melonjs 19.4.0 → 19.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (75) hide show
  1. package/README.md +18 -2
  2. package/build/application/application.d.ts.map +1 -1
  3. package/build/application/settings.d.ts +25 -2
  4. package/build/application/settings.d.ts.map +1 -1
  5. package/build/audio/audio.d.ts +77 -253
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend.d.ts +121 -0
  8. package/build/audio/backend.d.ts.map +1 -0
  9. package/build/audio/playback.d.ts +157 -0
  10. package/build/audio/playback.d.ts.map +1 -0
  11. package/build/audio/procedural.d.ts +105 -0
  12. package/build/audio/procedural.d.ts.map +1 -0
  13. package/build/audio/types.d.ts +205 -0
  14. package/build/audio/types.d.ts.map +1 -0
  15. package/build/index.d.ts +6 -3
  16. package/build/index.d.ts.map +1 -1
  17. package/build/index.js +2273 -379
  18. package/build/index.js.map +4 -4
  19. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  20. package/build/level/tiled/TMXTileset.d.ts +12 -0
  21. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  22. package/build/level/tiled/factories/shape.d.ts +1 -1
  23. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  24. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  25. package/build/loader/loader.d.ts +2 -2
  26. package/build/loader/loader.d.ts.map +1 -1
  27. package/build/loader/parsers/aseprite.d.ts +37 -0
  28. package/build/loader/parsers/aseprite.d.ts.map +1 -0
  29. package/build/physics/adapter.d.ts +560 -0
  30. package/build/physics/adapter.d.ts.map +1 -0
  31. package/build/physics/bounds.d.ts +18 -5
  32. package/build/physics/bounds.d.ts.map +1 -1
  33. package/build/physics/builtin/body.d.ts +605 -0
  34. package/build/physics/builtin/body.d.ts.map +1 -0
  35. package/build/physics/builtin/builtin-adapter.d.ts +91 -0
  36. package/build/physics/builtin/builtin-adapter.d.ts.map +1 -0
  37. package/build/physics/builtin/detector.d.ts +167 -0
  38. package/build/physics/builtin/detector.d.ts.map +1 -0
  39. package/build/physics/builtin/quadtree.d.ts +112 -0
  40. package/build/physics/builtin/quadtree.d.ts.map +1 -0
  41. package/build/physics/builtin/raycast.d.ts +4 -0
  42. package/build/physics/builtin/raycast.d.ts.map +1 -0
  43. package/build/physics/{sat.d.ts → builtin/sat.d.ts} +7 -7
  44. package/build/physics/builtin/sat.d.ts.map +1 -0
  45. package/build/physics/world.d.ts +61 -26
  46. package/build/physics/world.d.ts.map +1 -1
  47. package/build/renderable/collectable.d.ts +7 -1
  48. package/build/renderable/collectable.d.ts.map +1 -1
  49. package/build/renderable/container.d.ts +0 -13
  50. package/build/renderable/container.d.ts.map +1 -1
  51. package/build/renderable/renderable.d.ts +78 -17
  52. package/build/renderable/renderable.d.ts.map +1 -1
  53. package/build/renderable/trigger.d.ts +14 -1
  54. package/build/renderable/trigger.d.ts.map +1 -1
  55. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  56. package/build/system/timer.d.ts +0 -5
  57. package/build/system/timer.d.ts.map +1 -1
  58. package/build/video/canvas/canvas_renderer.d.ts +0 -130
  59. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  60. package/build/video/renderer.d.ts +111 -0
  61. package/build/video/renderer.d.ts.map +1 -1
  62. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  63. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  64. package/build/video/webgl/effects/shine.d.ts +87 -0
  65. package/build/video/webgl/effects/shine.d.ts.map +1 -0
  66. package/build/video/webgl/webgl_renderer.d.ts +0 -106
  67. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  68. package/package.json +1 -1
  69. package/build/physics/body.d.ts +0 -351
  70. package/build/physics/body.d.ts.map +0 -1
  71. package/build/physics/detector.d.ts +0 -72
  72. package/build/physics/detector.d.ts.map +0 -1
  73. package/build/physics/quadtree.d.ts +0 -69
  74. package/build/physics/quadtree.d.ts.map +0 -1
  75. package/build/physics/sat.d.ts.map +0 -1
@@ -40,8 +40,13 @@ export default class Renderable extends Rect {
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  */
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  currentTransform: Matrix3d;
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  /**
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- * the renderable physic body
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- * @type {Body}
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+ * the renderable physics body — the handle returned by the
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+ * active {@link PhysicsAdapter}'s `addBody` (or constructed
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+ * imperatively via `new Body(...)`). Typed as the portable
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+ * {@link PhysicsBody} interface; cast to the adapter-specific
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+ * concrete type (`MatterAdapter.Body`, `BuiltinAdapter.Body`, or
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+ * the legacy {@link Body} class) to reach native fields.
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+ * @type {PhysicsBody}
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  * @example
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  * // define a new Player Class
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  * class PlayerEntity extends me.Sprite {
@@ -75,7 +80,28 @@ export default class Renderable extends Rect {
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  *
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  * }
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  */
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- body: Body;
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+ body: PhysicsBody;
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+ /**
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+ * Declarative body definition consumed by the active
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+ * {@link PhysicsAdapter} when this renderable is added to a
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+ * container. **Adapter API only** — leave `undefined` if you
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+ * build a body imperatively via `this.body = new Body(...)`.
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+ *
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+ * When set, the parent container forwards it to
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+ * `world.adapter.addBody(this, this.bodyDef)`, which constructs
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+ * the underlying physics body (matter, builtin SAT, …) and
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+ * assigns the engine-portable wrapper to `this.body`. This is
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+ * the engine-portable path: the same `bodyDef` produces an
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+ * equivalent body under any adapter.
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+ *
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+ * Typical fields: `type` (`"static"`/`"dynamic"`/`"kinematic"`),
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+ * `shapes`, `collisionType`, `collisionMask`, `restitution`,
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+ * `frictionAir`, `density`, `gravityScale`, `isSensor`,
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+ * `maxVelocity`, `fixedRotation`. See {@link BodyDefinition}.
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+ * @type {object|undefined}
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+ * @default undefined
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+ */
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+ bodyDef: object | undefined;
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  /**
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  * (G)ame (U)nique (Id)entifier" <br>
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  * a GUID will be allocated for any renderable object added <br>
@@ -482,26 +508,42 @@ export default class Renderable extends Rect {
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  */
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  postDraw(renderer: CanvasRenderer | WebGLRenderer): void;
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  /**
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- * onCollision callback, triggered in case of collision,
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- * when this renderable body is colliding with another one
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- * @param {ResponseObject} response - the collision response object
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+ * Legacy collision callback fires every frame this renderable body is
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+ * overlapping another body. Kept for backward compatibility with code
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+ * written against pre-19.5 melonJS; semantics are unchanged from the
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+ * 19.4 contract.
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+ *
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+ * **NOTE — `onCollision` is NOT equivalent to {@link Renderable.onCollisionActive}.**
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+ * The two handlers exist side by side and have intentionally different
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+ * contracts:
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+ *
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+ * | | `onCollision` (legacy) | `onCollisionActive` (modern) |
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+ * |---|---|---|
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+ * | Cadence for dynamic-dynamic pairs | 2× per frame per side | 1× per frame per side |
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+ * | `response.a` semantics | Fixed per pair (first body in detector call) | Always the receiver (`response.a === this`) |
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+ * | `response.b` semantics | Fixed per pair | Always the partner (`response.b === other`) |
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+ * | `response.normal` / `response.depth` | ✗ | ✓ — `normal.y < -0.7` = "push me up" |
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+ * | `return false` to skip push-out | ✓ (honored by SAT) | ✗ — use `bodyDef.isSensor` or `setSensor` instead |
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+ *
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+ * If you're writing new code, prefer `onCollisionActive`. Keep
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+ * `onCollision` only when its every-frame, return-false, fixed-`a`/`b`
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+ * semantics are what you want.
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+ *
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+ * @param {import("../physics/adapter.ts").CollisionResponse} response - the collision response object
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  * @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
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- * @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
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+ * @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected); the return value is only honored by the builtin SAT adapter.
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  * @example
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- * // collision handler
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+ * // legacy collision handler — note the receiver-side check on response.a
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  * onCollision(response) {
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  * if (response.b.body.collisionType === me.collision.types.ENEMY_OBJECT) {
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- * // makes the other object solid, by substracting the overlap vector to the current position
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  * this.pos.sub(response.overlapV);
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  * this.hurt();
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- * // not solid
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- * return false;
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+ * return false; // skip the SAT push-out
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  * }
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- * // Make the object solid
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  * return true;
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- * },
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+ * }
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  */
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- onCollision(): boolean;
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+ onCollision(_response: any, _other: any): boolean;
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  /**
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  * Destroy function<br>
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  * @ignore
@@ -509,14 +551,33 @@ export default class Renderable extends Rect {
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  destroy(...args: any[]): void;
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  /**
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  * OnDestroy Notification function<br>
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- * Called by engine before deleting the object
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+ * Called by engine before deleting the object. `Stage.destroy(app)`
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+ * forwards the active Application, so subclasses that wire teardown
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+ * against the app object can override as `onDestroyEvent(app)`.
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+ * @param {...*} _args - forwarded by `destroy(...args)`; Stage passes the Application instance
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+ */
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+ onDestroyEvent(..._args: any[]): void;
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+ /**
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+ * Lifecycle hook fired by {@link Container} when this renderable is
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+ * added to a container that is part of the active scene graph.
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+ * Override to wire up input handlers, register external listeners,
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+ * or grab adapter references — `this.parentApp` is guaranteed to be
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+ * available here. Pair with {@link Renderable#onDeactivateEvent}.
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+ * @param {...*} _args - forwarded by `Container.addChild`
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+ */
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+ onActivateEvent(..._args: any[]): void;
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+ /**
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+ * Lifecycle hook fired by {@link Container} when this renderable is
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+ * removed from its container or its container is itself removed.
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+ * Override to release input handlers, unsubscribe from events, or
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+ * drop adapter references. Pair with {@link Renderable#onActivateEvent}.
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+ * @param {...*} _args - forwarded by `Container.removeChildNow`
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  */
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- onDestroyEvent(): void;
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+ onDeactivateEvent(..._args: any[]): void;
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  }
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  import { Rect } from "./../geometries/rectangle.ts";
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  import { ObservablePoint } from "../geometries/observablePoint.ts";
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  import { Matrix3d } from "../math/matrix3d.ts";
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- import Body from "./../physics/body.js";
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  import type Container from "./container.js";
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  import type Entity from "./entity/entity.js";
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  import type { RoundRect } from "./../geometries/roundrect.ts";
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1
+ {"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../src/renderable/renderable.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;IAaI;AAEJ;;;GAGG;AACH;IAkBG,iBAAmB;IAGpB;;;;;;;;;;OAUG;IACH,aAHU,eAAe,CAMvB;IAGD;;;;;;;OAOG;IACH,kBAFU,QAAQ,CAEoB;IAIvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,MAlCU,WAAW,CAkCA;IAErB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,SAHU,MAAM,GAAC,SAAS,CAGF;IAExB;;;;;OAKG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;;;;;;OAUG;IACH,6BAAmC;IAEnC;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;OAIG;IACH,kBAHU,OAAO,CAGY;IAE7B;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;;OAKG;IACH,UAHU,OAAO,CAGI;IAErB;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;;;;;;;;;;;;OAgBG;IACH,eAdU,OAAO,CAcQ;IAEzB;;;;;;;OAOG;IACH,OAHU,MAAM,CAGA;IAEhB;;;;OAIG;IACH,UAHU,SAAS,GAAC,MAAM,CAGD;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,MAlBU,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,CAkBxB;IAErB;;;;;;;;;;;;;;OAcG;IACH,aAVU,KAAK,CAAC,QAAQ,GAAC,YAAY,CAAC,CAUjB;IAErB;;;OAGG;IACH,4BAA+B;IAE/B;;;;;;OAMG;IACH,WALU,MAAM,CAKS;IAEzB;;;;OAIG;IACH,MAHU,MAAM,CAGF;IAEd;;;OAGG;IACH,sBAAwB;IAExB;;;;OAIG;IACH,aAHU,OAAO,CAGM;IASvB;;;OAGG;IACH,oDAAwB;IAExB;;;OAGG;IACH;;;MAGC;IAED;;;OAGG;IACH,qBAAwB;IAExB;;;OAGG;IACH,gBAA2B;IAE3B;;;OAGG;IACH,mCAA8C;IAM/C;;;OAGG;IACH,iBAFY,WAAW,CAQtB;IAED;;;;OAIG;IACH,kBAFU,OAAO,CAOhB;IAeD,gBAXU,KAAK,EAcd;IAhBD;;;;;;;;;OASG;IACH,YARU,KAAK,CAUd;IAaD,iBALU,MAAM,EAQf;IAVD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAcD,sBANU,OAAO,EAahB;IAfD;;;;OAIG;IACH,kBAHU,OAAO,CAKhB;IAkBD,kBANU,QAAQ,GAAC,YAAY,GAAC,SAAS,EAkBxC;IApBD;;;OAGG;IACH,cAFU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAIxC;IAgBD;;;;;;OAMG;IACH,sBALW,QAAQ,GAAC,YAAY,GACnB,QAAQ,GAAC,YAAY,CAOjC;IAED;;;;;;;;;OASG;IACH,uCALa,QAAQ,GAAC,YAAY,WAAO,SAAS,CAYjD;IAED;;;;OAIG;IACH,yBAOC;IAED;;;;;OAKG;IACH,yBAJW,QAAQ,GAAC,YAAY,QAY/B;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;OAGG;IACH,aAFa,MAAM,CAalB;IAED;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAWhB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,QAAQ,GAAC,QAAQ,GACf,UAAU,CAOtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,eAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,UAAU,CAgBtB;IAED;;;;;;;OAOG;IACH,cAJW,MAAM,MACN,QAAQ,GACN,UAAU,CAStB;IAED;;;;;;;;;;OAUG;IACH,SALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAOtB;IAED;;;;OAIG;IACH,UAHW,QAAQ,GACN,UAAU,CAKtB;IAED;;;;;;OAMG;IACH,aALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAOtB;IAED;;;;OAIG;IAEH,WAJW,MAAM,GACJ,OAAO,CAKnB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAwClB;IAED;;;OAGG;IACH,uBAFa,QAAQ,CAYpB;IAED;;;;;;OAMG;IACH,kBAFW,cAAc,GAAC,aAAa,QAoDtC;IAED;;;;;;;;;;;;OAYG;IAEH,eAJW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAKlB;IAED;;;;;OAKG;IACH,mBAFW,cAAc,GAAC,aAAa,QAqBtC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,0CAZa,OAAO,CAoBnB;IAkCD;;;OAGG;IACH,8BA2DC;IAED;;;;;;OAMG;IACH,yBAFc,GAAC,EAAA,QAId;IAED;;;;;;;OAOG;IACH,0BAFc,GAAC,EAAA,QAId;IAED;;;;;;OAMG;IACH,4BAFc,GAAC,EAAA,QAId;CACD;qBAhkCoB,8BAA8B;gCADnB,kCAAkC;yBAKzC,qBAAqB;2BAWpB,gBAAgB;wBADnB,oBAAoB;+BAKf,8BAA8B;6BADhC,0BAA0B;0BAF7B,yBAAyB;6BACtB,4BAA4B;6BAG1B,iCAAiC;gCAC9B,sCAAsC;+BACvC,oCAAoC"}
@@ -83,7 +83,13 @@ export default class Trigger extends Renderable {
83
83
  triggerSettings: {
84
84
  event: string;
85
85
  };
86
- body: any;
86
+ bodyDef: {
87
+ type: string;
88
+ shapes: Rect[];
89
+ collisionType: number;
90
+ collisionMask: number;
91
+ isSensor: boolean;
92
+ };
87
93
  /**
88
94
  * @ignore
89
95
  */
@@ -95,6 +101,13 @@ export default class Trigger extends Renderable {
95
101
  * @protected
96
102
  */
97
103
  protected triggerEvent(): void;
104
+ /**
105
+ * Fire the trigger when an entity first enters the trigger zone.
106
+ * Using `onCollisionStart` rather than `onCollision` so the event
107
+ * runs exactly once per entry — under the legacy alias this would
108
+ * fire every frame the entity was inside the trigger.
109
+ */
110
+ onCollisionStart(): void;
98
111
  }
99
112
  import Renderable from "./renderable.js";
100
113
  //# sourceMappingURL=trigger.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"trigger.d.ts","sourceRoot":"","sources":["../../src/renderable/trigger.js"],"names":[],"mappings":"AASA;;;GAGG;AAEH;;;;GAIG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgDG;IACH,eAhDW,MAAM,KACN,MAAM,YAEd;QAA0B,KAAK;QACL,MAAM;QACqB,MAAM;QACjC,QAAQ;QACF,KAAK,GAA7B,MAAM,GAAC,KAAK;QACM,UAAU;QACD,KAAK,GAAhC,OAAO,GAAC,OAAO;QACG,KAAK;QACL,EAAE;QACQ,SAAS,GAArC,MAAM,GAAC,SAAS;QACI,QAAQ;QACT,OAAO;QACP,iBAAiB;KAC5C,EAiFF;IA5CA,WAA4C;IAC5C,6BAAiC;IACjC,mBAA+C;IAC/C,qBAAqC;IACrC,gBAAmB;IAInB,UAAyB;IACzB,QAAqB;IACrB,8BAA4B;IAG5B;;MAEC;IAwBD,UAAiC;IAOlC;;OAEG;IACH;;MAQC;IAED;;;OAGG;IACH,+BA+EC;CAcD;uBA/NsB,iBAAiB"}
1
+ {"version":3,"file":"trigger.d.ts","sourceRoot":"","sources":["../../src/renderable/trigger.js"],"names":[],"mappings":"AASA;;;GAGG;AAEH;;;;GAIG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgDG;IACH,eAhDW,MAAM,KACN,MAAM,YAEd;QAA0B,KAAK;QACL,MAAM;QACqB,MAAM;QACjC,QAAQ;QACF,KAAK,GAA7B,MAAM,GAAC,KAAK;QACM,UAAU;QACD,KAAK,GAAhC,OAAO,GAAC,OAAO;QACG,KAAK;QACL,EAAE;QACQ,SAAS,GAArC,MAAM,GAAC,SAAS;QACI,QAAQ;QACT,OAAO;QACP,iBAAiB;KAC5C,EAgGF;IA3DA,WAA4C;IAC5C,6BAAiC;IACjC,mBAA+C;IAC/C,qBAAqC;IACrC,gBAAmB;IAInB,UAAyB;IACzB,QAAqB;IACrB,8BAA4B;IAG5B;;MAEC;IA+BD;;;;;;MAMC;IASF;;OAEG;IACH;;MAQC;IAED;;;OAGG;IACH,+BA+EC;IAED;;;;;OAKG;IACH,yBAIC;CACD;uBA7OsB,iBAAiB"}
@@ -1 +1 @@
1
- {"version":3,"file":"uispriteelement.d.ts","sourceRoot":"","sources":["../../../src/renderable/ui/uispriteelement.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AAEpD,OAAO,MAAM,MAAM,gBAAgB,CAAC;AAEpC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,MAAM;IAClD;;;;;OAKG;IACM,QAAQ,UAAQ;IAEzB;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,KAAK,EAAE,OAAO,CAAC;IAGf,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,OAAO,CAAC;IAElB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,EAAE;QAAE,KAAK,EAAE,GAAG,CAAC;QAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAE;IAgB7C;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAoBvC;;;;OAIG;IAEH,OAAO,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIlC;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAM3B;;;OAGG;IAEH,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9B;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAO3B;;;OAGG;IAEH,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI7B;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAUvC;;;;OAIG;IAEH,SAAS,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIpC;;;OAGG;IACH,IAAI,IAAI,IAAI;IASZ;;;OAGG;IACH,MAAM,IAAI,IAAI;IAEd;;;OAGG;IACH,eAAe,IAAI,IAAI;IAmBvB;;;OAGG;IACH,iBAAiB,IAAI,IAAI;CAUzB"}
1
+ {"version":3,"file":"uispriteelement.d.ts","sourceRoot":"","sources":["../../../src/renderable/ui/uispriteelement.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AAEpD,OAAO,MAAM,MAAM,gBAAgB,CAAC;AAEpC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,MAAM;IAClD;;;;;OAKG;IACM,QAAQ,UAAQ;IAEzB;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,KAAK,EAAE,OAAO,CAAC;IAGf,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,OAAO,CAAC;IAElB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,EAAE;QAAE,KAAK,EAAE,GAAG,CAAC;QAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAE;IAgB7C;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAoBvC;;;;OAIG;IAEH,OAAO,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIlC;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAM3B;;;OAGG;IAEH,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9B;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAO3B;;;OAGG;IAEH,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI7B;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAUvC;;;;OAIG;IAEH,SAAS,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIpC;;;OAGG;IACH,IAAI,IAAI,IAAI;IASZ;;;OAGG;IACH,MAAM,IAAI,IAAI;IAEd;;;OAGG;IACM,eAAe,IAAI,IAAI;IAmBhC;;;OAGG;IACM,iBAAiB,IAAI,IAAI;CAUlC"}
@@ -79,11 +79,6 @@ declare class Timer {
79
79
  * @returns elapsed time
80
80
  */
81
81
  getDelta(): number;
82
- /**
83
- * compute the actual frame time and fps rate
84
- * @ignore
85
- */
86
- countFPS(): void;
87
82
  /**
88
83
  * update
89
84
  * @ignore
@@ -1 +1 @@
1
- {"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../src/system/timer.ts"],"names":[],"mappings":"AAaA;;;GAGG;AACH,cAAM,KAAK;IACV,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,OAAO,CAAC;IACvB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE;QACP,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,CAAC;QAC5B,KAAK,EAAE,MAAM,CAAC;QACd,OAAO,EAAE,MAAM,CAAC;QAChB,MAAM,EAAE,OAAO,CAAC;QAChB,OAAO,EAAE,MAAM,CAAC;QAChB,SAAS,EAAE,OAAO,CAAC;QACnB,IAAI,EAAE,GAAG,EAAE,CAAC;KACZ,EAAE,CAAC;IACJ,OAAO,EAAE,MAAM,CAAC;;IAsEhB;;;OAGG;IACH,KAAK;IAYL;;;;;;;;;;;;OAYG;IACH,UAAU,CACT,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,EAC3B,KAAK,EAAE,MAAM,EACb,SAAS,CAAC,EAAE,OAAO,EACnB,GAAG,IAAI,EAAE,GAAG,EAAE;IAcf;;;;;;;;;;;;OAYG;IACH,WAAW,CACV,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,EAC3B,KAAK,EAAE,MAAM,EACb,SAAS,CAAC,EAAE,OAAO,EACnB,GAAG,IAAI,EAAE,GAAG,EAAE;IAcf;;;OAGG;IACH,YAAY,CAAC,SAAS,EAAE,MAAM;IAQ9B;;;OAGG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM;IAQhC;;;;OAIG;IACH,OAAO;IAIP;;;OAGG;IACH,QAAQ;IAIR;;;OAGG;IACH,QAAQ;IAcR;;;OAGG;IACH,MAAM,CAAC,IAAI,EAAE,MAAM;IAmBnB;;;OAGG;IACH,UAAU,CAAC,OAAO,EAAE,MAAM;IAS1B;;;OAGG;IACH,YAAY;CAgBZ;AAED,QAAA,MAAM,KAAK,OAAc,CAAC;AAE1B;;;;;;;;;;;;GAYG;AACH,eAAe,KAAK,CAAC"}
1
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@@ -88,26 +88,6 @@ export default class CanvasRenderer extends Renderer {
88
88
  * let basic = renderer.createPattern(image, "no-repeat");
89
89
  */
90
90
  createPattern(image: HTMLImageElement | SVGImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap | OffscreenCanvas | VideoFrame, repeat: string): CanvasPattern;
91
- /**
92
- * Draw an image onto the main using the canvas api
93
- * @param {HTMLImageElement|SVGImageElement|HTMLVideoElement|HTMLCanvasElement|ImageBitmap|OffscreenCanvas|VideoFrame} image - An element to draw into the context.
94
- * @param {number} sx - The X coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.
95
- * @param {number} sy - The Y coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.
96
- * @param {number} sw - The width of the sub-rectangle of the source image to draw into the destination context. If not specified, the entire rectangle from the coordinates specified by sx and sy to the bottom-right corner of the image is used.
97
- * @param {number} sh - The height of the sub-rectangle of the source image to draw into the destination context.
98
- * @param {number} dx - The X coordinate in the destination canvas at which to place the top-left corner of the source image.
99
- * @param {number} dy - The Y coordinate in the destination canvas at which to place the top-left corner of the source image.
100
- * @param {number} dw - The width to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in width when drawn.
101
- * @param {number} dh - The height to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in height when drawn.
102
- * @example
103
- * // Position the image on the canvas:
104
- * renderer.drawImage(image, dx, dy);
105
- * // Position the image on the canvas, and specify width and height of the image:
106
- * renderer.drawImage(image, dx, dy, dWidth, dHeight);
107
- * // Clip the image and position the clipped part on the canvas:
108
- * renderer.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);
109
- */
110
- drawImage(image: HTMLImageElement | SVGImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap | OffscreenCanvas | VideoFrame, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number): void;
111
91
  /**
112
92
  * Draw a pattern within the given rectangle.
113
93
  * @param {CanvasPattern} pattern - Pattern object
@@ -228,31 +208,6 @@ export default class CanvasRenderer extends Renderer {
228
208
  * @param {boolean} [antiClockwise=false] - draw arc anti-clockwise
229
209
  */
230
210
  fillArc(x: number, y: number, radius: number, start: number, end: number, antiClockwise?: boolean): void;
231
- /**
232
- * Stroke an ellipse at the specified coordinates with given radius
233
- * @param {number} x - ellipse center point x-axis
234
- * @param {number} y - ellipse center point y-axis
235
- * @param {number} w - horizontal radius of the ellipse
236
- * @param {number} h - vertical radius of the ellipse
237
- * @param {boolean} [fill=false] - also fill the shape with the current color if true
238
- */
239
- strokeEllipse(x: number, y: number, w: number, h: number, fill?: boolean): void;
240
- /**
241
- * Fill an ellipse at the specified coordinates with given radius
242
- * @param {number} x - ellipse center point x-axis
243
- * @param {number} y - ellipse center point y-axis
244
- * @param {number} w - horizontal radius of the ellipse
245
- * @param {number} h - vertical radius of the ellipse
246
- */
247
- fillEllipse(x: number, y: number, w: number, h: number): void;
248
- /**
249
- * Stroke a line of the given two points
250
- * @param {number} startX - the start x coordinate
251
- * @param {number} startY - the start y coordinate
252
- * @param {number} endX - the end x coordinate
253
- * @param {number} endY - the end y coordinate
254
- */
255
- strokeLine(startX: number, startY: number, endX: number, endY: number): void;
256
211
  /**
257
212
  * Fill a line of the given two points
258
213
  * @param {number} startX - the start x coordinate
@@ -272,23 +227,6 @@ export default class CanvasRenderer extends Renderer {
272
227
  * @param {Polygon} poly - the shape to draw
273
228
  */
274
229
  fillPolygon(poly: Polygon): void;
275
- /**
276
- * Stroke a rectangle at the specified coordinates
277
- * @param {number} x
278
- * @param {number} y
279
- * @param {number} width
280
- * @param {number} height
281
- * @param {boolean} [fill=false] - also fill the shape with the current color if true
282
- */
283
- strokeRect(x: number, y: number, width: number, height: number, fill?: boolean): void;
284
- /**
285
- * Draw a filled rectangle at the specified coordinates
286
- * @param {number} x
287
- * @param {number} y
288
- * @param {number} width
289
- * @param {number} height
290
- */
291
- fillRect(x: number, y: number, width: number, height: number): void;
292
230
  /**
293
231
  * Stroke a rounded rectangle at the specified coordinates
294
232
  * @param {number} x
@@ -322,73 +260,11 @@ export default class CanvasRenderer extends Renderer {
322
260
  * @param {number} height
323
261
  */
324
262
  fillPoint(x: number, y: number): void;
325
- /**
326
- * restores the most recently saved renderer state by popping the top entry in the drawing state stack
327
- * @example
328
- * // Save the current state
329
- * renderer.save();
330
- *
331
- * // apply a transform and draw a rect
332
- * renderer.tranform(matrix);
333
- * renderer.fillRect(10, 10, 100, 100);
334
- *
335
- * // Restore to the state saved by the most recent call to save()
336
- * renderer.restore();
337
- */
338
- restore(): void;
339
- /**
340
- * saves the entire state of the renderer by pushing the current state onto a stack.
341
- * @example
342
- * // Save the current state
343
- * renderer.save();
344
- *
345
- * // apply a transform and draw a rect
346
- * renderer.tranform(matrix);
347
- * renderer.fillRect(10, 10, 100, 100);
348
- *
349
- * // Restore to the state saved by the most recent call to save()
350
- * renderer.restore();
351
- */
352
- save(): void;
353
- /**
354
- * adds a rotation to the transformation matrix.
355
- * @param {number} angle - the rotation angle, clockwise in radians
356
- * @example
357
- * // Rotated rectangle
358
- * renderer.rotate((45 * Math.PI) / 180);
359
- * renderer.setColor("red");
360
- * renderer.fillRect(10, 10, 100, 100);
361
- *
362
- * // Reset transformation matrix to the identity matrix
363
- * renderer.setTransform(1, 0, 0, 1, 0, 0);
364
- */
365
- rotate(angle: number): void;
366
- /**
367
- * adds a scaling transformation to the renderer units horizontally and/or vertically
368
- * @param {number} x - Scaling factor in the horizontal direction. A negative value flips pixels across the vertical axis. A value of 1 results in no horizontal scaling.
369
- * @param {number} y - Scaling factor in the vertical direction. A negative value flips pixels across the horizontal axis. A value of 1 results in no vertical scaling
370
- */
371
- scale(x: number, y: number): void;
372
- /**
373
- * Set the global alpha
374
- * @param {number} alpha - 0.0 to 1.0 values accepted.
375
- */
376
- setGlobalAlpha(alpha: number): void;
377
263
  /**
378
264
  * Return the global alpha
379
265
  * @returns {number} global alpha value
380
266
  */
381
267
  getGlobalAlpha(): number;
382
- /**
383
- * @ignore
384
- */
385
- set lineWidth(value: number);
386
- /**
387
- * sets or returns the thickness of lines for shape drawing
388
- * @type {number}
389
- * @default 1
390
- */
391
- get lineWidth(): number;
392
268
  /**
393
269
  * @ignore
394
270
  */
@@ -422,12 +298,6 @@ export default class CanvasRenderer extends Renderer {
422
298
  * @param {number} f - the f component to multiply the current matrix by
423
299
  */
424
300
  transform(a: Matrix2d | Matrix3d | number, b: number, c: number, d: number, e: number, f: number): void;
425
- /**
426
- * adds a translation transformation to the current matrix.
427
- * @param {number} x - Distance to move in the horizontal direction. Positive values are to the right, and negative to the left.
428
- * @param {number} y - Distance to move in the vertical direction. Positive values are down, and negative are up.
429
- */
430
- translate(x: number, y: number): void;
431
301
  /**
432
302
  * clip the given region from the original canvas. Once a region is clipped,
433
303
  * all future drawing will be limited to the clipped region.
@@ -1 +1 @@
1
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1
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@@ -95,6 +95,17 @@ export default class Renderer {
95
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  currentColor: Color;
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  currentTint: Color;
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  currentScissor: Int32Array<ArrayBufferLike>;
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+ /**
99
+ * The thickness of lines for shape drawing operations like
100
+ * {@link Renderer#strokeRect}, {@link Renderer#strokeEllipse}
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+ * and {@link Renderer#strokeLine}. Subclasses override the
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+ * storage — `CanvasRenderer` proxies it to the underlying 2D
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+ * context via a getter/setter, while `WebGLRenderer` treats it
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+ * as a regular field consumed by its shape-stroke routines.
105
+ * @type {number}
106
+ * @default 1
107
+ */
108
+ lineWidth: number;
98
109
  /**
99
110
  * @ignore
100
111
  */
@@ -411,6 +422,106 @@ export default class Renderer {
411
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  * @returns {HTMLCanvasElement|OffscreenCanvas} a new canvas or offscreencanvas (if supported) element representing the tinted image
412
423
  */
413
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  tint(src: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas, color: Color | string, mode?: string): HTMLCanvasElement | OffscreenCanvas;
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+ /**
426
+ * Push the current transform / alpha / clip state onto an internal
427
+ * stack. Pair with {@link Renderer#restore}. Implemented by subclasses.
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+ */
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+ save(): void;
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+ /**
431
+ * Pop the topmost saved state from the stack, restoring transform,
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+ * alpha and clip. Pair with {@link Renderer#save}. Implemented by
433
+ * subclasses.
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+ */
435
+ restore(): void;
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+ /**
437
+ * Translate the current transform by `(x, y)`. Implemented by subclasses.
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+ * @param {number} x - horizontal translation in pixels
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+ * @param {number} y - vertical translation in pixels
440
+ */
441
+ translate(x: number, y: number): void;
442
+ /**
443
+ * Rotate the current transform by `angle` (radians). Implemented by subclasses.
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+ * @param {number} angle - rotation angle in radians
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+ */
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+ rotate(angle: number): void;
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+ /**
448
+ * Scale the current transform by `(x, y)`. Implemented by subclasses.
449
+ * @param {number} x - horizontal scale factor
450
+ * @param {number} y - vertical scale factor
451
+ */
452
+ scale(x: number, y: number): void;
453
+ /**
454
+ * Set the renderer global alpha (0..1) for subsequent draw calls.
455
+ * Implemented by subclasses.
456
+ * @param {number} alpha - opacity value in the [0..1] range
457
+ */
458
+ setGlobalAlpha(alpha: number): void;
459
+ /**
460
+ * Fill an axis-aligned rectangle with the current color.
461
+ * Implemented by subclasses.
462
+ * @param {number} x - left edge in viewport pixels
463
+ * @param {number} y - top edge in viewport pixels
464
+ * @param {number} width - rectangle width
465
+ * @param {number} height - rectangle height
466
+ */
467
+ fillRect(x: number, y: number, width: number, height: number): void;
468
+ /**
469
+ * Stroke (outline) an axis-aligned rectangle with the current color
470
+ * at the current {@link Renderer#lineWidth}. Implemented by subclasses.
471
+ * @param {number} x - left edge in viewport pixels
472
+ * @param {number} y - top edge in viewport pixels
473
+ * @param {number} width - rectangle width
474
+ * @param {number} height - rectangle height
475
+ * @param {boolean} [fill=false] - also fill the rectangle
476
+ */
477
+ strokeRect(x: number, y: number, width: number, height: number, fill?: boolean): void;
478
+ /**
479
+ * Fill an axis-aligned ellipse with the current color.
480
+ * Implemented by subclasses.
481
+ * @param {number} x - ellipse center X in viewport pixels
482
+ * @param {number} y - ellipse center Y in viewport pixels
483
+ * @param {number} w - horizontal radius
484
+ * @param {number} h - vertical radius
485
+ */
486
+ fillEllipse(x: number, y: number, w: number, h: number): void;
487
+ /**
488
+ * Stroke (outline) an axis-aligned ellipse with the current color
489
+ * at the current {@link Renderer#lineWidth}. Implemented by subclasses.
490
+ * @param {number} x - ellipse center X in viewport pixels
491
+ * @param {number} y - ellipse center Y in viewport pixels
492
+ * @param {number} w - horizontal radius
493
+ * @param {number} h - vertical radius
494
+ * @param {boolean} [fill=false] - also fill the ellipse
495
+ */
496
+ strokeEllipse(x: number, y: number, w: number, h: number, fill?: boolean): void;
497
+ /**
498
+ * Draw a straight line between two points with the current color
499
+ * at the current {@link Renderer#lineWidth}. Implemented by subclasses.
500
+ * @param {number} startX - start X in viewport pixels
501
+ * @param {number} startY - start Y in viewport pixels
502
+ * @param {number} endX - end X in viewport pixels
503
+ * @param {number} endY - end Y in viewport pixels
504
+ */
505
+ strokeLine(startX: number, startY: number, endX: number, endY: number): void;
506
+ /**
507
+ * Draw an image or sub-image into the framebuffer.
508
+ * Implemented by subclasses (`CanvasRenderer` / `WebGLRenderer`).
509
+ *
510
+ * The 9-argument signature shown here is the canonical form used
511
+ * throughout the engine; the concrete renderers also accept the
512
+ * shorter `drawImage(image, dx, dy)` and `drawImage(image, dx, dy,
513
+ * dWidth, dHeight)` variants from the HTML Canvas2D spec.
514
+ * @param {HTMLImageElement|SVGImageElement|HTMLVideoElement|HTMLCanvasElement|ImageBitmap|OffscreenCanvas|VideoFrame} image - the source image
515
+ * @param {number} sx - source rectangle left
516
+ * @param {number} sy - source rectangle top
517
+ * @param {number} sw - source rectangle width
518
+ * @param {number} sh - source rectangle height
519
+ * @param {number} dx - destination left
520
+ * @param {number} dy - destination top
521
+ * @param {number} dw - destination width
522
+ * @param {number} dh - destination height
523
+ */
524
+ drawImage(image: HTMLImageElement | SVGImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap | OffscreenCanvas | VideoFrame, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number): void;
414
525
  /**
415
526
  * A mask limits rendering elements to the shape and position of the given mask object.
416
527
  * So, if the renderable is larger than the mask, only the intersecting part of the renderable will be visible.
@@ -1 +1 @@
1
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