melonjs 19.0.0 → 19.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -5
- package/build/application/application.d.ts +33 -0
- package/build/application/application.d.ts.map +1 -1
- package/build/application/defaultApplicationSettings.d.ts +1 -0
- package/build/application/defaultApplicationSettings.d.ts.map +1 -1
- package/build/application/settings.d.ts +47 -1
- package/build/application/settings.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +45 -22
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/effects/camera_effect.d.ts +45 -0
- package/build/camera/effects/camera_effect.d.ts.map +1 -0
- package/build/camera/effects/fade_effect.d.ts +60 -0
- package/build/camera/effects/fade_effect.d.ts.map +1 -0
- package/build/camera/effects/mask_effect.d.ts +88 -0
- package/build/camera/effects/mask_effect.d.ts.map +1 -0
- package/build/camera/effects/shake_effect.d.ts +47 -0
- package/build/camera/effects/shake_effect.d.ts.map +1 -0
- package/build/index.d.ts +10 -2
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2928 -935
- package/build/index.js.map +4 -4
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/math/color_matrix.d.ts +51 -0
- package/build/math/color_matrix.d.ts.map +1 -0
- package/build/math/matrix2d.d.ts +6 -6
- package/build/math/matrix3d.d.ts +17 -0
- package/build/math/matrix3d.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +19 -5
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +4 -1
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +200 -31
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/quadtree.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +13 -2
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +54 -35
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +33 -5
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +27 -1
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +44 -19
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/state/state.d.ts +44 -2
- package/build/state/state.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +9 -0
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +40 -0
- package/build/video/buffer/index.d.ts.map +1 -0
- package/build/video/{webgl/buffer → buffer}/vertex.d.ts +11 -4
- package/build/video/buffer/vertex.d.ts.map +1 -0
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/renderer.d.ts +79 -0
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +7 -0
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +26 -63
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +73 -0
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -0
- package/build/video/rendertarget/rendertarget.d.ts +77 -0
- package/build/video/rendertarget/rendertarget.d.ts.map +1 -0
- package/build/video/rendertarget/webglrendertarget.d.ts +30 -0
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -0
- package/build/video/texture/cache.d.ts +6 -0
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +4 -4
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +3 -3
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +34 -0
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +5 -34
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/effects/colorMatrix.d.ts +92 -0
- package/build/video/webgl/effects/colorMatrix.d.ts.map +1 -0
- package/build/video/webgl/effects/desaturate.d.ts +2 -4
- package/build/video/webgl/effects/desaturate.d.ts.map +1 -1
- package/build/video/webgl/effects/invert.d.ts +2 -2
- package/build/video/webgl/effects/invert.d.ts.map +1 -1
- package/build/video/webgl/effects/sepia.d.ts +2 -2
- package/build/video/webgl/effects/sepia.d.ts.map +1 -1
- package/build/video/webgl/effects/vignette.d.ts +42 -0
- package/build/video/webgl/effects/vignette.d.ts.map +1 -0
- package/build/video/webgl/shadereffect.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts +10 -0
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -0
- package/build/video/webgl/utils/precision.d.ts +4 -3
- package/build/video/webgl/utils/precision.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +15 -8
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/package.json +1 -1
- package/build/video/webgl/buffer/vertex.d.ts.map +0 -1
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/**
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* A shader effect that desaturates (grayscales) the sprite.
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* The `intensity` uniform controls how much color is removed
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* (0.0 = full color, 1.0 = fully grayscale).
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* Commonly used for disabled states, death effects, or petrification.
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* @category Effects
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* @see {@link Renderable.shader} for usage
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* // partial desaturation (50%)
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* mySprite.shader = new DesaturateEffect(renderer, { intensity: 0.5 });
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*/
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export default class DesaturateEffect extends
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export default class DesaturateEffect extends ColorMatrixEffect {
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/**
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* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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* @param {object} [options] - effect options
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*/
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setIntensity(value: number): void;
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}
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import
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import ColorMatrixEffect from "./colorMatrix.js";
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//# sourceMappingURL=desaturate.d.ts.map
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{"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/desaturate.js"],"names":[],"mappings":"AAEA
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{"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAnC6B,kBAAkB"}
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* // partial inversion
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* mySprite.shader = new InvertEffect(renderer, { intensity: 0.5 });
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*/
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export default class InvertEffect extends
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export default class InvertEffect extends ColorMatrixEffect {
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/**
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* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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* @param {object} [options] - effect options
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*/
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setIntensity(value: number): void;
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}
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import
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import ColorMatrixEffect from "./colorMatrix.js";
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//# sourceMappingURL=invert.d.ts.map
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{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,
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{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAlC6B,kBAAkB"}
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* // partial sepia
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* mySprite.shader = new SepiaEffect(renderer, { intensity: 0.5 });
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*/
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export default class SepiaEffect extends
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export default class SepiaEffect extends ColorMatrixEffect {
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/**
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* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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*/
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setIntensity(value: number): void;
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}
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import
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import ColorMatrixEffect from "./colorMatrix.js";
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//# sourceMappingURL=sepia.d.ts.map
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{"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,
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{"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAjC6B,kBAAkB"}
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/**
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* A shader effect that darkens the edges of the screen, drawing focus
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* to the center. Commonly used for atmosphere, cinematic feel, or to
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* naturally frame a camera viewport (e.g. minimap).
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* @category Effects
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* @see {@link Renderable.shader} for usage
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* @example
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* // subtle vignette on the main camera
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* app.viewport.shader = new VignetteEffect(renderer);
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* @example
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* // stronger cinematic vignette
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* app.viewport.shader = new VignetteEffect(renderer, {
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* strength: 0.3,
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* size: 20.0,
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* });
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*/
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export default class VignetteEffect extends ShaderEffect {
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/**
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* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number} [options.strength=0.15] - edge darkening power (lower = stronger darkening, higher = softer falloff)
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* @param {number} [options.size=25.0] - vignette spread multiplier (higher = smaller dark area)
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*/
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constructor(renderer: import("../webgl_renderer.js").default, options?: {
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strength?: number | undefined;
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size?: number | undefined;
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});
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strength: number;
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size: number;
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/**
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* set the vignette strength
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*/
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setStrength(strength: number): void;
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/**
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* set the vignette size
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*/
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setSize(size: number): void;
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}
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import ShaderEffect from "../shadereffect.js";
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//# sourceMappingURL=vignette.d.ts.map
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{"version":3,"file":"vignette.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/vignette.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;OAKG;IACH,sBALW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,QAAQ;QACR,IAAI;KAC/B,EAoBA;IALA,iBAAwC;IACxC,aAAgC;IAMjC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,cAFW,MAAM,QAKhB;CACD;yBA/DwB,oBAAoB"}
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{"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/shadereffect.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAOC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,gBAC5B,MAAM,cAGN,MAAM,
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{"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/shadereffect.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAOC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,gBAC5B,MAAM,cAGN,MAAM,EAsChB;IAjDD;;;OAGG;IACH,SAFU,OAAO,CAED;IAqCf,cAAc;IACd,8BAKC;IAIF;;;;OAIG;IACH,iBAHW,MAAM,SACN,MAAM,GAAC,YAAY,QAM7B;IAED,cAAc;IACd,aAIC;IAED,cAAc;IACd,qCAEC;IAED,cAAc;IACd,iEAIC;IAED,cAAc;IACd,mCAEC;IAED,cAAc;IACd,4BAEC;IAED,cAAc;IACd,8BAEC;IAED,cAAc;IACd,qBAEC;IAED,cAAc;IACd,uBAEC;IAED;;OAEG;IACH,gBAKC;CACD;qBAlJoB,eAAe"}
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/**
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* Generates a multi-texture fragment shader source string.
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*/
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{"version":3,"file":"multitexture.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/shaders/multitexture.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,uDAJW,MAAM,GACJ,MAAM,CAqClB"}
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{"version":3,"file":"precision.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/precision.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,4DAKC;AAED;;;;;;GAMG;AACH,0CAJW,qBAAqB,kBACrB,OAAO,GACL,MAAM,CAoBlB"}
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/**
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* Saved projection matrix for begin/endPostEffect.
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*/
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_savedEffectProjection: Matrix3d;
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/**
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*/
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88
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/**
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76
89
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* The WebGL version used by this renderer (1 or 2)
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@@ -109,14 +122,8 @@ export default class WebGLRenderer extends Renderer {
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109
122
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* let basic = renderer.createPattern(image, "no-repeat");
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110
123
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*/
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111
124
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createPattern(image: HTMLImageElement | SVGImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap | OffscreenCanvas | VideoFrame, repeat: string): TextureAtlas;
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112
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-
/**
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113
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-
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114
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-
* @param {number} [x = 0] - x the horizontal coordinate for the lower left corner of the viewport origin
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115
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-
* @param {number} [y = 0] - y the vertical coordinate for the lower left corner of the viewport origin
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116
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-
* @param {number} [w = width of the canvas] - the width of viewport
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117
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-
* @param {number} [h = height of the canvas] - the height of viewport
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118
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-
*/
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119
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-
setViewport(x?: number, y?: number, w?: number, h?: number): void;
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125
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+
/** @ignore */
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126
|
+
endPostEffect(renderable: any): void;
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120
127
|
/**
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|
121
128
|
* Clears the gl context with the given color.
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122
129
|
* @param {Color|string} [color="#000000"] - CSS color.
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"webgl_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/webgl_renderer.js"],"names":[],"mappings":"
|
|
1
|
+
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|
package/package.json
CHANGED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"vertex.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/buffer/vertex.js"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH;IACC,6CAeC;IAbA,gBAA4B;IAE5B,eAA0B;IAE1B,oBAAoB;IAGpB,oBAEC;IAED,qCAA8C;IAC9C,oCAA6C;IAG9C;;;OAGG;IACH,cAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;OAGG;IACH,sDAYC;IAED;;;;;;OAMG;IACH,iBALW,SAAS,CAAC,MAAM,CAAC,aACjB,MAAM,SACN,MAAM,QAahB;IAED;;;OAGG;IACH,kEAaC;IAED;;;OAGG;IACH,2DAMC;IAED;;;OAGG;IACH,yDAMC;CACD"}
|