melonjs 14.5.0 → 15.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +1 -1
- package/README.md +6 -6
- package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +1 -1
- package/dist/melonjs.mjs/_virtual/arraymultimap.js +1 -1
- package/dist/melonjs.mjs/_virtual/earcut.js +1 -1
- package/dist/melonjs.mjs/_virtual/howler.js +1 -1
- package/dist/melonjs.mjs/_virtual/index.js +7 -3
- package/dist/melonjs.mjs/_virtual/index2.js +1 -1
- package/dist/melonjs.mjs/_virtual/multimap.js +1 -1
- package/dist/melonjs.mjs/_virtual/setmultimap.js +1 -1
- package/dist/melonjs.mjs/application/application.js +27 -17
- package/dist/melonjs.mjs/application/header.js +6 -5
- package/dist/melonjs.mjs/application/resize.js +20 -20
- package/dist/melonjs.mjs/application/settings.js +1 -1
- package/dist/melonjs.mjs/audio/audio.js +18 -20
- package/dist/melonjs.mjs/camera/camera2d.js +10 -10
- package/dist/melonjs.mjs/const.js +1 -1
- package/dist/melonjs.mjs/entity/entity.js +4 -4
- package/dist/melonjs.mjs/geometries/ellipse.js +6 -6
- package/dist/melonjs.mjs/geometries/line.js +9 -9
- package/dist/melonjs.mjs/geometries/path2d.js +56 -56
- package/dist/melonjs.mjs/geometries/point.js +2 -2
- package/dist/melonjs.mjs/geometries/poly.js +29 -29
- package/dist/melonjs.mjs/geometries/rectangle.js +8 -8
- package/dist/melonjs.mjs/geometries/roundrect.js +6 -6
- package/dist/melonjs.mjs/index.js +8 -6
- package/dist/melonjs.mjs/input/gamepad.js +30 -30
- package/dist/melonjs.mjs/input/input.js +2 -2
- package/dist/melonjs.mjs/input/keyboard.js +15 -15
- package/dist/melonjs.mjs/input/pointer.js +2 -2
- package/dist/melonjs.mjs/input/pointerevent.js +59 -59
- package/dist/melonjs.mjs/lang/console.js +3 -3
- package/dist/melonjs.mjs/lang/deprecated.js +2 -2
- package/dist/melonjs.mjs/level/level.js +9 -9
- package/dist/melonjs.mjs/level/tiled/TMXGroup.js +3 -3
- package/dist/melonjs.mjs/level/tiled/TMXLayer.js +31 -31
- package/dist/melonjs.mjs/level/tiled/TMXObject.js +8 -8
- package/dist/melonjs.mjs/level/tiled/TMXTile.js +8 -8
- package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +19 -19
- package/dist/melonjs.mjs/level/tiled/TMXTileset.js +15 -15
- package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +3 -3
- package/dist/melonjs.mjs/level/tiled/TMXUtils.js +46 -41
- package/dist/melonjs.mjs/level/tiled/constants.js +1 -1
- package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +30 -30
- package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +21 -21
- package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +10 -10
- package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +2 -2
- package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +6 -6
- package/dist/melonjs.mjs/level/tiled/renderer/autodetect.js +1 -1
- package/dist/melonjs.mjs/loader/cache.js +1 -1
- package/dist/melonjs.mjs/loader/loader.js +7 -7
- package/dist/melonjs.mjs/loader/loadingscreen.js +2 -2
- package/dist/melonjs.mjs/loader/melonjs_logo.png.js +1 -1
- package/dist/melonjs.mjs/loader/parser.js +13 -13
- package/dist/melonjs.mjs/loader/settings.js +3 -3
- package/dist/melonjs.mjs/math/color.js +25 -24
- package/dist/melonjs.mjs/math/math.js +2 -2
- package/dist/melonjs.mjs/math/matrix2.js +22 -22
- package/dist/melonjs.mjs/math/matrix3.js +52 -52
- package/dist/melonjs.mjs/math/observable_vector2.js +12 -12
- package/dist/melonjs.mjs/math/observable_vector3.js +22 -22
- package/dist/melonjs.mjs/math/vector2.js +11 -11
- package/dist/melonjs.mjs/math/vector3.js +21 -21
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/arraymultimap.js +45 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/multimap.js +130 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +1 -1
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +1 -1
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +1 -1
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +1 -1
- package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +1 -1
- package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +2 -2
- package/dist/melonjs.mjs/node_modules/eventemitter3/index2.js +1 -1
- package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +1 -1
- package/dist/melonjs.mjs/particles/emitter.js +5 -5
- package/dist/melonjs.mjs/particles/particle.js +8 -8
- package/dist/melonjs.mjs/particles/settings.js +3 -3
- package/dist/melonjs.mjs/physics/body.js +17 -17
- package/dist/melonjs.mjs/physics/bounds.js +12 -12
- package/dist/melonjs.mjs/physics/collision.js +3 -3
- package/dist/melonjs.mjs/physics/detector.js +14 -14
- package/dist/melonjs.mjs/physics/quadtree.js +19 -19
- package/dist/melonjs.mjs/physics/response.js +1 -1
- package/dist/melonjs.mjs/physics/sat.js +60 -60
- package/dist/melonjs.mjs/physics/world.js +4 -4
- package/dist/melonjs.mjs/plugin/plugin.js +11 -11
- package/dist/melonjs.mjs/renderable/collectable.js +2 -2
- package/dist/melonjs.mjs/renderable/colorlayer.js +1 -1
- package/dist/melonjs.mjs/renderable/container.js +77 -59
- package/dist/melonjs.mjs/renderable/dragndrop.js +5 -5
- package/dist/melonjs.mjs/renderable/imagelayer.js +7 -6
- package/dist/melonjs.mjs/renderable/light2d.js +6 -6
- package/dist/melonjs.mjs/renderable/nineslicesprite.js +12 -12
- package/dist/melonjs.mjs/renderable/renderable.js +35 -13
- package/dist/melonjs.mjs/renderable/sprite.js +25 -25
- package/dist/melonjs.mjs/renderable/trigger.js +11 -9
- package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +97 -27
- package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +25 -25
- package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +83 -65
- package/dist/melonjs.mjs/state/stage.js +7 -7
- package/dist/melonjs.mjs/state/state.js +15 -15
- package/dist/melonjs.mjs/system/device.js +3 -3
- package/dist/melonjs.mjs/system/dom.js +1 -1
- package/dist/melonjs.mjs/system/event.js +2 -2
- package/dist/melonjs.mjs/system/platform.js +1 -1
- package/dist/melonjs.mjs/system/pooling.js +9 -9
- package/dist/melonjs.mjs/system/save.js +6 -6
- package/dist/melonjs.mjs/system/timer.js +16 -12
- package/dist/melonjs.mjs/text/bitmaptext.js +20 -20
- package/dist/melonjs.mjs/text/bitmaptextdata.js +22 -22
- package/dist/melonjs.mjs/text/glyph.js +3 -3
- package/dist/melonjs.mjs/text/text.js +63 -92
- package/dist/melonjs.mjs/text/textmetrics.js +15 -15
- package/dist/melonjs.mjs/text/textstyle.js +4 -6
- package/dist/melonjs.mjs/tweens/easing.js +4 -4
- package/dist/melonjs.mjs/tweens/interpolation.js +8 -8
- package/dist/melonjs.mjs/tweens/tween.js +11 -11
- package/dist/melonjs.mjs/utils/agent.js +6 -6
- package/dist/melonjs.mjs/utils/array.js +4 -4
- package/dist/melonjs.mjs/utils/file.js +1 -1
- package/dist/melonjs.mjs/utils/function.js +5 -5
- package/dist/melonjs.mjs/utils/string.js +3 -3
- package/dist/melonjs.mjs/utils/utils.js +16 -16
- package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +41 -119
- package/dist/melonjs.mjs/video/renderer.js +70 -14
- package/dist/melonjs.mjs/video/texture/atlas.js +39 -45
- package/dist/melonjs.mjs/video/texture/cache.js +9 -10
- package/dist/melonjs.mjs/video/texture/canvas_texture.js +63 -3
- package/dist/melonjs.mjs/video/utils/autodetect.js +1 -1
- package/dist/melonjs.mjs/video/video.js +2 -2
- package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +23 -19
- package/dist/melonjs.mjs/video/webgl/compositors/compositor.js +80 -80
- package/dist/melonjs.mjs/video/webgl/compositors/primitive_compositor.js +77 -0
- package/dist/melonjs.mjs/video/webgl/compositors/quad_compositor.js +252 -0
- package/dist/melonjs.mjs/video/webgl/compositors/webgl_compositor.js +1 -1
- package/dist/melonjs.mjs/video/webgl/glshader.js +7 -7
- package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +1 -1
- package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +2 -2
- package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +1 -1
- package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +2 -2
- package/dist/melonjs.mjs/video/webgl/utils/attributes.js +2 -2
- package/dist/melonjs.mjs/video/webgl/utils/precision.js +1 -1
- package/dist/melonjs.mjs/video/webgl/utils/program.js +7 -7
- package/dist/melonjs.mjs/video/webgl/utils/string.js +1 -1
- package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +4 -4
- package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +188 -181
- package/dist/melonjs.module.js +25040 -25193
- package/dist/types/application/application.d.ts +11 -8
- package/dist/types/audio/audio.d.ts +3 -3
- package/dist/types/entity/entity.d.ts +1 -1
- package/dist/types/index.d.ts +7 -4
- package/dist/types/input/input.d.ts +1 -1
- package/dist/types/input/keyboard.d.ts +1 -1
- package/dist/types/input/pointerevent.d.ts +6 -6
- package/dist/types/level/level.d.ts +2 -2
- package/dist/types/level/tiled/TMXLayer.d.ts +4 -4
- package/dist/types/level/tiled/TMXTileMap.d.ts +2 -2
- package/dist/types/level/tiled/TMXUtils.d.ts +5 -4
- package/dist/types/loader/loader.d.ts +2 -2
- package/dist/types/loader/settings.d.ts +2 -2
- package/dist/types/particles/emitter.d.ts +1 -1
- package/dist/types/physics/collision.d.ts +1 -1
- package/dist/types/physics/detector.d.ts +1 -1
- package/dist/types/plugin/plugin.d.ts +2 -2
- package/dist/types/renderable/container.d.ts +21 -17
- package/dist/types/renderable/renderable.d.ts +6 -0
- package/dist/types/renderable/sprite.d.ts +11 -11
- package/dist/types/renderable/trigger.d.ts +1 -1
- package/dist/types/renderable/ui/uibaseelement.d.ts +28 -6
- package/dist/types/renderable/ui/uispriteelement.d.ts +12 -14
- package/dist/types/renderable/ui/uitextbutton.d.ts +52 -12
- package/dist/types/state/stage.d.ts +1 -1
- package/dist/types/system/device.d.ts +1 -1
- package/dist/types/system/pooling.d.ts +3 -3
- package/dist/types/system/timer.d.ts +5 -5
- package/dist/types/text/bitmaptext.d.ts +1 -1
- package/dist/types/text/text.d.ts +7 -21
- package/dist/types/text/textstyle.d.ts +1 -1
- package/dist/types/utils/array.d.ts +2 -2
- package/dist/types/video/canvas/canvas_renderer.d.ts +8 -81
- package/dist/types/video/renderer.d.ts +48 -4
- package/dist/types/video/texture/atlas.d.ts +3 -3
- package/dist/types/video/texture/canvas_texture.d.ts +40 -0
- package/dist/types/video/webgl/buffer/vertex.d.ts +3 -3
- package/dist/types/video/webgl/compositors/compositor.d.ts +38 -32
- package/dist/types/video/webgl/compositors/primitive_compositor.d.ts +22 -0
- package/dist/types/video/webgl/compositors/quad_compositor.d.ts +72 -0
- package/dist/types/video/webgl/glshader.d.ts +1 -1
- package/dist/types/video/webgl/webgl_renderer.d.ts +47 -37
- package/package.json +16 -17
- package/src/application/application.js +26 -16
- package/src/application/header.js +5 -4
- package/src/application/resize.js +19 -19
- package/src/audio/audio.js +17 -19
- package/src/camera/camera2d.js +9 -9
- package/src/entity/entity.js +3 -3
- package/src/geometries/ellipse.js +5 -5
- package/src/geometries/line.js +8 -8
- package/src/geometries/path2d.js +55 -55
- package/src/geometries/point.js +1 -1
- package/src/geometries/poly.js +28 -28
- package/src/geometries/rectangle.js +7 -7
- package/src/geometries/roundrect.js +5 -5
- package/src/index.js +9 -4
- package/src/input/gamepad.js +29 -29
- package/src/input/input.js +1 -1
- package/src/input/keyboard.js +14 -14
- package/src/input/pointer.js +1 -1
- package/src/input/pointerevent.js +52 -52
- package/src/lang/console.js +2 -2
- package/src/lang/deprecated.js +1 -1
- package/src/level/level.js +8 -8
- package/src/level/tiled/TMXGroup.js +2 -2
- package/src/level/tiled/TMXLayer.js +30 -30
- package/src/level/tiled/TMXObject.js +7 -7
- package/src/level/tiled/TMXTile.js +7 -7
- package/src/level/tiled/TMXTileMap.js +18 -18
- package/src/level/tiled/TMXTileset.js +14 -14
- package/src/level/tiled/TMXTilesetGroup.js +2 -2
- package/src/level/tiled/TMXUtils.js +45 -40
- package/src/level/tiled/renderer/TMXHexagonalRenderer.js +29 -29
- package/src/level/tiled/renderer/TMXIsometricRenderer.js +20 -20
- package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +9 -9
- package/src/level/tiled/renderer/TMXRenderer.js +1 -1
- package/src/level/tiled/renderer/TMXStaggeredRenderer.js +5 -5
- package/src/loader/loader.js +6 -6
- package/src/loader/loadingscreen.js +1 -1
- package/src/loader/parser.js +12 -12
- package/src/loader/settings.js +2 -2
- package/src/math/color.js +24 -23
- package/src/math/math.js +1 -1
- package/src/math/matrix2.js +21 -21
- package/src/math/matrix3.js +51 -51
- package/src/math/observable_vector2.js +11 -11
- package/src/math/observable_vector3.js +21 -21
- package/src/math/vector2.js +10 -10
- package/src/math/vector3.js +20 -20
- package/src/particles/emitter.js +4 -4
- package/src/particles/particle.js +7 -7
- package/src/particles/settings.js +2 -2
- package/src/physics/body.js +16 -16
- package/src/physics/bounds.js +11 -11
- package/src/physics/collision.js +2 -2
- package/src/physics/detector.js +13 -13
- package/src/physics/quadtree.js +18 -18
- package/src/physics/sat.js +59 -59
- package/src/physics/world.js +3 -3
- package/src/plugin/plugin.js +8 -8
- package/src/polyfill/index.js +0 -2
- package/src/renderable/collectable.js +1 -1
- package/src/renderable/container.js +76 -58
- package/src/renderable/dragndrop.js +4 -4
- package/src/renderable/imagelayer.js +6 -5
- package/src/renderable/light2d.js +5 -5
- package/src/renderable/nineslicesprite.js +11 -11
- package/src/renderable/renderable.js +34 -12
- package/src/renderable/sprite.js +24 -24
- package/src/renderable/trigger.js +10 -8
- package/src/renderable/ui/uibaseelement.js +96 -26
- package/src/renderable/ui/uispriteelement.js +24 -24
- package/src/renderable/ui/uitextbutton.js +85 -67
- package/src/state/stage.js +6 -6
- package/src/state/state.js +14 -14
- package/src/system/device.js +2 -2
- package/src/system/event.js +1 -1
- package/src/system/pooling.js +8 -8
- package/src/system/save.js +5 -5
- package/src/system/timer.js +15 -11
- package/src/text/bitmaptext.js +19 -19
- package/src/text/bitmaptextdata.js +21 -21
- package/src/text/glyph.js +2 -2
- package/src/text/text.js +62 -91
- package/src/text/textmetrics.js +14 -14
- package/src/text/textstyle.js +3 -5
- package/src/tweens/easing.js +3 -3
- package/src/tweens/interpolation.js +7 -7
- package/src/tweens/tween.js +10 -10
- package/src/utils/agent.js +5 -5
- package/src/utils/array.js +3 -3
- package/src/utils/function.js +4 -4
- package/src/utils/string.js +2 -2
- package/src/utils/utils.js +15 -15
- package/src/video/canvas/canvas_renderer.js +39 -117
- package/src/video/renderer.js +68 -12
- package/src/video/texture/atlas.js +38 -44
- package/src/video/texture/cache.js +6 -6
- package/src/video/texture/canvas_texture.js +62 -2
- package/src/video/video.js +1 -1
- package/src/video/webgl/buffer/vertex.js +22 -18
- package/src/video/webgl/compositors/compositor.js +79 -80
- package/src/video/webgl/compositors/primitive_compositor.js +68 -0
- package/src/video/webgl/compositors/{webgl_compositor.js → quad_compositor.js} +52 -109
- package/src/video/webgl/glshader.js +6 -6
- package/src/video/webgl/shaders/primitive.vert +2 -5
- package/src/video/webgl/shaders/quad.vert +3 -1
- package/src/video/webgl/utils/attributes.js +1 -1
- package/src/video/webgl/utils/program.js +6 -6
- package/src/video/webgl/utils/uniforms.js +3 -3
- package/src/video/webgl/webgl_renderer.js +186 -179
- package/dist/melonjs.mjs/_virtual/make-built-in.js +0 -10
- package/dist/melonjs.mjs/_virtual/object-define-property.js +0 -10
- package/dist/melonjs.mjs/_virtual/object-get-own-property-descriptor.js +0 -10
- package/dist/melonjs.mjs/_virtual/object-get-own-property-names.js +0 -10
- package/dist/melonjs.mjs/_virtual/object-get-own-property-symbols.js +0 -10
- package/dist/melonjs.mjs/_virtual/object-property-is-enumerable.js +0 -10
- package/dist/melonjs.mjs/_virtual/shared.js +0 -10
- package/dist/melonjs.mjs/game.js +0 -29
- package/dist/melonjs.mjs/polyfill/console.js +0 -18
- package/dist/melonjs.mjs/polyfill/performance.js +0 -27
- package/dist/melonjs.mjs/polyfill/requestAnimationFrame.js +0 -46
- package/dist/melonjs.mjs/polyfill/roundrect.js +0 -242
- package/dist/melonjs.mjs/renderable/re_container.js +0 -1016
- package/dist/melonjs.mjs/video/utils/resize.js +0 -116
- package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +0 -494
- package/src/polyfill/performance.js +0 -20
- package/src/polyfill/requestAnimationFrame.js +0 -39
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*/
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export default class UITextButton extends UIBaseElement {
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* A Text Button with an outlined background border, filled with background color.
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* class PlayButton extends
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@@ -40,13 +41,52 @@ export default class UITextButton extends UIBaseElement {
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*
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*
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*/
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constructor(x: number, y: number, settings: any);
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-
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/**
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* The key to bind the action to
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* @type {string}
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*/
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bindKey: string;
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/**
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* The css value of a background color
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* @type {string}
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*/
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backgroundColor: string;
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/**
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* @type {string}
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*/
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hoverColor: string;
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/**
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* The css value of a color to be used to draw the border
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* @type {string}
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+
*/
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borderStrokeColor: string;
|
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|
+
/**
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* Set the default text alignment (or justification),<br>
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* possible values are "left", "right", and "center".
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* @public
|
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* @type {string}
|
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* @default "center"
|
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+
*/
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public textAlign: string;
|
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|
+
/**
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* Set the text baseline (e.g. the Y-coordinate for the draw operation), <br>
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+
* possible values are "top", "hanging, "middle, "alphabetic, "ideographic, "bottom"<br>
|
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+
* @public
|
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* @type {string}
|
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|
+
* @default "middle"
|
|
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|
+
*/
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|
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|
+
public textBaseline: string;
|
|
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|
+
/**
|
|
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|
+
* the bitmapText used by the UITextButton class
|
|
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|
+
* @type {BitmapText}
|
|
86
|
+
*/
|
|
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|
+
bitmapText: BitmapText;
|
|
47
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|
dimensions: import("../../text/textmetrics.js").default;
|
|
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|
border: RoundRect;
|
|
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|
-
settings: any;
|
|
50
90
|
draw(renderer: any): void;
|
|
51
91
|
}
|
|
52
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|
import UIBaseElement from "./uibaseelement.js";
|
|
@@ -38,7 +38,7 @@ export default class Stage {
|
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|
38
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|
* @see Stage.ambientLight
|
|
39
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|
* @example
|
|
40
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|
* // create a white spot light
|
|
41
|
-
*
|
|
41
|
+
* let whiteLight = new me.Light2d(0, 0, 140, "#fff", 0.7);
|
|
42
42
|
* // and add the light to this current stage
|
|
43
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|
* this.lights.set("whiteLight", whiteLight);
|
|
44
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|
* // set a dark ambient light
|
|
@@ -10,7 +10,7 @@ export function onDeviceRotate(e: any): void;
|
|
|
10
10
|
* @param {Function} fn - the function to be executed
|
|
11
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|
* @example
|
|
12
12
|
* // small game skeleton
|
|
13
|
-
*
|
|
13
|
+
* let game = {
|
|
14
14
|
* // called by the me.device.onReady function
|
|
15
15
|
* onload = function () {
|
|
16
16
|
* // init video
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
export default pool;
|
|
2
|
-
declare
|
|
2
|
+
declare let pool: ObjectPool;
|
|
3
3
|
/**
|
|
4
4
|
* @classdesc
|
|
5
5
|
* Object pooling - a technique that might speed up your game if used properly.<br>
|
|
@@ -46,11 +46,11 @@ declare class ObjectPool {
|
|
|
46
46
|
* me.pool.register("enemy", EnemyEntity, true);
|
|
47
47
|
* // ...
|
|
48
48
|
* // when we need to manually create a new bullet:
|
|
49
|
-
*
|
|
49
|
+
* let bullet = me.pool.pull("bullet", x, y, direction);
|
|
50
50
|
* // ...
|
|
51
51
|
* // params aren't a fixed number
|
|
52
52
|
* // when we need new enemy we can add more params, that the object construct requires:
|
|
53
|
-
*
|
|
53
|
+
* let enemy = me.pool.pull("enemy", x, y, direction, speed, power, life);
|
|
54
54
|
* // ...
|
|
55
55
|
* // when we want to destroy existing object, the remove
|
|
56
56
|
* // function will ensure the object can then be reallocated later
|
|
@@ -60,7 +60,7 @@ declare class Timer {
|
|
|
60
60
|
* @param {number} delay - the number of milliseconds (thousandths of a second) that the function call should be delayed by.
|
|
61
61
|
* @param {boolean} [pauseable=true] - respects the pause state of the engine.
|
|
62
62
|
* @param {...*} args - optional parameters which are passed through to the function specified by fn once the timer expires.
|
|
63
|
-
* @returns {number}
|
|
63
|
+
* @returns {number} a positive integer value which identifies the timer created by the call to setTimeout(), which can be used later with me.timer.clearTimeout().
|
|
64
64
|
* @example
|
|
65
65
|
* // set a timer to call "myFunction" after 1000ms
|
|
66
66
|
* me.timer.setTimeout(myFunction, 1000);
|
|
@@ -74,7 +74,7 @@ declare class Timer {
|
|
|
74
74
|
* @param {number} delay - the number of milliseconds (thousandths of a second) on how often to execute the function
|
|
75
75
|
* @param {boolean} [pauseable=true] - respects the pause state of the engine.
|
|
76
76
|
* @param {...*} args - optional parameters which are passed through to the function specified by fn once the timer expires.
|
|
77
|
-
* @returns {number}
|
|
77
|
+
* @returns {number} a numeric, non-zero value which identifies the timer created by the call to setInterval(), which can be used later with me.timer.clearInterval().
|
|
78
78
|
* @example
|
|
79
79
|
* // set a timer to call "myFunction" every 1000ms
|
|
80
80
|
* me.timer.setInterval(myFunction, 1000);
|
|
@@ -83,12 +83,12 @@ declare class Timer {
|
|
|
83
83
|
*/
|
|
84
84
|
setInterval(fn: Function, delay: number, pauseable?: boolean | undefined, ...args: any[]): number;
|
|
85
85
|
/**
|
|
86
|
-
*
|
|
87
|
-
* @param {number} timeoutID - ID of the timeout to be
|
|
86
|
+
* Cancels a timeout previously established by calling setTimeout().
|
|
87
|
+
* @param {number} timeoutID - ID of the timeout to be cancelled
|
|
88
88
|
*/
|
|
89
89
|
clearTimeout(timeoutID: number): void;
|
|
90
90
|
/**
|
|
91
|
-
*
|
|
91
|
+
* cancels the timed, repeating action which was previously established by a call to setInterval().
|
|
92
92
|
* @param {number} intervalID - ID of the interval to be cleared
|
|
93
93
|
*/
|
|
94
94
|
clearInterval(intervalID: number): void;
|
|
@@ -26,7 +26,7 @@ export default class BitmapText extends Renderable {
|
|
|
26
26
|
* { name: "arial", type: "image" src: "data/font/arial.png" },
|
|
27
27
|
* ])
|
|
28
28
|
* // Then create an instance of your bitmap font:
|
|
29
|
-
*
|
|
29
|
+
* let myFont = new me.BitmapText(x, y, {font:"arial", text:"Hello"});
|
|
30
30
|
* // two possibilities for using "myFont"
|
|
31
31
|
* // either call the draw function from your Renderable draw function
|
|
32
32
|
* myFont.draw(renderer, "Hello!", 0, 0);
|
|
@@ -12,16 +12,15 @@ export default class Text extends Renderable {
|
|
|
12
12
|
* @param {number|string} settings.size - size, or size + suffix (px, em, pt)
|
|
13
13
|
* @param {Color|string} [settings.fillStyle="#000000"] - a CSS color value
|
|
14
14
|
* @param {Color|string} [settings.strokeStyle="#000000"] - a CSS color value
|
|
15
|
-
* @param {number} [settings.lineWidth=
|
|
15
|
+
* @param {number} [settings.lineWidth=0] - line width, in pixels, when drawing stroke
|
|
16
16
|
* @param {string} [settings.textAlign="left"] - horizontal text alignment
|
|
17
17
|
* @param {string} [settings.textBaseline="top"] - the text baseline
|
|
18
18
|
* @param {number} [settings.lineHeight=1.0] - line spacing height
|
|
19
19
|
* @param {Vector2d} [settings.anchorPoint={x:0.0, y:0.0}] - anchor point to draw the text at
|
|
20
|
-
* @param {boolean} [settings.offScreenCanvas=false] - whether to draw the font to an individual "cache" texture first
|
|
21
20
|
* @param {number} [settings.wordWrapWidth] - the maximum length in CSS pixel for a single segment of text
|
|
22
21
|
* @param {(string|string[])} [settings.text=""] - a string, or an array of strings
|
|
23
22
|
* @example
|
|
24
|
-
*
|
|
23
|
+
* let font = new me.Text(0, 0, {font: "Arial", size: 8, fillStyle: this.color});
|
|
25
24
|
*/
|
|
26
25
|
constructor(x: number, y: number, settings: {
|
|
27
26
|
font: string;
|
|
@@ -33,7 +32,6 @@ export default class Text extends Renderable {
|
|
|
33
32
|
textBaseline?: string | undefined;
|
|
34
33
|
lineHeight?: number | undefined;
|
|
35
34
|
anchorPoint?: any;
|
|
36
|
-
offScreenCanvas?: boolean | undefined;
|
|
37
35
|
wordWrapWidth?: number | undefined;
|
|
38
36
|
text?: string | string[] | undefined;
|
|
39
37
|
});
|
|
@@ -45,7 +43,7 @@ export default class Text extends Renderable {
|
|
|
45
43
|
* sets the current line width, in pixels, when drawing stroke
|
|
46
44
|
* @public
|
|
47
45
|
* @type {number}
|
|
48
|
-
* @default
|
|
46
|
+
* @default 0
|
|
49
47
|
*/
|
|
50
48
|
public lineWidth: number | undefined;
|
|
51
49
|
/**
|
|
@@ -72,15 +70,6 @@ export default class Text extends Renderable {
|
|
|
72
70
|
* @default 1.0
|
|
73
71
|
*/
|
|
74
72
|
public lineHeight: number | undefined;
|
|
75
|
-
/**
|
|
76
|
-
* whether to draw the font to a indidividual offscreen canvas texture first <br>
|
|
77
|
-
* Note: this will improve performances when using WebGL, but will impact
|
|
78
|
-
* memory consumption as every text element will have its own canvas texture
|
|
79
|
-
* @public
|
|
80
|
-
* @type {boolean}
|
|
81
|
-
* @default false
|
|
82
|
-
*/
|
|
83
|
-
public offScreenCanvas: boolean | undefined;
|
|
84
73
|
/**
|
|
85
74
|
* the maximum length in CSS pixel for a single segment of text.
|
|
86
75
|
* (use -1 to disable word wrapping)
|
|
@@ -144,13 +133,11 @@ export default class Text extends Renderable {
|
|
|
144
133
|
* @param {string} [text]
|
|
145
134
|
* @param {number} [x]
|
|
146
135
|
* @param {number} [y]
|
|
147
|
-
* @param {boolean} [stroke=false] - draw stroke the the text if true
|
|
148
136
|
*/
|
|
149
|
-
draw(renderer: CanvasRenderer | WebGLRenderer, text?: string | undefined, x?: number | undefined, y?: number | undefined
|
|
137
|
+
draw(renderer: CanvasRenderer | WebGLRenderer, text?: string | undefined, x?: number | undefined, y?: number | undefined): void;
|
|
150
138
|
/**
|
|
151
|
-
* draw a stroke text at the specified coord, as defined
|
|
152
|
-
*
|
|
153
|
-
* Note : using drawStroke is not recommended for performance reasons
|
|
139
|
+
* draw a stroke text at the specified coord, as defined by the `lineWidth` and `fillStroke` properties.
|
|
140
|
+
* @deprecated since 15.0.0
|
|
154
141
|
* @param {CanvasRenderer|WebGLRenderer} renderer - Reference to the destination renderer instance
|
|
155
142
|
* @param {string} text
|
|
156
143
|
* @param {number} x
|
|
@@ -160,7 +147,7 @@ export default class Text extends Renderable {
|
|
|
160
147
|
/**
|
|
161
148
|
* @ignore
|
|
162
149
|
*/
|
|
163
|
-
_drawFont(context: any, text: any, x: any, y: any
|
|
150
|
+
_drawFont(context: any, text: any, x: any, y: any): TextMetrics | undefined;
|
|
164
151
|
/**
|
|
165
152
|
* Destroy function
|
|
166
153
|
* @ignore
|
|
@@ -169,5 +156,4 @@ export default class Text extends Renderable {
|
|
|
169
156
|
}
|
|
170
157
|
import Renderable from "./../renderable/renderable.js";
|
|
171
158
|
import TextMetrics from "./textmetrics.js";
|
|
172
|
-
import WebGLRenderer from "./../video/webgl/webgl_renderer.js";
|
|
173
159
|
import Color from "./../math/color.js";
|
|
@@ -10,7 +10,7 @@
|
|
|
10
10
|
* @param {Array} arr - array from which to remove an object
|
|
11
11
|
* @param {object} obj - to be removed
|
|
12
12
|
* @returns {Array} the modified Array
|
|
13
|
-
*
|
|
13
|
+
* let arr = [ "foo", "bar", "baz" ];
|
|
14
14
|
* // remove "foo" from the array
|
|
15
15
|
* me.utils.array.remove(arr, "foo");
|
|
16
16
|
*/
|
|
@@ -24,7 +24,7 @@ export function remove(arr: any[], obj: object): any[];
|
|
|
24
24
|
* @returns {any} random member of array
|
|
25
25
|
* @example
|
|
26
26
|
* // Select a random array element
|
|
27
|
-
*
|
|
27
|
+
* let arr = [ "foo", "bar", "baz" ];
|
|
28
28
|
* console.log(me.utils.array.random(arr));
|
|
29
29
|
*/
|
|
30
30
|
export function random(arr: any[]): any;
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cache: TextureCache;
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/**
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* Reset the canvas transform to identity
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* @name resetTransform
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* @memberof CanvasRenderer
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*/
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resetTransform(): void;
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/**
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* <img src="images/lighter-blendmode.png" width="510"/> <br>
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* - "screen" : The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply) <br>
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* <img src="images/screen-blendmode.png" width="510"/> <br>
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* @name setBlendMode
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* @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation
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* @memberof CanvasRenderer
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* @param {string} [mode="normal"] - blend mode : "normal", "multiply", "lighter, "additive", "screen"
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* @param {CanvasRenderingContext2D} [context]
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*/
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setBlendMode(mode?: string | undefined, context?: CanvasRenderingContext2D | undefined): void;
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/**
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* Clears the main framebuffer with the given color
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* @name clearColor
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* @param {Color|string} [color="#000000"] - CSS color.
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* @param {boolean} [opaque=false] - Allow transparency [default] or clear the surface completely [true]
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clearColor(color?: string | Color | undefined, opaque?: boolean | undefined): void;
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/**
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* Erase the pixels in the given rectangular area by setting them to transparent black (rgba(0,0,0,0)).
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* @name clearRect
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* @param {number} x - x axis of the coordinate for the rectangle starting point.
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* @param {number} y - y axis of the coordinate for the rectangle starting point.
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* @param {number} width - The rectangle's width.
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clearRect(x: number, y: number, width: number, height: number): void;
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/**
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* Create a pattern with the specified repetition
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* @
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* @param {Image} image - Source image
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* @param {HTMLImageElement|SVGImageElement|HTMLVideoElement|HTMLCanvasElement|ImageBitmap|OffscreenCanvas|VideoFrame} image - Source image to be used as the pattern's image
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* @param {string} repeat - Define how the pattern should be repeated
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* @returns {CanvasPattern}
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* @see ImageLayer#repeat
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* @example
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* let tileable = renderer.createPattern(image, "repeat");
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* let horizontal = renderer.createPattern(image, "repeat-x");
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* let vertical = renderer.createPattern(image, "repeat-y");
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* let basic = renderer.createPattern(image, "no-repeat");
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*/
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createPattern(image:
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createPattern(image: HTMLImageElement | SVGImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap | OffscreenCanvas | VideoFrame, repeat: string): CanvasPattern;
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/**
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* Draw an image onto the main using the canvas api
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* @param {Image} image - An element to draw into the context. The specification permits any canvas image source (CanvasImageSource), specifically, a CSSImageValue, an HTMLImageElement, an SVGImageElement, an HTMLVideoElement, an HTMLCanvasElement, an ImageBitmap, or an OffscreenCanvas.
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* @param {HTMLImageElement|SVGImageElement|HTMLVideoElement|HTMLCanvasElement|ImageBitmap|OffscreenCanvas|VideoFrame} image - An element to draw into the context.
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* @param {number} sx - The X coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.
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* @param {number} sy - The Y coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.
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* @param {number} sw - The width of the sub-rectangle of the source image to draw into the destination context. If not specified, the entire rectangle from the coordinates specified by sx and sy to the bottom-right corner of the image is used.
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* // Clip the image and position the clipped part on the canvas:
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* renderer.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);
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*/
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drawImage(image:
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drawImage(image: HTMLImageElement | SVGImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap | OffscreenCanvas | VideoFrame, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number): void;
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/**
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* Draw a pattern within the given rectangle.
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* @name drawPattern
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* @param {CanvasPattern} pattern - Pattern object
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* @param {number} x
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* @param {number} y
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drawPattern(pattern: CanvasPattern, x: number, y: number, width: number, height: number): void;
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/**
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* Stroke an arc at the specified coordinates with given radius, start and end points
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* @name strokeArc
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* @param {number} x - arc center point x-axis
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* @param {number} y - arc center point y-axis
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* @param {number} radius
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strokeArc(x: number, y: number, radius: number, start: number, end: number, antiClockwise?: boolean | undefined, fill?: boolean | undefined): void;
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/**
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* Fill an arc at the specified coordinates with given radius, start and end points
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* @name fillArc
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* @param {number} x - arc center point x-axis
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* @param {number} y - arc center point y-axis
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* @param {number} radius
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fillArc(x: number, y: number, radius: number, start: number, end: number, antiClockwise?: boolean | undefined): void;
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/**
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* Stroke an ellipse at the specified coordinates with given radius
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* @name strokeEllipse
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* @param {number} x - ellipse center point x-axis
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* @param {number} y - ellipse center point y-axis
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* @param {number} w - horizontal radius of the ellipse
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strokeEllipse(x: number, y: number, w: number, h: number, fill?: boolean | undefined): void;
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/**
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* Fill an ellipse at the specified coordinates with given radius
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* @name fillEllipse
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* @param {number} x - ellipse center point x-axis
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* @param {number} w - horizontal radius of the ellipse
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fillEllipse(x: number, y: number, w: number, h: number): void;
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/**
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* Stroke a line of the given two points
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* @name strokeLine
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* @param {number} startX - the start x coordinate
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* @param {number} startY - the start y coordinate
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* @param {number} endX - the end x coordinate
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strokeLine(startX: number, startY: number, endX: number, endY: number): void;
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/**
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* Fill a line of the given two points
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* @name fillLine
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* @param {number} startX - the start x coordinate
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* @param {number} startY - the start y coordinate
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* @param {number} endX - the end x coordinate
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fillLine(startX: number, startY: number, endX: number, endY: number): void;
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/**
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* Stroke the given me.Polygon on the screen
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* @name strokePolygon
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* @param {Polygon} poly - the shape to draw
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* @param {boolean} [fill=false] - also fill the shape with the current color if true
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*/
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strokePolygon(poly: Polygon, fill?: boolean | undefined): void;
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/**
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* Fill the given me.Polygon on the screen
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* @name fillPolygon
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* @param {Polygon} poly - the shape to draw
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*/
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fillPolygon(poly: Polygon): void;
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/**
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* Stroke a rectangle at the specified coordinates
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* @name strokeRect
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strokeRect(x: number, y: number, width: number, height: number, fill?: boolean | undefined): void;
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/**
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* Draw a filled rectangle at the specified coordinates
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* @name fillRect
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fillRect(x: number, y: number, width: number, height: number): void;
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/**
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* Stroke a rounded rectangle at the specified coordinates
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* @name strokeRoundRect
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strokeRoundRect(x: number, y: number, width: number, height: number, radius: number, fill?: boolean | undefined): void;
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/**
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* Draw a rounded filled rectangle at the specified coordinates
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* @name fillRoundRect
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fillRoundRect(x: number, y: number, width: number, height: number, radius: number): void;
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/**
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* Stroke a Point at the specified coordinates
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* @name strokePoint
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*/
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strokePoint(x: number, y: number): void;
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/**
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* Draw a a point at the specified coordinates
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* @name fillPoint
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fillPoint(x: number, y: number): void;
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/**
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* return a reference to the font 2d Context
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* @ignore
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*/
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getFontContext(): CanvasRenderingContext2D | WebGLRenderingContext;
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/**
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* save the canvas context
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* @name save
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*/
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save(): void;
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/**
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* restores the canvas context
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* @name restore
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*/
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restore(): void;
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/**
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* rotates the canvas context
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* @name rotate
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* @param {number} angle - in radians
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*/
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rotate(angle: number): void;
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/**
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* scales the canvas context
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* @name scale
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*/
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/**
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* Set the current fill & stroke style color.
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* By default, or upon reset, the value is set to #000000.
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* @name setColor
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* @param {Color|string} color - css color value
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*/
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setColor(color: Color | string): void;
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/**
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* Set the global alpha
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* @name setGlobalAlpha
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* @param {number} alpha - 0.0 to 1.0 values accepted.
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*/
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setGlobalAlpha(alpha: number): void;
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/**
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* Return the global alpha
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* @name getGlobalAlpha
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* @returns {number} global alpha value
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*/
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getGlobalAlpha(): number;
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/**
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* Set the line width on the context
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* @name setLineWidth
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* @param {number} width - Line width
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*/
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setLineWidth(width: number): void;
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/**
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* Reset (overrides) the renderer transformation matrix to the
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* identity one, and then apply the given transformation matrix.
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* @name setTransform
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* @param {Matrix2d} mat2d - Matrix to transform by
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*/
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setTransform(mat2d: Matrix2d): void;
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/**
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* Multiply given matrix into the renderer tranformation matrix
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* @name transform
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* @memberof CanvasRenderer
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* @param {Matrix2d} mat2d - Matrix to transform by
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*/
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transform(mat2d: Matrix2d): void;
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/**
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* Translates the context to the given position
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* @name translate
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* @memberof CanvasRenderer
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*/
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* You can however save the current region using the save(),
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* and restore it (with the restore() method) any time in the future.
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* (<u>this is an experimental feature !</u>)
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* @name clipRect
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* @param {number} x
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@@ -365,8 +294,6 @@ export default class CanvasRenderer extends Renderer {
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* A mask limits rendering elements to the shape and position of the given mask object.
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* So, if the renderable is larger than the mask, only the intersecting part of the renderable will be visible.
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* Mask are not preserved through renderer context save and restore.
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368
|
-
* @name setMask
|
|
369
|
-
* @memberof CanvasRenderer
|
|
370
297
|
* @param {Rect|RoundRect|Polygon|Line|Ellipse} [mask] - the shape defining the mask to be applied
|
|
371
298
|
* @param {boolean} [invert=false] - either the given shape should define what is visible (default) or the opposite
|
|
372
299
|
*/
|