melonjs 15.1.5 → 15.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/README.md +2 -2
  2. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +1 -1
  3. package/dist/melonjs.mjs/_virtual/earcut.js +1 -1
  4. package/dist/melonjs.mjs/_virtual/howler.js +1 -1
  5. package/dist/melonjs.mjs/_virtual/index.js +1 -1
  6. package/dist/melonjs.mjs/application/application.js +3 -3
  7. package/dist/melonjs.mjs/application/header.js +1 -1
  8. package/dist/melonjs.mjs/application/resize.js +1 -1
  9. package/dist/melonjs.mjs/application/settings.js +1 -1
  10. package/dist/melonjs.mjs/audio/audio.js +1 -1
  11. package/dist/melonjs.mjs/camera/camera2d.js +3 -3
  12. package/dist/melonjs.mjs/const.js +1 -1
  13. package/dist/melonjs.mjs/entity/entity.js +1 -1
  14. package/dist/melonjs.mjs/geometries/ellipse.js +1 -1
  15. package/dist/melonjs.mjs/geometries/line.js +1 -1
  16. package/dist/melonjs.mjs/geometries/path2d.js +1 -1
  17. package/dist/melonjs.mjs/geometries/point.js +1 -1
  18. package/dist/melonjs.mjs/geometries/poly.js +1 -1
  19. package/dist/melonjs.mjs/geometries/rectangle.js +1 -1
  20. package/dist/melonjs.mjs/geometries/roundrect.js +1 -1
  21. package/dist/melonjs.mjs/index.js +12 -7
  22. package/dist/melonjs.mjs/input/gamepad.js +1 -1
  23. package/dist/melonjs.mjs/input/input.js +1 -1
  24. package/dist/melonjs.mjs/input/keyboard.js +1 -1
  25. package/dist/melonjs.mjs/input/pointer.js +1 -1
  26. package/dist/melonjs.mjs/input/pointerevent.js +1 -1
  27. package/dist/melonjs.mjs/lang/console.js +1 -1
  28. package/dist/melonjs.mjs/lang/deprecated.js +3 -2
  29. package/dist/melonjs.mjs/level/level.js +5 -4
  30. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +1 -1
  31. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +1 -1
  32. package/dist/melonjs.mjs/level/tiled/TMXObject.js +1 -1
  33. package/dist/melonjs.mjs/level/tiled/TMXTile.js +1 -1
  34. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +3 -3
  35. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +1 -1
  36. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +1 -1
  37. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +6 -8
  38. package/dist/melonjs.mjs/level/tiled/constants.js +1 -1
  39. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +1 -1
  40. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +1 -1
  41. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +1 -1
  42. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +1 -1
  43. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +1 -1
  44. package/dist/melonjs.mjs/level/tiled/renderer/autodetect.js +1 -1
  45. package/dist/melonjs.mjs/loader/cache.js +1 -1
  46. package/dist/melonjs.mjs/loader/loader.js +1 -1
  47. package/dist/melonjs.mjs/loader/loadingscreen.js +1 -1
  48. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +1 -1
  49. package/dist/melonjs.mjs/loader/parser.js +1 -1
  50. package/dist/melonjs.mjs/loader/settings.js +1 -1
  51. package/dist/melonjs.mjs/math/color.js +1 -1
  52. package/dist/melonjs.mjs/math/math.js +1 -1
  53. package/dist/melonjs.mjs/math/matrix2.js +1 -1
  54. package/dist/melonjs.mjs/math/matrix3.js +1 -1
  55. package/dist/melonjs.mjs/math/observable_vector2.js +1 -1
  56. package/dist/melonjs.mjs/math/observable_vector3.js +1 -1
  57. package/dist/melonjs.mjs/math/vector2.js +1 -1
  58. package/dist/melonjs.mjs/math/vector3.js +1 -1
  59. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/arraymultimap.js +1 -1
  60. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/multimap.js +1 -1
  61. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +1 -1
  62. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +1 -1
  63. package/dist/melonjs.mjs/node_modules/eventemitter3/index2.js +1 -1
  64. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +1 -1
  65. package/dist/melonjs.mjs/particles/emitter.js +1 -1
  66. package/dist/melonjs.mjs/particles/particle.js +1 -1
  67. package/dist/melonjs.mjs/particles/settings.js +1 -1
  68. package/dist/melonjs.mjs/physics/body.js +3 -3
  69. package/dist/melonjs.mjs/physics/bounds.js +1 -1
  70. package/dist/melonjs.mjs/physics/collision.js +1 -1
  71. package/dist/melonjs.mjs/physics/detector.js +4 -4
  72. package/dist/melonjs.mjs/physics/quadtree.js +1 -1
  73. package/dist/melonjs.mjs/physics/response.js +1 -1
  74. package/dist/melonjs.mjs/physics/sat.js +9 -9
  75. package/dist/melonjs.mjs/physics/world.js +1 -1
  76. package/dist/melonjs.mjs/plugin/plugin.js +106 -108
  77. package/dist/melonjs.mjs/renderable/collectable.js +1 -1
  78. package/dist/melonjs.mjs/renderable/colorlayer.js +1 -1
  79. package/dist/melonjs.mjs/renderable/container.js +20 -19
  80. package/dist/melonjs.mjs/renderable/draggable.js +121 -0
  81. package/dist/melonjs.mjs/renderable/dragndrop.js +3 -113
  82. package/dist/melonjs.mjs/renderable/imagelayer.js +1 -1
  83. package/dist/melonjs.mjs/renderable/light2d.js +1 -1
  84. package/dist/melonjs.mjs/renderable/nineslicesprite.js +1 -1
  85. package/dist/melonjs.mjs/renderable/renderable.js +2 -2
  86. package/dist/melonjs.mjs/renderable/sprite.js +1 -1
  87. package/dist/melonjs.mjs/renderable/trigger.js +2 -2
  88. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +1 -1
  89. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +1 -1
  90. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +1 -1
  91. package/dist/melonjs.mjs/state/stage.js +1 -1
  92. package/dist/melonjs.mjs/state/state.js +1 -1
  93. package/dist/melonjs.mjs/system/device.js +1 -1
  94. package/dist/melonjs.mjs/system/dom.js +1 -1
  95. package/dist/melonjs.mjs/system/event.js +1 -1
  96. package/dist/melonjs.mjs/system/platform.js +1 -1
  97. package/dist/melonjs.mjs/system/pooling.js +1 -1
  98. package/dist/melonjs.mjs/system/save.js +1 -1
  99. package/dist/melonjs.mjs/system/timer.js +4 -4
  100. package/dist/melonjs.mjs/text/bitmaptext.js +1 -1
  101. package/dist/melonjs.mjs/text/bitmaptextdata.js +1 -1
  102. package/dist/melonjs.mjs/text/glyph.js +1 -1
  103. package/dist/melonjs.mjs/text/text.js +1 -1
  104. package/dist/melonjs.mjs/text/textmetrics.js +1 -1
  105. package/dist/melonjs.mjs/text/textstyle.js +1 -1
  106. package/dist/melonjs.mjs/tweens/easing.js +1 -1
  107. package/dist/melonjs.mjs/tweens/interpolation.js +1 -1
  108. package/dist/melonjs.mjs/tweens/tween.js +1 -1
  109. package/dist/melonjs.mjs/utils/agent.js +1 -1
  110. package/dist/melonjs.mjs/utils/array.js +1 -1
  111. package/dist/melonjs.mjs/utils/file.js +1 -1
  112. package/dist/melonjs.mjs/utils/function.js +1 -1
  113. package/dist/melonjs.mjs/utils/string.js +1 -1
  114. package/dist/melonjs.mjs/utils/utils.js +105 -111
  115. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +1 -1
  116. package/dist/melonjs.mjs/video/renderer.js +1 -1
  117. package/dist/melonjs.mjs/video/texture/atlas.js +1 -1
  118. package/dist/melonjs.mjs/video/texture/cache.js +1 -1
  119. package/dist/melonjs.mjs/video/texture/canvas_texture.js +1 -1
  120. package/dist/melonjs.mjs/video/utils/autodetect.js +1 -1
  121. package/dist/melonjs.mjs/video/video.js +4 -4
  122. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +1 -1
  123. package/dist/melonjs.mjs/video/webgl/compositors/compositor.js +1 -1
  124. package/dist/melonjs.mjs/video/webgl/compositors/primitive_compositor.js +1 -1
  125. package/dist/melonjs.mjs/video/webgl/compositors/quad_compositor.js +1 -1
  126. package/dist/melonjs.mjs/video/webgl/glshader.js +1 -1
  127. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +1 -1
  128. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +1 -1
  129. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +1 -1
  130. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +1 -1
  131. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +1 -1
  132. package/dist/melonjs.mjs/video/webgl/utils/precision.js +1 -1
  133. package/dist/melonjs.mjs/video/webgl/utils/program.js +1 -1
  134. package/dist/melonjs.mjs/video/webgl/utils/string.js +1 -1
  135. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +1 -1
  136. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +1 -1
  137. package/dist/melonjs.module.js +516 -500
  138. package/dist/types/camera/camera2d.d.ts +4 -4
  139. package/dist/types/index.d.ts +4 -4
  140. package/dist/types/physics/body.d.ts +4 -4
  141. package/dist/types/physics/detector.d.ts +5 -5
  142. package/dist/types/physics/sat.d.ts +12 -12
  143. package/dist/types/plugin/plugin.d.ts +60 -5
  144. package/dist/types/renderable/container.d.ts +25 -25
  145. package/dist/types/renderable/draggable.d.ts +53 -0
  146. package/dist/types/renderable/dragndrop.d.ts +0 -52
  147. package/dist/types/renderable/renderable.d.ts +2 -2
  148. package/dist/types/utils/utils.d.ts +56 -17
  149. package/package.json +8 -8
  150. package/src/application/application.js +2 -2
  151. package/src/camera/camera2d.js +2 -2
  152. package/src/index.js +5 -3
  153. package/src/lang/deprecated.js +2 -1
  154. package/src/level/level.js +4 -3
  155. package/src/level/tiled/TMXTileMap.js +2 -2
  156. package/src/level/tiled/TMXUtils.js +4 -3
  157. package/src/physics/body.js +2 -2
  158. package/src/physics/detector.js +3 -3
  159. package/src/physics/sat.js +8 -8
  160. package/src/plugin/plugin.js +103 -105
  161. package/src/renderable/container.js +19 -18
  162. package/src/renderable/draggable.js +114 -0
  163. package/src/renderable/dragndrop.js +0 -109
  164. package/src/renderable/renderable.js +1 -1
  165. package/src/renderable/trigger.js +1 -1
  166. package/src/system/timer.js +3 -3
  167. package/src/utils/utils.js +102 -111
  168. package/src/video/video.js +3 -3
@@ -236,18 +236,18 @@ export default class Camera2d extends Renderable {
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  * set the camera position around the specified object
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  * @name focusOn
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  * @memberof Camera2d
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- * @param {Renderable} target - the renderable to focus the camera on
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+ * @param {Renderable|Entity|Sprite|NineSliceSprite} target - the renderable to focus the camera on
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  */
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- focusOn(target: Renderable): void;
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+ focusOn(target: Renderable | Entity | Sprite | NineSliceSprite): void;
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  /**
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  * check if the specified renderable is in the camera
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  * @name isVisible
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  * @memberof Camera2d
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- * @param {Renderable} obj - to be checked against
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+ * @param {Renderable|Entity|Sprite|NineSliceSprite} obj - to be checked against
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  * @param {boolean} [floating = obj.floating] - if visibility check should be done against screen coordinates
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  * @returns {boolean}
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  */
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- isVisible(obj: Renderable, floating?: boolean | undefined): boolean;
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+ isVisible(obj: Renderable | Entity | Sprite | NineSliceSprite, floating?: boolean | undefined): boolean;
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  /**
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  * convert the given "local" (screen) coordinates into world coordinates
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  * @name localToWorld
@@ -40,9 +40,9 @@ import * as loader from "./loader/loader.js";
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  import level from "./level/level.js";
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  import * as input from "./input/input.js";
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  import * as Math from "./math/math.js";
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- import { plugin } from "./plugin/plugin.js";
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- import { plugins } from "./plugin/plugin.js";
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- import utils from "./utils/utils.js";
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+ import * as plugin from "./plugin/plugin.js";
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+ import { cache as plugins } from "./plugin/plugin.js";
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+ import * as utils from "./utils/utils.js";
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  import save from "./system/save.js";
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  import timer from "./system/timer.js";
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  import pool from "./system/pooling.js";
@@ -88,7 +88,7 @@ import UISpriteElement from "./renderable/ui/uispriteelement.js";
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  import Collectable from "./renderable/collectable.js";
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  import Trigger from "./renderable/trigger.js";
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  import Light2d from "./renderable/light2d.js";
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- import { Draggable } from "./renderable/dragndrop.js";
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+ import { Draggable } from "./renderable/draggable.js";
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  import { DropTarget } from "./renderable/dragndrop.js";
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  import TMXRenderer from "./level/tiled/renderer/TMXRenderer.js";
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  import TMXOrthogonalRenderer from "./level/tiled/renderer/TMXOrthogonalRenderer.js";
@@ -5,19 +5,19 @@
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  */
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  export default class Body {
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  /**
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- * @param {Renderable} ancestor - the parent object this body is attached to
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} ancestor - the parent object this body is attached to
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  * @param {Rect|Rect[]|Polygon|Polygon[]|Line|Line[]|Ellipse|Ellipse[]|Point|Point[]|Bounds|Bounds[]|object} [shapes] - a initial shape, list of shapes, or JSON object defining the body
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  * @param {Function} [onBodyUpdate] - callback for when the body is updated (e.g. add/remove shapes)
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  */
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- constructor(ancestor: Renderable, shapes?: Rect | Rect[] | Polygon | Polygon[] | Line | Line[] | Ellipse | Ellipse[] | Point | Point[] | Bounds | Bounds[] | object, onBodyUpdate?: Function | undefined);
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+ constructor(ancestor: Renderable | Container | Entity | Sprite | NineSliceSprite, shapes?: Rect | Rect[] | Polygon | Polygon[] | Line | Line[] | Ellipse | Ellipse[] | Point | Point[] | Bounds | Bounds[] | object, onBodyUpdate?: Function | undefined);
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  /**
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  * a reference to the parent object that contains this body,
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  * or undefined if it has not been added to one.
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  * @public
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- * @type {Renderable}
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+ * @type {Renderable|Container|Entity|Sprite|NineSliceSprite}
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  * @default undefined
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  */
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- public ancestor: Renderable;
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+ public ancestor: Renderable | Container | Entity | Sprite | NineSliceSprite;
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  /**
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  * The AABB bounds box reprensenting this body
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  * @public
@@ -16,11 +16,11 @@ export default class Detector {
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  /**
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  * determine if two objects should collide (based on both respective objects body collision mask and type).<br>
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  * you can redefine this function if you need any specific rules over what should collide with what.
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- * @param {Renderable} a - a reference to the object A.
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- * @param {Renderable} b - a reference to the object B.
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} a - a reference to the object A.
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} b - a reference to the object B.
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  * @returns {boolean} true if they should collide, false otherwise
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  */
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- shouldCollide(a: Renderable, b: Renderable): boolean;
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+ shouldCollide(a: Renderable | Container | Entity | Sprite | NineSliceSprite, b: Renderable | Container | Entity | Sprite | NineSliceSprite): boolean;
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  /**
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  * detect collision between two bodies.
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  * @param {Body} bodyA - a reference to body A.
@@ -31,10 +31,10 @@ export default class Detector {
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  /**
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  * find all the collisions for the specified object using a broadphase algorithm
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  * @ignore
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- * @param {Renderable} objA - object to be tested for collision
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} objA - object to be tested for collision
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  * @returns {boolean} in case of collision, false otherwise
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  */
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- collisions(objA: Renderable): boolean;
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+ collisions(objA: Renderable | Container | Entity | Sprite | NineSliceSprite): boolean;
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  /**
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  * Checks for object colliding with the given line
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  * @ignore
@@ -1,48 +1,48 @@
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  /**
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  * Checks whether polygons collide.
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  * @ignore
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- * @param {Renderable} a - a reference to the object A.
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} a - a reference to the object A.
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  * @param {Polygon} polyA - a reference to the object A Polygon to be tested
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- * @param {Renderable} b - a reference to the object B.
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} b - a reference to the object B.
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  * @param {Polygon} polyB - a reference to the object B Polygon to be tested
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  * @param {Response=} response - Response object (optional) that will be populated if they intersect.
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  * @returns {boolean} true if they intersect, false if they don't.
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  */
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- export function testPolygonPolygon(a: Renderable, polyA: Polygon, b: Renderable, polyB: Polygon, response?: Response | undefined): boolean;
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+ export function testPolygonPolygon(a: Renderable | Container | Entity | Sprite | NineSliceSprite, polyA: Polygon, b: Renderable | Container | Entity | Sprite | NineSliceSprite, polyB: Polygon, response?: Response | undefined): boolean;
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  /**
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  * Check if two Ellipse collide.
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  * @ignore
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- * @param {Renderable} a - a reference to the object A.
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} a - a reference to the object A.
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  * @param {Ellipse} ellipseA - a reference to the object A Ellipse to be tested
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- * @param {Renderable} b - a reference to the object B.
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} b - a reference to the object B.
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  * @param {Ellipse} ellipseB - a reference to the object B Ellipse to be tested
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  * @param {Response=} response - Response object (optional) that will be populated if
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  * the circles intersect.
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  * @returns {boolean} true if the circles intersect, false if they don't.
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  */
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- export function testEllipseEllipse(a: Renderable, ellipseA: Ellipse, b: Renderable, ellipseB: Ellipse, response?: Response | undefined): boolean;
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+ export function testEllipseEllipse(a: Renderable | Container | Entity | Sprite | NineSliceSprite, ellipseA: Ellipse, b: Renderable | Container | Entity | Sprite | NineSliceSprite, ellipseB: Ellipse, response?: Response | undefined): boolean;
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  /**
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  * Check if a polygon and an ellipse collide.
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  * @ignore
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- * @param {Renderable} a - a reference to the object A.
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} a - a reference to the object A.
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  * @param {Polygon} polyA - a reference to the object A Polygon to be tested
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- * @param {Renderable} b - a reference to the object B.
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} b - a reference to the object B.
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  * @param {Ellipse} ellipseB - a reference to the object B Ellipse to be tested
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  * @param {Response=} response - Response object (optional) that will be populated if they intersect.
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  * @returns {boolean} true if they intersect, false if they don't.
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  */
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- export function testPolygonEllipse(a: Renderable, polyA: Polygon, b: Renderable, ellipseB: Ellipse, response?: Response | undefined): boolean;
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+ export function testPolygonEllipse(a: Renderable | Container | Entity | Sprite | NineSliceSprite, polyA: Polygon, b: Renderable | Container | Entity | Sprite | NineSliceSprite, ellipseB: Ellipse, response?: Response | undefined): boolean;
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  /**
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  * Check if an ellipse and a polygon collide. <br>
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  * **NOTE:** This is slightly less efficient than testPolygonEllipse as it just
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  * runs testPolygonEllipse and reverses the response at the end.
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  * @ignore
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- * @param {Renderable} a - a reference to the object A.
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} a - a reference to the object A.
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  * @param {Ellipse} ellipseA - a reference to the object A Ellipse to be tested
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- * @param {Renderable} b - a reference to the object B.
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+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} b - a reference to the object B.
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43
  * @param {Polygon} polyB - a reference to the object B Polygon to be tested
44
44
  * @param {Response=} response - Response object (optional) that will be populated if
45
45
  * they intersect.
46
46
  * @returns {boolean} true if they intersect, false if they don't.
47
47
  */
48
- export function testEllipsePolygon(a: Renderable, ellipseA: Ellipse, b: Renderable, polyB: Polygon, response?: Response | undefined): boolean;
48
+ export function testEllipsePolygon(a: Renderable | Container | Entity | Sprite | NineSliceSprite, ellipseA: Ellipse, b: Renderable | Container | Entity | Sprite | NineSliceSprite, polyB: Polygon, response?: Response | undefined): boolean;
@@ -1,10 +1,65 @@
1
1
  /**
2
- * This namespace is a container for all registered plugins.
3
- * @see plugin.register
4
- * @namespace plugins
2
+ * patch a melonJS function
3
+ * @name patch
4
+ * @memberof plugin
5
+ * @param {object} proto - target object
6
+ * @param {string} name - target function
7
+ * @param {Function} fn - replacement function
8
+ * @example
9
+ * // redefine the me.game.update function with a new one
10
+ * me.plugin.patch(me.game, "update", function () {
11
+ * // display something in the console
12
+ * console.log("duh");
13
+ * // call the original me.game.update function
14
+ * this._patched();
15
+ * });
5
16
  */
6
- export let plugins: {};
17
+ export function patch(proto: object, name: string, fn: Function): void;
18
+ /**
19
+ * Register a plugin.
20
+ * @name register
21
+ * @memberof plugin
22
+ * @param {plugin.BasePlugin} plugin - Plugin object to instantiate and register
23
+ * @param {string} [name=plugin.constructor.name] - a unique name for this plugin
24
+ * @param {object} [...arguments] - all extra parameters will be passed to the plugin constructor
25
+ * @example
26
+ * // register a new plugin
27
+ * me.plugin.register(TestPlugin, "testPlugin");
28
+ * // the plugin then also become available
29
+ * // under then me.plugins namespace
30
+ * me.plugins.testPlugin.myfunction ();
31
+ */
32
+ export function register(plugin: plugin.BasePlugin, name?: string | undefined, ...args: any[]): void;
33
+ /**
34
+ * Contains all registered plugins.
35
+ * @name cache
36
+ * @memberof plugin
37
+ */
38
+ export let cache: {};
7
39
  /**
8
40
  * @namespace plugin
9
41
  */
10
- export let plugin: any;
42
+ /**
43
+ * a base Object class for plugin
44
+ * (plugin must be installed using the register function)
45
+ * @class
46
+ * @name BasePlugin
47
+ * @memberof plugin
48
+ */
49
+ export class BasePlugin {
50
+ /**
51
+ * define the minimum required version of melonJS<br>
52
+ * this can be overridden by the plugin
53
+ * @type {string}
54
+ * @default "__VERSION__"
55
+ */
56
+ version: string;
57
+ }
58
+ /**
59
+ * @class
60
+ * @name Base
61
+ * @memberof plugin
62
+ * @deprecated since 15.1.6, see {@link plugin.BasePlugin}
63
+ */
64
+ export class Base extends BasePlugin {
65
+ }
@@ -93,19 +93,19 @@ export default class Container extends Renderable {
93
93
  * will not be in any container. <br>
94
94
  * if the given child implements a onActivateEvent method, that method will be called
95
95
  * once the child is added to this container.
96
- * @param {Renderable} child
96
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
97
97
  * @param {number} [z] - forces the z index of the child to the specified value
98
98
  * @returns {Renderable} the added child
99
99
  */
100
- addChild(child: Renderable, z?: number | undefined): Renderable;
100
+ addChild(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText, z?: number | undefined): Renderable;
101
101
  /**
102
102
  * Add a child to the container at the specified index<br>
103
103
  * (the list won't be sorted after insertion)
104
- * @param {Renderable} child
104
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
105
105
  * @param {number} index
106
106
  * @returns {Renderable} the added child
107
107
  */
108
- addChildAt(child: Renderable, index: number): Renderable;
108
+ addChildAt(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText, index: number): Renderable;
109
109
  /**
110
110
  * The forEach() method executes a provided function once per child element. <br>
111
111
  * the callback function is invoked with three arguments: <br>
@@ -127,10 +127,10 @@ export default class Container extends Renderable {
127
127
  forEach(callback: Function, thisArg?: object | undefined, ...args: any[]): void;
128
128
  /**
129
129
  * Swaps the position (z-index) of 2 children
130
- * @param {Renderable} child
131
- * @param {Renderable} child2
130
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
131
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child2
132
132
  */
133
- swapChildren(child: Renderable, child2: Renderable): void;
133
+ swapChildren(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText, child2: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText): void;
134
134
  /**
135
135
  * Returns the Child at the specified index
136
136
  * @param {number} index
@@ -139,22 +139,22 @@ export default class Container extends Renderable {
139
139
  getChildAt(index: number): Renderable;
140
140
  /**
141
141
  * Returns the index of the given Child
142
- * @param {Renderable} child
142
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
143
143
  * @returns {number} index
144
144
  */
145
- getChildIndex(child: Renderable): number;
145
+ getChildIndex(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText): number;
146
146
  /**
147
147
  * Returns the next child within the container or undefined if none
148
- * @param {Renderable} child
148
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
149
149
  * @returns {Renderable} child
150
150
  */
151
- getNextChild(child: Renderable): Renderable;
151
+ getNextChild(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText): Renderable;
152
152
  /**
153
153
  * Returns true if contains the specified Child
154
- * @param {Renderable} child
154
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
155
155
  * @returns {boolean}
156
156
  */
157
- hasChild(child: Renderable): boolean;
157
+ hasChild(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText): boolean;
158
158
  /**
159
159
  * return the child corresponding to the given property and value.<br>
160
160
  * note : avoid calling this function every frame since
@@ -223,18 +223,18 @@ export default class Container extends Renderable {
223
223
  /**
224
224
  * Invokes the removeChildNow in a defer, to ensure the child is removed safely after the update & draw stack has completed. <br>
225
225
  * if the given child implements a onDeactivateEvent() method, that method will be called once the child is removed from this container.
226
- * @param {Renderable} child
226
+ * @param {RendRenderable|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapTexterable} child
227
227
  * @param {boolean} [keepalive=false] - true to prevent calling child.destroy()
228
228
  */
229
- removeChild(child: Renderable, keepalive?: boolean | undefined): void;
229
+ removeChild(child: RendRenderable | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapTexterable, keepalive?: boolean | undefined): void;
230
230
  /**
231
231
  * Removes (and optionally destroys) a child from the container.<br>
232
232
  * (removal is immediate and unconditional)<br>
233
233
  * Never use keepalive=true with objects from {@link pool}. Doing so will create a memory leak.
234
- * @param {Renderable} child
234
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
235
235
  * @param {boolean} [keepalive=False] - True to prevent calling child.destroy()
236
236
  */
237
- removeChildNow(child: Renderable, keepalive?: boolean | undefined): void;
237
+ removeChildNow(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText, keepalive?: boolean | undefined): void;
238
238
  /**
239
239
  * Automatically set the specified property of all childs to the given value
240
240
  * @param {string} prop - property name
@@ -244,24 +244,24 @@ export default class Container extends Renderable {
244
244
  setChildsProperty(prop: string, value: object, recursive?: boolean | undefined): void;
245
245
  /**
246
246
  * Move the child in the group one step forward (z depth).
247
- * @param {Renderable} child
247
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
248
248
  */
249
- moveUp(child: Renderable): void;
249
+ moveUp(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText): void;
250
250
  /**
251
251
  * Move the child in the group one step backward (z depth).
252
- * @param {Renderable} child
252
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
253
253
  */
254
- moveDown(child: Renderable): void;
254
+ moveDown(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText): void;
255
255
  /**
256
256
  * Move the specified child to the top(z depth).
257
- * @param {Renderable} child
257
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
258
258
  */
259
- moveToTop(child: Renderable): void;
259
+ moveToTop(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText): void;
260
260
  /**
261
261
  * Move the specified child the bottom (z depth).
262
- * @param {Renderable} child
262
+ * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child
263
263
  */
264
- moveToBottom(child: Renderable): void;
264
+ moveToBottom(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText): void;
265
265
  /**
266
266
  * Manually trigger the sort of all the childs in the container</p>
267
267
  * @param {boolean} [recursive=false] - recursively sort all containers if true
@@ -0,0 +1,53 @@
1
+ /**
2
+ * @classdesc
3
+ * A Draggable base object
4
+ * @see DropTarget
5
+ * @augments Renderable
6
+ */
7
+ export class Draggable extends Renderable {
8
+ dragging: boolean;
9
+ dragId: any;
10
+ grabOffset: Vector2d;
11
+ /**
12
+ * Initializes the events the modules needs to listen to
13
+ * It translates the pointer events to me.events
14
+ * in order to make them pass through the system and to make
15
+ * this module testable. Then we subscribe this module to the
16
+ * transformed events.
17
+ * @name initEvents
18
+ * @memberof Draggable
19
+ * @private
20
+ */
21
+ private initEvents;
22
+ /**
23
+ * Gets called when the user starts dragging the entity
24
+ * @name dragStart
25
+ * @memberof Draggable
26
+ * @param {object} e - the pointer event
27
+ * @returns {boolean} false if the object is being dragged
28
+ */
29
+ dragStart(e: object): boolean;
30
+ /**
31
+ * Gets called when the user drags this entity around
32
+ * @name dragMove
33
+ * @memberof Draggable
34
+ * @param {object} e - the pointer event
35
+ */
36
+ dragMove(e: object): void;
37
+ /**
38
+ * Gets called when the user stops dragging the entity
39
+ * @name dragEnd
40
+ * @memberof Draggable
41
+ * @returns {boolean} false if the object stopped being dragged
42
+ */
43
+ dragEnd(): boolean;
44
+ /**
45
+ * Destructor
46
+ * @name destroy
47
+ * @memberof Draggable
48
+ * @ignore
49
+ */
50
+ destroy(): void;
51
+ }
52
+ import Renderable from "./../renderable/renderable.js";
53
+ import Vector2d from "./../math/vector2.js";
@@ -1,54 +1,3 @@
1
- /**
2
- * @classdesc
3
- * A Draggable base object
4
- * @see DropTarget
5
- * @augments Renderable
6
- */
7
- export class Draggable extends Renderable {
8
- dragging: boolean;
9
- dragId: any;
10
- grabOffset: Vector2d;
11
- /**
12
- * Initializes the events the modules needs to listen to
13
- * It translates the pointer events to me.events
14
- * in order to make them pass through the system and to make
15
- * this module testable. Then we subscribe this module to the
16
- * transformed events.
17
- * @name initEvents
18
- * @memberof Draggable
19
- * @private
20
- */
21
- private initEvents;
22
- /**
23
- * Gets called when the user starts dragging the entity
24
- * @name dragStart
25
- * @memberof Draggable
26
- * @param {object} e - the pointer event
27
- * @returns {boolean} false if the object is being dragged
28
- */
29
- dragStart(e: object): boolean;
30
- /**
31
- * Gets called when the user drags this entity around
32
- * @name dragMove
33
- * @memberof Draggable
34
- * @param {object} e - the pointer event
35
- */
36
- dragMove(e: object): void;
37
- /**
38
- * Gets called when the user stops dragging the entity
39
- * @name dragEnd
40
- * @memberof Draggable
41
- * @returns {boolean} false if the object stopped being dragged
42
- */
43
- dragEnd(): boolean;
44
- /**
45
- * Destructor
46
- * @name destroy
47
- * @memberof Draggable
48
- * @ignore
49
- */
50
- destroy(): void;
51
- }
52
1
  /**
53
2
  * @classdesc
54
3
  * a base drop target object
@@ -115,4 +64,3 @@ export class DropTarget extends Renderable {
115
64
  destroy(): void;
116
65
  }
117
66
  import Renderable from "./../renderable/renderable.js";
118
- import Vector2d from "./../math/vector2.js";
@@ -380,7 +380,7 @@ export default class Renderable extends Rect {
380
380
  * onCollision callback, triggered in case of collision,
381
381
  * when this renderable body is colliding with another one
382
382
  * @param {ResponseObject} response - the collision response object
383
- * @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
383
+ * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} other - the other renderable touching this one (a reference to response.a or response.b)
384
384
  * @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
385
385
  * @example
386
386
  * // colision handler
@@ -396,7 +396,7 @@ export default class Renderable extends Rect {
396
396
  * return true;
397
397
  * },
398
398
  */
399
- onCollision(response: ResponseObject, other: Renderable): boolean;
399
+ onCollision(response: ResponseObject, other: Renderable | Container | Entity | Sprite | NineSliceSprite): boolean;
400
400
  /**
401
401
  * Destroy function<br>
402
402
  * @ignore
@@ -1,17 +1,56 @@
1
- export default utils;
2
- declare namespace utils {
3
- export { agentUtils as agent };
4
- export { arrayUtils as array };
5
- export { fileUtils as file };
6
- export { stringUtils as string };
7
- export { fnUtils as function };
8
- export function checkVersion(first: string, second: string): number;
9
- export function getUriFragment(url?: string | undefined): object;
10
- export function resetGUID(base: any, index?: number): void;
11
- export function createGUID(index?: number): string;
12
- }
13
- import * as agentUtils from "./agent.js";
14
- import * as arrayUtils from "./array.js";
15
- import * as fileUtils from "./file.js";
16
- import * as stringUtils from "./string.js";
17
- import * as fnUtils from "./function.js";
1
+ /**
2
+ * Compare two version strings
3
+ * @public
4
+ * @memberof utils
5
+ * @name checkVersion
6
+ * @param {string} first - First version string to compare
7
+ * @param {string} second - second version string to compare
8
+ * @returns {number} comparison result <br>&lt; 0 : first &lt; second<br>
9
+ * 0 : first == second<br>
10
+ * &gt; 0 : first &gt; second
11
+ * @example
12
+ * if (me.utils.checkVersion("7.0.0") > 0) {
13
+ * console.error(
14
+ * "melonJS is too old. Expected: 7.0.0, Got: 6.3.0"
15
+ * );
16
+ * }
17
+ */
18
+ export function checkVersion(first: string, second: string): number;
19
+ /**
20
+ * parse the fragment (hash) from a URL and returns them into
21
+ * @public
22
+ * @memberof utils
23
+ * @name getUriFragment
24
+ * @param {string} [url=document.location] - an optional params string or URL containing fragment (hash) params to be parsed
25
+ * @returns {object} an object representing the deserialized params string.
26
+ * @property {boolean} [hitbox=false] draw the hitbox in the debug panel (if enabled)
27
+ * @property {boolean} [velocity=false] draw the entities velocity in the debug panel (if enabled)
28
+ * @property {boolean} [quadtree=false] draw the quadtree in the debug panel (if enabled)
29
+ * @property {boolean} [webgl=false] force the renderer to WebGL
30
+ * @property {boolean} [debug=false] display the debug panel (if preloaded)
31
+ * @property {string} [debugToggleKey="s"] show/hide the debug panel (if preloaded)
32
+ * @example
33
+ * // http://www.example.com/index.html#debug&hitbox=true&mytag=value
34
+ * let UriFragment = me.utils.getUriFragment();
35
+ * console.log(UriFragment["mytag"]); //> "value"
36
+ */
37
+ export function getUriFragment(url?: string | undefined): object;
38
+ /**
39
+ * reset the GUID Base Name
40
+ * the idea here being to have a unique ID
41
+ * per level / object
42
+ * @ignore
43
+ */
44
+ export function resetGUID(base: any, index?: number): void;
45
+ /**
46
+ * create and return a very simple GUID
47
+ * Game Unique ID
48
+ * @ignore
49
+ */
50
+ export function createGUID(index?: number): string;
51
+ export * as agent from "./agent.js";
52
+ export * as array from "./array.js";
53
+ export * as file from "./file.js";
54
+ export * as string from "./string.js";
55
+ export * as _function from "./function.js";
56
+ export { _function as function };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "melonjs",
3
- "version": "15.1.5",
3
+ "version": "15.2.0",
4
4
  "description": "melonJS Game Engine",
5
5
  "homepage": "http://www.melonjs.org/",
6
6
  "type": "module",
@@ -53,7 +53,7 @@
53
53
  ],
54
54
  "dependencies": {
55
55
  "@teppeis/multimaps": "^3.0.0",
56
- "core-js": "^3.30.1",
56
+ "core-js": "^3.30.2",
57
57
  "earcut": "2.2.4",
58
58
  "eventemitter3": "^5.0.1",
59
59
  "howler": "2.2.3"
@@ -68,21 +68,21 @@
68
68
  "@rollup/plugin-node-resolve": "^15.0.2",
69
69
  "@rollup/plugin-replace": "^5.0.2",
70
70
  "@webdoc/cli": "^2.2.0",
71
- "chromedriver": "^112.0.1",
71
+ "chromedriver": "^113.0.0",
72
72
  "cross-env": "^7.0.3",
73
73
  "del-cli": "^5.0.0",
74
- "eslint": "^8.39.0",
75
- "eslint-plugin-jsdoc": "^43.1.1",
74
+ "eslint": "^8.40.0",
75
+ "eslint-plugin-jsdoc": "^44.2.3",
76
76
  "expect": "^29.5.0",
77
77
  "expect-mocha-image-snapshot": "^3.0.13",
78
78
  "fastify": "^4.17.0",
79
79
  "mocha": "^10.2.0",
80
80
  "npm-self-link": "^1.1.7",
81
- "puppeteer": "^20.1.0",
82
- "rollup": "^3.21.5",
81
+ "puppeteer": "^20.2.0",
82
+ "rollup": "^3.21.6",
83
83
  "rollup-plugin-bundle-size": "^1.0.3",
84
84
  "rollup-plugin-string": "^3.0.0",
85
- "terser": "^5.17.1",
85
+ "terser": "^5.17.3",
86
86
  "typescript": "^5.0.4"
87
87
  },
88
88
  "scripts": {
@@ -2,7 +2,7 @@ import { autoDetectRenderer } from "../video/utils/autodetect.js";
2
2
  import CanvasRenderer from "./../video/canvas/canvas_renderer.js";
3
3
  import * as device from "./../system/device.js";
4
4
  import * as event from "./../system/event.js";
5
- import utils from "./../utils/utils.js";
5
+ import { getUriFragment } from "./../utils/utils.js";
6
6
  import timer from "./../system/timer.js";
7
7
  import state from "./../state/state.js";
8
8
  import World from "./../physics/world.js";
@@ -149,7 +149,7 @@ import { CANVAS, WEBGL, AUTO } from "../const.js";
149
149
  }
150
150
 
151
151
  // override renderer settings if &webgl or &canvas is defined in the URL
152
- let uriFragment = utils.getUriFragment();
152
+ let uriFragment = getUriFragment();
153
153
  if (uriFragment.webgl === true || uriFragment.webgl1 === true || uriFragment.webgl2 === true) {
154
154
  this.settings.renderer = WEBGL;
155
155
  if (uriFragment.webgl1 === true) {
@@ -574,7 +574,7 @@ let targetV = new Vector2d();
574
574
  * set the camera position around the specified object
575
575
  * @name focusOn
576
576
  * @memberof Camera2d
577
- * @param {Renderable} target - the renderable to focus the camera on
577
+ * @param {Renderable|Entity|Sprite|NineSliceSprite} target - the renderable to focus the camera on
578
578
  */
579
579
  focusOn(target) {
580
580
  let bounds = target.getBounds();
@@ -588,7 +588,7 @@ let targetV = new Vector2d();
588
588
  * check if the specified renderable is in the camera
589
589
  * @name isVisible
590
590
  * @memberof Camera2d
591
- * @param {Renderable} obj - to be checked against
591
+ * @param {Renderable|Entity|Sprite|NineSliceSprite} obj - to be checked against
592
592
  * @param {boolean} [floating = obj.floating] - if visibility check should be done against screen coordinates
593
593
  * @returns {boolean}
594
594
  */