melonjs 19.9.1 → 20.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (276) hide show
  1. package/README.md +25 -14
  2. package/build/application/application.d.ts +70 -16
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/defaultApplicationSettings.d.ts +2 -2
  5. package/build/application/settings.d.ts +150 -53
  6. package/build/application/settings.d.ts.map +1 -1
  7. package/build/camera/camera2d.d.ts +1 -1
  8. package/build/camera/camera2d.d.ts.map +1 -1
  9. package/build/camera/camera3d.d.ts +13 -11
  10. package/build/camera/camera3d.d.ts.map +1 -1
  11. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  12. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  13. package/build/const.d.ts +55 -26
  14. package/build/const.d.ts.map +1 -1
  15. package/build/geometries/box3d.d.ts +156 -0
  16. package/build/geometries/box3d.d.ts.map +1 -0
  17. package/build/index.d.ts +34 -24
  18. package/build/index.d.ts.map +1 -1
  19. package/build/index.js +22171 -8029
  20. package/build/index.js.map +4 -4
  21. package/build/lang/deprecated.d.ts +4 -4
  22. package/build/lang/deprecated.d.ts.map +1 -1
  23. package/build/level/gltf/GLTFModel.d.ts +4 -0
  24. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  25. package/build/level/gltf/GLTFScene.d.ts +42 -6
  26. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  27. package/build/level/gltf/srgb.d.ts +20 -0
  28. package/build/level/gltf/srgb.d.ts.map +1 -0
  29. package/build/level/level.d.ts +21 -2
  30. package/build/level/level.d.ts.map +1 -1
  31. package/build/lighting/light3d.d.ts +61 -13
  32. package/build/lighting/light3d.d.ts.map +1 -1
  33. package/build/loader/loader.d.ts +49 -21
  34. package/build/loader/loader.d.ts.map +1 -1
  35. package/build/loader/parsers/gltf.d.ts.map +1 -1
  36. package/build/loader/parsers/mtl.d.ts +18 -0
  37. package/build/loader/parsers/mtl.d.ts.map +1 -1
  38. package/build/loader/parsers/obj.d.ts +49 -0
  39. package/build/loader/parsers/obj.d.ts.map +1 -1
  40. package/build/loader/parsers/pbr.d.ts +63 -0
  41. package/build/loader/parsers/pbr.d.ts.map +1 -0
  42. package/build/loader/parsers/shader.d.ts +32 -24
  43. package/build/loader/parsers/shader.d.ts.map +1 -1
  44. package/build/physics/adapter.d.ts +86 -1
  45. package/build/physics/adapter.d.ts.map +1 -1
  46. package/build/physics/broadphase/octree.d.ts +35 -0
  47. package/build/physics/broadphase/octree.d.ts.map +1 -1
  48. package/build/physics/builtin/body.d.ts +123 -15
  49. package/build/physics/builtin/body.d.ts.map +1 -1
  50. package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
  51. package/build/physics/builtin/detector.d.ts +186 -1
  52. package/build/physics/builtin/detector.d.ts.map +1 -1
  53. package/build/physics/builtin/raycast.d.ts.map +1 -1
  54. package/build/physics/builtin/sat3d.d.ts +59 -0
  55. package/build/physics/builtin/sat3d.d.ts.map +1 -0
  56. package/build/physics/response.d.ts +32 -0
  57. package/build/physics/response.d.ts.map +1 -1
  58. package/build/physics/world.d.ts +1 -0
  59. package/build/physics/world.d.ts.map +1 -1
  60. package/build/renderable/container.d.ts +1 -0
  61. package/build/renderable/container.d.ts.map +1 -1
  62. package/build/renderable/groundshadow.d.ts +92 -0
  63. package/build/renderable/groundshadow.d.ts.map +1 -0
  64. package/build/renderable/instanced_mesh.d.ts +286 -0
  65. package/build/renderable/instanced_mesh.d.ts.map +1 -0
  66. package/build/renderable/mesh.d.ts +242 -23
  67. package/build/renderable/mesh.d.ts.map +1 -1
  68. package/build/renderable/renderable.d.ts +6 -4
  69. package/build/renderable/renderable.d.ts.map +1 -1
  70. package/build/renderable/sprite3d.d.ts +17 -6
  71. package/build/renderable/sprite3d.d.ts.map +1 -1
  72. package/build/renderable/text/text.d.ts.map +1 -1
  73. package/build/system/device.d.ts +11 -40
  74. package/build/system/device.d.ts.map +1 -1
  75. package/build/system/platform.d.ts +0 -16
  76. package/build/system/platform.d.ts.map +1 -1
  77. package/build/utils/utils.d.ts +2 -0
  78. package/build/utils/utils.d.ts.map +1 -1
  79. package/build/video/canvas/canvas_renderer.d.ts +22 -16
  80. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  81. package/build/video/{webgl/effects → effects}/blur.d.ts +2 -2
  82. package/build/video/effects/blur.d.ts.map +1 -0
  83. package/build/video/{webgl/effects → effects}/chromaticAberration.d.ts +2 -2
  84. package/build/video/effects/chromaticAberration.d.ts.map +1 -0
  85. package/build/video/{webgl/effects → effects}/colorMatrix.d.ts +3 -3
  86. package/build/video/effects/colorMatrix.d.ts.map +1 -0
  87. package/build/video/{webgl/effects → effects}/desaturate.d.ts +1 -1
  88. package/build/video/effects/desaturate.d.ts.map +1 -0
  89. package/build/video/{webgl/effects → effects}/dissolve.d.ts +2 -2
  90. package/build/video/effects/dissolve.d.ts.map +1 -0
  91. package/build/video/{webgl/effects → effects}/dropShadow.d.ts +2 -2
  92. package/build/video/effects/dropShadow.d.ts.map +1 -0
  93. package/build/video/{webgl/effects → effects}/flash.d.ts +2 -2
  94. package/build/video/effects/flash.d.ts.map +1 -0
  95. package/build/video/{webgl/effects → effects}/glow.d.ts +2 -2
  96. package/build/video/effects/glow.d.ts.map +1 -0
  97. package/build/video/effects/glsl_realization.d.ts +18 -0
  98. package/build/video/effects/glsl_realization.d.ts.map +1 -0
  99. package/build/video/{webgl/effects → effects}/hologram.d.ts +2 -2
  100. package/build/video/effects/hologram.d.ts.map +1 -0
  101. package/build/video/{webgl/effects → effects}/invert.d.ts +1 -1
  102. package/build/video/effects/invert.d.ts.map +1 -0
  103. package/build/video/{webgl/effects → effects}/outline.d.ts +2 -2
  104. package/build/video/effects/outline.d.ts.map +1 -0
  105. package/build/video/{webgl/effects → effects}/pixelate.d.ts +2 -2
  106. package/build/video/effects/pixelate.d.ts.map +1 -0
  107. package/build/video/{webgl/effects → effects}/radialGradient.d.ts +3 -4
  108. package/build/video/effects/radialGradient.d.ts.map +1 -0
  109. package/build/video/{webgl/effects → effects}/scanline.d.ts +2 -2
  110. package/build/video/effects/scanline.d.ts.map +1 -0
  111. package/build/video/{webgl/effects → effects}/sepia.d.ts +1 -1
  112. package/build/video/effects/sepia.d.ts.map +1 -0
  113. package/build/video/{webgl → effects}/shadereffect.d.ts +133 -25
  114. package/build/video/effects/shadereffect.d.ts.map +1 -0
  115. package/build/video/{webgl/effects → effects}/shine.d.ts +2 -2
  116. package/build/video/effects/shine.d.ts.map +1 -0
  117. package/build/video/{webgl/effects → effects}/tintPulse.d.ts +2 -2
  118. package/build/video/effects/tintPulse.d.ts.map +1 -0
  119. package/build/video/{webgl/effects → effects}/vignette.d.ts +2 -2
  120. package/build/video/effects/vignette.d.ts.map +1 -0
  121. package/build/video/{webgl/effects → effects}/wave.d.ts +2 -2
  122. package/build/video/effects/wave.d.ts.map +1 -0
  123. package/build/video/effects/wgsl/layout.d.ts +28 -0
  124. package/build/video/effects/wgsl/layout.d.ts.map +1 -0
  125. package/build/video/effects/wgsl/parse.d.ts +9 -0
  126. package/build/video/effects/wgsl/parse.d.ts.map +1 -0
  127. package/build/video/effects/wgsl/scaffold.d.ts +43 -0
  128. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -0
  129. package/build/video/effects/wgsl_realization.d.ts +83 -0
  130. package/build/video/effects/wgsl_realization.d.ts.map +1 -0
  131. package/build/video/gpu/batcher.d.ts +71 -0
  132. package/build/video/gpu/batcher.d.ts.map +1 -0
  133. package/build/video/gpu/instancerecord.d.ts +164 -0
  134. package/build/video/gpu/instancerecord.d.ts.map +1 -0
  135. package/build/video/gpu/meshchunk.d.ts +49 -0
  136. package/build/video/gpu/meshchunk.d.ts.map +1 -0
  137. package/build/video/gpu/meshvertex.d.ts +54 -0
  138. package/build/video/gpu/meshvertex.d.ts.map +1 -0
  139. package/build/video/gpu/primitives.d.ts +60 -0
  140. package/build/video/gpu/primitives.d.ts.map +1 -0
  141. package/build/video/gpu/quadcorners.d.ts +11 -0
  142. package/build/video/gpu/quadcorners.d.ts.map +1 -0
  143. package/build/video/gpu/textureslots.d.ts +122 -0
  144. package/build/video/gpu/textureslots.d.ts.map +1 -0
  145. package/build/video/gpu/texturestore.d.ts +139 -0
  146. package/build/video/gpu/texturestore.d.ts.map +1 -0
  147. package/build/video/gpu/topology.d.ts +43 -0
  148. package/build/video/gpu/topology.d.ts.map +1 -0
  149. package/build/video/gpu/vertexformat.d.ts +72 -0
  150. package/build/video/gpu/vertexformat.d.ts.map +1 -0
  151. package/build/video/gradient.d.ts +14 -5
  152. package/build/video/gradient.d.ts.map +1 -1
  153. package/build/video/renderer.d.ts +153 -8
  154. package/build/video/renderer.d.ts.map +1 -1
  155. package/build/video/rendertarget/canvasrendertarget.d.ts +7 -6
  156. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  157. package/build/video/rendertarget/render_target_pool.d.ts +2 -2
  158. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  159. package/build/video/rendertarget/webglrendertarget.d.ts +38 -2
  160. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  161. package/build/video/rendertarget/webgpurendertarget.d.ts +83 -0
  162. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -0
  163. package/build/video/texture/atlas.d.ts.map +1 -1
  164. package/build/video/texture/cache.d.ts +20 -2
  165. package/build/video/texture/cache.d.ts.map +1 -1
  166. package/build/video/texture/noise_texture2d.d.ts +2 -2
  167. package/build/video/utils/autodetect.d.ts.map +1 -1
  168. package/build/video/video.d.ts +1 -55
  169. package/build/video/video.d.ts.map +1 -1
  170. package/build/video/webgl/batchers/batcher.d.ts +132 -35
  171. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  172. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +14 -0
  173. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
  174. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +63 -36
  175. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  176. package/build/video/webgl/batchers/material_batcher.d.ts +29 -20
  177. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  178. package/build/video/webgl/batchers/mesh_batcher.d.ts +308 -14
  179. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  180. package/build/video/webgl/batchers/primitive_batcher.d.ts +2 -2
  181. package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
  182. package/build/video/webgl/batchers/quad_batcher.d.ts +0 -2
  183. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  184. package/build/video/webgl/buffer/index.d.ts +1 -1
  185. package/build/video/webgl/buffer/instance_buffer.d.ts +54 -0
  186. package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -0
  187. package/build/video/webgl/buffer/retained_geometry.d.ts +83 -0
  188. package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -0
  189. package/build/video/webgl/buffer/uniformblock.d.ts +81 -0
  190. package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -0
  191. package/build/video/webgl/buffer/vertexstate.d.ts +101 -0
  192. package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -0
  193. package/build/video/webgl/glshader.d.ts +101 -8
  194. package/build/video/webgl/glshader.d.ts.map +1 -1
  195. package/build/video/webgl/lighting/constants.d.ts +20 -8
  196. package/build/video/webgl/lighting/constants.d.ts.map +1 -1
  197. package/build/video/webgl/lighting/pack.d.ts +1 -1
  198. package/build/video/webgl/lighting/pack3d.d.ts +27 -11
  199. package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
  200. package/build/video/webgl/lighting/std140.d.ts +110 -0
  201. package/build/video/webgl/lighting/std140.d.ts.map +1 -0
  202. package/build/video/webgl/shaders/multitexture-lit.d.ts +7 -3
  203. package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
  204. package/build/video/webgl/texture/store.d.ts +52 -0
  205. package/build/video/webgl/texture/store.d.ts.map +1 -0
  206. package/build/video/webgl/utils/maxtextures.d.ts +37 -0
  207. package/build/video/webgl/utils/maxtextures.d.ts.map +1 -0
  208. package/build/video/webgl/utils/samplercache.d.ts +69 -0
  209. package/build/video/webgl/utils/samplercache.d.ts.map +1 -0
  210. package/build/video/webgl/utils/string.d.ts +16 -0
  211. package/build/video/webgl/utils/string.d.ts.map +1 -1
  212. package/build/video/webgl/utils/topology.d.ts +24 -0
  213. package/build/video/webgl/utils/topology.d.ts.map +1 -0
  214. package/build/video/webgl/utils/vertexformat.d.ts +27 -0
  215. package/build/video/webgl/utils/vertexformat.d.ts.map +1 -0
  216. package/build/video/webgl/webgl_renderer.d.ts +148 -30
  217. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  218. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +40 -0
  219. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -0
  220. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +82 -0
  221. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -0
  222. package/build/video/webgpu/batchers/mesh_batcher.d.ts +301 -0
  223. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -0
  224. package/build/video/webgpu/batchers/primitive_batcher.d.ts +39 -0
  225. package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -0
  226. package/build/video/webgpu/batchers/quad_batcher.d.ts +143 -0
  227. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -0
  228. package/build/video/webgpu/batchers/webgpu_batcher.d.ts +70 -0
  229. package/build/video/webgpu/batchers/webgpu_batcher.d.ts.map +1 -0
  230. package/build/video/webgpu/buffer/arena.d.ts +64 -0
  231. package/build/video/webgpu/buffer/arena.d.ts.map +1 -0
  232. package/build/video/webgpu/buffer/instance_buffer.d.ts +65 -0
  233. package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -0
  234. package/build/video/webgpu/buffer/retained_geometry.d.ts +55 -0
  235. package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -0
  236. package/build/video/webgpu/buffer/uniformring.d.ts +68 -0
  237. package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -0
  238. package/build/video/webgpu/effect_binding.d.ts +17 -0
  239. package/build/video/webgpu/effect_binding.d.ts.map +1 -0
  240. package/build/video/webgpu/pipeline/bindgroups.d.ts +36 -0
  241. package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -0
  242. package/build/video/webgpu/pipeline/cache.d.ts +173 -0
  243. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -0
  244. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +90 -0
  245. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -0
  246. package/build/video/webgpu/shaders/mesh-instanced.d.ts +60 -0
  247. package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -0
  248. package/build/video/webgpu/texture/compressed.d.ts +33 -0
  249. package/build/video/webgpu/texture/compressed.d.ts.map +1 -0
  250. package/build/video/webgpu/texture/frametexture.d.ts +65 -0
  251. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -0
  252. package/build/video/webgpu/texture/store.d.ts +149 -0
  253. package/build/video/webgpu/texture/store.d.ts.map +1 -0
  254. package/build/video/webgpu/webgpu_renderer.d.ts +536 -0
  255. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -0
  256. package/package.json +2 -2
  257. package/build/video/webgl/effects/blur.d.ts.map +0 -1
  258. package/build/video/webgl/effects/chromaticAberration.d.ts.map +0 -1
  259. package/build/video/webgl/effects/colorMatrix.d.ts.map +0 -1
  260. package/build/video/webgl/effects/desaturate.d.ts.map +0 -1
  261. package/build/video/webgl/effects/dissolve.d.ts.map +0 -1
  262. package/build/video/webgl/effects/dropShadow.d.ts.map +0 -1
  263. package/build/video/webgl/effects/flash.d.ts.map +0 -1
  264. package/build/video/webgl/effects/glow.d.ts.map +0 -1
  265. package/build/video/webgl/effects/hologram.d.ts.map +0 -1
  266. package/build/video/webgl/effects/invert.d.ts.map +0 -1
  267. package/build/video/webgl/effects/outline.d.ts.map +0 -1
  268. package/build/video/webgl/effects/pixelate.d.ts.map +0 -1
  269. package/build/video/webgl/effects/radialGradient.d.ts.map +0 -1
  270. package/build/video/webgl/effects/scanline.d.ts.map +0 -1
  271. package/build/video/webgl/effects/sepia.d.ts.map +0 -1
  272. package/build/video/webgl/effects/shine.d.ts.map +0 -1
  273. package/build/video/webgl/effects/tintPulse.d.ts.map +0 -1
  274. package/build/video/webgl/effects/vignette.d.ts.map +0 -1
  275. package/build/video/webgl/effects/wave.d.ts.map +0 -1
  276. package/build/video/webgl/shadereffect.d.ts.map +0 -1
@@ -1 +1 @@
1
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+ {"version":3,"file":"camera2d.d.ts","sourceRoot":"","sources":["../../src/camera/camera2d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,8BAA8B,CAAC;AACpD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAEtD,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAc,MAAM,wBAAwB,CAAC;AAC5D,OAAO,KAAK,SAAS,MAAM,8BAA8B,CAAC;AAC1D,OAAO,UAAU,MAAM,+BAA+B,CAAC;AAYvD,OAAO,iBAAiB,MAAM,mCAAmC,CAAC;AAClE,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AACnD,OAAO,KAAK,YAAY,MAAM,4BAA4B,CAAC;AAI3D;;;;GAIG;AAEH,UAAU,QAAQ;IACjB,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;IACjB,QAAQ,CAAC,UAAU,EAAE,CAAC,CAAC;IACvB,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC;IACrB,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;CACjB;AAID;;;;;;;;;;;;;;;GAeG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;IAC/C;;;;;;;OAOG;IACH,MAAM,CAAC,aAAa,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,OAAO,CAAO;IAEtD;;;;;;OAMG;IACH,IAAI,EAAE,QAAQ,CAAC;IAEf;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;;;;;OASG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;;OAIG;IACH,GAAG,EAAE,MAAM,CAAC;IAEZ;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,eAAe,EAAE,QAAQ,CAAC;IAE1B;;;;OAIG;IACH,gBAAgB,EAAE,QAAQ,CAAC;IAE3B;;;;;OAKG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;;OAGG;IACH,gBAAgB,EAAE,QAAQ,CAAC;IAE3B;;;OAGG;IACH,mBAAmB,EAAE,QAAQ,CAAC;IAE9B,8BAA8B;IAC9B,MAAM,EAAE,QAAQ,CAAC;IAEjB,uBAAuB;IACvB,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC;IAEnC,2BAA2B;IAC3B,WAAW,EAAE,MAAM,CAAC;IAEpB;;OAEG;IACH,aAAa,EAAE,YAAY,EAAE,CAAC;IAE9B;;;;;;;;;;OAUG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB,cAAc;IACd,kBAAkB,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAE7C,0BAA0B;IAC1B,QAAQ,EAAE,IAAI,CAAC;IAEf;;;;;OAKG;gBACS,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IA8ElE,cAAc;IAEd,uBAAuB,IAAI,IAAI;IAmB/B,cAAc;IACd,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,MAAM;IAgB7C,cAAc;IACd,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,MAAM;IAe7C;;;;;;;;OAQG;IACH,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAErB;IAED;;;;OAIG;IACH,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED;;;;OAIG;IACH,IAAI,SAAS,IAAI,MAAM,CAQtB;IAED;;;;;;;OAOG;IACH,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAU/D;;;;OAIG;IACH,KAAK,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,GAAG,IAAI;IAgCzC;;;;;;;OAOG;IACH,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAoBvC;;;;;OAKG;IACM,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IA2B3C;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAQ3D;;;;;;;;;OASG;IACH,MAAM,CACL,MAAM,EAAE,UAAU,GAAG,QAAQ,GAAG,QAAQ,EACxC,IAAI,CAAC,EAAE,MAAM,EACb,OAAO,CAAC,EAAE,MAAM,GACd,IAAI;IAyBP;;OAEG;IACH,QAAQ,IAAI,IAAI;IAKhB;;;;;;;;OAQG;IACH,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAIhC;;;;;OAKG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAelC,cAAc;IAEd,YAAY,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAmD/B,cAAc;IACL,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAkCrC;;;;;;;;;;;OAWG;IACH,KAAK,CACJ,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,EAChB,IAAI,CAAC,EAAE,MAAM,EACb,UAAU,CAAC,EAAE,MAAM,IAAI,EACvB,KAAK,CAAC,EAAE,OAAO,GACb,IAAI;IAmBP;;;;;;;;;;;;;OAaG;IACH,OAAO,CACN,KAAK,EAAE,KAAK,GAAG,MAAM,EACrB,QAAQ,GAAE,MAAa,EACvB,UAAU,CAAC,EAAE,MAAM,IAAI,GACrB,IAAI;IAWP;;;;;;;;;OASG;IACH,MAAM,CACL,KAAK,EAAE,KAAK,GAAG,MAAM,EACrB,QAAQ,GAAE,MAAa,EACvB,UAAU,CAAC,EAAE,MAAM,IAAI,GACrB,IAAI;IAWP;;;;;;OAMG;IACH,eAAe,CAAC,CAAC,SAAS,YAAY,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC;IAKrD;;;;;;OAMG;IACH,eAAe,CAAC,CAAC,SAAS,YAAY,EACrC,WAAW,EAAE,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,CAAC,GACpC,CAAC,GAAG,SAAS;IAMhB;;;;;;OAMG;IACH,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;IAQ9C;;;OAGG;IACH,OAAO,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI;IAQjC;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,UAAU,EAAE,QAAQ,GAAE,OAAsB,GAAG,OAAO;IA0BrE;;;;;;OAMG;IACH,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS1D;;;;;;OAMG;IACH,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS1D;;;;;;;;OAQG;IACH,0BAA0B,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IA0BpD;;;OAGG;IACH,MAAM,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAMhC;;;OAGG;IACM,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI;IAqI7D;;;;;;OAMG;IACH,4BAA4B,CAC3B,SAAS,EAAE,SAAS,EACpB,UAAU,EAAE,MAAM,EAClB,UAAU,EAAE,MAAM,GAChB,IAAI;IAIP;;;;;OAKG;IACH,6BAA6B,CAC5B,SAAS,EAAE,SAAS,EACpB,UAAU,EAAE,MAAM,EAClB,UAAU,EAAE,MAAM,GAChB,IAAI;IAIP;;OAEG;IACM,OAAO,IAAI,IAAI;CAkBxB"}
@@ -13,14 +13,16 @@ import Frustum, { type FrustumOptions } from "./frustum.ts";
13
13
  * replacement for `Camera2d` — inherits the post-effect FBO bracket,
14
14
  * color-matrix, fade / shake / follow plumbing, and screen viewport.
15
15
  *
16
- * **WebGL required.** Camera3d's perspective projection, depth-buffer
17
- * painter sort and mesh draw path all live in the WebGL renderer; the
18
- * Canvas backend has none of these and would render a stuck blank scene.
19
- * Construct the Application with `renderer: video.WEBGL` to get a hard
20
- * throw at construction time if WebGL is unavailable. Pairing
21
- * `cameraClass: Camera3d` with `video.AUTO` will emit a `console.warn`
22
- * at construction (and silently misrender) when AUTO falls back to
23
- * Canvas — see {@link ApplicationSettings.renderer} for the contract.
16
+ * **GPU backend required.** Camera3d's perspective projection,
17
+ * depth-buffer painter sort and retained mesh draw path need a renderer
18
+ * with a depth buffer (`renderer.supportsDepthBuffer` — WebGL 2 or
19
+ * WebGPU); the Canvas backend has none of these and would render a
20
+ * stuck blank scene. Construct the Application with
21
+ * `renderer: video.WEBGL` or `video.WEBGPU` to make `app.init()` reject
22
+ * when that backend is unavailable. Pairing `cameraClass: Camera3d`
23
+ * with `video.AUTO` will emit a `console.warn` (and silently misrender)
24
+ * when AUTO falls back to Canvas — see
25
+ * {@link ApplicationSettings.renderer} for the contract.
24
26
  *
25
27
  * Conventions:
26
28
  * - **Y-down + +Z forward.** Sprite at higher `pos.y` appears lower
@@ -34,7 +36,7 @@ import Frustum, { type FrustumOptions } from "./frustum.ts";
34
36
  * - **Follow offset (PR B scope).** When a target is set,
35
37
  * `followOffset` is applied in **world space**:
36
38
  * `camera.pos = target.pos + followOffset`. Target-rotation-aware
37
- * follow (Cinemachine / Unreal spring-arm style, where the offset
39
+ * follow (spring-arm style, where the offset
38
40
  * rotates with the target's orientation) is deferred until a
39
41
  * showcase needs it (e.g. AfterBurner's banking jet).
40
42
  *
@@ -99,7 +101,7 @@ export default class Camera3d extends Camera2d {
99
101
  *
100
102
  * Treated as world-space in this release — target-rotation-aware
101
103
  * follow (where the offset rotates with the target's orientation,
102
- * Cinemachine / Unreal spring-arm style) is deferred until a
104
+ * spring-arm style) is deferred until a
103
105
  * showcase needs it (e.g. AfterBurner's banking jet).
104
106
  * @default (0, 0, 0)
105
107
  */
@@ -288,7 +290,7 @@ export default class Camera3d extends Camera2d {
288
290
  *
289
291
  * **PR B scope:** `followOffset` is treated as **world-space**.
290
292
  * Target-rotation-aware follow (where the offset rotates with the
291
- * target's orientation, Cinemachine / Unreal-style) lands when a
293
+ * target's orientation, spring-arm style) lands when a
292
294
  * showcase (AfterBurner's banking jet) demands it.
293
295
  * @param dt - delta time in milliseconds (ignored — no damping)
294
296
  * @ignore
@@ -1 +1 @@
1
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@@ -1 +1 @@
1
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@@ -1 +1 @@
1
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package/build/const.d.ts CHANGED
@@ -1,41 +1,70 @@
1
1
  /**
2
- * Select the HTML5 Canvas renderer. Lower performance and no shader /
3
- * mesh / Camera3d support, but supported on every browser including
4
- * environments where WebGL is unavailable (some embedded webviews,
5
- * stripped-down kiosk browsers, GPU blocklisted by driver policy).
2
+ * Select the HTML5 Canvas renderer. Lower performance and no
3
+ * programmable pipeline, but supported on every browser including
4
+ * environments where the GPU backends are unavailable (some embedded
5
+ * webviews, stripped-down kiosk browsers, GPU blocklisted by driver
6
+ * policy).
6
7
  *
7
8
  * Use when the example / game uses only 2D sprites + primitives and you
8
- * want the broadest possible reach. Anything depending on `ShaderEffect`,
9
- * `Mesh`, `Camera3d`, GPU TMX tile rendering or `Light2d` will silently
10
- * not work — those subsystems are WebGL-only.
9
+ * want the broadest possible reach. Anything depending on the GPU
10
+ * backends degrades or disables here: `ShaderEffect` and `Light2d`
11
+ * shading stay inert, GPU TMX tile rendering falls back to the per-tile
12
+ * path, and `Mesh` / `Camera3d` lose the depth-buffer path (meshes only
13
+ * render CPU-projected under a 2D camera — `supportsDepthBuffer` is
14
+ * `false`).
11
15
  */
12
16
  export declare const CANVAS = 0;
13
17
  /**
14
- * Require the WebGL renderer. **Throws at `new Application(...)` time
15
- * if WebGL is unavailable** (driver-blocklisted GPU, software fallback
16
- * failing the `failIfMajorPerformanceCaveat` check, no `WebGLRenderingContext`
17
- * in the environment, etc.) — does NOT silently fall back to Canvas.
18
+ * Require the WebGL renderer. **`app.init()` rejects if WebGL 2 is
19
+ * unavailable** (WebGL-1-only device, driver-blocklisted GPU, software
20
+ * fallback failing the `failIfMajorPerformanceCaveat` check, etc.) —
21
+ * it does NOT silently fall back to Canvas.
18
22
  *
19
- * Use this when your scene needs WebGL (Camera3d, Mesh, ShaderEffect,
20
- * Light2d, GPU tilemap) and you'd rather fail fast with a clear error
21
- * than have the engine render a stuck blank canvas.
23
+ * Use this when your scene needs a GPU backend (Camera3d, Mesh,
24
+ * ShaderEffect, Light2d, GPU tilemap) pinned to WebGL specifically and
25
+ * you'd rather fail fast with a clear error than have the engine render
26
+ * a stuck blank canvas.
22
27
  *
23
- * If Canvas fallback is acceptable when WebGL isn't there, use
24
- * {@link AUTO} instead.
28
+ * If falling back is acceptable, use {@link AUTO} instead (WebGPU →
29
+ * WebGL 2 → Canvas).
25
30
  */
26
31
  export declare const WEBGL = 1;
27
32
  /**
28
- * Auto-select the renderer: prefer WebGL when available, silently fall
29
- * back to Canvas otherwise. Application construction always succeeds.
33
+ * Auto-select the renderer: try WebGPU first (when the browser exposes it
34
+ * and an adapter/device negotiates successfully), fall back to WebGL 2,
35
+ * then to Canvas. `await app.init()` always resolves — a failed candidate
36
+ * falls through to the next rather than rejecting.
30
37
  *
31
- * Use this when your scene works under both renderers (2D sprites,
32
- * primitives, basic tile maps) and you want the engine to pick the
33
- * best available backend. Note: subsystems that require WebGL
34
- * (Camera3d, Mesh, ShaderEffect, Light2d, GPU tilemap) will silently
35
- * stop working under the Canvas fallback path — if your scene depends
36
- * on any of those, use {@link WEBGL} so the failure surfaces at
37
- * construction time instead of as a black canvas at runtime.
38
+ * The WebGPU attempt is a full backend initialization (support can only be
39
+ * proven by negotiating a device), so on WebGPU-capable browsers `init()`
40
+ * settles after the adapter handshake; browsers without `navigator.gpu`
41
+ * skip straight to the synchronous WebGL probe.
42
+ *
43
+ * Note: subsystems that require a GPU backend (Camera3d, Mesh,
44
+ * ShaderEffect, Light2d, GPU tilemap) will silently stop working under
45
+ * the terminal Canvas fallback — if your scene depends on any of those,
46
+ * use {@link WEBGL} (or {@link WEBGPU}) so the failure surfaces at
47
+ * startup instead of as a black canvas at runtime.
48
+ *
49
+ * A specific backend can still be forced per-run with the `#webgpu`,
50
+ * `#webgl` or `#canvas` URI fragments.
38
51
  */
39
52
  export declare const AUTO = 2;
40
- export type RendererType = typeof CANVAS | typeof WEBGL | typeof AUTO;
53
+ /**
54
+ * Require the WebGPU renderer. The backend covers the full rendering
55
+ * contract of the WebGL renderer — the 2D tier (sprites, text,
56
+ * primitives, blend modes, masks and clipping, patterns, ShaderEffect /
57
+ * post effects in WGSL, 2D lights and normal maps, frame captures,
58
+ * gradient fills, compressed textures, GPU tile layers) and the 3D tier
59
+ * (retained and accumulated meshes, lit and unlit, Camera3d, Light3d,
60
+ * glTF scenes and models, Sprite3d billboards).
61
+ *
62
+ * `app.init()` rejects when WebGPU is unavailable in the environment;
63
+ * like {@link WEBGL} it fails loudly rather than falling back, so a
64
+ * missing capability surfaces at startup. Use {@link AUTO} if fallback
65
+ * to WebGL / Canvas is acceptable — AUTO already prefers WebGPU when
66
+ * the browser can negotiate a device.
67
+ */
68
+ export declare const WEBGPU = 3;
69
+ export type RendererType = typeof CANVAS | typeof WEBGL | typeof AUTO | typeof WEBGPU;
41
70
  //# sourceMappingURL=const.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"const.d.ts","sourceRoot":"","sources":["../src/const.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,eAAO,MAAM,MAAM,IAAI,CAAC;AAExB;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,KAAK,IAAI,CAAC;AAEvB;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,IAAI,IAAI,CAAC;AAEtB,MAAM,MAAM,YAAY,GAAG,OAAO,MAAM,GAAG,OAAO,KAAK,GAAG,OAAO,IAAI,CAAC"}
1
+ {"version":3,"file":"const.d.ts","sourceRoot":"","sources":["../src/const.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,MAAM,IAAI,CAAC;AAExB;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,KAAK,IAAI,CAAC;AAEvB;;;;;;;;;;;;;;;;;;;GAmBG;AACH,eAAO,MAAM,IAAI,IAAI,CAAC;AAEtB;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,MAAM,IAAI,CAAC;AAExB,MAAM,MAAM,YAAY,GACrB,OAAO,MAAM,GACb,OAAO,KAAK,GACZ,OAAO,IAAI,GACX,OAAO,MAAM,CAAC"}
@@ -0,0 +1,156 @@
1
+ import { Vector3d } from "../math/vector3d.ts";
2
+ import { Bounds } from "../physics/bounds.ts";
3
+ import { AABB3d } from "../physics/broadphase/aabb3d.ts";
4
+ import { Polygon } from "./polygon.ts";
5
+ /**
6
+ * An axis-aligned 3D box, usable as a {@link Body} collision shape.
7
+ *
8
+ * This is the shape that lets a body collide along **Z** as well as X and Y.
9
+ * Every other built-in shape ({@link Polygon}, {@link Rect}, {@link RoundRect},
10
+ * {@link Ellipse}) is planar and is resolved by the 2D SAT narrowphase, which
11
+ * can only ever produce a 2D pushback — see {@link ResponseObject#overlapV}.
12
+ * A `Box3d` pair is instead resolved by an AABB-vs-AABB narrowphase that also
13
+ * fills {@link ResponseObject#overlapZ}.
14
+ *
15
+ * Coordinate convention matches the rest of melonJS 3D code (see
16
+ * {@link Camera3d}): **Y-down, +Z forward / away from the camera.**
17
+ *
18
+ * ## Position is the CENTER
19
+ *
20
+ * Unlike {@link Rect} (top-left) and like {@link Ellipse} (center), `pos` is
21
+ * the box **center**. That matches how 3D objects are placed everywhere else
22
+ * in the engine — {@link Mesh}, {@link Sprite3d} and the ground-shadow
23
+ * footprint all work from a center plus half-extents — and it keeps the
24
+ * narrowphase free of corner/center conversions on the hot path.
25
+ *
26
+ * ## Mixing with 2D shapes
27
+ *
28
+ * A `Box3d` can collide with a planar shape. The planar shape is treated as
29
+ * **unbounded along Z** (an infinitely extruded prism of its own outline), so
30
+ * the pair degrades to the ordinary 2D test on the XY footprint and the box's
31
+ * z never causes it to miss. This keeps an existing 2D game working unchanged
32
+ * when a single `Box3d` body is introduced: its world shapes go on colliding
33
+ * exactly as before. Use `collisionType` / `collisionMask` to opt specific
34
+ * shapes out of a 3D body.
35
+ * @category Geometry
36
+ * @example
37
+ * // a 64x16x64 floor slab centered on the origin
38
+ * const floor = new Box3d(0, 0, 0, 64, 16, 64);
39
+ * myFloor.body.addShape(floor);
40
+ */
41
+ export declare class Box3d {
42
+ /**
43
+ * the center of the box, as an offset from the owning body's position
44
+ */
45
+ pos: Vector3d;
46
+ /**
47
+ * half the box size on each axis. Always non-negative; a negative
48
+ * extent passed to {@link Box3d#setShape} is stored as its magnitude,
49
+ * since a box with a mirrored axis has no meaning to the narrowphase.
50
+ */
51
+ halfExtents: Vector3d;
52
+ /**
53
+ * the shape type (used internally)
54
+ * @default "Box3d"
55
+ */
56
+ type: string;
57
+ /**
58
+ * 2D XY footprint, kept in sync by {@link Box3d#setShape}. This is what
59
+ * {@link Box3d#getBounds} hands back, so every legacy 2D consumer
60
+ * ({@link Body#bounds}, the broadphase pre-gate, debug draw) sees a
61
+ * plain rectangle and needs no 3D awareness.
62
+ * @ignore
63
+ */
64
+ _bounds: Bounds;
65
+ /**
66
+ * XY footprint as a {@link Polygon}, kept in sync by
67
+ * {@link Box3d#setShape}. The degraded `Box3d` × planar-shape tests
68
+ * hand this to the existing polygon SAT, so no polygon is allocated
69
+ * per collision test.
70
+ * @ignore
71
+ */
72
+ _footprint: Polygon;
73
+ /**
74
+ * @param x - center of the box on the horizontal axis
75
+ * @param y - center of the box on the vertical axis
76
+ * @param z - center of the box on the depth axis
77
+ * @param width - width of the box
78
+ * @param height - height of the box
79
+ * @param depth - depth of the box
80
+ */
81
+ constructor(x?: number, y?: number, z?: number, width?: number, height?: number, depth?: number);
82
+ /**
83
+ * set new position and size for this box
84
+ * @param x - center of the box on the horizontal axis
85
+ * @param y - center of the box on the vertical axis
86
+ * @param z - center of the box on the depth axis
87
+ * @param width - width of the box
88
+ * @param height - height of the box
89
+ * @param depth - depth of the box
90
+ * @returns this box, for chaining
91
+ */
92
+ setShape(x: number, y: number, z: number, width: number, height: number, depth: number): this;
93
+ /**
94
+ * Rebuild the cached XY footprint (both the {@link Bounds} and the
95
+ * {@link Polygon}) from the current center and half-extents.
96
+ *
97
+ * The footprint polygon's `pos` is the **min corner**, not the center,
98
+ * because the SAT narrowphase resolves a shape's absolute position as
99
+ * `renderable.pos + ancestor.getAbsolutePosition() + shape.pos` and
100
+ * then treats `points` as offsets from it.
101
+ * @ignore
102
+ */
103
+ _syncFootprint(): void;
104
+ /**
105
+ * width of the box
106
+ */
107
+ get width(): number;
108
+ set width(value: number);
109
+ /**
110
+ * height of the box
111
+ */
112
+ get height(): number;
113
+ set height(value: number);
114
+ /**
115
+ * depth of the box
116
+ */
117
+ get depth(): number;
118
+ set depth(value: number);
119
+ /**
120
+ * translate this box by the given offset
121
+ * @param x - x offset, or a vector carrying the whole offset
122
+ * @param [y] - y offset
123
+ * @param [z] - z offset
124
+ * @returns this box, for chaining
125
+ */
126
+ shift(x: number | Vector3d, y?: number, z?: number): this;
127
+ /**
128
+ * the 2D XY footprint of this box.
129
+ *
130
+ * Deliberately 2D: this is the {@link Renderable#getBounds} contract that
131
+ * {@link Body} and the broadphase pre-gate already speak. For the depth
132
+ * extent use {@link Box3d#getBounds3d}.
133
+ * @returns the XY footprint
134
+ */
135
+ getBounds(): Bounds;
136
+ /**
137
+ * the 3D bounds of this box, in the body's local space.
138
+ * @param [out] - an existing AABB3d to write into, to avoid allocating
139
+ * @returns the 3D bounds
140
+ */
141
+ getBounds3d(out?: AABB3d): AABB3d;
142
+ /**
143
+ * true if this box contains the given point
144
+ * @param x - point x, or a vector carrying the whole point
145
+ * @param [y] - point y
146
+ * @param [z] - point z
147
+ */
148
+ contains(x: number | Vector3d, y?: number, z?: number): boolean;
149
+ /**
150
+ * clone this box
151
+ * @returns a new Box3d
152
+ */
153
+ clone(): Box3d;
154
+ }
155
+ export declare const box3dPool: import("../system/pool.ts").Pool<Box3d, [x?: number, y?: number, z?: number, width?: number, height?: number, depth?: number]>;
156
+ //# sourceMappingURL=box3d.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"box3d.d.ts","sourceRoot":"","sources":["../../src/geometries/box3d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,iCAAiC,CAAC;AAEzD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AASvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,qBAAa,KAAK;IACjB;;OAEG;IACH,GAAG,EAAE,QAAQ,CAAC;IAEd;;;;OAIG;IACH,WAAW,EAAE,QAAQ,CAAC;IAEtB;;;OAGG;IACH,IAAI,SAAW;IAEf;;;;;;OAMG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;;OAMG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;;;;;OAOG;gBACS,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,KAAK,SAAI,EAAE,MAAM,SAAI,EAAE,KAAK,SAAI;IAcjE;;;;;;;;;OASG;IACH,QAAQ,CACP,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,MAAM;IAYd;;;;;;;;;OASG;IACH,cAAc;IA0Bd;;OAEG;IACH,IAAI,KAAK,IAAI,MAAM,CAElB;IACD,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAGtB;IAED;;OAEG;IACH,IAAI,MAAM,IAAI,MAAM,CAEnB;IACD,IAAI,MAAM,CAAC,KAAK,EAAE,MAAM,EAGvB;IAED;;OAEG;IACH,IAAI,KAAK,IAAI,MAAM,CAElB;IACD,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAGtB;IAED;;;;;;OAMG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,QAAQ,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAUxC;;;;;;;OAOG;IACH,SAAS,IAAI,MAAM;IAInB;;;;OAIG;IACH,WAAW,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,MAAM;IAgBjC;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,QAAQ,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,GAAG,OAAO;IAYrD;;;OAGG;IACH,KAAK,IAAI,KAAK;CAUd;AAED,eAAO,MAAM,SAAS,gIAmBpB,CAAC"}
package/build/index.d.ts CHANGED
@@ -36,6 +36,7 @@ import { DropTarget } from "./renderable/dragndrop.js";
36
36
  import Entity from "./renderable/entity/entity.js";
37
37
  import FrameAnimation from "./renderable/frameAnimation.js";
38
38
  import ImageLayer from "./renderable/imagelayer.js";
39
+ import InstancedMesh from "./renderable/instanced_mesh.js";
39
40
  import Mesh from "./renderable/mesh.js";
40
41
  import NineSliceSprite from "./renderable/nineslicesprite.js";
41
42
  import Renderable from "./renderable/renderable.js";
@@ -56,6 +57,28 @@ import save from "./system/save.ts";
56
57
  import timer from "./system/timer.ts";
57
58
  import Tween from "./tweens/tween.ts";
58
59
  import CanvasRenderer from "./video/canvas/canvas_renderer.js";
60
+ import BlurEffect from "./video/effects/blur.js";
61
+ import ChromaticAberrationEffect from "./video/effects/chromaticAberration.js";
62
+ import ColorMatrixEffect from "./video/effects/colorMatrix.js";
63
+ import DesaturateEffect from "./video/effects/desaturate.js";
64
+ import DissolveEffect from "./video/effects/dissolve.js";
65
+ import DropShadowEffect from "./video/effects/dropShadow.js";
66
+ import FlashEffect from "./video/effects/flash.js";
67
+ import GlowEffect from "./video/effects/glow.js";
68
+ import HologramEffect from "./video/effects/hologram.js";
69
+ import InvertEffect from "./video/effects/invert.js";
70
+ import OutlineEffect from "./video/effects/outline.js";
71
+ import PixelateEffect from "./video/effects/pixelate.js";
72
+ import ScanlineEffect from "./video/effects/scanline.js";
73
+ import SepiaEffect from "./video/effects/sepia.js";
74
+ import ShaderEffect from "./video/effects/shadereffect.js";
75
+ import ShineEffect from "./video/effects/shine.js";
76
+ import TintPulseEffect from "./video/effects/tintPulse.js";
77
+ import VignetteEffect from "./video/effects/vignette.js";
78
+ import WaveEffect from "./video/effects/wave.js";
79
+ import { Batcher } from "./video/gpu/batcher.js";
80
+ import { isPortableTopology, isTopology, PORTABLE_TOPOLOGIES } from "./video/gpu/topology.ts";
81
+ import { isVertexFormat, resolveVertexFormat } from "./video/gpu/vertexformat.ts";
59
82
  import { Gradient } from "./video/gradient.js";
60
83
  import Renderer from "./video/renderer.js";
61
84
  import RenderState from "./video/renderstate.js";
@@ -64,34 +87,20 @@ import RenderTarget from "./video/rendertarget/rendertarget.ts";
64
87
  import { TextureAtlas } from "./video/texture/atlas.js";
65
88
  import NoiseTexture2d from "./video/texture/noise_texture2d.js";
66
89
  import Texture2d from "./video/texture/texture2d.ts";
67
- import { Batcher } from "./video/webgl/batchers/batcher.js";
90
+ import { WebGLBatcher } from "./video/webgl/batchers/batcher.js";
68
91
  import PrimitiveBatcher from "./video/webgl/batchers/primitive_batcher.js";
69
92
  import QuadBatcher from "./video/webgl/batchers/quad_batcher.js";
70
- import BlurEffect from "./video/webgl/effects/blur.js";
71
- import ChromaticAberrationEffect from "./video/webgl/effects/chromaticAberration.js";
72
- import ColorMatrixEffect from "./video/webgl/effects/colorMatrix.js";
73
- import DesaturateEffect from "./video/webgl/effects/desaturate.js";
74
- import DissolveEffect from "./video/webgl/effects/dissolve.js";
75
- import DropShadowEffect from "./video/webgl/effects/dropShadow.js";
76
- import FlashEffect from "./video/webgl/effects/flash.js";
77
- import GlowEffect from "./video/webgl/effects/glow.js";
78
- import HologramEffect from "./video/webgl/effects/hologram.js";
79
- import InvertEffect from "./video/webgl/effects/invert.js";
80
- import OutlineEffect from "./video/webgl/effects/outline.js";
81
- import PixelateEffect from "./video/webgl/effects/pixelate.js";
82
- import ScanlineEffect from "./video/webgl/effects/scanline.js";
83
- import SepiaEffect from "./video/webgl/effects/sepia.js";
84
- import ShineEffect from "./video/webgl/effects/shine.js";
85
- import TintPulseEffect from "./video/webgl/effects/tintPulse.js";
86
- import VignetteEffect from "./video/webgl/effects/vignette.js";
87
- import WaveEffect from "./video/webgl/effects/wave.js";
88
93
  import GLShader from "./video/webgl/glshader.js";
89
- import ShaderEffect from "./video/webgl/shadereffect.js";
90
94
  import WebGLRenderer from "./video/webgl/webgl_renderer.js";
95
+ import WebGPUPrimitiveBatcher from "./video/webgpu/batchers/primitive_batcher.js";
96
+ import WebGPUQuadBatcher from "./video/webgpu/batchers/quad_batcher.js";
97
+ import WebGPUBatcher from "./video/webgpu/batchers/webgpu_batcher.js";
98
+ import WebGPURenderer from "./video/webgpu/webgpu_renderer.js";
91
99
  export * from "./application/scaleMethods.ts";
92
100
  export * from "./application/settings.ts";
93
101
  export * as audio from "./audio/audio.ts";
94
102
  export * from "./const.ts";
103
+ export { Box3d } from "./geometries/box3d.ts";
95
104
  export { Ellipse } from "./geometries/ellipse.ts";
96
105
  export { Line } from "./geometries/line.ts";
97
106
  export { ObservablePoint } from "./geometries/observablePoint.ts";
@@ -116,7 +125,7 @@ export { ObservableVector2d } from "./math/observableVector2d.ts";
116
125
  export { ObservableVector3d } from "./math/observableVector3d.ts";
117
126
  export { Vector2d } from "./math/vector2d.ts";
118
127
  export { Vector3d } from "./math/vector3d.ts";
119
- export type { AdapterCapabilities, AdapterOptions, BodyDefinition, BodyShape, BodyType, CollisionResponse, PhysicsAdapter, PhysicsBody, RaycastHit, RaycastHit3d, } from "./physics/adapter.ts";
128
+ export type { AdapterCapabilities, AdapterOptions, BodyDefinition, BodyShape, BodyType, CollisionResponse, PhysicsAdapter, PhysicsBody, RaycastHit, RaycastHit3d, ShapeCollisionContact, } from "./physics/adapter.ts";
120
129
  export { Bounds } from "./physics/bounds.ts";
121
130
  export { AABB3d } from "./physics/broadphase/aabb3d.ts";
122
131
  export { default as BuiltinAdapter } from "./physics/builtin/builtin-adapter.ts";
@@ -129,13 +138,12 @@ export * as utils from "./utils/utils.ts";
129
138
  export * from "./version.ts";
130
139
  export * as video from "./video/video.js";
131
140
  export { Application, Batcher, BitmapText, BitmapTextData, BlurEffect, Body, Camera2d, Camera3d, CameraEffect, CanvasRenderer, CanvasRenderTarget, ChromaticAberrationEffect, Collectable, ColorLayer, ColorMatrix, ColorMatrixEffect, Container, DesaturateEffect, DissolveEffect, Draggable, DropShadowEffect, DropTarget, Entity, // eslint-disable-line @typescript-eslint/no-deprecated
132
- FadeEffect, FlashEffect, FrameAnimation, Frustum, GLShader, GLTFModel, GlowEffect, Gradient, HologramEffect, ImageLayer, InvertEffect, Light2d, MaskEffect, Mesh, NineSliceSprite, NoiseTexture2d, OutlineEffect, Particle, ParticleEmitter, ParticleEmitterSettings, PixelateEffect, Pointer, PrimitiveBatcher, plugins, pool, QuadBatcher, Renderable, Renderer, RenderState, RenderTarget, ScanlineEffect, SepiaEffect, ShaderEffect, ShakeEffect, ShineEffect, Sprite, Sprite3d, Stage, save, state, Text, Texture2d, TextureAtlas, Tile, TintPulseEffect, TMXHexagonalRenderer, TMXIsometricRenderer, TMXLayer, TMXOrthogonalRenderer, TMXRenderer, TMXStaggeredRenderer, TMXTileMap, TMXTileset, TMXTilesetGroup, TMXUtils, Trail, Trigger, Tween, timer, UIBaseElement, UISpriteElement, UITextButton, VignetteEffect, WaveEffect, WebGLRenderer, World, };
141
+ FadeEffect, FlashEffect, FrameAnimation, Frustum, GLShader, GLTFModel, GlowEffect, Gradient, HologramEffect, ImageLayer, InstancedMesh, InvertEffect, isPortableTopology, isTopology, isVertexFormat, Light2d, MaskEffect, Mesh, NineSliceSprite, NoiseTexture2d, OutlineEffect, Particle, ParticleEmitter, ParticleEmitterSettings, PixelateEffect, PORTABLE_TOPOLOGIES, Pointer, PrimitiveBatcher, plugins, pool, QuadBatcher, Renderable, Renderer, RenderState, RenderTarget, resolveVertexFormat, ScanlineEffect, SepiaEffect, ShaderEffect, ShakeEffect, ShineEffect, Sprite, Sprite3d, Stage, save, state, Text, Texture2d, TextureAtlas, Tile, TintPulseEffect, TMXHexagonalRenderer, TMXIsometricRenderer, TMXLayer, TMXOrthogonalRenderer, TMXRenderer, TMXStaggeredRenderer, TMXTileMap, TMXTileset, TMXTilesetGroup, TMXUtils, Trail, Trigger, Tween, timer, UIBaseElement, UISpriteElement, UITextButton, VignetteEffect, WaveEffect, WebGLBatcher, WebGLRenderer, WebGPUBatcher, WebGPUPrimitiveBatcher, WebGPUQuadBatcher, WebGPURenderer, World, };
133
142
  /**
134
143
  * disable melonJS auto-initialization
135
144
  * @see {@link boot}
136
145
  */
137
146
  export declare let skipAutoInit: boolean;
138
- export { initialized } from "./system/bootstrap.ts";
139
147
  export { game } from "./application/application.ts";
140
148
  /**
141
149
  * initialize the melonJS library.
@@ -143,5 +151,7 @@ export { game } from "./application/application.ts";
143
151
  * to allow asynchronous loaders to work.
144
152
  * @see {@link skipAutoInit}
145
153
  */
146
- export { boot } from "./system/bootstrap.ts";
154
+ export { boot, initialized } from "./system/bootstrap.ts";
155
+ export type { Topology } from "./video/gpu/topology.ts";
156
+ export type { VertexFormat } from "./video/gpu/vertexformat.ts";
147
157
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- 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