melonjs 18.1.0 → 18.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/application/application.d.ts +29 -37
- package/build/application/application.d.ts.map +1 -1
- package/build/application/header.d.ts +3 -7
- package/build/application/header.d.ts.map +1 -1
- package/build/application/resize.d.ts +3 -4
- package/build/application/resize.d.ts.map +1 -1
- package/build/audio/audio.d.ts +145 -125
- package/build/audio/audio.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +192 -102
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +82 -17
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/index.d.ts +12 -12
- package/build/index.js +2288 -842
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts +110 -61
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/input.d.ts +3 -7
- package/build/input/input.d.ts.map +1 -1
- package/build/input/pointer.d.ts +25 -51
- package/build/input/pointer.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts +51 -79
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/level/tiled/TMXGroup.d.ts +5 -0
- package/build/level/tiled/TMXGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +21 -16
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts +16 -5
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +15 -3
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +136 -15
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts +31 -0
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/constants.d.ts +1 -1
- package/build/level/tiled/constants.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +42 -0
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -0
- package/build/level/tiled/renderer/autodetect.d.ts +2 -1
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +1 -0
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +38 -121
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +1 -4
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +1 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/detector.d.ts.map +1 -1
- package/build/physics/world.d.ts +2 -2
- package/build/plugin/plugin.d.ts +36 -53
- package/build/plugin/plugin.d.ts.map +1 -1
- package/build/polyfill/ellipse.d.ts +2 -0
- package/build/polyfill/ellipse.d.ts.map +1 -0
- package/build/polyfill/index.d.ts +1 -0
- package/build/polyfill/index.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +2 -2
- package/build/renderable/container.d.ts +6 -6
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +11 -2
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +46 -33
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +53 -43
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/renderable/ui/uitextbutton.d.ts +68 -74
- package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
- package/build/state/stage.d.ts +1 -1
- package/build/state/state.d.ts +93 -90
- package/build/state/state.d.ts.map +1 -1
- package/build/system/event.d.ts +2 -2
- package/build/system/event.d.ts.map +1 -1
- package/build/utils/decode.d.ts +1 -0
- package/build/utils/decode.d.ts.map +1 -1
- package/build/utils/function.d.ts +1 -1
- package/build/utils/function.d.ts.map +1 -1
- package/build/utils/utils.d.ts +1 -1
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +40 -13
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/renderer.d.ts +12 -0
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +43 -8
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -2
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +33 -8
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertex.d.ts +9 -1
- package/build/video/webgl/buffer/vertex.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +22 -20
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/package.json +1 -1
package/build/state/state.d.ts
CHANGED
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import Stage from "./../state/stage.js";
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/**
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* a State Manager (state machine)
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*/
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declare const state: {
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/**
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* default state ID for Loading Stage
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*/
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LOADING: 0;
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/**
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* default state ID for Menu Stage
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*/
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MENU: 1;
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/**
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* default state ID for "Ready" Stage
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*/
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READY: 2;
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/**
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* default state ID for Play Stage
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*/
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PLAY: 3;
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/**
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* default state ID for Game Over Stage
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*/
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GAMEOVER: 4;
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/**
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* default state ID for Game End Stage
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*/
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GAME_END: 5;
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/**
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* default state ID for High Score Stage
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*/
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SCORE: 6;
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/**
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* default state ID for Credits Stage
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*/
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CREDITS: 7;
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/**
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* default state ID for Settings Stage
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*/
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SETTINGS: 8;
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/**
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* default state ID for the default Stage
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* (the default stage is the one running as soon as melonJS is started)
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*/
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DEFAULT: 9;
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/**
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* default state ID for user defined constants<br>
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* @example
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* let STATE_INFO = me.state.USER + 0;
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* let STATE_WARN = me.state.USER + 1;
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* let STATE_ERROR = me.state.USER + 2;
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* let STATE_CUTSCENE = me.state.USER + 3;
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*/
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USER: 100;
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/**
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* Stop the current stage.
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* @memberof state
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* @public
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* @param {boolean} [pauseTrack=false] - pause current track on screen stop.
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* @param [shouldPauseTrack=false] - pause current track on screen stop.
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*/
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stop(shouldPauseTrack?: boolean): void;
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/**
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* pause the current stage
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* @memberof state
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* @public
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* @param {boolean} [music=false] - pause current music track on screen pause
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* @param [music=false] - pause current music track on screen pause
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*/
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pause(music?: boolean): void;
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/**
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* Restart the current stage from a full stop.
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* @public
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* @param {boolean} [music=false] - resume current music track on screen resume
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* @param [music=false] - resume current music track on screen resume
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*/
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restart(music?: boolean): void;
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/**
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* resume the current stage
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* @public
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* @param {boolean} [music=false] - resume current music track on screen resume
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* @param [music=false] - resume current music track on screen resume
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*/
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resume(music?: boolean): void;
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/**
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* return the running state of the state manager
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* @returns true if a "process is running"
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isRunning(): boolean;
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/**
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* Return the pause state of the state manager
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* @returns true if the game is paused
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*/
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isPaused(): boolean;
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/**
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* associate the specified state with a Stage
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* @param stateId - State ID (see constants)
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* @param stage - Instantiated Stage to associate with state ID
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* @param [start = false] - if true the state will be changed immediately after adding it.
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* @example
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* class MenuButton extends me.GUI_Object {
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* onClick() {
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* me.state.set(me.state.MENU, new MenuScreen());
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set(stateId: number, stage: Stage, start?: boolean): void;
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* returns the stage associated with the specified state
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* (or the current one if none is specified)
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* @param {number} [state] - State ID (see constants)
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* @returns {Stage}
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* @param [stateId] - State ID (see constants)
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* @returns the Stage instance associated with the given state ID, or undefined
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get(stateId?: number): Stage | undefined;
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/**
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* return a reference to the current stage<br>
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* useful to call a object specific method
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* @returns the current Stage instance, or undefined if no stage is active
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current(): Stage | undefined;
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/**
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* specify a global transition effect
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* @param {Color|string} color - a CSS color value
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* @param {number} [duration=1000] - expressed in milliseconds
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* @param effect - (only "fade" is supported for now)
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* @param color - a CSS color value
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* @param [duration=1000] - expressed in milliseconds
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*/
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transition(effect: string, color: string, duration: number): void;
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* enable/disable the transition to a particular state (by default enabled for all)
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* @param {number} state - State ID (see constants)
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* @param {boolean} enable
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* @param stateId - State ID (see constants)
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* @param enable - true to enable transition, false to disable
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setTransition(stateId: number, enable: boolean): void;
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/**
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* change the game/app state
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* @param {boolean} [forceChange=false] - if true the state will be changed immediately (without waiting for the next frame)
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* @param stateId - State ID (see constants)
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* @param [forceChange=false] - if true the state will be changed immediately (without waiting for the next frame)
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* @param extraArgs - extra arguments to be passed to the reset functions
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* @example
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* // The onResetEvent method on the play screen will receive two args:
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* me.state.change(me.state.PLAY, "level_1", 3);
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change(stateId: number, forceChange?: boolean, ...extraArgs: unknown[]): void;
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function isCurrent(state: number): boolean;
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}
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import Stage from "./../state/stage.js";
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* @param stateId - State ID (see constants)
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* @returns true if the specified state is the current one
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*/
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isCurrent(stateId: number): boolean;
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};
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export default state;
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//# sourceMappingURL=state.d.ts.map
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{"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../src/state/state.
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|
+
{"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../src/state/state.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,qBAAqB,CAAC;AA4JxC;;GAEG;AACH,QAAA,MAAM,KAAK;IACV;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;;OAGG;;IAGH;;;;;;;OAOG;;IAGH;;;OAGG;4BACoB,OAAO,GAAW,IAAI;IAmB7C;;;OAGG;kBACU,OAAO,GAAW,IAAI;IAkBnC;;;OAGG;oBACY,OAAO,GAAW,IAAI;IAiBrC;;;OAGG;mBACW,OAAO,GAAW,IAAI;IAiBpC;;;OAGG;iBACU,OAAO;IAIpB;;;OAGG;gBACS,OAAO;IAInB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;iBACU,MAAM,SAAS,KAAK,UAAS,OAAO,GAAW,IAAI;IAchE;;;;;OAKG;kBACU,MAAM,GAAY,KAAK,GAAG,SAAS;IAQhD;;;;OAIG;eACQ,KAAK,GAAG,SAAS;IAI5B;;;;;OAKG;uBACgB,MAAM,SAAS,MAAM,YAAY,MAAM,GAAG,IAAI;IAOjE;;;;OAIG;2BACoB,MAAM,UAAU,OAAO,GAAG,IAAI;IAIrD;;;;;;;;;OASG;oBAEO,MAAM,gBACF,OAAO,gBACN,OAAO,EAAE,GACrB,IAAI;IA4CP;;;;OAIG;uBACgB,MAAM,GAAG,OAAO;CAGnC,CAAC;AACF,eAAe,KAAK,CAAC"}
|
package/build/system/event.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* an event system based on nodeJS EventEmitter interface
|
|
3
3
|
*/
|
|
4
|
-
import Pointer from "../input/pointer.
|
|
4
|
+
import Pointer from "../input/pointer.ts";
|
|
5
5
|
import { Vector2d } from "../math/vector2d.ts";
|
|
6
6
|
import { Draggable } from "../renderable/draggable.js";
|
|
7
7
|
import Stage from "../state/stage.js";
|
|
@@ -296,7 +296,7 @@ interface Events {
|
|
|
296
296
|
[BOOT]: () => void;
|
|
297
297
|
[TICK]: (time: number) => void;
|
|
298
298
|
[BLUR]: () => void;
|
|
299
|
-
[
|
|
299
|
+
[FOCUS]: () => void;
|
|
300
300
|
[STATE_PAUSE]: () => void;
|
|
301
301
|
[STATE_RESUME]: (time: number) => void;
|
|
302
302
|
[STATE_STOP]: () => void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"event.d.ts","sourceRoot":"","sources":["../../src/system/event.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,OAAO,MAAM,qBAAqB,CAAC;AAC1C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,KAAK,MAAM,mBAAmB,CAAC;AACtC,OAAO,QAAQ,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD;;;GAGG;AACH,eAAO,MAAM,SAAS,cAAc,CAAC;AAErC;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,KAAK,aAAa,CAAC;AAEhC;;;;GAIG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;GAIG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;;GAIG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,aAAa,uBAAuB,CAAC;AAElD;;;GAGG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;;GAKG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,SAAS,mBAAmB,CAAC;AAE1C;;;;GAIG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,yBAAyB,CAAC;AAEzD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,wBAAwB,CAAC;AAEvD;;;;GAIG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,uBAAuB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,eAAe,sBAAsB,CAAC;AAEnD;;;;GAIG;AACH,eAAO,MAAM,UAAU,kBAAkB,CAAC;AAE1C;;;;GAIG;AACH,eAAO,MAAM,YAAY,0BAA0B,CAAC;AAEpD;;;;GAIG;AACH,eAAO,MAAM,eAAe,qBAAqB,CAAC;AAElD;;;;GAIG;AACH,eAAO,MAAM,eAAe,yBAAyB,CAAC;AAEtD;;;;GAIG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,eAAO,MAAM,OAAO,qBAAqB,CAAC;AAE1C;;;;;;;;;;;;;;;;GAgBG;AACH,eAAO,MAAM,KAAK,mBAAmB,CAAC;AAEtC;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,yBAAyB,CAAC;AAE3D;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,mBAAmB,CAAC;AAE/C;;;;GAIG;AACH,eAAO,MAAM,WAAW,yBAAyB,CAAC;AAElD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,+BAA+B,CAAC;AAE9D;;;;;;GAMG;AACH,eAAO,MAAM,SAAS,sBAAsB,CAAC;AAE7C;;;;;;GAMG;AACH,eAAO,MAAM,OAAO,oBAAoB,CAAC;AAEzC;;;;GAIG;AACH,eAAO,MAAM,eAAe,wBAAwB,CAAC;AAErD;;;;;;GAMG;AACH,eAAO,MAAM,eAAe,oBAAoB,CAAC;AAEjD;;;;;;;GAOG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,2BAA2B,iCAAiC,CAAC;AAE1E;;;;GAIG;AACH,eAAO,MAAM,eAAe,wBAAwB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,cAAc,yBAAyB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,6BAA6B,CAAC;AAE7D,UAAU,MAAM;IACf,CAAC,SAAS,CAAC,EAAE,MAAM,IAAI,CAAC;IACxB,CAAC,IAAI,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC/B,CAAC,IAAI,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,CAAC,
|
|
1
|
+
{"version":3,"file":"event.d.ts","sourceRoot":"","sources":["../../src/system/event.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,OAAO,MAAM,qBAAqB,CAAC;AAC1C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,KAAK,MAAM,mBAAmB,CAAC;AACtC,OAAO,QAAQ,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD;;;GAGG;AACH,eAAO,MAAM,SAAS,cAAc,CAAC;AAErC;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,KAAK,aAAa,CAAC;AAEhC;;;;GAIG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;GAIG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;;GAIG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,aAAa,uBAAuB,CAAC;AAElD;;;GAGG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;;GAKG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,SAAS,mBAAmB,CAAC;AAE1C;;;;GAIG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,yBAAyB,CAAC;AAEzD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,wBAAwB,CAAC;AAEvD;;;;GAIG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,uBAAuB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,eAAe,sBAAsB,CAAC;AAEnD;;;;GAIG;AACH,eAAO,MAAM,UAAU,kBAAkB,CAAC;AAE1C;;;;GAIG;AACH,eAAO,MAAM,YAAY,0BAA0B,CAAC;AAEpD;;;;GAIG;AACH,eAAO,MAAM,eAAe,qBAAqB,CAAC;AAElD;;;;GAIG;AACH,eAAO,MAAM,eAAe,yBAAyB,CAAC;AAEtD;;;;GAIG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,eAAO,MAAM,OAAO,qBAAqB,CAAC;AAE1C;;;;;;;;;;;;;;;;GAgBG;AACH,eAAO,MAAM,KAAK,mBAAmB,CAAC;AAEtC;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,yBAAyB,CAAC;AAE3D;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,mBAAmB,CAAC;AAE/C;;;;GAIG;AACH,eAAO,MAAM,WAAW,yBAAyB,CAAC;AAElD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,+BAA+B,CAAC;AAE9D;;;;;;GAMG;AACH,eAAO,MAAM,SAAS,sBAAsB,CAAC;AAE7C;;;;;;GAMG;AACH,eAAO,MAAM,OAAO,oBAAoB,CAAC;AAEzC;;;;GAIG;AACH,eAAO,MAAM,eAAe,wBAAwB,CAAC;AAErD;;;;;;GAMG;AACH,eAAO,MAAM,eAAe,oBAAoB,CAAC;AAEjD;;;;;;;GAOG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,2BAA2B,iCAAiC,CAAC;AAE1E;;;;GAIG;AACH,eAAO,MAAM,eAAe,wBAAwB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,cAAc,yBAAyB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,6BAA6B,CAAC;AAE7D,UAAU,MAAM;IACf,CAAC,SAAS,CAAC,EAAE,MAAM,IAAI,CAAC;IACxB,CAAC,IAAI,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC/B,CAAC,IAAI,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,CAAC,KAAK,CAAC,EAAE,MAAM,IAAI,CAAC;IACpB,CAAC,WAAW,CAAC,EAAE,MAAM,IAAI,CAAC;IAC1B,CAAC,YAAY,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACvC,CAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACzB,CAAC,aAAa,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACxC,CAAC,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;IAC3B,CAAC,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACtC,CAAC,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAC3C,CAAC,SAAS,CAAC,EAAE,MAAM,IAAI,CAAC;IACxB,CAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACzB,CAAC,kBAAkB,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7C,CAAC,iBAAiB,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC5C,CAAC,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACtC,CAAC,gBAAgB,CAAC,EAAE,CAAC,IAAI,EAAE,mBAAmB,KAAK,IAAI,CAAC;IACxD,CAAC,eAAe,CAAC,EAAE,CAAC,IAAI,EAAE,mBAAmB,KAAK,IAAI,CAAC;IACvD,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAC;IACnC,CAAC,YAAY,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;IAC1C,CAAC,eAAe,CAAC,EAAE,MAAM,IAAI,CAAC;IAC9B,CAAC,eAAe,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAC;IACjE,CAAC,YAAY,CAAC,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAC;IAC5C,CAAC,OAAO,CAAC,EAAE,CACV,MAAM,EAAE,MAAM,GAAG,SAAS,EAC1B,OAAO,EAAE,MAAM,EACf,IAAI,EAAE,OAAO,KACT,IAAI,CAAC;IACV,CAAC,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;IAC/D,CAAC,iBAAiB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IAChD,CAAC,oBAAoB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IACnD,CAAC,cAAc,CAAC,EAAE,CACjB,KAAK,EAAE,MAAM,EACb,IAAI,EAAE,SAAS,GAAG,MAAM,EACxB,MAAM,EAAE,MAAM,EACd,OAAO,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,OAAO,CAAA;KAAE,KACxC,IAAI,CAAC;IACV,CAAC,WAAW,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IAC1C,CAAC,iBAAiB,CAAC,EAAE,CAAC,MAAM,EAAE,OAAO,KAAK,IAAI,CAAC;IAC/C,CAAC,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,KAAK,IAAI,CAAC;IAC5D,CAAC,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,KAAK,IAAI,CAAC;IAC1D,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC1C,CAAC,2BAA2B,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACtD,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC1C,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC3D,CAAC,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7D,CAAC,iBAAiB,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAClD,CAAC,cAAc,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAC/C,CAAC,kBAAkB,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;CACnD;AAED,eAAO,MAAM,YAAY,sBAA6B,CAAC;AAEvD;;;;;;;GAOG;AACH,wBAAgB,EAAE,CAAC,CAAC,SAAS,MAAM,MAAM,EACxC,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG,QAMb;AAED;;;;;;;GAOG;AACH,wBAAgB,IAAI,CAAC,CAAC,SAAS,MAAM,MAAM,EAC1C,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG,QAMb;AAED;;;;;;GAMG;AACH,wBAAgB,GAAG,CAAC,CAAC,SAAS,MAAM,MAAM,EAAE,SAAS,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,QAE5E"}
|
package/build/utils/decode.d.ts
CHANGED
|
@@ -23,6 +23,7 @@ export declare function decodeCSV(input: string): number[];
|
|
|
23
23
|
* @returns Decoded data
|
|
24
24
|
*/
|
|
25
25
|
export declare function decodeBase64AsArray(input: string, bytes?: number): Uint32Array;
|
|
26
|
+
export declare function decodeBase64Image(base64: string, format?: string, width?: number, height?: number): HTMLImageElement;
|
|
26
27
|
/**
|
|
27
28
|
* Decode an encoded array into a binary array
|
|
28
29
|
* @param data - data to be decoded
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"decode.d.ts","sourceRoot":"","sources":["../../src/utils/decode.ts"],"names":[],"mappings":"AAQA;;;GAGG;AACH,wBAAgB,kBAAkB,CACjC,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,WAAW,CAAC,GAAG,SAAS,QAG/D;AAED;;;;;GAKG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,CAQpE;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CA8BjD;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAClC,KAAK,EAAE,MAAM,EACb,KAAK,GAAE,MAAU,GACf,WAAW,CA0Bb;AAED;;;;;;GAMG;AACH,wBAAgB,MAAM,CACrB,IAAI,EAAE,MAAM,GAAG,MAAM,EAAE,EACvB,QAAQ,CAAC,EAAE,MAAM,EACjB,WAAW,CAAC,EAAE,MAAM,GAClB,MAAM,EAAE,GAAG,WAAW,CAwBxB"}
|
|
1
|
+
{"version":3,"file":"decode.d.ts","sourceRoot":"","sources":["../../src/utils/decode.ts"],"names":[],"mappings":"AAQA;;;GAGG;AACH,wBAAgB,kBAAkB,CACjC,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,WAAW,CAAC,GAAG,SAAS,QAG/D;AAED;;;;;GAKG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,CAQpE;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CA8BjD;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAClC,KAAK,EAAE,MAAM,EACb,KAAK,GAAE,MAAU,GACf,WAAW,CA0Bb;AAgBD,wBAAgB,iBAAiB,CAChC,MAAM,EAAE,MAAM,EACd,MAAM,GAAE,MAAc,EACtB,KAAK,CAAC,EAAE,MAAM,EACd,MAAM,CAAC,EAAE,MAAM,GACb,gBAAgB,CAWlB;AAED;;;;;;GAMG;AACH,wBAAgB,MAAM,CACrB,IAAI,EAAE,MAAM,GAAG,MAAM,EAAE,EACvB,QAAQ,CAAC,EAAE,MAAM,EACjB,WAAW,CAAC,EAAE,MAAM,GAClB,MAAM,EAAE,GAAG,WAAW,CAwBxB"}
|
|
@@ -13,7 +13,7 @@
|
|
|
13
13
|
* // with the current context and [1, 2, 3] as parameter
|
|
14
14
|
* me.utils.function.defer(myFunc, this, 1, 2, 3);
|
|
15
15
|
*/
|
|
16
|
-
export declare function defer(func: () => unknown, thisArg: unknown, ...args: unknown[]):
|
|
16
|
+
export declare function defer(func: (...args: unknown[]) => unknown, thisArg: unknown, ...args: unknown[]): NodeJS.Timeout;
|
|
17
17
|
/**
|
|
18
18
|
* returns a function that, when invoked will only be triggered at most once during a given window of time
|
|
19
19
|
* @param fn - the function to be throttled.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"function.d.ts","sourceRoot":"","sources":["../../src/utils/function.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;;;;GAWG;AACH,wBAAgB,KAAK,CACpB,IAAI,EAAE,
|
|
1
|
+
{"version":3,"file":"function.d.ts","sourceRoot":"","sources":["../../src/utils/function.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;;;;GAWG;AACH,wBAAgB,KAAK,CACpB,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,OAAO,EACrC,OAAO,EAAE,OAAO,EAChB,GAAG,IAAI,EAAE,OAAO,EAAE,kBAGlB;AAED;;;;;GAKG;AACH,eAAO,MAAM,QAAQ,GAAI,IAAI,MAAM,IAAI,EAAE,OAAM,MAAY,MAIlD,GAAG,MAAM,EAAE,SAkBnB,CAAC"}
|
package/build/utils/utils.d.ts
CHANGED
|
@@ -31,7 +31,7 @@ export declare function checkVersion(v1: string, v2: string): 0 | 1 | -1;
|
|
|
31
31
|
* let UriFragment = me.utils.getUriFragment();
|
|
32
32
|
* console.log(UriFragment["mytag"]); //> "value"
|
|
33
33
|
*/
|
|
34
|
-
export declare function getUriFragment(url
|
|
34
|
+
export declare function getUriFragment(url?: string): Record<string, string | boolean>;
|
|
35
35
|
/**
|
|
36
36
|
* reset the GUID Base Name
|
|
37
37
|
* the idea here being to have a unique ID
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/utils/utils.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,KAAK,IAAI,MAAM,WAAW,CAAC;AAClC,OAAO,KAAK,QAAQ,MAAM,eAAe,CAAC;AAC1C,OAAO,KAAK,MAAM,MAAM,aAAa,CAAC;AAWtC;;;;;;;;;;;GAWG;AACH,wBAAgB,YAAY,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,cAalD;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/utils/utils.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,KAAK,IAAI,MAAM,WAAW,CAAC;AAClC,OAAO,KAAK,QAAQ,MAAM,eAAe,CAAC;AAC1C,OAAO,KAAK,MAAM,MAAM,aAAa,CAAC;AAWtC;;;;;;;;;;;GAWG;AACH,wBAAgB,YAAY,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,cAalD;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,cAAc,CAAC,GAAG,CAAC,EAAE,MAAM,oCA0C1C;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,SAAI,QAIhD;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,KAAK,SAAI,UAInC;AAED,eAAO,MAAM,aAAa,GAAI,OAAO,OAAO,KAAG,KAAK,IAAI,MAAM,EAO7D,CAAC"}
|
|
@@ -18,21 +18,48 @@ export default class CanvasRenderer extends Renderer {
|
|
|
18
18
|
*/
|
|
19
19
|
resetTransform(): void;
|
|
20
20
|
/**
|
|
21
|
-
* set
|
|
22
|
-
*
|
|
23
|
-
*
|
|
24
|
-
*
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
*
|
|
29
|
-
*
|
|
30
|
-
*
|
|
21
|
+
* set/change the current projection matrix.
|
|
22
|
+
* In Canvas mode, this applies the ortho projection as a canvas 2D transform
|
|
23
|
+
* (translate + scale) to map world coordinates to screen coordinates.
|
|
24
|
+
* @param {Matrix3d} matrix - the new projection matrix
|
|
25
|
+
*/
|
|
26
|
+
setProjection(matrix: Matrix3d): void;
|
|
27
|
+
/**
|
|
28
|
+
* set the current blend mode for this renderer. <br>
|
|
29
|
+
* All renderers support: <br>
|
|
30
|
+
* - "normal" : draws new content on top of the existing content <br>
|
|
31
|
+
* <img src="../images/normal-blendmode.png" width="180"/> <br>
|
|
32
|
+
* - "add", "additive", or "lighter" : color values are added together <br>
|
|
33
|
+
* <img src="../images/add-blendmode.png" width="180"/> <br>
|
|
34
|
+
* - "multiply" : pixels are multiplied, resulting in a darker picture <br>
|
|
35
|
+
* <img src="../images/multiply-blendmode.png" width="180"/> <br>
|
|
36
|
+
* - "screen" : pixels are inverted, multiplied, and inverted again (opposite of multiply) <br>
|
|
37
|
+
* <img src="../images/screen-blendmode.png" width="180"/> <br>
|
|
38
|
+
* Canvas (browser-dependent) and WebGL2: <br>
|
|
39
|
+
* - "darken" : retains the darkest pixels of both layers <br>
|
|
40
|
+
* <img src="../images/darken-blendmode.png" width="180"/> <br>
|
|
41
|
+
* - "lighten" : retains the lightest pixels of both layers <br>
|
|
42
|
+
* <img src="../images/lighten-blendmode.png" width="180"/> <br>
|
|
43
|
+
* Canvas only, browser-dependent (falls back to "normal" if unsupported or in WebGL): <br>
|
|
44
|
+
* - "overlay" <br>
|
|
45
|
+
* <img src="../images/overlay-blendmode.png" width="180"/> <br>
|
|
46
|
+
* - "color-dodge" <br>
|
|
47
|
+
* <img src="../images/color-dodge-blendmode.png" width="180"/> <br>
|
|
48
|
+
* - "color-burn" <br>
|
|
49
|
+
* <img src="../images/color-burn-blendmode.png" width="180"/> <br>
|
|
50
|
+
* - "hard-light" <br>
|
|
51
|
+
* <img src="../images/hard-light-blendmode.png" width="180"/> <br>
|
|
52
|
+
* - "soft-light" <br>
|
|
53
|
+
* <img src="../images/soft-light-blendmode.png" width="180"/> <br>
|
|
54
|
+
* - "difference" <br>
|
|
55
|
+
* <img src="../images/difference-blendmode.png" width="180"/> <br>
|
|
56
|
+
* - "exclusion" <br>
|
|
57
|
+
* <img src="../images/exclusion-blendmode.png" width="180"/> <br>
|
|
31
58
|
* @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation
|
|
32
|
-
* @param {string} [mode="normal"] - blend mode
|
|
33
|
-
* @
|
|
59
|
+
* @param {string} [mode="normal"] - blend mode
|
|
60
|
+
* @returns {string} the blend mode actually applied (may differ if the requested mode is unsupported)
|
|
34
61
|
*/
|
|
35
|
-
setBlendMode(mode?: string
|
|
62
|
+
setBlendMode(mode?: string): string;
|
|
36
63
|
/**
|
|
37
64
|
* Clears the main framebuffer with the given color
|
|
38
65
|
* @param {Color|string} [color="#000000"] - CSS color.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAUA;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IAcE,oBAA+B;IA4ChC;;OAEG;IACH,uBAEC;IAED
|
|
1
|
+
{"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAUA;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IAcE,oBAA+B;IA4ChC;;OAEG;IACH,uBAEC;IAED;;;;;OAKG;IACH,sBAFW,QAAQ,QAclB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,oBAHW,MAAM,GACJ,MAAM,CAqClB;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,UAC1G,MAAM,GACJ,aAAa,CAUzB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,iBAjBW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,MAC1G,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAgDhB;IAED;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,oBAKhB;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2BjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,mBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAchB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,OAAO,QAUjB;IAED;;;;;;OAMG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,QAMhB;IAED;;;;;;;;;;;;OAYG;IACH,gBAkBC;IAED;;;;;;;;;;;;OAYG;IACH,aAGC;IAED;;;;;;;;;;;OAWG;IACH,cAVW,MAAM,QAYhB;IAED;;;;OAIG;IACH,SAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,gBAFW,KAAK,GAAC,MAAM,QAUtB;IAED;;;OAGG;IACH,sBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAWD;;OAEG;IACH,qBAVU,MAAM,EAYf;IAdD;;;;OAIG;IACH,iBAHU,MAAM,CAKf;IAmBD;;OAEG;IACH,oBAVU,MAAM,EAaf;IAhBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAUD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,MAAM,KACf,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,MAAM,KACf,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAoBhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAQhB;IAED;;;;;;;;;;OAUG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QA8BhB;IAED;;;;;;;OAOG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,WACnC,OAAO,QAuFjB;CAYD;qBAx9BoB,kBAAkB;yBACd,uBAAuB;sBAR1B,uBAAuB;0BAYtB,iCAAiC;+BAC5B,iCAAiC;6BACnC,6BAA6B;0BAChC,4BAA4B;6BACzB,+BAA+B;8BAC9B,wBAAwB"}
|
|
@@ -51,6 +51,11 @@ export default class Renderer {
|
|
|
51
51
|
* @default "sorting"
|
|
52
52
|
*/
|
|
53
53
|
depthTest: string;
|
|
54
|
+
/**
|
|
55
|
+
* The GPU renderer string (WebGL only, undefined for Canvas)
|
|
56
|
+
* @type {string|undefined}
|
|
57
|
+
*/
|
|
58
|
+
GPURenderer: string | undefined;
|
|
54
59
|
/**
|
|
55
60
|
* The Path2D instance used by the renderer to draw primitives
|
|
56
61
|
* @type {Path2D}
|
|
@@ -141,6 +146,13 @@ export default class Renderer {
|
|
|
141
146
|
* @returns {string} blend mode
|
|
142
147
|
*/
|
|
143
148
|
getBlendMode(): string;
|
|
149
|
+
/**
|
|
150
|
+
* set the current blend mode.
|
|
151
|
+
* Subclasses (CanvasRenderer, WebGLRenderer) implement the actual GL/Canvas logic.
|
|
152
|
+
* @param {string} [mode="normal"] - blend mode
|
|
153
|
+
* @param {boolean} [premultipliedAlpha=true] - whether textures use premultiplied alpha (WebGL only)
|
|
154
|
+
*/
|
|
155
|
+
setBlendMode(mode?: string): void;
|
|
144
156
|
/**
|
|
145
157
|
* get the current fill & stroke style color.
|
|
146
158
|
* @returns {Color} current global color
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AAQA;;;;;;;GAOG;AAEH;;;GAGG;AACH;IACC;;OAEG;IACH,sBAFW,mBAAmB,
|
|
1
|
+
{"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AAQA;;;;;;;GAOG;AAEH;;;GAGG;AACH;IACC;;OAEG;IACH,sBAFW,mBAAmB,EA0G7B;IAvGA;;;;OAIG;IACH,cAFU,kBAAkB,CAS3B;IAED;;;;OAIG;IACH,iBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,MAAM,CAE6C;IAE7D;;;;OAIG;IACH,YAHU,QAAQ,CAGsD;IAExE;;;;OAIG;IACH,gBAFU,OAAO,CAES;IAE1B;;;;OAIG;IACH,WAHU,MAAM,CAGU;IAE1B;;;OAGG;IACH,aAFU,MAAM,GAAC,SAAS,CAEE;IAE5B;;;OAGG;IACH,QAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,iBAFU,KAAK,CAOd;IAED;;;;OAIG;IACH,aAFU,WAAW,CAEe;IAGpC,oBAAiD;IACjD,mBAA+C;IAC/C,4CAAqD;IAErD;;OAEG;IACH,kBAAkB;IAGlB,2BAAsC;IAGtC,iBAAiB;IAUlB,4BANU,MAAM,EAQf;IATD;;OAEG;IACH,wBAFU,MAAM,CAIf;IAcD,kBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAcD,iBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAMD;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAQC;IAED;;;OAGG;IACH,aAFa,iBAAiB,CAI7B;IAED;;;OAGG;IACH,cAFa,wBAAwB,GAAC,qBAAqB,CAI1D;IAED;;;;;OAKG;IACH,wCAFa,MAAM,CAYlB;IAED;;;;OAIG;IACH,sCAHW,MAAM,GACJ,OAAO,CAYnB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,QAKhB;IAED;;;OAGG;IACH,YAFa,KAAK,CAIjB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,iBAHW,IAAI,GAAC,MAAM,GACT,OAAO,CASnB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;OAGG;IACH,sBAFW,OAAO,QAOjB;IAED;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,cAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QAiFjB;IAED;;;OAGG;IACH,YAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;;;;;OAMG;IACH,UALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,SAClD,KAAK,GAAC,MAAM,SACZ,MAAM,GACJ,iBAAiB,GAAC,eAAe,CAyB7C;IAED;;;;;;OAMG;IACH,gBAAY;IAEZ;;;OAGG;IACH,kBAAc;IAEd;;;;OAIG;IACH,cAHW,KAAK,UACL,MAAM,QAMhB;IAED;;;OAGG;IACH,kBAGC;IAED;;;;;;;OAOG;IACH,cANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;;OAQG;IACH,qBANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,YACN,MAAM,gBAOhB;CACD;+BArgB8B,sCAAsC;yBAH5C,qBAAqB;mBAH3B,2BAA2B;sBACxB,oBAAoB;wBAIlB,kBAAkB;yBAHjB,qBAAqB;0BAOvB,8BAA8B;4BAK5B,wBAAwB;+BAJrB,8BAA8B;6BAChC,0BAA0B;0BAC7B,yBAAyB;6BACtB,4BAA4B"}
|
|
@@ -7,18 +7,21 @@ export class Batcher {
|
|
|
7
7
|
/**
|
|
8
8
|
* @param {WebGLRenderer} renderer - the current WebGL renderer session
|
|
9
9
|
* @param {object} settings - additional settings to initialize this batcher
|
|
10
|
-
* @param {object[]} settings.
|
|
11
|
-
* @param {string} settings.
|
|
12
|
-
* @param {number} settings.
|
|
13
|
-
* @param {GLenum} settings.
|
|
14
|
-
* @param {boolean} settings.
|
|
15
|
-
* @param {number} settings.
|
|
16
|
-
* @param {object} settings.shader -
|
|
10
|
+
* @param {object[]} settings.attributes - an array of attributes definition
|
|
11
|
+
* @param {string} settings.attributes.name - name of the attribute in the vertex shader
|
|
12
|
+
* @param {number} settings.attributes.size - number of components per vertex attribute. Must be 1, 2, 3, or 4.
|
|
13
|
+
* @param {GLenum} settings.attributes.type - data type of each component in the array
|
|
14
|
+
* @param {boolean} settings.attributes.normalized - whether integer data values should be normalized into a certain range when being cast to a float
|
|
15
|
+
* @param {number} settings.attributes.offset - offset in bytes of the first component in the vertex attribute array
|
|
16
|
+
* @param {object} settings.shader - shader definition
|
|
17
17
|
* @param {string} settings.shader.vertex - a string containing the GLSL source code to set
|
|
18
18
|
* @param {string} settings.shader.fragment - a string containing the GLSL source code to set
|
|
19
|
+
* @param {number} [settings.maxVertices=4096] - the maximum number of vertices this batcher can hold
|
|
20
|
+
* @param {boolean} [settings.indexed=false] - whether this batcher uses an index buffer for indexed drawing (drawElements)
|
|
21
|
+
* @param {string} [settings.projectionUniform="uProjectionMatrix"] - the name of the projection matrix uniform in the shader
|
|
19
22
|
*/
|
|
20
23
|
constructor(renderer: WebGLRenderer, settings: {
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21
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-
|
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+
attributes: {
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25
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name: string;
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size: number;
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24
27
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type: GLenum;
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@@ -29,6 +32,9 @@ export class Batcher {
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29
32
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vertex: string;
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30
33
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fragment: string;
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34
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};
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35
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+
maxVertices?: number | undefined;
|
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36
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+
indexed?: boolean | undefined;
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37
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+
projectionUniform?: string | undefined;
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32
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});
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39
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/**
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* Initialize the batcher
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@@ -79,6 +85,28 @@ export class Batcher {
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85
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* @type {VertexArrayBuffer}
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86
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*/
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vertexData: VertexArrayBuffer | undefined;
|
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88
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+
/**
|
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+
* the name of the projection matrix uniform in the shader
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90
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+
* @type {string}
|
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91
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+
*/
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92
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+
projectionUniform: string | undefined;
|
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93
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+
/**
|
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94
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+
* whether this batcher uses indexed drawing
|
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95
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+
* @type {boolean}
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96
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+
*/
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+
useIndexBuffer: boolean | undefined;
|
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98
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+
/**
|
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+
* the GL vertex buffer object (own buffer for indexed batchers, null for shared)
|
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100
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+
* @type {WebGLBuffer|null}
|
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101
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+
* @ignore
|
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102
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+
*/
|
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103
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+
glVertexBuffer: WebGLBuffer | null | undefined;
|
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104
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+
/**
|
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105
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+
* the dynamic index buffer (only for indexed batchers)
|
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106
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+
* @type {IndexBuffer|null}
|
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107
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+
* @ignore
|
|
108
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+
*/
|
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109
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+
indexBuffer: IndexBuffer | null | undefined;
|
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82
110
|
/**
|
|
83
111
|
* Reset batcher internal state
|
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84
112
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* @ignore
|
|
@@ -109,6 +137,12 @@ export class Batcher {
|
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|
109
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* @param {Matrix3d} matrix - the new projection matrix
|
|
110
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|
*/
|
|
111
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|
setProjection(matrix: Matrix3d): void;
|
|
140
|
+
/**
|
|
141
|
+
* Add index values to the index buffer (only for indexed batchers).
|
|
142
|
+
* Indices are rebased relative to the current vertex count.
|
|
143
|
+
* @param {number[]} indices - array of index values to add
|
|
144
|
+
*/
|
|
145
|
+
addIndices(indices: number[]): void;
|
|
112
146
|
/**
|
|
113
147
|
* Flush batched vertex data to the GPU
|
|
114
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|
* @param {number} [mode=gl.TRIANGLES] - the GL drawing mode
|
|
@@ -118,6 +152,7 @@ export class Batcher {
|
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118
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|
export default Batcher;
|
|
119
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|
import GLShader from "../glshader.js";
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|
120
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|
import VertexArrayBuffer from "../buffer/vertex.js";
|
|
155
|
+
import IndexBuffer from "../buffer/index.js";
|
|
121
156
|
import type { Matrix3d } from "../../../math/matrix3d.ts";
|
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122
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|
import type WebGLRenderer from "./../webgl_renderer.js";
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123
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|
//# sourceMappingURL=batcher.d.ts.map
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AAmBA;;;;GAIG;AACH;IACC;;;;;;;;;;;;;;;OAeG;IACH,sBAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,EAGA;IAED;;;OAGG;IACH,yCA4HC;IA1HA,cAAwB;IAGxB,QAAqB;IAGrB,gBAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IAE9B;;;;OAIG;IACH,yBAA6B;IAE7B;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IAoCtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;OAIG;IACH,+CAA0B;IAE1B;;;;OAIG;IACH,4CAAuB;IAUxB;;;OAGG;IACH,cAUC;IAED;;OAEG;IACH,aAYC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAqBlB;IAHE,uCAA4B;IAK/B;;;;;;;OAOG;IACH,mBANW,MAAM,QACN,MAAM,QACN,MAAM,cACN,OAAO,UACP,MAAM,QA+BhB;IAED;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAyEhB;CACD;;qBA/WoB,gBAAgB;8BADP,qBAAqB;wBAD3B,oBAAoB;8BAOjB,2BAA2B;+BADxB,wBAAwB"}
|
|
@@ -11,7 +11,6 @@ export default class QuadBatcher extends Batcher {
|
|
|
11
11
|
init(renderer: any): void;
|
|
12
12
|
currentTextureUnit: any;
|
|
13
13
|
boundTextures: any[] | undefined;
|
|
14
|
-
indexBuffer: IndexBuffer | undefined;
|
|
15
14
|
/**
|
|
16
15
|
* Create a WebGL texture from an image
|
|
17
16
|
* @param {number} unit - Destination texture unit
|
|
@@ -70,6 +69,5 @@ export default class QuadBatcher extends Batcher {
|
|
|
70
69
|
addQuad(texture: TextureAtlas, x: number, y: number, w: number, h: number, u0: number, v0: number, u1: number, v1: number, tint: number, reupload?: boolean): void;
|
|
71
70
|
}
|
|
72
71
|
import { Batcher } from "./batcher.js";
|
|
73
|
-
import IndexBuffer from "../buffer/index.js";
|
|
74
72
|
import type { TextureAtlas } from "./../../texture/atlas.js";
|
|
75
73
|
//# sourceMappingURL=quad_batcher.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/quad_batcher.js"],"names":[],"mappings":"AAoBA;;;;GAIG;AACH;IACC;;;OAGG;IACH,
|
|
1
|
+
{"version":3,"file":"quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/quad_batcher.js"],"names":[],"mappings":"AAoBA;;;;GAIG;AACH;IACC;;;OAGG;IACH,0BA8CC;IAdA,wBAA4B;IAC5B,iCAAuB;IAoFxB;;;;;;;;;;;OAWG;IACH,sBAVW,MAAM,WACN,8DAAM,iBAAiB,GAAC,SAAS,GAAC,UAAU,EAAE,GAAC,YAAY,EAAE,UAC7D,MAAM,WACN,MAAM,MACN,MAAM,MACN,MAAM,uBACN,OAAO,WACP,OAAO,iBACL,YAAY,CAyGxB;IAED;;;OAGG;IACH,yBAFW,YAAY,GAAC,YAAY,QAkBnC;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,YAAY,CAIxB;IAED;;;;OAIG;IACH,uBAHW,YAAY,QACZ,MAAM,QAmBhB;IAED;;;;;OAKG;IACH,0BAJW,YAAY,SACZ,MAAM,GACJ,MAAM,CAalB;IAED;;OAEG;IACH,kEAqBC;IAED;;;;;;;;;;;;;OAaG;IACH,iBAZW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,QAuCjB;CACD;wBA3ZuB,cAAc;kCAIP,0BAA0B"}
|