melonjs 18.2.2 → 19.0.0

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Files changed (200) hide show
  1. package/README.md +33 -27
  2. package/build/application/application.d.ts +85 -13
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/defaultApplicationSettings.d.ts +1 -1
  5. package/build/application/header.d.ts.map +1 -1
  6. package/build/application/settings.d.ts +20 -7
  7. package/build/application/settings.d.ts.map +1 -1
  8. package/build/camera/camera2d.d.ts +10 -11
  9. package/build/camera/camera2d.d.ts.map +1 -1
  10. package/build/geometries/earcut.d.ts.map +1 -1
  11. package/build/geometries/path2d.d.ts.map +1 -1
  12. package/build/geometries/rectangle.d.ts.map +1 -1
  13. package/build/index.d.ts +99 -92
  14. package/build/index.d.ts.map +1 -1
  15. package/build/index.js +16586 -13472
  16. package/build/index.js.map +4 -4
  17. package/build/input/gamepad.d.ts.map +1 -1
  18. package/build/input/keyboard.d.ts.map +1 -1
  19. package/build/input/pointer.d.ts.map +1 -1
  20. package/build/input/pointerevent.d.ts +6 -0
  21. package/build/input/pointerevent.d.ts.map +1 -1
  22. package/build/level/level.d.ts +5 -5
  23. package/build/level/level.d.ts.map +1 -1
  24. package/build/level/tiled/TMXGroup.d.ts +1 -1
  25. package/build/level/tiled/TMXLayer.d.ts +4 -4
  26. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  27. package/build/level/tiled/TMXObject.d.ts +1 -1
  28. package/build/level/tiled/TMXObjectFactory.d.ts +98 -0
  29. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -0
  30. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  31. package/build/level/tiled/TMXTileMap.d.ts +7 -3
  32. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  33. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  34. package/build/level/tiled/TMXUtils.d.ts +22 -0
  35. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  36. package/build/level/tiled/factories/shape.d.ts +9 -0
  37. package/build/level/tiled/factories/shape.d.ts.map +1 -0
  38. package/build/level/tiled/factories/text.d.ts +8 -0
  39. package/build/level/tiled/factories/text.d.ts.map +1 -0
  40. package/build/level/tiled/factories/tile.d.ts +8 -0
  41. package/build/level/tiled/factories/tile.d.ts.map +1 -0
  42. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +1 -1
  43. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +1 -1
  44. package/build/loader/cache.d.ts +2 -0
  45. package/build/loader/cache.d.ts.map +1 -1
  46. package/build/loader/loader.d.ts +60 -0
  47. package/build/loader/loader.d.ts.map +1 -1
  48. package/build/loader/loadingscreen.d.ts +2 -2
  49. package/build/loader/loadingscreen.d.ts.map +1 -1
  50. package/build/loader/parsers/fetchdata.d.ts.map +1 -1
  51. package/build/loader/parsers/fontface.d.ts +2 -2
  52. package/build/loader/parsers/mtl.d.ts +11 -0
  53. package/build/loader/parsers/mtl.d.ts.map +1 -0
  54. package/build/loader/parsers/obj.d.ts +11 -0
  55. package/build/loader/parsers/obj.d.ts.map +1 -0
  56. package/build/loader/parsers/tmx.d.ts +0 -1
  57. package/build/loader/parsers/tmx.d.ts.map +1 -1
  58. package/build/loader/parsers/video.d.ts.map +1 -1
  59. package/build/math/color.d.ts.map +1 -1
  60. package/build/math/math.d.ts +12 -0
  61. package/build/math/math.d.ts.map +1 -1
  62. package/build/math/matrix2d.d.ts +2 -2
  63. package/build/math/matrix2d.d.ts.map +1 -1
  64. package/build/math/matrix3d.d.ts +19 -4
  65. package/build/math/matrix3d.d.ts.map +1 -1
  66. package/build/math/observableVector2d.d.ts +1 -1
  67. package/build/math/observableVector2d.d.ts.map +1 -1
  68. package/build/math/observableVector3d.d.ts +1 -1
  69. package/build/math/observableVector3d.d.ts.map +1 -1
  70. package/build/math/vertex.d.ts +42 -0
  71. package/build/math/vertex.d.ts.map +1 -0
  72. package/build/particles/emitter.d.ts +2 -2
  73. package/build/particles/particle.d.ts.map +1 -1
  74. package/build/physics/bounds.d.ts +4 -3
  75. package/build/physics/bounds.d.ts.map +1 -1
  76. package/build/physics/collision.d.ts +1 -1
  77. package/build/physics/detector.d.ts +1 -1
  78. package/build/physics/quadtree.d.ts.map +1 -1
  79. package/build/physics/world.d.ts +3 -3
  80. package/build/physics/world.d.ts.map +1 -1
  81. package/build/plugin/plugin.d.ts +3 -3
  82. package/build/renderable/container.d.ts +32 -8
  83. package/build/renderable/container.d.ts.map +1 -1
  84. package/build/renderable/draggable.d.ts.map +1 -1
  85. package/build/renderable/dragndrop.d.ts.map +1 -1
  86. package/build/renderable/entity/entity.d.ts +7 -0
  87. package/build/renderable/entity/entity.d.ts.map +1 -1
  88. package/build/renderable/imagelayer.d.ts +1 -4
  89. package/build/renderable/imagelayer.d.ts.map +1 -1
  90. package/build/renderable/mesh.d.ts +147 -0
  91. package/build/renderable/mesh.d.ts.map +1 -0
  92. package/build/renderable/renderable.d.ts +59 -33
  93. package/build/renderable/renderable.d.ts.map +1 -1
  94. package/build/renderable/sprite.d.ts +2 -2
  95. package/build/renderable/sprite.d.ts.map +1 -1
  96. package/build/renderable/text/bitmaptext.d.ts +2 -11
  97. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  98. package/build/renderable/text/bitmaptextdata.d.ts +2 -0
  99. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  100. package/build/renderable/text/glyph.d.ts +1 -1
  101. package/build/renderable/text/glyph.d.ts.map +1 -1
  102. package/build/renderable/text/text.d.ts +2 -7
  103. package/build/renderable/text/text.d.ts.map +1 -1
  104. package/build/renderable/text/textmetrics.d.ts +2 -0
  105. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  106. package/build/renderable/trail.d.ts +120 -0
  107. package/build/renderable/trail.d.ts.map +1 -0
  108. package/build/renderable/ui/uibaseelement.d.ts +0 -1
  109. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  110. package/build/renderable/ui/uitextbutton.d.ts +2 -6
  111. package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
  112. package/build/state/stage.d.ts +39 -55
  113. package/build/state/stage.d.ts.map +1 -1
  114. package/build/state/state.d.ts +15 -29
  115. package/build/state/state.d.ts.map +1 -1
  116. package/build/system/bootstrap.d.ts +13 -0
  117. package/build/system/bootstrap.d.ts.map +1 -0
  118. package/build/system/device.d.ts +5 -4
  119. package/build/system/device.d.ts.map +1 -1
  120. package/build/system/event.d.ts +26 -6
  121. package/build/system/event.d.ts.map +1 -1
  122. package/build/system/eventEmitter.d.ts +4 -4
  123. package/build/system/eventEmitter.d.ts.map +1 -1
  124. package/build/system/legacy_pool.d.ts +32 -4
  125. package/build/system/legacy_pool.d.ts.map +1 -1
  126. package/build/system/platform.d.ts.map +1 -1
  127. package/build/system/timer.d.ts.map +1 -1
  128. package/build/tweens/easing.d.ts +23 -34
  129. package/build/tweens/easing.d.ts.map +1 -1
  130. package/build/tweens/interpolation.d.ts +32 -0
  131. package/build/tweens/interpolation.d.ts.map +1 -1
  132. package/build/tweens/tween.d.ts +80 -42
  133. package/build/tweens/tween.d.ts.map +1 -1
  134. package/build/utils/function.d.ts +1 -1
  135. package/build/utils/function.d.ts.map +1 -1
  136. package/build/video/canvas/canvas_renderer.d.ts +34 -10
  137. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  138. package/build/video/gradient.d.ts +116 -0
  139. package/build/video/gradient.d.ts.map +1 -0
  140. package/build/video/renderer.d.ts +60 -6
  141. package/build/video/renderer.d.ts.map +1 -1
  142. package/build/video/renderstate.d.ts +22 -4
  143. package/build/video/renderstate.d.ts.map +1 -1
  144. package/build/video/rendertarget/canvasrendertarget.d.ts +3 -1
  145. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  146. package/build/video/texture/atlas.d.ts.map +1 -1
  147. package/build/video/texture/cache.d.ts +2 -1
  148. package/build/video/texture/cache.d.ts.map +1 -1
  149. package/build/video/utils/dash.d.ts +15 -0
  150. package/build/video/utils/dash.d.ts.map +1 -0
  151. package/build/video/utils/tessellation.d.ts +29 -0
  152. package/build/video/utils/tessellation.d.ts.map +1 -0
  153. package/build/video/video.d.ts +16 -2
  154. package/build/video/video.d.ts.map +1 -1
  155. package/build/video/webgl/batchers/material_batcher.d.ts +65 -0
  156. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -0
  157. package/build/video/webgl/batchers/mesh_batcher.d.ts +20 -0
  158. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -0
  159. package/build/video/webgl/batchers/quad_batcher.d.ts +2 -45
  160. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  161. package/build/video/webgl/buffer/index.d.ts +5 -0
  162. package/build/video/webgl/buffer/index.d.ts.map +1 -1
  163. package/build/video/webgl/buffer/vertex.d.ts +5 -0
  164. package/build/video/webgl/buffer/vertex.d.ts.map +1 -1
  165. package/build/video/webgl/effects/blur.d.ts +36 -0
  166. package/build/video/webgl/effects/blur.d.ts.map +1 -0
  167. package/build/video/webgl/effects/chromaticAberration.d.ts +39 -0
  168. package/build/video/webgl/effects/chromaticAberration.d.ts.map +1 -0
  169. package/build/video/webgl/effects/desaturate.d.ts +32 -0
  170. package/build/video/webgl/effects/desaturate.d.ts.map +1 -0
  171. package/build/video/webgl/effects/dissolve.d.ts +42 -0
  172. package/build/video/webgl/effects/dissolve.d.ts.map +1 -0
  173. package/build/video/webgl/effects/dropShadow.d.ts +47 -0
  174. package/build/video/webgl/effects/dropShadow.d.ts.map +1 -0
  175. package/build/video/webgl/effects/flash.d.ts +46 -0
  176. package/build/video/webgl/effects/flash.d.ts.map +1 -0
  177. package/build/video/webgl/effects/glow.d.ts +48 -0
  178. package/build/video/webgl/effects/glow.d.ts.map +1 -0
  179. package/build/video/webgl/effects/hologram.d.ts +37 -0
  180. package/build/video/webgl/effects/hologram.d.ts.map +1 -0
  181. package/build/video/webgl/effects/invert.d.ts +29 -0
  182. package/build/video/webgl/effects/invert.d.ts.map +1 -0
  183. package/build/video/webgl/effects/outline.d.ts +49 -0
  184. package/build/video/webgl/effects/outline.d.ts.map +1 -0
  185. package/build/video/webgl/effects/pixelate.d.ts +38 -0
  186. package/build/video/webgl/effects/pixelate.d.ts.map +1 -0
  187. package/build/video/webgl/effects/scanline.d.ts +47 -0
  188. package/build/video/webgl/effects/scanline.d.ts.map +1 -0
  189. package/build/video/webgl/effects/sepia.d.ts +28 -0
  190. package/build/video/webgl/effects/sepia.d.ts.map +1 -0
  191. package/build/video/webgl/effects/tintPulse.d.ts +43 -0
  192. package/build/video/webgl/effects/tintPulse.d.ts.map +1 -0
  193. package/build/video/webgl/effects/wave.d.ts +43 -0
  194. package/build/video/webgl/effects/wave.d.ts.map +1 -0
  195. package/build/video/webgl/utils/program.d.ts.map +1 -1
  196. package/build/video/webgl/webgl_renderer.d.ts +40 -15
  197. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  198. package/package.json +10 -10
  199. package/build/system/eventEmitter.spec.d.ts +0 -2
  200. package/build/system/eventEmitter.spec.d.ts.map +0 -1
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+ {"version":3,"file":"pointer.d.ts","sourceRoot":"","sources":["../../src/input/pointer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAUhD;;GAEG;AACH,cAAM,OAAQ,SAAQ,MAAM;IAC3B;;OAEG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;;;OAKG;IACH,KAAK,EAAE,YAAY,GAAG,UAAU,GAAG,UAAU,GAAG,SAAS,CAAC;IAE1D;;;OAGG;IACM,IAAI,EAAE,MAAM,CAAM;IAE3B;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,SAAS,EAAE,OAAO,CAAC;IAEnB;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;OAEG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;OAEG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;;OAGG;IACH,SAAS,EAAE,MAAM,GAAG,SAAS,CAAC;IAE9B;;OAEG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;OAEG;IACH,MAAM,EAAE,OAAO,CAAC;IAGhB,IAAI,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;IAExB;;OAEG;gBACS,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAyCtE;;;;;;;;OAQG;IACH,QAAQ,CACP,KAAK,EAAE,KAAK,EACZ,KAAK,GAAE,MAAU,EACjB,KAAK,GAAE,MAAU,EACjB,OAAO,GAAE,MAAU,EACnB,OAAO,GAAE,MAAU,EACnB,SAAS,GAAE,MAAU,GACnB,IAAI;CAqEP;AAED,eAAe,OAAO,CAAC"}
@@ -1,5 +1,11 @@
1
+ import type Application from "../application/application.ts";
1
2
  import type { Vector2d } from "../math/vector2d.ts";
2
3
  import Pointer from "./pointer.ts";
4
+ /**
5
+ * reference to the active application instance
6
+ * @ignore
7
+ */
8
+ export declare let _app: Application;
3
9
  /**
4
10
  * the default target element for pointer events (usually the canvas element in which the game is rendered)
5
11
  */
@@ -1 +1 @@
1
- {"version":3,"file":"pointerevent.d.ts","sourceRoot":"","sources":["../../src/input/pointerevent.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAcpD,OAAO,OAAO,MAAM,cAAc,CAAC;AAmhBnC;;GAEG;AACH,eAAO,IAAI,kBAAkB,EAAE,WAAW,GAAG,IAAW,CAAC;AAEzD;;GAEG;AACH,eAAO,MAAM,OAAO,EAAE,OAAiC,CAAC;AAExD;;GAEG;AACH,eAAO,IAAI,MAAM,EAAE,OAAe,CAAC;AAEnC;;;;GAIG;AACH,eAAO,IAAI,kBAAkB,EAAE,MAAM,GAAG,SAAS,CAAC;AAElD;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAEzC;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAY1E;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAC7B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,CAAC,EAAE,MAAM,GACZ,IAAI,CAEN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAanD;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAGnD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,wBAAgB,oBAAoB,CACnC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC5C,IAAI,CAsCN;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CAClC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC7C,IAAI,CAiCN;AAED;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,CAMzD;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAO5C;AAED;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAMzC"}
1
+ {"version":3,"file":"pointerevent.d.ts","sourceRoot":"","sources":["../../src/input/pointerevent.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,+BAA+B,CAAC;AAE7D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAepD,OAAO,OAAO,MAAM,cAAc,CAAC;AAoBnC;;;GAGG;AACH,eAAO,IAAI,IAAI,EAAE,WAAW,CAAC;AAsgB7B;;GAEG;AACH,eAAO,IAAI,kBAAkB,EAAE,WAAW,GAAG,IAAW,CAAC;AAEzD;;GAEG;AACH,eAAO,MAAM,OAAO,EAAE,OAAiC,CAAC;AAExD;;GAEG;AACH,eAAO,IAAI,MAAM,EAAE,OAAe,CAAC;AAEnC;;;;GAIG;AACH,eAAO,IAAI,kBAAkB,EAAE,MAAM,GAAG,SAAS,CAAC;AAElD;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAEzC;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAY1E;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAC7B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,CAAC,EAAE,MAAM,GACZ,IAAI,CAEN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAanD;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAGnD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,wBAAgB,oBAAoB,CACnC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC5C,IAAI,CAsCN;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CAClC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC7C,IAAI,CAiCN;AAED;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,CAMzD;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAO5C;AAED;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAMzC"}
@@ -43,11 +43,11 @@ export namespace level {
43
43
  * let levelContainer = new me.Container();
44
44
  * me.level.load("a4_level2", {container:levelContainer});
45
45
  * // add a simple transformation
46
- * levelContainer.currentTransform.translate(levelContainer.width / 2, levelContainer.height / 2 );
47
- * levelContainer.currentTransform.rotate(0.05);
48
- * levelContainer.currentTransform.translate(-levelContainer.width / 2, -levelContainer.height / 2 );
46
+ * levelContainer.translate(levelContainer.width / 2, levelContainer.height / 2 );
47
+ * levelContainer.rotate(0.05);
48
+ * levelContainer.translate(-levelContainer.width / 2, -levelContainer.height / 2 );
49
49
  * // add it to the game world
50
- * me.game.world.addChild(levelContainer);
50
+ * app.world.addChild(levelContainer);
51
51
  */
52
52
  function load(levelId: string, options?: {
53
53
  container?: any;
@@ -66,7 +66,7 @@ export namespace level {
66
66
  /**
67
67
  * return the current level definition.
68
68
  * for a reference to the live instantiated level,
69
- * rather use the container in which it was loaded (e.g. me.game.world)
69
+ * rather use the container in which it was loaded (e.g. app.world)
70
70
  * @name getCurrentLevel
71
71
  * @memberof level
72
72
  * @public
@@ -1 +1 @@
1
- {"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level/level.js"],"names":[],"mappings":";IAkFC;;;;;;;;;OASG;IACH,qBALW,MAAM,WACN,MAAM,wBAEJ,OAAO,CA0BnB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAsCG;IACH,uBAjCW,MAAM,YAEd;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;QACP,iBAAiB;KAC3C,GAAU,OAAO,CA8DnB;IAED;;;;;;OAMG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,4BAFa,UAAU,CAItB;IAED;;;;;;;;;;OAUG;IACH,0BALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,MAAM,CAMlB;IAED;;;;;;;;;;OAUG;IACH,wBALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,OAAO,CASnB;IAED;;;;;;;;;;OAUG;IACH,4BALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,OAAO,CASnB;IAED;;;;;;OAMG;IACH,uBAFa,MAAM,CAIlB;;uBAvRqB,uBAAuB"}
1
+ {"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level/level.js"],"names":[],"mappings":";IAkFC;;;;;;;;;OASG;IACH,qBALW,MAAM,WACN,MAAM,wBAEJ,OAAO,CAuBnB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAsCG;IACH,uBAjCW,MAAM,YAEd;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;QACP,iBAAiB;KAC3C,GAAU,OAAO,CA8DnB;IAED;;;;;;OAMG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,4BAFa,UAAU,CAItB;IAED;;;;;;;;;;OAUG;IACH,0BALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,MAAM,CAMlB;IAED;;;;;;;;;;OAUG;IACH,wBALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,OAAO,CASnB;IAED;;;;;;;;;;OAUG;IACH,4BALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,OAAO,CASnB;IAED;;;;;;OAMG;IACH,uBAFa,MAAM,CAIlB;;uBApRqB,uBAAuB"}
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * object group definition as defined in Tiled.
3
- * (group definition is translated into the virtual `me.game.world` using `me.Container`)
3
+ * (group definition is translated into the virtual `app.world` using `me.Container`)
4
4
  * @ignore
5
5
  */
6
6
  export default class TMXGroup {
@@ -98,7 +98,7 @@ export default class TMXLayer extends Renderable {
98
98
  * @returns {Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
99
99
  * @example
100
100
  * // get the TMX Map Layer called "Front layer"
101
- * let layer = me.game.world.getChildByName("Front Layer")[0];
101
+ * let layer = app.world.getChildByName("Front Layer")[0];
102
102
  * // get the tile object corresponding to the latest pointer position
103
103
  * let tile = layer.getTile(me.input.pointer.x, me.input.pointer.y);
104
104
  */
@@ -135,7 +135,7 @@ export default class TMXLayer extends Renderable {
135
135
  * @param {number} x - X coordinate (in map coordinates: row/column)
136
136
  * @param {number} y - Y coordinate (in map coordinates: row/column)
137
137
  * @example
138
- * me.game.world.getChildByType(me.TMXLayer).forEach(function(layer) {
138
+ * app.world.getChildByType(me.TMXLayer).forEach(function(layer) {
139
139
  * // clear all tiles at the given x,y coordinates
140
140
  * layer.clearTile(x, y);
141
141
  * });
@@ -152,7 +152,7 @@ export default class TMXLayer extends Renderable {
152
152
  */
153
153
  draw(renderer: any, rect: any): void;
154
154
  }
155
- import Renderable from "./../../renderable/renderable.js";
156
- import CanvasRenderer from "./../../video/canvas/canvas_renderer";
155
+ import Renderable from "../../renderable/renderable.js";
156
+ import CanvasRenderer from "../../video/canvas/canvas_renderer";
157
157
  import Tile from "./TMXTile.js";
158
158
  //# sourceMappingURL=TMXLayer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXLayer.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXLayer.js"],"names":[],"mappings":"AAuDA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,iBARW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,eACN,MAAM,YACN,eAAe,KACf,MAAM,EA4IhB;IArIA,eAA4C;IAC5C,gBAA+C;IAG/C,oBAA8B;IAE9B;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,UAFU,eAAe,CAED;IAGxB,aAAwE;IAGxE;;;MAGC;IAaD;;;OAGG;IACH,kBAFU,UAAU,EAAE,CAEI;IAE1B;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,OAFU,MAAM,CAEO;IASvB,UAAqB;IACrB,aAAuB;IACvB,aAAwB;IA+BxB,iBAAgD;IAwBjD,wBAqCC;IAnBC,eAA0D;IAQ1D,2CAKE;IASJ,0BAKC;IAED;;;;;;;OAOG;IACH,sBANW,WAAW,QASrB;IAFA,cAAwB;IAIzB;;;OAGG;IACH,eAFa,WAAW,CAIvB;IAED;;;;;OAKG;IACH,aAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;OAUG;IACH,WATW,MAAM,KACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;;OAMG;IACH,cALW,IAAI,KACJ,MAAM,KACN,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;;;;OASG;IACH,UARW,MAAM,KACN,MAAM,gBACN,MAAM,GACJ,IAAI,CAmBhB;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,QAoBhB;IAED;;;OAGG;IACH,yBAQC;IAED;;;OAGG;IACH,qCAwBC;CACD;uBArbsB,kCAAkC;2BAC9B,sCAAsC;iBAEhD,cAAc"}
1
+ {"version":3,"file":"TMXLayer.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXLayer.js"],"names":[],"mappings":"AAuDA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,iBARW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,eACN,MAAM,YACN,eAAe,KACf,MAAM,EA4IhB;IArIA,eAA4C;IAC5C,gBAA+C;IAG/C,oBAA8B;IAE9B;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,UAFU,eAAe,CAED;IAGxB,aAAwE;IAGxE;;;MAGC;IAaD;;;OAGG;IACH,kBAFU,UAAU,EAAE,CAEI;IAE1B;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,OAFU,MAAM,CAEO;IASvB,UAAqB;IACrB,aAAuB;IACvB,aAAwB;IA+BxB,iBAAgD;IAwBjD,wBAiCC;IAnBC,eAA0D;IAQ1D,2CAKE;IASJ,0BAKC;IAED;;;;;;;OAOG;IACH,sBANW,WAAW,QASrB;IAFA,cAAwB;IAIzB;;;OAGG;IACH,eAFa,WAAW,CAIvB;IAED;;;;;OAKG;IACH,aAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;OAUG;IACH,WATW,MAAM,KACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;;OAMG;IACH,cALW,IAAI,KACJ,MAAM,KACN,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;;;;OASG;IACH,UARW,MAAM,KACN,MAAM,gBACN,MAAM,GACJ,IAAI,CAmBhB;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,QAoBhB;IAED;;;OAGG;IACH,yBAQC;IAED;;;OAGG;IACH,qCAwBC;CACD;uBAjbsB,gCAAgC;2BAC5B,oCAAoC;iBAE9C,cAAc"}
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * a TMX Object defintion, as defined in Tiled
3
- * (Object definition is translated into the virtual `me.game.world` using `me.Renderable`)
3
+ * (Object definition is translated into the virtual `app.world` using `me.Renderable`)
4
4
  * @ignore
5
5
  */
6
6
  export default class TMXObject {
@@ -0,0 +1,98 @@
1
+ /**
2
+ * Return a default shape (polygon) for the given dimensions,
3
+ * or the existing shapes if already defined in settings.
4
+ * @param {object} settings - TMX object settings
5
+ * @returns {Polygon|object[]} shape(s) for the object body
6
+ * @ignore
7
+ */
8
+ export function getDefaultShape(settings: object): Polygon | object[];
9
+ /**
10
+ * Detect the object type from its TMX settings.
11
+ * The detection order is:
12
+ * 1. TMXLayer instances → "layer" (passthrough)
13
+ * 2. Object class matching a registered factory → class name
14
+ * 3. Object name matching a registered factory → name
15
+ * 4. Object with text data → "text"
16
+ * 5. Object with tile/gid data → "tile"
17
+ * 6. Everything else → "shape"
18
+ * @param {object} settings - TMX object settings
19
+ * @returns {string} the factory type key
20
+ * @ignore
21
+ */
22
+ export function detectObjectType(settings: object): string;
23
+ /**
24
+ * Register a factory function for a given Tiled object type.
25
+ * When a Tiled map is loaded, objects are matched to factories using the following
26
+ * priority: object class → object name → structural type ("text", "tile", "shape").
27
+ * <br><br>
28
+ * Built-in structural types are: `"text"`, `"tile"`, `"shape"`.
29
+ * Custom types are matched against the object's Tiled `class` or `name` property.
30
+ * <br><br>
31
+ * For simple cases where you just want to map a Tiled class to a constructor,
32
+ * use {@link registerTiledObjectClass} instead.
33
+ * @category Tilemap
34
+ * @param {string} type - the object type key (built-in type or Tiled class/name)
35
+ * @param {Function} factory - factory function with signature `(settings, map) => Renderable`
36
+ * @example
37
+ * // register a custom factory for "Spine" objects in Tiled
38
+ * // (set the object class to "Spine" in Tiled, and add atlasFile/jsonFile custom properties)
39
+ * registerTiledObjectFactory("Spine", (settings, map) => {
40
+ * const obj = new Spine(settings.x, settings.y, settings);
41
+ * obj.pos.z = settings.z;
42
+ * return obj;
43
+ * });
44
+ *
45
+ * @example
46
+ * // override the built-in "shape" factory to add custom behavior
47
+ * registerTiledObjectFactory("shape", (settings, map) => {
48
+ * const obj = new Renderable(settings.x, settings.y, settings.width, settings.height);
49
+ * obj.pos.z = settings.z;
50
+ * // add custom initialization...
51
+ * return obj;
52
+ * });
53
+ */
54
+ export function registerTiledObjectFactory(type: string, factory: Function): void;
55
+ /**
56
+ * Register a class constructor as a Tiled object factory.
57
+ * When an object with a matching `class` or `name` is found in a Tiled map,
58
+ * an instance of the given constructor will be created with `new Constructor(x, y, settings)`.
59
+ * <br><br>
60
+ * This is a convenience wrapper around {@link registerTiledObjectFactory}.
61
+ * If the same class is registered twice with the same constructor, the call is silently ignored.
62
+ * If a different constructor is registered for the same name, an error is thrown.
63
+ * <br><br>
64
+ * Note: classes registered via {@link pool.register} are also automatically registered
65
+ * as Tiled object factories (unless {@link pool.autoRegisterTiled} is set to `false`).
66
+ * @category Tilemap
67
+ * @param {string} name - the Tiled class or object name to match
68
+ * @param {Function} Constructor - class constructor with signature `(x, y, settings)`
69
+ * @example
70
+ * // register a custom enemy class for use in Tiled maps
71
+ * // In Tiled: set the object class to "Enemy" and add custom properties
72
+ * registerTiledObjectClass("Enemy", Enemy);
73
+ *
74
+ * @example
75
+ * // equivalent to pool.register (which auto-registers for Tiled too)
76
+ * pool.register("CoinEntity", CoinEntity, true);
77
+ * // CoinEntity is now available both in the pool AND as a Tiled object factory
78
+ */
79
+ export function registerTiledObjectClass(name: string, Constructor: Function): void;
80
+ /**
81
+ * Queue a class for registration as a Tiled object factory.
82
+ * Registrations are applied when initFactories() runs (on first
83
+ * createTMXObject call), avoiding circular import issues at module load time.
84
+ * @param {string} name - the Tiled class or name to match
85
+ * @param {Function} Constructor - class constructor with signature (x, y, settings)
86
+ * @ignore
87
+ */
88
+ export function registerBuiltinTiledClass(name: string, Constructor: Function): void;
89
+ /**
90
+ * Instantiate a TMX object based on its settings, using the registered factory
91
+ * for its detected type.
92
+ * @param {object} settings - TMX object settings
93
+ * @param {TMXTileMap} map - the parent tile map
94
+ * @returns {Renderable} the instantiated object
95
+ * @ignore
96
+ */
97
+ export function createTMXObject(settings: object, map: TMXTileMap): Renderable;
98
+ //# sourceMappingURL=TMXObjectFactory.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TMXObjectFactory.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXObjectFactory.js"],"names":[],"mappings":"AA4BA;;;;;;GAMG;AACH,0CAJW,MAAM,GACJ,OAAO,GAAC,MAAM,EAAE,CAY5B;AAED;;;;;;;;;;;;GAYG;AACH,2CAJW,MAAM,GACJ,MAAM,CAsBlB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,iDApBW,MAAM,2BA8BhB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CAZW,MAAM,+BA6BhB;AAQD;;;;;;;GAOG;AACH,gDAJW,MAAM,+BAWhB;AAoCD;;;;;;;GAOG;AACH,0CALW,MAAM,OACN,UAAU,GACR,UAAU,CAqBtB"}
@@ -1 +1 @@
1
- {"version":3,"file":"TMXTile.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTile.js"],"names":[],"mappings":"AAWA;;;GAGG;AACH;IACC;;;;;OAKG;IACH,eALW,MAAM,KACN,MAAM,OACN,MAAM,WACN,UAAU,EAkFpB;IA/DA;;;OAGG;IACH,SAFU,UAAU,CAEE;IAEtB;;;;OAIG;IACH,kBAHU,QAAQ,GAAC,IAAI,CAGK;IAE5B;;;OAGG;IACH,KAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,KAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,QAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,UAFU,OAAO,CAE+B;IAEhD;;;OAGG;IACH,UAFU,OAAO,CAE+B;IAEhD;;;OAGG;IACH,WAFU,OAAO,CAEiC;IAElD;;;OAGG;IACH,SAFU,OAAO,CAE8C;IAYhE;;;;OAIG;IACH,4BAHW,QAAQ,QAmBlB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,UAAU,CAsDtB;CACD;uBAvLsB,yBAAyB;yBADvB,wBAAwB"}
1
+ {"version":3,"file":"TMXTile.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTile.js"],"names":[],"mappings":"AAWA;;;GAGG;AACH;IACC;;;;;OAKG;IACH,eALW,MAAM,KACN,MAAM,OACN,MAAM,WACN,UAAU,EAkFpB;IA/DA;;;OAGG;IACH,SAFU,UAAU,CAEE;IAEtB;;;;OAIG;IACH,kBAHU,QAAQ,GAAC,IAAI,CAGK;IAE5B;;;OAGG;IACH,KAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,KAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,QAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,UAFU,OAAO,CAE+B;IAEhD;;;OAGG;IACH,UAFU,OAAO,CAE+B;IAEhD;;;OAGG;IACH,WAFU,OAAO,CAEiC;IAElD;;;OAGG;IACH,SAFU,OAAO,CAE8C;IAYhE;;;;OAIG;IACH,4BAHW,QAAQ,QAmBlB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,UAAU,CAmDtB;CACD;uBApLsB,yBAAyB;yBADvB,wBAAwB"}
@@ -11,7 +11,7 @@ export default class TMXTileMap {
11
11
  * // create a new level object based on the TMX JSON object
12
12
  * let level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
13
13
  * // add the level to the game world container
14
- * level.addTo(me.game.world, true);
14
+ * level.addTo(app.world, true);
15
15
  */
16
16
  constructor(levelId: string, data: object);
17
17
  /**
@@ -129,11 +129,15 @@ export default class TMXTileMap {
129
129
  * // create a new level object based on the TMX JSON object
130
130
  * let level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
131
131
  * // add the level to the game world container
132
- * level.addTo(me.game.world, true, true);
132
+ * level.addTo(app.world, true, true);
133
133
  */
134
134
  addTo(container: Container, flatten?: boolean, setViewportBounds?: boolean): void;
135
135
  /**
136
- * return an Array of instantiated objects, based on the map object definition
136
+ * Return an Array of instantiated objects, based on the map object definition.
137
+ * Objects are created using the Tiled object factory registry, which dispatches
138
+ * to the appropriate factory based on the object's class, name, or structure.
139
+ * Custom factories can be registered via {@link registerTiledObjectFactory} or
140
+ * {@link registerTiledObjectClass}.
137
141
  * @param {boolean} [flatten=true] - if true, flatten all objects into the returned array.
138
142
  * when false, a `me.Container` object will be created for each corresponding groups
139
143
  * @returns {Renderable[]} Array of Objects
@@ -1 +1 @@
1
- {"version":3,"file":"TMXTileMap.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileMap.js"],"names":[],"mappings":"AAyHA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,qBARW,MAAM,QACN,MAAM,EA0JhB;IAlJA;;;OAGG;IACH,aAAgB;IAEhB;;;OAGG;IACH,MAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,MAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAEkB;IAElC;;;;OAIG;IACH,UAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,aAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,SAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,cAFU,MAAM,CAE0B;IAE1C;;;OAGG;IACH,OAFU,MAAM,CAEO;IAGvB,6CAAoB;IAInB,cAAgB;IAIhB,oBAAsB;IAIvB,kBAA8C;IAG9C,iCAAmD;IAGnD,sBAAwC;IACxC,iBAAmC;IACnC,kBAAqC;IAGrC,YAAoD;IAGpD,WAA8B;IAC9B,YAAgC;IAGhC,qBAA2C;IAwB3C,qBAAwB;IAGzB;;;OAGG;IACH,eAFa,WAAW,CAUvB;IAHC,+OAAuC;IAKzC;;;OAGG;IACH,aAFa,MAAM,CAKlB;IAED;;;OAGG;IACH,gCA2DC;IAED;;;;;;;;;;;OAWG;IACH,iBATW,SAAS,YACT,OAAO,sBACP,OAAO,QAqEjB;IAED;;;;;OAKG;IACH,qBAJW,OAAO,GAEL,UAAU,EAAE,CA+NxB;IAED;;;OAGG;IACH,aAFa,QAAQ,EAAE,CAMtB;IAED;;OAEG;IACH,gBAKC;CACD;4BAzqB2B,sBAAsB;sBAT5B,+BAA+B;qBAOhC,eAAe"}
1
+ {"version":3,"file":"TMXTileMap.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileMap.js"],"names":[],"mappings":"AAqHA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,qBARW,MAAM,QACN,MAAM,EA0JhB;IAlJA;;;OAGG;IACH,aAAgB;IAEhB;;;OAGG;IACH,MAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,MAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAEkB;IAElC;;;;OAIG;IACH,UAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,aAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,SAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,cAFU,MAAM,CAE0B;IAE1C;;;OAGG;IACH,OAFU,MAAM,CAEO;IAGvB,6CAAoB;IAInB,cAAgB;IAIhB,oBAAsB;IAIvB,kBAA8C;IAG9C,iCAAmD;IAGnD,sBAAwC;IACxC,iBAAmC;IACnC,kBAAqC;IAGrC,YAAoD;IAGpD,WAA8B;IAC9B,YAAgC;IAGhC,qBAA2C;IAwB3C,qBAAwB;IAGzB;;;OAGG;IACH,eAFa,WAAW,CAUvB;IAHC,+OAAuC;IAKzC;;;OAGG;IACH,aAFa,MAAM,CAKlB;IAED;;;OAGG;IACH,gCA2DC;IAED;;;;;;;;;;;OAWG;IACH,iBATW,SAAS,YACT,OAAO,sBACP,OAAO,QAuEjB;IAED;;;;;;;;;OASG;IACH,qBAJW,OAAO,GAEL,UAAU,EAAE,CAkGxB;IAED;;;OAGG;IACH,aAFa,QAAQ,EAAE,CAMtB;IAED;;OAEG;IACH,gBAKC;CACD;4BAjjB2B,sBAAsB;sBAV5B,+BAA+B;qBAOhC,eAAe"}
@@ -1 +1 @@
1
- {"version":3,"file":"TMXTileset.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileset.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH;IACC;;;;OAIG;IACH,qBAJY,MAAM,iBACN,MAAM,kBACN,MAAM,EA8MjB;IA3MA;;;;OAIG;IACH,gBAHU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAGE;IAE/B;;;;OAIG;IACH,iBAHU,GAAG,CAAC,MAAM,EAAE,gBAAgB,GAAC,iBAAiB,CAAC,CAGzB;IAEhC;;;OAGG;IACH,UAFU,MAAM,CAEiB;IAEjC;;;OAGG;IACH,SAFU,MAAM,CAEY;IAe5B;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEmB;IAEnC;;;OAGG;IACH,YAFU,MAAM,CAEqB;IAErC;;;;OAIG;IACH,SAHU,MAAM,CAGsB;IAEtC;;;;OAIG;IACH,QAHU,MAAM,CAGoB;IAEpC;;;OAGG;IACH,YAFU,QAAQ,CAEc;IAEhC;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;OAGG;IACH,cAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,OAFU,MAAM,CAE0B;IAE1C;;;;OAIG;IACH,gBAHU,MAAM,CAGsC;IAEtD;;;;OAIG;IACH,UAHU,MAAM,CAG6B;IAE7C;;;;OAIG;IACH,cAHU,MAAM,CAGkC;IAElD;;;;OAIG;IACH,eAHU,MAAM,CAGqC;IAErD;;;OAGG;IACH,sBAAsB;IACtB,sBAAsB;IACtB,kBAA+B;IAC/B,kBAAgC;IAChC,wBAAwB;IACxB,wBAAwB;IACxB,wBAAwB;IAsBxB;;;;OAIG;IACH,cAHU,GAAG,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAG/C;IAE7B;;;;OAIG;IACH,mBAA2B;IAE3B;;;OAGG;IACH,oBAAoB;IAgCrB;;;;OAIG;IACH,oBAHW,MAAM,EAAE,GAAC,MAAM,QA2GzB;IAED;;;;OAIG;IACH,oBAHW,MAAM,QA0ChB;IArCA,WAAoC;IASpC,aAKE;IACF,WAAoC;IAwBrC;;;;OAIG;IACH,kBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,SAAS,CAIxD;IAED;;;;;OAKG;IACH,qBAJW,MAAM,QACN,MAAM,QAKhB;IAED;;;;OAIG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,MAAM,CAYlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;OAKG;IACH,WAJW,MAAM,GACJ,OAAO,CAwBnB;IAED;;;;;;;OAOG;IACH,mBANW,cAAc,GAAC,aAAa,MAC5B,MAAM,MACN,MAAM,WACN,IAAI,QAqFd;CACD;yBAziBwB,wBAAwB"}
1
+ {"version":3,"file":"TMXTileset.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileset.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH;IACC;;;;OAIG;IACH,qBAJY,MAAM,iBACN,MAAM,kBACN,MAAM,EA8MjB;IA3MA;;;;OAIG;IACH,gBAHU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAGE;IAE/B;;;;OAIG;IACH,iBAHU,GAAG,CAAC,MAAM,EAAE,gBAAgB,GAAC,iBAAiB,CAAC,CAGzB;IAEhC;;;OAGG;IACH,UAFU,MAAM,CAEiB;IAEjC;;;OAGG;IACH,SAFU,MAAM,CAEY;IAe5B;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEmB;IAEnC;;;OAGG;IACH,YAFU,MAAM,CAEqB;IAErC;;;;OAIG;IACH,SAHU,MAAM,CAGsB;IAEtC;;;;OAIG;IACH,QAHU,MAAM,CAGoB;IAEpC;;;OAGG;IACH,YAFU,QAAQ,CAEc;IAEhC;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;OAGG;IACH,cAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,OAFU,MAAM,CAE0B;IAE1C;;;;OAIG;IACH,gBAHU,MAAM,CAGsC;IAEtD;;;;OAIG;IACH,UAHU,MAAM,CAG6B;IAE7C;;;;OAIG;IACH,cAHU,MAAM,CAGkC;IAElD;;;;OAIG;IACH,eAHU,MAAM,CAGqC;IAErD;;;OAGG;IACH,sBAAsB;IACtB,sBAAsB;IACtB,kBAA+B;IAC/B,kBAAgC;IAChC,wBAAwB;IACxB,wBAAwB;IACxB,wBAAwB;IAsBxB;;;;OAIG;IACH,cAHU,GAAG,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAG/C;IAE7B;;;;OAIG;IACH,mBAA2B;IAE3B;;;OAGG;IACH,oBAAoB;IAgCrB;;;;OAIG;IACH,oBAHW,MAAM,EAAE,GAAC,MAAM,QA2GzB;IAED;;;;OAIG;IACH,oBAHW,MAAM,QA0ChB;IArCA,WAAoC;IASpC,aAKE;IACF,WAAoC;IAwBrC;;;;OAIG;IACH,kBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,SAAS,CAIxD;IAED;;;;;OAKG;IACH,qBAJW,MAAM,QACN,MAAM,QAKhB;IAED;;;;OAIG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,MAAM,CAYlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;OAKG;IACH,WAJW,MAAM,GACJ,OAAO,CAwBnB;IAED;;;;;;;OAOG;IACH,mBANW,cAAc,GAAC,aAAa,MAC5B,MAAM,MACN,MAAM,WACN,IAAI,QAqFd;CACD;yBAxiBwB,wBAAwB"}
@@ -29,6 +29,28 @@ export function resolveEmbeddedImage(data: object): void;
29
29
  * @returns {string} the melonJS blend mode name
30
30
  */
31
31
  export function tiledBlendMode(mode?: string): string;
32
+ /**
33
+ * Apply an opacity multiplier to a renderable and its child renderable (if any).
34
+ * @ignore
35
+ * @param {Renderable} obj - the renderable to apply to
36
+ * @param {number} opacity - the opacity multiplier
37
+ */
38
+ export function applyObjectOpacity(obj: Renderable, opacity: number): void;
39
+ /**
40
+ * Propagate a blend mode to a renderable and its child renderable (if any).
41
+ * Only applies when the object still has the default "normal" blend mode.
42
+ * @ignore
43
+ * @param {Renderable} obj - the renderable to apply to
44
+ * @param {string} blendMode - the blend mode to propagate
45
+ */
46
+ export function propagateBlendMode(obj: Renderable, blendMode: string): void;
47
+ /**
48
+ * Parse a Tiled tint color hex string into a melonJS Color object.
49
+ * @ignore
50
+ * @param {string} tintcolor - hex color string from Tiled (e.g. "#ff0000")
51
+ * @returns {Color|undefined} parsed Color, or undefined if no tint
52
+ */
53
+ export function parseTintColor(tintcolor: string): Color | undefined;
32
54
  /**
33
55
  * Parse a XML TMX object and returns the corresponding javascript object
34
56
  * @memberof TMXUtils
@@ -1 +1 @@
1
- {"version":3,"file":"TMXUtils.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXUtils.js"],"names":[],"mappings":"AAOA;;;;;;;;;;GAUG;AACH,2CANW,MAAM,WACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,MAAM,CAMlB;AAED;;;;;GAKG;AACH,2CAFW,MAAM,QAchB;AAED;;;;;;;;;;GAUG;AACH,sCAHW,MAAM,GACJ,MAAM,CAOlB;AAyTD;;;;;GAKG;AACH,2BAHW,QAAQ,GACN,MAAM,CAIlB;AAED;;;;;GAKG;AACH,wCAHW,MAAM,QACN,MAAM,QAgDhB"}
1
+ {"version":3,"file":"TMXUtils.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXUtils.js"],"names":[],"mappings":"AAQA;;;;;;;;;;GAUG;AACH,2CANW,MAAM,WACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,MAAM,CAMlB;AAED;;;;;GAKG;AACH,2CAFW,MAAM,QAchB;AAED;;;;;;;;;;GAUG;AACH,sCAHW,MAAM,GACJ,MAAM,CAOlB;AAED;;;;;GAKG;AACH,wCAHW,UAAU,WACV,MAAM,QAUhB;AAED;;;;;;GAMG;AACH,wCAHW,UAAU,aACV,MAAM,QAiBhB;AAED;;;;;GAKG;AACH,0CAHW,MAAM,GACJ,KAAK,GAAC,SAAS,CAO3B;AAyTD;;;;;GAKG;AACH,2BAHW,QAAQ,GACN,MAAM,CAIlB;AAED;;;;;GAKG;AACH,wCAHW,MAAM,QACN,MAAM,QAgDhB"}
@@ -0,0 +1,9 @@
1
+ /**
2
+ * create an unnamed shape object (Renderable with a static Body)
3
+ * @param {object} settings - TMX object settings
4
+ * @returns {Renderable} the created shape object
5
+ * @ignore
6
+ */
7
+ export function createShapeObject(settings: object): Renderable;
8
+ import Renderable from "../../../renderable/renderable.js";
9
+ //# sourceMappingURL=shape.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shape.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/factories/shape.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,4CAJW,MAAM,GACJ,UAAU,CAqBtB;uBA3BsB,mCAAmC"}
@@ -0,0 +1,8 @@
1
+ /**
2
+ * create a Text or BitmapText object from TMX settings
3
+ * @param {object} settings - TMX object settings
4
+ * @returns {Renderable} the created text object
5
+ * @ignore
6
+ */
7
+ export function createTextObject(settings: object): Renderable;
8
+ //# sourceMappingURL=text.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/factories/text.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,2CAJW,MAAM,GACJ,UAAU,CAatB"}
@@ -0,0 +1,8 @@
1
+ /**
2
+ * create a renderable from an embedded tile object
3
+ * @param {object} settings - TMX object settings
4
+ * @returns {Renderable} the created tile object
5
+ * @ignore
6
+ */
7
+ export function createTileObject(settings: object): Renderable;
8
+ //# sourceMappingURL=tile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tile.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/factories/tile.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,2CAJW,MAAM,GACJ,UAAU,CAUtB"}
@@ -26,7 +26,7 @@ export default class TMXHexagonalRenderer extends TMXRenderer {
26
26
  * return the bounding rect for this map renderer
27
27
  * @ignore
28
28
  */
29
- getBounds(layer: any): import("../../../index.js").Bounds;
29
+ getBounds(layer: any): import("../../../index.ts").Bounds;
30
30
  /**
31
31
  * @ignore
32
32
  */
@@ -19,7 +19,7 @@ export default class TMXIsometricRenderer extends TMXRenderer {
19
19
  * return the bounding rect for this map renderer
20
20
  * @ignore
21
21
  */
22
- getBounds(layer: any): import("../../../index.js").Bounds;
22
+ getBounds(layer: any): import("../../../index.ts").Bounds;
23
23
  /**
24
24
  * return the tile position corresponding to the specified pixel
25
25
  * @ignore
@@ -7,4 +7,6 @@ export const binList: {};
7
7
  export const jsonList: {};
8
8
  export const videoList: {};
9
9
  export const fontList: {};
10
+ export const objList: {};
11
+ export const mtlList: {};
10
12
  //# sourceMappingURL=cache.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"cache.d.ts","sourceRoot":"","sources":["../../src/loader/cache.js"],"names":[],"mappings":"AAAA;;GAEG;AAGH,yBAA0B;AAG1B,yBAA0B;AAG1B,yBAA0B;AAG1B,0BAA2B;AAG3B,2BAA4B;AAG5B,0BAA2B"}
1
+ {"version":3,"file":"cache.d.ts","sourceRoot":"","sources":["../../src/loader/cache.js"],"names":[],"mappings":"AAAA;;GAEG;AAGH,yBAA0B;AAG1B,yBAA0B;AAG1B,yBAA0B;AAG1B,0BAA2B;AAG3B,2BAA4B;AAG5B,0BAA2B;AAG3B,yBAA0B;AAG1B,yBAA0B"}
@@ -255,6 +255,66 @@ export function getImage(image: string): HTMLImageElement | CompressedImage | nu
255
255
  * @category Assets
256
256
  */
257
257
  export function getJSON(elt: string): JSON;
258
+ /**
259
+ * return the specified OBJ model data
260
+ * @memberof loader
261
+ * @param {string} elt - name of the OBJ file (as specified in the preload list)
262
+ * @returns {object} parsed OBJ data with `vertices` (Float32Array), `uvs` (Float32Array), `indices` (Uint16Array), and `vertexCount` (number), or null if not found
263
+ * @category Assets
264
+ * @example
265
+ * // 1. preload the OBJ model and its texture
266
+ * me.loader.preload([
267
+ * { name: "cube", type: "obj", src: "models/cube.obj" },
268
+ * { name: "cube", type: "image", src: "models/cube_texture.png" },
269
+ * ], () => {
270
+ * // 2. create a Mesh using the preloaded model name
271
+ * const mesh = new me.Mesh(400, 300, {
272
+ * model: "cube", // references the preloaded OBJ
273
+ * texture: "cube", // references the preloaded image
274
+ * width: 200,
275
+ * height: 200,
276
+ * });
277
+ * me.game.world.addChild(mesh);
278
+ *
279
+ * // 3. or access the raw parsed data directly
280
+ * const data = me.loader.getOBJ("cube");
281
+ * // data.vertices — Float32Array of x,y,z positions
282
+ * // data.uvs — Float32Array of u,v texture coordinates
283
+ * // data.indices — Uint16Array of triangle vertex indices
284
+ * // data.vertexCount — number of unique vertices
285
+ * });
286
+ */
287
+ export function getOBJ(elt: string): object;
288
+ /**
289
+ * return the specified MTL material data
290
+ * @memberof loader
291
+ * @param {string} elt - name of the MTL file (as specified in the preload list)
292
+ * @returns {object} map of material names to properties (`Kd`, `d`, `map_Kd`), or null if not found
293
+ * @category Assets
294
+ * @example
295
+ * // 1. preload OBJ + MTL + texture
296
+ * me.loader.preload([
297
+ * { name: "fox", type: "obj", src: "models/fox.obj" },
298
+ * { name: "fox", type: "mtl", src: "models/fox.mtl" },
299
+ * { name: "colormap", type: "image", src: "models/colormap.png" },
300
+ * ], () => {
301
+ * // 2. create a Mesh with material — texture, tint, opacity auto-applied
302
+ * const mesh = new me.Mesh(400, 300, {
303
+ * model: "fox",
304
+ * material: "fox",
305
+ * texture: "colormap",
306
+ * width: 200,
307
+ * height: 200,
308
+ * });
309
+ *
310
+ * // 3. or access the raw material data directly
311
+ * const materials = me.loader.getMTL("fox");
312
+ * // materials["colormap"].Kd — [r, g, b] diffuse color (0-1 range)
313
+ * // materials["colormap"].d — opacity (0-1)
314
+ * // materials["colormap"].map_Kd — resolved texture URL
315
+ * });
316
+ */
317
+ export function getMTL(elt: string): object;
258
318
  /**
259
319
  * return the specified Video Object
260
320
  * @memberof loader
@@ -1 +1 @@
1
- {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/loader/loader.js"],"names":[],"mappings":"AA8EA;;;GAGG;AACH,mDAEC;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,oCAdG;IAAyB,WAAW;IACV,OAAO;IACP,eAAe;CACzC,QAqBF;AAED;;;;;;;;;;;;;;GAcG;AACH,iCATW,MAAM,QACN,MAAM,QAuBhB;AA8HD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,gCAnBW,MAAM,4BA6BhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,gCA3CW,KAAK,EAAE,2CAEP,OAAO,QAiFjB;AAED;;;;;;;;;;;;;;;IAeI;AACJ,4BAbW,MAAM,QAqChB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4BA3BW,KAAK,0CAGH,MAAM,CA4DlB;AAED;;;;;;;GAOG;AACH,8BALW,KAAK,GACH,OAAO,CAqEnB;AAED;;;;;GAKG;AACH,kCAiEC;AAED;;;;;;GAMG;AACH,4BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,+BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,gCAJW,MAAM,GACJ,gBAAgB,GAAC,eAAe,GAAC,IAAI,CAWjD;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;GAMG;AACH,8BAJW,MAAM,GACJ,gBAAgB,CAU5B;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,QAAQ,CAUpB;AAjwBD;;;GAGG;AAGH,2BAAwB;AAExB;;GAEG;AACH;;EAA0B;AAE1B;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAbU,MAAM,CAaO;AAEvB;;;;;;;;;;;;;;;;GAgBG;AACH,4BAbU,OAAO,CAakB;AAwEnC;;;;;;;;;GASG;AACH,4BAAkB;AAElB;;;;;;;;;;;GAWG;AACH,gCAAsB;AAEtB;;;;;;;;;;GAUG;AACH,6BAAmB;;;;oBAyFN,MAAM"}
1
+ {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/loader/loader.js"],"names":[],"mappings":"AAkFA;;;GAGG;AACH,mDAEC;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,oCAdG;IAAyB,WAAW;IACV,OAAO;IACP,eAAe;CACzC,QAqBF;AAED;;;;;;;;;;;;;;GAcG;AACH,iCATW,MAAM,QACN,MAAM,QAuBhB;AAgID;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,gCAnBW,MAAM,4BA6BhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,gCA3CW,KAAK,EAAE,2CAEP,OAAO,QAiFjB;AAED;;;;;;;;;;;;;;;IAeI;AACJ,4BAbW,MAAM,QAqChB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4BA3BW,KAAK,0CAGH,MAAM,CA4DlB;AAED;;;;;;;GAOG;AACH,8BALW,KAAK,GACH,OAAO,CAqFnB;AAED;;;;;GAKG;AACH,kCAqFC;AAED;;;;;;GAMG;AACH,4BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,+BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,gCAJW,MAAM,GACJ,gBAAgB,GAAC,eAAe,GAAC,IAAI,CAWjD;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,4BA1BW,MAAM,GACJ,MAAM,CAgClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,4BA1BW,MAAM,GACJ,MAAM,CA+BlB;AAED;;;;;;GAMG;AACH,8BAJW,MAAM,GACJ,gBAAgB,CAU5B;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,QAAQ,CAUpB;AAl3BD;;;GAGG;AAGH,2BAAwB;AAExB;;GAEG;AACH;;EAA0B;AAE1B;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAbU,MAAM,CAaO;AAEvB;;;;;;;;;;;;;;;;GAgBG;AACH,4BAbU,OAAO,CAakB;AAwEnC;;;;;;;;;GASG;AACH,4BAAkB;AAElB;;;;;;;;;;;GAWG;AACH,gCAAsB;AAEtB;;;;;;;;;;GAUG;AACH,6BAAmB;;;;oBA2FN,MAAM"}
@@ -16,7 +16,7 @@ declare class DefaultLoadingScreen extends Stage {
16
16
  * call when the loader is resetted
17
17
  * @ignore
18
18
  */
19
- onResetEvent(): void;
19
+ onResetEvent(app: any): void;
20
20
  /**
21
21
  * Called by engine before deleting the object
22
22
  * @ignore
@@ -24,5 +24,5 @@ declare class DefaultLoadingScreen extends Stage {
24
24
  onDestroyEvent(): void;
25
25
  #private;
26
26
  }
27
- import Stage from "./../state/stage.js";
27
+ import Stage from "./../state/stage.ts";
28
28
  //# sourceMappingURL=loadingscreen.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"loadingscreen.d.ts","sourceRoot":"","sources":["../../src/loader/loadingscreen.js"],"names":[],"mappings":";AAkFA;;;GAGG;AACH;IACC;;OAEG;IACH,kBAAmB;IAEnB;;OAEG;IACH,iBAAkB;IAOlB;;;OAGG;IACH,qBAkCC;IAsBD;;;OAGG;IACH,uBAOC;;CACD;kBA3KiB,qBAAqB"}
1
+ {"version":3,"file":"loadingscreen.d.ts","sourceRoot":"","sources":["../../src/loader/loadingscreen.js"],"names":[],"mappings":";AA4EA;;;GAGG;AACH;IACC;;OAEG;IACH,kBAAmB;IAEnB;;OAEG;IACH,iBAAkB;IAclB;;;OAGG;IACH,6BAiCC;IAsBD;;;OAGG;IACH,uBAOC;;CACD;kBA5KiB,qBAAqB"}
@@ -1 +1 @@
1
- {"version":3,"file":"fetchdata.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/fetchdata.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,+BAdW,MAAM,gBACN,MAAM,aACN,MAAM,gBAwDhB"}
1
+ {"version":3,"file":"fetchdata.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/fetchdata.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,+BAdW,MAAM,gBACN,MAAM,aACN,MAAM,gBAuChB"}
@@ -6,8 +6,8 @@
6
6
  * @returns {number} the amount of corresponding resource parsed/preloaded
7
7
  * @ignore
8
8
  * @example
9
- * preloadFontFace(
10
- * name: "'kenpixel'", type: "fontface", src: "data/font/kenvector_future.woff2"
9
+ * preloadFontFace([
10
+ * { name: "'kenpixel'", type: "fontface", src: "data/font/kenvector_future.woff2" }
11
11
  * ]);
12
12
  */
13
13
  export function preloadFontFace(data: loader.Asset, onload?: Function, onerror?: Function): number;
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Parse/preload a Wavefront MTL material file.
3
+ * @param {loader.Asset} data - asset data
4
+ * @param {Function} [onload] - function to be called when the resource is loaded
5
+ * @param {Function} [onerror] - function to be called in case of error
6
+ * @param {Object} [settings] - Additional settings to be passed when loading the asset
7
+ * @returns {number} the amount of corresponding resource parsed/preloaded
8
+ * @ignore
9
+ */
10
+ export function preloadMTL(data: loader.Asset, onload?: Function, onerror?: Function, settings?: Object): number;
11
+ //# sourceMappingURL=mtl.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mtl.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/mtl.js"],"names":[],"mappings":"AAsIA;;;;;;;;GAQG;AACH,iCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAyBlB"}
@@ -0,0 +1,11 @@
1
+ /**
2
+ * parse/preload a Wavefront OBJ file
3
+ * @param {loader.Asset} data - asset data
4
+ * @param {Function} [onload] - function to be called when the resource is loaded
5
+ * @param {Function} [onerror] - function to be called in case of error
6
+ * @param {Object} [settings] - Additional settings to be passed when loading the asset
7
+ * @returns {number} the amount of corresponding resource parsed/preloaded
8
+ * @ignore
9
+ */
10
+ export function preloadOBJ(data: loader.Asset, onload?: Function, onerror?: Function, settings?: Object): number;
11
+ //# sourceMappingURL=obj.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"obj.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/obj.js"],"names":[],"mappings":"AA+KA;;;;;;;;GAQG;AACH,iCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAuBlB"}
@@ -2,7 +2,6 @@
2
2
  * parse/preload a TMX file
3
3
  * @param {loader.Asset} data - asset data
4
4
  * @param {Function} [onload] - function to be called when the asset is loaded
5
- * @param {Function} [onload] - function to be called when the resource is loaded
6
5
  * @param {Function} [onerror] - function to be called in case of error
7
6
  * @param {Object} [settings] - Additional settings to be passed when loading the asset
8
7
  * @returns {number} the amount of corresponding resource parsed/preloaded
@@ -1 +1 @@
1
- {"version":3,"file":"tmx.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/tmx.js"],"names":[],"mappings":"AAMA;;;;;;;;;GASG;AACH,2FAJW,MAAM,GACJ,MAAM,CAkFlB"}
1
+ {"version":3,"file":"tmx.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/tmx.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AACH,2FAJW,MAAM,GACJ,MAAM,CAkFlB"}
@@ -1 +1 @@
1
- {"version":3,"file":"video.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/video.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AACH,mCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAoFlB"}
1
+ {"version":3,"file":"video.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/video.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AACH,mCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAqFlB"}
@@ -1 +1 @@
1
- {"version":3,"file":"color.d.ts","sourceRoot":"","sources":["../../src/math/color.ts"],"names":[],"mappings":"AAqNA;;;GAGG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,OAAO,CAAe;IAE9B;;;;;;OAMG;gBACS,CAAC,GAAE,KAAK,GAAG,MAAM,GAAG,MAAU,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,KAAK,SAAM;IAcrE;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAEV;IAED;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAEV;IAED;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAEV;IAED;;;OAGG;IACH,IAAI,KAAK,WAER;IAED;;;OAGG;IACH,IAAI,KAAK,CAAC,KAAK,QAAA,EAEd;IAED;;;;;;;OAOG;IACH,QAAQ,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,KAAK,SAAM;IASjE;;;;;;;OAOG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,SAAM;IASrD;;;;;;OAMG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IA8CtC;;;;;;OAMG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAmBtC;;;OAGG;IACH,KAAK;IAIL;;;;OAIG;IACH,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM;IAS1B;;;;OAIG;IACH,GAAG,CAAC,KAAK,EAAE,KAAK;IAShB;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM;IASpB;;;;;OAKG;IACH,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM;IAShC;;;;OAIG;IACH,OAAO,CAAC,KAAK,EAAE,MAAM;IAqBrB;;;;;OAKG;IACH,MAAM,CAAC,GAAG,SAAI,EAAE,GAAG,SAAM;IAgBzB;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,KAAK;IASnB;;;;OAIG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM;IAQzB;;;;OAIG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM;IAazB;;;;;;OAMG;IACH,QAAQ,CAAC,QAAQ,EAAE,IAAI,MAAM,EAAE,EAAE,IAAI,UAAQ;IAmD7C;;;;OAIG;IACH,QAAQ,CAAC,KAAK,SAAM;IAUpB;;;OAGG;IACH,OAAO;IAIP;;;OAGG;IACH,KAAK;IAIL;;;;OAIG;IACH,MAAM,CAAC,KAAK,SAAa;IAIzB;;;OAGG;IACH,KAAK;IAIL;;;;OAIG;IACH,MAAM,CAAC,KAAK,SAAa;CAGzB;AAED,eAAO,MAAM,SAAS,gKAwBpB,CAAC"}
1
+ {"version":3,"file":"color.d.ts","sourceRoot":"","sources":["../../src/math/color.ts"],"names":[],"mappings":"AA0MA;;;GAGG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,OAAO,CAAe;IAE9B;;;;;;OAMG;gBACS,CAAC,GAAE,KAAK,GAAG,MAAM,GAAG,MAAU,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,KAAK,SAAM;IAcrE;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAEV;IAED;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAEV;IAED;;;OAGG;IACH,IAAI,CAAC,WAEJ;IAED;;;OAGG;IACH,IAAI,CAAC,CAAC,KAAK,QAAA,EAEV;IAED;;;OAGG;IACH,IAAI,KAAK,WAER;IAED;;;OAGG;IACH,IAAI,KAAK,CAAC,KAAK,QAAA,EAEd;IAED;;;;;;;OAOG;IACH,QAAQ,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,KAAK,SAAM;IASjE;;;;;;;OAOG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,SAAM;IASrD;;;;;;OAMG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IA8CtC;;;;;;OAMG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAmBtC;;;OAGG;IACH,KAAK;IAIL;;;;OAIG;IACH,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM;IAS1B;;;;OAIG;IACH,GAAG,CAAC,KAAK,EAAE,KAAK;IAShB;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM;IASpB;;;;;OAKG;IACH,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM;IAShC;;;;OAIG;IACH,OAAO,CAAC,KAAK,EAAE,MAAM;IAqBrB;;;;;OAKG;IACH,MAAM,CAAC,GAAG,SAAI,EAAE,GAAG,SAAM;IAgBzB;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,KAAK;IASnB;;;;OAIG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM;IAQzB;;;;OAIG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM;IAazB;;;;;;OAMG;IACH,QAAQ,CAAC,QAAQ,EAAE,IAAI,MAAM,EAAE,EAAE,IAAI,UAAQ;IAmD7C;;;;OAIG;IACH,QAAQ,CAAC,KAAK,SAAM;IAUpB;;;OAGG;IACH,OAAO;IAIP;;;OAGG;IACH,KAAK;IAKL;;;;OAIG;IACH,MAAM,CAAC,KAAK,SAAkB;IAK9B;;;OAGG;IACH,KAAK;IAIL;;;;OAIG;IACH,MAAM,CAAC,KAAK,SAAa;CAGzB;AAED,eAAO,MAAM,SAAS,gKAwBpB,CAAC"}
@@ -125,4 +125,16 @@ export declare function toBeCloseTo(expected: number, actual: number, precision?
125
125
  * @returns The result of raising the number to the power of 2.
126
126
  */
127
127
  export declare function pow(n: number): number;
128
+ /**
129
+ * Linearly interpolate a value from an array at the given position.
130
+ * The array is treated as evenly spaced samples along the 0–1 range.
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+ * @param values - array of values to interpolate between
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+ * @param position - position along the array (0.0–1.0). Values above 1.0 clamp to the last element. Values below 0.0 extrapolate before the first element.
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+ * @returns interpolated value
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+ * @example
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+ * // interpolate halfway through a curve
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+ * math.lerpArray([0, 10, 20], 0.5); // returns 10
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+ * math.lerpArray([1, 0], 0.75); // returns 0.25
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+ */
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+ export declare function lerpArray(values: number[], position: number): number;
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