melonjs 19.0.0 → 19.2.0

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Files changed (94) hide show
  1. package/README.md +7 -5
  2. package/build/application/application.d.ts +33 -0
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/defaultApplicationSettings.d.ts +1 -0
  5. package/build/application/defaultApplicationSettings.d.ts.map +1 -1
  6. package/build/application/settings.d.ts +47 -1
  7. package/build/application/settings.d.ts.map +1 -1
  8. package/build/camera/camera2d.d.ts +45 -22
  9. package/build/camera/camera2d.d.ts.map +1 -1
  10. package/build/camera/effects/camera_effect.d.ts +45 -0
  11. package/build/camera/effects/camera_effect.d.ts.map +1 -0
  12. package/build/camera/effects/fade_effect.d.ts +60 -0
  13. package/build/camera/effects/fade_effect.d.ts.map +1 -0
  14. package/build/camera/effects/mask_effect.d.ts +88 -0
  15. package/build/camera/effects/mask_effect.d.ts.map +1 -0
  16. package/build/camera/effects/shake_effect.d.ts +47 -0
  17. package/build/camera/effects/shake_effect.d.ts.map +1 -0
  18. package/build/index.d.ts +10 -2
  19. package/build/index.d.ts.map +1 -1
  20. package/build/index.js +2928 -935
  21. package/build/index.js.map +4 -4
  22. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  23. package/build/math/color_matrix.d.ts +51 -0
  24. package/build/math/color_matrix.d.ts.map +1 -0
  25. package/build/math/matrix2d.d.ts +6 -6
  26. package/build/math/matrix3d.d.ts +17 -0
  27. package/build/math/matrix3d.d.ts.map +1 -1
  28. package/build/particles/emitter.d.ts +19 -5
  29. package/build/particles/emitter.d.ts.map +1 -1
  30. package/build/particles/particle.d.ts +4 -1
  31. package/build/particles/particle.d.ts.map +1 -1
  32. package/build/particles/settings.d.ts +200 -31
  33. package/build/particles/settings.d.ts.map +1 -1
  34. package/build/physics/quadtree.d.ts.map +1 -1
  35. package/build/renderable/imagelayer.d.ts +13 -2
  36. package/build/renderable/imagelayer.d.ts.map +1 -1
  37. package/build/renderable/renderable.d.ts +54 -35
  38. package/build/renderable/renderable.d.ts.map +1 -1
  39. package/build/renderable/text/bitmaptext.d.ts +33 -5
  40. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  41. package/build/renderable/text/text.d.ts +27 -1
  42. package/build/renderable/text/text.d.ts.map +1 -1
  43. package/build/renderable/trigger.d.ts +44 -19
  44. package/build/renderable/trigger.d.ts.map +1 -1
  45. package/build/state/state.d.ts +44 -2
  46. package/build/state/state.d.ts.map +1 -1
  47. package/build/tweens/tween.d.ts +9 -0
  48. package/build/tweens/tween.d.ts.map +1 -1
  49. package/build/video/buffer/index.d.ts +40 -0
  50. package/build/video/buffer/index.d.ts.map +1 -0
  51. package/build/video/{webgl/buffer → buffer}/vertex.d.ts +11 -4
  52. package/build/video/buffer/vertex.d.ts.map +1 -0
  53. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  54. package/build/video/renderer.d.ts +79 -0
  55. package/build/video/renderer.d.ts.map +1 -1
  56. package/build/video/renderstate.d.ts +7 -0
  57. package/build/video/renderstate.d.ts.map +1 -1
  58. package/build/video/rendertarget/canvasrendertarget.d.ts +26 -63
  59. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  60. package/build/video/rendertarget/render_target_pool.d.ts +73 -0
  61. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -0
  62. package/build/video/rendertarget/rendertarget.d.ts +77 -0
  63. package/build/video/rendertarget/rendertarget.d.ts.map +1 -0
  64. package/build/video/rendertarget/webglrendertarget.d.ts +30 -0
  65. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -0
  66. package/build/video/texture/cache.d.ts +6 -0
  67. package/build/video/texture/cache.d.ts.map +1 -1
  68. package/build/video/webgl/batchers/batcher.d.ts +4 -4
  69. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  70. package/build/video/webgl/batchers/material_batcher.d.ts +3 -3
  71. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  72. package/build/video/webgl/batchers/quad_batcher.d.ts +34 -0
  73. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  74. package/build/video/webgl/buffer/index.d.ts +5 -34
  75. package/build/video/webgl/buffer/index.d.ts.map +1 -1
  76. package/build/video/webgl/effects/colorMatrix.d.ts +92 -0
  77. package/build/video/webgl/effects/colorMatrix.d.ts.map +1 -0
  78. package/build/video/webgl/effects/desaturate.d.ts +2 -4
  79. package/build/video/webgl/effects/desaturate.d.ts.map +1 -1
  80. package/build/video/webgl/effects/invert.d.ts +2 -2
  81. package/build/video/webgl/effects/invert.d.ts.map +1 -1
  82. package/build/video/webgl/effects/sepia.d.ts +2 -2
  83. package/build/video/webgl/effects/sepia.d.ts.map +1 -1
  84. package/build/video/webgl/effects/vignette.d.ts +42 -0
  85. package/build/video/webgl/effects/vignette.d.ts.map +1 -0
  86. package/build/video/webgl/shadereffect.d.ts.map +1 -1
  87. package/build/video/webgl/shaders/multitexture.d.ts +10 -0
  88. package/build/video/webgl/shaders/multitexture.d.ts.map +1 -0
  89. package/build/video/webgl/utils/precision.d.ts +4 -3
  90. package/build/video/webgl/utils/precision.d.ts.map +1 -1
  91. package/build/video/webgl/webgl_renderer.d.ts +15 -8
  92. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  93. package/package.json +1 -1
  94. package/build/video/webgl/buffer/vertex.d.ts.map +0 -1
@@ -1,7 +1,5 @@
1
1
  /**
2
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  * A shader effect that desaturates (grayscales) the sprite.
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- * The `intensity` uniform controls how much color is removed
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- * (0.0 = full color, 1.0 = fully grayscale).
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  * Commonly used for disabled states, death effects, or petrification.
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  * @category Effects
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  * @see {@link Renderable.shader} for usage
@@ -12,7 +10,7 @@
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  * // partial desaturation (50%)
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  * mySprite.shader = new DesaturateEffect(renderer, { intensity: 0.5 });
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  */
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- export default class DesaturateEffect extends ShaderEffect {
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+ export default class DesaturateEffect extends ColorMatrixEffect {
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  /**
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  * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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  * @param {object} [options] - effect options
@@ -28,5 +26,5 @@ export default class DesaturateEffect extends ShaderEffect {
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  */
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  setIntensity(value: number): void;
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  }
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- import ShaderEffect from "../shadereffect.js";
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+ import ColorMatrixEffect from "./colorMatrix.js";
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  //# sourceMappingURL=desaturate.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAgBA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;yBA/CwB,oBAAoB"}
1
+ {"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAnC6B,kBAAkB"}
@@ -9,7 +9,7 @@
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  * // partial inversion
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  * mySprite.shader = new InvertEffect(renderer, { intensity: 0.5 });
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  */
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- export default class InvertEffect extends ShaderEffect {
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+ export default class InvertEffect extends ColorMatrixEffect {
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  /**
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  * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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  * @param {object} [options] - effect options
@@ -25,5 +25,5 @@ export default class InvertEffect extends ShaderEffect {
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  */
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  setIntensity(value: number): void;
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  }
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- import ShaderEffect from "../shadereffect.js";
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+ import ColorMatrixEffect from "./colorMatrix.js";
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  //# sourceMappingURL=invert.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAgBA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;yBA5CwB,oBAAoB"}
1
+ {"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAlC6B,kBAAkB"}
@@ -8,7 +8,7 @@
8
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  * // partial sepia
9
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  * mySprite.shader = new SepiaEffect(renderer, { intensity: 0.5 });
10
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  */
11
- export default class SepiaEffect extends ShaderEffect {
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+ export default class SepiaEffect extends ColorMatrixEffect {
12
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  /**
13
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  * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
14
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  * @param {object} [options] - effect options
@@ -24,5 +24,5 @@ export default class SepiaEffect extends ShaderEffect {
24
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  */
25
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  setIntensity(value: number): void;
26
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  }
27
- import ShaderEffect from "../shadereffect.js";
27
+ import ColorMatrixEffect from "./colorMatrix.js";
28
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  //# sourceMappingURL=sepia.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAmBA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;yBA9CwB,oBAAoB"}
1
+ {"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAjC6B,kBAAkB"}
@@ -0,0 +1,42 @@
1
+ /**
2
+ * A shader effect that darkens the edges of the screen, drawing focus
3
+ * to the center. Commonly used for atmosphere, cinematic feel, or to
4
+ * naturally frame a camera viewport (e.g. minimap).
5
+ * @category Effects
6
+ * @see {@link Renderable.shader} for usage
7
+ * @example
8
+ * // subtle vignette on the main camera
9
+ * app.viewport.shader = new VignetteEffect(renderer);
10
+ * @example
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+ * // stronger cinematic vignette
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+ * app.viewport.shader = new VignetteEffect(renderer, {
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+ * strength: 0.3,
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+ * size: 20.0,
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+ * });
16
+ */
17
+ export default class VignetteEffect extends ShaderEffect {
18
+ /**
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+ * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
20
+ * @param {object} [options] - effect options
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+ * @param {number} [options.strength=0.15] - edge darkening power (lower = stronger darkening, higher = softer falloff)
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+ * @param {number} [options.size=25.0] - vignette spread multiplier (higher = smaller dark area)
23
+ */
24
+ constructor(renderer: import("../webgl_renderer.js").default, options?: {
25
+ strength?: number | undefined;
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+ size?: number | undefined;
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+ });
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+ strength: number;
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+ size: number;
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+ /**
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+ * set the vignette strength
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+ * @param {number} strength - edge darkening power (lower = stronger, higher = softer)
33
+ */
34
+ setStrength(strength: number): void;
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+ /**
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+ * set the vignette size
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+ * @param {number} size - spread multiplier (higher = smaller dark area)
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+ */
39
+ setSize(size: number): void;
40
+ }
41
+ import ShaderEffect from "../shadereffect.js";
42
+ //# sourceMappingURL=vignette.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vignette.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/vignette.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;OAKG;IACH,sBALW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,QAAQ;QACR,IAAI;KAC/B,EAoBA;IALA,iBAAwC;IACxC,aAAgC;IAMjC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,cAFW,MAAM,QAKhB;CACD;yBA/DwB,oBAAoB"}
@@ -1 +1 @@
1
- {"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/shadereffect.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAOC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,gBAC5B,MAAM,cAGN,MAAM,EAiChB;IA5CD;;;OAGG;IACH,SAFU,OAAO,CAED;IAqCf,cAAc;IACd,8BAAyE;IAI1E;;;;OAIG;IACH,iBAHW,MAAM,SACN,MAAM,GAAC,YAAY,QAM7B;IAED,cAAc;IACd,aAIC;IAED,cAAc;IACd,qCAEC;IAED,cAAc;IACd,iEAIC;IAED,cAAc;IACd,mCAEC;IAED,cAAc;IACd,4BAEC;IAED,cAAc;IACd,8BAEC;IAED,cAAc;IACd,qBAEC;IAED,cAAc;IACd,uBAEC;IAED;;OAEG;IACH,gBAKC;CACD;qBA7IoB,eAAe"}
1
+ {"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/shadereffect.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAOC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,gBAC5B,MAAM,cAGN,MAAM,EAsChB;IAjDD;;;OAGG;IACH,SAFU,OAAO,CAED;IAqCf,cAAc;IACd,8BAKC;IAIF;;;;OAIG;IACH,iBAHW,MAAM,SACN,MAAM,GAAC,YAAY,QAM7B;IAED,cAAc;IACd,aAIC;IAED,cAAc;IACd,qCAEC;IAED,cAAc;IACd,iEAIC;IAED,cAAc;IACd,mCAEC;IAED,cAAc;IACd,4BAEC;IAED,cAAc;IACd,8BAEC;IAED,cAAc;IACd,qBAEC;IAED,cAAc;IACd,uBAEC;IAED;;OAEG;IACH,gBAKC;CACD;qBAlJoB,eAAe"}
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Generates a multi-texture fragment shader source string.
3
+ * Declares individual sampler uniforms (uSampler0..uSamplerN) and uses
4
+ * an if/else chain with 0.5-offset thresholds to select the correct texture unit.
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+ * @param {number} maxTextures - the number of texture units to support
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+ * @returns {string} GLSL fragment shader source
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+ * @ignore
8
+ */
9
+ export function buildMultiTextureFragment(maxTextures: number): string;
10
+ //# sourceMappingURL=multitexture.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"multitexture.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/shaders/multitexture.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,uDAJW,MAAM,GACJ,MAAM,CAqClB"}
@@ -5,10 +5,11 @@
5
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  */
6
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  export function setPrecision(src: any, precision: any): any;
7
7
  /**
8
- * return the highest precision format supported by this device for GL Shaders
8
+ * return the best shader precision for this device, up to the requested cap.
9
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  * @ignore
10
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  * @param {WebGLRenderingContext} gl - the current WebGL context
11
- * @returns {boolean} "lowp", "mediump", or "highp"
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+ * @param {boolean} [highPrecision=true] - if false, cap at "mediump" even when "highp" is available
12
+ * @returns {string} "lowp", "mediump", or "highp"
12
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  */
13
- export function getMaxShaderPrecision(gl: WebGLRenderingContext): boolean;
14
+ export function getMaxShaderPrecision(gl: WebGLRenderingContext, highPrecision?: boolean): string;
14
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  //# sourceMappingURL=precision.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"precision.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/precision.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,4DAKC;AAED;;;;;GAKG;AACH,0CAHW,qBAAqB,GACnB,OAAO,CAmBnB"}
1
+ {"version":3,"file":"precision.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/precision.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,4DAKC;AAED;;;;;;GAMG;AACH,0CAJW,qBAAqB,kBACrB,OAAO,GACL,MAAM,CAoBlB"}
@@ -16,6 +16,12 @@ export default class WebGLRenderer extends Renderer {
16
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  * @type {WebGLRenderingContext}
17
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  */
18
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  gl: WebGLRenderingContext;
19
+ /**
20
+ * Saved projection matrix for begin/endPostEffect.
21
+ * @type {Matrix3d}
22
+ * @ignore
23
+ */
24
+ _savedEffectProjection: Matrix3d;
19
25
  /**
20
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  * sets or returns the thickness of lines for shape drawing
21
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  * @type {number}
@@ -40,6 +46,12 @@ export default class WebGLRenderer extends Renderer {
40
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  * @readonly
41
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  */
42
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  readonly maxTextures: number;
49
+ /**
50
+ * the default shader precision based on application settings
51
+ * @type {string}
52
+ * @ignore
53
+ */
54
+ shaderPrecision: string;
43
55
  /**
44
56
  * reusable scratch array for fillRect (2 triangles = 6 vertices)
45
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  * @ignore
@@ -71,6 +83,7 @@ export default class WebGLRenderer extends Renderer {
71
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  * @type {Map<Batcher>}
72
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  */
73
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  batchers: Map<Batcher, any>;
86
+ _scissorActive: boolean;
74
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  cache: TextureCache;
75
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  /**
76
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  * The WebGL version used by this renderer (1 or 2)
@@ -109,14 +122,8 @@ export default class WebGLRenderer extends Renderer {
109
122
  * let basic = renderer.createPattern(image, "no-repeat");
110
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  */
111
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  createPattern(image: HTMLImageElement | SVGImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap | OffscreenCanvas | VideoFrame, repeat: string): TextureAtlas;
112
- /**
113
- * Sets the WebGL viewport, which specifies the affine transformation of x and y from normalized device coordinates to window coordinates
114
- * @param {number} [x = 0] - x the horizontal coordinate for the lower left corner of the viewport origin
115
- * @param {number} [y = 0] - y the vertical coordinate for the lower left corner of the viewport origin
116
- * @param {number} [w = width of the canvas] - the width of viewport
117
- * @param {number} [h = height of the canvas] - the height of viewport
118
- */
119
- setViewport(x?: number, y?: number, w?: number, h?: number): void;
125
+ /** @ignore */
126
+ endPostEffect(renderable: any): void;
120
127
  /**
121
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  * Clears the gl context with the given color.
122
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  * @param {Color|string} [color="#000000"] - CSS color.
@@ -1 +1 @@
1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "melonjs",
3
- "version": "19.0.0",
3
+ "version": "19.2.0",
4
4
  "description": "melonJS Game Engine",
5
5
  "homepage": "http://www.melonjs.org/",
6
6
  "type": "module",
@@ -1 +0,0 @@
1
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