melonjs 14.5.0 → 15.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (315) hide show
  1. package/LICENSE.md +1 -1
  2. package/README.md +6 -6
  3. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +1 -1
  4. package/dist/melonjs.mjs/_virtual/arraymultimap.js +1 -1
  5. package/dist/melonjs.mjs/_virtual/earcut.js +1 -1
  6. package/dist/melonjs.mjs/_virtual/howler.js +1 -1
  7. package/dist/melonjs.mjs/_virtual/index.js +7 -3
  8. package/dist/melonjs.mjs/_virtual/index2.js +1 -1
  9. package/dist/melonjs.mjs/_virtual/multimap.js +1 -1
  10. package/dist/melonjs.mjs/_virtual/setmultimap.js +1 -1
  11. package/dist/melonjs.mjs/application/application.js +27 -17
  12. package/dist/melonjs.mjs/application/header.js +6 -5
  13. package/dist/melonjs.mjs/application/resize.js +20 -20
  14. package/dist/melonjs.mjs/application/settings.js +1 -1
  15. package/dist/melonjs.mjs/audio/audio.js +18 -20
  16. package/dist/melonjs.mjs/camera/camera2d.js +10 -10
  17. package/dist/melonjs.mjs/const.js +1 -1
  18. package/dist/melonjs.mjs/entity/entity.js +4 -4
  19. package/dist/melonjs.mjs/geometries/ellipse.js +6 -6
  20. package/dist/melonjs.mjs/geometries/line.js +9 -9
  21. package/dist/melonjs.mjs/geometries/path2d.js +56 -56
  22. package/dist/melonjs.mjs/geometries/point.js +2 -2
  23. package/dist/melonjs.mjs/geometries/poly.js +29 -29
  24. package/dist/melonjs.mjs/geometries/rectangle.js +8 -8
  25. package/dist/melonjs.mjs/geometries/roundrect.js +6 -6
  26. package/dist/melonjs.mjs/index.js +8 -6
  27. package/dist/melonjs.mjs/input/gamepad.js +30 -30
  28. package/dist/melonjs.mjs/input/input.js +2 -2
  29. package/dist/melonjs.mjs/input/keyboard.js +15 -15
  30. package/dist/melonjs.mjs/input/pointer.js +2 -2
  31. package/dist/melonjs.mjs/input/pointerevent.js +59 -59
  32. package/dist/melonjs.mjs/lang/console.js +3 -3
  33. package/dist/melonjs.mjs/lang/deprecated.js +2 -2
  34. package/dist/melonjs.mjs/level/level.js +9 -9
  35. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +3 -3
  36. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +31 -31
  37. package/dist/melonjs.mjs/level/tiled/TMXObject.js +8 -8
  38. package/dist/melonjs.mjs/level/tiled/TMXTile.js +8 -8
  39. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +19 -19
  40. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +15 -15
  41. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +3 -3
  42. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +46 -41
  43. package/dist/melonjs.mjs/level/tiled/constants.js +1 -1
  44. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +30 -30
  45. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +21 -21
  46. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +10 -10
  47. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +2 -2
  48. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +6 -6
  49. package/dist/melonjs.mjs/level/tiled/renderer/autodetect.js +1 -1
  50. package/dist/melonjs.mjs/loader/cache.js +1 -1
  51. package/dist/melonjs.mjs/loader/loader.js +7 -7
  52. package/dist/melonjs.mjs/loader/loadingscreen.js +2 -2
  53. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +1 -1
  54. package/dist/melonjs.mjs/loader/parser.js +13 -13
  55. package/dist/melonjs.mjs/loader/settings.js +3 -3
  56. package/dist/melonjs.mjs/math/color.js +25 -24
  57. package/dist/melonjs.mjs/math/math.js +2 -2
  58. package/dist/melonjs.mjs/math/matrix2.js +22 -22
  59. package/dist/melonjs.mjs/math/matrix3.js +52 -52
  60. package/dist/melonjs.mjs/math/observable_vector2.js +12 -12
  61. package/dist/melonjs.mjs/math/observable_vector3.js +22 -22
  62. package/dist/melonjs.mjs/math/vector2.js +11 -11
  63. package/dist/melonjs.mjs/math/vector3.js +21 -21
  64. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/arraymultimap.js +45 -0
  65. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/multimap.js +130 -0
  66. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +1 -1
  67. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +1 -1
  68. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +1 -1
  69. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +1 -1
  70. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +1 -1
  71. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +2 -2
  72. package/dist/melonjs.mjs/node_modules/eventemitter3/index2.js +1 -1
  73. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +1 -1
  74. package/dist/melonjs.mjs/particles/emitter.js +5 -5
  75. package/dist/melonjs.mjs/particles/particle.js +8 -8
  76. package/dist/melonjs.mjs/particles/settings.js +3 -3
  77. package/dist/melonjs.mjs/physics/body.js +17 -17
  78. package/dist/melonjs.mjs/physics/bounds.js +12 -12
  79. package/dist/melonjs.mjs/physics/collision.js +3 -3
  80. package/dist/melonjs.mjs/physics/detector.js +14 -14
  81. package/dist/melonjs.mjs/physics/quadtree.js +19 -19
  82. package/dist/melonjs.mjs/physics/response.js +1 -1
  83. package/dist/melonjs.mjs/physics/sat.js +60 -60
  84. package/dist/melonjs.mjs/physics/world.js +4 -4
  85. package/dist/melonjs.mjs/plugin/plugin.js +11 -11
  86. package/dist/melonjs.mjs/renderable/collectable.js +2 -2
  87. package/dist/melonjs.mjs/renderable/colorlayer.js +1 -1
  88. package/dist/melonjs.mjs/renderable/container.js +77 -59
  89. package/dist/melonjs.mjs/renderable/dragndrop.js +5 -5
  90. package/dist/melonjs.mjs/renderable/imagelayer.js +7 -6
  91. package/dist/melonjs.mjs/renderable/light2d.js +6 -6
  92. package/dist/melonjs.mjs/renderable/nineslicesprite.js +12 -12
  93. package/dist/melonjs.mjs/renderable/renderable.js +35 -13
  94. package/dist/melonjs.mjs/renderable/sprite.js +25 -25
  95. package/dist/melonjs.mjs/renderable/trigger.js +11 -9
  96. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +97 -27
  97. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +25 -25
  98. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +83 -65
  99. package/dist/melonjs.mjs/state/stage.js +7 -7
  100. package/dist/melonjs.mjs/state/state.js +15 -15
  101. package/dist/melonjs.mjs/system/device.js +3 -3
  102. package/dist/melonjs.mjs/system/dom.js +1 -1
  103. package/dist/melonjs.mjs/system/event.js +2 -2
  104. package/dist/melonjs.mjs/system/platform.js +1 -1
  105. package/dist/melonjs.mjs/system/pooling.js +9 -9
  106. package/dist/melonjs.mjs/system/save.js +6 -6
  107. package/dist/melonjs.mjs/system/timer.js +16 -12
  108. package/dist/melonjs.mjs/text/bitmaptext.js +20 -20
  109. package/dist/melonjs.mjs/text/bitmaptextdata.js +22 -22
  110. package/dist/melonjs.mjs/text/glyph.js +3 -3
  111. package/dist/melonjs.mjs/text/text.js +63 -92
  112. package/dist/melonjs.mjs/text/textmetrics.js +15 -15
  113. package/dist/melonjs.mjs/text/textstyle.js +4 -6
  114. package/dist/melonjs.mjs/tweens/easing.js +4 -4
  115. package/dist/melonjs.mjs/tweens/interpolation.js +8 -8
  116. package/dist/melonjs.mjs/tweens/tween.js +11 -11
  117. package/dist/melonjs.mjs/utils/agent.js +6 -6
  118. package/dist/melonjs.mjs/utils/array.js +4 -4
  119. package/dist/melonjs.mjs/utils/file.js +1 -1
  120. package/dist/melonjs.mjs/utils/function.js +5 -5
  121. package/dist/melonjs.mjs/utils/string.js +3 -3
  122. package/dist/melonjs.mjs/utils/utils.js +16 -16
  123. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +41 -119
  124. package/dist/melonjs.mjs/video/renderer.js +70 -14
  125. package/dist/melonjs.mjs/video/texture/atlas.js +39 -45
  126. package/dist/melonjs.mjs/video/texture/cache.js +9 -10
  127. package/dist/melonjs.mjs/video/texture/canvas_texture.js +63 -3
  128. package/dist/melonjs.mjs/video/utils/autodetect.js +1 -1
  129. package/dist/melonjs.mjs/video/video.js +2 -2
  130. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +23 -19
  131. package/dist/melonjs.mjs/video/webgl/compositors/compositor.js +80 -80
  132. package/dist/melonjs.mjs/video/webgl/compositors/primitive_compositor.js +77 -0
  133. package/dist/melonjs.mjs/video/webgl/compositors/quad_compositor.js +252 -0
  134. package/dist/melonjs.mjs/video/webgl/compositors/webgl_compositor.js +1 -1
  135. package/dist/melonjs.mjs/video/webgl/glshader.js +7 -7
  136. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +1 -1
  137. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +2 -2
  138. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +1 -1
  139. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +2 -2
  140. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +2 -2
  141. package/dist/melonjs.mjs/video/webgl/utils/precision.js +1 -1
  142. package/dist/melonjs.mjs/video/webgl/utils/program.js +7 -7
  143. package/dist/melonjs.mjs/video/webgl/utils/string.js +1 -1
  144. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +4 -4
  145. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +188 -181
  146. package/dist/melonjs.module.js +25040 -25193
  147. package/dist/types/application/application.d.ts +11 -8
  148. package/dist/types/audio/audio.d.ts +3 -3
  149. package/dist/types/entity/entity.d.ts +1 -1
  150. package/dist/types/index.d.ts +7 -4
  151. package/dist/types/input/input.d.ts +1 -1
  152. package/dist/types/input/keyboard.d.ts +1 -1
  153. package/dist/types/input/pointerevent.d.ts +6 -6
  154. package/dist/types/level/level.d.ts +2 -2
  155. package/dist/types/level/tiled/TMXLayer.d.ts +4 -4
  156. package/dist/types/level/tiled/TMXTileMap.d.ts +2 -2
  157. package/dist/types/level/tiled/TMXUtils.d.ts +5 -4
  158. package/dist/types/loader/loader.d.ts +2 -2
  159. package/dist/types/loader/settings.d.ts +2 -2
  160. package/dist/types/particles/emitter.d.ts +1 -1
  161. package/dist/types/physics/collision.d.ts +1 -1
  162. package/dist/types/physics/detector.d.ts +1 -1
  163. package/dist/types/plugin/plugin.d.ts +2 -2
  164. package/dist/types/renderable/container.d.ts +21 -17
  165. package/dist/types/renderable/renderable.d.ts +6 -0
  166. package/dist/types/renderable/sprite.d.ts +11 -11
  167. package/dist/types/renderable/trigger.d.ts +1 -1
  168. package/dist/types/renderable/ui/uibaseelement.d.ts +28 -6
  169. package/dist/types/renderable/ui/uispriteelement.d.ts +12 -14
  170. package/dist/types/renderable/ui/uitextbutton.d.ts +52 -12
  171. package/dist/types/state/stage.d.ts +1 -1
  172. package/dist/types/system/device.d.ts +1 -1
  173. package/dist/types/system/pooling.d.ts +3 -3
  174. package/dist/types/system/timer.d.ts +5 -5
  175. package/dist/types/text/bitmaptext.d.ts +1 -1
  176. package/dist/types/text/text.d.ts +7 -21
  177. package/dist/types/text/textstyle.d.ts +1 -1
  178. package/dist/types/utils/array.d.ts +2 -2
  179. package/dist/types/video/canvas/canvas_renderer.d.ts +8 -81
  180. package/dist/types/video/renderer.d.ts +48 -4
  181. package/dist/types/video/texture/atlas.d.ts +3 -3
  182. package/dist/types/video/texture/canvas_texture.d.ts +40 -0
  183. package/dist/types/video/webgl/buffer/vertex.d.ts +3 -3
  184. package/dist/types/video/webgl/compositors/compositor.d.ts +38 -32
  185. package/dist/types/video/webgl/compositors/primitive_compositor.d.ts +22 -0
  186. package/dist/types/video/webgl/compositors/quad_compositor.d.ts +72 -0
  187. package/dist/types/video/webgl/glshader.d.ts +1 -1
  188. package/dist/types/video/webgl/webgl_renderer.d.ts +47 -37
  189. package/package.json +16 -17
  190. package/src/application/application.js +26 -16
  191. package/src/application/header.js +5 -4
  192. package/src/application/resize.js +19 -19
  193. package/src/audio/audio.js +17 -19
  194. package/src/camera/camera2d.js +9 -9
  195. package/src/entity/entity.js +3 -3
  196. package/src/geometries/ellipse.js +5 -5
  197. package/src/geometries/line.js +8 -8
  198. package/src/geometries/path2d.js +55 -55
  199. package/src/geometries/point.js +1 -1
  200. package/src/geometries/poly.js +28 -28
  201. package/src/geometries/rectangle.js +7 -7
  202. package/src/geometries/roundrect.js +5 -5
  203. package/src/index.js +9 -4
  204. package/src/input/gamepad.js +29 -29
  205. package/src/input/input.js +1 -1
  206. package/src/input/keyboard.js +14 -14
  207. package/src/input/pointer.js +1 -1
  208. package/src/input/pointerevent.js +52 -52
  209. package/src/lang/console.js +2 -2
  210. package/src/lang/deprecated.js +1 -1
  211. package/src/level/level.js +8 -8
  212. package/src/level/tiled/TMXGroup.js +2 -2
  213. package/src/level/tiled/TMXLayer.js +30 -30
  214. package/src/level/tiled/TMXObject.js +7 -7
  215. package/src/level/tiled/TMXTile.js +7 -7
  216. package/src/level/tiled/TMXTileMap.js +18 -18
  217. package/src/level/tiled/TMXTileset.js +14 -14
  218. package/src/level/tiled/TMXTilesetGroup.js +2 -2
  219. package/src/level/tiled/TMXUtils.js +45 -40
  220. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +29 -29
  221. package/src/level/tiled/renderer/TMXIsometricRenderer.js +20 -20
  222. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +9 -9
  223. package/src/level/tiled/renderer/TMXRenderer.js +1 -1
  224. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +5 -5
  225. package/src/loader/loader.js +6 -6
  226. package/src/loader/loadingscreen.js +1 -1
  227. package/src/loader/parser.js +12 -12
  228. package/src/loader/settings.js +2 -2
  229. package/src/math/color.js +24 -23
  230. package/src/math/math.js +1 -1
  231. package/src/math/matrix2.js +21 -21
  232. package/src/math/matrix3.js +51 -51
  233. package/src/math/observable_vector2.js +11 -11
  234. package/src/math/observable_vector3.js +21 -21
  235. package/src/math/vector2.js +10 -10
  236. package/src/math/vector3.js +20 -20
  237. package/src/particles/emitter.js +4 -4
  238. package/src/particles/particle.js +7 -7
  239. package/src/particles/settings.js +2 -2
  240. package/src/physics/body.js +16 -16
  241. package/src/physics/bounds.js +11 -11
  242. package/src/physics/collision.js +2 -2
  243. package/src/physics/detector.js +13 -13
  244. package/src/physics/quadtree.js +18 -18
  245. package/src/physics/sat.js +59 -59
  246. package/src/physics/world.js +3 -3
  247. package/src/plugin/plugin.js +8 -8
  248. package/src/polyfill/index.js +0 -2
  249. package/src/renderable/collectable.js +1 -1
  250. package/src/renderable/container.js +76 -58
  251. package/src/renderable/dragndrop.js +4 -4
  252. package/src/renderable/imagelayer.js +6 -5
  253. package/src/renderable/light2d.js +5 -5
  254. package/src/renderable/nineslicesprite.js +11 -11
  255. package/src/renderable/renderable.js +34 -12
  256. package/src/renderable/sprite.js +24 -24
  257. package/src/renderable/trigger.js +10 -8
  258. package/src/renderable/ui/uibaseelement.js +96 -26
  259. package/src/renderable/ui/uispriteelement.js +24 -24
  260. package/src/renderable/ui/uitextbutton.js +85 -67
  261. package/src/state/stage.js +6 -6
  262. package/src/state/state.js +14 -14
  263. package/src/system/device.js +2 -2
  264. package/src/system/event.js +1 -1
  265. package/src/system/pooling.js +8 -8
  266. package/src/system/save.js +5 -5
  267. package/src/system/timer.js +15 -11
  268. package/src/text/bitmaptext.js +19 -19
  269. package/src/text/bitmaptextdata.js +21 -21
  270. package/src/text/glyph.js +2 -2
  271. package/src/text/text.js +62 -91
  272. package/src/text/textmetrics.js +14 -14
  273. package/src/text/textstyle.js +3 -5
  274. package/src/tweens/easing.js +3 -3
  275. package/src/tweens/interpolation.js +7 -7
  276. package/src/tweens/tween.js +10 -10
  277. package/src/utils/agent.js +5 -5
  278. package/src/utils/array.js +3 -3
  279. package/src/utils/function.js +4 -4
  280. package/src/utils/string.js +2 -2
  281. package/src/utils/utils.js +15 -15
  282. package/src/video/canvas/canvas_renderer.js +39 -117
  283. package/src/video/renderer.js +68 -12
  284. package/src/video/texture/atlas.js +38 -44
  285. package/src/video/texture/cache.js +6 -6
  286. package/src/video/texture/canvas_texture.js +62 -2
  287. package/src/video/video.js +1 -1
  288. package/src/video/webgl/buffer/vertex.js +22 -18
  289. package/src/video/webgl/compositors/compositor.js +79 -80
  290. package/src/video/webgl/compositors/primitive_compositor.js +68 -0
  291. package/src/video/webgl/compositors/{webgl_compositor.js → quad_compositor.js} +52 -109
  292. package/src/video/webgl/glshader.js +6 -6
  293. package/src/video/webgl/shaders/primitive.vert +2 -5
  294. package/src/video/webgl/shaders/quad.vert +3 -1
  295. package/src/video/webgl/utils/attributes.js +1 -1
  296. package/src/video/webgl/utils/program.js +6 -6
  297. package/src/video/webgl/utils/uniforms.js +3 -3
  298. package/src/video/webgl/webgl_renderer.js +186 -179
  299. package/dist/melonjs.mjs/_virtual/make-built-in.js +0 -10
  300. package/dist/melonjs.mjs/_virtual/object-define-property.js +0 -10
  301. package/dist/melonjs.mjs/_virtual/object-get-own-property-descriptor.js +0 -10
  302. package/dist/melonjs.mjs/_virtual/object-get-own-property-names.js +0 -10
  303. package/dist/melonjs.mjs/_virtual/object-get-own-property-symbols.js +0 -10
  304. package/dist/melonjs.mjs/_virtual/object-property-is-enumerable.js +0 -10
  305. package/dist/melonjs.mjs/_virtual/shared.js +0 -10
  306. package/dist/melonjs.mjs/game.js +0 -29
  307. package/dist/melonjs.mjs/polyfill/console.js +0 -18
  308. package/dist/melonjs.mjs/polyfill/performance.js +0 -27
  309. package/dist/melonjs.mjs/polyfill/requestAnimationFrame.js +0 -46
  310. package/dist/melonjs.mjs/polyfill/roundrect.js +0 -242
  311. package/dist/melonjs.mjs/renderable/re_container.js +0 -1016
  312. package/dist/melonjs.mjs/video/utils/resize.js +0 -116
  313. package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +0 -494
  314. package/src/polyfill/performance.js +0 -20
  315. package/src/polyfill/requestAnimationFrame.js +0 -39
@@ -1,30 +1,28 @@
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  /**
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  * @classdesc
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- * This is a basic sprite based button which you can use in your Game UI.
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+ * This is a basic sprite based button which you can use in your Game UI.
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  * @augments Sprite
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  */
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  export default class UISpriteElement extends Sprite {
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  /**
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- * @param {number} x - the x coordinate of the GUI Object
9
- * @param {number} y - the y coordinate of the GUI Object
8
+ * @param {number} x - the x coordinate of the UISpriteElement Object
9
+ * @param {number} y - the y coordinate of the UISpriteElement Object
10
10
  * @param {object} settings - See {@link Sprite}
11
11
  * @example
12
12
  * // create a basic GUI Object
13
13
  * class myButton extends UISpriteElement {
14
14
  * constructor(x, y) {
15
- * var settings = {}
16
- * settings.image = "button";
17
- * settings.framewidth = 100;
18
- * settings.frameheight = 50;
19
- * // super constructor
20
- * super(x, y, settings);
21
- * // define the object z order
22
- * this.pos.z = 4;
15
+ * // call the UISpriteElement parent constructor
16
+ * super(x, y, {
17
+ * image: "button",
18
+ * framewidth: 100,
19
+ * frameheight: 50
20
+ * });
23
21
  * }
24
22
  *
25
23
  * // output something in the console
26
24
  * // when the object is clicked
27
- * onClick:function (event) {
25
+ * onClick(event) {
28
26
  * console.log("clicked!");
29
27
  * // don't propagate the event
30
28
  * return false;
@@ -32,7 +30,7 @@ export default class UISpriteElement extends Sprite {
32
30
  * });
33
31
  *
34
32
  * // add the object at pos (10,10)
35
- * me.game.world.addChild(new myButton(10,10));
33
+ * world.addChild(new myButton(10,10));
36
34
  */
37
35
  constructor(x: number, y: number, settings: object);
38
36
  /**
@@ -59,7 +57,7 @@ export default class UISpriteElement extends Sprite {
59
57
  * @default false
60
58
  */
61
59
  hover: boolean;
62
- holdTimeout: number | null;
60
+ holdTimeout: number;
63
61
  released: boolean;
64
62
  /**
65
63
  * function callback for the pointerdown event
@@ -5,26 +5,27 @@
5
5
  */
6
6
  export default class UITextButton extends UIBaseElement {
7
7
  /**
8
- * A Text Button with an outlined background border, filled with background color.
8
+ * A Bitmap Text Button with an outlined background border, filled with background color.
9
9
  * It uses a RoundRect as background and changes the background color on hovering over.
10
10
  * The background will be drawn with 0.5 opacity, so that the background of the button is
11
11
  * slightly shining through.
12
12
  * @param {number} x - x pos of the button
13
13
  * @param {number} y - y pos of the button
14
14
  * @param {string} [settings.font] - The name of the BitmapText font to use
15
- * @param {number} [settings.size] - The scale factor of the font (default: 1)
16
- * @param {string} [settings.text] - The text to display (default: 'click me')
15
+ * @param {number} [settings.size=1] - The scale factor of the BitmapText
16
+ * @param {string} [settings.text] - The text to display
17
17
  * @param {string} [settings.bindKey] - The key to bind the action to (default: none)
18
- * @param {string} [settings.backgroundColor] - The css value of a background color
19
- * @param {string} [settings.hoverColor] - The css value of a color to be used if the pointer hovers over the button
20
- * @param {string} [settings.borderStrokeColor] - The css value of a color to be used to draw the border
21
- * @param {boolean} [settings.offScreenCanvas] - Weather to use an offScreen canvas or not
22
- * @param {string} [settings.fillStyle] - The css value of a tint color to be used to tint the text
18
+ * @param {string} [settings.backgroundColor="#00aa0080"] - The css value of a background color
19
+ * @param {string} [settings.hoverColor="#00ff00ff"] - The css value of a color to be used if the pointer hovers over the button
20
+ * @param {string} [settings.borderStrokeColor="#000000"] - The css value of a color to be used to draw the border
21
+ * @param {string} [settings.fillStyle] - The css value of a tint color to be used to tint the BitmapText
22
+ * @param {string} [settings.textAlign="center"] - horizontal text alignment
23
+ * @param {string} [settings.textBaseline="middle"] - the text baseline
23
24
  * @param {number} [settings.borderWidth] - Width of the button
24
25
  * @param {number} [settings.borderHeight] - Height of the button
25
26
  * @example
26
27
  * // Create a new Button
27
- * class PlayButton extends BaseTextButton {
28
+ * class PlayButton extends UITextButton {
28
29
  * constructor(x,y) {
29
30
  * super(x,y, {
30
31
  * font: 'my-font',
@@ -40,13 +41,52 @@ export default class UITextButton extends UIBaseElement {
40
41
  * }
41
42
  * }
42
43
  *
43
- * game.world.addChild(new PlayButton(15,200));
44
+ * world.addChild(new PlayButton(15,200));
44
45
  */
45
46
  constructor(x: number, y: number, settings: any);
46
- font: BitmapText;
47
+ /**
48
+ * The key to bind the action to
49
+ * @type {string}
50
+ */
51
+ bindKey: string;
52
+ /**
53
+ * The css value of a background color
54
+ * @type {string}
55
+ */
56
+ backgroundColor: string;
57
+ /**
58
+ * The css value of a color to be used if the pointer hovers over the button
59
+ * @type {string}
60
+ */
61
+ hoverColor: string;
62
+ /**
63
+ * The css value of a color to be used to draw the border
64
+ * @type {string}
65
+ */
66
+ borderStrokeColor: string;
67
+ /**
68
+ * Set the default text alignment (or justification),<br>
69
+ * possible values are "left", "right", and "center".
70
+ * @public
71
+ * @type {string}
72
+ * @default "center"
73
+ */
74
+ public textAlign: string;
75
+ /**
76
+ * Set the text baseline (e.g. the Y-coordinate for the draw operation), <br>
77
+ * possible values are "top", "hanging, "middle, "alphabetic, "ideographic, "bottom"<br>
78
+ * @public
79
+ * @type {string}
80
+ * @default "middle"
81
+ */
82
+ public textBaseline: string;
83
+ /**
84
+ * the bitmapText used by the UITextButton class
85
+ * @type {BitmapText}
86
+ */
87
+ bitmapText: BitmapText;
47
88
  dimensions: import("../../text/textmetrics.js").default;
48
89
  border: RoundRect;
49
- settings: any;
50
90
  draw(renderer: any): void;
51
91
  }
52
92
  import UIBaseElement from "./uibaseelement.js";
@@ -38,7 +38,7 @@ export default class Stage {
38
38
  * @see Stage.ambientLight
39
39
  * @example
40
40
  * // create a white spot light
41
- * var whiteLight = new me.Light2d(0, 0, 140, "#fff", 0.7);
41
+ * let whiteLight = new me.Light2d(0, 0, 140, "#fff", 0.7);
42
42
  * // and add the light to this current stage
43
43
  * this.lights.set("whiteLight", whiteLight);
44
44
  * // set a dark ambient light
@@ -10,7 +10,7 @@ export function onDeviceRotate(e: any): void;
10
10
  * @param {Function} fn - the function to be executed
11
11
  * @example
12
12
  * // small game skeleton
13
- * var game = {
13
+ * let game = {
14
14
  * // called by the me.device.onReady function
15
15
  * onload = function () {
16
16
  * // init video
@@ -1,5 +1,5 @@
1
1
  export default pool;
2
- declare var pool: ObjectPool;
2
+ declare let pool: ObjectPool;
3
3
  /**
4
4
  * @classdesc
5
5
  * Object pooling - a technique that might speed up your game if used properly.<br>
@@ -46,11 +46,11 @@ declare class ObjectPool {
46
46
  * me.pool.register("enemy", EnemyEntity, true);
47
47
  * // ...
48
48
  * // when we need to manually create a new bullet:
49
- * var bullet = me.pool.pull("bullet", x, y, direction);
49
+ * let bullet = me.pool.pull("bullet", x, y, direction);
50
50
  * // ...
51
51
  * // params aren't a fixed number
52
52
  * // when we need new enemy we can add more params, that the object construct requires:
53
- * var enemy = me.pool.pull("enemy", x, y, direction, speed, power, life);
53
+ * let enemy = me.pool.pull("enemy", x, y, direction, speed, power, life);
54
54
  * // ...
55
55
  * // when we want to destroy existing object, the remove
56
56
  * // function will ensure the object can then be reallocated later
@@ -60,7 +60,7 @@ declare class Timer {
60
60
  * @param {number} delay - the number of milliseconds (thousandths of a second) that the function call should be delayed by.
61
61
  * @param {boolean} [pauseable=true] - respects the pause state of the engine.
62
62
  * @param {...*} args - optional parameters which are passed through to the function specified by fn once the timer expires.
63
- * @returns {number} The numerical ID of the timer, which can be used later with me.timer.clearTimeout().
63
+ * @returns {number} a positive integer value which identifies the timer created by the call to setTimeout(), which can be used later with me.timer.clearTimeout().
64
64
  * @example
65
65
  * // set a timer to call "myFunction" after 1000ms
66
66
  * me.timer.setTimeout(myFunction, 1000);
@@ -74,7 +74,7 @@ declare class Timer {
74
74
  * @param {number} delay - the number of milliseconds (thousandths of a second) on how often to execute the function
75
75
  * @param {boolean} [pauseable=true] - respects the pause state of the engine.
76
76
  * @param {...*} args - optional parameters which are passed through to the function specified by fn once the timer expires.
77
- * @returns {number} The numerical ID of the timer, which can be used later with me.timer.clearInterval().
77
+ * @returns {number} a numeric, non-zero value which identifies the timer created by the call to setInterval(), which can be used later with me.timer.clearInterval().
78
78
  * @example
79
79
  * // set a timer to call "myFunction" every 1000ms
80
80
  * me.timer.setInterval(myFunction, 1000);
@@ -83,12 +83,12 @@ declare class Timer {
83
83
  */
84
84
  setInterval(fn: Function, delay: number, pauseable?: boolean | undefined, ...args: any[]): number;
85
85
  /**
86
- * Clears the delay set by me.timer.setTimeout().
87
- * @param {number} timeoutID - ID of the timeout to be cleared
86
+ * Cancels a timeout previously established by calling setTimeout().
87
+ * @param {number} timeoutID - ID of the timeout to be cancelled
88
88
  */
89
89
  clearTimeout(timeoutID: number): void;
90
90
  /**
91
- * Clears the Interval set by me.timer.setInterval().
91
+ * cancels the timed, repeating action which was previously established by a call to setInterval().
92
92
  * @param {number} intervalID - ID of the interval to be cleared
93
93
  */
94
94
  clearInterval(intervalID: number): void;
@@ -26,7 +26,7 @@ export default class BitmapText extends Renderable {
26
26
  * { name: "arial", type: "image" src: "data/font/arial.png" },
27
27
  * ])
28
28
  * // Then create an instance of your bitmap font:
29
- * var myFont = new me.BitmapText(x, y, {font:"arial", text:"Hello"});
29
+ * let myFont = new me.BitmapText(x, y, {font:"arial", text:"Hello"});
30
30
  * // two possibilities for using "myFont"
31
31
  * // either call the draw function from your Renderable draw function
32
32
  * myFont.draw(renderer, "Hello!", 0, 0);
@@ -12,16 +12,15 @@ export default class Text extends Renderable {
12
12
  * @param {number|string} settings.size - size, or size + suffix (px, em, pt)
13
13
  * @param {Color|string} [settings.fillStyle="#000000"] - a CSS color value
14
14
  * @param {Color|string} [settings.strokeStyle="#000000"] - a CSS color value
15
- * @param {number} [settings.lineWidth=1] - line width, in pixels, when drawing stroke
15
+ * @param {number} [settings.lineWidth=0] - line width, in pixels, when drawing stroke
16
16
  * @param {string} [settings.textAlign="left"] - horizontal text alignment
17
17
  * @param {string} [settings.textBaseline="top"] - the text baseline
18
18
  * @param {number} [settings.lineHeight=1.0] - line spacing height
19
19
  * @param {Vector2d} [settings.anchorPoint={x:0.0, y:0.0}] - anchor point to draw the text at
20
- * @param {boolean} [settings.offScreenCanvas=false] - whether to draw the font to an individual "cache" texture first
21
20
  * @param {number} [settings.wordWrapWidth] - the maximum length in CSS pixel for a single segment of text
22
21
  * @param {(string|string[])} [settings.text=""] - a string, or an array of strings
23
22
  * @example
24
- * var font = new me.Text(0, 0, {font: "Arial", size: 8, fillStyle: this.color});
23
+ * let font = new me.Text(0, 0, {font: "Arial", size: 8, fillStyle: this.color});
25
24
  */
26
25
  constructor(x: number, y: number, settings: {
27
26
  font: string;
@@ -33,7 +32,6 @@ export default class Text extends Renderable {
33
32
  textBaseline?: string | undefined;
34
33
  lineHeight?: number | undefined;
35
34
  anchorPoint?: any;
36
- offScreenCanvas?: boolean | undefined;
37
35
  wordWrapWidth?: number | undefined;
38
36
  text?: string | string[] | undefined;
39
37
  });
@@ -45,7 +43,7 @@ export default class Text extends Renderable {
45
43
  * sets the current line width, in pixels, when drawing stroke
46
44
  * @public
47
45
  * @type {number}
48
- * @default 1
46
+ * @default 0
49
47
  */
50
48
  public lineWidth: number | undefined;
51
49
  /**
@@ -72,15 +70,6 @@ export default class Text extends Renderable {
72
70
  * @default 1.0
73
71
  */
74
72
  public lineHeight: number | undefined;
75
- /**
76
- * whether to draw the font to a indidividual offscreen canvas texture first <br>
77
- * Note: this will improve performances when using WebGL, but will impact
78
- * memory consumption as every text element will have its own canvas texture
79
- * @public
80
- * @type {boolean}
81
- * @default false
82
- */
83
- public offScreenCanvas: boolean | undefined;
84
73
  /**
85
74
  * the maximum length in CSS pixel for a single segment of text.
86
75
  * (use -1 to disable word wrapping)
@@ -144,13 +133,11 @@ export default class Text extends Renderable {
144
133
  * @param {string} [text]
145
134
  * @param {number} [x]
146
135
  * @param {number} [y]
147
- * @param {boolean} [stroke=false] - draw stroke the the text if true
148
136
  */
149
- draw(renderer: CanvasRenderer | WebGLRenderer, text?: string | undefined, x?: number | undefined, y?: number | undefined, stroke?: boolean | undefined): void;
137
+ draw(renderer: CanvasRenderer | WebGLRenderer, text?: string | undefined, x?: number | undefined, y?: number | undefined): void;
150
138
  /**
151
- * draw a stroke text at the specified coord, as defined <br>
152
- * by the `lineWidth` and `fillStroke` properties. <br>
153
- * Note : using drawStroke is not recommended for performance reasons
139
+ * draw a stroke text at the specified coord, as defined by the `lineWidth` and `fillStroke` properties.
140
+ * @deprecated since 15.0.0
154
141
  * @param {CanvasRenderer|WebGLRenderer} renderer - Reference to the destination renderer instance
155
142
  * @param {string} text
156
143
  * @param {number} x
@@ -160,7 +147,7 @@ export default class Text extends Renderable {
160
147
  /**
161
148
  * @ignore
162
149
  */
163
- _drawFont(context: any, text: any, x: any, y: any, stroke?: boolean): TextMetrics | undefined;
150
+ _drawFont(context: any, text: any, x: any, y: any): TextMetrics | undefined;
164
151
  /**
165
152
  * Destroy function
166
153
  * @ignore
@@ -169,5 +156,4 @@ export default class Text extends Renderable {
169
156
  }
170
157
  import Renderable from "./../renderable/renderable.js";
171
158
  import TextMetrics from "./textmetrics.js";
172
- import WebGLRenderer from "./../video/webgl/webgl_renderer.js";
173
159
  import Color from "./../math/color.js";
@@ -2,4 +2,4 @@
2
2
  * apply the current text style to the given context
3
3
  * @ignore
4
4
  */
5
- export default function setContextStyle(context: any, style: any, stroke?: boolean): void;
5
+ export default function setContextStyle(context: any, style: any): void;
@@ -10,7 +10,7 @@
10
10
  * @param {Array} arr - array from which to remove an object
11
11
  * @param {object} obj - to be removed
12
12
  * @returns {Array} the modified Array
13
- * var arr = [ "foo", "bar", "baz" ];
13
+ * let arr = [ "foo", "bar", "baz" ];
14
14
  * // remove "foo" from the array
15
15
  * me.utils.array.remove(arr, "foo");
16
16
  */
@@ -24,7 +24,7 @@ export function remove(arr: any[], obj: object): any[];
24
24
  * @returns {any} random member of array
25
25
  * @example
26
26
  * // Select a random array element
27
- * var arr = [ "foo", "bar", "baz" ];
27
+ * let arr = [ "foo", "bar", "baz" ];
28
28
  * console.log(me.utils.array.random(arr));
29
29
  */
30
30
  export function random(arr: any[]): any;
@@ -31,8 +31,6 @@ export default class CanvasRenderer extends Renderer {
31
31
  cache: TextureCache;
32
32
  /**
33
33
  * Reset the canvas transform to identity
34
- * @name resetTransform
35
- * @memberof CanvasRenderer
36
34
  */
37
35
  resetTransform(): void;
38
36
  /**
@@ -46,25 +44,19 @@ export default class CanvasRenderer extends Renderer {
46
44
  * <img src="images/lighter-blendmode.png" width="510"/> <br>
47
45
  * - "screen" : The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply) <br>
48
46
  * <img src="images/screen-blendmode.png" width="510"/> <br>
49
- * @name setBlendMode
50
47
  * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation
51
- * @memberof CanvasRenderer
52
48
  * @param {string} [mode="normal"] - blend mode : "normal", "multiply", "lighter, "additive", "screen"
53
49
  * @param {CanvasRenderingContext2D} [context]
54
50
  */
55
51
  setBlendMode(mode?: string | undefined, context?: CanvasRenderingContext2D | undefined): void;
56
52
  /**
57
53
  * Clears the main framebuffer with the given color
58
- * @name clearColor
59
- * @memberof CanvasRenderer
60
54
  * @param {Color|string} [color="#000000"] - CSS color.
61
55
  * @param {boolean} [opaque=false] - Allow transparency [default] or clear the surface completely [true]
62
56
  */
63
57
  clearColor(color?: string | Color | undefined, opaque?: boolean | undefined): void;
64
58
  /**
65
59
  * Erase the pixels in the given rectangular area by setting them to transparent black (rgba(0,0,0,0)).
66
- * @name clearRect
67
- * @memberof CanvasRenderer
68
60
  * @param {number} x - x axis of the coordinate for the rectangle starting point.
69
61
  * @param {number} y - y axis of the coordinate for the rectangle starting point.
70
62
  * @param {number} width - The rectangle's width.
@@ -73,24 +65,20 @@ export default class CanvasRenderer extends Renderer {
73
65
  clearRect(x: number, y: number, width: number, height: number): void;
74
66
  /**
75
67
  * Create a pattern with the specified repetition
76
- * @name createPattern
77
- * @memberof CanvasRenderer
78
- * @param {Image} image - Source image
68
+ * @param {HTMLImageElement|SVGImageElement|HTMLVideoElement|HTMLCanvasElement|ImageBitmap|OffscreenCanvas|VideoFrame} image - Source image to be used as the pattern's image
79
69
  * @param {string} repeat - Define how the pattern should be repeated
80
70
  * @returns {CanvasPattern}
81
71
  * @see ImageLayer#repeat
82
72
  * @example
83
- * var tileable = renderer.createPattern(image, "repeat");
84
- * var horizontal = renderer.createPattern(image, "repeat-x");
85
- * var vertical = renderer.createPattern(image, "repeat-y");
86
- * var basic = renderer.createPattern(image, "no-repeat");
73
+ * let tileable = renderer.createPattern(image, "repeat");
74
+ * let horizontal = renderer.createPattern(image, "repeat-x");
75
+ * let vertical = renderer.createPattern(image, "repeat-y");
76
+ * let basic = renderer.createPattern(image, "no-repeat");
87
77
  */
88
- createPattern(image: new (width?: number | undefined, height?: number | undefined) => HTMLImageElement, repeat: string): CanvasPattern;
78
+ createPattern(image: HTMLImageElement | SVGImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap | OffscreenCanvas | VideoFrame, repeat: string): CanvasPattern;
89
79
  /**
90
80
  * Draw an image onto the main using the canvas api
91
- * @name drawImage
92
- * @memberof CanvasRenderer
93
- * @param {Image} image - An element to draw into the context. The specification permits any canvas image source (CanvasImageSource), specifically, a CSSImageValue, an HTMLImageElement, an SVGImageElement, an HTMLVideoElement, an HTMLCanvasElement, an ImageBitmap, or an OffscreenCanvas.
81
+ * @param {HTMLImageElement|SVGImageElement|HTMLVideoElement|HTMLCanvasElement|ImageBitmap|OffscreenCanvas|VideoFrame} image - An element to draw into the context.
94
82
  * @param {number} sx - The X coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.
95
83
  * @param {number} sy - The Y coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.
96
84
  * @param {number} sw - The width of the sub-rectangle of the source image to draw into the destination context. If not specified, the entire rectangle from the coordinates specified by sx and sy to the bottom-right corner of the image is used.
@@ -107,11 +95,9 @@ export default class CanvasRenderer extends Renderer {
107
95
  * // Clip the image and position the clipped part on the canvas:
108
96
  * renderer.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);
109
97
  */
110
- drawImage(image: new (width?: number | undefined, height?: number | undefined) => HTMLImageElement, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number): void;
98
+ drawImage(image: HTMLImageElement | SVGImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap | OffscreenCanvas | VideoFrame, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number): void;
111
99
  /**
112
100
  * Draw a pattern within the given rectangle.
113
- * @name drawPattern
114
- * @memberof CanvasRenderer
115
101
  * @param {CanvasPattern} pattern - Pattern object
116
102
  * @param {number} x
117
103
  * @param {number} y
@@ -122,8 +108,6 @@ export default class CanvasRenderer extends Renderer {
122
108
  drawPattern(pattern: CanvasPattern, x: number, y: number, width: number, height: number): void;
123
109
  /**
124
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  * Stroke an arc at the specified coordinates with given radius, start and end points
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- * @name strokeArc
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- * @memberof CanvasRenderer
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  * @param {number} x - arc center point x-axis
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  * @param {number} y - arc center point y-axis
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  * @param {number} radius
@@ -135,8 +119,6 @@ export default class CanvasRenderer extends Renderer {
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  strokeArc(x: number, y: number, radius: number, start: number, end: number, antiClockwise?: boolean | undefined, fill?: boolean | undefined): void;
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  /**
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  * Fill an arc at the specified coordinates with given radius, start and end points
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- * @name fillArc
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- * @memberof CanvasRenderer
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  * @param {number} x - arc center point x-axis
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  * @param {number} y - arc center point y-axis
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  * @param {number} radius
@@ -147,8 +129,6 @@ export default class CanvasRenderer extends Renderer {
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  fillArc(x: number, y: number, radius: number, start: number, end: number, antiClockwise?: boolean | undefined): void;
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  /**
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  * Stroke an ellipse at the specified coordinates with given radius
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- * @name strokeEllipse
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- * @memberof CanvasRenderer
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  * @param {number} x - ellipse center point x-axis
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  * @param {number} y - ellipse center point y-axis
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  * @param {number} w - horizontal radius of the ellipse
@@ -158,8 +138,6 @@ export default class CanvasRenderer extends Renderer {
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  strokeEllipse(x: number, y: number, w: number, h: number, fill?: boolean | undefined): void;
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  /**
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  * Fill an ellipse at the specified coordinates with given radius
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- * @name fillEllipse
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- * @memberof CanvasRenderer
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  * @param {number} x - ellipse center point x-axis
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  * @param {number} y - ellipse center point y-axis
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  * @param {number} w - horizontal radius of the ellipse
@@ -168,8 +146,6 @@ export default class CanvasRenderer extends Renderer {
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  fillEllipse(x: number, y: number, w: number, h: number): void;
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  /**
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  * Stroke a line of the given two points
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- * @name strokeLine
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- * @memberof CanvasRenderer
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  * @param {number} startX - the start x coordinate
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  * @param {number} startY - the start y coordinate
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  * @param {number} endX - the end x coordinate
@@ -178,8 +154,6 @@ export default class CanvasRenderer extends Renderer {
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  strokeLine(startX: number, startY: number, endX: number, endY: number): void;
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  /**
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  * Fill a line of the given two points
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- * @name fillLine
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- * @memberof CanvasRenderer
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  * @param {number} startX - the start x coordinate
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  * @param {number} startY - the start y coordinate
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  * @param {number} endX - the end x coordinate
@@ -188,23 +162,17 @@ export default class CanvasRenderer extends Renderer {
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  fillLine(startX: number, startY: number, endX: number, endY: number): void;
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  /**
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  * Stroke the given me.Polygon on the screen
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- * @name strokePolygon
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- * @memberof CanvasRenderer
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  * @param {Polygon} poly - the shape to draw
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  * @param {boolean} [fill=false] - also fill the shape with the current color if true
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  */
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  strokePolygon(poly: Polygon, fill?: boolean | undefined): void;
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  /**
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  * Fill the given me.Polygon on the screen
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- * @name fillPolygon
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- * @memberof CanvasRenderer
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  * @param {Polygon} poly - the shape to draw
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  */
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  fillPolygon(poly: Polygon): void;
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  /**
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  * Stroke a rectangle at the specified coordinates
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- * @name strokeRect
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- * @memberof CanvasRenderer
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  * @param {number} x
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  * @param {number} y
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  * @param {number} width
@@ -214,8 +182,6 @@ export default class CanvasRenderer extends Renderer {
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  strokeRect(x: number, y: number, width: number, height: number, fill?: boolean | undefined): void;
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  /**
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  * Draw a filled rectangle at the specified coordinates
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- * @name fillRect
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- * @memberof CanvasRenderer
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  * @param {number} x
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  * @param {number} y
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  * @param {number} width
@@ -224,8 +190,6 @@ export default class CanvasRenderer extends Renderer {
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  fillRect(x: number, y: number, width: number, height: number): void;
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  /**
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  * Stroke a rounded rectangle at the specified coordinates
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- * @name strokeRoundRect
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- * @memberof CanvasRenderer
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  * @param {number} x
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  * @param {number} y
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  * @param {number} width
@@ -236,8 +200,6 @@ export default class CanvasRenderer extends Renderer {
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  strokeRoundRect(x: number, y: number, width: number, height: number, radius: number, fill?: boolean | undefined): void;
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  /**
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  * Draw a rounded filled rectangle at the specified coordinates
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- * @name fillRoundRect
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- * @memberof CanvasRenderer
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  * @param {number} x
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  * @param {number} y
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  * @param {number} width
@@ -247,50 +209,33 @@ export default class CanvasRenderer extends Renderer {
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  fillRoundRect(x: number, y: number, width: number, height: number, radius: number): void;
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  /**
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  * Stroke a Point at the specified coordinates
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- * @name strokePoint
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- * @memberof CanvasRenderer
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  * @param {number} x
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  * @param {number} y
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  */
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215
  strokePoint(x: number, y: number): void;
256
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  /**
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  * Draw a a point at the specified coordinates
258
- * @name fillPoint
259
- * @memberof CanvasRenderer
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218
  * @param {number} x
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219
  * @param {number} y
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  * @param {number} width
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  * @param {number} height
264
222
  */
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223
  fillPoint(x: number, y: number): void;
266
- /**
267
- * return a reference to the font 2d Context
268
- * @ignore
269
- */
270
- getFontContext(): CanvasRenderingContext2D | WebGLRenderingContext;
271
224
  /**
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225
  * save the canvas context
273
- * @name save
274
- * @memberof CanvasRenderer
275
226
  */
276
227
  save(): void;
277
228
  /**
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229
  * restores the canvas context
279
- * @name restore
280
- * @memberof CanvasRenderer
281
230
  */
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231
  restore(): void;
283
232
  /**
284
233
  * rotates the canvas context
285
- * @name rotate
286
- * @memberof CanvasRenderer
287
234
  * @param {number} angle - in radians
288
235
  */
289
236
  rotate(angle: number): void;
290
237
  /**
291
238
  * scales the canvas context
292
- * @name scale
293
- * @memberof CanvasRenderer
294
239
  * @param {number} x
295
240
  * @param {number} y
296
241
  */
@@ -298,51 +243,37 @@ export default class CanvasRenderer extends Renderer {
298
243
  /**
299
244
  * Set the current fill & stroke style color.
300
245
  * By default, or upon reset, the value is set to #000000.
301
- * @name setColor
302
- * @memberof CanvasRenderer
303
246
  * @param {Color|string} color - css color value
304
247
  */
305
248
  setColor(color: Color | string): void;
306
249
  /**
307
250
  * Set the global alpha
308
- * @name setGlobalAlpha
309
- * @memberof CanvasRenderer
310
251
  * @param {number} alpha - 0.0 to 1.0 values accepted.
311
252
  */
312
253
  setGlobalAlpha(alpha: number): void;
313
254
  /**
314
255
  * Return the global alpha
315
- * @name getGlobalAlpha
316
- * @memberof CanvasRenderer
317
256
  * @returns {number} global alpha value
318
257
  */
319
258
  getGlobalAlpha(): number;
320
259
  /**
321
260
  * Set the line width on the context
322
- * @name setLineWidth
323
- * @memberof CanvasRenderer
324
261
  * @param {number} width - Line width
325
262
  */
326
263
  setLineWidth(width: number): void;
327
264
  /**
328
265
  * Reset (overrides) the renderer transformation matrix to the
329
266
  * identity one, and then apply the given transformation matrix.
330
- * @name setTransform
331
- * @memberof CanvasRenderer
332
267
  * @param {Matrix2d} mat2d - Matrix to transform by
333
268
  */
334
269
  setTransform(mat2d: Matrix2d): void;
335
270
  /**
336
271
  * Multiply given matrix into the renderer tranformation matrix
337
- * @name transform
338
- * @memberof CanvasRenderer
339
272
  * @param {Matrix2d} mat2d - Matrix to transform by
340
273
  */
341
274
  transform(mat2d: Matrix2d): void;
342
275
  /**
343
276
  * Translates the context to the given position
344
- * @name translate
345
- * @memberof CanvasRenderer
346
277
  * @param {number} x
347
278
  * @param {number} y
348
279
  */
@@ -353,8 +284,6 @@ export default class CanvasRenderer extends Renderer {
353
284
  * You can however save the current region using the save(),
354
285
  * and restore it (with the restore() method) any time in the future.
355
286
  * (<u>this is an experimental feature !</u>)
356
- * @name clipRect
357
- * @memberof CanvasRenderer
358
287
  * @param {number} x
359
288
  * @param {number} y
360
289
  * @param {number} width
@@ -365,8 +294,6 @@ export default class CanvasRenderer extends Renderer {
365
294
  * A mask limits rendering elements to the shape and position of the given mask object.
366
295
  * So, if the renderable is larger than the mask, only the intersecting part of the renderable will be visible.
367
296
  * Mask are not preserved through renderer context save and restore.
368
- * @name setMask
369
- * @memberof CanvasRenderer
370
297
  * @param {Rect|RoundRect|Polygon|Line|Ellipse} [mask] - the shape defining the mask to be applied
371
298
  * @param {boolean} [invert=false] - either the given shape should define what is visible (default) or the opposite
372
299
  */