melonjs 15.0.0 → 15.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/README.md +4 -4
  2. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +1 -1
  3. package/dist/melonjs.mjs/_virtual/arraymultimap.js +1 -1
  4. package/dist/melonjs.mjs/_virtual/earcut.js +1 -1
  5. package/dist/melonjs.mjs/_virtual/howler.js +1 -1
  6. package/dist/melonjs.mjs/_virtual/index.js +7 -3
  7. package/dist/melonjs.mjs/_virtual/index2.js +1 -1
  8. package/dist/melonjs.mjs/_virtual/multimap.js +1 -1
  9. package/dist/melonjs.mjs/_virtual/setmultimap.js +1 -1
  10. package/dist/melonjs.mjs/application/application.js +27 -17
  11. package/dist/melonjs.mjs/application/header.js +6 -5
  12. package/dist/melonjs.mjs/application/resize.js +20 -20
  13. package/dist/melonjs.mjs/application/settings.js +1 -1
  14. package/dist/melonjs.mjs/audio/audio.js +17 -17
  15. package/dist/melonjs.mjs/camera/camera2d.js +10 -10
  16. package/dist/melonjs.mjs/const.js +1 -1
  17. package/dist/melonjs.mjs/entity/entity.js +4 -4
  18. package/dist/melonjs.mjs/geometries/ellipse.js +6 -6
  19. package/dist/melonjs.mjs/geometries/line.js +9 -9
  20. package/dist/melonjs.mjs/geometries/path2d.js +53 -53
  21. package/dist/melonjs.mjs/geometries/point.js +2 -2
  22. package/dist/melonjs.mjs/geometries/poly.js +29 -29
  23. package/dist/melonjs.mjs/geometries/rectangle.js +8 -8
  24. package/dist/melonjs.mjs/geometries/roundrect.js +6 -6
  25. package/dist/melonjs.mjs/index.js +5 -5
  26. package/dist/melonjs.mjs/input/gamepad.js +30 -30
  27. package/dist/melonjs.mjs/input/input.js +2 -2
  28. package/dist/melonjs.mjs/input/keyboard.js +15 -15
  29. package/dist/melonjs.mjs/input/pointer.js +2 -2
  30. package/dist/melonjs.mjs/input/pointerevent.js +58 -58
  31. package/dist/melonjs.mjs/lang/console.js +3 -3
  32. package/dist/melonjs.mjs/lang/deprecated.js +2 -2
  33. package/dist/melonjs.mjs/level/level.js +9 -9
  34. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +3 -3
  35. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +31 -31
  36. package/dist/melonjs.mjs/level/tiled/TMXObject.js +8 -8
  37. package/dist/melonjs.mjs/level/tiled/TMXTile.js +8 -8
  38. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +19 -19
  39. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +15 -15
  40. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +3 -3
  41. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +46 -41
  42. package/dist/melonjs.mjs/level/tiled/constants.js +1 -1
  43. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +30 -30
  44. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +21 -21
  45. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +10 -10
  46. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +2 -2
  47. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +6 -6
  48. package/dist/melonjs.mjs/level/tiled/renderer/autodetect.js +1 -1
  49. package/dist/melonjs.mjs/loader/cache.js +1 -1
  50. package/dist/melonjs.mjs/loader/loader.js +7 -7
  51. package/dist/melonjs.mjs/loader/loadingscreen.js +2 -2
  52. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +1 -1
  53. package/dist/melonjs.mjs/loader/parser.js +13 -13
  54. package/dist/melonjs.mjs/loader/settings.js +3 -3
  55. package/dist/melonjs.mjs/math/color.js +21 -21
  56. package/dist/melonjs.mjs/math/math.js +2 -2
  57. package/dist/melonjs.mjs/math/matrix2.js +22 -22
  58. package/dist/melonjs.mjs/math/matrix3.js +52 -52
  59. package/dist/melonjs.mjs/math/observable_vector2.js +12 -12
  60. package/dist/melonjs.mjs/math/observable_vector3.js +22 -22
  61. package/dist/melonjs.mjs/math/vector2.js +11 -11
  62. package/dist/melonjs.mjs/math/vector3.js +21 -21
  63. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/arraymultimap.js +45 -0
  64. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/multimap.js +130 -0
  65. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +1 -1
  66. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +1 -1
  67. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +1 -1
  68. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +1 -1
  69. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +1 -1
  70. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +2 -2
  71. package/dist/melonjs.mjs/node_modules/eventemitter3/index2.js +1 -1
  72. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +1 -1
  73. package/dist/melonjs.mjs/particles/emitter.js +5 -5
  74. package/dist/melonjs.mjs/particles/particle.js +8 -8
  75. package/dist/melonjs.mjs/particles/settings.js +3 -3
  76. package/dist/melonjs.mjs/physics/body.js +17 -17
  77. package/dist/melonjs.mjs/physics/bounds.js +12 -12
  78. package/dist/melonjs.mjs/physics/collision.js +3 -3
  79. package/dist/melonjs.mjs/physics/detector.js +14 -14
  80. package/dist/melonjs.mjs/physics/quadtree.js +19 -19
  81. package/dist/melonjs.mjs/physics/response.js +1 -1
  82. package/dist/melonjs.mjs/physics/sat.js +60 -60
  83. package/dist/melonjs.mjs/physics/world.js +4 -4
  84. package/dist/melonjs.mjs/plugin/plugin.js +11 -11
  85. package/dist/melonjs.mjs/renderable/collectable.js +2 -2
  86. package/dist/melonjs.mjs/renderable/colorlayer.js +1 -1
  87. package/dist/melonjs.mjs/renderable/container.js +77 -59
  88. package/dist/melonjs.mjs/renderable/dragndrop.js +5 -5
  89. package/dist/melonjs.mjs/renderable/imagelayer.js +7 -6
  90. package/dist/melonjs.mjs/renderable/light2d.js +6 -6
  91. package/dist/melonjs.mjs/renderable/nineslicesprite.js +12 -12
  92. package/dist/melonjs.mjs/renderable/renderable.js +11 -11
  93. package/dist/melonjs.mjs/renderable/sprite.js +25 -25
  94. package/dist/melonjs.mjs/renderable/trigger.js +11 -9
  95. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +97 -27
  96. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +25 -25
  97. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +83 -63
  98. package/dist/melonjs.mjs/state/stage.js +7 -7
  99. package/dist/melonjs.mjs/state/state.js +15 -15
  100. package/dist/melonjs.mjs/system/device.js +2 -2
  101. package/dist/melonjs.mjs/system/dom.js +1 -1
  102. package/dist/melonjs.mjs/system/event.js +2 -2
  103. package/dist/melonjs.mjs/system/platform.js +1 -1
  104. package/dist/melonjs.mjs/system/pooling.js +9 -9
  105. package/dist/melonjs.mjs/system/save.js +6 -6
  106. package/dist/melonjs.mjs/system/timer.js +16 -12
  107. package/dist/melonjs.mjs/text/bitmaptext.js +20 -20
  108. package/dist/melonjs.mjs/text/bitmaptextdata.js +22 -22
  109. package/dist/melonjs.mjs/text/glyph.js +3 -3
  110. package/dist/melonjs.mjs/text/text.js +10 -9
  111. package/dist/melonjs.mjs/text/textmetrics.js +15 -15
  112. package/dist/melonjs.mjs/text/textstyle.js +1 -1
  113. package/dist/melonjs.mjs/tweens/easing.js +4 -4
  114. package/dist/melonjs.mjs/tweens/interpolation.js +8 -8
  115. package/dist/melonjs.mjs/tweens/tween.js +11 -11
  116. package/dist/melonjs.mjs/utils/agent.js +6 -6
  117. package/dist/melonjs.mjs/utils/array.js +4 -4
  118. package/dist/melonjs.mjs/utils/file.js +1 -1
  119. package/dist/melonjs.mjs/utils/function.js +5 -5
  120. package/dist/melonjs.mjs/utils/string.js +3 -3
  121. package/dist/melonjs.mjs/utils/utils.js +16 -16
  122. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +35 -109
  123. package/dist/melonjs.mjs/video/renderer.js +74 -7
  124. package/dist/melonjs.mjs/video/texture/atlas.js +37 -37
  125. package/dist/melonjs.mjs/video/texture/cache.js +9 -10
  126. package/dist/melonjs.mjs/video/texture/canvas_texture.js +63 -3
  127. package/dist/melonjs.mjs/video/utils/autodetect.js +1 -1
  128. package/dist/melonjs.mjs/video/video.js +2 -2
  129. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +3 -3
  130. package/dist/melonjs.mjs/video/webgl/compositors/compositor.js +5 -5
  131. package/dist/melonjs.mjs/video/webgl/compositors/primitive_compositor.js +5 -5
  132. package/dist/melonjs.mjs/video/webgl/compositors/quad_compositor.js +18 -15
  133. package/dist/melonjs.mjs/video/webgl/glshader.js +7 -7
  134. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +1 -1
  135. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +1 -1
  136. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +1 -1
  137. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +1 -1
  138. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +2 -2
  139. package/dist/melonjs.mjs/video/webgl/utils/precision.js +1 -1
  140. package/dist/melonjs.mjs/video/webgl/utils/program.js +7 -7
  141. package/dist/melonjs.mjs/video/webgl/utils/string.js +1 -1
  142. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +4 -4
  143. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +55 -38
  144. package/dist/melonjs.module.js +1747 -1809
  145. package/dist/types/application/application.d.ts +11 -8
  146. package/dist/types/audio/audio.d.ts +3 -3
  147. package/dist/types/index.d.ts +4 -3
  148. package/dist/types/input/input.d.ts +1 -1
  149. package/dist/types/input/keyboard.d.ts +1 -1
  150. package/dist/types/input/pointerevent.d.ts +6 -6
  151. package/dist/types/level/level.d.ts +2 -2
  152. package/dist/types/level/tiled/TMXLayer.d.ts +4 -4
  153. package/dist/types/level/tiled/TMXTileMap.d.ts +2 -2
  154. package/dist/types/level/tiled/TMXUtils.d.ts +5 -4
  155. package/dist/types/loader/loader.d.ts +2 -2
  156. package/dist/types/loader/settings.d.ts +2 -2
  157. package/dist/types/particles/emitter.d.ts +1 -1
  158. package/dist/types/physics/collision.d.ts +1 -1
  159. package/dist/types/physics/detector.d.ts +1 -1
  160. package/dist/types/plugin/plugin.d.ts +2 -2
  161. package/dist/types/renderable/container.d.ts +21 -17
  162. package/dist/types/renderable/sprite.d.ts +11 -11
  163. package/dist/types/renderable/trigger.d.ts +1 -1
  164. package/dist/types/renderable/ui/uibaseelement.d.ts +28 -6
  165. package/dist/types/renderable/ui/uispriteelement.d.ts +12 -14
  166. package/dist/types/renderable/ui/uitextbutton.d.ts +52 -11
  167. package/dist/types/state/stage.d.ts +1 -1
  168. package/dist/types/system/device.d.ts +1 -1
  169. package/dist/types/system/pooling.d.ts +3 -3
  170. package/dist/types/system/timer.d.ts +5 -5
  171. package/dist/types/text/bitmaptext.d.ts +1 -1
  172. package/dist/types/text/text.d.ts +1 -1
  173. package/dist/types/utils/array.d.ts +2 -2
  174. package/dist/types/video/canvas/canvas_renderer.d.ts +8 -76
  175. package/dist/types/video/renderer.d.ts +48 -0
  176. package/dist/types/video/texture/atlas.d.ts +3 -3
  177. package/dist/types/video/texture/canvas_texture.d.ts +40 -0
  178. package/dist/types/video/webgl/glshader.d.ts +1 -1
  179. package/dist/types/video/webgl/webgl_renderer.d.ts +13 -9
  180. package/package.json +14 -14
  181. package/src/application/application.js +26 -16
  182. package/src/application/header.js +5 -4
  183. package/src/application/resize.js +19 -19
  184. package/src/audio/audio.js +16 -16
  185. package/src/camera/camera2d.js +9 -9
  186. package/src/entity/entity.js +3 -3
  187. package/src/geometries/ellipse.js +5 -5
  188. package/src/geometries/line.js +8 -8
  189. package/src/geometries/path2d.js +52 -52
  190. package/src/geometries/point.js +1 -1
  191. package/src/geometries/poly.js +28 -28
  192. package/src/geometries/rectangle.js +7 -7
  193. package/src/geometries/roundrect.js +5 -5
  194. package/src/index.js +3 -2
  195. package/src/input/gamepad.js +29 -29
  196. package/src/input/input.js +1 -1
  197. package/src/input/keyboard.js +14 -14
  198. package/src/input/pointer.js +1 -1
  199. package/src/input/pointerevent.js +52 -52
  200. package/src/lang/console.js +2 -2
  201. package/src/lang/deprecated.js +1 -1
  202. package/src/level/level.js +8 -8
  203. package/src/level/tiled/TMXGroup.js +2 -2
  204. package/src/level/tiled/TMXLayer.js +30 -30
  205. package/src/level/tiled/TMXObject.js +7 -7
  206. package/src/level/tiled/TMXTile.js +7 -7
  207. package/src/level/tiled/TMXTileMap.js +18 -18
  208. package/src/level/tiled/TMXTileset.js +14 -14
  209. package/src/level/tiled/TMXTilesetGroup.js +2 -2
  210. package/src/level/tiled/TMXUtils.js +45 -40
  211. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +29 -29
  212. package/src/level/tiled/renderer/TMXIsometricRenderer.js +20 -20
  213. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +9 -9
  214. package/src/level/tiled/renderer/TMXRenderer.js +1 -1
  215. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +5 -5
  216. package/src/loader/loader.js +6 -6
  217. package/src/loader/loadingscreen.js +1 -1
  218. package/src/loader/parser.js +12 -12
  219. package/src/loader/settings.js +2 -2
  220. package/src/math/color.js +20 -20
  221. package/src/math/math.js +1 -1
  222. package/src/math/matrix2.js +21 -21
  223. package/src/math/matrix3.js +51 -51
  224. package/src/math/observable_vector2.js +11 -11
  225. package/src/math/observable_vector3.js +21 -21
  226. package/src/math/vector2.js +10 -10
  227. package/src/math/vector3.js +20 -20
  228. package/src/particles/emitter.js +4 -4
  229. package/src/particles/particle.js +7 -7
  230. package/src/particles/settings.js +2 -2
  231. package/src/physics/body.js +16 -16
  232. package/src/physics/bounds.js +11 -11
  233. package/src/physics/collision.js +2 -2
  234. package/src/physics/detector.js +13 -13
  235. package/src/physics/quadtree.js +18 -18
  236. package/src/physics/sat.js +59 -59
  237. package/src/physics/world.js +3 -3
  238. package/src/plugin/plugin.js +8 -8
  239. package/src/renderable/collectable.js +1 -1
  240. package/src/renderable/container.js +76 -58
  241. package/src/renderable/dragndrop.js +4 -4
  242. package/src/renderable/imagelayer.js +6 -5
  243. package/src/renderable/light2d.js +5 -5
  244. package/src/renderable/nineslicesprite.js +11 -11
  245. package/src/renderable/renderable.js +10 -10
  246. package/src/renderable/sprite.js +24 -24
  247. package/src/renderable/trigger.js +10 -8
  248. package/src/renderable/ui/uibaseelement.js +96 -26
  249. package/src/renderable/ui/uispriteelement.js +24 -24
  250. package/src/renderable/ui/uitextbutton.js +85 -65
  251. package/src/state/stage.js +6 -6
  252. package/src/state/state.js +14 -14
  253. package/src/system/device.js +1 -1
  254. package/src/system/event.js +1 -1
  255. package/src/system/pooling.js +8 -8
  256. package/src/system/save.js +5 -5
  257. package/src/system/timer.js +15 -11
  258. package/src/text/bitmaptext.js +19 -19
  259. package/src/text/bitmaptextdata.js +21 -21
  260. package/src/text/glyph.js +2 -2
  261. package/src/text/text.js +9 -8
  262. package/src/text/textmetrics.js +14 -14
  263. package/src/tweens/easing.js +3 -3
  264. package/src/tweens/interpolation.js +7 -7
  265. package/src/tweens/tween.js +10 -10
  266. package/src/utils/agent.js +5 -5
  267. package/src/utils/array.js +3 -3
  268. package/src/utils/function.js +4 -4
  269. package/src/utils/string.js +2 -2
  270. package/src/utils/utils.js +15 -15
  271. package/src/video/canvas/canvas_renderer.js +34 -108
  272. package/src/video/renderer.js +72 -5
  273. package/src/video/texture/atlas.js +36 -36
  274. package/src/video/texture/cache.js +6 -6
  275. package/src/video/texture/canvas_texture.js +62 -2
  276. package/src/video/video.js +1 -1
  277. package/src/video/webgl/buffer/vertex.js +2 -2
  278. package/src/video/webgl/compositors/compositor.js +4 -4
  279. package/src/video/webgl/compositors/primitive_compositor.js +4 -4
  280. package/src/video/webgl/compositors/quad_compositor.js +17 -14
  281. package/src/video/webgl/glshader.js +6 -6
  282. package/src/video/webgl/utils/attributes.js +1 -1
  283. package/src/video/webgl/utils/program.js +6 -6
  284. package/src/video/webgl/utils/uniforms.js +3 -3
  285. package/src/video/webgl/webgl_renderer.js +54 -37
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.0.0
2
+ * melonJS Game Engine - v15.1.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -9,7 +9,7 @@ import { getBindingKey, triggerKeyEvent } from './keyboard.js';
9
9
  import { emit, GAMEPAD_CONNECTED, GAMEPAD_DISCONNECTED, on, GAME_BEFORE_UPDATE, GAMEPAD_UPDATE } from '../system/event.js';
10
10
 
11
11
  // Analog deadzone
12
- var deadzone = 0.1;
12
+ let deadzone = 0.1;
13
13
 
14
14
  /**
15
15
  * Normalize axis values for wired Xbox 360
@@ -47,10 +47,10 @@ function ouyaNormalizeFn(value, axis, button) {
47
47
  }
48
48
 
49
49
  // Match vendor and product codes for Firefox
50
- var vendorProductRE = /^([0-9a-f]{1,4})-([0-9a-f]{1,4})-/i;
50
+ const vendorProductRE = /^([0-9a-f]{1,4})-([0-9a-f]{1,4})-/i;
51
51
 
52
52
  // Match leading zeros
53
- var leadingZeroRE = /^0+/;
53
+ const leadingZeroRE = /^0+/;
54
54
 
55
55
  /**
56
56
  * Firefox reports different ids for gamepads depending on the platform:
@@ -61,11 +61,11 @@ var leadingZeroRE = /^0+/;
61
61
  * @ignore
62
62
  */
63
63
  function addMapping(id, mapping) {
64
- var expanded_id = id.replace(vendorProductRE, (_, a, b) =>
64
+ const expanded_id = id.replace(vendorProductRE, (_, a, b) =>
65
65
  "000".slice(a.length - 1) + a + "-" +
66
66
  "000".slice(b.length - 1) + b + "-"
67
67
  );
68
- var sparse_id = id.replace(vendorProductRE, (_, a, b) =>
68
+ const sparse_id = id.replace(vendorProductRE, (_, a, b) =>
69
69
  a.replace(leadingZeroRE, "") + "-" +
70
70
  b.replace(leadingZeroRE, "") + "-"
71
71
  );
@@ -79,12 +79,12 @@ function addMapping(id, mapping) {
79
79
  }
80
80
 
81
81
  // binding list
82
- var bindings = {};
82
+ let bindings = {};
83
83
 
84
84
  // mapping list
85
- var remap = new Map();
85
+ let remap = new Map();
86
86
 
87
- var updateEventHandler;
87
+ let updateEventHandler;
88
88
 
89
89
  // Default gamepad mappings
90
90
  [
@@ -140,28 +140,28 @@ var updateEventHandler;
140
140
  * Update gamepad status
141
141
  * @ignore
142
142
  */
143
- var updateGamepads = function () {
144
- var gamepads = navigator.getGamepads();
143
+ let updateGamepads = function () {
144
+ let gamepads = navigator.getGamepads();
145
145
 
146
146
  // Trigger button bindings
147
147
  Object.keys(bindings).forEach((index) => {
148
- var gamepad = gamepads[index];
148
+ let gamepad = gamepads[index];
149
149
  if (!gamepad) {
150
150
  return;
151
151
  }
152
152
 
153
- var mapping = null;
153
+ let mapping = null;
154
154
  if (gamepad.mapping !== "standard") {
155
155
  mapping = remap.get(gamepad.id);
156
156
  }
157
157
 
158
- var binding = bindings[index];
158
+ let binding = bindings[index];
159
159
 
160
160
  // Iterate all buttons that have active bindings
161
161
  Object.keys(binding.buttons).forEach((button) => {
162
- var last = binding.buttons[button];
163
- var mapped_button = button;
164
- var mapped_axis = -1;
162
+ let last = binding.buttons[button];
163
+ let mapped_button = button;
164
+ let mapped_axis = -1;
165
165
 
166
166
  // Remap buttons if necessary
167
167
  if (mapping) {
@@ -174,12 +174,12 @@ var updateGamepads = function () {
174
174
  }
175
175
 
176
176
  // Get mapped button
177
- var current = gamepad.buttons[mapped_button] || {};
177
+ let current = gamepad.buttons[mapped_button] || {};
178
178
 
179
179
  // Remap an axis to an analog button
180
180
  if (mapping) {
181
181
  if (mapped_axis >= 0) {
182
- var value = mapping.normalize_fn(gamepad.axes[mapped_axis], -1, +button);
182
+ let value = mapping.normalize_fn(gamepad.axes[mapped_axis], -1, +button);
183
183
 
184
184
  // Create a new object, because GamepadButton is read-only
185
185
  current = {
@@ -206,8 +206,8 @@ var updateGamepads = function () {
206
206
 
207
207
  // Iterate all axes that have active bindings
208
208
  Object.keys(binding.axes).forEach((axis) => {
209
- var last = binding.axes[axis];
210
- var mapped_axis = axis;
209
+ let last = binding.axes[axis];
210
+ let mapped_axis = axis;
211
211
 
212
212
  // Remap buttons if necessary
213
213
  if (mapping) {
@@ -219,7 +219,7 @@ var updateGamepads = function () {
219
219
  }
220
220
 
221
221
  // retrieve the current value and normalize if necessary
222
- var value = gamepad.axes[mapped_axis];
222
+ let value = gamepad.axes[mapped_axis];
223
223
  if (typeof(value) === "undefined") {
224
224
  return;
225
225
  }
@@ -227,11 +227,11 @@ var updateGamepads = function () {
227
227
  value = mapping.normalize_fn(value, +axis, -1);
228
228
  }
229
229
  // normalize value into a [-1, 1] range value (treat 0 as positive)
230
- var range = Math.sign(value) || 1;
230
+ let range = Math.sign(value) || 1;
231
231
  if (last[range].keyCode === 0) {
232
232
  return;
233
233
  }
234
- var pressed = (Math.abs(value) >= (deadzone + Math.abs(last[range].threshold)));
234
+ let pressed = (Math.abs(value) >= (deadzone + Math.abs(last[range].threshold)));
235
235
 
236
236
  emit(GAMEPAD_UPDATE, index, "axes", +axis, value);
237
237
 
@@ -282,7 +282,7 @@ if (globalThis.navigator && typeof globalThis.navigator.getGamepads === "functio
282
282
  * @namespace GAMEPAD
283
283
  * @memberof input
284
284
  */
285
- var GAMEPAD = {
285
+ let GAMEPAD = {
286
286
  /**
287
287
  * Standard gamepad mapping information for axes<br>
288
288
  * <ul>
@@ -390,13 +390,13 @@ function bindGamepad(index, button, keyCode) {
390
390
  };
391
391
  }
392
392
 
393
- var mapping = {
393
+ let mapping = {
394
394
  "keyCode" : keyCode,
395
395
  "value" : 0,
396
396
  "pressed" : false,
397
397
  "threshold" : button.threshold // can be undefined
398
398
  };
399
- var binding = bindings[index][button.type];
399
+ let binding = bindings[index][button.type];
400
400
 
401
401
  // Map the gamepad button or axis to the keycode
402
402
  if (button.type === "buttons") {
@@ -404,12 +404,12 @@ function bindGamepad(index, button, keyCode) {
404
404
  binding[button.code] = mapping;
405
405
  } else if (button.type === "axes") {
406
406
  // normalize threshold into a value that can represent both side of the axis
407
- var range = (Math.sign(button.threshold) || 1);
407
+ let range = (Math.sign(button.threshold) || 1);
408
408
  // axes are defined using two objects; one for negative and one for positive
409
409
  if (!binding[button.code]) {
410
410
  binding[button.code] = {};
411
411
  }
412
- var axes = binding[button.code];
412
+ let axes = binding[button.code];
413
413
  axes[range] = mapping;
414
414
 
415
415
  // Ensure the opposite axis exists
@@ -490,6 +490,6 @@ function setGamepadDeadzone(value) {
490
490
  * }
491
491
  * });
492
492
  */
493
- var setGamepadMapping = addMapping;
493
+ let setGamepadMapping = addMapping;
494
494
 
495
495
  export { GAMEPAD, bindGamepad, setGamepadDeadzone, setGamepadMapping, unbindGamepad };
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.0.0
2
+ * melonJS Game Engine - v15.1.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -21,6 +21,6 @@ export { GAMEPAD, bindGamepad, setGamepadDeadzone, setGamepadMapping, unbindGame
21
21
  * @name preventDefault
22
22
  * @memberof input
23
23
  */
24
- var preventDefault = true;
24
+ let preventDefault = true;
25
25
 
26
26
  export { preventDefault };
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.0.0
2
+ * melonJS Game Engine - v15.1.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -10,30 +10,30 @@ import { emit, KEYDOWN, KEYUP } from '../system/event.js';
10
10
  import { isMobile } from '../system/platform.js';
11
11
 
12
12
  // corresponding actions
13
- var _keyStatus = {};
13
+ let _keyStatus = {};
14
14
 
15
15
  // lock enable flag for keys
16
- var _keyLock = {};
16
+ let _keyLock = {};
17
17
  // actual lock status of each key
18
- var _keyLocked = {};
18
+ let _keyLocked = {};
19
19
 
20
20
  // List of binded keys being held
21
- var _keyRefs = {};
21
+ let _keyRefs = {};
22
22
 
23
23
  // whether default event should be prevented for a given keypress
24
- var _preventDefaultForKeys = {};
24
+ let _preventDefaultForKeys = {};
25
25
 
26
26
  // list of binded keys
27
- var _keyBindings = {};
27
+ let _keyBindings = {};
28
28
 
29
29
  /**
30
30
  * key down event
31
31
  * @ignore
32
32
  */
33
- var keyDownEvent = function (e, keyCode, mouseButton) {
33
+ let keyDownEvent = function (e, keyCode, mouseButton) {
34
34
 
35
35
  keyCode = keyCode || e.keyCode || e.button;
36
- var action = _keyBindings[keyCode];
36
+ let action = _keyBindings[keyCode];
37
37
 
38
38
  // publish a message for keydown event
39
39
  emit(KEYDOWN,
@@ -44,7 +44,7 @@ var keyDownEvent = function (e, keyCode, mouseButton) {
44
44
 
45
45
  if (action) {
46
46
  if (!_keyLocked[action]) {
47
- var trigger = (typeof mouseButton !== "undefined") ? mouseButton : keyCode;
47
+ let trigger = (typeof mouseButton !== "undefined") ? mouseButton : keyCode;
48
48
  if (!_keyRefs[action][trigger]) {
49
49
  _keyStatus[action]++;
50
50
  _keyRefs[action][trigger] = true;
@@ -68,15 +68,15 @@ var keyDownEvent = function (e, keyCode, mouseButton) {
68
68
  * key up event
69
69
  * @ignore
70
70
  */
71
- var keyUpEvent = function (e, keyCode, mouseButton) {
71
+ let keyUpEvent = function (e, keyCode, mouseButton) {
72
72
  keyCode = keyCode || e.keyCode || e.button;
73
- var action = _keyBindings[keyCode];
73
+ let action = _keyBindings[keyCode];
74
74
 
75
75
  // publish a message for keydown event
76
76
  emit(KEYUP, action, keyCode);
77
77
 
78
78
  if (action) {
79
- var trigger = (typeof mouseButton !== "undefined") ? mouseButton : keyCode;
79
+ let trigger = (typeof mouseButton !== "undefined") ? mouseButton : keyCode;
80
80
  _keyRefs[action][trigger] = undefined;
81
81
 
82
82
  if (_keyStatus[action] > 0) {
@@ -109,7 +109,7 @@ var keyUpEvent = function (e, keyCode, mouseButton) {
109
109
  * @name keyBoardEventTarget
110
110
  * @memberof input
111
111
  */
112
- var keyBoardEventTarget = null;
112
+ let keyBoardEventTarget = null;
113
113
 
114
114
  /**
115
115
  * standard keyboard constants
@@ -458,7 +458,7 @@ function unlockKey(action) {
458
458
  */
459
459
  function unbindKey(keycode) {
460
460
  // clear the event status
461
- var keybinding = _keyBindings[keycode];
461
+ let keybinding = _keyBindings[keycode];
462
462
  _keyStatus[keybinding] = 0;
463
463
  _keyLock[keybinding] = false;
464
464
  _keyRefs[keybinding] = {};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.0.0
2
+ * melonJS Game Engine - v15.1.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -14,7 +14,7 @@ import { globalToLocal, locked } from './pointerevent.js';
14
14
  * a temporary vector object
15
15
  * @ignore
16
16
  */
17
- var tmpVec = new Vector2d();
17
+ let tmpVec = new Vector2d();
18
18
 
19
19
  /**
20
20
  * @classdesc
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.0.0
2
+ * melonJS Game Engine - v15.1.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -23,22 +23,22 @@ import { game } from '../index.js';
23
23
  * @type {Array.<Vector2d>}
24
24
  * @ignore
25
25
  */
26
- var T_POINTERS = [];
26
+ let T_POINTERS = [];
27
27
 
28
28
  // list of registered Event handlers
29
- var eventHandlers = new Map();
29
+ let eventHandlers = new Map();
30
30
 
31
31
  // a cache rect represeting the current pointer area
32
- var currentPointer;
32
+ let currentPointer;
33
33
 
34
34
  // some useful flags
35
- var pointerInitialized = false;
35
+ let pointerInitialized = false;
36
36
 
37
37
  // Track last event timestamp to prevent firing events out of order
38
- var lastTimeStamp = 0;
38
+ let lastTimeStamp = 0;
39
39
 
40
40
  // "active" list of supported events
41
- var activeEventList = [];
41
+ let activeEventList = [];
42
42
 
43
43
  // internal constants
44
44
  const WHEEL = ["wheel"];
@@ -100,14 +100,14 @@ const pointerEventMap = {
100
100
  * Array of normalized events (mouse, touch, pointer)
101
101
  * @ignore
102
102
  */
103
- var normalizedEvents = [];
103
+ let normalizedEvents = [];
104
104
 
105
105
  /**
106
106
  * addEventListerner for the specified event list and callback
107
107
  * @ignore
108
108
  */
109
109
  function registerEventListener(eventList, callback) {
110
- for (var x = 0; x < eventList.length; x++) {
110
+ for (let x = 0; x < eventList.length; x++) {
111
111
  if (POINTER_MOVE.indexOf(eventList[x]) === -1) {
112
112
  pointerEventTarget.addEventListener(eventList[x], callback, { passive: (preventDefault === false) });
113
113
  }
@@ -125,7 +125,7 @@ function enablePointerEvent() {
125
125
  currentPointer = new Rect(0, 0, 1, 1);
126
126
 
127
127
  // instantiate a pool of pointer catched
128
- for (var v = 0; v < maxTouchPoints; v++) {
128
+ for (let v = 0; v < maxTouchPoints; v++) {
129
129
  T_POINTERS.push(new Pointer());
130
130
  }
131
131
 
@@ -165,8 +165,8 @@ function enablePointerEvent() {
165
165
  }
166
166
 
167
167
  // if time interval <= 16, disable the feature
168
- var i;
169
- var events = findAllActiveEvents(activeEventList, POINTER_MOVE);
168
+ let i;
169
+ let events = findAllActiveEvents(activeEventList, POINTER_MOVE);
170
170
  if (throttlingInterval < 17) {
171
171
  for (i = 0; i < events.length; i++) {
172
172
  if (activeEventList.indexOf(events[i]) !== -1) {
@@ -216,8 +216,8 @@ function enablePointerEvent() {
216
216
  * @ignore
217
217
  */
218
218
  function findActiveEvent(activeEventList, eventTypes) {
219
- for (var i = 0; i < eventTypes.length; i++) {
220
- var event = activeEventList.indexOf(eventTypes[i]);
219
+ for (let i = 0; i < eventTypes.length; i++) {
220
+ let event = activeEventList.indexOf(eventTypes[i]);
221
221
  if (event !== -1) {
222
222
  return eventTypes[i];
223
223
  }
@@ -228,9 +228,9 @@ function findActiveEvent(activeEventList, eventTypes) {
228
228
  * @ignore
229
229
  */
230
230
  function findAllActiveEvents(activeEventList, eventTypes) {
231
- var events = [];
232
- for (var i = 0; i < eventTypes.length; i++) {
233
- var event = activeEventList.indexOf(eventTypes[i]);
231
+ let events = [];
232
+ for (let i = 0; i < eventTypes.length; i++) {
233
+ let event = activeEventList.indexOf(eventTypes[i]);
234
234
  if (event !== -1) {
235
235
  events.push(eventTypes[i]);
236
236
  }
@@ -243,10 +243,10 @@ function findAllActiveEvents(activeEventList, eventTypes) {
243
243
  * @ignore
244
244
  */
245
245
  function triggerEvent(handlers, type, pointer, pointerId) {
246
- var callback;
246
+ let callback;
247
247
  if (handlers.callbacks[type]) {
248
248
  handlers.pointerId = pointerId;
249
- for (var i = handlers.callbacks[type].length - 1; (i >= 0) && (callback = handlers.callbacks[type][i]); i--) {
249
+ for (let i = handlers.callbacks[type].length - 1; (i >= 0) && (callback = handlers.callbacks[type][i]); i--) {
250
250
  if (callback(pointer) === false) {
251
251
  // stop propagating the event if return false
252
252
  return true;
@@ -261,12 +261,12 @@ function triggerEvent(handlers, type, pointer, pointerId) {
261
261
  * @ignore
262
262
  */
263
263
  function dispatchEvent(normalizedEvents) {
264
- var handled = false;
264
+ let handled = false;
265
265
 
266
266
  while (normalizedEvents.length > 0) {
267
267
 
268
268
  // keep a reference to the last item
269
- var pointer = normalizedEvents.pop();
269
+ let pointer = normalizedEvents.pop();
270
270
  // and put it back into our cache
271
271
  T_POINTERS.push(pointer);
272
272
 
@@ -293,18 +293,18 @@ function dispatchEvent(normalizedEvents) {
293
293
  }
294
294
 
295
295
  // fetch valid candiates from the game world container
296
- var candidates = game.world.broadphase.retrieve(currentPointer, game.world._sortReverseZ);
296
+ let candidates = game.world.broadphase.retrieve(currentPointer, game.world._sortReverseZ);
297
297
 
298
298
  // add the main game viewport to the list of candidates
299
299
  candidates = candidates.concat([ game.viewport ]);
300
300
 
301
- for (var c = candidates.length, candidate; c--, (candidate = candidates[c]);) {
301
+ for (let c = candidates.length, candidate; c--, (candidate = candidates[c]);) {
302
302
  if (eventHandlers.has(candidate) && (candidate.isKinematic !== true)) {
303
- var handlers = eventHandlers.get(candidate);
304
- var region = handlers.region;
305
- var ancestor = region.ancestor;
306
- var bounds = region.getBounds();
307
- var eventInBounds = false;
303
+ let handlers = eventHandlers.get(candidate);
304
+ let region = handlers.region;
305
+ let ancestor = region.ancestor;
306
+ let bounds = region.getBounds();
307
+ let eventInBounds = false;
308
308
 
309
309
  if (region.isFloating === true) {
310
310
  pointer.gameX = pointer.gameLocalX = pointer.gameScreenX;
@@ -317,7 +317,7 @@ function dispatchEvent(normalizedEvents) {
317
317
  // adjust gameLocalX to specify coordinates
318
318
  // within the region ancestor container
319
319
  if (typeof ancestor !== "undefined") {
320
- var parentBounds = ancestor.getBounds();
320
+ let parentBounds = ancestor.getBounds();
321
321
  pointer.gameLocalX = pointer.gameX - parentBounds.x;
322
322
  pointer.gameLocalY = pointer.gameY - parentBounds.y;
323
323
  }
@@ -405,21 +405,21 @@ function dispatchEvent(normalizedEvents) {
405
405
  * @ignore
406
406
  */
407
407
  function normalizeEvent(originalEvent) {
408
- var _pointer;
408
+ let _pointer;
409
409
 
410
410
  // PointerEvent or standard Mouse event
411
411
  if (touchEvent && originalEvent.changedTouches) {
412
412
  // iOS/Android Touch event
413
- for (var i = 0, l = originalEvent.changedTouches.length; i < l; i++) {
414
- var touchEvent$1 = originalEvent.changedTouches[i];
413
+ for (let i = 0, l = originalEvent.changedTouches.length; i < l; i++) {
414
+ let touchEvent = originalEvent.changedTouches[i];
415
415
  _pointer = T_POINTERS.pop();
416
416
  _pointer.setEvent(
417
417
  originalEvent,
418
- touchEvent$1.pageX,
419
- touchEvent$1.pageY,
420
- touchEvent$1.clientX,
421
- touchEvent$1.clientY,
422
- touchEvent$1.identifier
418
+ touchEvent.pageX,
419
+ touchEvent.pageY,
420
+ touchEvent.clientX,
421
+ touchEvent.clientY,
422
+ touchEvent.identifier
423
423
  );
424
424
  normalizedEvents.push(_pointer);
425
425
  }
@@ -468,7 +468,7 @@ function onPointerEvent(e) {
468
468
  normalizeEvent(e);
469
469
 
470
470
  // remember/use the first "primary" normalized event for pointer.bind
471
- var button = normalizedEvents[0].button;
471
+ let button = normalizedEvents[0].button;
472
472
 
473
473
  // dispatch event to registered objects
474
474
  if (dispatchEvent(normalizedEvents) || e.type === "wheel") {
@@ -478,7 +478,7 @@ function onPointerEvent(e) {
478
478
  }
479
479
  }
480
480
 
481
- var keycode = pointer.bind[button];
481
+ let keycode = pointer.bind[button];
482
482
 
483
483
  // check if mapped to a key
484
484
  if (keycode) {
@@ -497,7 +497,7 @@ function onPointerEvent(e) {
497
497
  * @name pointerEventTarget
498
498
  * @memberof input
499
499
  */
500
- var pointerEventTarget = null;
500
+ let pointerEventTarget = null;
501
501
 
502
502
  /**
503
503
  * Pointer information (current position and size)
@@ -506,7 +506,7 @@ function onPointerEvent(e) {
506
506
  * @name pointer
507
507
  * @memberof input
508
508
  */
509
- var pointer = new Pointer(0, 0, 1, 1);
509
+ let pointer = new Pointer(0, 0, 1, 1);
510
510
 
511
511
 
512
512
  /**
@@ -516,7 +516,7 @@ var pointer = new Pointer(0, 0, 1, 1);
516
516
  * @name locked
517
517
  * @memberof input
518
518
  */
519
- var locked = false;
519
+ let locked = false;
520
520
 
521
521
  /**
522
522
  * time interval for event throttling in milliseconds<br>
@@ -527,7 +527,7 @@ var locked = false;
527
527
  * @name throttlingInterval
528
528
  * @memberof input
529
529
  */
530
- var throttlingInterval;
530
+ let throttlingInterval;
531
531
 
532
532
  /**
533
533
  * Translate the specified x and y values from the global (absolute)
@@ -542,17 +542,17 @@ var throttlingInterval;
542
542
  * @example
543
543
  * onMouseEvent : function (pointer) {
544
544
  * // convert the given into local (viewport) relative coordinates
545
- * var pos = me.input.globalToLocal(pointer.clientX, pointer.clientY);
545
+ * let pos = me.input.globalToLocal(pointer.clientX, pointer.clientY);
546
546
  * // do something with pos !
547
547
  * };
548
548
  */
549
549
  function globalToLocal(x, y, v) {
550
550
  v = v || pool.pull("Vector2d");
551
- var rect = getElementBounds(renderer.getCanvas());
552
- var pixelRatio = globalThis.devicePixelRatio || 1;
551
+ let rect = getElementBounds(renderer.getCanvas());
552
+ let pixelRatio = globalThis.devicePixelRatio || 1;
553
553
  x -= rect.left + (globalThis.pageXOffset || 0);
554
554
  y -= rect.top + (globalThis.pageYOffset || 0);
555
- var scale = renderer.scaleRatio;
555
+ let scale = renderer.scaleRatio;
556
556
  if (scale.x !== 1.0 || scale.y !== 1.0) {
557
557
  x /= scale.x;
558
558
  y /= scale.y;
@@ -593,8 +593,8 @@ function setTouchAction(element, value) {
593
593
  * me.input.bindPointer(me.input.pointer.RIGHT, me.input.KEY.X);
594
594
  */
595
595
  function bindPointer() {
596
- var button = (arguments.length < 2) ? pointer.LEFT : arguments[0];
597
- var keyCode = (arguments.length < 2) ? arguments[0] : arguments[1];
596
+ let button = (arguments.length < 2) ? pointer.LEFT : arguments[0];
597
+ let keyCode = (arguments.length < 2) ? arguments[0] : arguments[1];
598
598
 
599
599
  // make sure the mouse is initialized
600
600
  enablePointerEvent();
@@ -652,7 +652,7 @@ function unbindPointer(button) {
652
652
  * // onActivate function
653
653
  * onActivateEvent: function () {
654
654
  * // register on the 'pointerdown' event
655
- * me.input.registerPointerEvent('pointerdown', this, this.pointerDown.bind(this));
655
+ * me.input.registerPointerEvent('pointerdown', this, (e) => this.pointerDown(e));
656
656
  * },
657
657
  *
658
658
  * // pointerDown event callback
@@ -675,7 +675,7 @@ function registerPointerEvent(eventType, region, callback) {
675
675
  throw new Error("registerPointerEvent: region for " + toString(region) + " event is undefined ");
676
676
  }
677
677
 
678
- var eventTypes = findAllActiveEvents(activeEventList, pointerEventMap[eventType]);
678
+ let eventTypes = findAllActiveEvents(activeEventList, pointerEventMap[eventType]);
679
679
 
680
680
  // register the event
681
681
  if (!eventHandlers.has(region)) {
@@ -687,8 +687,8 @@ function registerPointerEvent(eventType, region, callback) {
687
687
  }
688
688
 
689
689
  // allocate array if not defined
690
- var handlers = eventHandlers.get(region);
691
- for (var i = 0; i < eventTypes.length; i++) {
690
+ let handlers = eventHandlers.get(region);
691
+ for (let i = 0; i < eventTypes.length; i++) {
692
692
  eventType = eventTypes[i];
693
693
  if (handlers.callbacks[eventType]) {
694
694
  handlers.callbacks[eventType].push(callback);
@@ -717,11 +717,11 @@ function releasePointerEvent(eventType, region, callback) {
717
717
  }
718
718
 
719
719
  // convert to supported event type if pointerEvent not natively supported
720
- var eventTypes = findAllActiveEvents(activeEventList, pointerEventMap[eventType]);
720
+ let eventTypes = findAllActiveEvents(activeEventList, pointerEventMap[eventType]);
721
721
 
722
- var handlers = eventHandlers.get(region);
722
+ let handlers = eventHandlers.get(region);
723
723
  if (typeof (handlers) !== "undefined") {
724
- for (var i = 0; i < eventTypes.length; i++) {
724
+ for (let i = 0; i < eventTypes.length; i++) {
725
725
  eventType = eventTypes[i];
726
726
  if (handlers.callbacks[eventType]) {
727
727
  if (typeof (callback) !== "undefined") {
@@ -755,7 +755,7 @@ function releasePointerEvent(eventType, region, callback) {
755
755
  */
756
756
  function releaseAllPointerEvents(region) {
757
757
  if (eventHandlers.has(region)) {
758
- for (var i = 0; i < pointerEventList.length; i++) {
758
+ for (let i = 0; i < pointerEventList.length; i++) {
759
759
  releasePointerEvent(pointerEventList[i], region);
760
760
  }
761
761
  }
@@ -778,7 +778,7 @@ function releaseAllPointerEvents(region) {
778
778
  */
779
779
  function requestPointerLock() {
780
780
  if (hasPointerLockSupport) {
781
- var element = game.getParentElement();
781
+ let element = game.getParentElement();
782
782
  element.requestPointerLock();
783
783
  return true;
784
784
  }
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.0.0
2
+ * melonJS Game Engine - v15.1.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -12,8 +12,8 @@
12
12
  * @param {string} version - the version since when the lass,function or property is deprecated
13
13
  */
14
14
  function warning(deprecated, replacement, version) {
15
- var msg = "melonJS: %s is deprecated since version %s, please use %s";
16
- var stack = new Error().stack;
15
+ const msg = "melonJS: %s is deprecated since version %s, please use %s";
16
+ let stack = new Error().stack;
17
17
 
18
18
  if (console.groupCollapsed) {
19
19
  console.groupCollapsed(
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.0.0
2
+ * melonJS Game Engine - v15.1.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -113,7 +113,7 @@ Renderer.prototype.getScreenContext = function() {
113
113
  * @param {object} settings - See {@link Sprite}
114
114
  */
115
115
  constructor(x, y, settings) {
116
- warning("GUI_Object", "UISpriteElement", "14.0.0");
116
+ warning("GUI_Object", "UISpriteElement or UITextButton", "14.0.0");
117
117
  super(x, y, settings);
118
118
  }
119
119
  }