melonjs 19.4.0 → 19.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -2
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +25 -2
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts +77 -253
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend.d.ts +121 -0
- package/build/audio/backend.d.ts.map +1 -0
- package/build/audio/playback.d.ts +157 -0
- package/build/audio/playback.d.ts.map +1 -0
- package/build/audio/procedural.d.ts +105 -0
- package/build/audio/procedural.d.ts.map +1 -0
- package/build/audio/types.d.ts +205 -0
- package/build/audio/types.d.ts.map +1 -0
- package/build/index.d.ts +6 -3
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2447 -396
- package/build/index.js.map +4 -4
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +12 -0
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +1 -1
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/factories/tile.d.ts.map +1 -1
- package/build/loader/loader.d.ts +2 -2
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/parsers/aseprite.d.ts +37 -0
- package/build/loader/parsers/aseprite.d.ts.map +1 -0
- package/build/physics/adapter.d.ts +560 -0
- package/build/physics/adapter.d.ts.map +1 -0
- package/build/physics/bounds.d.ts +18 -5
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +605 -0
- package/build/physics/builtin/body.d.ts.map +1 -0
- package/build/physics/builtin/builtin-adapter.d.ts +91 -0
- package/build/physics/builtin/builtin-adapter.d.ts.map +1 -0
- package/build/physics/builtin/detector.d.ts +167 -0
- package/build/physics/builtin/detector.d.ts.map +1 -0
- package/build/physics/builtin/quadtree.d.ts +112 -0
- package/build/physics/builtin/quadtree.d.ts.map +1 -0
- package/build/physics/builtin/raycast.d.ts +4 -0
- package/build/physics/builtin/raycast.d.ts.map +1 -0
- package/build/physics/{sat.d.ts → builtin/sat.d.ts} +7 -7
- package/build/physics/builtin/sat.d.ts.map +1 -0
- package/build/physics/world.d.ts +61 -26
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/collectable.d.ts +7 -1
- package/build/renderable/collectable.d.ts.map +1 -1
- package/build/renderable/container.d.ts +0 -13
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +78 -17
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +14 -1
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/system/timer.d.ts +0 -5
- package/build/system/timer.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +0 -130
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/renderer.d.ts +111 -0
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/effects/shine.d.ts +87 -0
- package/build/video/webgl/effects/shine.d.ts.map +1 -0
- package/build/video/webgl/glshader.d.ts +46 -16
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/shadereffect.d.ts +23 -4
- package/build/video/webgl/shadereffect.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +8 -0
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +0 -106
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/package.json +1 -1
- package/build/physics/body.d.ts +0 -351
- package/build/physics/body.d.ts.map +0 -1
- package/build/physics/detector.d.ts +0 -72
- package/build/physics/detector.d.ts.map +0 -1
- package/build/physics/quadtree.d.ts +0 -69
- package/build/physics/quadtree.d.ts.map +0 -1
- package/build/physics/sat.d.ts.map +0 -1
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/**
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* A shader effect that sweeps a bright highlight band across the sprite —
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* the classic "shine" pass commonly used for coins, gems, polished metal,
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* and hover-highlighted UI elements. Similar to pixi-filters' ShineFilter.
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*
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* Set `bands` > 1 to tile the sweep into N parallel glints (useful for the
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* "etched grooves" look of a coin's rim). An optional subtle brightness
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* pulse can be layered on top via `pulseDepth` — set to 0 to disable.
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*
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* The `time` uniform must be updated each frame for the animation.
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* @category Effects
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* @see {@link Renderable.shader} for usage
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* @example
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* // single diagonal sweep — classic "button shine"
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* const shine = new ShineEffect(renderer, {
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* color: [1.0, 0.95, 0.7],
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* speed: 0.5,
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* width: 0.18,
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* angle: 0.5,
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* });
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*
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* // gold coin with ~14 parallel glints and a subtle brightness pulse
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* const coinShine = new ShineEffect(renderer, {
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* color: [1.0, 0.95, 0.7],
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* bands: 14.5,
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* width: 0.15,
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* intensity: 0.4,
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* speed: 0.8,
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* pulseDepth: 0.08,
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* });
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*
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* mySprite.addPostEffect(coinShine);
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*
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* // update each frame
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* coinShine.setTime(timer.getTime() / 1000);
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*/
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export default class ShineEffect extends ShaderEffect {
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/**
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* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number[]} [options.color=[1.0, 1.0, 1.0]] - shine color as [r, g, b] (0.0–1.0)
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* @param {number} [options.speed=0.5] - sweeps per second
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* @param {number} [options.width=0.15] - glint half-width as a fraction of one tile (0.0–1.0)
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* @param {number} [options.intensity=0.5] - maximum highlight strength
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* @param {number} [options.angle=0.5] - sweep direction in radians (0 = horizontal L→R, π/2 = vertical T→B)
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* @param {number} [options.bands=1.0] - number of parallel glints (1 = single shine; ~14.5 mimics a coin's etched-rim look)
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* @param {number} [options.pulseDepth=0.0] - subtle base-brightness pulse amplitude (0 disables the pulse)
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* @param {number} [options.pulseSpeed=3.0] - pulse oscillation rate (radians/second)
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*/
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constructor(renderer: import("../webgl_renderer.js").default, options?: {
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color?: number[] | undefined;
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speed?: number | undefined;
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width?: number | undefined;
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intensity?: number | undefined;
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angle?: number | undefined;
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bands?: number | undefined;
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pulseDepth?: number | undefined;
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pulseSpeed?: number | undefined;
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});
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/**
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* set the current time (call each frame for animation)
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* @param {number} time - time in seconds
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*/
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setTime(time: number): void;
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/**
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* set the shine color
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* @param {number[]} color - shine color as [r, g, b] (0.0–1.0)
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*/
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setColor(color: number[]): void;
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/**
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* set the sweep speed
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* @param {number} value - sweeps per second
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*/
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setSpeed(value: number): void;
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/**
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* set the highlight intensity
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* @param {number} value - maximum highlight strength
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*/
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setIntensity(value: number): void;
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/**
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* set the number of parallel glints
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* @param {number} value - 1 for a single shine, >1 for tiled stripes
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*/
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setBands(value: number): void;
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}
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import ShaderEffect from "../shadereffect.js";
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//# sourceMappingURL=shine.d.ts.map
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{"version":3,"file":"shine.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/shine.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IACC;;;;;;;;;;;OAWG;IACH,sBAXW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAA2B,KAAK;QACP,KAAK;QACL,KAAK;QACL,SAAS;QACT,KAAK;QACL,KAAK;QACL,UAAU;QACV,UAAU;KACrC,EAuDA;IAED;;;OAGG;IACH,cAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;CACD;yBAlJwB,oBAAoB"}
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*/
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gl: WebGLRenderingContext;
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/**
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*
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*
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* `true` once {@link destroy} has been called. After this flag is
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* `true`, every method on the shader is a silent no-op — callers
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* holding a stale reference (e.g. a still-registered update loop)
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* do not crash the frame.
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* @type {boolean}
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* @readonly
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*/
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readonly destroyed: boolean;
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/**
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* the
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*
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* `true` while the WebGL context is lost (and until it's
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* restored). The GL program/attributes/uniforms are released
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* during the suspended window but the shader source code is
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* preserved so {@link _onContextRestored} can rebuild the
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* program against the new context. User code generally doesn't
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* read this — methods short-circuit internally — but it's
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* available for diagnostic / debug-plugin tooling.
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* @type {boolean}
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* @readonly
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*/
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readonly suspended: boolean;
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_sourceVertex: string;
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_sourceFragment: string;
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_precision: string | undefined;
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_uniformCache: any;
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program: WebGLProgram;
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uniforms: object;
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attributes: number[];
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/**
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* the
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*
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* (Re)compile the shader program against `this.gl` from the
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* preserved source. Called from the constructor and from
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* {@link _onContextRestored}. Replays any cached uniform values
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* against the freshly-extracted uniforms proxy.
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* @private
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*/
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private _compile;
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vertex: any;
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fragment: any;
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/**
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* Handler for {@link ONCONTEXT_LOST}. Tears down the GL program
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* but preserves the shader source + cached uniform values so the
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* shader can be transparently rebuilt on context restore.
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* @private
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*/
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* re-links the shader against the new GL context, then replays
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* any cached uniform values via {@link _compile}.
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* @private
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*/
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* Installs this shader program as part of current rendering state
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setVertexAttributes(gl: WebGLRenderingContext, attributes: object[], stride: number): void;
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* destroy this shader objects resources (program, attributes, uniforms).
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* Idempotent — calling destroy twice (or after a context-lost suspend)
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* is safe. Unsubscribes from the renderer's context lost / restored
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* events so a destroyed shader is never automatically resurrected.
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*/
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destroy(): void;
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}
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{"version":3,"file":"glshader.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/glshader.js"],"names":[],"mappings":"
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{"version":3,"file":"glshader.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/glshader.js"],"names":[],"mappings":"AAYA;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,gBA1BW,qBAAqB,UACrB,MAAM,YACN,MAAM,cACN,MAAM,EAyEhB;IAjDA;;;OAGG;IACH,IAFU,qBAAqB,CAEnB;IAEZ;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGK;IAEtB;;;;;;;;;;OAUG;IACH,oBAHU,OAAO,CAGK;IAGtB,sBAA2B;IAC3B,wBAA+B;IAC/B,+BAA2B;IAG3B,mBAAwC;IAKvC,sBAAmB;IACnB,iBAAoB;IACpB,qBAAsB;IASxB;;;;;;OAMG;IACH,iBA0CC;IAzCA,YAGC;IACD,cAGC;IAoCF;;;;;OAKG;IACH,uBAgBC;IAED;;;;;OAKG;IACH,2BAMC;IAED;;OAEG;IACH,aAKC;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,KAAK,CAYjB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,SACN,MAAM,GAAC,YAAY,QA0C7B;IAED;;;;;OAKG;IACH,wBAJW,qBAAqB,cACrB,MAAM,EAAE,UACR,MAAM,QAmBhB;IAED;;;;;OAKG;IACH,gBA2BC;CACD"}
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constructor(renderer: WebGLRenderer | CanvasRenderer, fragmentBody: string, precision?: string);
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* event).
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enabled: boolean;
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* `enabled` — which also toggles transiently across a context
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* lost / restored cycle — to give callers a stable signal for
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* "this effect has been explicitly released."
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* @readonly
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*/
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/** @ignore */
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_shader: GLShader | undefined;
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/** @private */
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private _onContextLost;
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_enabledBeforeSuspend: boolean | undefined;
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/** @ignore */
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get program(): WebGLProgram | null;
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get attributes(): {};
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* destroy this shader effect
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* destroy this shader effect. Idempotent — calling destroy twice
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* is safe. Unsubscribes from the renderer's context-lost / restored
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* events so a destroyed effect is not auto-reactivated.
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{"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/shadereffect.js"],"names":[],"mappings":"
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{"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/shadereffect.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAoBC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,gBAC5B,MAAM,cAGN,MAAM,EAkChB;IA1DD;;;;;;OAMG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGC;IA6BjB,cAAc;IACd,8BAKC;IAQF,eAAe;IACf,uBAOC;IAFA,2CAAyC;IAI1C,eAAe;IACf,2BAQC;IAED;;;;OAIG;IACH,iBAHW,MAAM,SACN,MAAM,GAAC,YAAY,QAM7B;IAED,cAAc;IACd,aAIC;IAED,cAAc;IACd,qCAEC;IAED,cAAc;IACd,iEAIC;IAED,cAAc;IACd,mCAEC;IAED,cAAc;IACd,kBAEC;IAED,cAAc;IACd,oBAEC;IAED,cAAc;IACd,qBAEC;IAED,cAAc;IACd,uBAEC;IAED;;;;OAIG;IACH,gBAiBC;CACD;qBA9LoB,eAAe"}
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@@ -1,3 +1,11 @@
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1
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/**
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2
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* Capture the current value into the cache slot so future `setUniform`
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* calls can short-circuit. Reuses the existing slot (and its allocation)
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* when the length matches — only a length change or a first capture
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* allocates a fresh array.
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* @ignore
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*/
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export function captureValue(prev: any, val: any): any;
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9
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/**
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* Build the `uniforms` proxy object for a compiled shader program.
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*
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1
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{"version":3,"file":"uniforms.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/uniforms.js"],"names":[],"mappings":"
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{"version":3,"file":"uniforms.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/uniforms.js"],"names":[],"mappings":"AA6DA;;;;;;GAMG;AACH,uDAoBC;AAED;;;;;;;;;;;;;;;GAeG;AACH,0DAmEC"}
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@@ -22,12 +22,6 @@ export default class WebGLRenderer extends Renderer {
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* @ignore
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*/
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_savedEffectProjection: Matrix3d;
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/**
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* sets or returns the thickness of lines for shape drawing
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/**
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* sets or returns the shape used to join two line segments where they meet.
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* Out of the three possible values for this property: "round", "bevel", and "miter", only "round" is supported for now in WebGL
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@@ -322,58 +316,6 @@ export default class WebGLRenderer extends Renderer {
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setBlendMode(mode?: string, premultipliedAlpha?: boolean): string;
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* restores the most recently saved renderer state by popping the top entry in the drawing state stack
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*
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* renderer.tranform(matrix);
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* renderer.fillRect(10, 10, 100, 100);
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*
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*/
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/**
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* saves the entire state of the renderer by pushing the current state onto a stack.
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* @example
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* // Save the current state
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* renderer.save();
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*
|
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|
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* // apply a transform and draw a rect
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* renderer.tranform(matrix);
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|
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* renderer.fillRect(10, 10, 100, 100);
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|
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*
|
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* // Restore to the state saved by the most recent call to save()
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|
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* renderer.restore();
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|
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*/
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|
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|
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save(): void;
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|
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/**
|
|
354
|
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* adds a rotation to the transformation matrix.
|
|
355
|
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* @param {number} angle - the rotation angle, clockwise in radians
|
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|
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* @example
|
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|
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* // Rotated rectangle
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|
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* renderer.rotate((45 * Math.PI) / 180);
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* renderer.setColor("red");
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* renderer.fillRect(10, 10, 100, 100);
|
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*
|
|
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|
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* // Reset transformation matrix to the identity matrix
|
|
363
|
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* renderer.setTransform(1, 0, 0, 1, 0, 0);
|
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*/
|
|
365
|
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rotate(angle: number): void;
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|
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/**
|
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|
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* adds a scaling transformation to the renderer units horizontally and/or vertically
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|
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* @param {number} x - Scaling factor in the horizontal direction. A negative value flips pixels across the vertical axis. A value of 1 results in no horizontal scaling.
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* @param {number} y - Scaling factor in the vertical direction. A negative value flips pixels across the horizontal axis. A value of 1 results in no vertical scaling
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|
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*/
|
|
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|
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scale(x: number, y: number): void;
|
|
372
|
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/**
|
|
373
|
-
* Set the global alpha
|
|
374
|
-
* @param {number} alpha - 0.0 to 1.0 values accepted.
|
|
375
|
-
*/
|
|
376
|
-
setGlobalAlpha(alpha: number): void;
|
|
377
319
|
/**
|
|
378
320
|
* Return the global alpha
|
|
379
321
|
* @returns {number} global alpha value
|
|
@@ -400,31 +342,6 @@ export default class WebGLRenderer extends Renderer {
|
|
|
400
342
|
* @param {boolean} [antiClockwise=false] - draw arc anti-clockwise
|
|
401
343
|
*/
|
|
402
344
|
fillArc(x: number, y: number, radius: number, start: number, end: number, antiClockwise?: boolean): void;
|
|
403
|
-
/**
|
|
404
|
-
* Stroke an ellipse at the specified coordinates with given radius
|
|
405
|
-
* @param {number} x - ellipse center point x-axis
|
|
406
|
-
* @param {number} y - ellipse center point y-axis
|
|
407
|
-
* @param {number} w - horizontal radius of the ellipse
|
|
408
|
-
* @param {number} h - vertical radius of the ellipse
|
|
409
|
-
* @param {boolean} [fill=false] - also fill the shape with the current color if true
|
|
410
|
-
*/
|
|
411
|
-
strokeEllipse(x: number, y: number, w: number, h: number, fill?: boolean): void;
|
|
412
|
-
/**
|
|
413
|
-
* Fill an ellipse at the specified coordinates with given radius
|
|
414
|
-
* @param {number} x - ellipse center point x-axis
|
|
415
|
-
* @param {number} y - ellipse center point y-axis
|
|
416
|
-
* @param {number} w - horizontal radius of the ellipse
|
|
417
|
-
* @param {number} h - vertical radius of the ellipse
|
|
418
|
-
*/
|
|
419
|
-
fillEllipse(x: number, y: number, w: number, h: number): void;
|
|
420
|
-
/**
|
|
421
|
-
* Stroke a line of the given two points
|
|
422
|
-
* @param {number} startX - the start x coordinate
|
|
423
|
-
* @param {number} startY - the start y coordinate
|
|
424
|
-
* @param {number} endX - the end x coordinate
|
|
425
|
-
* @param {number} endY - the end y coordinate
|
|
426
|
-
*/
|
|
427
|
-
strokeLine(startX: number, startY: number, endX: number, endY: number): void;
|
|
428
345
|
/**
|
|
429
346
|
* Fill a line of the given two points
|
|
430
347
|
* @param {number} startX - the start x coordinate
|
|
@@ -444,23 +361,6 @@ export default class WebGLRenderer extends Renderer {
|
|
|
444
361
|
* @param {Polygon} poly - the shape to draw
|
|
445
362
|
*/
|
|
446
363
|
fillPolygon(poly: Polygon): void;
|
|
447
|
-
/**
|
|
448
|
-
* Draw a stroke rectangle at the specified coordinates
|
|
449
|
-
* @param {number} x - x axis of the coordinate for the rectangle starting point.
|
|
450
|
-
* @param {number} y - y axis of the coordinate for the rectangle starting point.
|
|
451
|
-
* @param {number} width - The rectangle's width.
|
|
452
|
-
* @param {number} height - The rectangle's height.
|
|
453
|
-
* @param {boolean} [fill=false] - also fill the shape with the current color if true
|
|
454
|
-
*/
|
|
455
|
-
strokeRect(x: number, y: number, width: number, height: number, fill?: boolean): void;
|
|
456
|
-
/**
|
|
457
|
-
* Draw a filled rectangle at the specified coordinates
|
|
458
|
-
* @param {number} x - x axis of the coordinate for the rectangle starting point.
|
|
459
|
-
* @param {number} y - y axis of the coordinate for the rectangle starting point.
|
|
460
|
-
* @param {number} width - The rectangle's width.
|
|
461
|
-
* @param {number} height - The rectangle's height.
|
|
462
|
-
*/
|
|
463
|
-
fillRect(x: number, y: number, width: number, height: number): void;
|
|
464
364
|
/**
|
|
465
365
|
* Stroke a rounded rectangle at the specified coordinates
|
|
466
366
|
* @param {number} x - x axis of the coordinate for the rounded rectangle starting point.
|
|
@@ -514,12 +414,6 @@ export default class WebGLRenderer extends Renderer {
|
|
|
514
414
|
* @param {number} f - the f component to multiply the current matrix by
|
|
515
415
|
*/
|
|
516
416
|
transform(a: Matrix2d | Matrix3d | number, b: number, c: number, d: number, e: number, f: number): void;
|
|
517
|
-
/**
|
|
518
|
-
* adds a translation transformation to the current matrix.
|
|
519
|
-
* @param {number} x - Distance to move in the horizontal direction. Positive values are to the right, and negative to the left.
|
|
520
|
-
* @param {number} y - Distance to move in the vertical direction. Positive values are down, and negative are up.
|
|
521
|
-
*/
|
|
522
|
-
translate(x: number, y: number): void;
|
|
523
417
|
/**
|
|
524
418
|
* clip the given region from the original canvas. Once a region is clipped,
|
|
525
419
|
* all future drawing will be limited to the clipped region.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/webgl_renderer.js"],"names":[],"mappings":"AAsDA;;;GAGG;AACH;IAQE;;;;;OAKG;IACH,oBAJU,MAAM,CAIU;IAU1B;;;;OAIG;IACH,IAFU,qBAAqB,CAEI;IAYnC;;;;OAIG;IACH,wBAHU,QAAQ,CAG0B;
|
|
1
|
+
{"version":3,"file":"webgl_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/webgl_renderer.js"],"names":[],"mappings":"AAsDA;;;GAGG;AACH;IAQE;;;;;OAKG;IACH,oBAJU,MAAM,CAIU;IAU1B;;;;OAIG;IACH,IAFU,qBAAqB,CAEI;IAYnC;;;;OAIG;IACH,wBAHU,QAAQ,CAG0B;IAS5C;;;;;OAKG;IACH,UAHU,MAAM,CAGO;IAEvB;;;OAGG;IACH,cAFU,WAAW,CAEqB;IAE1C;;;;OAIG;IACH,sBAHU,MAAM,CAGwD;IAExE;;;;OAIG;IACH,iBAHU,MAAM,CAMf;IAED;;;OAGG;IACH;;;QAEE;IAIF,kBAA6B;IAG7B,kBAAoB;IAGpB,sBAA4B;IAE5B;;;;OAIG;IACH,kBAFU,QAAQ,CAEuC;IAEzD;;;OAGG;IACH,gBAFU,OAAO,CAEc;IAE/B;;;OAGG;IACH,gBAFU,YAAY,CAES;IAE/B;;;OAGG;IACH,4BAAyB;IAuBzB,wBAA2B;IAkB3B,oBAAqD;IA4DtD;;;;OAIG;IACH,oBAHU,MAAM,CAKf;IAuHC,+CAA6B;IAY7B,sCAA4B;IAW5B,4EAA0C;IAI5C;;;;;;;;OAQG;IACH,qBAHW,MAAM,QACN,MAAM,QAWhB;IAED;;;;;OAKG;IACH,mCAJW,MAAM,GACJ,MAAM,GAAC,SAAS,CA4B5B;IAED;;;;;OAKG;IACH,oBAJW,OAAO,SACP,MAAM,aACN,OAAO,QAYjB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,WACN,QAAQ,GACN,OAAO,CA+CnB;IAED;;OAEG;IACH,uBAEC;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,UAC1G,MAAM,GACJ,YAAY,CA0CxB;IAiCC,oFAAwD;IA6E1D;;;;;;;;;OASG;IACH,kBAHa,YAAY,CAqBxB;IAyDD,cAAc;IACd,qCAsFC;IAuJD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAuBjB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAOhB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,iBAjBW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,GAAC,eAAe,MAC1H,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAwFhB;IAED;;;;;;;;OAQG;IACH,qBAPW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAkBhB;IA2DD;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;;OAOG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;;OASG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,oBAKhB;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2BjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;OAEG;IACH,kBAEC;IAED;;;;OAIG;IACH,cAFa,qBAAqB,CAIjC;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,oBAJW,MAAM,uBACN,OAAO,GACL,MAAM,CAgElB;IArDC,+BAAmD;IAwMrD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAoBD;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAWjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAqCjB;IA2ED;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAkDjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAuDjB;IAuED;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAWjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QA4FhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IAgED;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,KACxB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,KACxB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAmChB;IAiBD;;;;;;;;;;OAUG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QA+EhB;IAED;;;;;;;OAOG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,WACnC,OAAO,QA6CjB;;CAcD;qBAt4EoB,kBAAkB;yBAXd,wBAAwB;uBAC1B,yBAAyB;6BAsCtB,uBAAuB;yBAxBxB,uBAAuB;iCAUf,6BAA6B;6BAXpB,uBAAuB;0CAavB,oCAAoC;sBA7B7C,uBAAuB;0BAkCjC,iCAAiC;+BAC5B,iCAAiC;6BACnC,6BAA6B;0BAChC,4BAA4B;6BACzB,+BAA+B;8BAC9B,wBAAwB"}
|