melonjs 19.5.0 → 19.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -4
- package/build/application/application.d.ts +34 -2
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +37 -1
- package/build/application/settings.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +59 -7
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +335 -0
- package/build/camera/camera3d.d.ts.map +1 -0
- package/build/camera/frustum.d.ts +162 -0
- package/build/camera/frustum.d.ts.map +1 -0
- package/build/const.d.ts +30 -3
- package/build/const.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +105 -0
- package/build/geometries/sphere.d.ts.map +1 -0
- package/build/index.d.ts +6 -4
- package/build/index.d.ts.map +1 -1
- package/build/index.js +27639 -24686
- package/build/index.js.map +4 -4
- package/build/input/keyboard.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts +18 -0
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +8 -0
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/math/color.d.ts +43 -5
- package/build/math/color.d.ts.map +1 -1
- package/build/math/math.d.ts +44 -0
- package/build/math/math.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +14 -2
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +14 -2
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +16 -2
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vector3d.d.ts +16 -2
- package/build/math/vector3d.d.ts.map +1 -1
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/physics/adapter.d.ts +77 -0
- package/build/physics/adapter.d.ts.map +1 -1
- package/build/physics/broadphase/aabb3d.d.ts +115 -0
- package/build/physics/broadphase/aabb3d.d.ts.map +1 -0
- package/build/physics/broadphase/broadphase.d.ts +74 -0
- package/build/physics/broadphase/broadphase.d.ts.map +1 -0
- package/build/physics/broadphase/factory.d.ts +30 -0
- package/build/physics/broadphase/factory.d.ts.map +1 -0
- package/build/physics/broadphase/octree.d.ts +325 -0
- package/build/physics/broadphase/octree.d.ts.map +1 -0
- package/build/physics/broadphase/quadtree.d.ts +184 -0
- package/build/physics/broadphase/quadtree.d.ts.map +1 -0
- package/build/physics/builtin/body.d.ts +7 -3
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/builtin-adapter.d.ts +6 -1
- package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
- package/build/physics/builtin/raycast.d.ts.map +1 -1
- package/build/physics/world.d.ts +15 -4
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/container.d.ts +51 -5
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +85 -10
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +9 -4
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/state/stage.d.ts +8 -0
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/device.d.ts +196 -310
- package/build/system/device.d.ts.map +1 -1
- package/build/system/event.d.ts +49 -0
- package/build/system/event.d.ts.map +1 -1
- package/build/system/fullscreen.d.ts +16 -0
- package/build/system/fullscreen.d.ts.map +1 -0
- package/build/system/platform.d.ts +32 -4
- package/build/system/platform.d.ts.map +1 -1
- package/build/system/timer.d.ts.map +1 -1
- package/build/utils/function.d.ts +7 -1
- package/build/utils/function.d.ts.map +1 -1
- package/build/utils/types.d.ts +5 -0
- package/build/utils/types.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts +19 -4
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +4 -4
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/canvas_factory.d.ts +25 -0
- package/build/video/canvas_factory.d.ts.map +1 -0
- package/build/video/renderer.d.ts +89 -15
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +12 -0
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/rendertarget.d.ts +3 -1
- package/build/video/rendertarget/rendertarget.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +5 -0
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/resource.d.ts +22 -14
- package/build/video/texture/resource.d.ts.map +1 -1
- package/build/video/video.d.ts +3 -1
- package/build/video/video.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +9 -0
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +45 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +2 -2
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +46 -16
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shadereffect.d.ts +23 -4
- package/build/video/webgl/shadereffect.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +8 -0
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +2 -2
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/package.json +3 -2
- package/build/physics/builtin/quadtree.d.ts +0 -112
- package/build/physics/builtin/quadtree.d.ts.map +0 -1
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{"version":3,"file":"keyboard.d.ts","sourceRoot":"","sources":["../../src/input/keyboard.ts"],"names":[],"mappings":"
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{"version":3,"file":"keyboard.d.ts","sourceRoot":"","sources":["../../src/input/keyboard.ts"],"names":[],"mappings":"AA6EA;;GAEG;AACH,eAAO,MAAM,mBAAmB,MAAO,CAAC;AAExC,wBAAgB,iBAAiB,SAWhC;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,WAQ1C;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,WAEvC;AAED;;;;;;;;;GASG;AACH,wBAAgB,eAAe,CAC9B,OAAO,EAAE,MAAM,EACf,MAAM,EAAE,OAAO,EACf,WAAW,CAAC,EAAE,MAAM,QAIpB;AAED;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,OAAO,GACnB,SAAS,MAAM,EACf,QAAQ,MAAM,EACd,OAAO,OAAO,EACd,wBAAqC,SASrC,CAAC;AAEF;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,OAAO,EAAE,MAAM,UAE5C;AAED;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,QAEvC;AAED;;;;;;GAMG;AACH,wBAAgB,SAAS,CAAC,OAAO,EAAE,MAAM,QASxC"}
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{"version":3,"file":"pointerevent.d.ts","sourceRoot":"","sources":["../../src/input/pointerevent.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,+BAA+B,CAAC;AAE7D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAepD,OAAO,OAAO,MAAM,cAAc,CAAC;AAoBnC;;;GAGG;AACH,eAAO,IAAI,IAAI,EAAE,WAAW,CAAC;
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{"version":3,"file":"pointerevent.d.ts","sourceRoot":"","sources":["../../src/input/pointerevent.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,+BAA+B,CAAC;AAE7D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAepD,OAAO,OAAO,MAAM,cAAc,CAAC;AAoBnC;;;GAGG;AACH,eAAO,IAAI,IAAI,EAAE,WAAW,CAAC;AAggB7B;;GAEG;AACH,eAAO,IAAI,kBAAkB,EAAE,WAAW,GAAG,IAAW,CAAC;AAEzD;;GAEG;AACH,eAAO,MAAM,OAAO,EAAE,OAAiC,CAAC;AAExD;;GAEG;AACH,eAAO,IAAI,MAAM,EAAE,OAAe,CAAC;AAEnC;;;;GAIG;AACH,eAAO,IAAI,kBAAkB,EAAE,MAAM,GAAG,SAAS,CAAC;AAElD;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAEzC;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAY1E;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAC7B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,CAAC,EAAE,MAAM,GACZ,IAAI,CAEN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAanD;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAGnD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,wBAAgB,oBAAoB,CACnC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC5C,IAAI,CAsCN;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CAClC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC7C,IAAI,CAiCN;AAED;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,CAMzD;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAO5C;AAED;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAMzC"}
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/**
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* Triggers a fullscreen request. Requires fullscreen support from the browser/device.
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*
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* Re-exported under `me.device.*` for backwards compatibility; the canonical
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* post-19.7 entry point is `Application#requestFullscreen`, which uses the
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* Application's own `parentElement` instead of the deprecated global-game canvas lookup.
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* @param {Element} [element] - the element to be set in full-screen mode
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*/
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export function requestFullscreen(element?: Element): void;
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*/
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export function exitFullscreen(): void;
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{"version":3,"file":"deprecated.d.ts","sourceRoot":"","sources":["../../src/lang/deprecated.js"],"names":[],"mappings":"
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{"version":3,"file":"deprecated.d.ts","sourceRoot":"","sources":["../../src/lang/deprecated.js"],"names":[],"mappings":"AAuJA;;;;;;;;GAQG;AACH,4CAHW,OAAO,QAsBjB;AAED;;;;;;GAMG;AACH,uCAeC;AA7LD;;;GAGG;AACH;IACC;;;;;;;;OAQG;IACH,mBARW,MAAM,UACN,MAAM,cAEd;QAA6B,OAAO;QACP,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAIA;CACD;AA4BD;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;;+BA5F8B,6CAA6C;wBAEpD,oCAAoC;6BAC/B,8CAA8C;wBACnD,yCAAyC"}
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declare class DefaultLoadingScreen extends Stage {
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constructor();
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{"version":3,"file":"loadingscreen.d.ts","sourceRoot":"","sources":["../../src/loader/loadingscreen.js"],"names":[],"mappings":";
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{"version":3,"file":"loadingscreen.d.ts","sourceRoot":"","sources":["../../src/loader/loadingscreen.js"],"names":[],"mappings":";AA6EA;;;GAGG;AACH;IAuBC;;;;;;OAMG;IACH,cAEC;IA/BD;;OAEG;IACH,kBAAmB;IAEnB;;OAEG;IACH,iBAAkB;IAyBlB;;;OAGG;IACH,6BAiCC;IAiCD;;;OAGG;IACH,uBAOC;;CACD;kBAlMiB,qBAAqB"}
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{"version":3,"file":"mtl.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/mtl.js"],"names":[],"mappings":"
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{"version":3,"file":"mtl.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/mtl.js"],"names":[],"mappings":"AA+HA;;;;;;;;GAQG;AACH,iCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAyBlB"}
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{"version":3,"file":"obj.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/obj.js"],"names":[],"mappings":"
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{"version":3,"file":"obj.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/obj.js"],"names":[],"mappings":"AAoQA;;;;;;;;GAQG;AACH,iCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAuBlB"}
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export declare class Color {
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/**
|
|
90
128
|
* Creates a new copy of this color object.
|
|
91
129
|
* @returns Reference to the newly cloned object.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"color.d.ts","sourceRoot":"","sources":["../../src/math/color.ts"],"names":[],"mappings":"AA0MA;;;GAGG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,
|
|
1
|
+
{"version":3,"file":"color.d.ts","sourceRoot":"","sources":["../../src/math/color.ts"],"names":[],"mappings":"AA0MA;;;GAGG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,cAAc,CAAe;IAErC;;;;;;OAMG;gBACS,CAAC,GAAE,KAAK,GAAG,MAAM,GAAG,MAAU,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,KAAK,SAAM;IAcrE;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAEV;IAED;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAEV;IAED;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAEV;IAED;;;OAGG;IACH,IAAI,KAAK,WAER;IAED;;;OAGG;IACH,IAAI,KAAK,CAAC,KAAK,QAAA,EAEd;IAED;;;;;;;OAOG;IACH,QAAQ,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,KAAK,SAAM;IASjE;;;;;;;OAOG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,SAAM;IASrD;;;;;;OAMG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IA8CtC;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAmBtC;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAY5C;;;OAGG;IACH,KAAK;IAIL;;;;OAIG;IACH,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM;IAS1B;;;;OAIG;IACH,GAAG,CAAC,KAAK,EAAE,KAAK;IAsBhB;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM;IASpB;;;;;OAKG;IACH,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM;IAYhC;;;;OAIG;IACH,OAAO,CAAC,KAAK,EAAE,MAAM;IAqBrB;;;;;OAKG;IACH,MAAM,CAAC,GAAG,SAAI,EAAE,GAAG,SAAM;IAgBzB;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,KAAK;IASnB;;;;OAIG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM;IAQzB;;;;OAIG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM;IAazB;;;;;;OAMG;IACH,QAAQ,CAAC,QAAQ,EAAE,IAAI,MAAM,EAAE,EAAE,IAAI,UAAQ;IAmD7C;;;;OAIG;IACH,QAAQ,CAAC,KAAK,SAAM;IAUpB;;;OAGG;IACH,OAAO;IAIP;;;OAGG;IACH,KAAK;IAKL;;;;OAIG;IACH,MAAM,CAAC,KAAK,SAAyB;IAKrC;;;OAGG;IACH,KAAK;IAIL;;;;OAIG;IACH,MAAM,CAAC,KAAK,SAAa;CAGzB;AAED,eAAO,MAAM,SAAS,gKAwBpB,CAAC"}
|
package/build/math/math.d.ts
CHANGED
|
@@ -125,6 +125,50 @@ export declare function toBeCloseTo(expected: number, actual: number, precision?
|
|
|
125
125
|
* @returns The result of raising the number to the power of 2.
|
|
126
126
|
*/
|
|
127
127
|
export declare function pow(n: number): number;
|
|
128
|
+
/**
|
|
129
|
+
* Linear interpolation between two scalar values.
|
|
130
|
+
* `t = 0` returns `a`, `t = 1` returns `b`. Values of `t` outside
|
|
131
|
+
* `[0, 1]` extrapolate — the result is NOT clamped.
|
|
132
|
+
*
|
|
133
|
+
* **Don't use this for smooth follow at a fixed alpha per frame.**
|
|
134
|
+
* `x = lerp(x, target, 0.1)` per frame converges 2× faster at 60 fps
|
|
135
|
+
* than at 30 fps — the visual feel changes with the frame rate. Use
|
|
136
|
+
* {@link damp} instead for frame-rate-independent smoothing.
|
|
137
|
+
* @param a - the value at `t = 0`
|
|
138
|
+
* @param b - the value at `t = 1`
|
|
139
|
+
* @param t - the interpolation parameter (typically `0..1`, but not clamped)
|
|
140
|
+
* @returns `a + (b - a) * t`
|
|
141
|
+
* @example
|
|
142
|
+
* math.lerp(0, 10, 0.5); // 5
|
|
143
|
+
* math.lerp(0, 10, 1.5); // 15 (extrapolation past `b`)
|
|
144
|
+
*/
|
|
145
|
+
export declare function lerp(a: number, b: number, t: number): number;
|
|
146
|
+
/**
|
|
147
|
+
* Frame-rate-independent exponential damping toward a target.
|
|
148
|
+
*
|
|
149
|
+
* After total elapsed time `t_total` (in seconds), the result
|
|
150
|
+
* satisfies
|
|
151
|
+
* `result = current + (target - current) * (1 - exp(-lambda * t_total))`
|
|
152
|
+
* regardless of how `t_total` was split across `dt` calls. Same
|
|
153
|
+
* algorithm as `THREE.MathUtils.damp` in Three.js.
|
|
154
|
+
*
|
|
155
|
+
* `lambda` is the decay rate in `1/seconds` — higher = snappier
|
|
156
|
+
* convergence. A rule of thumb: `lambda = 5` reaches ≈ 99% of the
|
|
157
|
+
* target in one second; `lambda = 10` reaches ≈ 99% in ~0.5 s.
|
|
158
|
+
*
|
|
159
|
+
* Use this — NOT `lerp(current, target, alpha)` per frame — whenever
|
|
160
|
+
* the smoothing should feel the same regardless of frame rate
|
|
161
|
+
* (camera follow, value tracking, input smoothing).
|
|
162
|
+
* @param current - the current value (carries forward across frames)
|
|
163
|
+
* @param target - the value to approach
|
|
164
|
+
* @param lambda - decay rate in 1/seconds. Higher = snappier.
|
|
165
|
+
* @param dt - delta time in **seconds** (note: melonJS engine `dt` is in ms; divide by 1000)
|
|
166
|
+
* @returns the new value, one step closer to `target`
|
|
167
|
+
* @example
|
|
168
|
+
* // frame-rate independent smooth follow:
|
|
169
|
+
* cameraX = math.damp(cameraX, target.x, 5, dt / 1000);
|
|
170
|
+
*/
|
|
171
|
+
export declare function damp(current: number, target: number, lambda: number, dt: number): number;
|
|
128
172
|
/**
|
|
129
173
|
* Linearly interpolate a value from an array at the given position.
|
|
130
174
|
* The array is treated as evenly spaced samples along the 0–1 range.
|
package/build/math/math.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"math.d.ts","sourceRoot":"","sources":["../../src/math/math.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH;;GAEG;AACH,eAAO,MAAM,UAAU,QAAkB,CAAC;AAE1C;;GAEG;AACH,eAAO,MAAM,UAAU,QAAkB,CAAC;AAE1C;;GAEG;AACH,eAAO,MAAM,GAAG,QAAc,CAAC;AAE/B;;GAEG;AACH,eAAO,MAAM,GAAG,QAAgB,CAAC;AAEjC;;GAEG;AACH,eAAO,MAAM,OAAO,WAAW,CAAC;AAEhC;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,MAAM,WAEvC;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,GAAG,EAAE,MAAM,WAcxC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,UASzC;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,KAAK,EAAE,MAAM,UAErC;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,OAAO,EAAE,MAAM,UAEvC;AAED;;;;;;GAMG;AACH,wBAAgB,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,UAE3D;AAED;;;;;;;;GAQG;AACH,wBAAgB,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,UAE9C;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,UAEnD;AAED;;;;;;;;GAQG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,UAEtD;AAED;;;;;;;;GAQG;AACH,wBAAgB,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,SAAI,UAIzC;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,SAAI,WAE1E;AAED;;;;GAIG;AACH,wBAAgB,GAAG,CAAC,CAAC,EAAE,MAAM,UAE5B;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,QAAQ,EAAE,MAAM,UAS3D"}
|
|
1
|
+
{"version":3,"file":"math.d.ts","sourceRoot":"","sources":["../../src/math/math.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH;;GAEG;AACH,eAAO,MAAM,UAAU,QAAkB,CAAC;AAE1C;;GAEG;AACH,eAAO,MAAM,UAAU,QAAkB,CAAC;AAE1C;;GAEG;AACH,eAAO,MAAM,GAAG,QAAc,CAAC;AAE/B;;GAEG;AACH,eAAO,MAAM,GAAG,QAAgB,CAAC;AAEjC;;GAEG;AACH,eAAO,MAAM,OAAO,WAAW,CAAC;AAEhC;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,MAAM,WAEvC;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,GAAG,EAAE,MAAM,WAcxC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,UASzC;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,KAAK,EAAE,MAAM,UAErC;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,OAAO,EAAE,MAAM,UAEvC;AAED;;;;;;GAMG;AACH,wBAAgB,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,UAE3D;AAED;;;;;;;;GAQG;AACH,wBAAgB,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,UAE9C;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,UAEnD;AAED;;;;;;;;GAQG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,UAEtD;AAED;;;;;;;;GAQG;AACH,wBAAgB,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,SAAI,UAIzC;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,SAAI,WAE1E;AAED;;;;GAIG;AACH,wBAAgB,GAAG,CAAC,CAAC,EAAE,MAAM,UAE5B;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAE5D;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wBAAgB,IAAI,CACnB,OAAO,EAAE,MAAM,EACf,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,MAAM,EACd,EAAE,EAAE,MAAM,GACR,MAAM,CAER;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,QAAQ,EAAE,MAAM,UAS3D"}
|
|
@@ -226,11 +226,23 @@ export declare class ObservableVector2d {
|
|
|
226
226
|
length(): number;
|
|
227
227
|
/**
|
|
228
228
|
* Linearly interpolate between this vector and the given one.
|
|
229
|
-
*
|
|
230
|
-
* @
|
|
229
|
+
* Frame-rate dependent at a fixed alpha — for smooth tracking
|
|
230
|
+
* use {@link ObservableVector2d.damp} instead.
|
|
231
|
+
* @param v - other vector
|
|
232
|
+
* @param alpha - distance along the line (alpha = 0 → this vector, alpha = 1 → `v`)
|
|
231
233
|
* @returns Reference to this object for method chaining
|
|
232
234
|
*/
|
|
233
235
|
lerp(v: Vector2d | ObservableVector2d, alpha: number): this;
|
|
236
|
+
/**
|
|
237
|
+
* Frame-rate independent exponential damping toward `target`.
|
|
238
|
+
* Per-component wrapper around {@link damp} that triggers the
|
|
239
|
+
* change-callback exactly once via the underlying {@link set}.
|
|
240
|
+
* @param target - vector to approach
|
|
241
|
+
* @param lambda - decay rate in `1/seconds` (higher = snappier)
|
|
242
|
+
* @param dt - delta time in **seconds**
|
|
243
|
+
* @returns Reference to this object for method chaining
|
|
244
|
+
*/
|
|
245
|
+
damp(target: Vector2d | ObservableVector2d, lambda: number, dt: number): this;
|
|
234
246
|
/**
|
|
235
247
|
* interpolate the position of this vector towards the given one by the given maximum step.
|
|
236
248
|
* @param target vector to rotate towards
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"observableVector2d.d.ts","sourceRoot":"","sources":["../../src/math/observableVector2d.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"observableVector2d.d.ts","sourceRoot":"","sources":["../../src/math/observableVector2d.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAezC;;;GAGG;AACH,qBAAa,kBAAkB;IAC9B,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,SAAS,CAAW;IAC5B,OAAO,CAAC,OAAO,CAAa;IAE5B,OAAO,CAAC,eAAe,CAAiB;IAExC;;;;;OAKG;gBACS,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,QAAQ,CAAC,EAAE,MAAM,IAAI;IAsB/D;;;;;OAKG;IACH,GAAG,CAAC,CAAC,SAAI,EAAE,CAAC,SAAI;IAShB;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,SAAI,EAAE,CAAC,SAAI;IAQrB;;OAEG;IACH,IAAI,CAAC,IAQQ,MAAM,CANlB;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED;;OAEG;IACH,IAAI,CAAC,IAQQ,MAAM,CANlB;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED;;;OAGG;IACH,WAAW,CAAC,QAAQ,EAAE,MAAM,IAAI;IAIhC;;;OAGG;IACH,OAAO;IAIP;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIrC;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIpC;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIpC;;;;;OAKG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI;IAItB;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,IAAI;IAIJ;;;;OAIG;IACH,MAAM,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIvC;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,MAAM;IAIb;;;OAGG;IACH,GAAG;IAOH;;;;;OAKG;IACH,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAI/B;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAInC;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIrC;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIrC;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,SAAS;IAIT;;;OAGG;IACH,IAAI;IAIJ;;;OAGG;IACH,QAAQ;IAIR;;;OAGG;IACH,MAAM;IAIN;;;OAGG;IACH,UAAU;IAIV;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIrC;;;;;;;;;;;OAWG;IACH,MAAM,CACL,GAAG,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,kBAAkB,CAAC,GAC3D,OAAO;IAOV;;;OAGG;IACH,SAAS;IAIT;;;;OAIG;IACH,IAAI;IAIJ;;;;;OAKG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAkBvD;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIpC;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAItC;;;OAGG;IACH,OAAO;IAIP;;;OAGG;IACH,MAAM;IAIN;;;;;;;OAOG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB,EAAE,KAAK,EAAE,MAAM;IAKpD;;;;;;;;OAQG;IACH,IAAI,CAAC,MAAM,EAAE,QAAQ,GAAG,kBAAkB,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;IAQtE;;;;;OAKG;IACH,WAAW,CAAC,MAAM,EAAE,QAAQ,GAAG,kBAAkB,EAAE,IAAI,EAAE,MAAM;IAc/D;;;;;;;;OAQG;IACH,QAAQ,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIzC;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAItC;;;;OAIG;IACH,OAAO,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIxC;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIzC;;;;OAIG;IACH,KAAK,CAAC,EAAE,CAAC,EAAE,MAAM,IAAI;IAIrB;;;OAGG;IACH,QAAQ;IAIR;;OAEG;IACH,MAAM;CAGN;AAED,eAAO,MAAM,sBAAsB,yHAEgC,IAAI,EAarE,CAAC"}
|
|
@@ -227,11 +227,23 @@ export declare class ObservableVector3d {
|
|
|
227
227
|
length(): number;
|
|
228
228
|
/**
|
|
229
229
|
* Linearly interpolate between this vector and the given one.
|
|
230
|
-
*
|
|
231
|
-
* @
|
|
230
|
+
* Frame-rate dependent at a fixed alpha — for smooth tracking
|
|
231
|
+
* use {@link ObservableVector3d.damp} instead.
|
|
232
|
+
* @param v - other vector
|
|
233
|
+
* @param alpha - distance along the line (alpha = 0 → this vector, alpha = 1 → `v`)
|
|
232
234
|
* @returns Reference to this object for method chaining
|
|
233
235
|
*/
|
|
234
236
|
lerp(v: Vector3d | ObservableVector3d, alpha: number): this;
|
|
237
|
+
/**
|
|
238
|
+
* Frame-rate independent exponential damping toward `target`.
|
|
239
|
+
* Per-component wrapper around {@link damp} that triggers the
|
|
240
|
+
* change-callback exactly once via the underlying {@link set}.
|
|
241
|
+
* @param target - vector to approach (Vector2d treats `z` as 0)
|
|
242
|
+
* @param lambda - decay rate in `1/seconds` (higher = snappier)
|
|
243
|
+
* @param dt - delta time in **seconds**
|
|
244
|
+
* @returns Reference to this object for method chaining
|
|
245
|
+
*/
|
|
246
|
+
damp(target: Vector2d | Vector3d | ObservableVector3d, lambda: number, dt: number): this;
|
|
235
247
|
/**
|
|
236
248
|
* interpolate the position of this vector on the x and y axis towards the given one by the given maximum step.
|
|
237
249
|
* @param target other vector
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"observableVector3d.d.ts","sourceRoot":"","sources":["../../src/math/observableVector3d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;
|
|
1
|
+
{"version":3,"file":"observableVector3d.d.ts","sourceRoot":"","sources":["../../src/math/observableVector3d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAG/C,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAetC;;;GAGG;AACH,qBAAa,kBAAkB;IAC9B,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,SAAS,CAAW;IAC5B,OAAO,CAAC,OAAO,CAAa;IAE5B,OAAO,CAAC,eAAe,CAAiB;IAExC;;;;;;OAMG;gBAEF,CAAC,GAAE,MAAU,EACb,CAAC,GAAE,MAAU,EACb,CAAC,GAAE,MAAU,EACb,QAAQ,CAAC,EAAE,MAAM,IAAI;IAuBtB;;;;;;OAMG;IACH,GAAG,CAAC,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAUvB;;;;;;OAMG;IACH,QAAQ,CAAC,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAS5B;;OAEG;IACH,IAAI,CAAC,IAQQ,MAAM,CANlB;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED;;OAEG;IACH,IAAI,CAAC,IAQQ,MAAM,CANlB;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED,IAAI,CAAC,IAIQ,MAAM,CAFlB;IAED,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED;;;OAGG;IACH,WAAW,CAAC,QAAQ,EAAE,MAAM,IAAI;IAIhC;;;OAGG;IACH,OAAO;IAIP;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB;IAIhD;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB;IAI/C;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB;IAI/C;;;;;;OAMG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAI7B;;;;OAIG;IACH,MAAM,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAIvC;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,IAAI;IAIJ;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,MAAM;IAIb;;;OAGG;IACH,GAAG;IAQH;;;;;OAKG;IACH,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAI/B;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAInC;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB;IAShD;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB;IAShD;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,SAAS;IAIT;;;OAGG;IACH,IAAI;IAIJ;;;OAGG;IACH,QAAQ;IAIR;;;OAGG;IACH,MAAM;IAIN;;;OAGG;IACH,UAAU;IAIV;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB;IAIhD;;;;OAIG;IACH,MAAM,CACL,GAAG,IAAI,EACJ,CAAC,MAAM,CAAC,GACR,CAAC,QAAQ,CAAC,GACV,CAAC,QAAQ,CAAC,GACV,CAAC,kBAAkB,CAAC,GACpB,CAAC,MAAM,EAAE,MAAM,CAAC,GAChB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GACzB,OAAO;IAuBV;;;OAGG;IACH,SAAS;IAIT;;;;OAIG;IACH,IAAI;IAIJ;;;;;OAKG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,KAAK,GAAG,QAAQ;IAkBrD;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB;IAI/C;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB;IAatC;;;OAGG;IACH,OAAO,IAAI,MAAM;IAIjB;;;OAGG;IACH,MAAM;IAIN;;;;;;;OAOG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,kBAAkB,EAAE,KAAK,EAAE,MAAM;IASpD;;;;;;;;OAQG;IACH,IAAI,CACH,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB,EAChD,MAAM,EAAE,MAAM,EACd,EAAE,EAAE,MAAM;IAUX;;;;;OAKG;IACH,WAAW,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB,EAAE,IAAI,EAAE,MAAM;IAoB1E;;;;OAIG;IACH,QAAQ,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB;IAIpD;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB;IAIjD;;;;OAIG;IACH,OAAO,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB;IAKnD;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,kBAAkB;IAKpD;;;;OAIG;IACH,KAAK,CAAC,EAAE,CAAC,EAAE,MAAM,IAAI;IAIrB;;;OAGG;IACH,QAAQ;IAIR;;OAEG;IACH,MAAM;CAGN;AAED,eAAO,MAAM,sBAAsB,iJAMhB,IAAI,EAcrB,CAAC"}
|
package/build/math/vector2d.d.ts
CHANGED
|
@@ -198,11 +198,25 @@ export declare class Vector2d {
|
|
|
198
198
|
length(): number;
|
|
199
199
|
/**
|
|
200
200
|
* Linearly interpolate between this vector and the given one.
|
|
201
|
-
*
|
|
202
|
-
* @
|
|
201
|
+
* Frame-rate dependent at a fixed alpha — for smooth tracking
|
|
202
|
+
* use {@link Vector2d.damp} instead.
|
|
203
|
+
* @param v - other vector
|
|
204
|
+
* @param alpha - distance along the line (alpha = 0 → this vector, alpha = 1 → `v`)
|
|
203
205
|
* @returns Reference to this object for method chaining
|
|
204
206
|
*/
|
|
205
207
|
lerp(v: Vector2d, alpha: number): this;
|
|
208
|
+
/**
|
|
209
|
+
* Frame-rate independent exponential damping toward `target`.
|
|
210
|
+
* Wrapper around {@link damp} applied per component.
|
|
211
|
+
* @param target - vector to approach
|
|
212
|
+
* @param lambda - decay rate in `1/seconds` (higher = snappier)
|
|
213
|
+
* @param dt - delta time in **seconds**
|
|
214
|
+
* @returns Reference to this object for method chaining
|
|
215
|
+
* @example
|
|
216
|
+
* // smooth-follow a target point at a frame-rate independent rate:
|
|
217
|
+
* this.pos.damp(target.pos, 5, dt / 1000);
|
|
218
|
+
*/
|
|
219
|
+
damp(target: Vector2d, lambda: number, dt: number): this;
|
|
206
220
|
/**
|
|
207
221
|
* interpolate the position of this vector towards the given one by the given maximum step.
|
|
208
222
|
* @param target vector to rotate towards
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vector2d.d.ts","sourceRoot":"","sources":["../../src/math/vector2d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAG5C;;;GAGG;AACH,qBAAa,QAAQ;IACpB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV;;;OAGG;gBACS,CAAC,GAAE,MAAM,GAAG,SAAa,EAAE,CAAC,GAAE,MAAM,GAAG,SAAa;IAKhE;;;;OAIG;IACH,YAAY,CAAC,CAAC,SAAI,EAAE,CAAC,SAAI;IAWzB;;;;;OAKG;IACH,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAMxB;;;OAGG;IACH,OAAO;IAIP;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ;IAIhB;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ;IAIf;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ;IAIf;;;;;OAKG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI;IAItB;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,IAAI;IAIJ;;;;OAIG;IACH,MAAM,CAAC,CAAC,EAAE,QAAQ;IAIlB;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,MAAM;IAIb;;;OAGG;IACH,GAAG;IAOH;;;;;OAKG;IACH,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAI/B;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAInC;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ;IAIhB;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ;IAIhB;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,SAAS;IAIT;;;OAGG;IACH,IAAI;IAIJ;;;OAGG;IACH,QAAQ;IAIR;;;OAGG;IACH,MAAM;IAIN;;;OAGG;IACH,UAAU;IAIV;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ;IAIhB;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,GAAG,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,QAAQ,GAAG,OAAO,CAAC;IAOvD;;;OAGG;IACH,SAAS;IAIT;;;;OAIG;IACH,IAAI;IAIJ;;;;;OAKG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,OAAO;IAkBjC;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ;IAIf;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,QAAQ;IAIjB;;;OAGG;IACH,OAAO;IAIP;;;OAGG;IACH,MAAM;IAIN
|
|
1
|
+
{"version":3,"file":"vector2d.d.ts","sourceRoot":"","sources":["../../src/math/vector2d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAG5C;;;GAGG;AACH,qBAAa,QAAQ;IACpB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV;;;OAGG;gBACS,CAAC,GAAE,MAAM,GAAG,SAAa,EAAE,CAAC,GAAE,MAAM,GAAG,SAAa;IAKhE;;;;OAIG;IACH,YAAY,CAAC,CAAC,SAAI,EAAE,CAAC,SAAI;IAWzB;;;;;OAKG;IACH,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAMxB;;;OAGG;IACH,OAAO;IAIP;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ;IAIhB;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ;IAIf;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ;IAIf;;;;;OAKG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI;IAItB;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,IAAI;IAIJ;;;;OAIG;IACH,MAAM,CAAC,CAAC,EAAE,QAAQ;IAIlB;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,MAAM;IAIb;;;OAGG;IACH,GAAG;IAOH;;;;;OAKG;IACH,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAI/B;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAInC;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ;IAIhB;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ;IAIhB;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,SAAS;IAIT;;;OAGG;IACH,IAAI;IAIJ;;;OAGG;IACH,QAAQ;IAIR;;;OAGG;IACH,MAAM;IAIN;;;OAGG;IACH,UAAU;IAIV;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ;IAIhB;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,GAAG,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,QAAQ,GAAG,OAAO,CAAC;IAOvD;;;OAGG;IACH,SAAS;IAIT;;;;OAIG;IACH,IAAI;IAIJ;;;;;OAKG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,OAAO;IAkBjC;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ;IAIf;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,QAAQ;IAIjB;;;OAGG;IACH,OAAO;IAIP;;;OAGG;IACH,MAAM;IAIN;;;;;;;OAOG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM;IAM/B;;;;;;;;;;OAUG;IACH,IAAI,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;IAMjD;;;;;OAKG;IACH,WAAW,CAAC,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,MAAM;IAe1C;;;;;;;;OAQG;IACH,QAAQ,CAAC,CAAC,EAAE,QAAQ;IAMpB;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,QAAQ;IAIjB;;;;OAIG;IACH,OAAO,CAAC,CAAC,EAAE,QAAQ;IAInB;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,QAAQ;IAIpB;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,QAAQ;CAGR;AAED,eAAO,MAAM,YAAY,8FAavB,CAAC"}
|
package/build/math/vector3d.d.ts
CHANGED
|
@@ -191,11 +191,25 @@ export declare class Vector3d {
|
|
|
191
191
|
length(): number;
|
|
192
192
|
/**
|
|
193
193
|
* Linearly interpolate between this vector and the given one.
|
|
194
|
-
*
|
|
195
|
-
* @
|
|
194
|
+
* Frame-rate dependent at a fixed alpha — for smooth tracking
|
|
195
|
+
* use {@link Vector3d.damp} instead.
|
|
196
|
+
* @param v - other vector
|
|
197
|
+
* @param alpha - distance along the line (alpha = 0 → this vector, alpha = 1 → `v`)
|
|
196
198
|
* @returns Reference to this object for method chaining
|
|
197
199
|
*/
|
|
198
200
|
lerp(v: Vector3d, alpha: number): this;
|
|
201
|
+
/**
|
|
202
|
+
* Frame-rate independent exponential damping toward `target`.
|
|
203
|
+
* Wrapper around {@link damp} applied per component.
|
|
204
|
+
* @param target - vector to approach (Vector2d treats `z` as 0)
|
|
205
|
+
* @param lambda - decay rate in `1/seconds` (higher = snappier)
|
|
206
|
+
* @param dt - delta time in **seconds**
|
|
207
|
+
* @returns Reference to this object for method chaining
|
|
208
|
+
* @example
|
|
209
|
+
* // smooth-follow a Camera3d target at a frame-rate independent rate:
|
|
210
|
+
* camera.pos.damp(target.pos, 5, dt / 1000);
|
|
211
|
+
*/
|
|
212
|
+
damp(target: Vector2d | Vector3d, lambda: number, dt: number): this;
|
|
199
213
|
/**
|
|
200
214
|
* interpolate the position of this vector on the x and y axis towards the given one by the given maximum step.
|
|
201
215
|
* @param target other vector
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vector3d.d.ts","sourceRoot":"","sources":["../../src/math/vector3d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAE5C,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAEzC;;;GAGG;AACH,qBAAa,QAAQ;IACpB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV;;;;OAIG;gBACS,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAI/B,YAAY,CAAC,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAMhC;;;;;;OAMG;IACH,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,GAAE,MAAM,GAAG,SAAa;IAOnD;;;OAGG;IACH,OAAO;IAIP;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAI3B;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAI1B;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAI1B;;;;;;OAMG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAI7B;;;;OAIG;IACH,MAAM,CAAC,CAAC,EAAE,QAAQ;IAIlB;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,IAAI;IAIJ;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,MAAM;IAIb;;;OAGG;IACH,GAAG;IAQH;;;;;OAKG;IACH,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAQ/B;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAQnC;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS3B;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS3B;;;OAGG;IACH,KAAK;IAQL;;;OAGG;IACH,SAAS;IAIT;;;OAGG;IACH,IAAI;IAQJ;;;OAGG;IACH,QAAQ;IAIR;;;OAGG;IACH,MAAM;IAIN;;;OAGG;IACH,UAAU;IAIV;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAI3B;;;;OAIG;IACH,MAAM,CACL,GAAG,IAAI,EACJ,CAAC,MAAM,CAAC,GACR,CAAC,QAAQ,CAAC,GACV,CAAC,QAAQ,CAAC,GACV,CAAC,MAAM,EAAE,MAAM,CAAC,GAChB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GACzB,OAAO;IAuBV;;;OAGG;IACH,SAAS;IAIT;;;;OAIG;IACH,IAAI;IAIJ;;;;;OAKG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,OAAO,GAAG,QAAQ;IAkB5C;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAI1B;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,QAAQ;IAejB;;;OAGG;IACH,OAAO,IAAI,MAAM;IAIjB;;;OAGG;IACH,MAAM;IAIN
|
|
1
|
+
{"version":3,"file":"vector3d.d.ts","sourceRoot":"","sources":["../../src/math/vector3d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAE5C,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAEzC;;;GAGG;AACH,qBAAa,QAAQ;IACpB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV;;;;OAIG;gBACS,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAI/B,YAAY,CAAC,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAMhC;;;;;;OAMG;IACH,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,GAAE,MAAM,GAAG,SAAa;IAOnD;;;OAGG;IACH,OAAO;IAIP;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAI3B;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAI1B;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAI1B;;;;;;OAMG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAI7B;;;;OAIG;IACH,MAAM,CAAC,CAAC,EAAE,QAAQ;IAIlB;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,IAAI;IAIJ;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,MAAM;IAIb;;;OAGG;IACH,GAAG;IAQH;;;;;OAKG;IACH,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAQ/B;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAQnC;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS3B;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS3B;;;OAGG;IACH,KAAK;IAQL;;;OAGG;IACH,SAAS;IAIT;;;OAGG;IACH,IAAI;IAQJ;;;OAGG;IACH,QAAQ;IAIR;;;OAGG;IACH,MAAM;IAIN;;;OAGG;IACH,UAAU;IAIV;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAI3B;;;;OAIG;IACH,MAAM,CACL,GAAG,IAAI,EACJ,CAAC,MAAM,CAAC,GACR,CAAC,QAAQ,CAAC,GACV,CAAC,QAAQ,CAAC,GACV,CAAC,MAAM,EAAE,MAAM,CAAC,GAChB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GACzB,OAAO;IAuBV;;;OAGG;IACH,SAAS;IAIT;;;;OAIG;IACH,IAAI;IAIJ;;;;;OAKG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,OAAO,GAAG,QAAQ;IAkB5C;;;;OAIG;IACH,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAI1B;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,QAAQ;IAejB;;;OAGG;IACH,OAAO,IAAI,MAAM;IAIjB;;;OAGG;IACH,MAAM;IAIN;;;;;;;OAOG;IACH,IAAI,CAAC,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM;IAO/B;;;;;;;;;;OAUG;IACH,IAAI,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;IAO5D;;;;;OAKG;IACH,WAAW,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,EAAE,IAAI,EAAE,MAAM;IAkBrD;;;;OAIG;IACH,QAAQ,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAO/B;;;;OAIG;IACH,KAAK,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAI5B;;;;OAIG;IACH,OAAO,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAK9B;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAK/B;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,QAAQ;CAGR;AAED,eAAO,MAAM,YAAY,sHAcvB,CAAC"}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"emitter.d.ts","sourceRoot":"","sources":["../../src/particles/emitter.ts"],"names":[],"mappings":"AACA,OAAO,SAAS,MAAM,8BAA8B,CAAC;AAErD,OAAO,kBAAkB,MAAM,6CAA6C,CAAC;AAE7E,OAA+B,EAC9B,KAAK,uBAAuB,EAC5B,MAAM,eAAe,CAAC;AAmCvB;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,SAAS;IACrD;;OAEG;IACH,QAAQ,EAAE,uBAAuB,CAAC;IAElC,cAAc;IACd,OAAO,EAAE,OAAO,CAAC;IAEjB,cAAc;IACd,eAAe,EAAE,MAAM,CAAC;IAExB,cAAc;IACd,cAAc,EAAE,MAAM,CAAC;IAEvB,cAAc;IACd,QAAQ,EAAE,OAAO,CAAC;IAElB,cAAc;IACd,YAAY,EAAE,MAAM,CAAC;IAErB,cAAc;IACd,GAAG,EAAE,MAAM,CAAC;IAEZ,cAAc;IACd,gBAAgB,EAAE,kBAAkB,GAAG,SAAS,CAAC;IAEjD;;;;;OAKG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;;OAIG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,GAAE,OAAO,CAAC,uBAAuB,CAAM;IAoChD;;;OAGG;IACM,KAAK,CAAC,QAAQ,GAAE,OAAO,CAAC,uBAAuB,CAAM,GAAG,IAAI;IAqCrE;;;OAGG;IACH,eAAe,IAAI,MAAM;IAIzB;;;OAGG;IACH,eAAe,IAAI,MAAM;IAKzB,cAAc;IACd,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;
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1
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+
{"version":3,"file":"emitter.d.ts","sourceRoot":"","sources":["../../src/particles/emitter.ts"],"names":[],"mappings":"AACA,OAAO,SAAS,MAAM,8BAA8B,CAAC;AAErD,OAAO,kBAAkB,MAAM,6CAA6C,CAAC;AAE7E,OAA+B,EAC9B,KAAK,uBAAuB,EAC5B,MAAM,eAAe,CAAC;AAmCvB;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,SAAS;IACrD;;OAEG;IACH,QAAQ,EAAE,uBAAuB,CAAC;IAElC,cAAc;IACd,OAAO,EAAE,OAAO,CAAC;IAEjB,cAAc;IACd,eAAe,EAAE,MAAM,CAAC;IAExB,cAAc;IACd,cAAc,EAAE,MAAM,CAAC;IAEvB,cAAc;IACd,QAAQ,EAAE,OAAO,CAAC;IAElB,cAAc;IACd,YAAY,EAAE,MAAM,CAAC;IAErB,cAAc;IACd,GAAG,EAAE,MAAM,CAAC;IAEZ,cAAc;IACd,gBAAgB,EAAE,kBAAkB,GAAG,SAAS,CAAC;IAEjD;;;;;OAKG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;;OAIG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,GAAE,OAAO,CAAC,uBAAuB,CAAM;IAoChD;;;OAGG;IACM,KAAK,CAAC,QAAQ,GAAE,OAAO,CAAC,uBAAuB,CAAM,GAAG,IAAI;IAqCrE;;;OAGG;IACH,eAAe,IAAI,MAAM;IAIzB;;;OAGG;IACH,eAAe,IAAI,MAAM;IAKzB,cAAc;IACd,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAkBjC;;;OAGG;IACH,SAAS,IAAI,OAAO;IAIpB;;;OAGG;IACH,eAAe,CAAC,QAAQ,CAAC,EAAE,MAAM,GAAG,IAAI;IAQxC;;OAEG;IACH,UAAU,IAAI,IAAI;IAIlB;;;OAGG;IACH,cAAc,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI;IASpC;;OAEG;IACM,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IA4EpC;;;OAGG;IACM,OAAO,IAAI,IAAI;CAcxB"}
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@@ -1,7 +1,9 @@
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1
1
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import type { Ellipse } from "../geometries/ellipse.ts";
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2
2
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import type { Polygon } from "../geometries/polygon.ts";
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3
3
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import type { Rect } from "../geometries/rectangle.ts";
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4
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+
import type { Sphere } from "../geometries/sphere.ts";
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4
5
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import type { Vector2d } from "../math/vector2d.ts";
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6
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+
import type { Vector3d } from "../math/vector3d.ts";
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5
7
|
import type Renderable from "../renderable/renderable.js";
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6
8
|
import type { Bounds } from "./bounds.ts";
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7
9
|
import type World from "./world.js";
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@@ -296,6 +298,13 @@ export interface AdapterCapabilities {
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296
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sleepingBodies: boolean;
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297
299
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/** supports {@link PhysicsAdapter.raycast} */
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298
300
|
raycasts: boolean;
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301
|
+
/**
|
|
302
|
+
* supports {@link PhysicsAdapter.raycast3d}. 2D-only adapters
|
|
303
|
+
* (matter, planck) report `false` and omit the method; users can
|
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304
|
+
* branch on this flag before calling
|
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305
|
+
* `world.adapter.raycast3d?.(...)` to skip a no-op delegation.
|
|
306
|
+
*/
|
|
307
|
+
raycasts3d: boolean;
|
|
299
308
|
/**
|
|
300
309
|
* supports {@link BodyDefinition.maxVelocity} /
|
|
301
310
|
* {@link PhysicsAdapter.setMaxVelocity}. BuiltinAdapter does this
|
|
@@ -328,6 +337,24 @@ export interface RaycastHit {
|
|
|
328
337
|
/** position along the ray, `0..1` from `from` to `to` */
|
|
329
338
|
fraction: number;
|
|
330
339
|
}
|
|
340
|
+
/**
|
|
341
|
+
* Result of a successful {@link PhysicsAdapter.raycast3d}. Same
|
|
342
|
+
* shape as {@link RaycastHit}, with Vector3d in place of Vector2d.
|
|
343
|
+
* 3D adapters approximate each renderable's collision volume as a
|
|
344
|
+
* bounding sphere centred on `renderable.getAbsolutePosition()`
|
|
345
|
+
* with radius = the renderable's bounds circumradius — same model
|
|
346
|
+
* `Camera3d.isVisible` uses for frustum culling.
|
|
347
|
+
*/
|
|
348
|
+
export interface RaycastHit3d {
|
|
349
|
+
/** the renderable the ray hit */
|
|
350
|
+
renderable: Renderable;
|
|
351
|
+
/** world-space hit point (sphere entry) */
|
|
352
|
+
point: Vector3d;
|
|
353
|
+
/** surface normal at the hit point (outward from sphere centre) */
|
|
354
|
+
normal: Vector3d;
|
|
355
|
+
/** position along the ray, `0..1` from `from` to `to` */
|
|
356
|
+
fraction: number;
|
|
357
|
+
}
|
|
331
358
|
/**
|
|
332
359
|
* Swappable physics engine integration. `BuiltinAdapter` ships with
|
|
333
360
|
* melonjs and wraps the engine's native SAT-based physics; third-party
|
|
@@ -523,7 +550,57 @@ export interface PhysicsAdapter {
|
|
|
523
550
|
* exposing it costs nothing).
|
|
524
551
|
*/
|
|
525
552
|
raycast?(from: Vector2d, to: Vector2d): RaycastHit | null;
|
|
553
|
+
/**
|
|
554
|
+
* Optional 3D variant of {@link PhysicsAdapter.raycast}. Walks
|
|
555
|
+
* the world's {@link Octree} (active only under `cameraClass:
|
|
556
|
+
* Camera3d`) and returns the nearest renderable whose bounding
|
|
557
|
+
* sphere the ray intersects. 2D adapters omit this method;
|
|
558
|
+
* call sites should check `capabilities.raycasts3d` first.
|
|
559
|
+
*/
|
|
560
|
+
raycast3d?(from: Vector3d, to: Vector3d): RaycastHit3d | null;
|
|
526
561
|
queryAABB(rect: Rect): Renderable[];
|
|
562
|
+
/**
|
|
563
|
+
* Optional 3D sphere region query — returns renderables whose
|
|
564
|
+
* `getAbsolutePosition()` lies within `radius` of `center`.
|
|
565
|
+
* The narrow phase is a point-in-sphere test against each
|
|
566
|
+
* candidate's centre; callers wanting bounding-sphere overlap
|
|
567
|
+
* should intersect with the candidate's bounds afterwards.
|
|
568
|
+
*
|
|
569
|
+
* Two call shapes:
|
|
570
|
+
* - `querySphere(center: Vector3d, radius: number)` — loose form
|
|
571
|
+
* - `querySphere(sphere: Sphere)` — packaged form, the
|
|
572
|
+
* idiomatic surface once a query shape needs to be passed
|
|
573
|
+
* around or cached
|
|
574
|
+
*
|
|
575
|
+
* Active only under a 3D broadphase ({@link Octree}, set when
|
|
576
|
+
* `world.sortOn === "depth"`). Adapters that don't expose a 3D
|
|
577
|
+
* spatial index omit the method.
|
|
578
|
+
* @example
|
|
579
|
+
* // Loose form — quick one-off query:
|
|
580
|
+
* const nearby = world.adapter.querySphere?.(enemy.pos, HIT_RADIUS);
|
|
581
|
+
* @example
|
|
582
|
+
* // Idiomatic form — give an entity its own bounding sphere and
|
|
583
|
+
* // reuse it each frame:
|
|
584
|
+
* import { Sphere } from "melonjs";
|
|
585
|
+
*
|
|
586
|
+
* class Enemy extends Renderable {
|
|
587
|
+
* collider = new Sphere(0, 0, 0, 30);
|
|
588
|
+
*
|
|
589
|
+
* update(dt) {
|
|
590
|
+
* // keep the sphere glued to this renderable's pose
|
|
591
|
+
* this.collider.pos.set(this.pos.x, this.pos.y, this.pos.z);
|
|
592
|
+
* // query — returns every renderable whose centre is within
|
|
593
|
+
* // this enemy's collider
|
|
594
|
+
* const nearby = world.adapter.querySphere?.(this.collider) ?? [];
|
|
595
|
+
* for (const r of nearby) {
|
|
596
|
+
* // narrow-phase / kind filter / etc.
|
|
597
|
+
* }
|
|
598
|
+
* return super.update(dt);
|
|
599
|
+
* }
|
|
600
|
+
* }
|
|
601
|
+
*/
|
|
602
|
+
querySphere?(center: Vector3d, radius: number): Renderable[];
|
|
603
|
+
querySphere?(sphere: Sphere): Renderable[];
|
|
527
604
|
/**
|
|
528
605
|
* Return the body's axis-aligned bounding box in **renderable-local**
|
|
529
606
|
* coordinates (relative to `renderable.pos`). Writes into the
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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