melonjs 15.3.0 → 15.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (287) hide show
  1. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +1 -1
  2. package/dist/melonjs.mjs/_virtual/earcut.js +1 -1
  3. package/dist/melonjs.mjs/_virtual/howler.js +1 -1
  4. package/dist/melonjs.mjs/_virtual/index.js +1 -1
  5. package/dist/melonjs.mjs/application/application.js +53 -5
  6. package/dist/melonjs.mjs/application/header.js +2 -2
  7. package/dist/melonjs.mjs/application/resize.js +4 -8
  8. package/dist/melonjs.mjs/application/settings.js +5 -5
  9. package/dist/melonjs.mjs/audio/audio.js +4 -6
  10. package/dist/melonjs.mjs/camera/camera2d.js +12 -14
  11. package/dist/melonjs.mjs/const.js +1 -1
  12. package/dist/melonjs.mjs/entity/entity.js +3 -4
  13. package/dist/melonjs.mjs/geometries/ellipse.js +26 -59
  14. package/dist/melonjs.mjs/geometries/line.js +18 -25
  15. package/dist/melonjs.mjs/geometries/path2d.js +16 -13
  16. package/dist/melonjs.mjs/geometries/point.js +8 -16
  17. package/dist/melonjs.mjs/geometries/poly.js +40 -97
  18. package/dist/melonjs.mjs/geometries/rectangle.js +37 -91
  19. package/dist/melonjs.mjs/geometries/roundrect.js +26 -35
  20. package/dist/melonjs.mjs/index.js +6 -6
  21. package/dist/melonjs.mjs/input/gamepad.js +1 -1
  22. package/dist/melonjs.mjs/input/input.js +1 -1
  23. package/dist/melonjs.mjs/input/keyboard.js +3 -3
  24. package/dist/melonjs.mjs/input/pointer.js +4 -4
  25. package/dist/melonjs.mjs/input/pointerevent.js +6 -7
  26. package/dist/melonjs.mjs/lang/console.js +1 -1
  27. package/dist/melonjs.mjs/lang/deprecated.js +2 -2
  28. package/dist/melonjs.mjs/level/level.js +1 -1
  29. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +1 -1
  30. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +16 -33
  31. package/dist/melonjs.mjs/level/tiled/TMXObject.js +3 -4
  32. package/dist/melonjs.mjs/level/tiled/TMXTile.js +4 -4
  33. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +3 -3
  34. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +4 -7
  35. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +2 -2
  36. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +26 -29
  37. package/dist/melonjs.mjs/level/tiled/constants.js +1 -1
  38. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +3 -3
  39. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +2 -2
  40. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -2
  41. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +2 -2
  42. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +2 -2
  43. package/dist/melonjs.mjs/level/tiled/renderer/autodetect.js +1 -1
  44. package/dist/melonjs.mjs/loader/cache.js +1 -1
  45. package/dist/melonjs.mjs/loader/loader.js +1 -1
  46. package/dist/melonjs.mjs/loader/loadingscreen.js +1 -1
  47. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +1 -1
  48. package/dist/melonjs.mjs/loader/parser.js +4 -5
  49. package/dist/melonjs.mjs/loader/settings.js +1 -1
  50. package/dist/melonjs.mjs/math/color.js +2 -2
  51. package/dist/melonjs.mjs/math/math.js +1 -1
  52. package/dist/melonjs.mjs/math/matrix2.js +5 -59
  53. package/dist/melonjs.mjs/math/matrix3.js +82 -141
  54. package/dist/melonjs.mjs/math/observable_vector2.js +7 -7
  55. package/dist/melonjs.mjs/math/observable_vector3.js +5 -5
  56. package/dist/melonjs.mjs/math/vector2.js +7 -91
  57. package/dist/melonjs.mjs/math/vector3.js +6 -90
  58. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/arraymultimap.js +1 -1
  59. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/multimap.js +1 -1
  60. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +1 -1
  61. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +1 -1
  62. package/dist/melonjs.mjs/node_modules/eventemitter3/index2.js +1 -1
  63. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +1 -1
  64. package/dist/melonjs.mjs/particles/emitter.js +2 -2
  65. package/dist/melonjs.mjs/particles/particle.js +2 -2
  66. package/dist/melonjs.mjs/particles/settings.js +1 -1
  67. package/dist/melonjs.mjs/physics/body.js +22 -20
  68. package/dist/melonjs.mjs/physics/bounds.js +27 -33
  69. package/dist/melonjs.mjs/physics/collision.js +5 -5
  70. package/dist/melonjs.mjs/physics/detector.js +10 -10
  71. package/dist/melonjs.mjs/physics/quadtree.js +5 -5
  72. package/dist/melonjs.mjs/physics/response.js +1 -1
  73. package/dist/melonjs.mjs/physics/sat.js +3 -4
  74. package/dist/melonjs.mjs/physics/world.js +6 -9
  75. package/dist/melonjs.mjs/plugin/plugin.js +3 -3
  76. package/dist/melonjs.mjs/renderable/collectable.js +2 -2
  77. package/dist/melonjs.mjs/renderable/colorlayer.js +4 -4
  78. package/dist/melonjs.mjs/renderable/container.js +25 -25
  79. package/dist/melonjs.mjs/renderable/draggable.js +1 -1
  80. package/dist/melonjs.mjs/renderable/dragndrop.js +1 -1
  81. package/dist/melonjs.mjs/renderable/imagelayer.js +4 -4
  82. package/dist/melonjs.mjs/renderable/light2d.js +3 -3
  83. package/dist/melonjs.mjs/renderable/nineslicesprite.js +2 -2
  84. package/dist/melonjs.mjs/renderable/renderable.js +26 -26
  85. package/dist/melonjs.mjs/renderable/sprite.js +3 -3
  86. package/dist/melonjs.mjs/renderable/text/bitmaptext.js +421 -0
  87. package/dist/melonjs.mjs/renderable/text/bitmaptextdata.js +195 -0
  88. package/dist/melonjs.mjs/renderable/text/glyph.js +65 -0
  89. package/dist/melonjs.mjs/renderable/text/text.js +422 -0
  90. package/dist/melonjs.mjs/renderable/text/textmetrics.js +175 -0
  91. package/dist/melonjs.mjs/renderable/text/textstyle.js +21 -0
  92. package/dist/melonjs.mjs/renderable/trigger.js +10 -10
  93. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +7 -7
  94. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +7 -7
  95. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +3 -3
  96. package/dist/melonjs.mjs/state/stage.js +2 -2
  97. package/dist/melonjs.mjs/state/state.js +1 -38
  98. package/dist/melonjs.mjs/system/device.js +49 -10
  99. package/dist/melonjs.mjs/system/dom.js +1 -1
  100. package/dist/melonjs.mjs/system/event.js +24 -2
  101. package/dist/melonjs.mjs/system/platform.js +18 -18
  102. package/dist/melonjs.mjs/system/pooling.js +10 -10
  103. package/dist/melonjs.mjs/system/save.js +1 -1
  104. package/dist/melonjs.mjs/system/timer.js +1 -1
  105. package/dist/melonjs.mjs/text/bitmaptext.js +1 -1
  106. package/dist/melonjs.mjs/text/bitmaptextdata.js +3 -6
  107. package/dist/melonjs.mjs/text/glyph.js +1 -1
  108. package/dist/melonjs.mjs/text/text.js +1 -1
  109. package/dist/melonjs.mjs/text/textmetrics.js +1 -1
  110. package/dist/melonjs.mjs/text/textstyle.js +1 -1
  111. package/dist/melonjs.mjs/tweens/easing.js +1 -1
  112. package/dist/melonjs.mjs/tweens/interpolation.js +1 -1
  113. package/dist/melonjs.mjs/tweens/tween.js +2 -2
  114. package/dist/melonjs.mjs/utils/agent.js +1 -1
  115. package/dist/melonjs.mjs/utils/array.js +1 -1
  116. package/dist/melonjs.mjs/utils/file.js +1 -1
  117. package/dist/melonjs.mjs/utils/function.js +2 -3
  118. package/dist/melonjs.mjs/utils/string.js +1 -1
  119. package/dist/melonjs.mjs/utils/utils.js +1 -1
  120. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +3 -7
  121. package/dist/melonjs.mjs/video/renderer.js +16 -16
  122. package/dist/melonjs.mjs/video/texture/atlas.js +13 -13
  123. package/dist/melonjs.mjs/video/texture/cache.js +1 -1
  124. package/dist/melonjs.mjs/video/texture/canvas_texture.js +15 -15
  125. package/dist/melonjs.mjs/video/utils/autodetect.js +1 -1
  126. package/dist/melonjs.mjs/video/video.js +4 -4
  127. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +3 -3
  128. package/dist/melonjs.mjs/video/webgl/compositors/compositor.js +13 -14
  129. package/dist/melonjs.mjs/video/webgl/compositors/primitive_compositor.js +5 -5
  130. package/dist/melonjs.mjs/video/webgl/compositors/quad_compositor.js +2 -3
  131. package/dist/melonjs.mjs/video/webgl/glshader.js +2 -2
  132. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +1 -1
  133. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +1 -1
  134. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +1 -1
  135. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +1 -1
  136. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +1 -1
  137. package/dist/melonjs.mjs/video/webgl/utils/precision.js +4 -4
  138. package/dist/melonjs.mjs/video/webgl/utils/program.js +1 -1
  139. package/dist/melonjs.mjs/video/webgl/utils/string.js +1 -1
  140. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +1 -1
  141. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +50 -52
  142. package/dist/melonjs.module.js +1137 -1576
  143. package/dist/types/application/application.d.ts +28 -4
  144. package/dist/types/application/header.d.ts +2 -2
  145. package/dist/types/application/settings.d.ts +23 -23
  146. package/dist/types/audio/audio.d.ts +4 -6
  147. package/dist/types/camera/camera2d.d.ts +13 -16
  148. package/dist/types/entity/entity.d.ts +0 -1
  149. package/dist/types/geometries/ellipse.d.ts +18 -50
  150. package/dist/types/geometries/path2d.d.ts +1 -1
  151. package/dist/types/geometries/point.d.ts +5 -13
  152. package/dist/types/geometries/poly.d.ts +26 -75
  153. package/dist/types/geometries/rectangle.d.ts +12 -58
  154. package/dist/types/geometries/roundrect.d.ts +2 -11
  155. package/dist/types/index.d.ts +3 -3
  156. package/dist/types/input/gamepad.d.ts +31 -31
  157. package/dist/types/input/keyboard.d.ts +105 -105
  158. package/dist/types/input/pointer.d.ts +21 -21
  159. package/dist/types/input/pointerevent.d.ts +6 -6
  160. package/dist/types/level/tiled/TMXLayer.d.ts +1 -1
  161. package/dist/types/math/matrix2.d.ts +9 -63
  162. package/dist/types/math/matrix3.d.ts +9 -68
  163. package/dist/types/math/observable_vector2.d.ts +2 -2
  164. package/dist/types/math/observable_vector3.d.ts +2 -2
  165. package/dist/types/math/vector2.d.ts +8 -92
  166. package/dist/types/math/vector3.d.ts +8 -92
  167. package/dist/types/particles/settings.d.ts +29 -29
  168. package/dist/types/physics/body.d.ts +10 -8
  169. package/dist/types/physics/bounds.d.ts +24 -30
  170. package/dist/types/physics/collision.d.ts +12 -12
  171. package/dist/types/physics/detector.d.ts +1 -1
  172. package/dist/types/physics/world.d.ts +4 -7
  173. package/dist/types/renderable/container.d.ts +19 -19
  174. package/dist/types/renderable/imagelayer.d.ts +6 -6
  175. package/dist/types/renderable/light2d.d.ts +7 -7
  176. package/dist/types/renderable/renderable.d.ts +9 -16
  177. package/dist/types/renderable/text/bitmaptext.d.ts +151 -0
  178. package/dist/types/renderable/text/bitmaptextdata.d.ts +35 -0
  179. package/dist/types/renderable/text/glyph.d.ts +28 -0
  180. package/dist/types/renderable/text/text.d.ts +159 -0
  181. package/dist/types/renderable/text/textmetrics.d.ts +47 -0
  182. package/dist/types/renderable/text/textstyle.d.ts +5 -0
  183. package/dist/types/renderable/ui/uibaseelement.d.ts +0 -1
  184. package/dist/types/renderable/ui/uispriteelement.d.ts +0 -1
  185. package/dist/types/renderable/ui/uitextbutton.d.ts +2 -7
  186. package/dist/types/state/state.d.ts +11 -11
  187. package/dist/types/system/device.d.ts +15 -9
  188. package/dist/types/system/event.d.ts +20 -0
  189. package/dist/types/system/platform.d.ts +17 -17
  190. package/dist/types/utils/function.d.ts +1 -2
  191. package/dist/types/video/renderer.d.ts +13 -13
  192. package/dist/types/video/texture/canvas_texture.d.ts +14 -14
  193. package/dist/types/video/video.d.ts +2 -2
  194. package/dist/types/video/webgl/buffer/vertex.d.ts +2 -2
  195. package/dist/types/video/webgl/compositors/compositor.d.ts +24 -13
  196. package/dist/types/video/webgl/compositors/primitive_compositor.d.ts +0 -1
  197. package/dist/types/video/webgl/compositors/quad_compositor.d.ts +0 -1
  198. package/dist/types/video/webgl/utils/precision.d.ts +1 -1
  199. package/dist/types/video/webgl/webgl_renderer.d.ts +47 -50
  200. package/package.json +15 -15
  201. package/src/application/application.js +51 -3
  202. package/src/application/header.js +1 -1
  203. package/src/application/resize.js +3 -7
  204. package/src/application/settings.js +4 -4
  205. package/src/audio/audio.js +3 -5
  206. package/src/camera/camera2d.js +11 -13
  207. package/src/entity/entity.js +2 -3
  208. package/src/geometries/ellipse.js +25 -58
  209. package/src/geometries/line.js +17 -24
  210. package/src/geometries/path2d.js +15 -12
  211. package/src/geometries/point.js +7 -15
  212. package/src/geometries/poly.js +39 -96
  213. package/src/geometries/rectangle.js +36 -90
  214. package/src/geometries/roundrect.js +25 -34
  215. package/src/index.js +4 -4
  216. package/src/input/keyboard.js +2 -2
  217. package/src/input/pointer.js +3 -3
  218. package/src/input/pointerevent.js +5 -6
  219. package/src/lang/deprecated.js +1 -1
  220. package/src/level/tiled/TMXLayer.js +15 -32
  221. package/src/level/tiled/TMXObject.js +2 -3
  222. package/src/level/tiled/TMXTile.js +3 -3
  223. package/src/level/tiled/TMXTileMap.js +2 -2
  224. package/src/level/tiled/TMXTileset.js +3 -6
  225. package/src/level/tiled/TMXTilesetGroup.js +1 -1
  226. package/src/level/tiled/TMXUtils.js +25 -28
  227. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -2
  228. package/src/level/tiled/renderer/TMXIsometricRenderer.js +1 -1
  229. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +1 -1
  230. package/src/level/tiled/renderer/TMXRenderer.js +1 -1
  231. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -1
  232. package/src/loader/parser.js +3 -4
  233. package/src/math/color.js +1 -1
  234. package/src/math/matrix2.js +4 -58
  235. package/src/math/matrix3.js +81 -140
  236. package/src/math/observable_vector2.js +6 -6
  237. package/src/math/observable_vector3.js +4 -4
  238. package/src/math/vector2.js +6 -90
  239. package/src/math/vector3.js +5 -89
  240. package/src/particles/emitter.js +1 -1
  241. package/src/particles/particle.js +1 -1
  242. package/src/physics/body.js +21 -19
  243. package/src/physics/bounds.js +26 -32
  244. package/src/physics/collision.js +4 -4
  245. package/src/physics/detector.js +9 -9
  246. package/src/physics/quadtree.js +4 -4
  247. package/src/physics/sat.js +2 -3
  248. package/src/physics/world.js +5 -8
  249. package/src/polyfill/roundrect.js +163 -163
  250. package/src/renderable/collectable.js +1 -1
  251. package/src/renderable/colorlayer.js +3 -3
  252. package/src/renderable/container.js +24 -24
  253. package/src/renderable/imagelayer.js +3 -3
  254. package/src/renderable/light2d.js +2 -2
  255. package/src/renderable/nineslicesprite.js +1 -1
  256. package/src/renderable/renderable.js +25 -25
  257. package/src/renderable/sprite.js +2 -2
  258. package/src/{text → renderable/text}/bitmaptext.js +8 -8
  259. package/src/{text → renderable/text}/bitmaptextdata.js +4 -7
  260. package/src/{text → renderable/text}/glyph.js +1 -1
  261. package/src/{text → renderable/text}/text.js +16 -17
  262. package/src/{text → renderable/text}/textmetrics.js +2 -2
  263. package/src/renderable/trigger.js +9 -9
  264. package/src/renderable/ui/uibaseelement.js +6 -6
  265. package/src/renderable/ui/uispriteelement.js +6 -6
  266. package/src/renderable/ui/uitextbutton.js +2 -2
  267. package/src/state/stage.js +1 -1
  268. package/src/state/state.js +0 -49
  269. package/src/system/device.js +48 -9
  270. package/src/system/event.js +22 -0
  271. package/src/system/platform.js +18 -18
  272. package/src/system/pooling.js +9 -9
  273. package/src/tweens/tween.js +1 -1
  274. package/src/utils/function.js +1 -2
  275. package/src/video/canvas/canvas_renderer.js +2 -6
  276. package/src/video/renderer.js +15 -15
  277. package/src/video/texture/atlas.js +12 -12
  278. package/src/video/texture/canvas_texture.js +14 -14
  279. package/src/video/video.js +3 -3
  280. package/src/video/webgl/buffer/vertex.js +2 -2
  281. package/src/video/webgl/compositors/compositor.js +12 -13
  282. package/src/video/webgl/compositors/primitive_compositor.js +4 -4
  283. package/src/video/webgl/compositors/quad_compositor.js +1 -2
  284. package/src/video/webgl/glshader.js +1 -1
  285. package/src/video/webgl/utils/precision.js +3 -3
  286. package/src/video/webgl/webgl_renderer.js +49 -51
  287. /package/src/{text → renderable/text}/textstyle.js +0 -0
@@ -1,5 +1,5 @@
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  /*!
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- * melonJS Game Engine - v15.3.0
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+ * melonJS Game Engine - v15.4.0
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3
  * http://www.melonjs.org
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  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -69,7 +69,7 @@ class Detector {
69
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  * detect collision between two bodies.
70
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  * @param {Body} bodyA - a reference to body A.
71
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  * @param {Body} bodyB - a reference to body B.
72
- * @returns {Boolean} true if colliding
72
+ * @returns {boolean} true if colliding
73
73
  */
74
74
  collides(bodyA, bodyB, response = this.response) {
75
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  // for each shape in body A
@@ -78,13 +78,13 @@ class Detector {
78
78
  for (let indexB = bodyB.shapes.length, shapeB; indexB--, (shapeB = bodyB.shapes[indexB]);) {
79
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  // full SAT collision check
80
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  if (sat["test" + shapeA.shapeType + shapeB.shapeType].call(
81
- this,
82
- bodyA.ancestor, // a reference to the object A
83
- shapeA,
84
- bodyB.ancestor, // a reference to the object B
85
- shapeB,
86
- // clear response object before reusing
87
- response.clear()) === true
81
+ this,
82
+ bodyA.ancestor, // a reference to the object A
83
+ shapeA,
84
+ bodyB.ancestor, // a reference to the object B
85
+ shapeB,
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+ // clear response object before reusing
87
+ response.clear()) === true
88
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  ) {
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  // set the shape index
@@ -197,7 +197,7 @@ class Detector {
197
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  shapeA,
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  objB, // a reference to the object B
199
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  shapeB
200
- )) {
200
+ )) {
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  // we touched something !
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  result[collisionCounter] = objB;
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  collisionCounter++;
@@ -1,5 +1,5 @@
1
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  /*!
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- * melonJS Game Engine - v15.3.0
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+ * melonJS Game Engine - v15.4.0
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  * http://www.melonjs.org
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  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -58,7 +58,7 @@ let QT_VECTOR = new Vector2d();
58
58
  * a QuadTree implementation in JavaScript, a 2d spatial subdivision algorithm.
59
59
  * @see game.world.broadphase
60
60
  */
61
- class QuadTree {
61
+ class QuadTree {
62
62
  /**
63
63
  * @param {World} world - the physic world this QuadTree belongs to
64
64
  * @param {Bounds} bounds - bounds of the node
@@ -90,7 +90,7 @@ let QT_VECTOR = new Vector2d();
90
90
  left = this.bounds.left,
91
91
  top = this.bounds.top;
92
92
 
93
- //top right node
93
+ //top right node
94
94
  this.nodes[0] = QT_ARRAY_POP(
95
95
  this.world,
96
96
  {
@@ -286,7 +286,7 @@ let QT_VECTOR = new Vector2d();
286
286
  if (index !== -1) {
287
287
  returnObjects = returnObjects.concat(this.nodes[index].retrieve(item));
288
288
  } else {
289
- //if rect does not fit into a subnode, check it against all subnodes
289
+ //if rect does not fit into a subnode, check it against all subnodes
290
290
  for (let i = 0; i < this.nodes.length; i = i + 1) {
291
291
  returnObjects = returnObjects.concat(this.nodes[i].retrieve(item));
292
292
  }
@@ -308,7 +308,7 @@ let QT_VECTOR = new Vector2d();
308
308
  * @param {object} item - object to be removed
309
309
  * @returns {boolean} true if the item was found and removed.
310
310
  */
311
- remove(item) {
311
+ remove(item) {
312
312
  let found = false;
313
313
 
314
314
  if (typeof (item.getBounds) === "undefined") {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -213,10 +213,9 @@ function testPolygonPolygon(a, polyA, b, polyB, response) {
213
213
  // aboslute shape position
214
214
  let posA = T_VECTORS.pop().copy(a.pos).add(a.ancestor.getAbsolutePosition()).add(polyA.pos);
215
215
  let posB = T_VECTORS.pop().copy(b.pos).add(b.ancestor.getAbsolutePosition()).add(polyB.pos);
216
- let i;
217
216
 
218
217
  // If any of the edge normals of A is a separating axis, no intersection.
219
- for (i = 0; i < aLen; i++) {
218
+ for (let i = 0; i < aLen; i++) {
220
219
  if (isSeparatingAxis(posA, posB, aPoints, bPoints, aNormals[i], response)) {
221
220
  T_VECTORS.push(posA);
222
221
  T_VECTORS.push(posB);
@@ -225,7 +224,7 @@ function testPolygonPolygon(a, polyA, b, polyB, response) {
225
224
  }
226
225
 
227
226
  // If any of the edge normals of B is a separating axis, no intersection.
228
- for (i = 0; i < bLen; i++) {
227
+ for (let i = 0; i < bLen; i++) {
229
228
  if (isSeparatingAxis(posA, posB, aPoints, bPoints, bNormals[i], response)) {
230
229
  T_VECTORS.push(posA);
231
230
  T_VECTORS.push(posB);
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -18,7 +18,7 @@ import state from '../state/state.js';
18
18
  * an object representing the physic world, and responsible for managing and updating all childs and physics
19
19
  * @augments Container
20
20
  */
21
- class World extends Container {
21
+ class World extends Container {
22
22
  /**
23
23
  * @param {number} [x=0] - position of the container (accessible via the inherited pos.x property)
24
24
  * @param {number} [y=0] - position of the container (accessible via the inherited pos.y property)
@@ -57,13 +57,10 @@ import state from '../state/state.js';
57
57
  this.gravity = new Vector2d(0, 0.98);
58
58
 
59
59
  /**
60
- * Specify the rendering method for tile layers. <br>
61
- * if false visible part of the layers are rendered dynamically,<br>
62
- * if true the entire layers are first rendered into an offscreen canvas.<br>
63
- * the "best" rendering method depends of your game
64
- * (amount of layer, layer size, amount of tiles per layer, etc.)<br>
65
- * note : rendering method is also configurable per layer by adding this
66
- * property to your layer (in Tiled).
60
+ * Enabled pre-rendering for all tile layers. <br>
61
+ * If false layers are rendered dynamically, if true layers are first fully rendered into an offscreen canvas.<br>
62
+ * the "best" rendering method depends of your game (amount of layer, layer size, amount of tiles per layer, etc.)<br>
63
+ * Note : rendering method is also configurable per layer by adding a boolean "preRender" property to your layer in Tiled ({@link https://doc.mapeditor.org/en/stable/manual/custom-properties/#adding-properties}).
67
64
  * @type {boolean}
68
65
  * @default false
69
66
  */
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -33,9 +33,9 @@ class BasePlugin {
33
33
  * define the minimum required version of melonJS<br>
34
34
  * this can be overridden by the plugin
35
35
  * @type {string}
36
- * @default "15.3.0"
36
+ * @default "15.4.0"
37
37
  */
38
- this.version = "15.3.0";
38
+ this.version = "15.4.0";
39
39
  }
40
40
  }
41
41
 
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -15,7 +15,7 @@ import pool from '../system/pooling.js';
15
15
  * a basic collectable helper class for immovable object (e.g. a coin)
16
16
  * @augments Sprite
17
17
  */
18
- class Collectable extends Sprite {
18
+ class Collectable extends Sprite {
19
19
  /**
20
20
  * @param {number} x - the x coordinates of the collectable
21
21
  * @param {number} y - the y coordinates of the collectable
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -13,7 +13,7 @@ import Renderable from './renderable.js';
13
13
  * a generic Color Layer Object. Fills the entire Canvas with the color not just the container the object belongs to.
14
14
  * @augments Renderable
15
15
  */
16
- class ColorLayer extends Renderable {
16
+ class ColorLayer extends Renderable {
17
17
  /**
18
18
  * @param {string} name - Layer name
19
19
  * @param {Color|string} color - CSS color
@@ -30,9 +30,9 @@ import Renderable from './renderable.js';
30
30
  * @name color
31
31
  * @memberof ColorLayer#
32
32
  */
33
- this.color = pool.pull("Color").parseCSS(color);
33
+ this.color = pool.pull("Color").parseCSS(color);
34
34
 
35
- this.onResetEvent(name, color, z);
35
+ this.onResetEvent(name, color, z);
36
36
 
37
37
  }
38
38
 
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -29,7 +29,7 @@ let globalFloatingCounter = 0;
29
29
  * Container represents a collection of child objects
30
30
  * @augments Renderable
31
31
  */
32
- class Container extends Renderable {
32
+ class Container extends Renderable {
33
33
  /**
34
34
  * @param {number} [x=0] - position of the container (accessible via the inherited pos.x property)
35
35
  * @param {number} [y=0] - position of the container (accessible via the inherited pos.y property)
@@ -184,7 +184,7 @@ let globalFloatingCounter = 0;
184
184
  * will not be in any container. <br>
185
185
  * if the given child implements a onActivateEvent method, that method will be called
186
186
  * once the child is added to this container.
187
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
187
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - Child to be added
188
188
  * @param {number} [z] - forces the z index of the child to the specified value
189
189
  * @returns {Renderable} the added child
190
190
  */
@@ -217,7 +217,7 @@ let globalFloatingCounter = 0;
217
217
  // set the child z value if required
218
218
  if (typeof(child.pos) !== "undefined") {
219
219
  if (typeof(z) === "number") {
220
- child.pos.z = z;
220
+ child.pos.z = z;
221
221
  } else if (this.autoDepth === true) {
222
222
  child.pos.z = this.getChildren().length;
223
223
  }
@@ -238,7 +238,7 @@ let globalFloatingCounter = 0;
238
238
 
239
239
  // if a physic body(ies) to the game world
240
240
  if (this.isAttachedToRoot()) {
241
- var worldContainer = this.getRootAncestor();
241
+ let worldContainer = this.getRootAncestor();
242
242
  if (child.body instanceof Body) {
243
243
  worldContainer.addBody(child.body);
244
244
  }
@@ -266,8 +266,8 @@ let globalFloatingCounter = 0;
266
266
  /**
267
267
  * Add a child to the container at the specified index<br>
268
268
  * (the list won't be sorted after insertion)
269
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
270
- * @param {number} index
269
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - Child to be added
270
+ * @param {number} index - The index at which to insert the child
271
271
  * @returns {Renderable} the added child
272
272
  */
273
273
  addChildAt(child, index) {
@@ -308,7 +308,7 @@ let globalFloatingCounter = 0;
308
308
 
309
309
  // if a physic body(ies) to the game world
310
310
  if (this.isAttachedToRoot()) {
311
- var worldContainer = this.getRootAncestor();
311
+ let worldContainer = this.getRootAncestor();
312
312
  if (child.body instanceof Body) {
313
313
  worldContainer.addBody(child.body);
314
314
  }
@@ -377,8 +377,8 @@ let globalFloatingCounter = 0;
377
377
 
378
378
  /**
379
379
  * Swaps the position (z-index) of 2 children
380
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
381
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child2
380
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - Child to be added
381
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child2 - Child to be added
382
382
  */
383
383
  swapChildren(child, child2) {
384
384
  let index = this.getChildIndex(child);
@@ -402,7 +402,7 @@ let globalFloatingCounter = 0;
402
402
 
403
403
  /**
404
404
  * Returns the Child at the specified index
405
- * @param {number} index
405
+ * @param {number} index - The index of the child
406
406
  * @returns {Renderable} the child at the specified index
407
407
  */
408
408
  getChildAt(index) {
@@ -416,7 +416,7 @@ let globalFloatingCounter = 0;
416
416
 
417
417
  /**
418
418
  * Returns the index of the given Child
419
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
419
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - The child object
420
420
  * @returns {number} index
421
421
  */
422
422
  getChildIndex(child) {
@@ -425,7 +425,7 @@ let globalFloatingCounter = 0;
425
425
 
426
426
  /**
427
427
  * Returns the next child within the container or undefined if none
428
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
428
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - The child object
429
429
  * @returns {Renderable} child
430
430
  */
431
431
  getNextChild(child) {
@@ -438,7 +438,7 @@ let globalFloatingCounter = 0;
438
438
 
439
439
  /**
440
440
  * Returns true if contains the specified Child
441
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
441
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - The child object
442
442
  * @returns {boolean}
443
443
  */
444
444
  hasChild(child) {
@@ -497,7 +497,7 @@ let globalFloatingCounter = 0;
497
497
 
498
498
  /**
499
499
  * returns the list of childs with the specified class type
500
- * @param {object} classType
500
+ * @param {object} classType - Class type
501
501
  * @returns {Renderable[]} Array of children
502
502
  */
503
503
  getChildByType(classType) {
@@ -577,7 +577,7 @@ let globalFloatingCounter = 0;
577
577
 
578
578
  /**
579
579
  * Checks if this container is root or if it's attached to the root container.
580
- * @returns {boolean}
580
+ * @returns {boolean} true if this container is root or if it's attached to the root container
581
581
  */
582
582
  isAttachedToRoot() {
583
583
  if (this.root === true) {
@@ -596,7 +596,7 @@ let globalFloatingCounter = 0;
596
596
 
597
597
  /**
598
598
  * Returns the instance of the root container (i.e. the current application World container).
599
- * @returns {Container}
599
+ * @returns {Container} root container
600
600
  */
601
601
  getRootAncestor() {
602
602
  if (this.root === true) {
@@ -646,7 +646,7 @@ let globalFloatingCounter = 0;
646
646
  /**
647
647
  * Invokes the removeChildNow in a defer, to ensure the child is removed safely after the update & draw stack has completed. <br>
648
648
  * if the given child implements a onDeactivateEvent() method, that method will be called once the child is removed from this container.
649
- * @param {RendRenderable|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapTexterable} child
649
+ * @param {RendRenderable|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapTexterable} child - Child to be removed
650
650
  * @param {boolean} [keepalive=false] - true to prevent calling child.destroy()
651
651
  */
652
652
  removeChild(child, keepalive) {
@@ -662,7 +662,7 @@ let globalFloatingCounter = 0;
662
662
  * Removes (and optionally destroys) a child from the container.<br>
663
663
  * (removal is immediate and unconditional)<br>
664
664
  * Never use keepalive=true with objects from {@link pool}. Doing so will create a memory leak.
665
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
665
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - Child to be removed
666
666
  * @param {boolean} [keepalive=False] - True to prevent calling child.destroy()
667
667
  */
668
668
  removeChildNow(child, keepalive) {
@@ -674,7 +674,7 @@ let globalFloatingCounter = 0;
674
674
  // remove the body first to avoid a condition where a body can be detached
675
675
  // from its parent, before the body is removed from the game world
676
676
  if (child.body instanceof Body) {
677
- this.getRootAncestor().removeBody(child.body);
677
+ this.getRootAncestor().removeBody(child.body);
678
678
  }
679
679
 
680
680
  if (!keepalive) {
@@ -725,7 +725,7 @@ let globalFloatingCounter = 0;
725
725
 
726
726
  /**
727
727
  * Move the child in the group one step forward (z depth).
728
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
728
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - Child to be moved
729
729
  */
730
730
  moveUp(child) {
731
731
  let childIndex = this.getChildIndex(child);
@@ -739,7 +739,7 @@ let globalFloatingCounter = 0;
739
739
 
740
740
  /**
741
741
  * Move the child in the group one step backward (z depth).
742
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
742
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - Child to be moved
743
743
  */
744
744
  moveDown(child) {
745
745
  let childIndex = this.getChildIndex(child);
@@ -753,7 +753,7 @@ let globalFloatingCounter = 0;
753
753
 
754
754
  /**
755
755
  * Move the specified child to the top(z depth).
756
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
756
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - Child to be moved
757
757
  */
758
758
  moveToTop(child) {
759
759
  let childIndex = this.getChildIndex(child);
@@ -770,7 +770,7 @@ let globalFloatingCounter = 0;
770
770
 
771
771
  /**
772
772
  * Move the specified child the bottom (z depth).
773
- * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
773
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - Child to be moved
774
774
  */
775
775
  moveToBottom(child) {
776
776
  let childIndex = this.getChildIndex(child);
@@ -786,7 +786,7 @@ let globalFloatingCounter = 0;
786
786
  }
787
787
 
788
788
  /**
789
- * Manually trigger the sort of all the childs in the container</p>
789
+ * Manually trigger the sort of all the childs in the container
790
790
  * @param {boolean} [recursive=false] - recursively sort all containers if true
791
791
  */
792
792
  sort(recursive) {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -17,7 +17,7 @@ import { isNumeric } from '../utils/string.js';
17
17
  * a generic Image Layer Object
18
18
  * @augments Renderable
19
19
  */
20
- class ImageLayer extends Sprite {
20
+ class ImageLayer extends Sprite {
21
21
  /**
22
22
  * @param {number} x - x coordinate
23
23
  * @param {number} y - y coordinate
@@ -26,7 +26,7 @@ import { isNumeric } from '../utils/string.js';
26
26
  * @param {string} [settings.name="me.ImageLayer"] - layer name
27
27
  * @param {number} [settings.z=0] - z-index position
28
28
  * @param {number|Vector2d} [settings.ratio=1.0] - Scrolling ratio to be applied. See {@link ImageLayer#ratio}
29
- * @param {string} [settings.repeat='repeat'] - define if and how an Image Layer should be repeated (accepted values are 'repeat', 'repeat-x', 'repeat-y', 'no-repeat'). See {@link ImageLayer#repeat}
29
+ * @param {"repeat"|"repeat-x"|"repeat-y"|"no-repeat"} [settings.repeat="repeat"] - define if and how an Image Layer should be repeated. See {@link ImageLayer#repeat}
30
30
  * @param {number|Vector2d} [settings.anchorPoint=0.0] - Image origin. See {@link ImageLayer#anchorPoint}
31
31
  * @example
32
32
  * // create a repetitive background pattern on the X axis using the citycloud image asset
@@ -233,7 +233,7 @@ import { isNumeric } from '../utils/string.js';
233
233
  this.isDirty = true;
234
234
  }
235
235
 
236
- /**
236
+ /**
237
237
  * override the default predraw function
238
238
  * as repeat and anchor are managed directly in the draw method
239
239
  * @ignore
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -56,8 +56,8 @@ function createGradient(light) {
56
56
  * (multiple lights are not supported, alpha component of the ambient light is ignored)
57
57
  * @see stage.lights
58
58
  */
59
- class Light2d extends Renderable {
60
- /**
59
+ class Light2d extends Renderable {
60
+ /**
61
61
  * @param {number} x - The horizontal position of the light.
62
62
  * @param {number} y - The vertical position of the light.
63
63
  * @param {number} radiusX - The horizontal radius of the light.
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -15,7 +15,7 @@ import Sprite from './sprite.js';
15
15
  * @see https://en.wikipedia.org/wiki/9-slice_scaling
16
16
  * @augments Sprite
17
17
  */
18
- class NineSliceSprite extends Sprite {
18
+ class NineSliceSprite extends Sprite {
19
19
  /**
20
20
  * @param {number} x - the x coordinates of the sprite object
21
21
  * @param {number} y - the y coordinates of the sprite object
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -17,7 +17,7 @@ import { releaseAllPointerEvents } from '../input/pointerevent.js';
17
17
  * A base class for renderable objects.
18
18
  * @augments Rect
19
19
  */
20
- class Renderable extends Rect {
20
+ class Renderable extends Rect {
21
21
  /**
22
22
  * @param {number} x - position of the renderable object (accessible through inherited pos.x property)
23
23
  * @param {number} y - position of the renderable object (accessible through inherited pos.y property)
@@ -103,7 +103,7 @@ import { releaseAllPointerEvents } from '../input/pointerevent.js';
103
103
  */
104
104
  this.body = undefined;
105
105
 
106
- /**
106
+ /**
107
107
  * (G)ame (U)nique (Id)entifier" <br>
108
108
  * a GUID will be allocated for any renderable object added <br>
109
109
  * to an object container (including the `me.game.world` container)
@@ -576,7 +576,7 @@ import { releaseAllPointerEvents } from '../input/pointerevent.js';
576
576
  }
577
577
 
578
578
  if (absolute === true) {
579
- var absPos = this.getAbsolutePosition();
579
+ let absPos = this.getAbsolutePosition();
580
580
  bounds.centerOn(absPos.x + bounds.x + bounds.width / 2, absPos.y + bounds.y + bounds.height / 2);
581
581
  }
582
582
  return bounds;
@@ -592,25 +592,25 @@ import { releaseAllPointerEvents } from '../input/pointerevent.js';
592
592
  * update the renderable's bounding rect (private)
593
593
  * @ignore
594
594
  */
595
- updateBoundsPos(newX = this.pos.x, newY = this.pos.y) {
595
+ updateBoundsPos(newX = this.pos.x, newY = this.pos.y) {
596
596
  this.getBounds().translate(newX - this.pos.x, newY - this.pos.y);
597
- }
597
+ }
598
598
 
599
- /**
599
+ /**
600
600
  * return the renderable absolute position in the game world
601
601
  * @returns {Vector2d}
602
602
  */
603
- getAbsolutePosition() {
604
- if (typeof this._absPos === "undefined") {
605
- this._absPos = pool.pull("Vector2d");
606
- }
607
- // XXX Cache me or something
608
- this._absPos.set(this.pos.x, this.pos.y);
609
- if (typeof this.ancestor !== "undefined" && typeof this.ancestor.getAbsolutePosition === "function" && this.floating !== true) {
610
- this._absPos.add(this.ancestor.getAbsolutePosition());
611
- }
612
- return this._absPos;
613
- }
603
+ getAbsolutePosition() {
604
+ if (typeof this._absPos === "undefined") {
605
+ this._absPos = pool.pull("Vector2d");
606
+ }
607
+ // XXX Cache me or something
608
+ this._absPos.set(this.pos.x, this.pos.y);
609
+ if (typeof this.ancestor !== "undefined" && typeof this.ancestor.getAbsolutePosition === "function" && this.floating !== true) {
610
+ this._absPos.add(this.ancestor.getAbsolutePosition());
611
+ }
612
+ return this._absPos;
613
+ }
614
614
 
615
615
  /**
616
616
  * called when the anchor point value is changed
@@ -618,14 +618,14 @@ import { releaseAllPointerEvents } from '../input/pointerevent.js';
618
618
  * @param {number} x - the new X value to be set for the anchor
619
619
  * @param {number} y - the new Y value to be set for the anchor
620
620
  */
621
- onAnchorUpdate(x, y) {
622
- // since the callback is called before setting the new value
623
- // manually update the anchor point (required for updateBoundsPos)
624
- this.anchorPoint.setMuted(x, y);
625
- // then call updateBounds
626
- this.updateBounds();
627
- this.isDirty = true;
628
- }
621
+ onAnchorUpdate(x, y) {
622
+ // since the callback is called before setting the new value
623
+ // manually update the anchor point (required for updateBoundsPos)
624
+ this.anchorPoint.setMuted(x, y);
625
+ // then call updateBounds
626
+ this.updateBounds();
627
+ this.isDirty = true;
628
+ }
629
629
 
630
630
  /**
631
631
  * Prepare the rendering context before drawing (automatically called by melonJS).
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.3.0
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -17,7 +17,7 @@ import Color from '../math/color.js';
17
17
  * An object to display a fixed or animated sprite on screen.
18
18
  * @augments Renderable
19
19
  */
20
- class Sprite extends Renderable {
20
+ class Sprite extends Renderable {
21
21
  /**
22
22
  * @param {number} x - the x coordinates of the sprite object
23
23
  * @param {number} y - the y coordinates of the sprite object
@@ -314,7 +314,7 @@ import Color from '../math/color.js';
314
314
  };
315
315
  }
316
316
  else {
317
- frameObject = frame;
317
+ frameObject = frame;
318
318
  }
319
319
  let frameObjectName = frameObject.name;
320
320
  if (typeof(frameObjectName) === "number") {