melonjs 18.1.0 → 18.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/build/application/application.d.ts +29 -37
  2. package/build/application/application.d.ts.map +1 -1
  3. package/build/application/header.d.ts +3 -7
  4. package/build/application/header.d.ts.map +1 -1
  5. package/build/application/resize.d.ts +3 -4
  6. package/build/application/resize.d.ts.map +1 -1
  7. package/build/audio/audio.d.ts +145 -125
  8. package/build/audio/audio.d.ts.map +1 -1
  9. package/build/camera/camera2d.d.ts +192 -102
  10. package/build/camera/camera2d.d.ts.map +1 -1
  11. package/build/geometries/roundrect.d.ts +82 -17
  12. package/build/geometries/roundrect.d.ts.map +1 -1
  13. package/build/index.d.ts +12 -12
  14. package/build/index.js +2288 -842
  15. package/build/index.js.map +4 -4
  16. package/build/input/gamepad.d.ts +110 -61
  17. package/build/input/gamepad.d.ts.map +1 -1
  18. package/build/input/input.d.ts +3 -7
  19. package/build/input/input.d.ts.map +1 -1
  20. package/build/input/pointer.d.ts +25 -51
  21. package/build/input/pointer.d.ts.map +1 -1
  22. package/build/input/pointerevent.d.ts +51 -79
  23. package/build/input/pointerevent.d.ts.map +1 -1
  24. package/build/level/tiled/TMXGroup.d.ts +5 -0
  25. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  26. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  27. package/build/level/tiled/TMXObject.d.ts +21 -16
  28. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  29. package/build/level/tiled/TMXTile.d.ts +16 -5
  30. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  31. package/build/level/tiled/TMXTileMap.d.ts +15 -3
  32. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  33. package/build/level/tiled/TMXTileset.d.ts +136 -15
  34. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  35. package/build/level/tiled/TMXUtils.d.ts +31 -0
  36. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  37. package/build/level/tiled/constants.d.ts +1 -1
  38. package/build/level/tiled/constants.d.ts.map +1 -1
  39. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +42 -0
  40. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -0
  41. package/build/level/tiled/renderer/autodetect.d.ts +2 -1
  42. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  43. package/build/loader/loadingscreen.d.ts +1 -0
  44. package/build/loader/loadingscreen.d.ts.map +1 -1
  45. package/build/particles/emitter.d.ts +38 -121
  46. package/build/particles/emitter.d.ts.map +1 -1
  47. package/build/particles/particle.d.ts +1 -4
  48. package/build/particles/particle.d.ts.map +1 -1
  49. package/build/physics/bounds.d.ts +1 -1
  50. package/build/physics/bounds.d.ts.map +1 -1
  51. package/build/physics/detector.d.ts.map +1 -1
  52. package/build/physics/world.d.ts +2 -2
  53. package/build/plugin/plugin.d.ts +36 -53
  54. package/build/plugin/plugin.d.ts.map +1 -1
  55. package/build/polyfill/ellipse.d.ts +2 -0
  56. package/build/polyfill/ellipse.d.ts.map +1 -0
  57. package/build/polyfill/index.d.ts +1 -0
  58. package/build/polyfill/index.d.ts.map +1 -1
  59. package/build/renderable/colorlayer.d.ts +2 -2
  60. package/build/renderable/container.d.ts +6 -6
  61. package/build/renderable/container.d.ts.map +1 -1
  62. package/build/renderable/imagelayer.d.ts.map +1 -1
  63. package/build/renderable/renderable.d.ts +11 -2
  64. package/build/renderable/renderable.d.ts.map +1 -1
  65. package/build/renderable/ui/uibaseelement.d.ts +46 -33
  66. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  67. package/build/renderable/ui/uispriteelement.d.ts +53 -43
  68. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  69. package/build/renderable/ui/uitextbutton.d.ts +68 -74
  70. package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
  71. package/build/state/stage.d.ts +1 -1
  72. package/build/state/state.d.ts +93 -90
  73. package/build/state/state.d.ts.map +1 -1
  74. package/build/system/event.d.ts +2 -2
  75. package/build/system/event.d.ts.map +1 -1
  76. package/build/utils/decode.d.ts +1 -0
  77. package/build/utils/decode.d.ts.map +1 -1
  78. package/build/utils/function.d.ts +1 -1
  79. package/build/utils/function.d.ts.map +1 -1
  80. package/build/utils/utils.d.ts +1 -1
  81. package/build/utils/utils.d.ts.map +1 -1
  82. package/build/video/canvas/canvas_renderer.d.ts +40 -13
  83. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  84. package/build/video/renderer.d.ts +12 -0
  85. package/build/video/renderer.d.ts.map +1 -1
  86. package/build/video/webgl/batchers/batcher.d.ts +43 -8
  87. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  88. package/build/video/webgl/batchers/quad_batcher.d.ts +0 -2
  89. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  90. package/build/video/webgl/buffer/index.d.ts +33 -8
  91. package/build/video/webgl/buffer/index.d.ts.map +1 -1
  92. package/build/video/webgl/buffer/vertex.d.ts +9 -1
  93. package/build/video/webgl/buffer/vertex.d.ts.map +1 -1
  94. package/build/video/webgl/webgl_renderer.d.ts +22 -20
  95. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  96. package/package.json +1 -1
@@ -1,72 +1,93 @@
1
- export default state;
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- declare namespace state {
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- let LOADING: number;
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- let MENU: number;
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- let READY: number;
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- let PLAY: number;
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- let GAMEOVER: number;
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- let GAME_END: number;
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- let SCORE: number;
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- let CREDITS: number;
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- let SETTINGS: number;
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- let DEFAULT: number;
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- let USER: number;
1
+ import Stage from "./../state/stage.js";
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+ /**
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+ * a State Manager (state machine)
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+ */
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+ declare const state: {
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+ /**
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+ * default state ID for Loading Stage
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+ */
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+ LOADING: 0;
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+ /**
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+ * default state ID for Menu Stage
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+ */
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+ MENU: 1;
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+ /**
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+ * default state ID for "Ready" Stage
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+ */
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+ READY: 2;
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+ /**
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+ * default state ID for Play Stage
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+ */
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+ PLAY: 3;
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+ /**
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+ * default state ID for Game Over Stage
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+ */
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+ GAMEOVER: 4;
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+ /**
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+ * default state ID for Game End Stage
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+ */
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+ GAME_END: 5;
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+ /**
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+ * default state ID for High Score Stage
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+ */
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+ SCORE: 6;
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+ /**
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+ * default state ID for Credits Stage
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+ */
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+ CREDITS: 7;
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+ /**
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+ * default state ID for Settings Stage
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+ */
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+ SETTINGS: 8;
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+ /**
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+ * default state ID for the default Stage
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+ * (the default stage is the one running as soon as melonJS is started)
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+ */
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+ DEFAULT: 9;
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+ /**
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+ * default state ID for user defined constants<br>
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+ * @example
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+ * let STATE_INFO = me.state.USER + 0;
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+ * let STATE_WARN = me.state.USER + 1;
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+ * let STATE_ERROR = me.state.USER + 2;
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+ * let STATE_CUTSCENE = me.state.USER + 3;
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+ */
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+ USER: 100;
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  /**
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  * Stop the current stage.
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- * @name stop
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- * @memberof state
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- * @public
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- * @param {boolean} [pauseTrack=false] - pause current track on screen stop.
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+ * @param [shouldPauseTrack=false] - pause current track on screen stop.
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  */
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- function stop(pauseTrack?: boolean): void;
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+ stop(shouldPauseTrack?: boolean): void;
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  /**
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  * pause the current stage
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- * @name pause
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- * @memberof state
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- * @public
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- * @param {boolean} [music=false] - pause current music track on screen pause
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+ * @param [music=false] - pause current music track on screen pause
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64
  */
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- function pause(music?: boolean): void;
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+ pause(music?: boolean): void;
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  /**
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  * Restart the current stage from a full stop.
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- * @name restart
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- * @memberof state
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- * @public
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- * @param {boolean} [music=false] - resume current music track on screen resume
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+ * @param [music=false] - resume current music track on screen resume
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69
  */
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- function restart(music?: boolean): void;
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+ restart(music?: boolean): void;
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  /**
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72
  * resume the current stage
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- * @name resume
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- * @memberof state
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- * @public
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- * @param {boolean} [music=false] - resume current music track on screen resume
73
+ * @param [music=false] - resume current music track on screen resume
44
74
  */
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- function resume(music?: boolean): void;
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+ resume(music?: boolean): void;
46
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  /**
47
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  * return the running state of the state manager
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- * @name isRunning
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- * @memberof state
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- * @public
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- * @returns {boolean} true if a "process is running"
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+ * @returns true if a "process is running"
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79
  */
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- function isRunning(): boolean;
80
+ isRunning(): boolean;
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  /**
55
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  * Return the pause state of the state manager
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- * @name isPaused
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- * @memberof state
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- * @public
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- * @returns {boolean} true if the game is paused
83
+ * @returns true if the game is paused
60
84
  */
61
- function isPaused(): boolean;
85
+ isPaused(): boolean;
62
86
  /**
63
87
  * associate the specified state with a Stage
64
- * @name set
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- * @memberof state
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- * @public
67
- * @param {number} state - State ID (see constants)
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- * @param {Stage} stage - Instantiated Stage to associate with state ID
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- * @param {boolean} [start = false] - if true the state will be changed immediately after adding it.
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+ * @param stateId - State ID (see constants)
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+ * @param stage - Instantiated Stage to associate with state ID
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+ * @param [start = false] - if true the state will be changed immediately after adding it.
70
91
  * @example
71
92
  * class MenuButton extends me.GUI_Object {
72
93
  * onClick() {
@@ -104,68 +125,50 @@ declare namespace state {
104
125
  *
105
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  * me.state.set(me.state.MENU, new MenuScreen());
106
127
  */
107
- function set(state: number, stage: Stage, start?: boolean): void;
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+ set(stateId: number, stage: Stage, start?: boolean): void;
108
129
  /**
109
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  * returns the stage associated with the specified state
110
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  * (or the current one if none is specified)
111
- * @name set
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- * @memberof state
113
- * @public
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- * @param {number} [state] - State ID (see constants)
115
- * @returns {Stage}
132
+ * @param [stateId] - State ID (see constants)
133
+ * @returns the Stage instance associated with the given state ID, or undefined
116
134
  */
117
- function get(state?: number): Stage;
135
+ get(stateId?: number): Stage | undefined;
118
136
  /**
119
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  * return a reference to the current stage<br>
120
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  * useful to call a object specific method
121
- * @name current
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- * @memberof state
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- * @public
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- * @returns {Stage}
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+ * @returns the current Stage instance, or undefined if no stage is active
125
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  */
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- function current(): Stage;
141
+ current(): Stage | undefined;
127
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  /**
128
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  * specify a global transition effect
129
- * @name transition
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- * @memberof state
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- * @public
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- * @param {string} effect - (only "fade" is supported for now)
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- * @param {Color|string} color - a CSS color value
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- * @param {number} [duration=1000] - expressed in milliseconds
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+ * @param effect - (only "fade" is supported for now)
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+ * @param color - a CSS color value
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+ * @param [duration=1000] - expressed in milliseconds
135
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  */
136
- function transition(effect: string, color: Color | string, duration?: number): void;
148
+ transition(effect: string, color: string, duration: number): void;
137
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  /**
138
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  * enable/disable the transition to a particular state (by default enabled for all)
139
- * @name setTransition
140
- * @memberof state
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- * @public
142
- * @param {number} state - State ID (see constants)
143
- * @param {boolean} enable
151
+ * @param stateId - State ID (see constants)
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+ * @param enable - true to enable transition, false to disable
144
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  */
145
- function setTransition(state: number, enable: boolean): void;
154
+ setTransition(stateId: number, enable: boolean): void;
146
155
  /**
147
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  * change the game/app state
148
- * @name change
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- * @memberof state
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- * @public
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- * @param {number} state - State ID (see constants)
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- * @param {boolean} [forceChange=false] - if true the state will be changed immediately (without waiting for the next frame)
153
- * @param {...*} [args] - extra arguments to be passed to the reset functions
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+ * @param stateId - State ID (see constants)
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+ * @param [forceChange=false] - if true the state will be changed immediately (without waiting for the next frame)
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+ * @param extraArgs - extra arguments to be passed to the reset functions
154
160
  * @example
155
161
  * // The onResetEvent method on the play screen will receive two args:
156
162
  * // "level_1" and the number 3
157
163
  * me.state.change(me.state.PLAY, "level_1", 3);
158
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  */
159
- function change(state: number, forceChange?: boolean, ...args: any[]): void;
165
+ change(stateId: number, forceChange?: boolean, ...extraArgs: unknown[]): void;
160
166
  /**
161
167
  * return true if the specified state is the current one
162
- * @name isCurrent
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- * @memberof state
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- * @public
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- * @param {number} state - State ID (see constants)
166
- * @returns {boolean} true if the specified state is the current one
167
- */
168
- function isCurrent(state: number): boolean;
169
- }
170
- import Stage from "./../state/stage.js";
168
+ * @param stateId - State ID (see constants)
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+ * @returns true if the specified state is the current one
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+ */
171
+ isCurrent(stateId: number): boolean;
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+ };
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+ export default state;
171
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  //# sourceMappingURL=state.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../src/state/state.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,qBAAqB,CAAC;AA4JxC;;GAEG;AACH,QAAA,MAAM,KAAK;IACV;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;;OAGG;;IAGH;;;;;;;OAOG;;IAGH;;;OAGG;4BACoB,OAAO,GAAW,IAAI;IAmB7C;;;OAGG;kBACU,OAAO,GAAW,IAAI;IAkBnC;;;OAGG;oBACY,OAAO,GAAW,IAAI;IAiBrC;;;OAGG;mBACW,OAAO,GAAW,IAAI;IAiBpC;;;OAGG;iBACU,OAAO;IAIpB;;;OAGG;gBACS,OAAO;IAInB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;iBACU,MAAM,SAAS,KAAK,UAAS,OAAO,GAAW,IAAI;IAchE;;;;;OAKG;kBACU,MAAM,GAAY,KAAK,GAAG,SAAS;IAQhD;;;;OAIG;eACQ,KAAK,GAAG,SAAS;IAI5B;;;;;OAKG;uBACgB,MAAM,SAAS,MAAM,YAAY,MAAM,GAAG,IAAI;IAOjE;;;;OAIG;2BACoB,MAAM,UAAU,OAAO,GAAG,IAAI;IAIrD;;;;;;;;;OASG;oBAEO,MAAM,gBACF,OAAO,gBACN,OAAO,EAAE,GACrB,IAAI;IA4CP;;;;OAIG;uBACgB,MAAM,GAAG,OAAO;CAGnC,CAAC;AACF,eAAe,KAAK,CAAC"}
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * an event system based on nodeJS EventEmitter interface
3
3
  */
4
- import Pointer from "../input/pointer.js";
4
+ import Pointer from "../input/pointer.ts";
5
5
  import { Vector2d } from "../math/vector2d.ts";
6
6
  import { Draggable } from "../renderable/draggable.js";
7
7
  import Stage from "../state/stage.js";
@@ -296,7 +296,7 @@ interface Events {
296
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  [BOOT]: () => void;
297
297
  [TICK]: (time: number) => void;
298
298
  [BLUR]: () => void;
299
- [BLUR]: () => void;
299
+ [FOCUS]: () => void;
300
300
  [STATE_PAUSE]: () => void;
301
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  [STATE_RESUME]: (time: number) => void;
302
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  [STATE_STOP]: () => void;
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"event.d.ts","sourceRoot":"","sources":["../../src/system/event.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,OAAO,MAAM,qBAAqB,CAAC;AAC1C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,KAAK,MAAM,mBAAmB,CAAC;AACtC,OAAO,QAAQ,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD;;;GAGG;AACH,eAAO,MAAM,SAAS,cAAc,CAAC;AAErC;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,KAAK,aAAa,CAAC;AAEhC;;;;GAIG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;GAIG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;;GAIG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,aAAa,uBAAuB,CAAC;AAElD;;;GAGG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;;GAKG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,SAAS,mBAAmB,CAAC;AAE1C;;;;GAIG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,yBAAyB,CAAC;AAEzD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,wBAAwB,CAAC;AAEvD;;;;GAIG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,uBAAuB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,eAAe,sBAAsB,CAAC;AAEnD;;;;GAIG;AACH,eAAO,MAAM,UAAU,kBAAkB,CAAC;AAE1C;;;;GAIG;AACH,eAAO,MAAM,YAAY,0BAA0B,CAAC;AAEpD;;;;GAIG;AACH,eAAO,MAAM,eAAe,qBAAqB,CAAC;AAElD;;;;GAIG;AACH,eAAO,MAAM,eAAe,yBAAyB,CAAC;AAEtD;;;;GAIG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,eAAO,MAAM,OAAO,qBAAqB,CAAC;AAE1C;;;;;;;;;;;;;;;;GAgBG;AACH,eAAO,MAAM,KAAK,mBAAmB,CAAC;AAEtC;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,yBAAyB,CAAC;AAE3D;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,mBAAmB,CAAC;AAE/C;;;;GAIG;AACH,eAAO,MAAM,WAAW,yBAAyB,CAAC;AAElD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,+BAA+B,CAAC;AAE9D;;;;;;GAMG;AACH,eAAO,MAAM,SAAS,sBAAsB,CAAC;AAE7C;;;;;;GAMG;AACH,eAAO,MAAM,OAAO,oBAAoB,CAAC;AAEzC;;;;GAIG;AACH,eAAO,MAAM,eAAe,wBAAwB,CAAC;AAErD;;;;;;GAMG;AACH,eAAO,MAAM,eAAe,oBAAoB,CAAC;AAEjD;;;;;;;GAOG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,2BAA2B,iCAAiC,CAAC;AAE1E;;;;GAIG;AACH,eAAO,MAAM,eAAe,wBAAwB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,cAAc,yBAAyB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,6BAA6B,CAAC;AAE7D,UAAU,MAAM;IACf,CAAC,SAAS,CAAC,EAAE,MAAM,IAAI,CAAC;IACxB,CAAC,IAAI,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC/B,CAAC,IAAI,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,CAAC,KAAK,CAAC,EAAE,MAAM,IAAI,CAAC;IACpB,CAAC,WAAW,CAAC,EAAE,MAAM,IAAI,CAAC;IAC1B,CAAC,YAAY,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACvC,CAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACzB,CAAC,aAAa,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACxC,CAAC,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;IAC3B,CAAC,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACtC,CAAC,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAC3C,CAAC,SAAS,CAAC,EAAE,MAAM,IAAI,CAAC;IACxB,CAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACzB,CAAC,kBAAkB,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7C,CAAC,iBAAiB,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC5C,CAAC,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACtC,CAAC,gBAAgB,CAAC,EAAE,CAAC,IAAI,EAAE,mBAAmB,KAAK,IAAI,CAAC;IACxD,CAAC,eAAe,CAAC,EAAE,CAAC,IAAI,EAAE,mBAAmB,KAAK,IAAI,CAAC;IACvD,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAC;IACnC,CAAC,YAAY,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;IAC1C,CAAC,eAAe,CAAC,EAAE,MAAM,IAAI,CAAC;IAC9B,CAAC,eAAe,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAC;IACjE,CAAC,YAAY,CAAC,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAC;IAC5C,CAAC,OAAO,CAAC,EAAE,CACV,MAAM,EAAE,MAAM,GAAG,SAAS,EAC1B,OAAO,EAAE,MAAM,EACf,IAAI,EAAE,OAAO,KACT,IAAI,CAAC;IACV,CAAC,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;IAC/D,CAAC,iBAAiB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IAChD,CAAC,oBAAoB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IACnD,CAAC,cAAc,CAAC,EAAE,CACjB,KAAK,EAAE,MAAM,EACb,IAAI,EAAE,SAAS,GAAG,MAAM,EACxB,MAAM,EAAE,MAAM,EACd,OAAO,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,OAAO,CAAA;KAAE,KACxC,IAAI,CAAC;IACV,CAAC,WAAW,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IAC1C,CAAC,iBAAiB,CAAC,EAAE,CAAC,MAAM,EAAE,OAAO,KAAK,IAAI,CAAC;IAC/C,CAAC,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,KAAK,IAAI,CAAC;IAC5D,CAAC,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,KAAK,IAAI,CAAC;IAC1D,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC1C,CAAC,2BAA2B,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACtD,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC1C,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC3D,CAAC,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7D,CAAC,iBAAiB,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAClD,CAAC,cAAc,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAC/C,CAAC,kBAAkB,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;CACnD;AAED,eAAO,MAAM,YAAY,sBAA6B,CAAC;AAEvD;;;;;;;GAOG;AACH,wBAAgB,EAAE,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@@ -23,6 +23,7 @@ export declare function decodeCSV(input: string): number[];
23
23
  * @returns Decoded data
24
24
  */
25
25
  export declare function decodeBase64AsArray(input: string, bytes?: number): Uint32Array;
26
+ export declare function decodeBase64Image(base64: string, format?: string, width?: number, height?: number): HTMLImageElement;
26
27
  /**
27
28
  * Decode an encoded array into a binary array
28
29
  * @param data - data to be decoded
@@ -1 +1 @@
1
- {"version":3,"file":"decode.d.ts","sourceRoot":"","sources":["../../src/utils/decode.ts"],"names":[],"mappings":"AAQA;;;GAGG;AACH,wBAAgB,kBAAkB,CACjC,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,WAAW,CAAC,GAAG,SAAS,QAG/D;AAED;;;;;GAKG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,CAQpE;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CA8BjD;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAClC,KAAK,EAAE,MAAM,EACb,KAAK,GAAE,MAAU,GACf,WAAW,CA0Bb;AAED;;;;;;GAMG;AACH,wBAAgB,MAAM,CACrB,IAAI,EAAE,MAAM,GAAG,MAAM,EAAE,EACvB,QAAQ,CAAC,EAAE,MAAM,EACjB,WAAW,CAAC,EAAE,MAAM,GAClB,MAAM,EAAE,GAAG,WAAW,CAwBxB"}
1
+ {"version":3,"file":"decode.d.ts","sourceRoot":"","sources":["../../src/utils/decode.ts"],"names":[],"mappings":"AAQA;;;GAGG;AACH,wBAAgB,kBAAkB,CACjC,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,WAAW,CAAC,GAAG,SAAS,QAG/D;AAED;;;;;GAKG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,CAQpE;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CA8BjD;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAClC,KAAK,EAAE,MAAM,EACb,KAAK,GAAE,MAAU,GACf,WAAW,CA0Bb;AAgBD,wBAAgB,iBAAiB,CAChC,MAAM,EAAE,MAAM,EACd,MAAM,GAAE,MAAc,EACtB,KAAK,CAAC,EAAE,MAAM,EACd,MAAM,CAAC,EAAE,MAAM,GACb,gBAAgB,CAWlB;AAED;;;;;;GAMG;AACH,wBAAgB,MAAM,CACrB,IAAI,EAAE,MAAM,GAAG,MAAM,EAAE,EACvB,QAAQ,CAAC,EAAE,MAAM,EACjB,WAAW,CAAC,EAAE,MAAM,GAClB,MAAM,EAAE,GAAG,WAAW,CAwBxB"}
@@ -13,7 +13,7 @@
13
13
  * // with the current context and [1, 2, 3] as parameter
14
14
  * me.utils.function.defer(myFunc, this, 1, 2, 3);
15
15
  */
16
- export declare function defer(func: () => unknown, thisArg: unknown, ...args: unknown[]): number;
16
+ export declare function defer(func: (...args: unknown[]) => unknown, thisArg: unknown, ...args: unknown[]): NodeJS.Timeout;
17
17
  /**
18
18
  * returns a function that, when invoked will only be triggered at most once during a given window of time
19
19
  * @param fn - the function to be throttled.
@@ -1 +1 @@
1
- {"version":3,"file":"function.d.ts","sourceRoot":"","sources":["../../src/utils/function.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;;;;GAWG;AACH,wBAAgB,KAAK,CACpB,IAAI,EAAE,MAAM,OAAO,EACnB,OAAO,EAAE,OAAO,EAChB,GAAG,IAAI,EAAE,OAAO,EAAE,UAGlB;AAED;;;;;GAKG;AACH,eAAO,MAAM,QAAQ,GAAI,IAAI,MAAM,IAAI,EAAE,OAAM,MAAY,MAIlD,GAAG,MAAM,EAAE,SAkBnB,CAAC"}
1
+ {"version":3,"file":"function.d.ts","sourceRoot":"","sources":["../../src/utils/function.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;;;;GAWG;AACH,wBAAgB,KAAK,CACpB,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,OAAO,EACrC,OAAO,EAAE,OAAO,EAChB,GAAG,IAAI,EAAE,OAAO,EAAE,kBAGlB;AAED;;;;;GAKG;AACH,eAAO,MAAM,QAAQ,GAAI,IAAI,MAAM,IAAI,EAAE,OAAM,MAAY,MAIlD,GAAG,MAAM,EAAE,SAkBnB,CAAC"}
@@ -31,7 +31,7 @@ export declare function checkVersion(v1: string, v2: string): 0 | 1 | -1;
31
31
  * let UriFragment = me.utils.getUriFragment();
32
32
  * console.log(UriFragment["mytag"]); //> "value"
33
33
  */
34
- export declare function getUriFragment(url: string): Record<string, string | boolean>;
34
+ export declare function getUriFragment(url?: string): Record<string, string | boolean>;
35
35
  /**
36
36
  * reset the GUID Base Name
37
37
  * the idea here being to have a unique ID
@@ -1 +1 @@
1
- {"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/utils/utils.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,KAAK,IAAI,MAAM,WAAW,CAAC;AAClC,OAAO,KAAK,QAAQ,MAAM,eAAe,CAAC;AAC1C,OAAO,KAAK,MAAM,MAAM,aAAa,CAAC;AAWtC;;;;;;;;;;;GAWG;AACH,wBAAgB,YAAY,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,cAalD;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,oCA0CzC;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,SAAI,QAIhD;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,KAAK,SAAI,UAInC;AAED,eAAO,MAAM,aAAa,GAAI,OAAO,OAAO,KAAG,KAAK,IAAI,MAAM,EAO7D,CAAC"}
1
+ {"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/utils/utils.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,KAAK,IAAI,MAAM,WAAW,CAAC;AAClC,OAAO,KAAK,QAAQ,MAAM,eAAe,CAAC;AAC1C,OAAO,KAAK,MAAM,MAAM,aAAa,CAAC;AAWtC;;;;;;;;;;;GAWG;AACH,wBAAgB,YAAY,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,cAalD;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,cAAc,CAAC,GAAG,CAAC,EAAE,MAAM,oCA0C1C;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,SAAI,QAIhD;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,KAAK,SAAI,UAInC;AAED,eAAO,MAAM,aAAa,GAAI,OAAO,OAAO,KAAG,KAAK,IAAI,MAAM,EAO7D,CAAC"}
@@ -18,21 +18,48 @@ export default class CanvasRenderer extends Renderer {
18
18
  */
19
19
  resetTransform(): void;
20
20
  /**
21
- * set a blend mode for the given context. <br>
22
- * Supported blend mode between Canvas and WebGL renderer : <br>
23
- * - "normal" : this is the default mode and draws new content on top of the existing content <br>
24
- * <img src="../images/normal-blendmode.png" width="510"/> <br>
25
- * - "multiply" : the pixels of the top layer are multiplied with the corresponding pixel of the bottom layer. A darker picture is the result. <br>
26
- * <img src="../images/multiply-blendmode.png" width="510"/> <br>
27
- * - "additive or lighter" : where both content overlap the color is determined by adding color values. <br>
28
- * <img src="../images/lighter-blendmode.png" width="510"/> <br>
29
- * - "screen" : The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply) <br>
30
- * <img src="../images/screen-blendmode.png" width="510"/> <br>
21
+ * set/change the current projection matrix.
22
+ * In Canvas mode, this applies the ortho projection as a canvas 2D transform
23
+ * (translate + scale) to map world coordinates to screen coordinates.
24
+ * @param {Matrix3d} matrix - the new projection matrix
25
+ */
26
+ setProjection(matrix: Matrix3d): void;
27
+ /**
28
+ * set the current blend mode for this renderer. <br>
29
+ * All renderers support: <br>
30
+ * - "normal" : draws new content on top of the existing content <br>
31
+ * <img src="../images/normal-blendmode.png" width="180"/> <br>
32
+ * - "add", "additive", or "lighter" : color values are added together <br>
33
+ * <img src="../images/add-blendmode.png" width="180"/> <br>
34
+ * - "multiply" : pixels are multiplied, resulting in a darker picture <br>
35
+ * <img src="../images/multiply-blendmode.png" width="180"/> <br>
36
+ * - "screen" : pixels are inverted, multiplied, and inverted again (opposite of multiply) <br>
37
+ * <img src="../images/screen-blendmode.png" width="180"/> <br>
38
+ * Canvas (browser-dependent) and WebGL2: <br>
39
+ * - "darken" : retains the darkest pixels of both layers <br>
40
+ * <img src="../images/darken-blendmode.png" width="180"/> <br>
41
+ * - "lighten" : retains the lightest pixels of both layers <br>
42
+ * <img src="../images/lighten-blendmode.png" width="180"/> <br>
43
+ * Canvas only, browser-dependent (falls back to "normal" if unsupported or in WebGL): <br>
44
+ * - "overlay" <br>
45
+ * <img src="../images/overlay-blendmode.png" width="180"/> <br>
46
+ * - "color-dodge" <br>
47
+ * <img src="../images/color-dodge-blendmode.png" width="180"/> <br>
48
+ * - "color-burn" <br>
49
+ * <img src="../images/color-burn-blendmode.png" width="180"/> <br>
50
+ * - "hard-light" <br>
51
+ * <img src="../images/hard-light-blendmode.png" width="180"/> <br>
52
+ * - "soft-light" <br>
53
+ * <img src="../images/soft-light-blendmode.png" width="180"/> <br>
54
+ * - "difference" <br>
55
+ * <img src="../images/difference-blendmode.png" width="180"/> <br>
56
+ * - "exclusion" <br>
57
+ * <img src="../images/exclusion-blendmode.png" width="180"/> <br>
31
58
  * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation
32
- * @param {string} [mode="normal"] - blend mode : "normal", "multiply", "lighter, "additive", "screen"
33
- * @param {CanvasRenderingContext2D} [context]
59
+ * @param {string} [mode="normal"] - blend mode
60
+ * @returns {string} the blend mode actually applied (may differ if the requested mode is unsupported)
34
61
  */
35
- setBlendMode(mode?: string, context?: CanvasRenderingContext2D): void;
62
+ setBlendMode(mode?: string): string;
36
63
  /**
37
64
  * Clears the main framebuffer with the given color
38
65
  * @param {Color|string} [color="#000000"] - CSS color.
@@ -1 +1 @@
1
- {"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAUA;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IAcE,oBAA+B;IA4ChC;;OAEG;IACH,uBAEC;IAED;;;;;;;;;;;;;;OAcG;IACH,oBAHW,MAAM,YACN,wBAAwB,QAwBlC;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,UAC1G,MAAM,GACJ,aAAa,CAUzB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,iBAjBW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,MAC1G,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAgDhB;IAED;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,oBAKhB;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2BjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,OAAO,QA+BjB;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,mBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAchB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,OAAO,QAUjB;IAED;;;;;;OAMG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,QAMhB;IAED;;;;;;;;;;;;OAYG;IACH,gBAkBC;IAED;;;;;;;;;;;;OAYG;IACH,aAGC;IAED;;;;;;;;;;;OAWG;IACH,cAVW,MAAM,QAYhB;IAED;;;;OAIG;IACH,SAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,gBAFW,KAAK,GAAC,MAAM,QAUtB;IAED;;;OAGG;IACH,sBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAWD;;OAEG;IACH,qBAVU,MAAM,EAYf;IAdD;;;;OAIG;IACH,iBAHU,MAAM,CAKf;IAmBD;;OAEG;IACH,oBAVU,MAAM,EAaf;IAhBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAUD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,MAAM,KACf,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,MAAM,KACf,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAoBhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAQhB;IAED;;;;;;;;;;OAUG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QA8BhB;IAED;;;;;;;OAOG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,WACnC,OAAO,QAuFjB;CAYD;qBAt7BoB,kBAAkB;yBACd,uBAAuB;sBAR1B,uBAAuB;0BAYtB,iCAAiC;+BAC5B,iCAAiC;6BACnC,6BAA6B;0BAChC,4BAA4B;6BACzB,+BAA+B;8BAC9B,wBAAwB"}
1
+ {"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAUA;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IAcE,oBAA+B;IA4ChC;;OAEG;IACH,uBAEC;IAED;;;;;OAKG;IACH,sBAFW,QAAQ,QAclB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,oBAHW,MAAM,GACJ,MAAM,CAqClB;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,UAC1G,MAAM,GACJ,aAAa,CAUzB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,iBAjBW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,MAC1G,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAgDhB;IAED;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,oBAKhB;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2BjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,mBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAchB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,OAAO,QAUjB;IAED;;;;;;OAMG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,QAMhB;IAED;;;;;;;;;;;;OAYG;IACH,gBAkBC;IAED;;;;;;;;;;;;OAYG;IACH,aAGC;IAED;;;;;;;;;;;OAWG;IACH,cAVW,MAAM,QAYhB;IAED;;;;OAIG;IACH,SAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,gBAFW,KAAK,GAAC,MAAM,QAUtB;IAED;;;OAGG;IACH,sBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAWD;;OAEG;IACH,qBAVU,MAAM,EAYf;IAdD;;;;OAIG;IACH,iBAHU,MAAM,CAKf;IAmBD;;OAEG;IACH,oBAVU,MAAM,EAaf;IAhBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAUD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,MAAM,KACf,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,MAAM,KACf,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAoBhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAQhB;IAED;;;;;;;;;;OAUG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QA8BhB;IAED;;;;;;;OAOG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,WACnC,OAAO,QAuFjB;CAYD;qBAx9BoB,kBAAkB;yBACd,uBAAuB;sBAR1B,uBAAuB;0BAYtB,iCAAiC;+BAC5B,iCAAiC;6BACnC,6BAA6B;0BAChC,4BAA4B;6BACzB,+BAA+B;8BAC9B,wBAAwB"}
@@ -51,6 +51,11 @@ export default class Renderer {
51
51
  * @default "sorting"
52
52
  */
53
53
  depthTest: string;
54
+ /**
55
+ * The GPU renderer string (WebGL only, undefined for Canvas)
56
+ * @type {string|undefined}
57
+ */
58
+ GPURenderer: string | undefined;
54
59
  /**
55
60
  * The Path2D instance used by the renderer to draw primitives
56
61
  * @type {Path2D}
@@ -141,6 +146,13 @@ export default class Renderer {
141
146
  * @returns {string} blend mode
142
147
  */
143
148
  getBlendMode(): string;
149
+ /**
150
+ * set the current blend mode.
151
+ * Subclasses (CanvasRenderer, WebGLRenderer) implement the actual GL/Canvas logic.
152
+ * @param {string} [mode="normal"] - blend mode
153
+ * @param {boolean} [premultipliedAlpha=true] - whether textures use premultiplied alpha (WebGL only)
154
+ */
155
+ setBlendMode(mode?: string): void;
144
156
  /**
145
157
  * get the current fill & stroke style color.
146
158
  * @returns {Color} current global color
@@ -1 +1 @@
1
- {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AAQA;;;;;;;GAOG;AAEH;;;GAGG;AACH;IACC;;OAEG;IACH,sBAFW,mBAAmB,EAoG7B;IAjGA;;;;OAIG;IACH,cAFU,kBAAkB,CAS3B;IAED;;;;OAIG;IACH,iBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,MAAM,CAE6C;IAE7D;;;;OAIG;IACH,YAHU,QAAQ,CAGsD;IAExE;;;;OAIG;IACH,gBAFU,OAAO,CAES;IAE1B;;;;OAIG;IACH,WAHU,MAAM,CAGU;IAE1B;;;OAGG;IACH,QAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,iBAFU,KAAK,CAOd;IAED;;;;OAIG;IACH,aAFU,WAAW,CAEe;IAGpC,oBAAiD;IACjD,mBAA+C;IAC/C,4CAAqD;IAErD;;OAEG;IACH,kBAAkB;IAGlB,2BAAsC;IAGtC,iBAAiB;IAUlB,4BANU,MAAM,EAQf;IATD;;OAEG;IACH,wBAFU,MAAM,CAIf;IAcD,kBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAcD,iBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAMD;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAQC;IAED;;;OAGG;IACH,aAFa,iBAAiB,CAI7B;IAED;;;OAGG;IACH,cAFa,wBAAwB,GAAC,qBAAqB,CAI1D;IAED;;;;;OAKG;IACH,wCAFa,MAAM,CAYlB;IAED;;;;OAIG;IACH,sCAHW,MAAM,GACJ,OAAO,CAYnB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,YAFa,KAAK,CAIjB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,iBAHW,IAAI,GAAC,MAAM,GACT,OAAO,CASnB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;OAGG;IACH,sBAFW,OAAO,QAOjB;IAED;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,cAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QAiFjB;IAED;;;OAGG;IACH,YAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;;;;;OAMG;IACH,UALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,SAClD,KAAK,GAAC,MAAM,SACZ,MAAM,GACJ,iBAAiB,GAAC,eAAe,CAyB7C;IAED;;;;;;OAMG;IACH,gBAAY;IAEZ;;;OAGG;IACH,kBAAc;IAEd;;;;OAIG;IACH,cAHW,KAAK,UACL,MAAM,QAMhB;IAED;;;OAGG;IACH,kBAGC;IAED;;;;;;;OAOG;IACH,cANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;;OAQG;IACH,qBANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,YACN,MAAM,gBAOhB;CACD;+BArf8B,sCAAsC;yBAH5C,qBAAqB;mBAH3B,2BAA2B;sBACxB,oBAAoB;wBAIlB,kBAAkB;yBAHjB,qBAAqB;0BAOvB,8BAA8B;4BAK5B,wBAAwB;+BAJrB,8BAA8B;6BAChC,0BAA0B;0BAC7B,yBAAyB;6BACtB,4BAA4B"}
1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AAQA;;;;;;;GAOG;AAEH;;;GAGG;AACH;IACC;;OAEG;IACH,sBAFW,mBAAmB,EA0G7B;IAvGA;;;;OAIG;IACH,cAFU,kBAAkB,CAS3B;IAED;;;;OAIG;IACH,iBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,MAAM,CAE6C;IAE7D;;;;OAIG;IACH,YAHU,QAAQ,CAGsD;IAExE;;;;OAIG;IACH,gBAFU,OAAO,CAES;IAE1B;;;;OAIG;IACH,WAHU,MAAM,CAGU;IAE1B;;;OAGG;IACH,aAFU,MAAM,GAAC,SAAS,CAEE;IAE5B;;;OAGG;IACH,QAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,iBAFU,KAAK,CAOd;IAED;;;;OAIG;IACH,aAFU,WAAW,CAEe;IAGpC,oBAAiD;IACjD,mBAA+C;IAC/C,4CAAqD;IAErD;;OAEG;IACH,kBAAkB;IAGlB,2BAAsC;IAGtC,iBAAiB;IAUlB,4BANU,MAAM,EAQf;IATD;;OAEG;IACH,wBAFU,MAAM,CAIf;IAcD,kBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAcD,iBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAMD;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAQC;IAED;;;OAGG;IACH,aAFa,iBAAiB,CAI7B;IAED;;;OAGG;IACH,cAFa,wBAAwB,GAAC,qBAAqB,CAI1D;IAED;;;;;OAKG;IACH,wCAFa,MAAM,CAYlB;IAED;;;;OAIG;IACH,sCAHW,MAAM,GACJ,OAAO,CAYnB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,QAKhB;IAED;;;OAGG;IACH,YAFa,KAAK,CAIjB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,iBAHW,IAAI,GAAC,MAAM,GACT,OAAO,CASnB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;OAGG;IACH,sBAFW,OAAO,QAOjB;IAED;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,cAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QAiFjB;IAED;;;OAGG;IACH,YAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;;;;;OAMG;IACH,UALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,SAClD,KAAK,GAAC,MAAM,SACZ,MAAM,GACJ,iBAAiB,GAAC,eAAe,CAyB7C;IAED;;;;;;OAMG;IACH,gBAAY;IAEZ;;;OAGG;IACH,kBAAc;IAEd;;;;OAIG;IACH,cAHW,KAAK,UACL,MAAM,QAMhB;IAED;;;OAGG;IACH,kBAGC;IAED;;;;;;;OAOG;IACH,cANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;;OAQG;IACH,qBANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,YACN,MAAM,gBAOhB;CACD;+BArgB8B,sCAAsC;yBAH5C,qBAAqB;mBAH3B,2BAA2B;sBACxB,oBAAoB;wBAIlB,kBAAkB;yBAHjB,qBAAqB;0BAOvB,8BAA8B;4BAK5B,wBAAwB;+BAJrB,8BAA8B;6BAChC,0BAA0B;0BAC7B,yBAAyB;6BACtB,4BAA4B"}
@@ -7,18 +7,21 @@ export class Batcher {
7
7
  /**
8
8
  * @param {WebGLRenderer} renderer - the current WebGL renderer session
9
9
  * @param {object} settings - additional settings to initialize this batcher
10
- * @param {object[]} settings.attribute - an array of attributes definition
11
- * @param {string} settings.attribute.name - name of the attribute in the vertex shader
12
- * @param {number} settings.attribute.size - number of components per vertex attribute. Must be 1, 2, 3, or 4.
13
- * @param {GLenum} settings.attribute.type - data type of each component in the array
14
- * @param {boolean} settings.attribute.normalized - whether integer data values should be normalized into a certain range when being cast to a float
15
- * @param {number} settings.attribute.offset - offset in bytes of the first component in the vertex attribute array
16
- * @param {object} settings.shader - an array of attributes definition
10
+ * @param {object[]} settings.attributes - an array of attributes definition
11
+ * @param {string} settings.attributes.name - name of the attribute in the vertex shader
12
+ * @param {number} settings.attributes.size - number of components per vertex attribute. Must be 1, 2, 3, or 4.
13
+ * @param {GLenum} settings.attributes.type - data type of each component in the array
14
+ * @param {boolean} settings.attributes.normalized - whether integer data values should be normalized into a certain range when being cast to a float
15
+ * @param {number} settings.attributes.offset - offset in bytes of the first component in the vertex attribute array
16
+ * @param {object} settings.shader - shader definition
17
17
  * @param {string} settings.shader.vertex - a string containing the GLSL source code to set
18
18
  * @param {string} settings.shader.fragment - a string containing the GLSL source code to set
19
+ * @param {number} [settings.maxVertices=4096] - the maximum number of vertices this batcher can hold
20
+ * @param {boolean} [settings.indexed=false] - whether this batcher uses an index buffer for indexed drawing (drawElements)
21
+ * @param {string} [settings.projectionUniform="uProjectionMatrix"] - the name of the projection matrix uniform in the shader
19
22
  */
20
23
  constructor(renderer: WebGLRenderer, settings: {
21
- attribute: {
24
+ attributes: {
22
25
  name: string;
23
26
  size: number;
24
27
  type: GLenum;
@@ -29,6 +32,9 @@ export class Batcher {
29
32
  vertex: string;
30
33
  fragment: string;
31
34
  };
35
+ maxVertices?: number | undefined;
36
+ indexed?: boolean | undefined;
37
+ projectionUniform?: string | undefined;
32
38
  });
33
39
  /**
34
40
  * Initialize the batcher
@@ -79,6 +85,28 @@ export class Batcher {
79
85
  * @type {VertexArrayBuffer}
80
86
  */
81
87
  vertexData: VertexArrayBuffer | undefined;
88
+ /**
89
+ * the name of the projection matrix uniform in the shader
90
+ * @type {string}
91
+ */
92
+ projectionUniform: string | undefined;
93
+ /**
94
+ * whether this batcher uses indexed drawing
95
+ * @type {boolean}
96
+ */
97
+ useIndexBuffer: boolean | undefined;
98
+ /**
99
+ * the GL vertex buffer object (own buffer for indexed batchers, null for shared)
100
+ * @type {WebGLBuffer|null}
101
+ * @ignore
102
+ */
103
+ glVertexBuffer: WebGLBuffer | null | undefined;
104
+ /**
105
+ * the dynamic index buffer (only for indexed batchers)
106
+ * @type {IndexBuffer|null}
107
+ * @ignore
108
+ */
109
+ indexBuffer: IndexBuffer | null | undefined;
82
110
  /**
83
111
  * Reset batcher internal state
84
112
  * @ignore
@@ -109,6 +137,12 @@ export class Batcher {
109
137
  * @param {Matrix3d} matrix - the new projection matrix
110
138
  */
111
139
  setProjection(matrix: Matrix3d): void;
140
+ /**
141
+ * Add index values to the index buffer (only for indexed batchers).
142
+ * Indices are rebased relative to the current vertex count.
143
+ * @param {number[]} indices - array of index values to add
144
+ */
145
+ addIndices(indices: number[]): void;
112
146
  /**
113
147
  * Flush batched vertex data to the GPU
114
148
  * @param {number} [mode=gl.TRIANGLES] - the GL drawing mode
@@ -118,6 +152,7 @@ export class Batcher {
118
152
  export default Batcher;
119
153
  import GLShader from "../glshader.js";
120
154
  import VertexArrayBuffer from "../buffer/vertex.js";
155
+ import IndexBuffer from "../buffer/index.js";
121
156
  import type { Matrix3d } from "../../../math/matrix3d.ts";
122
157
  import type WebGLRenderer from "./../webgl_renderer.js";
123
158
  //# sourceMappingURL=batcher.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AAkBA;;;;GAIG;AACH;IACC;;;;;;;;;;;;OAYG;IACH,sBAZW,aAAa,YAErB;QAA2B,SAAS,EACpC;YAAmC,IAAI,EAA/B,MAAM;YACqB,IAAI,EAA/B,MAAM;YACqB,IAAI,EAA/B,MAAM;YACsB,UAAU,EAAtC,OAAO;YACoB,MAAM,EAAjC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SAChB;KAAA,EAGA;IAED;;;OAGG;IACH,yCAuFC;IArFA,cAAwB;IAGxB,QAAqB;IAGrB,gBAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IAE9B;;;;OAIG;IACH,yBAA6B;IAE7B;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IAiCvB;;;OAGG;IACH,cAMC;IAED;;OAEG;IACH,aAIC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAoBlB;IAHE,uCAA4B;IAK/B;;;;;;;OAOG;IACH,mBANW,MAAM,QACN,MAAM,QACN,MAAM,cACN,OAAO,UACP,MAAM,QA+BhB;IAED;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAgChB;CACD;;qBArQoB,gBAAgB;8BADP,qBAAqB;8BAMxB,2BAA2B;+BADxB,wBAAwB"}
1
+ {"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AAmBA;;;;GAIG;AACH;IACC;;;;;;;;;;;;;;;OAeG;IACH,sBAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,EAGA;IAED;;;OAGG;IACH,yCA4HC;IA1HA,cAAwB;IAGxB,QAAqB;IAGrB,gBAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IAE9B;;;;OAIG;IACH,yBAA6B;IAE7B;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IAoCtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;OAIG;IACH,+CAA0B;IAE1B;;;;OAIG;IACH,4CAAuB;IAUxB;;;OAGG;IACH,cAUC;IAED;;OAEG;IACH,aAYC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAqBlB;IAHE,uCAA4B;IAK/B;;;;;;;OAOG;IACH,mBANW,MAAM,QACN,MAAM,QACN,MAAM,cACN,OAAO,UACP,MAAM,QA+BhB;IAED;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAyEhB;CACD;;qBA/WoB,gBAAgB;8BADP,qBAAqB;wBAD3B,oBAAoB;8BAOjB,2BAA2B;+BADxB,wBAAwB"}
@@ -11,7 +11,6 @@ export default class QuadBatcher extends Batcher {
11
11
  init(renderer: any): void;
12
12
  currentTextureUnit: any;
13
13
  boundTextures: any[] | undefined;
14
- indexBuffer: IndexBuffer | undefined;
15
14
  /**
16
15
  * Create a WebGL texture from an image
17
16
  * @param {number} unit - Destination texture unit
@@ -70,6 +69,5 @@ export default class QuadBatcher extends Batcher {
70
69
  addQuad(texture: TextureAtlas, x: number, y: number, w: number, h: number, u0: number, v0: number, u1: number, v1: number, tint: number, reupload?: boolean): void;
71
70
  }
72
71
  import { Batcher } from "./batcher.js";
73
- import IndexBuffer from "../buffer/index.js";
74
72
  import type { TextureAtlas } from "./../../texture/atlas.js";
75
73
  //# sourceMappingURL=quad_batcher.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/quad_batcher.js"],"names":[],"mappings":"AAoBA;;;;GAIG;AACH;IACC;;;OAGG;IACH,0BA4CC;IAZA,wBAA4B;IAC5B,iCAAuB;IAMvB,qCAIC;IAsEF;;;;;;;;;;;OAWG;IACH,sBAVW,MAAM,WACN,8DAAM,iBAAiB,GAAC,SAAS,GAAC,UAAU,EAAE,GAAC,YAAY,EAAE,UAC7D,MAAM,WACN,MAAM,MACN,MAAM,MACN,MAAM,uBACN,OAAO,WACP,OAAO,iBACL,YAAY,CAyGxB;IAED;;;OAGG;IACH,yBAFW,YAAY,GAAC,YAAY,QAkBnC;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,YAAY,CAIxB;IAED;;;;OAIG;IACH,uBAHW,YAAY,QACZ,MAAM,QAmBhB;IAED;;;;;OAKG;IACH,0BAJW,YAAY,SACZ,MAAM,GACJ,MAAM,CAalB;IAED;;OAEG;IACH,kEAqBC;IAED;;;;;;;;;;;;;OAaG;IACH,iBAZW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,QAuCjB;CACD;wBAvZuB,cAAc;wBAHd,oBAAoB;kCAOb,0BAA0B"}
1
+ {"version":3,"file":"quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/quad_batcher.js"],"names":[],"mappings":"AAoBA;;;;GAIG;AACH;IACC;;;OAGG;IACH,0BA8CC;IAdA,wBAA4B;IAC5B,iCAAuB;IAoFxB;;;;;;;;;;;OAWG;IACH,sBAVW,MAAM,WACN,8DAAM,iBAAiB,GAAC,SAAS,GAAC,UAAU,EAAE,GAAC,YAAY,EAAE,UAC7D,MAAM,WACN,MAAM,MACN,MAAM,MACN,MAAM,uBACN,OAAO,WACP,OAAO,iBACL,YAAY,CAyGxB;IAED;;;OAGG;IACH,yBAFW,YAAY,GAAC,YAAY,QAkBnC;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,YAAY,CAIxB;IAED;;;;OAIG;IACH,uBAHW,YAAY,QACZ,MAAM,QAmBhB;IAED;;;;;OAKG;IACH,0BAJW,YAAY,SACZ,MAAM,GACJ,MAAM,CAalB;IAED;;OAEG;IACH,kEAqBC;IAED;;;;;;;;;;;;;OAaG;IACH,iBAZW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,QAuCjB;CACD;wBA3ZuB,cAAc;kCAIP,0BAA0B"}