melonjs 19.2.0 → 19.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/README.md +13 -10
  2. package/build/application/application.d.ts.map +1 -1
  3. package/build/application/defaultApplicationSettings.d.ts +1 -0
  4. package/build/application/defaultApplicationSettings.d.ts.map +1 -1
  5. package/build/application/settings.d.ts +12 -0
  6. package/build/application/settings.d.ts.map +1 -1
  7. package/build/camera/camera2d.d.ts.map +1 -1
  8. package/build/index.js +2665 -629
  9. package/build/index.js.map +4 -4
  10. package/build/input/pointerevent.d.ts.map +1 -1
  11. package/build/level/tiled/TMXLayer.d.ts +72 -5
  12. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  13. package/build/level/tiled/TMXTile.d.ts +19 -1
  14. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  15. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  16. package/build/level/tiled/TMXTileset.d.ts +15 -0
  17. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  18. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +7 -1
  19. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  20. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +7 -1
  21. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  22. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  23. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +7 -1
  24. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  25. package/build/physics/bounds.d.ts +5 -2
  26. package/build/physics/bounds.d.ts.map +1 -1
  27. package/build/physics/sat.d.ts.map +1 -1
  28. package/build/physics/world.d.ts +16 -0
  29. package/build/physics/world.d.ts.map +1 -1
  30. package/build/renderable/container.d.ts +1 -1
  31. package/build/renderable/container.d.ts.map +1 -1
  32. package/build/renderable/imagelayer.d.ts.map +1 -1
  33. package/build/renderable/light2d.d.ts +128 -18
  34. package/build/renderable/light2d.d.ts.map +1 -1
  35. package/build/renderable/sprite.d.ts +38 -6
  36. package/build/renderable/sprite.d.ts.map +1 -1
  37. package/build/state/stage.d.ts +65 -9
  38. package/build/state/stage.d.ts.map +1 -1
  39. package/build/utils/function.d.ts +1 -1
  40. package/build/utils/function.d.ts.map +1 -1
  41. package/build/video/buffer/vertex.d.ts +2 -1
  42. package/build/video/buffer/vertex.d.ts.map +1 -1
  43. package/build/video/canvas/canvas_renderer.d.ts +2 -0
  44. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  45. package/build/video/renderer.d.ts +77 -1
  46. package/build/video/renderer.d.ts.map +1 -1
  47. package/build/video/renderstate.d.ts +20 -0
  48. package/build/video/renderstate.d.ts.map +1 -1
  49. package/build/video/texture/atlas.d.ts +26 -2
  50. package/build/video/texture/atlas.d.ts.map +1 -1
  51. package/build/video/texture/cache.d.ts.map +1 -1
  52. package/build/video/texture/resource.d.ts +113 -0
  53. package/build/video/texture/resource.d.ts.map +1 -0
  54. package/build/video/webgl/batchers/batcher.d.ts +6 -0
  55. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  56. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +109 -0
  57. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -0
  58. package/build/video/webgl/batchers/material_batcher.d.ts +8 -1
  59. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  60. package/build/video/webgl/batchers/quad_batcher.d.ts +19 -1
  61. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  62. package/build/video/webgl/effects/radialGradient.d.ts +105 -0
  63. package/build/video/webgl/effects/radialGradient.d.ts.map +1 -0
  64. package/build/video/webgl/glshader.d.ts.map +1 -1
  65. package/build/video/webgl/lighting/constants.d.ts +13 -0
  66. package/build/video/webgl/lighting/constants.d.ts.map +1 -0
  67. package/build/video/webgl/lighting/pack.d.ts +76 -0
  68. package/build/video/webgl/lighting/pack.d.ts.map +1 -0
  69. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +108 -0
  70. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -0
  71. package/build/video/webgl/shaders/multitexture-lit.d.ts +23 -0
  72. package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -0
  73. package/build/video/webgl/utils/attributes.d.ts +7 -0
  74. package/build/video/webgl/utils/attributes.d.ts.map +1 -1
  75. package/build/video/webgl/utils/precision.d.ts +1 -1
  76. package/build/video/webgl/utils/precision.d.ts.map +1 -1
  77. package/build/video/webgl/utils/uniforms.d.ts +13 -0
  78. package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
  79. package/build/video/webgl/webgl_renderer.d.ts +36 -0
  80. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  81. package/package.json +1 -1
@@ -1,8 +1,7 @@
1
1
  /**
2
2
  * additional import for TypeScript
3
3
  * @import {Vector2d} from "../math/vector2d.js";
4
- * @import CanvasRenderer from "./../video/canvas/canvas_renderer.js";
5
- * @import WebGLRenderer from "./../video/webgl/webgl_renderer.js";
4
+ * @import Renderer from "./../video/renderer.js";
6
5
  */
7
6
  /**
8
7
  * An object to display a fixed or animated sprite on screen.
@@ -22,6 +21,7 @@ export default class Sprite extends Renderable {
22
21
  * @param {number} [settings.flipX] - flip the sprite on the horizontal axis
23
22
  * @param {number} [settings.flipY] - flip the sprite on the vertical axis
24
23
  * @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] - Anchor point to draw the frame at (defaults to the center of the frame).
24
+ * @param {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap|string} [settings.normalMap] - optional normal-map texture used for per-pixel lighting (SpriteIlluminator-style). Same layout/UVs as `settings.image`. When omitted (default), the sprite renders unlit and pays no extra cost. Ignored by the Canvas renderer. Note: `HTMLVideoElement` is intentionally not supported — normal maps encode static surface directions in RGB, and the engine caches the GL texture per image reference (a video would freeze on frame 0).
25
25
  * @example
26
26
  * // create a single sprite from a standalone image, with anchor in the center
27
27
  * let sprite = new me.Sprite(0, 0, {
@@ -61,6 +61,7 @@ export default class Sprite extends Renderable {
61
61
  flipX?: number | undefined;
62
62
  flipY?: number | undefined;
63
63
  anchorPoint?: Vector2d | undefined;
64
+ normalMap?: string | ImageBitmap | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | undefined;
64
65
  });
65
66
  /**
66
67
  * @type {boolean}
@@ -95,6 +96,12 @@ export default class Sprite extends Renderable {
95
96
  * @type {TextureAtlas}
96
97
  */
97
98
  source: TextureAtlas;
99
+ /**
100
+ * backing field for the `normalMap` accessor — see the getter/setter
101
+ * defined on the class for the public API and validation rules.
102
+ * @ignore
103
+ */
104
+ _normalMap: ImageBitmap | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | null;
98
105
  anim: {};
99
106
  resetAnim: Function | (() => Sprite) | undefined;
100
107
  current: {
@@ -127,6 +134,19 @@ export default class Sprite extends Renderable {
127
134
  * @ignore
128
135
  */
129
136
  removeStatePauseListener: (() => void) | undefined;
137
+ set normalMap(value: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap | null);
138
+ /**
139
+ * The optional normal-map image paired with this sprite's color
140
+ * texture (SpriteIlluminator workflow). When set, the WebGL
141
+ * renderer's lit pipeline samples this texture for per-pixel
142
+ * lighting using `Stage._activeLights`. `null` when unlit.
143
+ * Setting any non-image value (or anything without numeric
144
+ * `width`/`height`) throws — assign `null` to clear.
145
+ *
146
+ * Silently ignored by the Canvas renderer.
147
+ * @type {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap|null}
148
+ */
149
+ get normalMap(): HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap | null;
130
150
  atlasIndices: any;
131
151
  /**
132
152
  * return the flickering state of the object
@@ -271,12 +291,25 @@ export default class Sprite extends Renderable {
271
291
  * @returns {number} if using number indices. Returns {object} containing frame data if using texture atlas
272
292
  */
273
293
  getAnimationFrameObjectByIndex(id: number): number;
294
+ /**
295
+ * Prepare the rendering context before drawing this sprite (automatically called by melonJS).
296
+ * Extends `Renderable.preDraw` to publish this sprite's `normalMap` (if any)
297
+ * on the renderer so the WebGL lit pipeline can pair it with the next
298
+ * `drawImage` call. Cleared back in `postDraw`.
299
+ * @param {Renderer} renderer - a renderer instance
300
+ */
301
+ preDraw(renderer: Renderer): void;
302
+ /**
303
+ * restore the rendering context after drawing this sprite (automatically called by melonJS).
304
+ * @param {Renderer} renderer - a renderer instance
305
+ */
306
+ postDraw(renderer: Renderer): void;
274
307
  /**
275
308
  * draw this sprite (automatically called by melonJS)
276
- * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
309
+ * @param {Renderer} renderer - a renderer instance
277
310
  * @param {Camera2d} [viewport] - the viewport to (re)draw
278
311
  */
279
- draw(renderer: CanvasRenderer | WebGLRenderer): void;
312
+ draw(renderer: Renderer): void;
280
313
  /**
281
314
  * Destroy function<br>
282
315
  * @ignore
@@ -286,7 +319,6 @@ export default class Sprite extends Renderable {
286
319
  import Renderable from "./renderable.js";
287
320
  import type { Vector2d } from "../math/vector2d.js";
288
321
  import { TextureAtlas } from "./../video/texture/atlas.js";
289
- import type CanvasRenderer from "./../video/canvas/canvas_renderer.js";
290
- import type WebGLRenderer from "./../video/webgl/webgl_renderer.js";
322
+ import type Renderer from "./../video/renderer.js";
291
323
  import { Color } from "../math/color.ts";
292
324
  //# sourceMappingURL=sprite.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAWA;;;;;GAKG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,eAzCW,MAAM,KACN,MAAM,YAEd;QAA0G,KAAK,EAAvG,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QACrE,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACH,WAAW;KACvC,EAiQF;IAhOA;;;OAGG;IACH,gBAHU,OAAO,CAGU;IAE3B;;;;OAIG;IACH,gBAHU,MAAM,CAGS;IAEzB;;;;OAIG;IACH,QAHU,QAAQ,CAGkB;IAEpC;;;;OAIG;IACH,SAHU,OAAO,CAGG;IAEpB;;;;OAIG;IAGH;;;OAGG;IACH,QAFU,YAAY,CAEJ;IAGlB,SAAc;IAGd,iDAA0B;IAI1B;;;;;;;;;MAgBC;IAGD,WAAW;IAEX;;;OAGG;IACH;;;;;MAKC;IAKA,WAAqC;IACrC,kBAAkC;IAiCjC,WAG8C;IAC9C,YAGgD;IAOhD;;;OAGG;IACH,mDAEE;IA8BH,kBAAyC;IA2D3C;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAED;;OAEG;IACH,aAEC;IAED;;OAEG;IACH,cAEC;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,wBAEJ,MAAM,CAoBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mBAzBW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAuFlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IACH,0BAlCW,MAAM,cACN,MAAM,WAAS,gBACf,OAAO,GACL,MAAM,CA0DlB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,GACJ,MAAM,CAWlB;IAED;;;;;;;;OAQG;IACH,yBAPW,MAAM,GACJ,OAAO,CAQnB;IAED;;;;;;;;OAQG;IACH,kBANW,MAAM,GACJ,MAAM,CAoDlB;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,GACJ,MAAM,CAUlB;IAED;;;OAGG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;IAyED;;;;OAIG;IACH,eAHW,cAAc,GAAC,aAAa,QAuDtC;IAED;;;OAGG;IACH,gBAWC;CACD;uBA9vBsB,iBAAiB;8BAOb,qBAAqB;6BARnB,6BAA6B;gCAS3B,sCAAsC;+BACvC,oCAAoC;sBAb5C,kBAAkB"}
1
+ {"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAWA;;;;GAIG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA0CG;IACH,eA1CW,MAAM,KACN,MAAM,YAEd;QAA0G,KAAK,EAAvG,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QACrE,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACH,WAAW;QACkD,SAAS;KAClG,EA6SF;IA5QA;;;OAGG;IACH,gBAHU,OAAO,CAGU;IAE3B;;;;OAIG;IACH,gBAHU,MAAM,CAGS;IAEzB;;;;OAIG;IACH,QAHU,QAAQ,CAGkB;IAEpC;;;;OAIG;IACH,SAHU,OAAO,CAGG;IAEpB;;;;OAIG;IAGH;;;OAGG;IACH,QAFU,YAAY,CAEJ;IAElB;;;;OAIG;IACH,wFAAsB;IAGtB,SAAc;IAGd,iDAA0B;IAI1B;;;;;;;;;MAgBC;IAGD,WAAW;IAEX;;;OAGG;IACH;;;;;MAKC;IAKA,WAAqC;IACrC,kBAAkC;IAiCjC,WAG8C;IAC9C,YAGgD;IAOhD;;;OAGG;IACH,mDAEE;IA4IL,qBALU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,EA+B5E;IAxCD;;;;;;;;;;OAUG;IACH,iBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAI5E;IAxEC,kBAAyC;IAqG3C;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAED;;OAEG;IACH,aAEC;IAED;;OAEG;IACH,cAEC;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,wBAEJ,MAAM,CAoBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mBAzBW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAuFlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IACH,0BAlCW,MAAM,cACN,MAAM,WAAS,gBACf,OAAO,GACL,MAAM,CA0DlB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,GACJ,MAAM,CAWlB;IAED;;;;;;;;OAQG;IACH,yBAPW,MAAM,GACJ,OAAO,CAQnB;IAED;;;;;;;;OAQG;IACH,kBANW,MAAM,GACJ,MAAM,CAoDlB;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,GACJ,MAAM,CAUlB;IAED;;;OAGG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;IAyED;;;;;;OAMG;IACH,kBAFW,QAAQ,QAWlB;IAED;;;OAGG;IACH,mBAFW,QAAQ,QAQlB;IAED;;;;OAIG;IACH,eAHW,QAAQ,QAuDlB;IAED;;;OAGG;IACH,gBAeC;CACD;uBAt3BsB,iBAAiB;8BAOb,qBAAqB;6BARnB,6BAA6B;0BASjC,wBAAwB;sBAZ3B,kBAAkB"}
@@ -25,28 +25,50 @@ export default class Stage {
25
25
  cameras: Map<string, Camera2d>;
26
26
  /**
27
27
  * The list of active lights in this stage.
28
- * (Note: Canvas Rendering mode will only properly support one light per stage)
28
+ *
29
+ * Since 19.3.0, `Light2d` is a first-class world Renderable — the
30
+ * recommended pattern is to add lights directly to `app.world` (or any
31
+ * container, including a sprite, so the light follows it via parent
32
+ * transforms). The `lights` Map remains for backward compatibility:
33
+ * any entry added via `this.lights.set(name, light)` in
34
+ * `onResetEvent()` is automatically adopted into the world tree at
35
+ * stage reset time so it renders normally.
29
36
  * @see Light2d
30
37
  * @see Stage.ambientLight
31
38
  * @example
32
- * // create a white spot light
33
- * const whiteLight = new Light2d(0, 0, 140, "#fff", 0.7);
34
- * // and add the light to this current stage
39
+ * // recommended:
40
+ * const whiteLight = new Light2d(100, 100, 140, 140, "#fff", 0.7);
41
+ * app.world.addChild(whiteLight);
42
+ *
43
+ * // legacy (still works, auto-adopted into world):
35
44
  * this.lights.set("whiteLight", whiteLight);
36
- * // set a dark ambient light
45
+ *
37
46
  * this.ambientLight.parseCSS("#1117");
38
- * // make the light follow the mouse
39
- * input.registerPointerEvent("pointermove", app.viewport, (event) => {
40
- * whiteLight.centerOn(event.gameX, event.gameY);
41
- * });
42
47
  */
43
48
  lights: Map<string, Light2d>;
49
+ /**
50
+ * Internal set of active lights, auto-populated by `Light2d`'s
51
+ * `onActivateEvent` / `onDeactivateEvent` hooks. Used by Camera2d's
52
+ * ambient-overlay pass to compute the cutouts.
53
+ * @ignore
54
+ */
55
+ _activeLights: Set<Light2d>;
44
56
  /**
45
57
  * an ambient light that will be added to the stage rendering
46
58
  * @default "#000000"
47
59
  * @see Light2d
48
60
  */
49
61
  ambientLight: Color;
62
+ /**
63
+ * Base light level applied to every normal-mapped sprite in the
64
+ * lit rendering path. Unlike {@link Stage#ambientLight} (which is
65
+ * the dark overlay punched by each light's cutout), this color is
66
+ * added to every lit pixel so unlit areas don't render pure
67
+ * black. Defaults to black (0, 0, 0) — sprites without a
68
+ * `normalMap` ignore it entirely.
69
+ * @default "#000000"
70
+ */
71
+ ambientLightingColor: Color;
50
72
  /**
51
73
  * The given constructor options
52
74
  */
@@ -58,6 +80,17 @@ export default class Stage {
58
80
  * @param [settings.onDestroyEvent] - called by the state manager before switching to another state
59
81
  */
60
82
  constructor(settings?: Partial<StageSettings>);
83
+ /**
84
+ * Called by `Light2d.onActivateEvent` to register the light with the
85
+ * stage's ambient-overlay cutout list. Users normally don't call this.
86
+ * @ignore
87
+ */
88
+ _registerLight(light: Light2d): void;
89
+ /**
90
+ * Called by `Light2d.onDeactivateEvent` to deregister the light.
91
+ * @ignore
92
+ */
93
+ _unregisterLight(light: Light2d): void;
61
94
  /**
62
95
  * Object reset function
63
96
  * @ignore
@@ -72,11 +105,34 @@ export default class Stage {
72
105
  update(dt: number): boolean;
73
106
  /**
74
107
  * draw the current stage
108
+ *
109
+ * Lights are rendered as part of the world tree (they're now first-class
110
+ * Renderables) and the ambient overlay pass runs inside each Camera's
111
+ * post-effect FBO bracket via {@link Stage#drawLighting}.
75
112
  * @ignore
76
113
  * @param renderer - the renderer object to draw with
77
114
  * @param world - the world object to draw
78
115
  */
79
116
  draw(renderer: Renderer, world: World): void;
117
+ /**
118
+ * Draw the stage's ambient-light overlay with cutouts for each active
119
+ * light. Called from each `Camera2d` inside its post-effect FBO bracket —
120
+ * lights themselves render via the world tree (they're standard
121
+ * Renderables); this pass only paints the dark fill that the lights cut
122
+ * holes through.
123
+ *
124
+ * Subclasses can override this method to implement custom lighting (e.g.
125
+ * per-pixel normal-mapped lighting via a custom shader). Called once per
126
+ * camera per frame.
127
+ * @param renderer - the active renderer
128
+ * @param camera - the camera currently rendering this stage
129
+ * @param translateX - the same world-to-screen X translate that
130
+ * `Camera2d.draw()` applies to the world container (i.e.
131
+ * `camera.pos.x + camera.offset.x` for the default camera, plus
132
+ * the container's own offset for non-default cameras)
133
+ * @param translateY - the world-to-screen Y translate (see `translateX`)
134
+ */
135
+ drawLighting(renderer: Renderer, camera: Camera2d, translateX?: number, translateY?: number): void;
80
136
  /**
81
137
  * destroy function
82
138
  * @ignore
@@ -1 +1 @@
1
- {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/state/stage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAC/D,OAAO,QAAQ,MAAM,yBAAyB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAC/C,OAAO,KAAK,OAAO,MAAM,4BAA4B,CAAC;AAEtD,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AAEnD,UAAU,aAAa;IACtB,OAAO,EAAE,QAAQ,EAAE,CAAC;IACpB,YAAY,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,CAAC;IAC9D,cAAc,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,KAAK,IAAI,CAAC;CAC5C;AAUD;;;;;;GAMG;AACH,MAAM,CAAC,OAAO,OAAO,KAAK;IACzB;;;;OAIG;IACH,OAAO,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAE/B;;;;;;;;;;;;;;;;OAgBG;IACH,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAE7B;;;;OAIG;IACH,YAAY,EAAE,KAAK,CAAC;IAEpB;;OAEG;IACH,QAAQ,EAAE,aAAa,CAAC;IAExB;;;;;OAKG;gBACS,QAAQ,CAAC,EAAE,OAAO,CAAC,aAAa,CAAC;IAO7C;;;OAGG;IACH,KAAK,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,SAAS,EAAE,OAAO,EAAE,GAAG,IAAI;IAyBtD;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IAqB3B;;;;;OAKG;IACH,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI;IAkC5C;;;OAGG;IACH,OAAO,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI;IAY/B;;;;;;;OAOG;IACH,YAAY,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,GAAG,IAAI;IAOxD;;;;OAIG;IACH,cAAc,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI;CAMtC"}
1
+ {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/state/stage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAC/D,OAAO,QAAQ,MAAM,yBAAyB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAC/C,OAAO,KAAK,OAAO,MAAM,4BAA4B,CAAC;AAEtD,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AAEnD,UAAU,aAAa;IACtB,OAAO,EAAE,QAAQ,EAAE,CAAC;IACpB,YAAY,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,CAAC;IAC9D,cAAc,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,KAAK,IAAI,CAAC;CAC5C;AAUD;;;;;;GAMG;AACH,MAAM,CAAC,OAAO,OAAO,KAAK;IACzB;;;;OAIG;IACH,OAAO,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAE/B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAE7B;;;;;OAKG;IACH,aAAa,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;IAE5B;;;;OAIG;IACH,YAAY,EAAE,KAAK,CAAC;IAEpB;;;;;;;;OAQG;IACH,oBAAoB,EAAE,KAAK,CAAC;IAE5B;;OAEG;IACH,QAAQ,EAAE,aAAa,CAAC;IAExB;;;;;OAKG;gBACS,QAAQ,CAAC,EAAE,OAAO,CAAC,aAAa,CAAC;IAS7C;;;;OAIG;IACH,cAAc,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAIpC;;;OAGG;IACH,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAItC;;;OAGG;IACH,KAAK,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,SAAS,EAAE,OAAO,EAAE,GAAG,IAAI;IAoCtD;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IAgB3B;;;;;;;;;OASG;IACH,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI;IAM5C;;;;;;;;;;;;;;;;;OAiBG;IACH,YAAY,CACX,QAAQ,EAAE,QAAQ,EAClB,MAAM,EAAE,QAAQ,EAChB,UAAU,GAAE,MAAuC,EACnD,UAAU,GAAE,MAAuC,GACjD,IAAI;IAiCP;;;OAGG;IACH,OAAO,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI;IAkB/B;;;;;;;OAOG;IACH,YAAY,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,GAAG,IAAI;IAOxD;;;;OAIG;IACH,cAAc,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI;CAMtC"}
@@ -20,5 +20,5 @@ export declare function defer(func: (...args: unknown[]) => unknown, thisArg: un
20
20
  * @param [wait] - the delay in ms
21
21
  * @returns the function that will be throttled
22
22
  */
23
- export declare const throttle: (fn: () => void, wait?: number) => (...args: []) => void;
23
+ export declare const throttle: <T extends unknown[]>(fn: (...args: T) => void, wait?: number) => (...args: T) => void;
24
24
  //# sourceMappingURL=function.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"function.d.ts","sourceRoot":"","sources":["../../src/utils/function.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;;;;GAWG;AACH,wBAAgB,KAAK,CACpB,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,OAAO,EACrC,OAAO,EAAE,OAAO,EAChB,GAAG,IAAI,EAAE,OAAO,EAAE,UAGlB;AAED;;;;;GAKG;AACH,eAAO,MAAM,QAAQ,GAAI,IAAI,MAAM,IAAI,EAAE,OAAM,MAAY,MAIlD,GAAG,MAAM,EAAE,SAkBnB,CAAC"}
1
+ {"version":3,"file":"function.d.ts","sourceRoot":"","sources":["../../src/utils/function.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;;;;GAWG;AACH,wBAAgB,KAAK,CACpB,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,OAAO,EACrC,OAAO,EAAE,OAAO,EAChB,GAAG,IAAI,EAAE,OAAO,EAAE,UAGlB;AAED;;;;;GAKG;AACH,eAAO,MAAM,QAAQ,GAAI,CAAC,SAAS,OAAO,EAAE,EAC3C,IAAI,CAAC,GAAG,IAAI,EAAE,CAAC,KAAK,IAAI,EACxB,OAAM,MAAY,MAKV,GAAG,MAAM,CAAC,SAkBlB,CAAC"}
@@ -30,9 +30,10 @@ export default class VertexArrayBuffer {
30
30
  * @param {number} v - texture V coordinate
31
31
  * @param {number} tint - tint color in UINT32 (argb) format
32
32
  * @param {number} [textureId] - texture unit index for multi-texture batching
33
+ * @param {number} [normalTextureId] - paired normal-map texture unit index, or `-1` for unlit quads
33
34
  * @ignore
34
35
  */
35
- push(x: number, y: number, u: number, v: number, tint: number, textureId?: number): this;
36
+ push(x: number, y: number, u: number, v: number, tint: number, textureId?: number, normalTextureId?: number): this;
36
37
  /**
37
38
  * push a new vertex with all-float data to the buffer
38
39
  * @param {ArrayLike<number>} data - float values for one vertex
@@ -1 +1 @@
1
- {"version":3,"file":"vertex.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/vertex.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH;IACC,6CAeC;IAbA,gBAA4B;IAE5B,eAA0B;IAE1B,oBAAoB;IAGpB,oBAEC;IAED,qCAA8C;IAC9C,oCAA6C;IAG9C;;;OAGG;IACH,cAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;;;;;;;OASG;IACH,QARW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,cACN,MAAM,QAkBhB;IAED;;;;;;OAMG;IACH,iBALW,SAAS,CAAC,MAAM,CAAC,aACjB,MAAM,SACN,MAAM,QAahB;IAED;;;OAGG;IACH,kEAaC;IAED;;;OAGG;IACH,2DAMC;IAED;;;OAGG;IACH,yDAMC;CACD"}
1
+ {"version":3,"file":"vertex.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/vertex.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH;IACC,6CAeC;IAbA,gBAA4B;IAE5B,eAA0B;IAE1B,oBAAoB;IAGpB,oBAEC;IAED,qCAA8C;IAC9C,oCAA6C;IAG9C;;;OAGG;IACH,cAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;;;;;;;;OAUG;IACH,QATW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,cACN,MAAM,oBACN,MAAM,QA4BhB;IAED;;;;;;OAMG;IACH,iBALW,SAAS,CAAC,MAAM,CAAC,aACjB,MAAM,SACN,MAAM,QAahB;IAED;;;OAGG;IACH,kEAaC;IAED;;;OAGG;IACH,2DAMC;IAED;;;OAGG;IACH,yDAMC;CACD"}
@@ -13,6 +13,7 @@
13
13
  */
14
14
  export default class CanvasRenderer extends Renderer {
15
15
  cache: TextureCache;
16
+ _lightCache: WeakMap<object, any> | undefined;
16
17
  /**
17
18
  * Reset the canvas transform to identity
18
19
  */
@@ -448,6 +449,7 @@ export default class CanvasRenderer extends Renderer {
448
449
  * @param {boolean} [invert=false] - either the given shape should define what is visible (default) or the opposite
449
450
  */
450
451
  setMask(mask?: Rect | RoundRect | Polygon | Line | Ellipse, invert?: boolean): void;
452
+ _maskInvertOuterAdded: boolean | undefined;
451
453
  }
452
454
  import Renderer from "./../renderer.js";
453
455
  import TextureCache from "./../texture/cache.js";
@@ -1 +1 @@
1
- {"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAYA;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IAcE,oBAAmC;IA4CpC;;OAEG;IACH,uBAEC;IAED;;;;;OAKG;IACH,sBAFW,QAAQ,QAclB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,oBAHW,MAAM,GACJ,MAAM,CAqClB;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,UAC1G,MAAM,GACJ,aAAa,CAUzB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,iBAjBW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,MAC1G,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAgDhB;IAED;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAmCC,oDAAkD;IAqGhD,gDAAwD;IAGxD,2DAA2D;IAkC/D;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,oBAKhB;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2BjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,mBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAchB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAmBD;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,OAAO,QAUjB;IAED;;;;;;OAMG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,QAMhB;IAED;;;;;;;;;;;;OAYG;IACH,gBAuBC;IAED;;;;;;;;;;;;OAYG;IACH,aAIC;IAED;;;;;;;;;;;OAWG;IACH,cAVW,MAAM,QAYhB;IAED;;;;OAIG;IACH,SAHW,MAAM,KACN,MAAM,QAIhB;IAoBD;;;OAGG;IACH,sBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAWD;;OAEG;IACH,qBAVU,MAAM,EAYf;IAdD;;;;OAIG;IACH,iBAHU,MAAM,CAKf;IAmBD;;OAEG;IACH,oBAVU,MAAM,EAaf;IAhBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAUD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,KACxB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,KACxB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QA+BhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAQhB;IAED;;;;;;;;;;OAUG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QA8BhB;IAED;;;;;;;OAOG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,WACnC,OAAO,QAwFjB;CAYD;qBA7sCoB,kBAAkB;yBACd,uBAAuB;sBAV1B,uBAAuB;0BActB,iCAAiC;+BAC5B,iCAAiC;6BACnC,6BAA6B;0BAChC,4BAA4B;6BACzB,+BAA+B;8BAC9B,wBAAwB"}
1
+ {"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAYA;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IAcE,oBAAmC;IA4CnC,8CAA4B;IAG7B;;OAEG;IACH,uBAEC;IAED;;;;;OAKG;IACH,sBAFW,QAAQ,QAclB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,oBAHW,MAAM,GACJ,MAAM,CAqClB;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,UAC1G,MAAM,GACJ,aAAa,CAUzB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,iBAjBW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,MAC1G,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAgDhB;IAqED;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAmCC,oDAAkD;IAqGhD,gDAAwD;IAGxD,2DAA2D;IAkC/D;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,oBAKhB;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2BjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,mBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAchB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAmBD;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,OAAO,QAUjB;IAED;;;;;;OAMG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,QAMhB;IAED;;;;;;;;;;;;OAYG;IACH,gBAuBC;IAED;;;;;;;;;;;;OAYG;IACH,aAIC;IAED;;;;;;;;;;;OAWG;IACH,cAVW,MAAM,QAYhB;IAED;;;;OAIG;IACH,SAHW,MAAM,KACN,MAAM,QAIhB;IAoBD;;;OAGG;IACH,sBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAWD;;OAEG;IACH,qBAVU,MAAM,EAYf;IAdD;;;;OAIG;IACH,iBAHU,MAAM,CAKf;IAmBD;;OAEG;IACH,oBAVU,MAAM,EAaf;IAhBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAUD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,KACxB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,KACxB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QA+BhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAQhB;IAED;;;;;;;;;;OAUG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QA8BhB;IAED;;;;;;;OAOG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,WACnC,OAAO,QAgGjB;IApFC,2CAAkC;CAgGpC;qBA3xCoB,kBAAkB;yBACd,uBAAuB;sBAV1B,uBAAuB;0BActB,iCAAiC;+BAC5B,iCAAiC;6BACnC,6BAA6B;0BAChC,4BAA4B;6BACzB,+BAA+B;8BAC9B,wBAAwB"}
@@ -101,6 +101,25 @@ export default class Renderer {
101
101
  maskLevel: number;
102
102
  projectionMatrix: Matrix3d;
103
103
  uvOffset: number;
104
+ /**
105
+ * The normal-map texture associated with the next `drawImage` call,
106
+ * if any. Set by `Sprite.draw` (and any other normal-map-aware
107
+ * renderable) just before calling `drawImage`, then cleared back
108
+ * to `null` after. The WebGL renderer reads this state and routes
109
+ * lit quads through the shader's lighting path; the Canvas
110
+ * renderer ignores it entirely.
111
+ * @type {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap|null}
112
+ */
113
+ currentNormalMap: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap | null;
114
+ /**
115
+ * Number of active `Light2d` instances uploaded to the lit batcher
116
+ * for the current frame. Set by `setLightUniforms`. The WebGL
117
+ * renderer's `drawImage` reads this to decide between the unlit
118
+ * fast-path batcher (default) and the lit batcher (only when
119
+ * lights AND a normal map are both in play).
120
+ * @type {number}
121
+ */
122
+ activeLightCount: number;
104
123
  set currentBlendMode(value: string);
105
124
  /**
106
125
  * @type {string}
@@ -242,6 +261,63 @@ export default class Renderer {
242
261
  * @param {boolean} [premultipliedAlpha=true] - whether textures use premultiplied alpha (WebGL only)
243
262
  */
244
263
  setBlendMode(mode?: string): void;
264
+ /**
265
+ * Upload the active scene lights to the lit sprite pipeline.
266
+ *
267
+ * Called once per camera per frame by `Camera2d.draw()` (after the
268
+ * FBO is bound, before the world tree walk fires `Sprite.draw` for
269
+ * any normal-mapped sprite). The WebGL renderer overrides this to
270
+ * pack the lights into the lit shader's uniform buffers; the Canvas
271
+ * renderer cannot do per-pixel normal-map lighting and silently
272
+ * ignores the call. The first time a non-empty light list is passed
273
+ * in Canvas mode, a one-shot console warning is emitted.
274
+ *
275
+ * Stage stays renderer-agnostic by passing the raw scene data —
276
+ * lights iterable and ambient color — and letting the renderer
277
+ * decide how to encode them.
278
+ * @param {Iterable<object>} [lights] - active `Light2d` instances; falsy/empty no-ops
279
+ * @param {object} [ambient] - ambient lighting color (0..255 RGB)
280
+ * @param {number} [translateX=0] - world-to-screen X translate (matches `Camera2d.draw()`)
281
+ * @param {number} [translateY=0] - world-to-screen Y translate
282
+ */
283
+ setLightUniforms(lights?: Iterable<object>, ambient?: object, translateX?: number, translateY?: number): void;
284
+ _litPipelineWarned: boolean | undefined;
285
+ /**
286
+ * Render a `Light2d` instance.
287
+ *
288
+ * Each renderer implements its own strategy: the WebGL renderer
289
+ * draws lights as quads through a shared procedural radial-falloff
290
+ * fragment shader (no per-light texture, color and intensity
291
+ * encoded in the per-vertex tint so consecutive draws batch); the
292
+ * Canvas renderer caches a small `Gradient` config object per
293
+ * light in a `WeakMap` (rebuilt only when the light's radii /
294
+ * color / intensity change), rasterizes it with `Gradient.toCanvas()`
295
+ * into a single shared `CanvasRenderTarget`, and composites the
296
+ * result via `drawImage`. The base implementation is a no-op so
297
+ * renderers without a lighting path can be polymorphically
298
+ * substituted.
299
+ *
300
+ * Light2d itself is renderer-agnostic — it just calls
301
+ * `renderer.drawLight(this)` and relies on the renderer to pick
302
+ * the right machinery.
303
+ * @param {object} light - the Light2d instance to render
304
+ * @see Light2d
305
+ */
306
+ drawLight(light: object): void;
307
+ /**
308
+ * Draw a TMX tile layer. Default behavior:
309
+ * - if `layer.canvasRenderer` is set (preRender bake), blit the cached
310
+ * offscreen canvas in a single `drawImage` call;
311
+ * - otherwise delegate to the layer's TMX orientation renderer for
312
+ * the per-tile loop.
313
+ *
314
+ * `WebGLRenderer` overrides this to add the procedural shader fast
315
+ * path on top (when `layer.renderMode === "shader"`) and fall through
316
+ * to this base behavior for all other layers.
317
+ * @param {object} layer - the TMXLayer to draw
318
+ * @param {Rect} rect - the visible region in world coords
319
+ */
320
+ drawTileLayer(layer: object, rect: Rect): void;
245
321
  /**
246
322
  * Set the current fill & stroke style color.
247
323
  * By default, or upon reset, the value is set to #000000.
@@ -395,8 +471,8 @@ import Path2D from "./../geometries/path2d.js";
395
471
  import { Color } from "./../math/color.ts";
396
472
  import RenderState from "./renderstate.js";
397
473
  import { Matrix3d } from "../math/matrix3d.ts";
398
- import { Gradient } from "./gradient.js";
399
474
  import type { Rect } from "./../geometries/rectangle.ts";
475
+ import { Gradient } from "./gradient.js";
400
476
  import type { Bounds } from "./../physics/bounds.ts";
401
477
  import type { RoundRect } from "./../geometries/roundrect.ts";
402
478
  import type { Polygon } from "../geometries/polygon.ts";
@@ -1 +1 @@
1
- {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AASA;;GAEG;AAEH;;;;;;;GAOG;AAEH;;;GAGG;AACH;IACC;;OAEG;IACH,sBAFW,mBAAmB,EAoH7B;IAjHA;;;;OAIG;IACH,cAFU,kBAAkB,CAS3B;IAED;;;;OAIG;IACH,iBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,MAAM,CAE6C;IAE7D;;;;OAIG;IACH,YAHU,QAAQ,CAGsD;IAExE;;;;OAIG;IACH,gBAFU,OAAO,CAES;IAE1B;;;OAGG;IACH,aAFU,MAAM,GAAC,SAAS,CAEE;IAE5B;;;;;;OAMG;IACH,cAHU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAGZ;IAE7B;;;;;OAKG;IACH,mBAHU,gBAAgB,GAAC,IAAI,CAGF;IAE7B;;;OAGG;IACH,QAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,iBAFU,KAAK,CAOd;IAED;;;;OAIG;IACH,aAFU,WAAW,CAEe;IAGpC,oBAAiD;IACjD,mBAA+C;IAC/C,4CAAqD;IAErD;;OAEG;IACH,kBAAkB;IAGlB,2BAAsC;IAGtC,iBAAiB;IAUlB,4BANU,MAAM,EAQf;IATD;;OAEG;IACH,wBAFU,MAAM,CAIf;IAcD,kBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAcD,iBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAMD;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;;;;;;;OAQG;IAEH,eAHW,IAAI,QAGE;IAEjB;;OAEG;IACH,cAQC;IAED;;;OAGG;IACH,aAFa,iBAAiB,CAI7B;IAED;;;OAGG;IACH,cAFa,wBAAwB,GAAC,qBAAqB,CAI1D;IAED;;;;;OAKG;IACH,wCAFa,MAAM,CAYlB;IAED;;;;OAIG;IACH,sCAHW,MAAM,GACJ,OAAO,CAgBnB;IAED;;;;;;;OAOG;IACH,4BAJW,UAAU,GACR,OAAO,CAcnB;IAED;;;;;;OAMG;IAEH,0BAJW,UAAU,QAIO;IAE5B;;;;;;;;;;;;OAYG;IAEH,mBATW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,YAAY,cACZ,OAAO,QAG2C;IAE7D;;;;;;;;OAQG;IAEH,gBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAGiB;IAElC;;;;OAIG;IACH,0BAAsB;IAEtB;;;;;;;OAOG;IAEH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGoB;IAErC;;;OAGG;IACH,uBAAmB;IAEnB;;;;OAIG;IAEH,wBAHW,OAAO,QAGQ;IAE1B;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,QAKhB;IAED;;;;OAIG;IAEH,gBAHW,KAAK,GAAC,MAAM,GAAC,QAAQ,QAK/B;IAED;;;OAGG;IACH,YAFa,KAAK,CAIjB;IAED;;;;;;;OAOG;IACH,yBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,yBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,sBARW,MAAM,EAAE,QAsBlB;IAED;;;OAGG;IACH,eAFa,MAAM,EAAE,CAIpB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,iBAHW,IAAI,GAAC,MAAM,GACT,OAAO,CASnB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;OAGG;IACH,sBAFW,OAAO,QAOjB;IAED;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,cAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QAiFjB;IAED;;;OAGG;IACH,YAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;;;;;OAMG;IACH,UALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,SAClD,KAAK,GAAC,MAAM,SACZ,MAAM,GACJ,iBAAiB,GAAC,eAAe,CAyB7C;IAED;;;;;;OAMG;IACH,gBAAY;IAEZ;;;OAGG;IACH,kBAAc;IAEd;;;;OAIG;IACH,cAHW,KAAK,UACL,MAAM,QAMhB;IAED;;;OAGG;IACH,kBAGC;IAED;;;;;;;OAOG;IACH,cANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;;OAQG;IACH,qBANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,YACN,MAAM,gBAOhB;CACD;+BApsB8B,sCAAsC;yBAJ5C,qBAAqB;kCAOb,sCAAsC;mBAVpD,2BAA2B;sBACxB,oBAAoB;wBAKlB,kBAAkB;yBAJjB,qBAAqB;yBAGrB,eAAe;0BASjB,8BAA8B;4BAK5B,wBAAwB;+BAJrB,8BAA8B;6BAChC,0BAA0B;0BAC7B,yBAAyB;6BACtB,4BAA4B"}
1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AASA;;GAEG;AAEH;;;;;;;GAOG;AAEH;;;GAGG;AACH;IACC;;OAEG;IACH,sBAFW,mBAAmB,EAyI7B;IAtIA;;;;OAIG;IACH,cAFU,kBAAkB,CAS3B;IAED;;;;OAIG;IACH,iBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,MAAM,CAE6C;IAE7D;;;;OAIG;IACH,YAHU,QAAQ,CAGsD;IAExE;;;;OAIG;IACH,gBAFU,OAAO,CAES;IAE1B;;;OAGG;IACH,aAFU,MAAM,GAAC,SAAS,CAEE;IAE5B;;;;;;OAMG;IACH,cAHU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAGZ;IAE7B;;;;;OAKG;IACH,mBAHU,gBAAgB,GAAC,IAAI,CAGF;IAE7B;;;OAGG;IACH,QAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,iBAFU,KAAK,CAOd;IAED;;;;OAIG;IACH,aAFU,WAAW,CAEe;IAGpC,oBAAiD;IACjD,mBAA+C;IAC/C,4CAAqD;IAErD;;OAEG;IACH,kBAAkB;IAGlB,2BAAsC;IAGtC,iBAAiB;IAEjB;;;;;;;;OAQG;IACH,kBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAEjD;IAE5B;;;;;;;OAOG;IACH,kBAFU,MAAM,CAES;IAU1B,4BANU,MAAM,EAQf;IATD;;OAEG;IACH,wBAFU,MAAM,CAIf;IAcD,kBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAcD,iBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAMD;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;;;;;;;OAQG;IAEH,eAHW,IAAI,QAGE;IAEjB;;OAEG;IACH,cAQC;IAED;;;OAGG;IACH,aAFa,iBAAiB,CAI7B;IAED;;;OAGG;IACH,cAFa,wBAAwB,GAAC,qBAAqB,CAI1D;IAED;;;;;OAKG;IACH,wCAFa,MAAM,CAYlB;IAED;;;;OAIG;IACH,sCAHW,MAAM,GACJ,OAAO,CAgBnB;IAED;;;;;;;OAOG;IACH,4BAJW,UAAU,GACR,OAAO,CAcnB;IAED;;;;;;OAMG;IAEH,0BAJW,UAAU,QAIO;IAE5B;;;;;;;;;;;;OAYG;IAEH,mBATW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,YAAY,cACZ,OAAO,QAG2C;IAE7D;;;;;;;;OAQG;IAEH,gBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAGiB;IAElC;;;;OAIG;IACH,0BAAsB;IAEtB;;;;;;;OAOG;IAEH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGoB;IAErC;;;OAGG;IACH,uBAAmB;IAEnB;;;;OAIG;IAEH,wBAHW,OAAO,QAGQ;IAE1B;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,QAKhB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IAEH,0BANW,QAAQ,CAAC,MAAM,CAAC,YAChB,MAAM,eACN,MAAM,eACN,MAAM,QAqBhB;IAPC,wCAA8B;IAShC;;;;;;;;;;;;;;;;;;;;OAoBG;IAEH,iBAJW,MAAM,QAMhB;IAED;;;;;;;;;;;;OAYG;IACH,qBAHW,MAAM,QACN,IAAI,QA4Bd;IAED;;;;OAIG;IAEH,gBAHW,KAAK,GAAC,MAAM,GAAC,QAAQ,QAK/B;IAED;;;OAGG;IACH,YAFa,KAAK,CAIjB;IAED;;;;;;;OAOG;IACH,yBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,yBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,sBARW,MAAM,EAAE,QAsBlB;IAED;;;OAGG;IACH,eAFa,MAAM,EAAE,CAIpB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,iBAHW,IAAI,GAAC,MAAM,GACT,OAAO,CASnB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;OAGG;IACH,sBAFW,OAAO,QAOjB;IAED;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,cAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QAiFjB;IAED;;;OAGG;IACH,YAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;;;;;OAMG;IACH,UALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,SAClD,KAAK,GAAC,MAAM,SACZ,MAAM,GACJ,iBAAiB,GAAC,eAAe,CAyB7C;IAED;;;;;;OAMG;IACH,gBAAY;IAEZ;;;OAGG;IACH,kBAAc;IAEd;;;;OAIG;IACH,cAHW,KAAK,UACL,MAAM,QAMhB;IAED;;;OAGG;IACH,kBAGC;IAED;;;;;;;OAOG;IACH,cANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;;OAQG;IACH,qBANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,YACN,MAAM,gBAOhB;CACD;+BAp0B8B,sCAAsC;yBAJ5C,qBAAqB;kCAOb,sCAAsC;mBAVpD,2BAA2B;sBACxB,oBAAoB;wBAKlB,kBAAkB;yBAJjB,qBAAqB;0BAYvB,8BAA8B;yBAT5B,eAAe;4BAcf,wBAAwB;+BAJrB,8BAA8B;6BAChC,0BAA0B;0BAC7B,yBAAyB;6BACtB,4BAA4B"}
@@ -82,6 +82,26 @@ export default class RenderState {
82
82
  * @param {boolean} [scissorTestActive=false] - whether scissor/clip is currently enabled
83
83
  */
84
84
  save(scissorTestActive?: boolean): void;
85
+ /**
86
+ * Inspect the scissor box that the next `restore()` would install,
87
+ * without mutating any state. Lets renderers detect whether a
88
+ * pending `restore()` will actually change the scissor (and
89
+ * decide, e.g., whether to flush GPU work first).
90
+ *
91
+ * Returns:
92
+ * - `Int32Array` (length 4) — `[x, y, width, height]` of the
93
+ * saved scissor when scissor was active at the matching `save()`
94
+ * call.
95
+ * - `null` — when the saved state had scissor disabled, or the
96
+ * stack is empty. Treat this as "next scissor will be inactive".
97
+ *
98
+ * The returned array is a **live reference into the internal
99
+ * stack** — zero allocation on a hot path. Callers MUST treat it
100
+ * as read-only; mutating it corrupts subsequent `restore()` calls.
101
+ * @ignore
102
+ * @returns {Int32Array | null}
103
+ */
104
+ peekScissor(): Int32Array | null;
85
105
  /**
86
106
  * Restore state from the stack.
87
107
  * Color, tint, transform, and scissor are restored in place.
@@ -1 +1 @@
1
- {"version":3,"file":"renderstate.d.ts","sourceRoot":"","sources":["../../src/video/renderstate.js"],"names":[],"mappings":"AAGA;;GAEG;AAEH;;;;;;;GAOG;AACH;IAEE;;;OAGG;IACH,cAFU,KAAK,CAE4B;IAE3C;;;OAGG;IACH,aAFU,KAAK,CAEiC;IAEhD;;;OAGG;IACH,kBAFU,QAAQ,CAEoB;IAEtC;;;OAGG;IACH,gBAFU,UAAU,CAEmB;IAEvC;;;OAGG;IACH,iBAFU,QAAQ,GAAC,IAAI,CAEI;IAE3B;;;OAGG;IACH,UAFU,MAAM,EAAE,CAEA;IAElB;;;OAGG;IACH,kBAFU,MAAM,CAEc;IAE9B;;;OAGG;IACH,eAFU,YAAY,GAAC,SAAS,CAEF;IAI9B;;OAEG;IACH,uBAAwB;IAExB;;;OAGG;IACH,oBAAoB;IAEpB,cAAc;IACd,qBAEE;IAEF,cAAc;IACd,oBAEE;IAEF,cAAc;IACd,yBAEE;IAEF,cAAc;IACd,yCAEE;IAEF,cAAc;IACd,sBAAoD;IAEpD,cAAc;IACd,wCAAyD;IAEzD,cAAc;IACd,sBAAoD;IAEpD,cAAc;IACd,mBAAiD;IAEjD,cAAc;IACd,oBAAkD;IAGnD;;;OAGG;IACH,yBAFW,OAAO,QAyBjB;IAED;;;;;;;;OAQG;IACH,qBAJW,MAAM,gBACN,MAAM,GACJ;QAAE,SAAS,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,OAAO,CAAA;KAAE,GAAG,IAAI,CAyBhE;IAED;;;;OAIG;IACH,aAHW,MAAM,UACN,MAAM,QAUhB;IAED,sDAAsD;IACtD,oBAiBC;CACD;sBAnNqB,oBAAoB;yBACjB,qBAAqB;8BAGnB,eAAe"}
1
+ {"version":3,"file":"renderstate.d.ts","sourceRoot":"","sources":["../../src/video/renderstate.js"],"names":[],"mappings":"AAGA;;GAEG;AAEH;;;;;;;GAOG;AACH;IAEE;;;OAGG;IACH,cAFU,KAAK,CAE4B;IAE3C;;;OAGG;IACH,aAFU,KAAK,CAEiC;IAEhD;;;OAGG;IACH,kBAFU,QAAQ,CAEoB;IAEtC;;;OAGG;IACH,gBAFU,UAAU,CAEmB;IAEvC;;;OAGG;IACH,iBAFU,QAAQ,GAAC,IAAI,CAEI;IAE3B;;;OAGG;IACH,UAFU,MAAM,EAAE,CAEA;IAElB;;;OAGG;IACH,kBAFU,MAAM,CAEc;IAE9B;;;OAGG;IACH,eAFU,YAAY,GAAC,SAAS,CAEF;IAI9B;;OAEG;IACH,uBAAwB;IAExB;;;OAGG;IACH,oBAAoB;IAEpB,cAAc;IACd,qBAEE;IAEF,cAAc;IACd,oBAEE;IAEF,cAAc;IACd,yBAEE;IAEF,cAAc;IACd,yCAEE;IAEF,cAAc;IACd,sBAAoD;IAEpD,cAAc;IACd,wCAAyD;IAEzD,cAAc;IACd,sBAAoD;IAEpD,cAAc;IACd,mBAAiD;IAEjD,cAAc;IACd,oBAAkD;IAGnD;;;OAGG;IACH,yBAFW,OAAO,QAyBjB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,eAFa,UAAU,GAAG,IAAI,CAQ7B;IAED;;;;;;;;OAQG;IACH,qBAJW,MAAM,gBACN,MAAM,GACJ;QAAE,SAAS,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,OAAO,CAAA;KAAE,GAAG,IAAI,CAyBhE;IAED;;;;OAIG;IACH,aAHW,MAAM,UACN,MAAM,QAUhB;IAED,sDAAsD;IACtD,oBAiBC;CACD;sBA9OqB,oBAAoB;yBACjB,qBAAqB;8BAGnB,eAAe"}
@@ -46,7 +46,7 @@ export class TextureAtlas {
46
46
  /**
47
47
  * @param {object|object[]} atlases - atlas information. See {@link loader.getJSON}
48
48
  * @param {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|CompressedImage|string|OffscreenCanvas[]|HTMLImageElement[]|HTMLCanvasElement[]|string[]} [src=atlas.meta.image] - Image source
49
- * @param {boolean} [cache=false] - Use true to skip caching this Texture
49
+ * @param {boolean|object} [options] - either a boolean (legacy `cache` flag — `false` disables `TextureCache` registration; default behavior is to cache) or an options object `{ cache?: boolean, normalMap?: HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap|string }`. When `normalMap` is provided, the atlas exposes a paired normal-map texture sharing the same UVs as the color texture (used by the WebGL renderer's lit pipeline). `HTMLVideoElement` is intentionally not supported as a normal map (would freeze on frame 0 due to per-image GL texture caching).
50
50
  * @example
51
51
  * // create a texture atlas from a JSON Object
52
52
  * game.texture = new me.TextureAtlas(
@@ -68,8 +68,16 @@ export class TextureAtlas {
68
68
  * anchorPoint : new me.Vector2d(0.5, 0.5)
69
69
  * },
70
70
  * me.loader.getImage("spritesheet")
71
+ * );
72
+ *
73
+ * // SpriteIlluminator workflow: pair the color atlas with its normal map
74
+ * game.texture = new me.TextureAtlas(
75
+ * me.loader.getJSON("scene"),
76
+ * me.loader.getImage("scene"),
77
+ * { normalMap: me.loader.getImage("scene_n") }
78
+ * );
71
79
  */
72
- constructor(atlases: object | object[], src?: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | CompressedImage | string | OffscreenCanvas[] | HTMLImageElement[] | HTMLCanvasElement[] | string[], cache?: boolean);
80
+ constructor(atlases: object | object[], src?: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | CompressedImage | string | OffscreenCanvas[] | HTMLImageElement[] | HTMLCanvasElement[] | string[], options?: boolean | object);
73
81
  /**
74
82
  * to identify the atlas format (e.g. texture packer)
75
83
  * @ignore
@@ -81,6 +89,14 @@ export class TextureAtlas {
81
89
  * @ignore
82
90
  */
83
91
  sources: Map<any, any>;
92
+ /**
93
+ * paired normal-map source(s), keyed identically to `sources`.
94
+ * Populated from the constructor's `options.normalMap`. Used by
95
+ * the WebGL renderer's lit pipeline for per-pixel lighting.
96
+ * @type {Map}
97
+ * @ignore
98
+ */
99
+ normalSources: Map<any, any>;
84
100
  /**
85
101
  * the atlas dictionnaries
86
102
  * @type {Map}
@@ -122,6 +138,14 @@ export class TextureAtlas {
122
138
  * @returns {HTMLImageElement|HTMLCanvasElement}
123
139
  */
124
140
  getTexture(region?: object): HTMLImageElement | HTMLCanvasElement;
141
+ /**
142
+ * Return the paired normal-map texture for the given region, or `null`
143
+ * if no normal map was provided to this atlas. The normal map shares
144
+ * the same UV layout as the color texture returned by {@link TextureAtlas#getTexture}.
145
+ * @param {object} [region] - region name in case of multipack textures
146
+ * @returns {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap|null}
147
+ */
148
+ getNormalTexture(region?: object): HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap | null;
125
149
  /**
126
150
  * add a region to the atlas
127
151
  * @param {string} name - region mame
@@ -1 +1 @@
1
- {"version":3,"file":"atlas.d.ts","sourceRoot":"","sources":["../../../src/video/texture/atlas.js"],"names":[],"mappings":"AASA;;;GAGG;AAEH;;;GAGG;AACH;;;;;;;;;;;;;;;;;;;EAoBC;AAED;;;GAGG;AACH,+FAYC;AAED;;;;;;;;;;GAUG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,qBAzBW,MAAM,GAAC,MAAM,EAAE,QACf,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,eAAe,GAAC,MAAM,GAAC,eAAe,EAAE,GAAC,gBAAgB,EAAE,GAAC,iBAAiB,EAAE,GAAC,MAAM,EAAE,UAC3I,OAAO,EAsKjB;IA9IA;;;OAGG;IACH,sBAAkB;IAElB;;;;OAIG;IACH,uBAAwB;IAExB;;;;OAIG;IACH,uBAAwB;IAExB;;;;OAIG;IACH,2BAA4B;IAE5B;;;OAGG;IACH;;;;;;MAA6D;IAW1D,YAA8C;IAsGlD;;;;OAIG;IACH,gBAHW,MAAM,GACJ,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,CAQ9C;IAED;;;;;;;;OAQG;IACH,gBAPW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAmBlB;IAED;;;;;OAKG;IACH,gBAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,GAAC,MAAM,OACb,MAAM,OACN,MAAM,OACN,MAAM,GACJ,YAAY,CAsCxB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,YAAY,CAoBxB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,2BA1BW,MAAM,aACN,MAAM,cACN,OAAO,GACL,MAAM,GAAC,eAAe,CAqClC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAnBW,MAAM,EAAE,GAAC,MAAM,EAAE,GAGf,MAAM,CAyElB;IAED,2DA2CC;CACD;mBArlBkB,8BAA8B;iCAQjB,uCAAuC"}
1
+ {"version":3,"file":"atlas.d.ts","sourceRoot":"","sources":["../../../src/video/texture/atlas.js"],"names":[],"mappings":"AASA;;;GAGG;AAEH;;;GAGG;AACH;;;;;;;;;;;;;;;;;;;EAoBC;AAED;;;GAGG;AACH,+FAYC;AAED;;;;;;;;;;GAUG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,qBAjCW,MAAM,GAAC,MAAM,EAAE,QACf,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,eAAe,GAAC,MAAM,GAAC,eAAe,EAAE,GAAC,gBAAgB,EAAE,GAAC,iBAAiB,EAAE,GAAC,MAAM,EAAE,YAC3I,OAAO,GAAC,MAAM,EAsOxB;IAjMA;;;OAGG;IACH,sBAAkB;IAElB;;;;OAIG;IACH,uBAAwB;IAExB;;;;;;OAMG;IACH,6BAA8B;IAE9B;;;;OAIG;IACH,uBAAwB;IAExB;;;;OAIG;IACH,2BAA4B;IAE5B;;;OAGG;IACH;;;;;;MAA6D;IAW1D,YAA8C;IAgJlD;;;;OAIG;IACH,gBAHW,MAAM,GACJ,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,CAQ9C;IAED;;;;;;OAMG;IACH,0BAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAU/E;IAED;;;;;;;;OAQG;IACH,gBAPW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAmBlB;IAED;;;;;OAKG;IACH,gBAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,GAAC,MAAM,OACb,MAAM,OACN,MAAM,OACN,MAAM,GACJ,YAAY,CAsCxB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,YAAY,CAoBxB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,2BA1BW,MAAM,aACN,MAAM,cACN,OAAO,GACL,MAAM,GAAC,eAAe,CAqClC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAnBW,MAAM,EAAE,GAAC,MAAM,EAAE,GAGf,MAAM,CAyElB;IAED,2DA2CC;CACD;mBAtqBkB,8BAA8B;iCAQjB,uCAAuC"}
@@ -1 +1 @@
1
- {"version":3,"file":"cache.d.ts","sourceRoot":"","sources":["../../../src/video/texture/cache.js"],"names":[],"mappings":";AAKA;;;GAGG;AACH;IACC;;OAEG;IACH,8CAUC;IARA,cAAwB;IAExB,qBAAgC;IAChC,sBAAuB;IACvB,qBAAsB;IACtB,oBAA0B;IAC1B,iBAAwB;IAIzB;;OAEG;IACH,cAKC;IAED;;OAEG;IACH,8BAuBC;IAED;;;;OAIG;IACH,6BAOC;IAED;;OAEG;IACH,oCAQC;IAED;;OAEG;IACH,2BAMC;IAED;;;OAGG;IACH,4BAGC;IAED;;;OAGG;IACH,yCAsBC;IAED;;OAEG;IACH,yBAEC;IAED;;;OAGG;IACH,iCAwCC;IAED;;OAEG;IACH,yBAQC;IAED;;OAEG;IACH,gCAcC;CACD;8BA7N6B,+BAA+B"}
1
+ {"version":3,"file":"cache.d.ts","sourceRoot":"","sources":["../../../src/video/texture/cache.js"],"names":[],"mappings":";AAIA;;;GAGG;AACH;IACC;;OAEG;IACH,8CAUC;IARA,cAAwB;IAExB,qBAAgC;IAChC,sBAAuB;IACvB,qBAAsB;IACtB,oBAA0B;IAC1B,iBAAwB;IAIzB;;OAEG;IACH,cAKC;IAED;;OAEG;IACH,8BAuBC;IAED;;;;OAIG;IACH,6BAOC;IAED;;OAEG;IACH,oCAQC;IAED;;OAEG;IACH,2BAMC;IAED;;;OAGG;IACH,4BAGC;IAED;;;OAGG;IACH,yCAEC;IAED;;OAEG;IACH,yBAEC;IAED;;;OAGG;IACH,iCAwCC;IAED;;OAEG;IACH,yBAQC;IAED;;OAEG;IACH,gCAcC;CACD;8BAzM6B,+BAA+B"}
@@ -0,0 +1,113 @@
1
+ /**
2
+ * A texture data source that knows how to upload itself to a WebGL
3
+ * texture. Subclasses provide the actual upload logic for their kind
4
+ * of source (raw buffer, image, compressed data, etc.).
5
+ *
6
+ * Resources flow through the same `TextureCache` / batcher machinery
7
+ * as image-backed `TextureAtlas` instances: they expose the minimal
8
+ * shape (`sources`, `activeAtlas`, `getTexture()`, plus `width` /
9
+ * `height` / `premultipliedAlpha` / `repeat` / `filter`) the cache
10
+ * uses for unit allocation and the batcher uses for `boundTextures`
11
+ * bookkeeping. The cache therefore owns every `gl.bindTexture` call,
12
+ * which keeps the JS-side binding state in lockstep with the actual
13
+ * GL state across all texture kinds — image atlases included.
14
+ *
15
+ * Subclasses MUST implement `upload(gl, target)`. The framework calls
16
+ * it once per texture on first use (and again on forced re-upload via
17
+ * `batcher.uploadTexture(resource, w, h, true)`).
18
+ *
19
+ * @category Rendering
20
+ */
21
+ export class TextureResource {
22
+ /**
23
+ * @param {object} options
24
+ * @param {number} options.width - pixel width of the texture
25
+ * @param {number} options.height - pixel height of the texture
26
+ * @param {boolean} [options.premultipliedAlpha=false]
27
+ * @param {string} [options.repeat="no-repeat"] - "no-repeat" | "repeat" | "repeat-x" | "repeat-y"
28
+ * @param {number} [options.filter] - `gl.NEAREST` or `gl.LINEAR`; when
29
+ * omitted the batcher falls back to the renderer's `antiAlias` setting
30
+ */
31
+ constructor({ width, height, premultipliedAlpha, repeat, filter, }?: {
32
+ width: number;
33
+ height: number;
34
+ premultipliedAlpha?: boolean | undefined;
35
+ repeat?: string | undefined;
36
+ filter?: number | undefined;
37
+ });
38
+ /** @type {number} */
39
+ width: number;
40
+ /** @type {number} */
41
+ height: number;
42
+ /** @type {boolean} */
43
+ premultipliedAlpha: boolean;
44
+ /** @type {string} */
45
+ repeat: string;
46
+ /** @type {number|undefined} */
47
+ filter: number | undefined;
48
+ sources: Map<string, this>;
49
+ activeAtlas: string;
50
+ /**
51
+ * Returns the upload "source" the batcher hands to `createTexture2D`.
52
+ * For a resource this is the resource itself — `createTexture2D`
53
+ * dispatches to `resource.upload(gl, target)`.
54
+ * @ignore
55
+ */
56
+ getTexture(): this;
57
+ /**
58
+ * Issue the `gl.texImage2D` (or equivalent) call that uploads this
59
+ * resource's data into the currently-bound `TEXTURE_2D` slot.
60
+ * Subclasses MUST override.
61
+ * @abstract
62
+ * @param {WebGLRenderingContext|WebGL2RenderingContext} gl
63
+ * @param {number} target - `gl.TEXTURE_2D` (or future cube-map targets)
64
+ */
65
+ upload(gl: WebGLRenderingContext | WebGL2RenderingContext, target: number): void;
66
+ }
67
+ /**
68
+ * A texture sourced from a raw byte buffer. Used for synthesized
69
+ * textures (TMX layer GID index, font atlases, color LUTs, signed-
70
+ * distance fields, palette tables, etc.) — any case where the texture
71
+ * data isn't an image file.
72
+ *
73
+ * The buffer is uploaded as-is; the resource's `premultipliedAlpha`
74
+ * flag is applied at upload time so a raw-data texture (typical:
75
+ * `premultipliedAlpha = false`) doesn't get its RGB wiped by the
76
+ * driver when the alpha channel is zero.
77
+ *
78
+ * @category Rendering
79
+ */
80
+ export class BufferTextureResource extends TextureResource {
81
+ /**
82
+ * @param {ArrayBufferView} data - the pixel data; size must be
83
+ * `width * height * 4` bytes for the default RGBA / UNSIGNED_BYTE
84
+ * format
85
+ * @param {object} options
86
+ * @param {number} options.width
87
+ * @param {number} options.height
88
+ * @param {boolean} [options.premultipliedAlpha=false]
89
+ * @param {string} [options.repeat="no-repeat"]
90
+ * @param {number} [options.filter]
91
+ * @param {"rgba8"|"rgba8ui"} [options.format="rgba8"] - storage format.
92
+ * `"rgba8"` (default): normalized RGBA, sampled via `sampler2D` /
93
+ * `texture()`. `"rgba8ui"`: unsigned-integer RGBA, sampled via
94
+ * `usampler2D` / `texelFetch()` — requires WebGL2. Use the integer
95
+ * form for raw-data lookups (GID tables, palette indices, etc.) to
96
+ * skip the float-decode round trip and gain exact integer reads.
97
+ */
98
+ constructor(data: ArrayBufferView, options: {
99
+ width: number;
100
+ height: number;
101
+ premultipliedAlpha?: boolean | undefined;
102
+ repeat?: string | undefined;
103
+ filter?: number | undefined;
104
+ format?: "rgba8" | "rgba8ui" | undefined;
105
+ });
106
+ /** @type {ArrayBufferView} */
107
+ data: ArrayBufferView;
108
+ /** @type {string} */
109
+ format: string;
110
+ /** @ignore */
111
+ upload(gl: any, target: any): void;
112
+ }
113
+ //# sourceMappingURL=resource.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"resource.d.ts","sourceRoot":"","sources":["../../../src/video/texture/resource.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IACC;;;;;;;;OAQG;IACH,qEAPG;QAAwB,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;KAElC,EAsBA;IAdA,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,sBAAsB;IACtB,oBADW,OAAO,CAC0B;IAC5C,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,+BAA+B;IAC/B,QADW,MAAM,GAAC,SAAS,CACP;IAGpB,2BAA2C;IAC3C,oBAA4B;IAG7B;;;;;OAKG;IACH,mBAEC;IAED;;;;;;;OAOG;IAEH,WAJW,qBAAqB,GAAC,sBAAsB,UAC5C,MAAM,QAKhB;CACD;AAED;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,kBAhBW,eAAe,WAIvB;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;QACI,MAAM;KAM5C,EAOA;IAJA,8BAA8B;IAC9B,MADW,eAAe,CACV;IAChB,qBAAqB;IACrB,QADW,MAAM,CACsB;IAGxC,cAAc;IACd,mCAoCC;CACD"}