animations (same shape as {@link Sprite})
|
|
89
|
+
* @param {Object<string, object>|object[]} [settings.anims] - predefined animations (same shape as {@link Sprite}), such as the ones an aseprite atlas defines, keyed by name
|
|
90
90
|
* @param {number} [settings.z=0] - 3D depth (world z); also settable later via `.depth`
|
|
91
91
|
* @param {boolean|string} [settings.billboard=false] - billboard mode: `false` (fixed orientation), `true` / `"cylindrical"` (faces the camera but stays upright — the 2.5D default), or `"spherical"` (faces the camera on all axes). Only applies under a `Camera3d`.
|
|
92
92
|
* @param {string|Vector2d|{x:number,y:number}} [settings.anchorPoint={x:0.5,y:0.5}] - anchor of the quad relative to `pos` — same key, normalized 0..1 convention (`x`: 0 left→1 right, `y`: 0 top→1 bottom) and centered default as the 2D {@link Sprite}. Also accepts the named presets `"center"`, `"top"`, `"bottom"`, `"left"`, `"right"`, `"top-left"`, `"top-right"`, `"bottom-left"`, `"bottom-right"`. Baked into the quad's local vertices (composes with billboarding, flips, and trimmed/rotated atlas frames) — never applied as a renderer transform on either camera path. Mutable at runtime via `this.anchorPoint.set(...)` (re-bakes the quad and re-derives the cull bounds). Invalid values throw.
|
|
@@ -118,7 +118,9 @@ export default class Sprite3d extends Mesh {
|
|
|
118
118
|
framewidth?: number | undefined;
|
|
119
119
|
frameheight?: number | undefined;
|
|
120
120
|
region?: string | undefined;
|
|
121
|
-
anims?: object[] |
|
|
121
|
+
anims?: object[] | {
|
|
122
|
+
[x: string]: object;
|
|
123
|
+
} | undefined;
|
|
122
124
|
z?: number | undefined;
|
|
123
125
|
billboard?: string | boolean | undefined;
|
|
124
126
|
anchorPoint?: string | Vector2d | {
|
|
@@ -215,7 +217,7 @@ export default class Sprite3d extends Mesh {
|
|
|
215
217
|
/**
|
|
216
218
|
* Select the active animation, identical to {@link Sprite#setCurrentAnimation}.
|
|
217
219
|
* @param {string} name - animation id
|
|
218
|
-
* @param {string|Function|object} [resetAnim] - loop / chain / completion behavior
|
|
220
|
+
* @param {string|Function|object} [resetAnim] - loop / chain / completion / per-frame (`onFrame`) behavior
|
|
219
221
|
* @param {boolean} [preserve_dt=false]
|
|
220
222
|
* @returns {Sprite3d} Reference to this object for method chaining
|
|
221
223
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sprite3d.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite3d.js"],"names":[],"mappings":"AAwEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4EG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,eAlCW,MAAM,KACN,MAAM,YAEd;QAAuE,KAAK;QAClD,KAAK;QACL,MAAM;QACN,UAAU;QACV,WAAW;QACX,MAAM;
|
|
1
|
+
{"version":3,"file":"sprite3d.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite3d.js"],"names":[],"mappings":"AAwEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4EG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,eAlCW,MAAM,KACN,MAAM,YAEd;QAAuE,KAAK;QAClD,KAAK;QACL,MAAM;QACN,UAAU;QACV,WAAW;QACX,MAAM;QACmB,KAAK;;;QAC9B,CAAC;QACO,SAAS;QACY,WAAW;eAAvC,MAAM;eAAG,MAAM;;QACf,KAAK;QACL,KAAK;QACL,GAAG;QACW,QAAQ;QACvB,aAAa;QACb,aAAa;QACb,WAAW;QACX,YAAY;QACZ,aAAa;QACb,gBAAgB;QAChB,gBAAgB;QACL,kBAAkB;QAClB,iBAAiB;QACb,eAAe;QAC7B,WAAW;QACX,gBAAgB;QAChB,GAAG;QACH,WAAW;QACX,SAAS;QACV,WAAW;KACvC,EAwUA;IAvMA;;;;;OAKG;IACH,QAJU,MAAM,CAIA;IAChB;;;OAGG;IACH,eAAgB;IAIhB;;;OAGG;IACH,uBAAmC;IACnC;;;OAGG;IACH,uBAAmC;IAInC;;;OAGG;IACH,gBAAgB;IAChB;;;OAGG;IACH,gBAAgB;IAoBhB;;;OAGG;IACH,eAAe;IACf;;;OAGG;IACH,eAAe;IAKf;;;OAGG;IACH,gBAAmB;IACnB;;;OAGG;IACH,gBAAmB;IAEnB;;;OAGG;IACH,uBAAmB;IAKnB;;;OAGG;IACH,kBAAwB;IACxB;;;;OAIG;IACH,YAA0B;IAM1B;;;;OAIG;IACH,kBAA6D;IAC7D;;;;OAIG;IACH,kBAAyC;IACzC;;;;OAIG;IACH,2BAEE;IAKF;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,WAHU,OAAO,GAAC,MAAM,CAGoB;IAE5C;;;;OAIG;IACH,+BAAyB;IAyC1B;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,sBAUC;IAED;;;;;;;;;;;;OAYG;IACH,yBAaC;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,wBALW,OAAO,GACL,MAAM,CAYlB;IAED;;;;;;;;OAQG;IACH,yBAyBC;IAED;;;OAGG;IACH,YAFU,MAAM,CAIf;IAED;;;OAGG;IACH,eAFU,MAAM,CAIf;IASD,cALU,MAAM,EAOf;IATD;;;OAGG;IACH,UAFU,MAAM,CAIf;IAaD,0BANU,MAAM,EAQf;IAVD;;;;OAIG;IACH,sBAHU,MAAM,CAKf;IAaD,0BANU,OAAO,EAQhB;IAVD;;;;OAIG;IACH,sBAHU,OAAO,CAKhB;IAKD;;;;;;OAMG;IACH,mBALW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,QAAQ,CAKpB;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,QAAQ,CAQpB;IAED;;;;;;;OAOG;IACH,aAHW,OAAO,GACL,QAAQ,CASpB;IAED;;;;OAIG;IACH,aAHW,OAAO,GACL,QAAQ,CAQpB;IA+BD;;;;;OAKG;IACH,YAJW,MAAM,YACN,MAAM,cAAU,MAAM,GACpB,QAAQ,CAQpB;IAED;;;OAGG;IACH,SAFa,QAAQ,CAKpB;IAED;;;OAGG;IACH,QAFa,QAAQ,CAMpB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,QAAQ,CAKpB;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,QAAQ,CAKpB;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qBAFa,MAAM,EAAE,CAIpB;IAED;;OAEG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,mCALW,MAAM,GACJ,MAAM,CAMlB;IAED;;;;;;;;;;;;OAYG;IACH,oBAJW,MAAM,QAgHhB;IA6BD;;;;;;;;;;OAUG;IACH,eALW,QAAQ,aACR,QAAQ,QAOlB;IAED;;;;;OAKG;IACH,sEAMC;IAED;;;;;;;;;;OAUG;IACH,mBAJa,OAAO,CA+CnB;IAkDD;;;;;;OAMG;IACH,yEAmBC;CACD;iBA9pCgB,WAAW;2BADD,qBAAqB;qBAN3B,uBAAuB;sBAItB,+BAA+B;8BAO1B,qBAAqB;yBARvB,qBAAqB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/text.js"],"names":[],"mappings":"AAiDA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6DG;IACH,eA7DW,MAAM,KACN,MAAM,YAEd;QAAyB,IAAI,EAArB,MAAM;QACkB,IAAI,EAA5B,MAAM,GAAC,MAAM;QACoB,SAAS;QACvB,eAAe;QACV,WAAW;QACjB,SAAS;QACT,SAAS;QACT,YAAY;QACZ,UAAU;QACmB,WAAW;eAAvC,MAAM;eAAG,MAAM;;QAChB,aAAa;QACZ,IAAI;QACJ,MAAM;QACI,IAAI;KACzC,EAsHF;IAtEA;;;;OAIG;IACH,WAHU,KAAK,CAGwB;IAEvC;;;;OAIG;IACH,aAHU,KAAK,CAG0B;IAEzC;;;;OAIG;IACH,WAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,WAHU,MAAM,CAGO;IAEvB;;;;;OAKG;IACH,cAHU,MAAM,CAGS;IAEzB;;;;;OAKG;IACH,YAHU,MAAM,CAGK;IAErB;;;;;OAKG;IACH,eAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,UAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,cAAe;IAMhB;;;OAGG;IACH,kDA8KC;IAjJA;;;;;;;;;;;;;;;;OAgBG;IACH,cARU,QAAQ,GAAC,SAAS,CAQC;IAE7B;;;;;;;;;;;;;;OAcG;IACH,qCAA2B;IA4F1B,8CAEE;IAGH;;;OAGG;IACH,wBAA4B;IAK3B,iCAAoC;IAOtC;;;OAGG;IACH,QAFa,IAAI,CAWhB;IAJC,UAA+B;IAMjC;;;OAGG;IACH,UAFa,IAAI,CAWhB;IAED;;;;;;;;OAQG;IACH,cAPW,MAAM,SACN,MAAM,GAAC,MAAM,GACX,IAAI,CAwChB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,IAAI,
|
|
1
|
+
{"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/text.js"],"names":[],"mappings":"AAiDA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6DG;IACH,eA7DW,MAAM,KACN,MAAM,YAEd;QAAyB,IAAI,EAArB,MAAM;QACkB,IAAI,EAA5B,MAAM,GAAC,MAAM;QACoB,SAAS;QACvB,eAAe;QACV,WAAW;QACjB,SAAS;QACT,SAAS;QACT,YAAY;QACZ,UAAU;QACmB,WAAW;eAAvC,MAAM;eAAG,MAAM;;QAChB,aAAa;QACZ,IAAI;QACJ,MAAM;QACI,IAAI;KACzC,EAsHF;IAtEA;;;;OAIG;IACH,WAHU,KAAK,CAGwB;IAEvC;;;;OAIG;IACH,aAHU,KAAK,CAG0B;IAEzC;;;;OAIG;IACH,WAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,WAHU,MAAM,CAGO;IAEvB;;;;;OAKG;IACH,cAHU,MAAM,CAGS;IAEzB;;;;;OAKG;IACH,YAHU,MAAM,CAGK;IAErB;;;;;OAKG;IACH,eAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,UAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,cAAe;IAMhB;;;OAGG;IACH,kDA8KC;IAjJA;;;;;;;;;;;;;;;;OAgBG;IACH,cARU,QAAQ,GAAC,SAAS,CAQC;IAE7B;;;;;;;;;;;;;;OAcG;IACH,qCAA2B;IA4F1B,8CAEE;IAGH;;;OAGG;IACH,wBAA4B;IAK3B,iCAAoC;IAOtC;;;OAGG;IACH,QAFa,IAAI,CAWhB;IAJC,UAA+B;IAMjC;;;OAGG;IACH,UAFa,IAAI,CAWhB;IAED;;;;;;;;OAQG;IACH,cAPW,MAAM,SACN,MAAM,GAAC,MAAM,GACX,IAAI,CAwChB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,IAAI,CAuFhB;IAkBD,oCAZU,MAAM,EAiBf;IArBD;;;;;;;;;;;OAWG;IACH,gCARU,MAAM,CAUf;IAkCD,+BAlBU,MAAM,EA4Bf;IAnCD;;;;;;;;;;;;;;OAcG;IACH,2BARU,MAAM,CAgBf;IAiED;;;;;;;;;;;;OAYG;IACH,mBAXW,MAAM,GACJ,WAAW,CAYvB;IAED;;;OAGG;IACH,eAFW,QAAQ,QA0ClB;IAED;;;OAGG;IACH,4EA+GC;IAED;;;;OAIG;IACH,gBAWC;CACD;AAED;;;;;;;;;;;;;;;GAeG;AACH,wGAQG;uBA92B8C,kBAAkB;sBANlC,qBAAqB;yBAE7B,yBAAyB;+BAEnB,gDAAgD;wBAGvD,kBAAkB;0BASjB,yBAAyB;8BAHvB,wBAAwB"}
|
package/build/state/stage.d.ts
CHANGED
|
@@ -58,6 +58,9 @@ export default class Stage {
|
|
|
58
58
|
* an ambient light that will be added to the stage rendering. Its alpha
|
|
59
59
|
* is what gates the lighting pass: at alpha 0 (the default) `drawLighting`
|
|
60
60
|
* returns early and the lights still draw as additive glows.
|
|
61
|
+
*
|
|
62
|
+
* Every active {@link Light2d} cuts a hole in it, hard-edged unless the
|
|
63
|
+
* light has a {@link Light2d#softness}.
|
|
61
64
|
* @default rgba(0,0,0,0)
|
|
62
65
|
* @see Light2d
|
|
63
66
|
* @see {@link Stage#ambientLightingColor} for the other, easily confused knob
|
|
@@ -132,9 +135,13 @@ export default class Stage {
|
|
|
132
135
|
* Renderables); this pass only paints the dark fill that the lights cut
|
|
133
136
|
* holes through.
|
|
134
137
|
*
|
|
138
|
+
* A light with a {@link Light2d#softness} takes the whole pass to the
|
|
139
|
+
* renderer's soft path, which fades each hole along the light's falloff.
|
|
140
|
+
*
|
|
135
141
|
* Subclasses can override this method to implement custom lighting (e.g.
|
|
136
|
-
* per-pixel normal-mapped lighting via a custom shader)
|
|
137
|
-
* camera per
|
|
142
|
+
* per-pixel normal-mapped lighting via a custom shader), or to skip a
|
|
143
|
+
* camera (a minimap showing the level lit). Called once per camera per
|
|
144
|
+
* frame.
|
|
138
145
|
* @param renderer - the active renderer
|
|
139
146
|
* @param camera - the camera currently rendering this stage
|
|
140
147
|
* @param translateX - the same world-to-screen X translate that
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/state/stage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAC/D,OAAO,QAAQ,MAAM,yBAAyB,CAAC;AAC/C,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AAEpD,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAE/C,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;
|
|
1
|
+
{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/state/stage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAC/D,OAAO,QAAQ,MAAM,yBAAyB,CAAC;AAC/C,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AAEpD,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAE/C,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AAWnD,UAAU,aAAa;IACtB,OAAO,EAAE,QAAQ,EAAE,CAAC;IACpB;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,KACb,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,KACR,QAAQ,CAAC;IACd,YAAY,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,CAAC;IAC9D,cAAc,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,KAAK,IAAI,CAAC;CAC5C;AAUD;;;;;;GAMG;AACH,MAAM,CAAC,OAAO,OAAO,KAAK;IACzB;;;;OAIG;IACH,OAAO,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAE/B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IA4B7B;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,YAAY,EAAE,KAAK,CAAC;IAEpB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,oBAAoB,EAAE,KAAK,CAAC;IAE5B;;OAEG;IACH,QAAQ,EAAE,aAAa,CAAC;IAExB;;;;;OAKG;gBACS,QAAQ,CAAC,EAAE,OAAO,CAAC,aAAa,CAAC;IA4K7C;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IAgB3B;;;;;;;;;;;OAWG;IACH,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI;IAyC5C;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,YAAY,CACX,QAAQ,EAAE,QAAQ,EAClB,MAAM,EAAE,QAAQ,EAChB,UAAU,GAAE,MAAuC,EACnD,UAAU,GAAE,MAAuC,GACjD,IAAI;IAwGP;;;;;;;OAOG;IACH,YAAY,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,GAAG,IAAI;IAOxD;;;;OAIG;IACH,cAAc,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI;CAMtC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../src/state/state.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,MAAM,qBAAqB,CAAC;
|
|
1
|
+
{"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../src/state/state.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,MAAM,qBAAqB,CAAC;AAwWxC;;GAEG;AACH,QAAA,MAAM,KAAK;IACV;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;;OAGG;;IAGH;;;;;;;OAOG;;IAGH;;;OAGG;4BACoB,OAAO,GAAW,IAAI;IAqB7C;;;OAGG;kBACU,OAAO,GAAW,IAAI;IAkBnC;;;OAGG;oBACY,OAAO,GAAW,IAAI;IAiBrC;;;OAGG;mBACW,OAAO,GAAW,IAAI;IAmBpC;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;qBACc,MAAM,UAAS,OAAO,GAAW,OAAO,CAAC,IAAI,CAAC;IAkC/D;;;OAGG;iBACU,OAAO;IAKpB;;;OAGG;gBACS,OAAO;IAInB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;iBACU,MAAM,SAAS,KAAK,UAAS,OAAO,GAAW,IAAI;IAchE;;;;;OAKG;kBACU,MAAM,GAAY,KAAK,GAAG,SAAS;IAQhD;;;;OAIG;eACQ,KAAK,GAAG,SAAS;IAI5B;;;;;;;;;;;;;;;;;;OAkBG;uBAEM,MAAM,GAAG,MAAM,SAChB,MAAM,aACH,MAAM,UAEb,OAAO,0BAA0B,EAAE,OAAO,GAC1C,OAAO,0BAA0B,EAAE,OAAO,GAC3C,IAAI;IAOP;;;;OAIG;2BACoB,MAAM,UAAU,OAAO,GAAG,IAAI;IAIrD;;;;;;;;;OASG;oBAEO,MAAM,gBACF,OAAO,gBACN,OAAO,EAAE,GACrB,IAAI;IA0GP;;;;OAIG;uBACgB,MAAM,GAAG,OAAO;CAGnC,CAAC;AACF,eAAe,KAAK,CAAC"}
|
package/build/system/timer.d.ts
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../src/system/timer.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../src/system/timer.ts"],"names":[],"mappings":"AAqBA;;;GAGG;AACH,cAAM,KAAK;IACV,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,OAAO,CAAC;IACvB,aAAa,EAAE,OAAO,CAAC;IA2BvB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE;QACP,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,CAAC;QAC5B,KAAK,EAAE,MAAM,CAAC;QACd,OAAO,EAAE,MAAM,CAAC;QAChB,MAAM,EAAE,OAAO,CAAC;QAChB,OAAO,EAAE,MAAM,CAAC;QAChB,SAAS,EAAE,OAAO,CAAC;QACnB,IAAI,EAAE,GAAG,EAAE,CAAC;KACZ,EAAE,CAAC;IACJ,OAAO,EAAE,MAAM,CAAC;;IAuHhB;;;;;;;;;;;;OAYG;IACH,UAAU,CACT,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,EAC3B,KAAK,EAAE,MAAM,EACb,SAAS,CAAC,EAAE,OAAO,EACnB,GAAG,IAAI,EAAE,GAAG,EAAE;IAcf;;;;;;;;;;;;OAYG;IACH,WAAW,CACV,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,EAC3B,KAAK,EAAE,MAAM,EACb,SAAS,CAAC,EAAE,OAAO,EACnB,GAAG,IAAI,EAAE,GAAG,EAAE;IAcf;;;OAGG;IACH,YAAY,CAAC,SAAS,EAAE,MAAM;IAQ9B;;;OAGG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM;IAQhC;;;;OAIG;IACH,OAAO;IAIP;;;OAGG;IACH,QAAQ;CAkKR;AAED,QAAA,MAAM,KAAK,OAAc,CAAC;AAE1B;;;;;;;;;;;;GAYG;AACH,eAAe,KAAK,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fetchdata.d.ts","sourceRoot":"","sources":["../../src/utils/fetchdata.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,oCANW,MAAM,aACN,MAAM,GACJ,OAAO,CAMnB;
|
|
1
|
+
{"version":3,"file":"fetchdata.d.ts","sourceRoot":"","sources":["../../src/utils/fetchdata.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,oCANW,MAAM,aACN,MAAM,GACJ,OAAO,CAMnB;AA0FD;;;;;;;;;;GAUG;AACH,mCALW,MAAM,gBA4DhB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,+BAfW,MAAM,gBACN,MAAM,aACN,MAAM,gBAwDhB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vertex.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/vertex.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"vertex.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/vertex.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;IACC,6CAyBC;IAvBA,gBAA4B;IAE5B,eAA0B;IAE1B,oBAAoB;IAGpB,oBAEC;IAED,qCAA8C;IAC9C,oCAA6C;IAU7C,kCAA2C;IAG5C;;;;OAIG;IACH,cAEC;IAED;;;;OAIG;IACH,6BAEC;IAED;;;;;;;;;;;;;OAaG;IACH,QAVW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,GACJ,iBAAiB,CAiB7B;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,cAfW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,aACN,MAAM,UACN,MAAM,UACN,MAAM,WACN,MAAM,WACN,MAAM,GACJ,iBAAiB,CA4B7B;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,mBAjBW;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,MACjC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,MACjC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,MACjC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,MACjC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,MAAM,UACN,OAAO,WACP,MAAM,WACN,MAAM,GACJ,iBAAiB,CA4E7B;IAED;;;;;;;OAOG;IACH,iBANW,SAAS,CAAC,MAAM,CAAC,aACjB,MAAM,SACN,MAAM,QAchB;IAED;;;;;;;;;OASG;IACH,kEAgBC;IAED;;;;;;OAMG;IACH,gGAoBC;IAED;;;;OAIG;IACH,2DAMC;IAED;;;;OAIG;IACH,yDAMC;IAED;;;;;;;OAOG;IACH,+DAMC;CACD"}
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@@ -20,6 +20,13 @@
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*/
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export default class CanvasRenderer extends Renderer {
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onGameReset: () => void;
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+
/**
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* sets or returns the shape used to join two line segments where they meet.
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* There are three possible values for this property: "round", "bevel", and "miter"
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* @type {string}
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* @default "miter"
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*/
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get lineJoin(): string;
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/**
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* Capture the current frame into a {@link Texture2d} — the Canvas-renderer
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* counterpart of {@link WebGLRenderer#toFrameTexture}, keeping the
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@@ -299,13 +306,6 @@ export default class CanvasRenderer extends Renderer {
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* @returns {number} global alpha value
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*/
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getGlobalAlpha(): number;
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/**
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* There are three possible values for this property: "round", "bevel", and "miter"
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* @type {string}
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* @default "miter"
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*/
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-
get lineJoin(): string;
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/**
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* Reset (overrides) the renderer transformation matrix to the
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* identity one, and then apply the given transformation matrix.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH;IAiBE;;;OAGG;IACH,oBAAmC;IA4BnC,wBAEC;IA8zCF;;;OAGG;IACH,oBAXU,MAAM,EAcf;IAjBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAxwCA;;;OAGG;IACH,8CAA4B;IAG7B;;;;;;;;;;;;;;;;;OAiBG;IACH,yBATG;QAAiC,MAAM;QAIwC,MAAM;eAAlE,MAAM;eAAK,MAAM;mBAAS,MAAM;oBAAU,MAAM;;KAGnE,GAAU,SAAS,CA8ErB;IAxBE;;;OAGG;IACH,mBAA0B;IAiD7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,oBAHW,MAAM,GACJ,MAAM,CA2ClB;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,WAC1G,MAAM,GACJ,aAAa,CAezB;IAqID;;;;;;;OAOG;IACH,4HAoEC;IAtDC,gEAAgD;IAwDlD;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFW,IAAI,QAwOd;IA1LE;;;OAGG;IACH,kEAAyD;IACzD;;;OAGG;IACH,uFAA2D;IAa5D;;;OAGG;IACH,oDAAkD;IAkKpD;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAM,QAIhB;IAmDD;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAsDD;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAmBD;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IA+BD;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IA+GD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAsCD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA+BhB;IA8GC;;;OAGG;IACH,2CAAkC;CAuGpC;qBAlqDoB,kBAAkB;yBACd,uBAAuB;0CAYT,yBAAyB;4BADvC,yBAAyB;sBAvB5B,uBAAuB;sBA0BxB,0BAA0B;6BAPrB,6BAA6B;8BAG5B,wBAAwB;8BAGxB,wBAAwB"}
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"ambientlight.d.ts","sourceRoot":"","sources":["../../../src/video/effects/ambientlight.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;GAKG;AACH,iCAAkC,EAAE,CAAC;AAErC;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;OAEG;IACH,sBAFW,QAAQ,EA0ElB;IAjBA;;;;OAIG;IACH,mCAAuD;IACvD;;;;OAIG;IACH,mCAAuD;IACvD;;;OAGG;IACH,iCAAgC;IAGjC;;;;;;;;;OASG;IACH,kBARW,QAAQ,CAAC,OAAO,CAAC,KACjB,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QA0ChB;CACD;yBAhKwB,mBAAmB;yBAKpB,2BAA2B;0BAD1B,gBAAgB"}
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@@ -10,10 +10,8 @@
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10
10
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* Not to be confused with {@link GlowEffect}, which draws an outline OUTSIDE a
|
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11
11
|
* sprite's silhouette and does nothing at all on an opaque frame.
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12
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*
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13
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-
*
|
|
14
|
-
*
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15
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-
* effect wants. Call {@link BloomEffect#setTextureSize} from an
|
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16
|
-
* {@link event.ONRESIZE} handler, or after applying it to something smaller.
|
|
13
|
+
* Its reach is in texels of what it filters: the screen for a camera's
|
|
14
|
+
* effect, the sprite's texture on a sprite, so it follows a resize by itself.
|
|
17
15
|
* @category Effects
|
|
18
16
|
* @see {@link Renderable#addPostEffect} for usage
|
|
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|
* @example
|
|
@@ -33,7 +31,7 @@ export default class BloomEffect extends ShaderEffect {
|
|
|
33
31
|
* @param {number} [options.threshold=0.75] - luminance a pixel must pass before it blooms, `0` (everything blooms) to `1` (only white does)
|
|
34
32
|
* @param {number} [options.intensity=1.0] - how much of the gathered light is added back
|
|
35
33
|
* @param {number} [options.radius=2.0] - halo reach, in texels
|
|
36
|
-
* @param {number[]} [options.textureSize] -
|
|
34
|
+
* @param {number[]} [options.textureSize] - the size, `[width, height]`, of the texture its reach is measured in; by default the texture it draws (a sprite's own, the screen for a camera's effect)
|
|
37
35
|
*/
|
|
38
36
|
constructor(renderer: Renderer, options?: {
|
|
39
37
|
threshold?: number | undefined;
|
|
@@ -60,10 +58,10 @@ export default class BloomEffect extends ShaderEffect {
|
|
|
60
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|
*/
|
|
61
59
|
setRadius(radius: number): void;
|
|
62
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|
/**
|
|
63
|
-
*
|
|
64
|
-
*
|
|
65
|
-
* @param {number} width - width in pixels
|
|
66
|
-
* @param {number} height - height in pixels
|
|
61
|
+
* Measure the effect's reach in the texels of a texture of this size,
|
|
62
|
+
* rather than of the texture it draws (the default)
|
|
63
|
+
* @param {number} width - texture width in pixels
|
|
64
|
+
* @param {number} height - texture height in pixels
|
|
67
65
|
*/
|
|
68
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|
setTextureSize(width: number, height: number): void;
|
|
69
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|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bloom.d.ts","sourceRoot":"","sources":["../../../src/video/effects/bloom.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"bloom.d.ts","sourceRoot":"","sources":["../../../src/video/effects/bloom.js"],"names":[],"mappings":"AA+HA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,MAAM;QACJ,WAAW;KACxC,EAgBA;IAZA,kBAA0C;IAC1C,kBAAyC;IACzC,eAAmC;IAYpC;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAtNwB,mBAAmB;0BAOnB,gBAAgB"}
|